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Blitz Suahien
State War Academy Caldari State
0
|
Posted - 2012.07.18 17:14:00 -
[31] - Quote
Covert0ne wrote:Loko Morice wrote:Daniel Plain wrote:is HML tengu an option or is 0.0 ratting = HAM? In my opinion, both are best to have. HAM Tengus annhilate forsaken hubs; absolutely absurd damage. Right now I put two HAM Tengus in the same hub and they both make ~26m ticks. I'm saving up to buy a thanny character, and then I will put them in separate hubs. My corp mate does this and says they've gotten upwards of 37m ticks. 111m per hour, per character; ~220m an hour all together (minus taxes). Then with the rate you're annhilating hubs, you'll have plenty of escalations to do. I switch to a travel fit (nullifier, warp core stabs), head to the closest station to the escalation, refit to HM's and a bigger tank, and do the escalation. You can even bring your carrier in to the later escalations (if you have one). Interesting, Could you link the HAM fit? Cheers.
Don't have a fitting tool on this PC so I'll do it off the top of my head.
The five usual subsystems...accelerated ejection bay, augmented cap, the shield boosting defense one, dissolution sequencer, fuel catalyst.
6 x HAM II, rage assault (with damage type to your rats) meta target painter ---> This will let you hit the cruisers for full damage, the phased something something is better than the tech 2 target painter
pithi c-type small shield booster meta shield boost amplifier 2x Hardeners to Taste afterburner II
-This seems like it's not enough tank, but I've never had anything close to a problem in hubs, and have even used it to do escalations...but I do have to warp out if I'm being neuted by the towers. Speed is your primary tank on a Tengu. You can also take off the shield boost amplifier and put a second target painter if you're doing other hubs, for the frigates.
2x flare I rigs 1x Bay loading Accelerator II
Cap only lasts 3-4 minutes depending on skills, but if you're running your booster for that long you're doing something else wrong. This tank *can* hold in sanctums and escalations, but you need to pay attention because if you get caught with bad transversal or get webbed you'll start going down.
Quote: don't you have trouble with docking? or do you only rat in blue space?
Yeah if you don't have docking rights anywhere I'd stick to HML all the way and a lot more tank. That HAM fit is a no-go for pvp; |

Razor Rocker
Tax Free Baby
11
|
Posted - 2012.07.18 17:35:00 -
[32] - Quote
This is the HAM fit that I've used in the past:
Highs: 6x HAM II
Mids: Fed Navy 10mn AB Gistum C-type Medium Booster Target Painter Pith B-type Therm Dissipation Amp (you can do c-type or a-type if you wish, there really isn't a huge difference) Pith B-type Kin dissipation Amp Invul II
Lows: 4x Caldari BCU
Rigs: Hydraulic Bay thrusters II Rocket Fuel Cache II Rocket Fuel Chache I
Subs: Amplification Node Dissolution Acceraltion Ejection Bay Fuel Catalyst Augment Cap resevoir
The AB has to be faction and you can't do a full active hardener tank. 2 of the mods have to be dissipation amps because in the end you have 0.1 PG left.
For plexes you switch out the TP for a shield boost amp.
With this fit you get the following stats:
18mins cap (cap stable 41% with the TP off) 800 dps tank (over 1k with a shield boost amp instead) 650 m/s
and with the right hardwirings it pumps out 934 dps out to 44.3 kms |

Jane Akhkhazu
State War Academy Caldari State
0
|
Posted - 2012.07.20 09:18:00 -
[33] - Quote
Razor Rocker wrote:Hey guys,
So I wanted to know what people thought were the best ships for ratting in nullsec, and how much ISK/Hr they would receive from bounties only. Lets exclude salvage as that will vary depending on where you sell it or what you do with the mins from melting it.
So post your ship types, and average amount of ISK/HR and let's see who has it down to a science. Let's also restrict this to 1 ship. No duel box setups.
For instance, my faction/deadspace nightmare pumping out 1500 dps with drones made on average 100-110m/hr. This of course was in Sansha space. Against any other rats it did very poorly.
Can your carrier do more? How about your machariel or marauder?
Cheers
Back to the topic.
I'm curious about how the vargur & paladin compares to the nightmares ISK/HR ration here.
The result from machariel interests me also.
Pleaso DO contribute your results.
I'm not the poster, but one who might be moving back to 0.0 soon and I'm dying to know what are the proven "most efficient" ISK machines.
Personally I used to run anoms with tengu & machariel and had around 100+m isk income combined. Tho only t2 fits and +3% implants.
Cheers o/ |

