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Xartarous
Caldari pSyChOTIC CareBears
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Posted - 2010.06.12 04:36:00 -
[91]
Edited by: Xartarous on 12/06/2010 04:35:50
Originally by: Megan Maynard You're assuming I don't extract enough to do so and that I haven't found a really good system to do this in.
And you are right it's a 1 HOUR timer, whoops wrote it not at home.
But it will be spitting out 1 per hour, it's a nice little machine I have going.
You're right m'bad man, I misunderstood the part in your post where you mentioned the number of extractors you were using 
I'd love to see your setup m8 
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Lareh
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Posted - 2010.06.12 05:15:00 -
[92]
Ok, I have a totally different setup than anyone Ive seen here... pretty graphics wont really show what I think is the benefit of it though. Basically I have 6 pilots working this over 6 accounts (yes I'm a geek )
Pilots 1 and 2 both have 4 planets with 19 extractors each and another planet with 18 basic processors. I vary the extraction cycles on the extraction planets to get my production close to 800,000 units per 23h as possible. The refining planets can refine 3 different materials atà you guessed it, about 800,000 units per day.
Pilot 3 is still catching up and has 4 extraction planets with 19 extractors each.
Pilot 4 has 4 lava planets and one processing planet in hisec, these arenÆt as efficient as my main 12 planets above, so I let them run on shorter cycles to make up the difference.
Pilot 5 has 2 planets with 18 basic processors to refine the rest of my raw resources, plus 2 planets that produce all the P2 and P3 products. She also has a few dedicated coolant/enriched uranium/robotics setups on her 4th planet.
Pilot 6 has a couple planets for P4 production and one planet dedicated to making all of the hi-tech stuff.
When all is said and done and if everything works like it should I should end up with an equal amount of each of the high tech components with this setup plus the pos fuels I have tacked onto the sides of this monster. Is anyone doing the same idea or am I going to run into some huge roadblock down the road?
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Scrapyard Bob
Eve University Ivy League
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Posted - 2010.06.12 05:59:00 -
[93]
Don't import/export R0 raws to another planet to refine them - you're going to get eaten alive by the import/export costs on R0. You're driving up the cost of your resulting P1 product by 45 ISK/unit.
The most efficient P1 harvesting layouts that I've seen so far is (1) launchpad with (1-2) BIFs surrounded by (8-12) extractors in the middle of a hot spot with a 2nd identical setup nearby to suck on another hot spot. No long links, easy export of P1 to orbit using the Launchpads, lots of room in the Launchpad to store a backlog of R0 from the extractors. If the Launchpad starts to fill up, decommission your worst performing extractor and add another BIF to the setup for a few days.
Take the P1 and either sell it direct to the market, or collect it along with input from the market (cheap P1 for sale) and feed it to a central production planet that is composed of only launchpads and AIFs. A single launchpad surrounded by (6) AIFs makes a nice pretty design and will run on 10k m3 of input for about 2 days. You can fit (3) of those into an advanced PCC. A P2/P3 factory planet like this can easily be changed over to produce any P2/P3 output.
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Whitehound
The Whitehound Corporation
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Posted - 2010.06.13 13:55:00 -
[94]
3x PI setups
These are my creations so far. They very slowly extractor the material, and a single processor, which gets switch to different schematics, turns them into processed material.
I used 3 standard CCs. My intention is it to buy cheap raw materials and to sell processed materials. I do not intent to build entire production chains, at least not yet, but rather rely on "the grand scheme of things" - the economy.
I believe this approach will help to create some first, stable prices for all the materials, while I can learn more about PI in the meantime. --
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TLWE
Polish Lords' Confederacy
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Posted - 2010.06.13 14:14:00 -
[95]
Edited by: TLWE on 13/06/2010 14:18:00 Edited by: TLWE on 13/06/2010 14:15:51 Edited by: TLWE on 13/06/2010 14:15:23 Edited by: TLWE on 13/06/2010 14:15:04 My layouts are kept simple.
Mining: After scanning best hot spots I drop on top of it these 6+ extractors. One besides other so tight as I can squeeze them. Then launchpad right next to them. Then I link extractors to launchpad. Then I drop 1-3 basic factories besides launchpad and run production there from and to launchpad. 23 hours cycles for me else clicking drives me crazy 
Manufacturing: Launchpad to import/export goods. From launchpad in three rows advanced factories toward high-tech one.
