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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Ignis fatuus
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Posted - 2010.05.28 08:47:00 -
[1]
When I warp to other gates, the distance of the gate I left is not changed and the distance of the targetd gate is also XXau away when I achieve there. It makes me taking mistake to warp back. Do anyone has same problem?
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Robdon
Baptism oF Fire
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Posted - 2010.05.28 08:49:00 -
[2]
Hi,
Yes, I've had this happen a could of times, since the patch.
I've jumped through a Worm Hole when I was 350km away from the hole, according to the overview, even though I warped to zero.
Rob.
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Abrazzar
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Posted - 2010.05.28 08:55:00 -
[3]
Only thing I have notices is that they set the updating interval of the overview for distances to 3 seconds. The updating interval for selected items in the item info section is still at a fraction of a second. Haven't encountered your issue yet. --------
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Vaal Erit
Science and Trade Institute
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Posted - 2010.05.28 09:08:00 -
[4]
Yes, I get it all the time. Seems to be okay in PvP, I haven't seen any ships 100km away all of a sudden be on top of me and web me :) - It's not "Play through a pre-set story, become stronger, do endgame". Gameplay is open ended, and you make your own story. Unless you're too afraid of 'pvp grief' to do anything relevant |

Morrow Disca
Reikoku IT Alliance
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Posted - 2010.05.28 09:35:00 -
[5]
Quick work around. Hit tab twice to shrink and reopen the windows.
Hopefully CCP will fix it soon(tm)
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Cpt Branko
Retired Pirate Club
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Posted - 2010.05.28 10:01:00 -
[6]
Originally by: Abrazzar Only thing I have notices is that they set the updating interval of the overview for distances to 3 seconds. The updating interval for selected items in the item info section is still at a fraction of a second. Haven't encountered your issue yet.
This is idiocy, 3 seconds is looong when some ships are able to go at 2-5km/s. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Deva Blackfire
Shut Up And Play WE FORM VOLTRON
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Posted - 2010.05.28 10:04:00 -
[7]
Originally by: Cpt Branko
Originally by: Abrazzar Only thing I have notices is that they set the updating interval of the overview for distances to 3 seconds. The updating interval for selected items in the item info section is still at a fraction of a second. Haven't encountered your issue yet.
This is idiocy, 3 seconds is looong when some ships are able to go at 2-5km/s.
Next we will have damage updates every 3 minutes :D
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Robdon
Baptism oF Fire
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Posted - 2010.05.28 10:06:00 -
[8]
Originally by: Deva Blackfire
Originally by: Cpt Branko
Originally by: Abrazzar Only thing I have notices is that they set the updating interval of the overview for distances to 3 seconds. The updating interval for selected items in the item info section is still at a fraction of a second. Haven't encountered your issue yet.
This is idiocy, 3 seconds is looong when some ships are able to go at 2-5km/s.
Next we will have damage updates every 3 minutes :D
That's a pretty crap change, if its not a bug, if they have done that.
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Omal Oma
Shadowed Command Fatal Ascension
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Posted - 2010.05.28 10:07:00 -
[9]
Edited by: Omal Oma on 28/05/2010 10:11:19 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1325266
Yes, posted about it in the workarounds area..
I don't understand why there are three different calculations being done for distance.
1. Distance calculated for mouseover hover. 2. Distance calculated for the targeted.... target? 3. Distance calculated for the overview.
Why aren't these all being pulled from the same "equasion" and hooked into the part of your interface the same way?
I'm no programmer, but doesn't this seem a little... bloated? ________________________________________________ <--- My in-game me. |

