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Nuadi
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Posted - 2010.06.09 14:17:00 -
[1]
I have three planets colonized, and I'm raising the ISK for the fourth now. As I look down upon the three planets I've chosen, I've seen a different layout every time.
So I wanted to ask those of you invested in PI: What's your layout?
Mine? I choose "string theory". I try to keep one string of links between all structures, and I create no dead ends. My highest structure count so far, using an Improved CC, is 19. I'm manufacturing as much as I can on surface for now to test the system. I haven't decided which direction to go as far as products yet.
I saw one planet with two colonies for one CC, which is what sparked this. The player has a CC with 5 extractors over one spot, I presume, and almost out of site you can see he has a second colony using a launch pad and 5 more extractors. Brilliant idea since he intends to extract alone.
I've seen spider webs, which I realize may seem efficient, but aren't. They look neat though. :)
I saw a colony in the shape of a circle. Creative, and I'm guessing that spreads the load on the links more? Not sure, but was impressed. I may try something similar with one manufacturing planet, and 14 "miners".
So how do you have your colonies laid out?
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Shahryar Trollunge
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Posted - 2010.06.09 14:27:00 -
[2]
mine currently isnt power efficient but, nazca lines.
I paint a giant bird using the extractors leading into processors leading into something just under the command center.
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Ishkan Ming
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Posted - 2010.06.09 14:29:00 -
[3]
Well the shortest route still being the straight line. I place the extractors, direct it to the processor and then to the storage/spaceport. The closest the structures are, the better to me.
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Gunnanmon
Gallente The Scope
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Posted - 2010.06.09 14:37:00 -
[4]
What is what? Signature locked for discussing moderation. Navigator
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.06.09 14:45:00 -
[5]
All hail our robotics overlords ! It's just "proof of concept" made on SiSi though, I can't be arsed to bother with actually doing PI on TQ. 
Note : that's a setup for turning NPC-purchased mech parts and guidance systems into robotics for uberprofit  Too bad it involves hauling of junk, and at least partially I would have to personally do it, and since I seldom ever undock, I won't be doing it.
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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keymaker
Xenophon Core
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Posted - 2010.06.09 14:48:00 -
[6]
Originally by: Akita T All hail our robotics overlords ! It's just "proof of concept" made on SiSi though, I can't be arsed to bother with actually doing PI on TQ. 
Note : that's a setup for turning NPC-purchased mech parts and guidance systems into robotics for uberprofit  Too bad it involves hauling of junk, and at least partially I would have to personally do it, and since I seldom ever undock, I won't be doing it.
Hi Akita
How would you setup an improved version of this ? and what quantities of mech/cons we looking at ?
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Reyna Neens
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Posted - 2010.06.09 15:03:00 -
[7]
http://www.eve-ivy.com/wiki/index.php?title=Colony_Management
Some interesting ideas here. While I personally haven't started yet (didn't take advantage of learning advanced command centers early), I hope to do something similar to the Barren Planet example for P2 and maybe P3 production on a single planet for one or more of my planets. The Gas planets in my area will likely require a Distributed Strip Mine setup so I don't need to link each hotspot together (but I will need to play around with PI on an easier planet first). Who knows, maybe I might export and reimport at least one of the processed materials to the same planet for further manufacturing.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.06.09 15:08:00 -
[8]
Originally by: keymaker and what quantities of mech/cons we looking at ?
Linkage Basically, equal number of each P2, and it doesn't really matter from which starport it comes (if you have multiple starports). Ratio of spaceports to factories depends only on how often you want to have to come and visit.
Note that the window of opportunity is not quite wide open, as commodity NPC sell orders are not infinite, and are scheduled to be yanked out in the near future. Might want to stockpile on as many cheap P2 materials you can afford while you still can.
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Samroski
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Posted - 2010.06.09 15:20:00 -
[9]
Probably the wrong resources using the wrong installations with incorrect links on the wrong planet in the wrong system, but here are my first two layouts:
First
Second
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.06.09 15:24:00 -
[10]
Originally by: Samroski Probably the wrong resources using the wrong installations with incorrect links on the wrong planet in the wrong system, but here are my first two layouts: First ; Second
HINT : one spaceport >>> 2x storage. Costs the same in ISK (900k=2*450k), stores the same amount of materials (10k=2*5k), and you don't need to do any expedited transfers since all materials are already at the starport launchpad at the end.
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Saraphos
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Posted - 2010.06.09 16:31:00 -
[11]
Here are a couple of mine:
Temperate Lava 1 Lava 2 Plasma I hate gas planets...