Hulasikaly Wada
Chaotic Makers
4
|
Posted - 2012.07.20 10:31:00 -
[34] - Quote
Pushed 90 millions/hour ( 3 anomalies ) with this cheap Nightmare on actual drone space ON TEST SERVER doing the 10/10 Easiest way to tank drones and enought cap to never stop shooting at 40 km optimal with over 1000 dps with low-grade crystals and +3 implants, and yes can be much more pimped
[Nightmare, New Setup 1] Imperial Navy Heat Sink Heat Sink II Heat Sink II Capacitor Flux Coil II Capacitor Flux Coil II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Shield Boost Amplifier II Shield Boost Amplifier II Pith A-Type Large Shield Booster Cap Recharger II Cap Recharger II
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Auto Targeting System II Drone Link Augmentor II
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Energy Locus Coordinator II
Hobgoblin II x5
Fly safe Hula |

Razor Rocker
Tax Free Baby
11
|
Posted - 2012.07.20 13:40:00 -
[35] - Quote
Hulasikaly Wada wrote: Pushed 90 millions/hour ( 3 anomalies ) with this cheap Nightmare on actual drone space ON TEST SERVER doing the 10/10 Easiest way to tank drones and enought cap to never stop shooting at 40 km optimal with over 1000 dps with low-grade crystals and +3 implants, and yes can be much more pimped
[Nightmare, New Setup 1] Imperial Navy Heat Sink Heat Sink II Heat Sink II Capacitor Flux Coil II Capacitor Flux Coil II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Shield Boost Amplifier II Shield Boost Amplifier II Pith A-Type Large Shield Booster Cap Recharger II Cap Recharger II
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Auto Targeting System II Drone Link Augmentor II
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Energy Locus Coordinator II
Hobgoblin II x5
Fly safe Hula
I recommend using a cap booster and using the shield rigs that lower cap usage of shield boosters. I find that combo works much better than CCC rigs and cap rechargers. On top of that it frees up other slots for better resists. With my conflag setup I was cap stable at 60% and had 2 more low slots and 1 more mid slot free for what I wished.
Sentry Thanny
So i tested the sentry thanny last night. and I averaged around 28-32m/tick. I simply warped in at 50, took the agro, dropped sentries and started shooting. I used a 1 capital armor rep setup, with 4 drone dmg mods, 4 drone links, 2 target painters, 2 sebos and 1 remote rep to repair the couple of drones that did get some agro. For the most part I would scoop drones before the next wave then drop them as soon as I was targeted. Forsaken hubs are for sure the best for this method. And it requires t2 sentries.
Tip: Take out the cruisers first so they cant get up to speed.
Pros: - good isk/hr rate -no ammo cost -can change dmg type by simply changing drones
cons: -can't move while sentries are out (i fixed this by bubbling the in gate to all hell- although a t3 can of course get through this with no effort. May want to add an mwd in the mids so you can get up to speed faster if need be) -If anything does get too close the sentries wont be able to track them ( and so i launched fighters and destroyed whatever was too close)
This setup gets right around 1200 dps, which is 550 dps less than with fighters, but because it is instant I went from 24m ticks with fighters to 30m ticks on average with sentries.
I believe the mach will get a better isk/hr rate, but I'm not sure if the ammo cost will take away its value. Does anyone know from experience? Anyone who runs anoms in a mach, can you tell us how much ammo you burn through on average an hour?
I believe the next setup I'm going to try is a vindi+chimera setup. I know this goes away from my original post that stipulated only 1 toon, but I think the vindi+chimera is going to be a winner. With the chimera feeding the vindi cap and shield, the vindi will be able to sustain a 2k dps tank with 3 faction webs and just under 2k dps out to 20km (which is perfect for forsaken hubs). I believe with 3 fed navy webs I'll be able to slow everything down and kill them before they get past my optimal of 11km.
|

