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Razor Rocker
TAX FREE BABY
10
|
Posted - 2012.07.15 14:22:00 -
[1] - Quote
Hey guys,
So I wanted to know what people thought were the best ships for ratting in nullsec, and how much ISK/Hr they would receive from bounties only. Lets exclude salvage as that will vary depending on where you sell it or what you do with the mins from melting it.
So post your ship types, and average amount of ISK/HR and let's see who has it down to a science.
For instance, my faction/deadspace nightmare pumping out 1500 dps with drones made on average 100-110m/hr. This of course was in Sansha space. Against any other rats it did very poorly.
Cheers |

Kodavor
Mine3
18
|
Posted - 2012.07.15 15:06:00 -
[2] - Quote
Is that number constant for 3-4 hours ? |

Razor Rocker
TAX FREE BABY
10
|
Posted - 2012.07.15 15:19:00 -
[3] - Quote
Yup. As long as I kept shooting and warping.
More importantly, does anyone have a ship that can do better or compare to the same? Perhaps one that can function well in multiple regions instead of just in Sansha space? |

Loko Morice
Garoun Investment Bank Gallente Federation
5
|
Posted - 2012.07.16 00:56:00 -
[4] - Quote
Vindicators can get 35m ticks in forsaken hubs, seems similar to your nightmare. I don't think you're going to see ticks much better than yours or that on a *single* ship, unless you assign fighters. |

Daniel Plain
Science and Trade Institute Caldari State
250
|
Posted - 2012.07.16 01:04:00 -
[5] - Quote
you will hardly find a subcap that can grind up battleships faster than a nightmare. mach and vargur have less effective dps because of falloff, large blasters still lack range and torps are lolbad.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Razor Rocker
Tax Free Baby
10
|
Posted - 2012.07.16 01:22:00 -
[6] - Quote
How is the thanny for ISK/hr? am interested in the 1750 dps it can get with max skills. Was thinking warping into a forsaken hub at 0 would allow the fighters to chew things up nice and fast. Anyone know from experience?
Here is my nightmare fit btw:
Highs:
4x Mega Pulse II 2x TS Heavy NOS
Mids:
2x Shadow Serp Tracking Computer Navy Heavy Cap booster w/ 800's Gist X-Type Therm Hardener 2x Gist X-Type EM Hardener Gist X-Type X-Large Shield Booster
Lows 5x Imperial Navy Heat Sink
Rigs: Capacitor Safeguard II Anti-Thermic II Metasis Adjuster II
Of course the hardwirings are almost just as important, I used:
HG-Crystal Set Ogdin's Eye (cheap 6% for tracking speed) EM-805 RF-906 LE-1006
Does 1491 dps with an optimal of 20km, which for me is close enough that I round to 1500. With the 800's i was stable at 90% but rarely had to cycle my booster because things died before I took much damage |

Arazel Chainfire
Sons Of 0din Fatal Ascension
114
|
Posted - 2012.07.16 01:28:00 -
[7] - Quote
Daniel Plain wrote:you will hardly find a subcap that can grind up battleships faster than a nightmare. mach and vargur have less effective dps because of falloff, large blasters still lack range and torps are lolbad.
edit: plus no ammo cost!
edit2: 1500dps is the absolute end game for a nightmare, are you all5 in the relevant skills? and do you care to share your fit? 1500dps is megapulse 2's, 4 IN heatsinks, a large energy burst areator rig 2, using conflag and 2 5% damage implants. Alternatively, its 2 5% damage implants, 4 megapulse 2's w/ conflag, and 4 chelms heatsinks. For the first setup, I would be wondering where he would have gotten the cap from to do it with non-stop for 3-4 hours, for the second... damn that would be a pimped ship...
-Arazel
Edit: nvm... he posted his fit right as I was typing up my reply, and yes that is a damn pimped ship. |

Razor Rocker
Tax Free Baby
10
|
Posted - 2012.07.16 01:32:00 -
[8] - Quote
Arazel Chainfire wrote:Daniel Plain wrote:you will hardly find a subcap that can grind up battleships faster than a nightmare. mach and vargur have less effective dps because of falloff, large blasters still lack range and torps are lolbad.
edit: plus no ammo cost!
edit2: 1500dps is the absolute end game for a nightmare, are you all5 in the relevant skills? and do you care to share your fit? 1500dps is megapulse 2's, 4 IN heatsinks, a large energy burst areator rig 2, using conflag and 2 5% damage implants. Alternatively, its 2 5% damage implants, 4 megapulse 2's w/ conflag, and 4 chelms heatsinks. For the first setup, I would be wondering where he would have gotten the cap from to do it with non-stop for 3-4 hours, for the second... damn that would be a pimped ship... -Arazel Edit: nvm... he posted his fit right as I was typing up my reply, and yes that is a damn pimped ship.
Yea its a nice fit, but it really isn't too badly priced. Or at least it wasn't when I bought the mods. In any case, I wasn't worried about the ISK too much since I was making a nice chunk.
With my setup, I also had a noctis on an alt salvaging, melting the crappy meta 0-3 stuff and producing cap charges so I'd never fun out. As for the crystals it was a very minor cost since it takes a while for large crystals to break.
Edit: just checked jita and it seems the price of deadspace mods have gone up since placing them on the market. btw anyone know about ratting with a thanny? it seems the consensus is that the nightmare > mach, but I'm curious where the thanny fits in. |

Arazel Chainfire
Sons Of 0din Fatal Ascension
114
|
Posted - 2012.07.16 01:37:00 -
[9] - Quote
As for my own personal experiences, running stuff out in serpentis space the domi can work pretty nicely (especially with the new drone damage mods), and I was making 20mil using a sentry/rail domi before those mods were released... switch that to a navy domi, shield tank it, and you can put out more dps than the nightmare fit above - just warp in at 30-50k and start blapping everything. I also had good experiences, pulling in 25mil isk/tick in a pure t2 fit hyperion w/ 2 magstabs (and 20mil isk/tick using 2 of them), though the hyperion could only do that in forsaken hubs. A vindi would do even better, but I didn't see any real reason to superpimp my isk maker, when I could instead spend the money on more PvP ships.
As for a thanny, I have fighters 4 and advanced drone interfacing 4, though I have gallente carrier 5, and I was doing 20mil isk ticks using firbolgs. On the other hand, I heard that using dragonflies drastically improves their performance, though I have yet to test this.
-Arazel |

Razor Rocker
Tax Free Baby
10
|
Posted - 2012.07.16 01:46:00 -
[10] - Quote
Arazel Chainfire wrote:As for my own personal experiences, running stuff out in serpentis space the domi can work pretty nicely (especially with the new drone damage mods), and I was making 20mil using a sentry/rail domi before those mods were released... switch that to a navy domi, shield tank it, and you can put out more dps than the nightmare fit above - just warp in at 30-50k and start blapping everything. I also had good experiences, pulling in 25mil isk/tick in a pure t2 fit hyperion w/ 2 magstabs (and 20mil isk/tick using 2 of them), though the hyperion could only do that in forsaken hubs. A vindi would do even better, but I didn't see any real reason to superpimp my isk maker, when I could instead spend the money on more PvP ships.
As for a thanny, I have fighters 4 and advanced drone interfacing 4, though I have gallente carrier 5, and I was doing 20mil isk ticks using firbolgs. On the other hand, I heard that using dragonflies drastically improves their performance, though I have yet to test this.
-Arazel
so vindi > kronos? Was doing a few fits up in EFT and wasn't too impressed with the vindi's tank, while it seemed the kronos had a better tank and as a bonus required less ammo.
do you have any good fits?
Personally I hate ratting, so I pimp my ratting fits a bit more to add some risk factor of being caught and losing billions. I know that probably sounds dumb, but it's true. |
|

Kalli Brixzat
70
|
Posted - 2012.07.16 03:42:00 -
[11] - Quote
Razor Rocker wrote:Arazel Chainfire wrote:As for my own personal experiences, running stuff out in serpentis space the domi can work pretty nicely (especially with the new drone damage mods), and I was making 20mil using a sentry/rail domi before those mods were released... switch that to a navy domi, shield tank it, and you can put out more dps than the nightmare fit above - just warp in at 30-50k and start blapping everything. I also had good experiences, pulling in 25mil isk/tick in a pure t2 fit hyperion w/ 2 magstabs (and 20mil isk/tick using 2 of them), though the hyperion could only do that in forsaken hubs. A vindi would do even better, but I didn't see any real reason to superpimp my isk maker, when I could instead spend the money on more PvP ships.
As for a thanny, I have fighters 4 and advanced drone interfacing 4, though I have gallente carrier 5, and I was doing 20mil isk ticks using firbolgs. On the other hand, I heard that using dragonflies drastically improves their performance, though I have yet to test this.
-Arazel Personally I hate ratting, so I pimp my ratting fits a bit more to add some risk factor of being caught and losing billions. I know that probably sounds dumb, but it's true.
Yup...sounds stupid. If you have so much isk that you don't mind pee'ing on it... just give it away. |

Gary Bell
Love the Bubble SpaceMonkey's Alliance
12
|
Posted - 2012.07.16 12:43:00 -
[12] - Quote
Although it is not solo the best tick i have ever gotten is 46mil per bounty tick being pretty much nonstop for a few hrs. I did this with a very pretty Mach with fighters assigned from my alt in a thanny. Ps Forsaken hubs are by far the best iskies |

Razor Rocker
Tax Free Baby
11
|
Posted - 2012.07.16 12:47:00 -
[13] - Quote
Gary Bell wrote:Although it is not solo the best tick i have ever gotten is 46mil per bounty tick being pretty much nonstop for a few hrs. I did this with a very pretty Mach with fighters assigned from my alt in a thanny. Ps Forsaken hubs are by far the best iskies
So if you had to pick one over the other, you'd pick the thanny or mach? And if the mach yields more per tick, would it actually be more cost effective to run a thanny since there is no ammo needed?
Do you have the mach fit saved by chance and are willing to share? |

Bibosikus
Caldari Deep Space Ventures Intrepid Crossing
132
|
Posted - 2012.07.16 13:19:00 -
[14] - Quote
In Drone Space I've watched a few corpies running Hordes in Thanatos with Templars. I've come to the conclusion that fighters aren't the best option. I'm boxing a pair of RR Domis that put out a combined 1220dps from ten Curators, I'm getting 30-39m ticks (15-19m per char), and I'm running the anoms 2-3 minutes quicker than a well-skilled solo Fighter Thanny.
My alt's training for the Thanatos now, and I'll be testing a fit with a decent tank, warping in at 50km and dropping a shedload of Garde II's.
Fighters deal the damage on paper. But their travel time is a big factor. With 3 ODL's and 3 DDA's, I think Garde II's will outperform them despite the Fighter Role Bonus. The box said "Requires Windows-á2000 or better", so I installed Linux. |