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Joel McBeth
Caldari Tactical Trading Partnership
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Posted - 2010.06.09 17:08:00 -
[12]
Originally by: Saraphos Here are a couple of mine:
Temperate Lava 1 Lava 2 Plasma I hate gas planets...
Are you in high sec? For some resources I need up to 10 extractors just to supply a single basic factory, let alone the amount you have.
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Saraphos
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Posted - 2010.06.09 17:18:00 -
[13]
Edited by: Saraphos on 09/06/2010 17:24:10 Edited by: Saraphos on 09/06/2010 17:24:00 Edited by: Saraphos on 09/06/2010 17:23:05
Originally by: Joel McBeth sec? For some resources I need up to 10 extractors just to supply a single basic factory, let alone the amount you have.
No, god no, that would be terrible. I'm still not happy with the current layout, on a 24 hour cycle the extractors support all the P1 processors with a bit leftover which is stockpiling in the starport. However, I end up having an abundance of refined commodities that my adv processors can't catch up with, I need to figure out a way to fit a 2nd/3rd one in.
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Serafina Sofia
Crooked Timber of Humanity
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Posted - 2010.06.09 17:25:00 -
[14]
Edited by: Serafina Sofia on 09/06/2010 17:25:49
Originally by: Saraphos Here are a couple of mine:
Temperate Lava 1 Lava 2 Plasma I hate gas planets...
Sigh. High-sec sucks. The most I've been able to extract from a single extractor is around 950 per cycle and that is Aqueous Liquids on an Oceanic Planet with roughly 50% "abundance" (which is the exception rather than the rule, at least on the 40 or so planets I've scanned thus far- all in .5 systems. Most of the planets top out at 30-35% abundance for the "common" minerals and the "rare" minerals rarely seem to get above 10%). This is with Planetology and Adv. Planetology both at IV.
Must be nice to get a 1:1 or 1:1.25 ratio of processors to extractors...
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Awlton Stueen
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Posted - 2010.06.09 17:59:00 -
[15]
Here are my layouts, I'm using improved Command Centers (Lvl 3 skill), settled in a 0.2 security system.
Storm : Ukomi Super Conductors (P3)
Oceanic : Vaccines (P3)
Plasma : Robotics (T3)
All planets are producting P3 on their own, I just have to collect it when the storage is full.
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Skytja
Minmatar Odin Industries
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Posted - 2010.06.09 18:10:00 -
[16]
Edited by: Skytja on 09/06/2010 18:12:36 Gas Planet
I don't think its to bad, better then my first try anyways. Going to have to rearrange stuff later to make it more efficient though.
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Nuadi
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Posted - 2010.06.09 18:21:00 -
[17]
Wow. Go to a meeting, and come back to a lot of pictures. Thank you all that have posted so far.
I guess I'll have to get a few of my own posted...
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Guillieme Lohran
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Posted - 2010.06.09 18:28:00 -
[18]
Interesting, I'm going to have to try some of these out.
Right now mine look like... well lets not go into that. Guess a little more time on SiSi would have helped.
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Droxlyn
Caldari
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Posted - 2010.06.09 18:30:00 -
[19]
Hex Grid:
_E_E_E_E_ __E_E_E_E _E_E_E_E_ E_S_E_S__ _P_P_P_P
E = Extractor S = Launch Pad/Space Port P = Basic Processor. Each Launch Pad gets the output of 7 extractors and 2 basic processors.
P2 and higher production are done on other planets.
Drox
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Samroski
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Posted - 2010.06.09 18:43:00 -
[20]
Originally by: Akita T
HINT : one spaceport >>> 2x storage.
Now that is a useful hint :) Thanks
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Nuadi
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Posted - 2010.06.09 18:47:00 -
[21]
Here are mine, and the evolution from "Okay, now what?" to... "Okay, now I get it." I will point out that I did not "practice" on Singularity.
First: Gas planet mining facility. Layout isn't terrible, but it's obvious this is my first colony.
Second: Barren planet mining facility. Layout better than first, but this is where I learned how bad dead ends can be.
Third: Temperate planet mining facility. Designed from the ground up to be as efficient as possible. No dead ends, and I even found a way to include the CC. 
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illford baker
Dawn of a new Empire The Initiative.
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Posted - 2010.06.09 18:58:00 -
[22]
http://i685.photobucket.com/albums/vv214/illford/colony.png this is my gas planet just for making oxygen. i tried to reorganize it and make it more efficient so i can add another processor to handle the extra from the extractors, but i was about 15 PG away and could not afford the link .
