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Larinioides cornutus
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Posted - 2010.06.10 15:04:00 -
[61]
Originally by: The Huffarunier
Originally by: Larinioides cornutus I increased my skill... Some more cryptic 99.87% layout that's not very well aligned Joint project with my other character I doublt anyone would fully understand what I drew...
Looks to be to be either the checker flag stand at the races, an LSO on an AC or perhaps a flag officer on the deck of an AC. If not that then I go with a normal AC marshaller. If not any of those I give up.
It's an argonized face ala D:
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Megan Maynard
Minmatar Unknown-Entity Black Star Alliance
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Posted - 2010.06.10 15:10:00 -
[62]
I waste nothing. :-D
I have an entire planet dedicated to factories. 
Originally by: F'nog
Originally by: Stareatthesun No no no ... Polaris is where CCP keeps the death star that will destroy eve when the servers shut down.
Thankfully I've got Interceptors trained to V. S
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Scrapyard Bob
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Posted - 2010.06.10 16:31:00 -
[63]
One important note about links - the cost is *not* linear per kilometer.
http://www.eve-ivy.com/wiki/index.php?title=Planetary_Buildings#Link_cost_by_distance
a 10km link costs 16tf 11MW a 20km link is 20tf 14MW a 100km link is 36tf 26MW a 1000km link is 215tf 160MW
So there's very little reason to make links "as short as possible" or to clump all your extractors together so tightly. A tight clump of extractors will end up draining that section of the planet faster, and you'll end up having to move the whole shebang to follow the hot-spot.
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Megan Maynard
Minmatar Unknown-Entity Black Star Alliance
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Posted - 2010.06.10 17:47:00 -
[64]
Edited by: Megan Maynard on 10/06/2010 17:52:48 Ah what the hell.
It really isn't worth the time and effort if you are going for P4 items to put more then basic factories on the planets you are extracting from.
Convert the 3000 stuff into L1 and then ship all of it to a central facility.
Use advanced Command Centers since they cost 3.4 mil or whatever and you can fit ALOT. I have one planet where I'm harvesting 3 different items with 4-5 extractors, with 3 basic factories and 3 storage containers chuggin away 24/7. And it's pretty spread out because it's three different items after all.
Then once or twice a day, I go scoop them all up and feed them into my single spaceport that has all the advanced factories set up in the correct order with storage buffers to create P4's. All I have to do is drop items into the space port and away it goes all by itself. It's pretty neat to watch when you drop stuff in and all the factories start kicking on automatically.
In 4 days when i can place my final command center for the rest of the chain I'm going to be pumping out a P4 item every 30 min. I'll stockpile I think till the prices settle down, but once that's in place I'll probably take the remaining room in my grids and make some smaller items as well with the other resources on the planets since not all of them have 2-3 items i'm harvesting for my P4's.
So in short, yes I'm having fun.
I use only 96 hour slots, it's an hour extraction time, less per hour but more per overall cycle and it won't move on me as much. With basic factories, some storage and an ass load of extractors this allows your factories to keep up (30 min cycle). If you throw a bunch of improved or advanced factories down you have to use the shorter slots higher volume, but you will be moving around more and hauling more expensive items per trip. P1 items are easy to haul, cheap so they are easy to replace if you get shot, and they don't take up much space to make or haul.
Originally by: F'nog
Originally by: Stareatthesun No no no ... Polaris is where CCP keeps the death star that will destroy eve when the servers shut down.
Thankfully I've got Interceptors trained to V. S
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Reyna Neens
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Posted - 2010.06.10 19:12:00 -
[65]
Originally by: Megan Maynard Edited by: Megan Maynard on 10/06/2010 17:52:48 Ah what the hell.
It really isn't worth the time and effort if you are going for P4 items to put more then basic factories on the planets you are extracting from.
Convert the 3000 stuff into L1 and then ship all of it to a central facility.
Use advanced Command Centers since they cost 3.4 mil or whatever and you can fit ALOT. I have one planet where I'm harvesting 3 different items with 4-5 extractors, with 3 basic factories and 3 storage containers chuggin away 24/7. And it's pretty spread out because it's three different items after all.
Then once or twice a day, I go scoop them all up and feed them into my single spaceport that has all the advanced factories set up in the correct order with storage buffers to create P4's. All I have to do is drop items into the space port and away it goes all by itself. It's pretty neat to watch when you drop stuff in and all the factories start kicking on automatically.
In 4 days when i can place my final command center for the rest of the chain I'm going to be pumping out a P4 item every 30 min. I'll stockpile I think till the prices settle down, but once that's in place I'll probably take the remaining room in my grids and make some smaller items as well with the other resources on the planets since not all of them have 2-3 items i'm harvesting for my P4's.