Jenn aSide
Smokin Aces.
143
|
Posted - 2012.07.16 13:30:00 -
[15] - Quote
Daniel Plain wrote:you will hardly find a subcap that can grind up battleships faster than a nightmare. mach and vargur have less effective dps because of falloff, large blasters still lack range and torps are lolbad.
Not so at all. my Mach gets 35 mil ticks solo in Guristas and Angel Forsaken Hubs. I warp in, shoot a cruiser, approach the wreck and a couple minutes after warpin Im smack dab on top of the NPCs spawn point. No battleship get further than 15k away from me before it dies.
|

Razor Rocker
Tax Free Baby
11
|
Posted - 2012.07.16 13:35:00 -
[16] - Quote
Jenn aSide wrote:Daniel Plain wrote:you will hardly find a subcap that can grind up battleships faster than a nightmare. mach and vargur have less effective dps because of falloff, large blasters still lack range and torps are lolbad. Not so at all. my Mach gets 35 mil ticks solo in Guristas and Angel Forsaken Hubs. I warp in, shoot a cruiser, approach the wreck and a couple minutes after warpin Im smack dab on top of the NPCs spawn point. No battleship get further than 15k away from me before it dies.
care to mail me your fit or post it here? I'm especially interested in the mach as it can do multiple damage types so no matter where I move in null i'll be able to change as needed.
I'm now stuck between the sentry thanny which should do around 1200 dps with damage mods on, a mach which does around 1500 dps but is much more expensive or a vindi which is about the same price as a mach, only does 1 damage type but does 1590 dps with antimatter and almost 2k dps with null (this is including drones)
Thanks everyone for your input |

Covert0ne
Sons Of 0din Fatal Ascension
4
|
Posted - 2012.07.16 13:50:00 -
[17] - Quote
Interesting thread!
I rat Serpentis in a some-what pimped Tengu and get ~30Mil ticks. Hardly any effort and not too expensive to lose. =] |

Razor Rocker
Tax Free Baby
11
|
Posted - 2012.07.16 14:03:00 -
[18] - Quote
Covert0ne wrote:Interesting thread!
I rat Serpentis in a some-what pimped Tengu and get ~30Mil ticks. Hardly any effort and not too expensive to lose. =]
care to share the fit here or via email? Used to fly the tengu as well when in caldari space, used a HAM tengu that was about 2b and pumped out just under 1k dps, but because of its agility it was pretty much impossible to catch by roaming gangs so long as I didn't fall asleep. |

Covert0ne
Sons Of 0din Fatal Ascension
4
|
Posted - 2012.07.16 15:02:00 -
[19] - Quote
I'll EVE-Mail the fit when I get home!  |

Arazel Chainfire
Sons Of 0din Fatal Ascension
114
|
Posted - 2012.07.17 03:45:00 -
[20] - Quote
[Hyperion, Nullsec Blasters] Large Armor Repairer II Armor Thermic Hardener II Armor Kinetic Hardener II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Prototype 100MN MicroWarpdrive I Stasis Webifier II Cap Recharger II Cap Recharger II Cap Recharger II
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
This is what I did using a hyperion. Warp into forsaken hubs, burn to first wreck, sit still and blap everything. A kronos would be essentially the same as the hyperion, except it looses a mid and a rig for a low, and gains a web strength bonus. A vindi gets a damage bonus over this, and even more of one if you bling it up with implants, faction mods, etc. As for the tank, it has been challenged running forlorn hubs, but if you can run only forsakens you will never really have any problems. Either the vindi or the kronos would show a small increase in isk/tick over this hyperion, even without upgrading gear to faction due to the 90% webs, vindi moreso because of the additional 12.5% dps.
That being said... best isk I've had so far is dual boxing a pair of HM tengu's in anoms, with a thanny assigning fighters from a POS to assist - 25mil isk ticks on both chars, and the tengu pilots weren't exactly that great at flying tengu's. If I actually got their skills up, it would be more like 30-35mil isk ticks, possibly more (if I switched to HAM's)
-Arazel |
|

Traejun DiSanctis
School of Applied Knowledge Caldari State
13
|
Posted - 2012.07.17 08:11:00 -
[21] - Quote
Covert0ne wrote:Interesting thread!
I rat Serpentis in a some-what pimped Tengu and get ~30Mil ticks. Hardly any effort and not too expensive to lose. =]
I always found Serpentis to be the best rats as well. Killer bounties and **** damage projection. I did it in a Drake for a while, then switched over to the Tengu. It's pretty rediculous. |

Daniel Plain
Science and Trade Institute Caldari State
254
|
Posted - 2012.07.17 09:00:00 -
[22] - Quote
is HML tengu an option or is 0.0 ratting = HAM?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Covert0ne
Sons Of 0din Fatal Ascension
4
|
Posted - 2012.07.17 10:37:00 -
[23] - Quote
Daniel Plain wrote:is HML tengu an option or is 0.0 ratting = HAM?
HML's are still top dog as far as I'm concerned. I use the same Tengu to solo the 10/10's and have no issues. |

Razor Rocker
Tax Free Baby
11
|
Posted - 2012.07.17 15:45:00 -
[24] - Quote
for plexes I found the HML tengus are much better as you can simply range/speed tank them. For simple anoms however the HAM tengu is many times better. With the proper skills, hardwirings and a half decent HAM fit, you can get it to just under 1k dps out to 45km. I've yet to see a tech 3 do better in an anom than a HAM tengu.
I'm rather intrigued by the vindi.
So first off I'd be ratting in angel space so obviously explosive is the best damage type to deal, followed by kinetic.
But here is the problem:
On one hand I can get a vindi to pump out 1600 dps with t1 antimatter (this includes the dps from heavies), or just under 2k dps with t2 ammo. So do you think I'd be making more ISK/Hr by going slower but using cheaper ammo, or would completing the anoms faster with more expensive ammo be better? Anyone know from experience.
Second thing is this: Will I end up doing more actual damage from a mach shooting explosive but with less dps, than a vindi with more dps but shooting kin/therm?
p.s. do you guys use a shield or armor vindi? I had originally thought armor > shield, but from looking over the fits it seems the shield vindi is actually quite viable and can still field 2 webs. So long as you use a lg crystal set at least. This is just some simple EFT warrioring, and applied knowledge from flying other ships so some hard experience would be great. |

Loko Morice
Garoun Investment Bank Gallente Federation
5
|
Posted - 2012.07.17 16:04:00 -
[25] - Quote
Daniel Plain wrote:is HML tengu an option or is 0.0 ratting = HAM?
In my opinion, both are best to have.
HAM Tengus annhilate forsaken hubs; absolutely absurd damage. Right now I put two HAM Tengus in the same hub and they both make ~26m ticks.
I'm saving up to buy a thanny character, and then I will put them in separate hubs. My corp mate does this and says they've gotten upwards of 37m ticks. 111m per hour, per character; ~220m an hour all together (minus taxes).
Then with the rate you're annhilating hubs, you'll have plenty of escalations to do. I switch to a travel fit (nullifier, warp core stabs), head to the closest station to the escalation, refit to HM's and a bigger tank, and do the escalation. You can even bring your carrier in to the later escalations (if you have one). |

Traejun DiSanctis
School of Applied Knowledge Caldari State
13
|
Posted - 2012.07.17 19:06:00 -
[26] - Quote
Daniel Plain wrote:is HML tengu an option or is 0.0 ratting = HAM?
For ratting? Either works. HML's will kill rats plenty fast enough, but HAM's will certainly kill them faster.
I like using HAM's just incase someone decides to roll up... |

Fronkfurter McSheebleton
Horse Feathers
101
|
Posted - 2012.07.18 03:49:00 -
[27] - Quote
The naga is actually effective vs serpentis as well, since you can pull enough range to take next to no damage while still using antimatter. DPS on rails isn't as high as blasters, for sure. but the "I can hit you from here" factor is definitely a bonus. Triple rep Myrms are like what you'd get if you strapped a beehive to Robocop. |

Traejun DiSanctis
School of Applied Knowledge Caldari State
13
|
Posted - 2012.07.18 04:11:00 -
[28] - Quote
Fronkfurter McSheebleton wrote:The naga is actually effective vs serpentis as well, since you can pull enough range to take next to no damage while still using antimatter. DPS on rails isn't as high as blasters, for sure. but the "I can hit you from here" factor is definitely a bonus.
Throw a bit of extra isk at it and It's not terribly unreasonable to top 800dps at 80km, with ~40km of falloff left to go
I love love love the Naga for fleets...hate hate hate it in a solo environment. All those tier 3 BC's are just so squishy. |

Covert0ne
Sons Of 0din Fatal Ascension
4
|
Posted - 2012.07.18 11:09:00 -
[29] - Quote
Loko Morice wrote:Daniel Plain wrote:is HML tengu an option or is 0.0 ratting = HAM? In my opinion, both are best to have. HAM Tengus annhilate forsaken hubs; absolutely absurd damage. Right now I put two HAM Tengus in the same hub and they both make ~26m ticks. I'm saving up to buy a thanny character, and then I will put them in separate hubs. My corp mate does this and says they've gotten upwards of 37m ticks. 111m per hour, per character; ~220m an hour all together (minus taxes). Then with the rate you're annhilating hubs, you'll have plenty of escalations to do. I switch to a travel fit (nullifier, warp core stabs), head to the closest station to the escalation, refit to HM's and a bigger tank, and do the escalation. You can even bring your carrier in to the later escalations (if you have one).
Interesting, Could you link the HAM fit?
Cheers. |

Daniel Plain
Science and Trade Institute Caldari State
254
|
Posted - 2012.07.18 12:27:00 -
[30] - Quote
Loko Morice wrote:Then with the rate you're annhilating hubs, you'll have plenty of escalations to do. I switch to a travel fit (nullifier, warp core stabs), head to the closest station to the escalation, refit to HM's and a bigger tank, and do the escalation. You can even bring your carrier in to the later escalations (if you have one). don't you have trouble with docking? or do you only rat in blue space?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
|