Onin Ra
Core Impulse
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Posted - 2010.05.28 10:13:00 -
[10]
This is awesome, some frigs that go 6km/s on overload can still be on your overview 50km away, but in reality in 3 seconds that your overview updates they are already in overloaded disruptor range. Good going CCP. How is it my fault that you made a game when its easier to spot a black cat in a dark room, than a ship in a blob without overview. --- First pvp expirience in eve is alot like having first sex, you have absolutely no idea what you are doing, but it is exciting and one way or another its over way too fast.
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Robdon
Baptism oF Fire
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Posted - 2010.05.28 10:18:00 -
[11]
Originally by: Omal Oma Edited by: Omal Oma on 28/05/2010 10:11:19 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1325266
Yes, posted about it in the workarounds area..
I don't understand why there are three different calculations being done for distance.
1. Distance calculated for mouseover hover. 2. Distance calculated for the targeted.... target? 3. Distance calculated for the overview.
Why aren't these all being pulled from the same "equasion" and hooked into the part of your interface the same way?
I'm no programmer, but doesn't this seem a little... bloated?
And they wonder why they have lag....
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CCP karkur

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Posted - 2010.05.28 10:21:00 -
[12]
This only happens when you guys are in a fleet, right?
This is a bug and it will be fixed soon. If you guys notice that the overview is not updating properly, click the overview tab and it should start working again. Also, I believe it helps to change the overview filters so your fleet members are filtered out.
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Rawblin
Caldari Costolle Military Assistance Corporation
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Posted - 2010.05.28 10:53:00 -
[13]
Originally by: CCP karkur Also, I believe it helps to change the overview filters so your fleet members are filtered out.
Exactly the type of workaround Logi pilots hope will be effective for the months to come until the fix. --------------------
Exploration.
Because sometimes you just need to know exactly what is out there. |

Omal Oma
Shadowed Command Fatal Ascension
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Posted - 2010.05.28 11:16:00 -
[14]
Edited by: Omal Oma on 28/05/2010 11:18:00
Originally by: CCP karkur This only happens when you guys are in a fleet, right?
This is a bug and it will be fixed soon. If you guys notice that the overview is not updating properly, click the overview tab and it should start working again. Also, I believe it helps to change the overview filters so your fleet members are filtered out.
I am always in a fleet. I can't say if it only happens in a fleet, but yes, I was fleeted.
Also, fleet members/players with good standings/low sec... etc all filtered out.
Mind forwarding on that list of questions to the right people and possibly giving the community an answer?
Why are there three calculations being made for distance to your ship? Why aren't they all being hooked into the same equation? This could also be another "lag" reducer in fleet encounters and something the devs may want to consider looking at.
________________________________________________ <--- My in-game me. |