Razor Rocker
Tax Free Baby
11
|
Posted - 2012.07.20 14:08:00 -
[36] - Quote
Jane Akhkhazu wrote:Razor Rocker wrote:Hey guys,
So I wanted to know what people thought were the best ships for ratting in nullsec, and how much ISK/Hr they would receive from bounties only. Lets exclude salvage as that will vary depending on where you sell it or what you do with the mins from melting it.
So post your ship types, and average amount of ISK/HR and let's see who has it down to a science. Let's also restrict this to 1 ship. No duel box setups.
For instance, my faction/deadspace nightmare pumping out 1500 dps with drones made on average 100-110m/hr. This of course was in Sansha space. Against any other rats it did very poorly.
Can your carrier do more? How about your machariel or marauder?
Cheers Back to the topic. I'm curious about how the vargur & paladin compares to the nightmares ISK/HR ration here. The result from machariel interests me also. Pleaso DO contribute your results. I'm not the poster, but one who might be moving back to 0.0 soon and I'm dying to know what are the proven "most efficient" ISK machines. Personally I used to run anoms with tengu & machariel and had around 100+m isk income combined. Tho only t2 fits and +3% implants. Cheers o/
I've asked a few of my corp mates, and from what i've heard the vargur is great for plexes with its superior tank. But it has relatively low dps compared to other faction/t2 BS, so it isn't the best for anoms. |

Daniel AtwardsonII
Koa Mai Hoku Santa Cruz Alliance
0
|
Posted - 2012.07.22 12:47:00 -
[37] - Quote
Razor Rocker wrote:Hey guys,
So I wanted to know what people thought were the best ships for ratting in nullsec, and how much ISK/Hr they would receive from bounties only. Lets exclude salvage as that will vary depending on where you sell it or what you do with the mins from melting it.
So post your ship types, and average amount of ISK/HR and let's see who has it down to a science. Let's also restrict this to 1 ship. No duel box setups.
For instance, my faction/deadspace nightmare pumping out 1500 dps with drones made on average 100-110m/hr. This of course was in Sansha space. Against any other rats it did very poorly.
Can your carrier do more? How about your machariel or marauder?
Cheers Nice topic and awsome DPS! The problem is not what ship do you fly or what setup do you use (this is secondary), the problem is that even the rats in nullsec have been recently nerfed! I remember last year I was making kinda 40-50 m/hr, now I barely do 10-15 m/hr with much better skills. This is outrageous. |

Razor Rocker
Tax Free Baby
11
|
Posted - 2012.07.22 14:05:00 -
[38] - Quote
Daniel AtwardsonII wrote:Razor Rocker wrote:Hey guys,
So I wanted to know what people thought were the best ships for ratting in nullsec, and how much ISK/Hr they would receive from bounties only. Lets exclude salvage as that will vary depending on where you sell it or what you do with the mins from melting it.
So post your ship types, and average amount of ISK/HR and let's see who has it down to a science. Let's also restrict this to 1 ship. No duel box setups.
For instance, my faction/deadspace nightmare pumping out 1500 dps with drones made on average 100-110m/hr. This of course was in Sansha space. Against any other rats it did very poorly.
Can your carrier do more? How about your machariel or marauder?
Cheers Nice topic and awsome DPS! The problem is not what ship do you fly or what setup do you use (this is secondary), the problem is that even the rats in nullsec have been recently nerfed! I remember last year I was making kinda 40-50 m/hr, now I barely do 10-15 m/hr with much better skills. This is outrageous.
Care to share your fit? 15m/hr is very low. |