Blitz Suahien
State War Academy Caldari State
0
|
Posted - 2012.07.18 17:14:00 -
[31] - Quote
Covert0ne wrote:Loko Morice wrote:Daniel Plain wrote:is HML tengu an option or is 0.0 ratting = HAM? In my opinion, both are best to have. HAM Tengus annhilate forsaken hubs; absolutely absurd damage. Right now I put two HAM Tengus in the same hub and they both make ~26m ticks. I'm saving up to buy a thanny character, and then I will put them in separate hubs. My corp mate does this and says they've gotten upwards of 37m ticks. 111m per hour, per character; ~220m an hour all together (minus taxes). Then with the rate you're annhilating hubs, you'll have plenty of escalations to do. I switch to a travel fit (nullifier, warp core stabs), head to the closest station to the escalation, refit to HM's and a bigger tank, and do the escalation. You can even bring your carrier in to the later escalations (if you have one). Interesting, Could you link the HAM fit? Cheers.
Don't have a fitting tool on this PC so I'll do it off the top of my head.
The five usual subsystems...accelerated ejection bay, augmented cap, the shield boosting defense one, dissolution sequencer, fuel catalyst.
6 x HAM II, rage assault (with damage type to your rats) meta target painter ---> This will let you hit the cruisers for full damage, the phased something something is better than the tech 2 target painter
pithi c-type small shield booster meta shield boost amplifier 2x Hardeners to Taste afterburner II
-This seems like it's not enough tank, but I've never had anything close to a problem in hubs, and have even used it to do escalations...but I do have to warp out if I'm being neuted by the towers. Speed is your primary tank on a Tengu. You can also take off the shield boost amplifier and put a second target painter if you're doing other hubs, for the frigates.
2x flare I rigs 1x Bay loading Accelerator II
Cap only lasts 3-4 minutes depending on skills, but if you're running your booster for that long you're doing something else wrong. This tank *can* hold in sanctums and escalations, but you need to pay attention because if you get caught with bad transversal or get webbed you'll start going down.
Quote: don't you have trouble with docking? or do you only rat in blue space?
Yeah if you don't have docking rights anywhere I'd stick to HML all the way and a lot more tank. That HAM fit is a no-go for pvp; |

Razor Rocker
Tax Free Baby
11
|
Posted - 2012.07.18 17:35:00 -
[32] - Quote
This is the HAM fit that I've used in the past:
Highs: 6x HAM II
Mids: Fed Navy 10mn AB Gistum C-type Medium Booster Target Painter Pith B-type Therm Dissipation Amp (you can do c-type or a-type if you wish, there really isn't a huge difference) Pith B-type Kin dissipation Amp Invul II
Lows: 4x Caldari BCU
Rigs: Hydraulic Bay thrusters II Rocket Fuel Cache II Rocket Fuel Chache I
Subs: Amplification Node Dissolution Acceraltion Ejection Bay Fuel Catalyst Augment Cap resevoir
The AB has to be faction and you can't do a full active hardener tank. 2 of the mods have to be dissipation amps because in the end you have 0.1 PG left.
For plexes you switch out the TP for a shield boost amp.
With this fit you get the following stats:
18mins cap (cap stable 41% with the TP off) 800 dps tank (over 1k with a shield boost amp instead) 650 m/s
and with the right hardwirings it pumps out 934 dps out to 44.3 kms |

Jane Akhkhazu
State War Academy Caldari State
0
|
Posted - 2012.07.20 09:18:00 -
[33] - Quote
Razor Rocker wrote:Hey guys,
So I wanted to know what people thought were the best ships for ratting in nullsec, and how much ISK/Hr they would receive from bounties only. Lets exclude salvage as that will vary depending on where you sell it or what you do with the mins from melting it.
So post your ship types, and average amount of ISK/HR and let's see who has it down to a science. Let's also restrict this to 1 ship. No duel box setups.
For instance, my faction/deadspace nightmare pumping out 1500 dps with drones made on average 100-110m/hr. This of course was in Sansha space. Against any other rats it did very poorly.
Can your carrier do more? How about your machariel or marauder?
Cheers
Back to the topic.
I'm curious about how the vargur & paladin compares to the nightmares ISK/HR ration here.
The result from machariel interests me also.
Pleaso DO contribute your results.
I'm not the poster, but one who might be moving back to 0.0 soon and I'm dying to know what are the proven "most efficient" ISK machines.
Personally I used to run anoms with tengu & machariel and had around 100+m isk income combined. Tho only t2 fits and +3% implants.
Cheers o/ |

Hulasikaly Wada
Chaotic Makers
4
|
Posted - 2012.07.20 10:31:00 -
[34] - Quote
Pushed 90 millions/hour ( 3 anomalies ) with this cheap Nightmare on actual drone space ON TEST SERVER doing the 10/10 Easiest way to tank drones and enought cap to never stop shooting at 40 km optimal with over 1000 dps with low-grade crystals and +3 implants, and yes can be much more pimped
[Nightmare, New Setup 1] Imperial Navy Heat Sink Heat Sink II Heat Sink II Capacitor Flux Coil II Capacitor Flux Coil II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Shield Boost Amplifier II Shield Boost Amplifier II Pith A-Type Large Shield Booster Cap Recharger II Cap Recharger II
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Auto Targeting System II Drone Link Augmentor II
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Energy Locus Coordinator II
Hobgoblin II x5
Fly safe Hula |

Razor Rocker
Tax Free Baby
11
|
Posted - 2012.07.20 13:40:00 -
[35] - Quote
Hulasikaly Wada wrote: Pushed 90 millions/hour ( 3 anomalies ) with this cheap Nightmare on actual drone space ON TEST SERVER doing the 10/10 Easiest way to tank drones and enought cap to never stop shooting at 40 km optimal with over 1000 dps with low-grade crystals and +3 implants, and yes can be much more pimped
[Nightmare, New Setup 1] Imperial Navy Heat Sink Heat Sink II Heat Sink II Capacitor Flux Coil II Capacitor Flux Coil II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Shield Boost Amplifier II Shield Boost Amplifier II Pith A-Type Large Shield Booster Cap Recharger II Cap Recharger II
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Auto Targeting System II Drone Link Augmentor II
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Energy Locus Coordinator II
Hobgoblin II x5
Fly safe Hula
I recommend using a cap booster and using the shield rigs that lower cap usage of shield boosters. I find that combo works much better than CCC rigs and cap rechargers. On top of that it frees up other slots for better resists. With my conflag setup I was cap stable at 60% and had 2 more low slots and 1 more mid slot free for what I wished.
Sentry Thanny
So i tested the sentry thanny last night. and I averaged around 28-32m/tick. I simply warped in at 50, took the agro, dropped sentries and started shooting. I used a 1 capital armor rep setup, with 4 drone dmg mods, 4 drone links, 2 target painters, 2 sebos and 1 remote rep to repair the couple of drones that did get some agro. For the most part I would scoop drones before the next wave then drop them as soon as I was targeted. Forsaken hubs are for sure the best for this method. And it requires t2 sentries.
Tip: Take out the cruisers first so they cant get up to speed.
Pros: - good isk/hr rate -no ammo cost -can change dmg type by simply changing drones
cons: -can't move while sentries are out (i fixed this by bubbling the in gate to all hell- although a t3 can of course get through this with no effort. May want to add an mwd in the mids so you can get up to speed faster if need be) -If anything does get too close the sentries wont be able to track them ( and so i launched fighters and destroyed whatever was too close)
This setup gets right around 1200 dps, which is 550 dps less than with fighters, but because it is instant I went from 24m ticks with fighters to 30m ticks on average with sentries.
I believe the mach will get a better isk/hr rate, but I'm not sure if the ammo cost will take away its value. Does anyone know from experience? Anyone who runs anoms in a mach, can you tell us how much ammo you burn through on average an hour?
I believe the next setup I'm going to try is a vindi+chimera setup. I know this goes away from my original post that stipulated only 1 toon, but I think the vindi+chimera is going to be a winner. With the chimera feeding the vindi cap and shield, the vindi will be able to sustain a 2k dps tank with 3 faction webs and just under 2k dps out to 20km (which is perfect for forsaken hubs). I believe with 3 fed navy webs I'll be able to slow everything down and kill them before they get past my optimal of 11km.
|

Razor Rocker
Tax Free Baby
11
|
Posted - 2012.07.20 14:08:00 -
[36] - Quote
Jane Akhkhazu wrote:Razor Rocker wrote:Hey guys,
So I wanted to know what people thought were the best ships for ratting in nullsec, and how much ISK/Hr they would receive from bounties only. Lets exclude salvage as that will vary depending on where you sell it or what you do with the mins from melting it.
So post your ship types, and average amount of ISK/HR and let's see who has it down to a science. Let's also restrict this to 1 ship. No duel box setups.
For instance, my faction/deadspace nightmare pumping out 1500 dps with drones made on average 100-110m/hr. This of course was in Sansha space. Against any other rats it did very poorly.
Can your carrier do more? How about your machariel or marauder?
Cheers Back to the topic. I'm curious about how the vargur & paladin compares to the nightmares ISK/HR ration here. The result from machariel interests me also. Pleaso DO contribute your results. I'm not the poster, but one who might be moving back to 0.0 soon and I'm dying to know what are the proven "most efficient" ISK machines. Personally I used to run anoms with tengu & machariel and had around 100+m isk income combined. Tho only t2 fits and +3% implants. Cheers o/
I've asked a few of my corp mates, and from what i've heard the vargur is great for plexes with its superior tank. But it has relatively low dps compared to other faction/t2 BS, so it isn't the best for anoms. |

Daniel AtwardsonII
Koa Mai Hoku Santa Cruz Alliance
0
|
Posted - 2012.07.22 12:47:00 -
[37] - Quote
Razor Rocker wrote:Hey guys,
So I wanted to know what people thought were the best ships for ratting in nullsec, and how much ISK/Hr they would receive from bounties only. Lets exclude salvage as that will vary depending on where you sell it or what you do with the mins from melting it.
So post your ship types, and average amount of ISK/HR and let's see who has it down to a science. Let's also restrict this to 1 ship. No duel box setups.
For instance, my faction/deadspace nightmare pumping out 1500 dps with drones made on average 100-110m/hr. This of course was in Sansha space. Against any other rats it did very poorly.
Can your carrier do more? How about your machariel or marauder?
Cheers Nice topic and awsome DPS! The problem is not what ship do you fly or what setup do you use (this is secondary), the problem is that even the rats in nullsec have been recently nerfed! I remember last year I was making kinda 40-50 m/hr, now I barely do 10-15 m/hr with much better skills. This is outrageous. |