Noran Ferah
Red Sky Morning
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Posted - 2010.05.28 11:19:00 -
[15]
Originally by: Rawblin
Originally by: CCP karkur Also, I believe it helps to change the overview filters so your fleet members are filtered out.
Exactly the type of workaround Logi pilots hope will be effective for the months to come until the fix.
Dude - you made me spit coffee.
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Ospie
Core Impulse
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Posted - 2010.05.28 11:28:00 -
[16]
Edited by: Ospie on 28/05/2010 11:31:16 Yeah, this has been playing merry havoc for me all evening, it's very unnerving seeing overview not update at all (i.e. all distances remained static), a couple of times I was wondering whether there was anyone else on grid, I felt the need to use my directional scanner just in case something unpleasant showed up on top of me w/o me knowing they were that close, it just felt that unnerving :/
Also whilst I was in a fleet the whole time it occurred even when they weren't in system, in addition I don't have fleet members showing on my overview. I did try minimizing / clicking the overview tab with little success, I only found it solved itself when I left system / docked.
To emphasize what I experienced: I had a couple of scenarios when my overview distances would not change at all (both items on grid and off grid), I also experienced the aforementioned delayed update, which is not at all friendly towards my highly range sensitive ship, manual piloting between multiple opponents has become increasingly tricky thanks to this great patch! \o/?
Edit for a little more clarity + content
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Tippia
Sunshine and Lollipops
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Posted - 2010.05.28 11:33:00 -
[17]
Originally by: Omal Oma Mind forwarding on that list of questions to the right people and possibly giving the community an answer?
Why are there three calculations being made for distance to your ship? Why aren't they all being hooked into the same equation? This could also be another "lag" reducer in fleet encounters and something the devs may want to consider looking at.
I can certainly see one kind of logic to it:
Flag a ships as "low/med/high priority" ù a flag that takes roughly no effort to check. All range calculations go through the same mechanism, but that mechanism is called up with different intervals depending on the flag. The only extra code is the flag check, and the savings in work load come from not constantly calling it for every last item on the grid, and instead reserving that level of attention for only a select few objects.
àwhether that's how it works or if actually produces any savings is a different matter.  ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Gunnanmon
Gallente The Scope
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Posted - 2010.05.28 11:34:00 -
[18]
Do... Do has... Du hast mich... Signature locked for discussing moderation. Navigator
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Cpt Branko
Retired Pirate Club
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Posted - 2010.05.28 11:48:00 -
[19]
Originally by: CCP karkur This only happens when you guys are in a fleet, right?
This is a bug and it will be fixed soon. If you guys notice that the overview is not updating properly, click the overview tab and it should start working again. Also, I believe it helps to change the overview filters so your fleet members are filtered out.
Can you confirm that the 3s overview update is a bug as well, or did you just decide to nerf range-sensitive ship like that?
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Deva Blackfire
Shut Up And Play WE FORM VOLTRON
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Posted - 2010.05.28 11:50:00 -
[20]
Originally by: Cpt Branko
Originally by: CCP karkur This only happens when you guys are in a fleet, right?
This is a bug and it will be fixed soon. If you guys notice that the overview is not updating properly, click the overview tab and it should start working again. Also, I believe it helps to change the overview filters so your fleet members are filtered out.
Can you confirm that the 3s overview update is a bug as well, or did you just decide to nerf range-sensitive ship like that?
Dont change it back, its fun. You can catch vagabonds hovering above gate with dictors now :D They cant see you closing in till you are landing right on top of them :D
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Dragon Greg
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Posted - 2010.05.28 11:56:00 -
[21]
Originally by: CCP karkur This only happens when you guys are in a fleet, right?
This is a bug and it will be fixed soon. If you guys notice that the overview is not updating properly, click the overview tab and it should start working again. Also, I believe it helps to change the overview filters so your fleet members are filtered out.
No, also happens when not in fleet. Less, as the update interval is quicker, but it still happens.
Also, there is such a thing as situational awareness in PVP, it requires the pilot to see both friendly, allied, hostile and neutral entities in space. Seriously, please do not base any fixes on without taking that into account.
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CCP karkur

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Posted - 2010.05.28 14:19:00 -
[22]
Originally by: Cpt Branko
Can you confirm that the 3s overview update is a bug as well, or did you just decide to nerf range-sensitive ship like that?
The update rate has not been changed but there are now less full reloads of the overview when in fleet
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Hemp Invader
GK inc. Panda Team
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Posted - 2010.05.28 14:37:00 -
[23]
Originally by: CCP karkur
Originally by: Cpt Branko
Can you confirm that the 3s overview update is a bug as well, or did you just decide to nerf range-sensitive ship like that?
The update rate has not been changed but there are now less full reloads of the overview when in fleet
So you guys are posting here and ignoring the PI post? NICE
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Clone 1
Ministry of Mojo
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Posted - 2010.05.28 14:38:00 -
[24]
It's called Accident Avoidance -------------------------------------------------- I got ganked at Za'Ha'Dum, but I am ok now. |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.05.28 14:39:00 -
[25]
Originally by: Hemp Invader So you guys are posting here and ignoring the PI post? NICE
That probably means they know what they're going to do about this. Unlike with the PI... um... 'situation'. -
DesuSigs - Now with ThreadAssignÖ and SigSelectÖ |