So in short, yes I'm having fun.
I use only 96 hour slots, it's an hour extraction time, less per hour but more per overall cycle and it won't move on me as much. With basic factories, some storage and an ass load of extractors this allows your factories to keep up (30 min cycle). If you throw a bunch of improved or advanced factories down you have to use the shorter slots higher volume, but you will be moving around more and hauling more expensive items per trip. P1 items are easy to haul, cheap so they are easy to replace if you get shot, and they don't take up much space to make or haul.
I'm starting to come around to this kind of thinking. I was originally planning to make P2 and P3 planets on a single planet, if possible. However, I still don't know what I want to build, so I would love to have the flexibility to manufacture whatever I want all from my home system (or a few jumps out) because I don't want to be hauling everyday. Also, I don't want to restart extractors more than once a day around the same time every day.
It's possible to be able to build anything at any given time using only 5 planets. You need a Temperate planet for Autotrophs, Lava planet for Felsic Magma, and Gas planet for Reactive Gas. You need either Ice or Oceanic for Planktic Colonies. You need either Barren or Plasma for Noble Metals. Storm is redundant after that (but admittedly nice for onsite POS fuel production). Considering Plasma and Ice are fairly rare, one possible combination would be Barren, Gas, Lava, Oceanic, and Temperate.
All raw materials will converted to P1 products. I will probably end up using a launchpad per extraction site unless there are two or more hot spots very close to each other or I really want to do onsite P2 or P3 production. Each planet will have at least one advanced processor to be able to possibly produce a P2 product on site. Then, depending on how much extraction is going on, I'll add more advanced processors for P2, P3, or P4 production.
Hopefully, I will only need to export P1 products to station once a week or so. Then, I can decide what I want to produce and import them to the appropriate planets for production (or maybe just make the Temperate and/or Barren planet the main factory planet assuming I can produce any product on any planet if I have the right components).
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Reyna Neens
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Posted - 2010.06.10 20:02:00 -
[66]
Originally by: Larinioides cornutus
Originally by: The Huffarunier
Originally by: Larinioides cornutus I increased my skill... Some more cryptic 99.87% layout that's not very well aligned Joint project with my other character I doublt anyone would fully understand what I drew...
Looks to be to be either the checker flag stand at the races, an LSO on an AC or perhaps a flag officer on the deck of an AC. If not that then I go with a normal AC marshaller. If not any of those I give up.
It's an argonized face ala D:
It's easy to read FAIL. Also, there is a pi symbol (3.14) that stands for Planetary Interaction. Not sure what the symbol on the right is (or what argonized means). Maybe an angry face expressing disapproval?
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Rator'ek T'mol
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Posted - 2010.06.10 23:58:00 -
[67]
Here are two of the four I'm running.
Gas
Barren
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Rator'ek T'mol
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Posted - 2010.06.11 00:03:00 -
[68]
Originally by: Reyna Neens
Originally by: Larinioides cornutus
Originally by: The Huffarunier
Originally by: Larinioides cornutus I increased my skill... Some more cryptic 99.87% layout that's not very well aligned Joint project with my other character I doublt anyone would fully understand what I drew...
Looks to be to be either the checker flag stand at the races, an LSO on an AC or perhaps a flag officer on the deck of an AC. If not that then I go with a normal AC marshaller. If not any of those I give up.
It's an argonized face ala D:
It's easy to read FAIL. Also, there is a pi symbol (3.14) that stands for Planetary Interaction. Not sure what the symbol on the right is (or what argonized means). Maybe an angry face expressing disapproval?
It's a PI Fail Monster! 
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Nac MacFeegle
Argyll Manufacturing
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Posted - 2010.06.11 00:35:00 -
[69]
Most of my planets are for collecting resources and turning them into their refined P1 equivalents. A cluster of as many extractors as I can fit, linked in a tree or star configuration, with the central nodes linked to a storage facility. All resources are routed to the storage facility... as I only use Improved command centers at this point, I haven't come close to requiring a link upgrade on the one or two central link lines... I expect that to change soon.
Linked to the storage facility are a couple of basic processors. The raw resources are routed from storage and to the processors, and the output is sent to a single linked spaceport. I then toddle along in my industrial occasionally, exporting the P1 resources and hauling them back to station.
The next step in this process will be to set up a production colony... import the P1 materials I've collected, and turn them into finished goods. I don't have a layout for that yet, need another level of Interplanetary Consolidation. :)
-- WARNING: Poster has probably been drinking. Proceed with caution.