Razor Rocker
Tax Free Baby
11
|
Posted - 2012.07.22 14:05:00 -
[38] - Quote
Daniel AtwardsonII wrote:Razor Rocker wrote:Hey guys,
So I wanted to know what people thought were the best ships for ratting in nullsec, and how much ISK/Hr they would receive from bounties only. Lets exclude salvage as that will vary depending on where you sell it or what you do with the mins from melting it.
So post your ship types, and average amount of ISK/HR and let's see who has it down to a science. Let's also restrict this to 1 ship. No duel box setups.
For instance, my faction/deadspace nightmare pumping out 1500 dps with drones made on average 100-110m/hr. This of course was in Sansha space. Against any other rats it did very poorly.
Can your carrier do more? How about your machariel or marauder?
Cheers Nice topic and awsome DPS! The problem is not what ship do you fly or what setup do you use (this is secondary), the problem is that even the rats in nullsec have been recently nerfed! I remember last year I was making kinda 40-50 m/hr, now I barely do 10-15 m/hr with much better skills. This is outrageous.
Care to share your fit? 15m/hr is very low. |

Haoibuni
Blue Republic RvB - BLUE Republic
12
|
Posted - 2012.07.24 11:42:00 -
[39] - Quote
If you arn't prepared to splash out 1bill on a ratting ship but want better DPS and thus isk/hr than a regular BS, then a good compromise is the Armageddon NI for blood and sanshas.
Needs T2 sentries and Drone Interfacing 5 to shine. Was getting 28mil ticks. And thats with BS 4, Pulse Specialization 3, Surgical Strike 4 so there is room for improvment.
Disadvantage is that you have to sit still which makes you a bit vulnerable to a log-in trap.
If you rat in a station system where you can repair for free and like to take a quick break between anoms then a good way to improve isk / hr is to almost burn out your guns by overheating. Kill the first BS in each wave with overheat, let your guns cool down and do it again on the next wave. I think that adds about 3-5mill per tick. |

Jenn aSide
Smokin Aces.
149
|
Posted - 2012.07.24 14:14:00 -
[40] - Quote
Daniel AtwardsonII wrote:Razor Rocker wrote:Hey guys,
So I wanted to know what people thought were the best ships for ratting in nullsec, and how much ISK/Hr they would receive from bounties only. Lets exclude salvage as that will vary depending on where you sell it or what you do with the mins from melting it.
So post your ship types, and average amount of ISK/HR and let's see who has it down to a science. Let's also restrict this to 1 ship. No duel box setups.
For instance, my faction/deadspace nightmare pumping out 1500 dps with drones made on average 100-110m/hr. This of course was in Sansha space. Against any other rats it did very poorly.
Can your carrier do more? How about your machariel or marauder?
Cheers Nice topic and awsome DPS! The problem is not what ship do you fly or what setup do you use (this is secondary), the problem is that even the rats in nullsec have been recently nerfed! I remember last year I was making kinda 40-50 m/hr, now I barely do 10-15 m/hr with much better skills. This is outrageous.
What's outrageous is the fact that you don't understand that you are doing something terribly wrong lol.
|
|

Daniel Plain
Science and Trade Institute Caldari State
263
|
Posted - 2012.07.24 14:23:00 -
[41] - Quote
i sometimes get 15mil ticks while blitzing missions in a tengu. just sayin'
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Frank Pannon
Fearless Bandits SpaceMonkey's Alliance
19
|
Posted - 2012.07.26 08:04:00 -
[42] - Quote
Loko Morice wrote:Vindicators can get 35m ticks in forsaken hubs, seems similar to your nightmare. I don't think you're going to see ticks much better than yours or that on a *single* ship, unless you assign fighters.
Can I assume here a shield tanked blaster Vindicator?
I have in my head a fit that would make ratting in null less boring. Scenario is forsaken hubs.
Blasters
Hardener Hardener web shield booster mwd
magstabs drone damage mods
CCC CCC hardener rig
antimatter + heavy drones
Works nicely on paper, mwd to rat, kill it.
Or is rail Vindicator better with sentries? Anyone with hands-on experience?
|

Razor Rocker
Tax Free Baby
12
|
Posted - 2012.07.26 15:50:00 -
[43] - Quote
Frank Pannon wrote:Loko Morice wrote:Vindicators can get 35m ticks in forsaken hubs, seems similar to your nightmare. I don't think you're going to see ticks much better than yours or that on a *single* ship, unless you assign fighters. Can I assume here a shield tanked blaster Vindicator? I have in my head a fit that would make ratting in null less boring. Scenario is forsaken hubs. Blasters Hardener Hardener web shield booster mwd magstabs drone damage mods CCC CCC hardener rig antimatter + heavy drones Works nicely on paper, mwd to rat, kill it. Or is rail Vindicator better with sentries? Anyone with hands-on experience?
I've no direct experience, but this is the fit that I wanted to try out:
Highs:
Neutron Blasters x 8
Mids: Deadspace Explosive Hardener Deadspace shield booster Heavy Cap Booster II w/ 800's Fed Navy web x 2
Lows: Damage Control II Tracking Enhancer II x 2 Faction Mag Stabs x 4
Rigs: Anti-Kinetic Screen Reinforcer II x 2 Hybrid Locus Coordinator II
With 5% hardwirings, this fit gets up to 1632 dps with t1 antimatter, and 2005 dps with void (this is including the dps from heavies).
Personally I was thinking of using void as soon as I land in a forsaken hub as it has a better optimal, then once I approach the first wreck and things start to spawn directly on top of me, I'd change to antimatter and use 1 web on the primary and the other on the secondary.
The only downside of this fit is that it requires a HG crystal set or a carrier providing reps.
If you've a carrier though, you can drop the cap booster and shield booster for another web or tracking computer. Then have the carrier assign its sentries to you, while it puts a shield and cap transfer on you. With a thanny assigning its sentries to you, the vindi would be doing over 3k dps while webbing up to 3 targets. Actually may be more cost effective to buy a sentry carrier than get the crystal set.
Thoughts? Criticism?
|

BlackPyroStorm
Skyforger Tactical Narcotics Team
0
|
Posted - 2012.07.27 05:04:00 -
[44] - Quote
One of the best subcap ratting isk per hour ships i've come across is the vindi vs guristas primarily doing forsaken hubs which should easily be achieving >30mii ticks if not better (pilot skill dependant). As you're aiming for max isk per hour your main goal is to maximise the ships gank and worry about tank then, sure who needs a tank if nothing is left alive to shoot back.
Useful and painfully cheap fit:
Highs:
8x Neutron Blaster 2
Mids:
2x Kinetic Deflection field 2 Thermic Dissipation Field 2 X-L CS-L Emergency shield overload 1 (get a 'cheap' deadspace one) 100mn afterburner 2
Lows:
4x Magnetic Field Stabilizer 2 (highly suggest getting faction) 2x Tracking Enhancer 2 1 Co-Processor 2
Rigs:
Large Hybrid Discharge Elutriation 1 LH Burst Aerator Large Anti-Kinetic Screen Reinforcer 1
Drones:
5x Garde 2
And yes i'm aware the vindi gets a web bonus but webs are just are not needed as the rats are only either cruiser/BC/BS hull which are easily tracked :) |

Gary Bell
Love the Bubble SpaceMonkey's Alliance
12
|
Posted - 2012.07.30 16:27:00 -
[45] - Quote
To bring me back into this because I forgot about this thread, The mach fit that i use with a thanny sending me five fighters is more aless as follows.
Lows are 2 Caldari Navy Pdus 2 Rep Fleet Tracking Enhancers 3 Rep Fleet Gyros
Mids Are 1 Xtype Thermal Hardner 1 Xtype Kinetic Hardner 1 Xtype 100MN Ab 1 Xtype XL Shield Booster
Highs Are all 800 autocannons with a salvager in the last highslot
-Keep in mind that you do have one open Med slot that can be used for alot of things from a heavy cap booster for ohshit situations to a shield boost amp to a invo... Most of the time i run an invo for those suprise buttsex times where I need to pvp in it.
-Keep in mind also that this BS mixed with 600 Fighter Dps is able to drop BS size rats at a crushing rate. Sometimes allowing me to finish 2 hubs and work on a third between bounty ticks.
So the fit is not for the cheap or faint of heart but is able to tank all the way to a guristas 8 of ten as well as able to tank all the rooms in the maze but the very last one... Which I have tanked by mistake but with logi and a puckered butthole.. Although judging by how I was tanking the addition of an Xtype EM hardner may make it possible with logi support which will put the Mach supreme for ratting.
On another note as far as the vindi goes it may do great dps but you have alot of travel time depending on the rat types you are shooting which can amount to alot of hurt and your damage types are limited.
(PS All of the above is with no implants) |

Frank Gallagher
Chattsworth Buccaneers D0GS OF WAR
2
|
Posted - 2012.07.30 20:01:00 -
[46] - Quote
Jenn aSide wrote:
Not so at all. My Mach gets 35 mil ticks solo in Guristas and ........
Do the Guristas jamming you not affect that total, or is that with you getting jammed?
/me thinks about returning to 0.0 for some ratting. |

BlackPyroStorm
Skyforger Tactical Narcotics Team
0
|
Posted - 2012.07.31 14:58:00 -
[47] - Quote
Frank Gallagher wrote:Jenn aSide wrote:
Not so at all. My Mach gets 35 mil ticks solo in Guristas and ........
Do the Guristas jamming you not affect that total, or is that with you getting jammed? /me thinks about returning to 0.0 for some ratting.
If you run the forsaken hubs which are pretty good isk/hr they also have no jamming ships. |

Gary Bell
Love the Bubble SpaceMonkey's Alliance
14
|
Posted - 2012.07.31 15:11:00 -
[48] - Quote
Yeah they are very good isk per hr.. But you will need a prober, esp in a ship like these because you will burn one down very fast and most systems only have 3 or 4. Or you will have to dock to clear your scanner. |

Daniel Plain
Science and Trade Institute Caldari State
271
|
Posted - 2012.07.31 15:13:00 -
[49] - Quote
Gary Bell wrote:Or you will have to dock to clear your scanner.
...what?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Gary Bell
Love the Bubble SpaceMonkey's Alliance
14
|
Posted - 2012.07.31 15:33:00 -
[50] - Quote
if you run a ship scan for anamolies then run them. With out a probe launcher to refresh your scan, you would need to dock to clear your scan, otherwise you will see the same sigs you have already run over and over. IE fit a probe launcher in your last high. Unless im so newb and there is a trick to this i dont know yet.?
|
|