Pwnzorator
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Posted - 2010.05.28 14:42:00 -
[26]
Originally by: CCP karkur
Originally by: Cpt Branko
Can you confirm that the 3s overview update is a bug as well, or did you just decide to nerf range-sensitive ship like that?
The update rate has not been changed but there are now less full reloads of the overview when in fleet
You might have the weighting a little off on reducing the reloads. Last night I was in a roughly 20 man fleet escorting a freighter. We warped (at 0.7AU/s) across a 120AU system, and Iáwas still showing as 70AU away from the gate when we landed from warp, meaning it hadn't updated for about 90 seconds! This is a bit of a problem, as it leaves the jump button in the active object box still greyed out.
Same thing happens when trying to loot a wreck/can in a hurry while in a fleet. If travelling at more than 2-3km/s the open button is never unlocked. I used to be able to loot a can while flying an inty without slowing down. Hold mouse over open button, click as soon as it lit up, ctrl-A to select all in the wreck while moving the mouse down to drag to my cargo button at the bottom. I can't do this anymore.
Any chance you can run the range calculation more frequently for the currently selected object?
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Othran
Brutor tribe
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Posted - 2010.05.28 14:58:00 -
[27]
Originally by: CCP karkur
The update rate has not been changed but there are now less full reloads of the overview when in fleet
Then in that case you have another bug because there is a 3 second delay on the overview when you ARE NOT in fleet which was not present before Tyrannis.
You seriously think people wouldn't notice this or what?
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.05.28 15:01:00 -
[28]
I'm wondering if all this new found smoothness in the game where at least a bit of lag used to be common is due to the ui not updating as much? Pity if the 'fix' for this bug kills that off as it is pretty nice to have near instant undocks and session changes etc etc.. 
Originally by: CCP Zymurgist Get off the forums and go kill someone!
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BoBoZoBo
Foundation Tactical Narcotics Team
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Posted - 2010.05.28 15:33:00 -
[29]
Originally by: CCP karkur This only happens when you guys are in a fleet, right?
This is a bug and it will be fixed soon. If you guys notice that the overview is not updating properly, click the overview tab and it should start working again. Also, I believe it helps to change the overview filters so your fleet members are filtered out.
YES - The two times it had happen to me - I have been in a fleet. The targets having the distance issue, however - were not :) =========================
Minister of Propaganda - Operator 9 |

Spurty
Caldari D00M. RED.OverLord
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Posted - 2010.05.28 16:00:00 -
[30]
This is best when you are trying to align a bomber to a fleet that is on grid, but warps to a spot say behind you.
Click aproaxh and. .. oh dear, died in a fire going the wrong way
\|/ ---- \|/ "@'/ ,. \`@" /_| \__/ |_\ \__U_/
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Agent Unknown
Caldari
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Posted - 2010.05.28 16:55:00 -
[31]
Originally by: Spurty This is best when you are trying to align a bomber to a fleet that is on grid, but warps to a spot say behind you.
Click aproaxh and. .. oh dear, died in a fire going the wrong way
I do have to say that this actually happened to me....
I've also almost lost a ship because I didn't see that tackler speeding for me from 300km to under 40km until I saw the bracket closer than it should be (yes, I have brackets on since the patch because of the bug). I was roughly 15 jumps from the fleet scouting another system...so why the delayed overview? By the way, this is my signature.
TeamSpeak For EVE - API-controlled TeamSpeak 3 Access!
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Cpt Branko
Retired Pirate Club
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Posted - 2010.05.28 17:14:00 -
[32]
Originally by: CCP karkur
Originally by: Cpt Branko
Can you confirm that the 3s overview update is a bug as well, or did you just decide to nerf range-sensitive ship like that?
The update rate has not been changed but there are now less full reloads of the overview when in fleet
Is this dependent on fleet size or not?
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Omara Otawan
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Posted - 2010.05.28 17:41:00 -
[33]
Originally by: Rawblin
Originally by: CCP karkur Also, I believe it helps to change the overview filters so your fleet members are filtered out.
Exactly the type of workaround Logi pilots hope will be effective for the months to come until the fix.
Heh, if you use the overview to target fleet members in your logi you are doing it very wrong.
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Omal Oma
Shadowed Command Fatal Ascension
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Posted - 2010.05.28 19:38:00 -
[34]
Originally by: Tippia
Originally by: Omal Oma Mind forwarding on that list of questions to the right people and possibly giving the community an answer?
Why are there three calculations being made for distance to your ship? Why aren't they all being hooked into the same equation? This could also be another "lag" reducer in fleet encounters and something the devs may want to consider looking at.
I can certainly see one kind of logic to it:
Flag a ships as "low/med/high priority" ù a flag that takes roughly no effort to check. All range calculations go through the same mechanism, but that mechanism is called up with different intervals depending on the flag. The only extra code is the flag check, and the savings in work load come from not constantly calling it for every last item on the grid, and instead reserving that level of attention for only a select few objects.
àwhether that's how it works or if actually produces any savings is a different matter. 
The logic was more based on what I hear/read/see (on the fan fest videos) about how I/O is the main issue with lag in EVE. If the game is making 3 different calculations for distance, thats 3 different commands it needs to send each client on grid per ship.
So... 200 v 200 battle.
1 ship moves it needs to send out exponentially more updates rather than 1 x 400 and have the distance displayed client side. ________________________________________________ <--- My in-game me. |