Anyone imagines more efficient setup? 
Oh and the CC stands alone. Utterly useless for storage and other uses. Also I do not connect on planet every launchpad with each other. Useless and waste of power grid imho. -- B=g, Honor, Nar=d. Semper Fidelis.
Nec Hercules Contra Plures . |

Lareh
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Posted - 2010.06.13 21:57:00 -
[96]
Originally by: Scrapyard Bob Don't import/export R0 raws to another planet to refine them - you're going to get eaten alive by the import/export costs on R0. You're driving up the cost of your resulting P1 product by 45 ISK/unit.
The most efficient P1 harvesting layouts that I've seen so far is (1) launchpad with (1-2) BIFs surrounded by (8-12) extractors in the middle of a hot spot with a 2nd identical setup nearby to suck on another hot spot. No long links, easy export of P1 to orbit using the Launchpads, lots of room in the Launchpad to store a backlog of R0 from the extractors. If the Launchpad starts to fill up, decommission your worst performing extractor and add another BIF to the setup for a few days.
Take the P1 and either sell it direct to the market, or collect it along with input from the market (cheap P1 for sale) and feed it to a central production planet that is composed of only launchpads and AIFs. A single launchpad surrounded by (6) AIFs makes a nice pretty design and will run on 10k m3 of input for about 2 days. You can fit (3) of those into an advanced PCC. A P2/P3 factory planet like this can easily be changed over to produce any P2/P3 output.
IÆm about to run a test on one of my planets to see how much it can produce at the P1 level and compare. The export/import costs may be covered by the fact that I am producing so much more than the setup you listed. If I had 8-12 extractors feeding 2 BIFÆs the BIFÆs would be so swamped in a couple hours. If I can get 12 extractors to feed 6 BIFÆs and keep them running 23/7 by still using the 23 hour extraction cycle I may switch my 17 extractor planets over to that setup. I will post results here.
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DELTA 40
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Posted - 2010.06.13 22:54:00 -
[97]
Edited by: DELTA 40 on 13/06/2010 22:58:44 Edited by: DELTA 40 on 13/06/2010 22:55:52 Edited by: DELTA 40 on 13/06/2010 22:55:25 Edited by: DELTA 40 on 13/06/2010 22:55:12 Here's my five...
Ice Planet - P3 chain Oceanic Planet - P3 chain Storm #1 - P3 chain Storm #2 - P3 chain Storm #3 - P3 chain
These are all hi-sec in 0.5 and one in 0.6, since I have very little play time these days. IIRC, 5-hour depletions keep my mineral extraction just over 100% of production capacity, while the 23-hour depletions have a bit of wait time on the manufacturing. Would love to do some 0.0 P3 chains, but will have to squeeze in a few moments to even get thee hi-sec stuff picked up (eventually).
None of them have gone over 1k m3 yet, so I got plenty of time. I hope.
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.06.16 18:46:00 -
[98]
Super-Factory
1 Advanced CC 18 Advanced Industry Facilities (AIF) 3 High-Tech Industry Facilities (HIF) 2 Launchpads 1 Storage Facility
each of the three main highways and launchpad/storage links are L2 upgraded (1000 m3/hour). plenty of room to run production for over 24 hours, with proper routing. import P1/P2. export P3/P4. AIFs can support HIFs at 100% efficiency.
install at barren planet, to reduce grid/cpu cost. and to avoid angry neighbors due to total environment collapse from pollution. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |

Cisco Zombie
Amarr Hedion University
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Posted - 2010.06.16 19:06:00 -
[99]
Love the super factory, use the same setup (save 1 minor difference) on my factory setups.
cz
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Droxlin
TOHA Heavy Industries TOHA Conglomerate
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Posted - 2010.06.22 00:51:00 -
[100]
Edited by: Droxlin on 22/06/2010 00:52:36 My low-sec extractor colony design (good up to 70k/23h run). My P2-P3 processing factory. P2-P4 design Import from two of the above for hardest P4s.
Drox
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