Wuxi Wuxilla
The Tuskers
42
|
Posted - 2012.07.31 15:55:00 -
[51] - Quote
Gary Bell wrote:if you run a ship scan for anamolies then run them. With out a probe launcher to refresh your scan, you would need to dock to clear your scan, otherwise you will see the same sigs you have already run over and over. IE fit a probe launcher in your last high. Unless im so newb and there is a trick to this i dont know yet.?
Or you could just run your onboard-scanner again to refresh the scan. |

Gary Bell
Love the Bubble SpaceMonkey's Alliance
14
|
Posted - 2012.07.31 17:04:00 -
[52] - Quote
When you run the scan after finishing a site the sites you have already run stay on the scanner |

Jenn aSide
Smokin Aces.
150
|
Posted - 2012.07.31 17:37:00 -
[53] - Quote
Gary Bell wrote:When you run the scan after finishing a site the sites you have already run stay on the scanner
I take it you haven't used D-Scan anytime in the last, oh 3 patches lol.
The sites you have already run do not show on your d-scan after you re-scan. CCP changed that from the way it was (ie you had to dock of leave system to clear you scanner) in the same patch where the expanded D-scan range.
Somehow, everyone else got the memo lol.
|

Gary Bell
Love the Bubble SpaceMonkey's Alliance
14
|
Posted - 2012.07.31 17:39:00 -
[54] - Quote
Jenn aSide wrote:Gary Bell wrote:When you run the scan after finishing a site the sites you have already run stay on the scanner I take it you haven't used D-Scan anytime in the last, oh 3 patches lol. The sites you have already run do not show on your d-scan after you re-scan. CCP changed that from the way it was (ie you had to dock of leave system to clear you scanner) in the same patch where the expanded D-scan range. Somehow, everyone else got the memo lol.
Nope I have not run any sites sense then lol thanks for the info... That used to drive me nuts.. Now I stick to probing and DED plexes, much better iskies lol |

Jenn aSide
Smokin Aces.
150
|
Posted - 2012.07.31 17:52:00 -
[55] - Quote
Gary Bell wrote:To bring me back into this because I forgot about this thread, The mach fit that i use with a thanny sending me five fighters is more aless as follows.
Lows are 2 Caldari Navy Pdus 2 Rep Fleet Tracking Enhancers 3 Rep Fleet Gyros
Mids Are 1 Xtype Thermal Hardner 1 Xtype Kinetic Hardner 1 Xtype 100MN Ab 1 Xtype XL Shield Booster
Highs Are all 800 autocannons with a salvager in the last highslot
-Keep in mind that you do have one open Med slot that can be used for alot of things from a heavy cap booster for ohshit situations to a shield boost amp to a invo... Most of the time i run an invo for those suprise buttsex times where I need to pvp in it.
-Keep in mind also that this BS mixed with 600 Fighter Dps is able to drop BS size rats at a crushing rate. Sometimes allowing me to finish 2 hubs and work on a third between bounty ticks.
So the fit is not for the cheap or faint of heart but is able to tank all the way to a guristas 8 of ten as well as able to tank all the rooms in the maze but the very last one... Which I have tanked by mistake but with logi and a puckered butthole.. Although judging by how I was tanking the addition of an Xtype EM hardner may make it possible with logi support which will put the Mach supreme for ratting.
On another note as far as the vindi goes it may do great dps but you have alot of travel time depending on the rat types you are shooting which can amount to alot of hurt and your damage types are limited.
(PS All of the above is with no implants)
That fit is useable i guess, I do it a bit different I rat with a Mach/Tengu combo against guristas.
The mach has:
-Tech2 RoF rig and Tech1 Therm Resist rig
-4 gyros and 3 TEs in the lows (3 gyros is perfectly fine, there is just nothing else good for the last slot so i put a 4th gyro),
-Tank (booster and 3 hardeners) and a cap recharger in the mids (the booster is a pith c-type medium I got from a Guristas base escalation so no need for more than 1 cap recharger to be stable, and the med booster is enough for every anom except the Double spawn of the Forlorn Hub, which I don't do anyways)
-8 AC 800s and an Auto-Target mod in the highs (Auto target lets me target 10 ships and relockes everything shooting at me if I get jammed.
In the drone by I keep light drones and ecm drones for emergencies, for escalations (using the mach as a dps ship) I add a MWD and cloak just to be super safe (MWD+cloak back to a gate has saved me a couple times). I don't use a prop mod on my anom set up because in forsaken hubs it's easy to just approach a wreck in the place where the rats will spawn.
I used to do the assign fighters thing, but using that character for a 6 launcher FoF Tengu in Forsaken anoms (and any other anom without structures, like "Gas Cloud" Haven gives MUCH better isk, properly skilled and implanted the FoF tengu does close to 650 dps, and the FoF tengu is MUCH better at killing frigs than assigned fighters are if in an anom with frigs. I use FoFs instead of regular missiles because I'm lazy, just have to restart the missiles every 4 minutes or so.
With my set up i finish 3 forsaken hubs between bounty ticks (most of the time, if I go a bit slow I at least get to the last spawn of the 3rd one by tick time). |

DarthNefarius
Minmatar Heavy Industries
268
|
Posted - 2012.08.04 20:16:00 -
[56] - Quote
From CSM notes "Soundwave clarified his earlier statement that the top ISK earners are all carrier pilots running anomalies." =========================================================
EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents. EVE demographics vs CSM demographics, nothing to worry about... |

Razor Rocker
TAX FREE BABY
12
|
Posted - 2012.08.05 00:01:00 -
[57] - Quote
Great to see this thread still has some action!
DarthNefarius wrote:From CSM notes "Soundwave clarified his earlier statement that the top ISK earners are all carrier pilots running anomalies."
hmm that is interesting. Do you know if he meant super carrier pilots or carrier pilots?
I really can't imagine how a carrier can do 35-40m/tick consistently. I can however see a good nyx pilot doing quite well with 20+ fighters out. |

Daerk Outamon
Lexington Inc.
1
|
Posted - 2012.08.06 03:06:00 -
[58] - Quote
Razor Rocker wrote:Great to see this thread still has some action! DarthNefarius wrote:From CSM notes "Soundwave clarified his earlier statement that the top ISK earners are all carrier pilots running anomalies." hmm that is interesting. Do you know if he meant super carrier pilots or carrier pilots? I really can't imagine how a carrier can do 35-40m/tick consistently. I can however see a good nyx pilot doing quite well with 20+ fighters out.
I used too run anoms in a gank fit sentry archon, getting approximately 30-35m/isk tick, possibly more if you have forlorn hubs in system (NPC's don't aggro sentries in these AFAIK, so you don't have to recall them every minute or so).
Fit was something like
Drone Control Unit I X 4 Auxiliary High Slot (i believe i fit a heavy neut?)
Sensor Booster II, Scan Res script Federation Navy Omni directional Tracking Link X 3
Capital inefficient armor repair unit I Energized adaptive nano membrane II Drone damage amplifier X 4
Garde II X 14 (use for all rat races save angles) Bouncer II X 13 (use for angles)
Costs about 1.9B fully fit, which seems comparable to a moderately binged faction BS too me.
Dose about 1360 raw thermal dps, which equates too about 1120 "raw factional dps" (I.E if your sentry drones were dealing pure kinetic damage too angles for example)
I can assure you running a carrier in anoms is rather risky (at least in comparison too subcaps where a competent pilot can NEVER be caught..), i had several 'OSHIT' moments were I barely made it too warp before being pointed (you have about a 30 second align time lol)
All in all, i'd say its roughly equivalent to running a decently skilled marauder through anoms, with the exception of the long align time. (which kept me awake, since i felt like i could actually be jumped lol).
if you have a thanny you could try to use fighters, but they're a hassle.. (they can get higher single ticks, but tend to lack in sustainability in comparison) but its no fun since you can just rat whilst aligned (i.e in total safety).
Expect to spend a good portion of you're time webbed scrammed in any non-forsaken hub, although if you're quick you can usually pop the frigates before they get their transversal up.
On page 86 of the CSM minutes CCP Soundwave states it is his intention too "do something" about the presence of capitals and supercapitals in anomalies .
He later elaborated by saying that he intends to introduce a capital "escalation" system similar to the one in use in wormholes which would spawn additional ships like "logistics and scramblers"
And for the record Mr. Soundwave if you are reading this, (I think you are ) I believe that warping in a carrier should spawn a few high bounty-high/salvage faction-strength (i.e somewhat hard too kill) long range scrambling battleships too lock down the carrier for a few minutes too give roaming gangs a better chance of catching it in action, and seems to fit the catagory of risk v reward too me.. Then again, several elite frigates may also suffice. |

Razor Rocker
TAX FREE BABY
12
|
Posted - 2012.08.06 13:44:00 -
[59] - Quote
Yea I run a similar sentry setup but I use a thanny. Although I use 2 omnidirectional and a target painter instead of 3 omnidirectional. I also use my 5th high slot for a black eagle drone link augmentor.
With this I can warp in at 70km and if they spawn a little bit further I can still engage my sentries out to 77km. Also because of this setup I take almost no damage and always have jump cap to get out if need be.
With this setup I can get an average 28-33m ticks, but nothing further. Am I doing something wrong?
|

Daerk Outamon
Lexington Inc.
1
|
Posted - 2012.08.06 17:35:00 -
[60] - Quote
Razor Rocker wrote:Yea I run a similar sentry setup but I use a thanny. Although I use 2 omnidirectional and a target painter instead of 3 omnidirectional. I also use my 5th high slot for a black eagle drone link augmentor.
With this I can warp in at 70km and if they spawn a little bit further I can still engage my sentries out to 77km. Also because of this setup I take almost no damage and always have jump cap to get out if need be.
With this setup I can get an average 28-33m ticks, but nothing further. Am I doing something wrong?
Sounds about right too me. Personally I'd swap the TP for another link, since that would bring tracking up too about 0.069 compared too 0.059, which will have a much larger effect than a larger signature simply due to the fact that npc's angular velocity will never exceed 0.069 if this is done correctly, meaning the TP's effect is essentally negated, but i suppose this could be different for certain sites. |
|

Cpt Greywolf
Mining and Industrial Services The Irukandji
3
|
Posted - 2012.08.06 18:42:00 -
[61] - Quote
I rat in a Thanny everage 28-30m bounty ticks so up to 90m an hr My buddy rats in a mach and pulse 40m ticks so 120m an hr for him |