Ruiina
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Posted - 2010.05.29 02:52:00 -
[35]
Originally by: CCP karkur This only happens when you guys are in a fleet, right?
This is a bug and it will be fixed soon. If you guys notice that the overview is not updating properly, click the overview tab and it should start working again. Also, I believe it helps to change the overview filters so your fleet members are filtered out.
Originally by: CCP karkur The update rate has not been changed but there are now less full reloads of the overview when in fleet
So is it a bug or a feature... two very conflicting responses in the same thread, And the 2nd quote is a contradiction in itself how can it both be not changed yet reloading less often
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CCP karkur

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Posted - 2010.05.29 09:55:00 -
[36]
Originally by: Ruiina
So is it a bug or a feature... two very conflicting responses in the same thread, And the 2nd quote is a contradiction in itself how can it both be not changed yet reloading less often
Well, yes, I guess you could say it's a contradiction, but let me try to explain what I meant :
The bug is that the overview is kind of frozen, it does not update distances and resort (that is normally done without total reload of the scroll). We have not changed the rate at which this update is supposed to happen. However, we did make some changes to the overview so it's not constantly reloading when you are in fleet (which is something people have been complaing a lot about).
The bug will be fixed very soon.
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Milo Caman
Gallente Anshar Incorporated
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Posted - 2010.05.29 10:12:00 -
[37]
Quickfix for now seems to be changing overview settings. I find tabbing out and back quickly fixes anything frozen to my overview. ---
Originally by: Sarina Berghil I think the reason your guns didn't work is because you're trying to hunt squirrels with Howitzers.
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Deva Blackfire
Shut Up And Play WE FORM VOLTRON
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Posted - 2010.05.29 10:46:00 -
[38]
The problem is even OUTSIDE of the fleet OW doesnt update as often as before. You get circa 3 seconds between updates. I already managed to "teleport" my basilisk 6km from enemy and "teleport" around 20km in ceptors (that means someone sees me at 30km and in next update im 10km from him). This is NOT good especially in small gang combat where you actually need to pay attention to even slightiest distance changes.
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Cpt Branko
Retired Pirate Club
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Posted - 2010.05.29 11:48:00 -
[39]
Originally by: CCP karkur However, we did make some changes to the overview so it's not constantly reloading when you are in fleet, and that change is not considered a "feature" change.
So is that specific part a bug or a feature, and does it impact all fleet sizes?
In short, will we require to drop fleet to have the overview update normally after the bug is fixed?
The problem is, for small gang stuff/etc, if you fly ships which demand to be outside of brawling range, it's more or less needed to have the overview reload at very short intervals, so that is in fact quite a bit of a change.
Having it as a option you can turn on for large gangs and such seems like a great idea, but it's really going to hurt small gangs very badly where having up to date velocity and distance information is very important. I'm aghast that you did not feel the need to actually document this change.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
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CCP karkur