Haoibuni
Blue Republic RvB - BLUE Republic
12
|
Posted - 2012.07.24 11:42:00 -
[39] - Quote
If you arn't prepared to splash out 1bill on a ratting ship but want better DPS and thus isk/hr than a regular BS, then a good compromise is the Armageddon NI for blood and sanshas.
Needs T2 sentries and Drone Interfacing 5 to shine. Was getting 28mil ticks. And thats with BS 4, Pulse Specialization 3, Surgical Strike 4 so there is room for improvment.
Disadvantage is that you have to sit still which makes you a bit vulnerable to a log-in trap.
If you rat in a station system where you can repair for free and like to take a quick break between anoms then a good way to improve isk / hr is to almost burn out your guns by overheating. Kill the first BS in each wave with overheat, let your guns cool down and do it again on the next wave. I think that adds about 3-5mill per tick. |

Jenn aSide
Smokin Aces.
149
|
Posted - 2012.07.24 14:14:00 -
[40] - Quote
Daniel AtwardsonII wrote:Razor Rocker wrote:Hey guys,
So I wanted to know what people thought were the best ships for ratting in nullsec, and how much ISK/Hr they would receive from bounties only. Lets exclude salvage as that will vary depending on where you sell it or what you do with the mins from melting it.
So post your ship types, and average amount of ISK/HR and let's see who has it down to a science. Let's also restrict this to 1 ship. No duel box setups.
For instance, my faction/deadspace nightmare pumping out 1500 dps with drones made on average 100-110m/hr. This of course was in Sansha space. Against any other rats it did very poorly.
Can your carrier do more? How about your machariel or marauder?
Cheers Nice topic and awsome DPS! The problem is not what ship do you fly or what setup do you use (this is secondary), the problem is that even the rats in nullsec have been recently nerfed! I remember last year I was making kinda 40-50 m/hr, now I barely do 10-15 m/hr with much better skills. This is outrageous.
What's outrageous is the fact that you don't understand that you are doing something terribly wrong lol.
|
|

Daniel Plain
Science and Trade Institute Caldari State
263
|
Posted - 2012.07.24 14:23:00 -
[41] - Quote
i sometimes get 15mil ticks while blitzing missions in a tengu. just sayin'
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Frank Pannon
Fearless Bandits SpaceMonkey's Alliance
19
|
Posted - 2012.07.26 08:04:00 -
[42] - Quote
Loko Morice wrote:Vindicators can get 35m ticks in forsaken hubs, seems similar to your nightmare. I don't think you're going to see ticks much better than yours or that on a *single* ship, unless you assign fighters.
Can I assume here a shield tanked blaster Vindicator?
I have in my head a fit that would make ratting in null less boring. Scenario is forsaken hubs.
Blasters
Hardener Hardener web shield booster mwd
magstabs drone damage mods
CCC CCC hardener rig
antimatter + heavy drones
Works nicely on paper, mwd to rat, kill it.
Or is rail Vindicator better with sentries? Anyone with hands-on experience?
|

Razor Rocker
Tax Free Baby
12
|
Posted - 2012.07.26 15:50:00 -
[43] - Quote
Frank Pannon wrote:Loko Morice wrote:Vindicators can get 35m ticks in forsaken hubs, seems similar to your nightmare. I don't think you're going to see ticks much better than yours or that on a *single* ship, unless you assign fighters. Can I assume here a shield tanked blaster Vindicator? I have in my head a fit that would make ratting in null less boring. Scenario is forsaken hubs. Blasters Hardener Hardener web shield booster mwd magstabs drone damage mods CCC CCC hardener rig antimatter + heavy drones Works nicely on paper, mwd to rat, kill it. Or is rail Vindicator better with sentries? Anyone with hands-on experience?
I've no direct experience, but this is the fit that I wanted to try out:
Highs:
Neutron Blasters x 8
Mids: Deadspace Explosive Hardener Deadspace shield booster Heavy Cap Booster II w/ 800's Fed Navy web x 2
Lows: Damage Control II Tracking Enhancer II x 2 Faction Mag Stabs x 4
Rigs: Anti-Kinetic Screen Reinforcer II x 2 Hybrid Locus Coordinator II
With 5% hardwirings, this fit gets up to 1632 dps with t1 antimatter, and 2005 dps with void (this is including the dps from heavies).
Personally I was thinking of using void as soon as I land in a forsaken hub as it has a better optimal, then once I approach the first wreck and things start to spawn directly on top of me, I'd change to antimatter and use 1 web on the primary and the other on the secondary.
The only downside of this fit is that it requires a HG crystal set or a carrier providing reps.
If you've a carrier though, you can drop the cap booster and shield booster for another web or tracking computer. Then have the carrier assign its sentries to you, while it puts a shield and cap transfer on you. With a thanny assigning its sentries to you, the vindi would be doing over 3k dps while webbing up to 3 targets. Actually may be more cost effective to buy a sentry carrier than get the crystal set.
Thoughts? Criticism?
|