Razor Rocker
TAX FREE BABY
12
|
Posted - 2012.08.06 19:01:00 -
[62] - Quote
Cpt Greywolf wrote:I rat in a Thanny everage 28-30m bounty ticks so up to 90m an hr My buddy rats in a mach and pulse 40m ticks so 120m an hr for him
mind asking your buddy to mail me his fit? or can you post it here?
Overall I'm just really finding it hard to believe a carrier can do more than 35-40m a tick, while I know of at least a few supcap setups that can do it.
Does anyone rat in a nyx? How much do you make a tick in one of them? |

Flakey Foont
189
|
Posted - 2012.08.06 20:05:00 -
[63] - Quote
Golly where do you fly that sweet Nightmare? |

Lady Aja
61
|
Posted - 2012.08.07 03:46:00 -
[64] - Quote
Loko Morice wrote:Vindicators can get 35m ticks in forsaken hubs, seems similar to your nightmare. I don't think you're going to see ticks much better than yours or that on a *single* ship, unless you assign fighters.
my mach gets upto 40m a tick in forsaken hubs. but averages 35m only tiem it peaks at 40m is when i get a decent domination spawn. where is my ability to link a sig properly CCP you munters!! |

BlackPyroStorm
Skyforger Tactical Narcotics Team
0
|
Posted - 2012.08.07 21:08:00 -
[65] - Quote
Gary Bell wrote:if you run a ship scan for anamolies then run them. With out a probe launcher to refresh your scan, you would need to dock to clear your scan, otherwise you will see the same sigs you have already run over and over. IE fit a probe launcher in your last high. Unless im so newb and there is a trick to this i dont know yet.?
On the system scan results page just right click the anomoly that is completed and click ignore result.. problem solved. And usually new sites spawn after i think ~6min |

Razor Rocker
TAX FREE BABY
12
|
Posted - 2012.08.08 00:39:00 -
[66] - Quote
Lady Aja wrote:Loko Morice wrote:Vindicators can get 35m ticks in forsaken hubs, seems similar to your nightmare. I don't think you're going to see ticks much better than yours or that on a *single* ship, unless you assign fighters. my mach gets upto 40m a tick in forsaken hubs. but averages 35m only tiem it peaks at 40m is when i get a decent domination spawn.
link your mach fit? |

Stetson Eagle
ROC Academy The ROC
28
|
Posted - 2012.08.08 19:37:00 -
[67] - Quote
Thanatos (or any carrier, adjust accordingly):
5-6 drone damage amps 3 omni tracklinks 4-5 drone control units
(1 drone link augmentor vs. angels) 3 drone control range augmentor
2 sensor booster / scanres (1 capital armor repairer vs. serpentis or gurista)
Rough numbers, no ammo cost:
1300 dps bouncers at 100km optimal, warp in at 100, sanctums or forsaken hubs 120-140M / hour 1200 dps curators at 90km optimal, warp in at 70, sanctums or forsaken hubs 120-130M / hour 1500 dps gardes, 1000 dps wardens at 50 and 100km optimal, warp in at 0, sanctums or forsaken hubs, 130-140M / hour
Gate havens are roughly the equivalent of forsaken hubs. After 6 drone damage mods the added chance to save volleys drops drastically, so fitting signal amps or pvp escape mods might help. Negate align time by pre-aligning while killing the last rats. Be ready to jump to a static cyno / alt in case of tackle attempts. |

Cage Man
Evil Guinea Pigs
1
|
Posted - 2012.08.08 20:33:00 -
[68] - Quote
I was averaging about 110mil per hour in a chimera in Angel space using T2 Bouncers. Since the introduction of drone damage mods sentries work better than fighters. Warp in @ 50 and kill small stuff first. used to alternate between a sanctum and haven as we only used to get 1 santum at a time.
4 x DCU 1 x Drone link aug
2x omnidirectional 2x sebo 2xinvuln capital rep
3x drone damage mods cap power (yea I know I loose shield boost but it worked)
3x LCCC |

Thundren
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.08.10 17:32:00 -
[69] - Quote
My experience:
Serpentis Forsaken hubs (no faction spawns)
Dominix: 30 million tick average Technically a domi has nearly as good a dps as a vindicator, but the lack of tracking on your sentries means they frequently miss the orbiting T2 cruisers, slowing your ticks down and forcing you to deploy heavies. Because of this, it doesn't even quite match a hyperion.
Hyperion: 36 million average Hyperion is the best cheap(ish) ratting ship. Repair bonus means tanking sites is easy, really high dps.
These numbers are without faction mag stabs.
Too many people think the range of blasters is a problem when running forsaken hubs. It isn't. You just have to use null on part of the first spawn.
If you use rails, you are just wrong.
|

Goatlol
Black Aces Against ALL Anomalies
0
|
Posted - 2012.08.15 08:43:00 -
[70] - Quote
Hulasikaly Wada wrote: Pushed 90 millions/hour ( 3 anomalies ) with this cheap Nightmare on actual drone space ON TEST SERVER doing the 10/10 Easiest way to tank drones and enought cap to never stop shooting at 40 km optimal with over 1000 dps with low-grade crystals and +3 implants, and yes can be much more pimped
[Nightmare, New Setup 1] Imperial Navy Heat Sink Heat Sink II Heat Sink II Capacitor Flux Coil II Capacitor Flux Coil II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Shield Boost Amplifier II Shield Boost Amplifier II Pith A-Type Large Shield Booster Cap Recharger II Cap Recharger II
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Auto Targeting System II Drone Link Augmentor II
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Energy Locus Coordinator II
Hobgoblin II x5
Fly safe Hula
What +3 implants are you using?
|
|

Razor Rocker
TAX FREE BABY
12
|
Posted - 2012.08.15 13:42:00 -
[71] - Quote
He most likely had perception and willpower 3+ implants and the rest as crystal. I did the same with my nightmare fit, although I was using 5+ for perception and willpower. I know it looks odd when you see the list of implants, but the bonus from having a full set wasn't really needed.
Great to see this post is still alive and kicking. |

Lilan Kahn
The Littlest Hobos En Garde
21
|
Posted - 2012.08.16 17:28:00 -
[72] - Quote
Navy geddon out preforms nightmare |

Jenn aSide
Smokin Aces.
150
|
Posted - 2012.08.16 18:09:00 -
[73] - Quote
Lilan Kahn wrote:Navy geddon out preforms nightmare
It what game?
Because it sure ain't EVE lol. I've used both in Sansha, Blood Raider and Drone Null sec and the Nightmare has no equal except maybe the Paladin and Machariel. The navy Geddon is great, but it just doesn't get the bonuses the NM gets. The Nightmare's Tracking bonus alone means in scores nicer hits on sub-BS rats.
The only way the Navy Geddon beats a Nightmare is if you forget one of the nightmare's guns lol.
|

Lilan Kahn
The Littlest Hobos En Garde
21
|
Posted - 2012.08.16 20:01:00 -
[74] - Quote
Jenn aSide wrote:Lilan Kahn wrote:Navy geddon out preforms nightmare It what game? Because it sure ain't EVE lol. I've used both in Sansha, Blood Raider and Drone Null sec and the Nightmare has no equal except maybe the Paladin and Machariel. The navy Geddon is great, but it just doesn't get the bonuses the NM gets. The Nightmare's Tracking bonus alone means in scores nicer hits on sub-BS rats. The only way the Navy Geddon beats a Nightmare is if you forget one of the nightmare's guns lol.
navy geddon 1550 dps, sure nightmare has nice tracking but you dont need tracking in forsaken hubs |

Cage Man
Evil Guinea Pigs
1
|
Posted - 2012.08.16 20:07:00 -
[75] - Quote
Lilan Kahn wrote:Jenn aSide wrote:Lilan Kahn wrote:Navy geddon out preforms nightmare It what game? Because it sure ain't EVE lol. I've used both in Sansha, Blood Raider and Drone Null sec and the Nightmare has no equal except maybe the Paladin and Machariel. The navy Geddon is great, but it just doesn't get the bonuses the NM gets. The Nightmare's Tracking bonus alone means in scores nicer hits on sub-BS rats. The only way the Navy Geddon beats a Nightmare is if you forget one of the nightmare's guns lol. navy geddon 1550 dps, sure nightmare has nice tracking but you dont need tracking in forsaken hubs
So have you actually tried it?? or is EFT warrior high dps numbers proof enough?
|

Lilan Kahn
The Littlest Hobos En Garde
21
|
Posted - 2012.08.16 20:12:00 -
[76] - Quote
Cage Man wrote:Lilan Kahn wrote:Jenn aSide wrote:Lilan Kahn wrote:Navy geddon out preforms nightmare It what game? Because it sure ain't EVE lol. I've used both in Sansha, Blood Raider and Drone Null sec and the Nightmare has no equal except maybe the Paladin and Machariel. The navy Geddon is great, but it just doesn't get the bonuses the NM gets. The Nightmare's Tracking bonus alone means in scores nicer hits on sub-BS rats. The only way the Navy Geddon beats a Nightmare is if you forget one of the nightmare's guns lol. navy geddon 1550 dps, sure nightmare has nice tracking but you dont need tracking in forsaken hubs So have you actually tried it?? or is EFT warrior high dps numbers proof enough?
tried it working fine, enjoying my 35m isk ticks very much.
cost is cheeper than a nightmare as well  |

Jenn aSide
Smokin Aces.
150
|
Posted - 2012.08.17 01:25:00 -
[77] - Quote
Lilan Kahn wrote:Cage Man wrote:Lilan Kahn wrote:Jenn aSide wrote:Lilan Kahn wrote:Navy geddon out preforms nightmare It what game? Because it sure ain't EVE lol. I've used both in Sansha, Blood Raider and Drone Null sec and the Nightmare has no equal except maybe the Paladin and Machariel. The navy Geddon is great, but it just doesn't get the bonuses the NM gets. The Nightmare's Tracking bonus alone means in scores nicer hits on sub-BS rats. The only way the Navy Geddon beats a Nightmare is if you forget one of the nightmare's guns lol. navy geddon 1550 dps, sure nightmare has nice tracking but you dont need tracking in forsaken hubs So have you actually tried it?? or is EFT warrior high dps numbers proof enough? tried it working fine, enjoying my 35m isk ticks very much. cost is cheeper than a nightmare as well 
That's cool, but how is that 35 mil tick Navy Geddon outperforming my 44 mil Tick Nightmare, is what I was saying. Navy Geddon is fine, Nightmare or paladin is better.
|