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Posted - 2010.05.29 13:08:00 -
[40]
Originally by: Cpt Branko
In short, will we require to drop fleet to have the overview update normally after the bug is fixed?
After the bug is fixed, the overview will update normally for fleets (that is, just the same as if you were not in a fleet)
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Cpt Branko
Retired Pirate Club
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Posted - 2010.05.29 13:09:00 -
[41]
Originally by: CCP karkur
Originally by: Cpt Branko
In short, will we require to drop fleet to have the overview update normally after the bug is fixed?
After the bug is fixed, the overview will update normally for fleets (that is, just the same as if you were not in a fleet)
Thank you, that's what I wanted to know.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Jita Jenn
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Posted - 2010.05.29 13:45:00 -
[42]
Originally by: CCP karkur
Originally by: Cpt Branko
In short, will we require to drop fleet to have the overview update normally after the bug is fixed?
After the bug is fixed, the overview will update normally for fleets (that is, just the same as if you were not in a fleet)
And will that update time be like it was before the patch? If it's gonna be 3 secs in or out of fleet then I can see that as being a bit of a problem. I don't understand how you have to cripple the overview in order to improve other things. Perhaps it would be best to remove the patch until CCP programmers can get it right (won't really be missing much anyway). I thought that's what testing was all about.
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CCP karkur

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Posted - 2010.05.29 16:57:00 -
[43]
Edited by: CCP karkur on 29/05/2010 17:02:19 Edited by: CCP karkur on 29/05/2010 16:58:46
Originally by: Jita Jenn
And will that update time be like it was before the patch?
Yes, it should be the same, nothing has been changed that should affect that (as far as I know).
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BlondieBC
Minmatar Galactic Exploration and Missions
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Posted - 2010.05.29 17:11:00 -
[44]
i also have this issue. It clears when i change to different saved overview setting.
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Messoroz
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Posted - 2010.05.29 17:40:00 -
[45]
Edited by: Messoroz on 29/05/2010 17:40:18 The only fun overview bug I've experienced recently was a ghost player stuck(player wasn't in local/system and couldn't right click) in overview at the same fixed distance and changing states randomly from target locked, to neutrel, to red. I was not in a fleet and it last for about 1 hour.
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Guru
Woopatang Primary.
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Posted - 2010.06.02 13:15:00 -
[46]
yeah lets get this fixed asap.. this is a pain in the ass when trying to pvp "Mind Over Matter: If I don't mind, it don't matter." WWW.EVE-WOOPATANG.COM |

Gunnanmon
Gallente The Scope
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Posted - 2010.06.02 13:30:00 -
[47]
Originally by: Rawblin
Originally by: CCP karkur Also, I believe it helps to change the overview filters so your fleet members are filtered out.
Exactly the type of workaround Logi pilots hope will be effective for the months to come until the fix.
Please do not question anything. You are using logic. That is not allowed. Signature locked for discussing moderation. Navigator
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Donny Maurasi
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Posted - 2010.06.02 13:33:00 -
[48]
Originally by: Deva Blackfire
Originally by: Cpt Branko
Originally by: Abrazzar Only thing I have notices is that they set the updating interval of the overview for distances to 3 seconds. The updating interval for selected items in the item info section is still at a fraction of a second. Haven't encountered your issue yet.
This is idiocy, 3 seconds is looong when some ships are able to go at 2-5km/s.
Next we will have damage updates every 3 minutes :D
I hear they have that feature out in 00 already. 
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