BlackPyroStorm
Skyforger Tactical Narcotics Team
0
|
Posted - 2012.07.27 05:04:00 -
[44] - Quote
One of the best subcap ratting isk per hour ships i've come across is the vindi vs guristas primarily doing forsaken hubs which should easily be achieving >30mii ticks if not better (pilot skill dependant). As you're aiming for max isk per hour your main goal is to maximise the ships gank and worry about tank then, sure who needs a tank if nothing is left alive to shoot back.
Useful and painfully cheap fit:
Highs:
8x Neutron Blaster 2
Mids:
2x Kinetic Deflection field 2 Thermic Dissipation Field 2 X-L CS-L Emergency shield overload 1 (get a 'cheap' deadspace one) 100mn afterburner 2
Lows:
4x Magnetic Field Stabilizer 2 (highly suggest getting faction) 2x Tracking Enhancer 2 1 Co-Processor 2
Rigs:
Large Hybrid Discharge Elutriation 1 LH Burst Aerator Large Anti-Kinetic Screen Reinforcer 1
Drones:
5x Garde 2
And yes i'm aware the vindi gets a web bonus but webs are just are not needed as the rats are only either cruiser/BC/BS hull which are easily tracked :) |

Gary Bell
Love the Bubble SpaceMonkey's Alliance
12
|
Posted - 2012.07.30 16:27:00 -
[45] - Quote
To bring me back into this because I forgot about this thread, The mach fit that i use with a thanny sending me five fighters is more aless as follows.
Lows are 2 Caldari Navy Pdus 2 Rep Fleet Tracking Enhancers 3 Rep Fleet Gyros
Mids Are 1 Xtype Thermal Hardner 1 Xtype Kinetic Hardner 1 Xtype 100MN Ab 1 Xtype XL Shield Booster
Highs Are all 800 autocannons with a salvager in the last highslot
-Keep in mind that you do have one open Med slot that can be used for alot of things from a heavy cap booster for ohshit situations to a shield boost amp to a invo... Most of the time i run an invo for those suprise buttsex times where I need to pvp in it.
-Keep in mind also that this BS mixed with 600 Fighter Dps is able to drop BS size rats at a crushing rate. Sometimes allowing me to finish 2 hubs and work on a third between bounty ticks.
So the fit is not for the cheap or faint of heart but is able to tank all the way to a guristas 8 of ten as well as able to tank all the rooms in the maze but the very last one... Which I have tanked by mistake but with logi and a puckered butthole.. Although judging by how I was tanking the addition of an Xtype EM hardner may make it possible with logi support which will put the Mach supreme for ratting.
On another note as far as the vindi goes it may do great dps but you have alot of travel time depending on the rat types you are shooting which can amount to alot of hurt and your damage types are limited.
(PS All of the above is with no implants) |

Frank Gallagher
Chattsworth Buccaneers D0GS OF WAR
2
|
Posted - 2012.07.30 20:01:00 -
[46] - Quote
Jenn aSide wrote:
Not so at all. My Mach gets 35 mil ticks solo in Guristas and ........
Do the Guristas jamming you not affect that total, or is that with you getting jammed?
/me thinks about returning to 0.0 for some ratting. |