Razor Rocker
TAX FREE BABY
12
|
Posted - 2012.08.17 04:14:00 -
[78] - Quote
Lilan Kahn wrote:Navy geddon out preforms nightmare
I'd imagine you use 4 heat sinks to get that kinda of DPS? do you armor or shield tank it?
In the end, the NM will always out perform. With the same implants you get 50 less dps, but a lot more tracking for the cruisers. Also the navy geddon has 316 of its DPS as heavy drones which is always worse than turret DPS.
It is however cheaper, but with that many faction heat sinks and implants in its going to suck to lose no matter what.
Only ship that I can see out performing the nightmare is the shield vindi which puts out just under 2100 dps and still has 2x 90% webs |

Lilan Kahn
The Littlest Hobos En Garde
21
|
Posted - 2012.08.17 07:36:00 -
[79] - Quote
i could get higher ticks but have a ass of a system with some rly long warp, also its drone dps is in gards so no not worse than turret dps |

Jenn aSide
Smokin Aces.
150
|
Posted - 2012.08.17 11:54:00 -
[80] - Quote
Lilan Kahn wrote:i could get higher ticks but have a ass of a system with some rly long warp, also its drone dps is in gards so no not worse than turret dps
And you do know the Nightmare , in addition to it's insanely bonused guns, can also use 3 Sentry Drones?. Marauder-like double gun bonus (giving it the equivalent of 8 guns to the Navy Armageddon's 7 and making fitting concerns a lot simpler), same damage bonus as the Navy Geddon and a Tracking Bonus the Navy Geddon doesn't get, not to mention a 2nd utility high slot (i use a neut and a Salvager , Salvager for if I get a faction spawn, Neut just in case I get tackled, which I never have, but what the heck).
Like I said, I'm sure the Navy Geddon is a good ship, but I'm still waiting for the "out perform the nightmare" part. If you'd said "almost as good as a Nightmare but a LOT cheaper" we could all agree with that, but please don't tell me 2 extra sentry drones means "out performing lol.
Thou shalt not blaspheme against the Nightmare. |
|

SIR JORAH MORMONT
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.08.22 13:54:00 -
[81] - Quote
Well iam flying a Vindicat with 14 sentrys assigned from a carrier. I tested all options, and this is the best. 60 Mio a tick, so every hour 180 Mio isk. |

Diesel47
Painkiller.
113
|
Posted - 2012.08.22 14:29:00 -
[82] - Quote
i've been reading this thread and I'm a bit confused.
What do you mean exactly when you get a "--mil tick" off something.. ? |

Jenn aSide
Smokin Aces.
168
|
Posted - 2012.08.22 14:40:00 -
[83] - Quote
Diesel47 wrote:i've been reading this thread and I'm a bit confused.
What do you mean exactly when you get a "--mil tick" off something.. ?
You're asking what a Tick is basically.
Back in the day, the game used to give you the isk bounty you get from killing an npc just about right when you killed it. This made the server sad.
So CCP change the way it works. Now you get the isk from killing npcs in 20 minute batches, aka ticks.
Example: I shoot and kill an Angel NPC battleship that has a 1 million isk bounty, About 20 minutes later I will get 1 million isk (minus any corp tax) in my wallet from killing it (and anything else I kill in that same period of time).
|

Vrykolakasis
Trinity Operations Aurora Irae
59
|
Posted - 2012.08.22 17:45:00 -
[84] - Quote
I don't have a ton to contribute to this, except to say that the stats and functionality of a Paladin make me drool, and I would really love to see damage logs and wallet logs from comparable Paladin and Nightmare fits, flown by the same pilot with max applicable skills. |

Diesel47
Painkiller.
114
|
Posted - 2012.08.22 21:09:00 -
[85] - Quote
Jenn aSide wrote:Diesel47 wrote:i've been reading this thread and I'm a bit confused.
What do you mean exactly when you get a "--mil tick" off something.. ? You're asking what a Tick is basically. Back in the day, the game used to give you the isk bounty you get from killing an npc just about right when you killed it. This made the server sad. So CCP change the way it works. Now you get the isk from killing npcs in 20 minute batches, aka ticks. Example: I shoot and kill an Angel NPC battleship that has a 1 million isk bounty, About 20 minutes later I will get 1 million isk (minus any corp tax) in my wallet from killing it (and anything else I kill in that same period of time).
Ah makes sense.
So you guys measure the isk made by the first payout you get after you start doing the ratting/whatever.
Well this beats the 10mil ish I get from doing level 4s >.>
What would be the best next step up after Lvl4s for me? (Not including incursions :) ) |

HillAnt
1 Ant Corp
0
|
Posted - 2012.08.22 21:52:00 -
[86] - Quote
are you guys ratting anomalies in sov systems or somewhere else? |

Cage Man
Evil Guinea Pigs
1
|
Posted - 2012.08.23 00:47:00 -
[87] - Quote
Vrykolakasis wrote:I don't have a ton to contribute to this, except to say that the stats and functionality of a Paladin make me drool, and I would really love to see damage logs and wallet logs from comparable Paladin and Nightmare fits, flown by the same pilot with max applicable skills.
They both get the same turret damage bonus, ie 5% bonus to turret damage and their role and special bonus's are the same 100% to turret damage. They both use 4 guns. The NM gets an additional 7,5% per level for tracking, so already just that makes the NM better. To add to that, all the NM's lows can be used for damage and additional tracking, while the Paladin needs to use its lows for both damage and tank. I can't use a paladin, but use a NM and have gone 1 for 1 against a corp mate in a paladin and I get far better high damage volleys and if we shooting the same type of NPC rat at the same range, I will have the NPC BS down while he is only reaching structure, so a volley or 2 better. Our gunnery skills are similar, he has amarr BS 5 and marauder 4, I have caldari BS5 and amarr bs4. I can't remember the EFT DPS difference, but it is substantial and I have better tracking.
|

Razor Rocker
Tax Free Baby
12
|
Posted - 2012.08.23 01:08:00 -
[88] - Quote
Diesel47 wrote:
So you guys measure the isk made by the first payout you get after you start doing the ratting/whatever.
Well this beats the 10mil ish I get from doing level 4s >.>
What would be the best next step up after Lvl4s for me? (Not including incursions :) )
next best step is either to move into nullsec and begin ratting/doing complexes or moving to lowsec and doing lvl 5 missions. You can also continue to do lvl 4s, but do them in NPC null if you'd like. Although its a bit of a pain as it screws with your faction standings. |

Cirq
Caldari Provisions Caldari State
0
|
Posted - 2012.09.15 08:34:00 -
[89] - Quote
Care to give me some tips on how to run the hubs efficiently? I am using NM in Sansha space. Tried using both pulse and tach fits but my ticks are around 22M which, compared to what you guys are writing seems very low. My skills are near perfect. I dont use implants other than attribute enhancers. I never have to warp out so that s not an issue either. Would love some expert tips |

Razor Rocker
Tax Free Baby
13
|
Posted - 2012.09.15 14:34:00 -
[90] - Quote
Cirq wrote:Care to give me some tips on how to run the hubs efficiently? I am using NM in Sansha space. Tried using both pulse and tach fits but my ticks are around 22M which, compared to what you guys are writing seems very low. My skills are near perfect. I dont use implants other than attribute enhancers. I never have to warp out so that s not an issue either. Would love some expert tips
mail me your fit. it most likely has something to do with that. Besides that though I recommend getting some hardwirings. They can go a long way to increase not only your dps but our tracking as well. Even some 3% hardwirings will do you well. Also pulse > tachs any day for a forsaken hub. You should keep some scorch and multifreq in your cargo, but use conflag almost exclusively.
mail me if you need any other advice. |
|

Maya Ahn
Ultramar Independent Contracting
0
|
Posted - 2012.09.17 06:59:00 -
[91] - Quote
what do you guys mean by tick? |

Frank Pannon
Fearless Bandits SpaceMonkey's Alliance
19
|
Posted - 2012.09.17 08:51:00 -
[92] - Quote
Post #83 on this page explains it. |

Cire Xinehp
LoGisTicAl ERr0R
1
|
Posted - 2012.09.17 11:26:00 -
[93] - Quote
Diesel47 wrote:Jenn aSide wrote:Diesel47 wrote:i've been reading this thread and I'm a bit confused.
What do you mean exactly when you get a "--mil tick" off something.. ? You're asking what a Tick is basically. Back in the day, the game used to give you the isk bounty you get from killing an npc just about right when you killed it. This made the server sad. So CCP change the way it works. Now you get the isk from killing npcs in 20 minute batches, aka ticks. Example: I shoot and kill an Angel NPC battleship that has a 1 million isk bounty, About 20 minutes later I will get 1 million isk (minus any corp tax) in my wallet from killing it (and anything else I kill in that same period of time). Ah makes sense. So you guys measure the isk made by the first payout you get after you start doing the ratting/whatever. Well this beats the 10mil ish I get from doing level 4s >.> What would be the best next step up after Lvl4s for me? (Not including incursions :) )
Any particular reason why you wouldn't consider incursions? |

Lilan Kahn
The Littlest Hobos En Garde
39
|
Posted - 2012.09.18 10:01:00 -
[94] - Quote
Cage Man wrote:Vrykolakasis wrote:I don't have a ton to contribute to this, except to say that the stats and functionality of a Paladin make me drool, and I would really love to see damage logs and wallet logs from comparable Paladin and Nightmare fits, flown by the same pilot with max applicable skills. They both get the same turret damage bonus, ie 5% bonus to turret damage and their role and special bonus's are the same 100% to turret damage. They both use 4 guns. The NM gets an additional 7,5% per level for tracking, so already just that makes the NM better. To add to that, all the NM's lows can be used for damage and additional tracking, while the Paladin needs to use its lows for both damage and tank. I can't use a paladin, but use a NM and have gone 1 for 1 against a corp mate in a paladin and I get far better high damage volleys and if we shooting the same type of NPC rat at the same range, I will have the NPC BS down while he is only reaching structure, so a volley or 2 better. Our gunnery skills are similar, he has amarr BS 5 and marauder 4, I have caldari BS5 and amarr bs4. I can't remember the EFT DPS difference, but it is substantial and I have better tracking.
you can get similar dps out of a paladin as a nightmare.
here are 3 different ships and fits listed in order of what is most expensive for killing sanshas/bloods
[Armageddon Navy Issue, pve] Drone Damage Amplifier II True Sansha Heat Sink True Sansha Heat Sink True Sansha Heat Sink Armor Thermic Hardener II Armor Thermic Hardener II Armor EM Hardener II Large Armor Repairer II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L [empty high slot]
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Garde II x5
1366 dps
[Paladin, pve] True Sansha Heat Sink True Sansha Heat Sink True Sansha Heat Sink Large Armor Repairer II Corpus B-Type Armor EM Hardener Centus B-Type Armor Thermic Hardener Centus B-Type Armor Thermic Hardener
Cap Recharger II Cap Recharger II Cap Recharger II Tracking Computer II, Tracking Speed Script
Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L [empty high slot] [empty high slot] [empty high slot]
Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Garde II x3
1261 dps
[Nightmare, pve] True Sansha Heat Sink True Sansha Heat Sink True Sansha Heat Sink True Sansha Heat Sink Tracking Enhancer II
Gist C-Type X-Large Shield Booster Dread Guristas EM Ward Field Dread Guristas EM Ward Field Dread Guristas Thermic Dissipation Field Cap Recharger II Tracking Computer II, Tracking Speed Script Tracking Computer II, Tracking Speed Script
Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L [empty high slot] [empty high slot]
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Energy Discharge Elutriation I
Garde II x3
1333 dps
What you pick is up to you, but i prefer the navy geddon as its cheep as hell |