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Scrapyard Bob
Eve University Ivy League
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Posted - 2010.06.11 01:24:00 -
[70]
Good layouts for P2/P3 production colonies are 4-8 AIFs (adv factories) arranged closely around a Launchpad. Bring the inputs down the launchpad, route into the AIFs, route back to the Launchpad.
The ratio of AIF to Launchpads should be somewhere between 4:1 and 12:1. I prefer (5-6) AIFs per Launchpad, which lets me setup three complexes using an advanced PCC and only muck with it once every 2 days. Another setup is 18-20 AIFs and 2 Launchpads, but that requires daily interaction.
Still, I think the setup of (5-6) AIFs around a Launchpad with 3 complexes provides the most flexibility. It will let me keep my different production chains separate so that I can glance at the three Launchpads and see how things are going.
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Xartarous
Caldari pSyChOTIC CareBears
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Posted - 2010.06.11 03:11:00 -
[71]
Originally by: Megan Maynard Edited by: Megan Maynard on 10/06/2010 17:52:48 Ah what the hell.
It really isn't worth the time and effort if you are going for P4 items to put more then basic factories on the planets you are extracting from.
Convert the 3000 stuff into L1 and then ship all of it to a central facility.
Use advanced Command Centers since they cost 3.4 mil or whatever and you can fit ALOT. I have one planet where I'm harvesting 3 different items with 4-5 extractors, with 3 basic factories and 3 storage containers chuggin away 24/7. And it's pretty spread out because it's three different items after all.
Then once or twice a day, I go scoop them all up and feed them into my single spaceport that has all the advanced factories set up in the correct order with storage buffers to create P4's. All I have to do is drop items into the space port and away it goes all by itself. It's pretty neat to watch when you drop stuff in and all the factories start kicking on automatically.
In 4 days when i can place my final command center for the rest of the chain I'm going to be pumping out a P4 item every 30 min. I'll stockpile I think till the prices settle down, but once that's in place I'll probably take the remaining room in my grids and make some smaller items as well with the other resources on the planets since not all of them have 2-3 items i'm harvesting for my P4's.
So in short, yes I'm having fun.
I use only 96 hour slots, it's an hour extraction time, less per hour but more per overall cycle and it won't move on me as much. With basic factories, some storage and an ass load of extractors this allows your factories to keep up (30 min cycle). If you throw a bunch of improved or advanced factories down you have to use the shorter slots higher volume, but you will be moving around more and hauling more expensive items per trip. P1 items are easy to haul, cheap so they are easy to replace if you get shot, and they don't take up much space to make or haul.
  First off, you can't make one P4 item every 30 minutes, as both AIFs and high-tech production plants run on 1 hour timers. Secondly, with 96hr cycle times, you'll never be able to feed all of the processors required to make even one P4 an hour. Even if you "stockpile", you're sure to run out of base minerals faster than your extractors can keep up. In other words, you'll only be able to push out a number of P4s every few days - if even that, bringing your true output per hour to something waay below 1) 
To produce, for example, Broadcast Nodes you'd need 5 planets, and even then, unless you're in nullsec or find a really, really good deposit in low-sec, you'll only achieve 1/2 efficiency, that is, 12 P4's per day. Properly setup however, there would be no delays in production up until T3.
And by "properly" setup I mean that you have, as a minimum, enough extractors to power at least 2 processors for each single-use resource (Noble metals, Suspended plasma, etc) and 4 for each multi-use resource (Silicon, Autotrophs). Also you'd need 2 P2 AIFs for each resource type needed in the production of a particular T3 (Polyaramids, Supertensile Plastics, Microfiber Shielding, etc).
Just my two cents though, do was you like.... 
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Xartarous
Caldari pSyChOTIC CareBears
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Posted - 2010.06.11 03:18:00 -
[72]
Originally by: Rator'ek T'mol Here are two of the four I'm running.
Gas
Barren
Ahh yes! Finally someone who get's it how PI is supposed to be properly done. Beautiful, efficient design m8!
I throughly approve 
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Squat Hardpeck
State Protectorate
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Posted - 2010.06.11 03:27:00 -
[73]
I only have two planets colonized right now, but I'm able to harvest around 1500 every 30 mins so I only need 2 extractors per resource to get what I need to remain self-sufficient, allowing me to run 5 basic factories and 3 advanced factories indefinitely.