BlackPyroStorm
Skyforger Tactical Narcotics Team
0
|
Posted - 2012.07.31 14:58:00 -
[47] - Quote
Frank Gallagher wrote:Jenn aSide wrote:
Not so at all. My Mach gets 35 mil ticks solo in Guristas and ........
Do the Guristas jamming you not affect that total, or is that with you getting jammed? /me thinks about returning to 0.0 for some ratting.
If you run the forsaken hubs which are pretty good isk/hr they also have no jamming ships. |

Gary Bell
Love the Bubble SpaceMonkey's Alliance
14
|
Posted - 2012.07.31 15:11:00 -
[48] - Quote
Yeah they are very good isk per hr.. But you will need a prober, esp in a ship like these because you will burn one down very fast and most systems only have 3 or 4. Or you will have to dock to clear your scanner. |

Daniel Plain
Science and Trade Institute Caldari State
271
|
Posted - 2012.07.31 15:13:00 -
[49] - Quote
Gary Bell wrote:Or you will have to dock to clear your scanner.
...what?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Gary Bell
Love the Bubble SpaceMonkey's Alliance
14
|
Posted - 2012.07.31 15:33:00 -
[50] - Quote
if you run a ship scan for anamolies then run them. With out a probe launcher to refresh your scan, you would need to dock to clear your scan, otherwise you will see the same sigs you have already run over and over. IE fit a probe launcher in your last high. Unless im so newb and there is a trick to this i dont know yet.?
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Wuxi Wuxilla
The Tuskers
42
|
Posted - 2012.07.31 15:55:00 -
[51] - Quote
Gary Bell wrote:if you run a ship scan for anamolies then run them. With out a probe launcher to refresh your scan, you would need to dock to clear your scan, otherwise you will see the same sigs you have already run over and over. IE fit a probe launcher in your last high. Unless im so newb and there is a trick to this i dont know yet.?
Or you could just run your onboard-scanner again to refresh the scan. |

Gary Bell
Love the Bubble SpaceMonkey's Alliance
14
|
Posted - 2012.07.31 17:04:00 -
[52] - Quote
When you run the scan after finishing a site the sites you have already run stay on the scanner |

Jenn aSide
Smokin Aces.
150
|
Posted - 2012.07.31 17:37:00 -
[53] - Quote
Gary Bell wrote:When you run the scan after finishing a site the sites you have already run stay on the scanner
I take it you haven't used D-Scan anytime in the last, oh 3 patches lol.
The sites you have already run do not show on your d-scan after you re-scan. CCP changed that from the way it was (ie you had to dock of leave system to clear you scanner) in the same patch where the expanded D-scan range.
Somehow, everyone else got the memo lol.
|

Gary Bell
Love the Bubble SpaceMonkey's Alliance
14
|
Posted - 2012.07.31 17:39:00 -
[54] - Quote
Jenn aSide wrote:Gary Bell wrote:When you run the scan after finishing a site the sites you have already run stay on the scanner I take it you haven't used D-Scan anytime in the last, oh 3 patches lol. The sites you have already run do not show on your d-scan after you re-scan. CCP changed that from the way it was (ie you had to dock of leave system to clear you scanner) in the same patch where the expanded D-scan range. Somehow, everyone else got the memo lol.
Nope I have not run any sites sense then lol thanks for the info... That used to drive me nuts.. Now I stick to probing and DED plexes, much better iskies lol |