Signal11th
Against ALL Anomalies
721
|
Posted - 2012.09.18 10:14:00 -
[95] - Quote
Must admit after reading this thread I fitted my Thanny for sentries with the damage mods, nice 25-30mil tick which will do me.
God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Gary Bell
Odyssey Inc SpaceMonkey's Alliance
16
|
Posted - 2012.09.18 13:31:00 -
[96] - Quote
In recent days after all the Huff Buff I went and snagged a Vindi. Wow what I was missing. In a forsaken hub I am getting about 38 Mil per tick 42-45 Mil with fighters assigned from my Thanny. I always thought that the blasters would be crap range but I dident look to much into t2 ammo. If you motor to the first wreak on the first spawn while shooting nothing will ever get further then 10km from you. I have my guns grouped in 4's and each set does the same volley damage as my Mach. I would strongly advise the Vindi as it is full of win.
This is a Shield fit-
8 Neutron 2s x-type 100mn Ab Gist X type Xl booster Gist X type Kinetic Hardner Gist X type Therm Hardner Dread Guristas Invo
3 Fed Navy Mag Stabs 3 Fed Navy Tracking Enhancers 1 Nano (Sense this ship has alot of armor it does take a second to allign out when a nuet comes in. This cuts it down a bit, You also have less then 5 Cpu to fit this slot)
Rigs are CCCs
With fighters this is doing well over 2k Dps able to volley BC hulls and 4 Shot BS hulls...
|

Daniel Plain
Science and Trade Institute Caldari State
356
|
Posted - 2012.09.18 14:01:00 -
[97] - Quote
what's the cycle time on that? b/c my nightmare also can volley anything smaller than a BS but only once every ~7 seconds.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Gary Bell
Odyssey Inc SpaceMonkey's Alliance
16
|
Posted - 2012.09.18 14:03:00 -
[98] - Quote
No idea.. Im not at home atm im on evegate.. But it is a Neutron 2 with 3 mag stabs
|

Signal11th
Against ALL Anomalies
721
|
Posted - 2012.09.18 14:05:00 -
[99] - Quote
Gary Bell wrote:In recent days after all the Huff Buff I went and snagged a Vindi. Wow what I was missing. In a forsaken hub I am getting about 38 Mil per tick 42-45 Mil with fighters assigned from my Thanny. I always thought that the blasters would be crap range but I dident look to much into t2 ammo. If you motor to the first wreak on the first spawn while shooting nothing will ever get further then 10km from you. I have my guns grouped in 4's and each set does the same volley damage as my Mach. I would strongly advise the Vindi as it is full of win.
This is a Shield fit-
8 Neutron 2s x-type 100mn Ab Gist X type Xl booster Gist X type Kinetic Hardner Gist X type Therm Hardner Dread Guristas Invo
3 Fed Navy Mag Stabs 3 Fed Navy Tracking Enhancers 1 Nano (Sense this ship has alot of armor it does take a second to allign out when a nuet comes in. This cuts it down a bit, You also have less then 5 Cpu to fit this slot)
Rigs are CCCs
With fighters this is doing well over 2k Dps able to volley BC hulls and 4 Shot BS hulls...
I would assign Sentries instead of fighters. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Gary Bell
Odyssey Inc SpaceMonkey's Alliance
16
|
Posted - 2012.09.18 14:10:00 -
[100] - Quote
Signal11th wrote:Gary Bell wrote:In recent days after all the Huff Buff I went and snagged a Vindi. Wow what I was missing. In a forsaken hub I am getting about 38 Mil per tick 42-45 Mil with fighters assigned from my Thanny. I always thought that the blasters would be crap range but I dident look to much into t2 ammo. If you motor to the first wreak on the first spawn while shooting nothing will ever get further then 10km from you. I have my guns grouped in 4's and each set does the same volley damage as my Mach. I would strongly advise the Vindi as it is full of win.
This is a Shield fit-
8 Neutron 2s x-type 100mn Ab Gist X type Xl booster Gist X type Kinetic Hardner Gist X type Therm Hardner Dread Guristas Invo
3 Fed Navy Mag Stabs 3 Fed Navy Tracking Enhancers 1 Nano (Sense this ship has alot of armor it does take a second to allign out when a nuet comes in. This cuts it down a bit, You also have less then 5 Cpu to fit this slot)
Rigs are CCCs
With fighters this is doing well over 2k Dps able to volley BC hulls and 4 Shot BS hulls...
I would assign Sentries instead of fighters.
1- Sentries would mean the carrier would need to be on grid and still.. IE not very safe.. 2- I run forsaken hubs, most of the time I finish at least 3 between bounty ticks which means I loose alot of time warping around a slow ass carrier. This way allows me to move fast from site to site. As long as you control the fighters and don't let them shoot cruisers, and keep them on a BS where they are doing max damage they are much more effective.
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Arcosian
EntroPrelatial Industria EntroPraetorian Aegis
22
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Posted - 2012.09.19 04:08:00 -
[101] - Quote
Lilan Kahn wrote: Fits and stuff
Those look more like L4 mission fits to me and would mostly likely die in blood anoms. They might handle sansha ones but in blood anoms you get Archbishop spawns sometimes 3-4 of them and they neut the hell out of you when they are <30km. The last thing you want to be doing is flying a cap hungry ship that makes you stay around 17km from rats. Yes you can switch to scorch but if you need the range you might as well fit tachs.
To run blood anoms in amarr ships without taking too much of a risk its much better to fit for range and snipe them from 50-60km and avoid the neuts along with avoiding a considerable amount of the overall damage from the short range damage BS/BC rats.
For the harder anoms forsaken hubs/havens/sanctums to run them solo you pretty much require a deadspace tank of at least 700DPS unless you want to sacrifice your DPS considerably. And the last spawns of those are almost always touch and go since you get like 15 ships and 6-8 are high damage BS so I prefer a tank of around 800DPS and am always aligned for an emergency warpout. After all, you never know when you might kill a trigger at the wrong time and that extra tank keeps your expensive ratter from popping.
But I have flown many blood anoms in a paladin and average around 25-27mil tick. It's doable but in a sentry carrier(not max skills) I can get ~30mil ticks easy without having to worry about triggers and stuff. Only issue with ratting in a carrier is getting tackled since it has a 30 sec align time. So you want to use it in a very quiet dead end system so you can get it to safety long before reds get in system(pay attention to intel channels and local).
As for the NM I haven't used it in anoms mainly because I don't want to mess with cap boosters and the paladin already gets me 25+mil easy enough. The only thing different on the NM compared to the paladin is it has a little better tracking but if you are at range tracking isn't an issue at all.
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Sati Kerensky
SEA Industries SEA Empire
2
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Posted - 2012.09.19 04:26:00 -
[102] - Quote
Quick question - what do you mean by 'ticks'? |

Lilan Kahn
The Littlest Hobos En Garde
39
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Posted - 2012.09.19 09:58:00 -
[103] - Quote
the real question is, if your runing to make isk why would you want to do the "harder" anoms when all you need to do is run forsaken hubs for optimal isk. |

Jenn aSide
Smokin Aces.
239
|
Posted - 2012.09.19 13:12:00 -
[104] - Quote
Lilan Kahn wrote:the real question is, if your runing to make isk why would you want to do the "harder" anoms when all you need to do is run forsaken hubs for optimal isk.
The answer is "you don't" lol. Forsaken hubs are king, although now that we've said that, CCP will nerf them..... |

Signal11th
Against ALL Anomalies
747
|
Posted - 2012.09.19 15:13:00 -
[105] - Quote
Sati Kerensky wrote:Quick question - what do you mean by 'ticks'?
Basically every 20 mins you get in Isk what you have killed, that is a tick God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Lilan Kahn
The Littlest Hobos En Garde
39
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Posted - 2012.09.20 10:41:00 -
[106] - Quote
Arcosian wrote:Lilan Kahn wrote: Fits and stuff Those look more like L4 mission fits to me and would mostly likely die in blood anoms. They might handle sansha ones but in blood anoms you get Archbishop spawns sometimes 3-4 of them and they neut the hell out of you when they are <30km. The last thing you want to be doing is flying a cap hungry ship that makes you stay around 17km from rats. Yes you can switch to scorch but if you need the range you might as well fit tachs. To run blood anoms in amarr ships without taking too much of a risk its much better to fit for range and snipe them from 50-60km and avoid the neuts along with avoiding a considerable amount of the overall damage from the short range damage BS/BC rats. For the harder anoms forsaken hubs/havens/sanctums to run them solo you pretty much require a deadspace tank of at least 700DPS unless you want to sacrifice your DPS considerably. And the last spawns of those are almost always touch and go since you get like 15 ships and 6-8 are high damage BS so I prefer a tank of around 800DPS and am always aligned for an emergency warpout. After all, you never know when you might kill a trigger at the wrong time and that extra tank keeps your expensive ratter from popping. But I have flown many blood anoms in a paladin and average around 25-27mil tick. It's doable but in a sentry carrier(not max skills) I can get ~30mil ticks easy without having to worry about triggers and stuff. Only issue with ratting in a carrier is getting tackled since it has a 30 sec align time. So you want to use it in a very quiet dead end system so you can get it to safety long before reds get in system(pay attention to intel channels and local). As for the NM I haven't used it in anoms mainly because I don't want to mess with cap boosters and the paladin already gets me 25+mil easy enough. The only thing different on the NM compared to the paladin is it has a little better tracking but if you are at range tracking isn't an issue at all.
um nope these would do a forsaken hub fine for a avg og 35-40m ticks |

Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
25
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Posted - 2012.09.24 00:45:00 -
[107] - Quote
Curious as to why the NOS and would they be needed for Angel killing? |
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