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Saraphos
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Posted - 2010.06.09 19:02:00 -
[23]
Originally by: illford baker http://i685.photobucket.com/albums/vv214/illford/colony.png this is my gas planet just for making oxygen. i tried to reorganize it and make it more efficient so i can add another processor to handle the extra from the extractors, but i was about 15 PG away and could not afford the link .
It looks like some of your links are longer then they need to be due to bad placement of the extractors/processors (not as close as they can be, you have a diagonal link when a vertical would be more power efficient, etc). If you had the motivation, in 'setup' mode decommission everything, replace/relink, I'm betting you will be able to fit that last processor in. You can always cancel and revert back if needed.
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illford baker
Dawn of a new Empire The Initiative.
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Posted - 2010.06.09 19:27:00 -
[24]
Originally by: Saraphos
Originally by: illford baker http://i685.photobucket.com/albums/vv214/illford/colony.png this is my gas planet just for making oxygen. i tried to reorganize it and make it more efficient so i can add another processor to handle the extra from the extractors, but i was about 15 PG away and could not afford the link .
It looks like some of your links are longer then they need to be due to bad placement of the extractors/processors (not as close as they can be, you have a diagonal link when a vertical would be more power efficient, etc). If you had the motivation, in 'setup' mode decommission everything, replace/relink, I'm betting you will be able to fit that last processor in. You can always cancel and revert back if needed.
i tried that, i deleted every one, reorganized them to be as close as possible and still did not work, so i did not submit and waste isk on something that wont work.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2010.06.09 19:31:00 -
[25]
Edited by: Meiyang Lee on 09/06/2010 19:32:44 Edited by: Meiyang Lee on 09/06/2010 19:31:36 My 3 current colonies Plasma Imp. CC - Produces enriched uranium and a minimal excess of heavy metals.
Ocean Produces Viral Agent and has an addition minor chain producing water (first Adv. CC and not enough grid for sufficient Extractors/Processors for an extra P2 plant).
Barren Imp CC - Produces Nanites, generates quite a bit of excess Micro-organisms and Base Metals, will probably run it without resetting the mines once there's enough for 24 hours or so.
I have a 4th colony, but that's just like Akita's robotics plant, only with 18 factories since it's on an Improved CC rather than an Advanced. 
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Alexi Blue
Serra Technologies
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Posted - 2010.06.09 19:31:00 -
[26]
Here is one of my colonies. ---
Serra Blueprint Store |

Reyna Neens
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Posted - 2010.06.09 19:33:00 -
[27]
Originally by: Nuadi Edited by: Nuadi on 09/06/2010 19:02:04 Here are mine, and the evolution from "Okay, now what?" to... "Okay, now I get it." I will point out that I did not "practice" on Singularity.
ASCII was making its way into second link for some reason...
First: Gas planet mining facility. Layout isn't terrible, but it's obvious this is my first colony.
Second: Barren planet mining facility. Layout better than first, but this is where I learned how bad dead ends can be.
Third: Temperate planet mining facility. Designed from the ground up to be as efficient as possible. No dead ends, and I even found a way to include the CC. 
Could you explain a little bit about your layout and your routes as I don't quite understand all the symbols yet? The north branch appears to have 3 extractors feeding two basic processors feeding one advanced processor. I assume it goes to the command center for storage. The east branch does the same thing. The advanced processor between the command center and space port converts it to a P2 product. I can't tell what the southern branch could be doing with only one extractor, one basic, and one advanced.
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Serafina Sofia
Crooked Timber of Humanity
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Posted - 2010.06.09 19:43:00 -
[28]
Originally by: Alexi Blue Here is one of my colonies.
I see what you did there.
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Dani WH
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Posted - 2010.06.09 19:46:00 -
[29]
I have a question... command center should be connected to... anything? (I guess to advanced factory)
Another question, the spaceport is necessary? Since CC seems to do the same function 
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Hyperforce99
Gallente GoldTech Mischievous Industrial Logistics Ltd.
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Posted - 2010.06.09 19:49:00 -
[30]
Edited by: Hyperforce99 on 09/06/2010 19:50:09 I first had a different layout where every extractor fed directly into a processor, feeding into an advanced processor till eventually they hit a silo.
However after watching the eve-university videos on PI I redid my layout to be focussed around a central hub (the launch platform) which collects resources and distributes it along the extractors. I am very happy with this setup.
Ocean Planet
Storm Planet
Lava Planet (1 processor off to the side.)
I need to replace the CC's with elite CC's once those are available as I want to create P4 products, i can't create those with the advanced CC. --------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/ |
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