Jenn aSide
Smokin Aces.
150
|
Posted - 2012.07.31 17:52:00 -
[55] - Quote
Gary Bell wrote:To bring me back into this because I forgot about this thread, The mach fit that i use with a thanny sending me five fighters is more aless as follows.
Lows are 2 Caldari Navy Pdus 2 Rep Fleet Tracking Enhancers 3 Rep Fleet Gyros
Mids Are 1 Xtype Thermal Hardner 1 Xtype Kinetic Hardner 1 Xtype 100MN Ab 1 Xtype XL Shield Booster
Highs Are all 800 autocannons with a salvager in the last highslot
-Keep in mind that you do have one open Med slot that can be used for alot of things from a heavy cap booster for ohshit situations to a shield boost amp to a invo... Most of the time i run an invo for those suprise buttsex times where I need to pvp in it.
-Keep in mind also that this BS mixed with 600 Fighter Dps is able to drop BS size rats at a crushing rate. Sometimes allowing me to finish 2 hubs and work on a third between bounty ticks.
So the fit is not for the cheap or faint of heart but is able to tank all the way to a guristas 8 of ten as well as able to tank all the rooms in the maze but the very last one... Which I have tanked by mistake but with logi and a puckered butthole.. Although judging by how I was tanking the addition of an Xtype EM hardner may make it possible with logi support which will put the Mach supreme for ratting.
On another note as far as the vindi goes it may do great dps but you have alot of travel time depending on the rat types you are shooting which can amount to alot of hurt and your damage types are limited.
(PS All of the above is with no implants)
That fit is useable i guess, I do it a bit different I rat with a Mach/Tengu combo against guristas.
The mach has:
-Tech2 RoF rig and Tech1 Therm Resist rig
-4 gyros and 3 TEs in the lows (3 gyros is perfectly fine, there is just nothing else good for the last slot so i put a 4th gyro),
-Tank (booster and 3 hardeners) and a cap recharger in the mids (the booster is a pith c-type medium I got from a Guristas base escalation so no need for more than 1 cap recharger to be stable, and the med booster is enough for every anom except the Double spawn of the Forlorn Hub, which I don't do anyways)
-8 AC 800s and an Auto-Target mod in the highs (Auto target lets me target 10 ships and relockes everything shooting at me if I get jammed.
In the drone by I keep light drones and ecm drones for emergencies, for escalations (using the mach as a dps ship) I add a MWD and cloak just to be super safe (MWD+cloak back to a gate has saved me a couple times). I don't use a prop mod on my anom set up because in forsaken hubs it's easy to just approach a wreck in the place where the rats will spawn.
I used to do the assign fighters thing, but using that character for a 6 launcher FoF Tengu in Forsaken anoms (and any other anom without structures, like "Gas Cloud" Haven gives MUCH better isk, properly skilled and implanted the FoF tengu does close to 650 dps, and the FoF tengu is MUCH better at killing frigs than assigned fighters are if in an anom with frigs. I use FoFs instead of regular missiles because I'm lazy, just have to restart the missiles every 4 minutes or so.
With my set up i finish 3 forsaken hubs between bounty ticks (most of the time, if I go a bit slow I at least get to the last spawn of the 3rd one by tick time). |

DarthNefarius
Minmatar Heavy Industries
268
|
Posted - 2012.08.04 20:16:00 -
[56] - Quote
From CSM notes "Soundwave clarified his earlier statement that the top ISK earners are all carrier pilots running anomalies." =========================================================
EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents. EVE demographics vs CSM demographics, nothing to worry about... |

Razor Rocker
TAX FREE BABY
12
|
Posted - 2012.08.05 00:01:00 -
[57] - Quote
Great to see this thread still has some action!
DarthNefarius wrote:From CSM notes "Soundwave clarified his earlier statement that the top ISK earners are all carrier pilots running anomalies."
hmm that is interesting. Do you know if he meant super carrier pilots or carrier pilots?
I really can't imagine how a carrier can do 35-40m/tick consistently. I can however see a good nyx pilot doing quite well with 20+ fighters out. |