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Xartarous
Caldari pSyChOTIC CareBears
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Posted - 2010.06.11 05:30:00 -
[74]
Originally by: Squat Hardpeck I only have two planets colonized right now, but I'm able to harvest around 1500 every 30 mins so I only need 2 extractors per resource to get what I need to remain self-sufficient, allowing me to run 5 basic factories and 3 advanced factories indefinitely.
given your setup, that seems correct, as long as you have at least 10 extractors that is. 
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Tanaka Reina
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Posted - 2010.06.11 06:11:00 -
[75]
im using improved CC in 4 planets low sec.
moving some stuff from planets to my barren for advanced labs.
links going like this,
extractors = E Processors = P Advanced = A Spaceport = S CC is always ... well somewhere, doesnt matter with the spaceport layout. Barren: P-P-P | E-E-E-S-A-A-A /| E-E-E P-A-A
Producing Neocoms atm.
I only harvest 2 or 1 resources per planet, and this barren one does all the hard work.
Harvesting planets have a layout of
E-E-E-S-P-P (max 3 extractors or processors in line because usually I can get only about 1500 per extractor)
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Rator'ek T'mol
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Posted - 2010.06.11 06:51:00 -
[76]
Edited by: Rator''ek T''mol on 11/06/2010 06:51:57
Originally by: Xartarous
Originally by: Rator'ek T'mol Here are two of the four I'm running.
Gas
Barren
Ahh yes! Finally someone who get's it how PI is supposed to be properly done. Beautiful, efficient design m8!
I throughly approve 
Thanks.
The key I found is using a Launch Pad as one of the Storage Facilities. Usually best to place it near the highest volume extractor group. Extractors should pull to Storage/Launch Pad, then routed to Basic Processors. That is routed to Launch Pad that has Advanced Processors the P2 is routed to. The P3 result is routed back to the Launch Pad for transport. Do the P4 on a Barren/Temperate of your choice.
You might have to upgrade some of the routing, but at such short distance it's easily doable. Try load balancing the Extractors by placing more on the lower yield resource than the higher yield.
Many Gas Giants (and some Storms) are the tricky since some times the resources are far apart. Below is an example of what I did with a Storm that had distance resources. This was one of the first I did and have 2 Storage and 1 Launch Pad instead of 1 Storage and 1 Launch Pad. I don't plan on redoing it until I get Command Center 5.
Storm
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Larinioides cornutus
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Posted - 2010.06.11 11:59:00 -
[77]
Edited by: Larinioides cornutus on 11/06/2010 12:01:03 Improved Hakenkreuz Advance CCP. Need upgrade on 2 links of the upper C for it to work
EDIT: Wow, language filter
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Squat Hardpeck
State Protectorate
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Posted - 2010.06.11 14:49:00 -
[78]
Originally by: Xartarous
Originally by: Squat Hardpeck I only have two planets colonized right now, but I'm able to harvest around 1500 every 30 mins so I only need 2 extractors per resource to get what I need to remain self-sufficient, allowing me to run 5 basic factories and 3 advanced factories indefinitely.
given your setup, that seems correct, as long as you have at least 10 extractors that is. 
Yep, I do . I'm training right now to place the highest level CC so I can get a few thousand PG and double-up on a specific and heavily-used resource. That's only 23 days from now .
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Zahira Wrath
Amarr Dominion Strategic
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Posted - 2010.06.11 14:52:00 -
[79]
Originally by: Larinioides cornutus Edited by: Larinioides cornutus on 11/06/2010 12:01:03 Improved Hakenkreuz Advance CCP. Need upgrade on 2 links of the upper C for it to work
EDIT: Wow, language filter
Nice setup. One thing I dont understand is ... are you passing extractor goods to other extractors? or something else?
I usually have a link straight from an extractor to the space port. Is what you are doing more efficient somehow?
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Larinioides cornutus
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Posted - 2010.06.11 14:58:00 -
[80]
Edited by: Larinioides cornutus on 11/06/2010 15:01:28
Originally by: Zahira Wrath
Originally by: Larinioides cornutus Edited by: Larinioides cornutus on 11/06/2010 12:01:03 Improved Hakenkreuz Advance CCP. Need upgrade on 2 links of the upper C for it to work
EDIT: Wow, language filter
Nice setup. One thing I dont understand is ... are you passing extractor goods to other extractors? or something else?
EDIT: I have an robotics colony that show link usage here I usually have a link straight from an extractor to the space port. Is what you are doing more efficient somehow?
They are advanced factories, not extractors. Regardless, You can route stuff through other buildings to save on link cost. Most buildings dont use the whole 250m3/s of an unupgraded link. Like on this case, you can easily fit 5 robotics factories on one link. That's why only 2 of it need to be upgraded, the ones belong to the upper C that's nearest to the lauchpad.