Daerk Outamon
Lexington Inc.
1
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Posted - 2012.08.06 03:06:00 -
[58] - Quote
Razor Rocker wrote:Great to see this thread still has some action! DarthNefarius wrote:From CSM notes "Soundwave clarified his earlier statement that the top ISK earners are all carrier pilots running anomalies." hmm that is interesting. Do you know if he meant super carrier pilots or carrier pilots? I really can't imagine how a carrier can do 35-40m/tick consistently. I can however see a good nyx pilot doing quite well with 20+ fighters out.
I used too run anoms in a gank fit sentry archon, getting approximately 30-35m/isk tick, possibly more if you have forlorn hubs in system (NPC's don't aggro sentries in these AFAIK, so you don't have to recall them every minute or so).
Fit was something like
Drone Control Unit I X 4 Auxiliary High Slot (i believe i fit a heavy neut?)
Sensor Booster II, Scan Res script Federation Navy Omni directional Tracking Link X 3
Capital inefficient armor repair unit I Energized adaptive nano membrane II Drone damage amplifier X 4
Garde II X 14 (use for all rat races save angles) Bouncer II X 13 (use for angles)
Costs about 1.9B fully fit, which seems comparable to a moderately binged faction BS too me.
Dose about 1360 raw thermal dps, which equates too about 1120 "raw factional dps" (I.E if your sentry drones were dealing pure kinetic damage too angles for example)
I can assure you running a carrier in anoms is rather risky (at least in comparison too subcaps where a competent pilot can NEVER be caught..), i had several 'OSHIT' moments were I barely made it too warp before being pointed (you have about a 30 second align time lol)
All in all, i'd say its roughly equivalent to running a decently skilled marauder through anoms, with the exception of the long align time. (which kept me awake, since i felt like i could actually be jumped lol).
if you have a thanny you could try to use fighters, but they're a hassle.. (they can get higher single ticks, but tend to lack in sustainability in comparison) but its no fun since you can just rat whilst aligned (i.e in total safety).
Expect to spend a good portion of you're time webbed scrammed in any non-forsaken hub, although if you're quick you can usually pop the frigates before they get their transversal up.
On page 86 of the CSM minutes CCP Soundwave states it is his intention too "do something" about the presence of capitals and supercapitals in anomalies .
He later elaborated by saying that he intends to introduce a capital "escalation" system similar to the one in use in wormholes which would spawn additional ships like "logistics and scramblers"
And for the record Mr. Soundwave if you are reading this, (I think you are ) I believe that warping in a carrier should spawn a few high bounty-high/salvage faction-strength (i.e somewhat hard too kill) long range scrambling battleships too lock down the carrier for a few minutes too give roaming gangs a better chance of catching it in action, and seems to fit the catagory of risk v reward too me.. Then again, several elite frigates may also suffice. |

Razor Rocker
TAX FREE BABY
12
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Posted - 2012.08.06 13:44:00 -
[59] - Quote
Yea I run a similar sentry setup but I use a thanny. Although I use 2 omnidirectional and a target painter instead of 3 omnidirectional. I also use my 5th high slot for a black eagle drone link augmentor.
With this I can warp in at 70km and if they spawn a little bit further I can still engage my sentries out to 77km. Also because of this setup I take almost no damage and always have jump cap to get out if need be.
With this setup I can get an average 28-33m ticks, but nothing further. Am I doing something wrong?
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Daerk Outamon
Lexington Inc.
1
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Posted - 2012.08.06 17:35:00 -
[60] - Quote
Razor Rocker wrote:Yea I run a similar sentry setup but I use a thanny. Although I use 2 omnidirectional and a target painter instead of 3 omnidirectional. I also use my 5th high slot for a black eagle drone link augmentor.
With this I can warp in at 70km and if they spawn a little bit further I can still engage my sentries out to 77km. Also because of this setup I take almost no damage and always have jump cap to get out if need be.
With this setup I can get an average 28-33m ticks, but nothing further. Am I doing something wrong?
Sounds about right too me. Personally I'd swap the TP for another link, since that would bring tracking up too about 0.069 compared too 0.059, which will have a much larger effect than a larger signature simply due to the fact that npc's angular velocity will never exceed 0.069 if this is done correctly, meaning the TP's effect is essentally negated, but i suppose this could be different for certain sites. |
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