EDIT: I have a robotics colony that show link usage here.
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Utremi Fasolasi
Gallente
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Posted - 2010.06.11 16:24:00 -
[81]
Keep in mind that if resources are spread far apart, you do not have to link them across long distances to a central location, you can have them be extracted and processed in situ to a storage facility that collects the end product and then use expedited transfers from time to time to move them in bulk as needed to a central factory/launch area at no cost to PG etc. |

Megan Maynard
Minmatar Unknown-Entity Black Star Alliance
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Posted - 2010.06.11 17:02:00 -
[82]
Originally by: Xartarous Stuff 
You're assuming I don't extract enough to do so and that I haven't found a really good system to do this in.
And you are right it's a 1 HOUR timer, whoops wrote it not at home.
But it will be spitting out 1 per hour, it's a nice little machine I have going.
Originally by: F'nog
Originally by: Stareatthesun No no no ... Polaris is where CCP keeps the death star that will destroy eve when the servers shut down.
Thankfully I've got Interceptors trained to V. S
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BigNorm
Gallente Sky Brigade
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Posted - 2010.06.11 17:47:00 -
[83]
I am knew to the PI game (newer than you guys I guess), and I am wondering how these setups with only processors bunched together actually work? Don't you need extractors to get the materials?
I am currently making Superconductors on a storm planet with my standard command center.
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regandeddie
Madison Industrial Co.
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Posted - 2010.06.11 17:52:00 -
[84]
Robotics factory Robot factory at the top, fed through its own spaceport; precious metal mine/refine operation at the bottom, which feeds uranium factory in same system. Improved cc, 98.84%
Uranium 5 advanced processors knocking out Uranium, extractors and 2 basics supply the balance of the precious metals. Ice planet in seperate system provides toxic metals. Improved cc, 99.57%
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Larinioides cornutus
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Posted - 2010.06.11 17:54:00 -
[85]
Originally by: BigNorm I am knew to the PI game (newer than you guys I guess), and I am wondering how these setups with only processors bunched together actually work? Don't you need extractors to get the materials?
I am currently making Superconductors on a storm planet with my standard command center.
Buy low tier items from npc, import and process into higher tier items then export and sell to NPC for profit. ATM, the best one to make is robotics. Both required items are seeded. Deducting tax, material cost and all that jazz, you get about 2.5k profit each or higher.
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BigNorm
Gallente Sky Brigade
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Posted - 2010.06.11 18:14:00 -
[86]
Ah ok thanks!, I was unaware you could import to your PI colony. I guess that makes sense though because its probably pretty hard to get an entire P4 system going, using only the resources of one planet.
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Tau Cabalander
Caldari
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Posted - 2010.06.11 19:02:00 -
[87]
Edited by: Tau Cabalander on 11/06/2010 19:04:27
I live in a class 2 w-space system.
Here are some examples of my best colonies. Two of them are optimized for imports, and the third for exports. They all use Advanced Command Centers and 1 hour extraction cycle. I have lots of storage since I tend to leave the system for extended periods of time.
Plasma: 14 extractors + 2 BIF + 3 AIF + 2 spaceports * Input/hour: 15 Mechanical Parts + 20 Consumer Electronics * Output/hour: 6 Robotics
Oceanic = 15 extractors + 2 BIF + 2 AIF + 2 spaceports * Input/hour: 80 Electrolytes * Output/hour: 10 Coolant
Gas = 16 extractors + 2 BIF + 1 spaceport * Input/hour: none * Output/hour: 80 Water (or 80 Electrolytes)
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Darodyer Yerum
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Posted - 2010.06.11 20:33:00 -
[88]
My 0.0 setups making P2's:
Storm
Temperate
Gas
I have one extra planet that also produces a P2 and creates a P3. Will add one last planet to create another P3 and assemble the final P4. One might argue that I use to much storage, but this reduces the costs of the lines since only one is needed. I could however replace the storage with launchpads and remove the links all together..
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Liam Crey
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Posted - 2010.06.11 21:45:00 -
[89]
Edited by: Liam Crey on 11/06/2010 21:51:09 Just thought I would share this colony. Took me 5 planets and 30+ mil to get the hang of it.
http://s983.photobucket.com/albums/ae312/articulation1978/
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Wild Spirit
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Posted - 2010.06.11 21:51:00 -
[90]
Edited by: Wild Spirit on 11/06/2010 21:51:51 There's my first colony producing P3 and P1 (Temperate, 0.0): Temperate Please give me some advices on improving it.
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