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Nuadi
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Posted - 2010.06.09 14:17:00 -
[1]
I have three planets colonized, and I'm raising the ISK for the fourth now. As I look down upon the three planets I've chosen, I've seen a different layout every time.
So I wanted to ask those of you invested in PI: What's your layout?
Mine? I choose "string theory". I try to keep one string of links between all structures, and I create no dead ends. My highest structure count so far, using an Improved CC, is 19. I'm manufacturing as much as I can on surface for now to test the system. I haven't decided which direction to go as far as products yet.
I saw one planet with two colonies for one CC, which is what sparked this. The player has a CC with 5 extractors over one spot, I presume, and almost out of site you can see he has a second colony using a launch pad and 5 more extractors. Brilliant idea since he intends to extract alone.
I've seen spider webs, which I realize may seem efficient, but aren't. They look neat though. :)
I saw a colony in the shape of a circle. Creative, and I'm guessing that spreads the load on the links more? Not sure, but was impressed. I may try something similar with one manufacturing planet, and 14 "miners".
So how do you have your colonies laid out?
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Shahryar Trollunge
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Posted - 2010.06.09 14:27:00 -
[2]
mine currently isnt power efficient but, nazca lines.
I paint a giant bird using the extractors leading into processors leading into something just under the command center.
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Ishkan Ming
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Posted - 2010.06.09 14:29:00 -
[3]
Well the shortest route still being the straight line. I place the extractors, direct it to the processor and then to the storage/spaceport. The closest the structures are, the better to me.
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Gunnanmon
Gallente The Scope
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Posted - 2010.06.09 14:37:00 -
[4]
What is what? Signature locked for discussing moderation. Navigator
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.06.09 14:45:00 -
[5]
All hail our robotics overlords ! It's just "proof of concept" made on SiSi though, I can't be arsed to bother with actually doing PI on TQ. 
Note : that's a setup for turning NPC-purchased mech parts and guidance systems into robotics for uberprofit  Too bad it involves hauling of junk, and at least partially I would have to personally do it, and since I seldom ever undock, I won't be doing it.
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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keymaker
Xenophon Core
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Posted - 2010.06.09 14:48:00 -
[6]
Originally by: Akita T All hail our robotics overlords ! It's just "proof of concept" made on SiSi though, I can't be arsed to bother with actually doing PI on TQ. 
Note : that's a setup for turning NPC-purchased mech parts and guidance systems into robotics for uberprofit  Too bad it involves hauling of junk, and at least partially I would have to personally do it, and since I seldom ever undock, I won't be doing it.
Hi Akita
How would you setup an improved version of this ? and what quantities of mech/cons we looking at ?
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Reyna Neens
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Posted - 2010.06.09 15:03:00 -
[7]
http://www.eve-ivy.com/wiki/index.php?title=Colony_Management
Some interesting ideas here. While I personally haven't started yet (didn't take advantage of learning advanced command centers early), I hope to do something similar to the Barren Planet example for P2 and maybe P3 production on a single planet for one or more of my planets. The Gas planets in my area will likely require a Distributed Strip Mine setup so I don't need to link each hotspot together (but I will need to play around with PI on an easier planet first). Who knows, maybe I might export and reimport at least one of the processed materials to the same planet for further manufacturing.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.06.09 15:08:00 -
[8]
Originally by: keymaker and what quantities of mech/cons we looking at ?
Linkage Basically, equal number of each P2, and it doesn't really matter from which starport it comes (if you have multiple starports). Ratio of spaceports to factories depends only on how often you want to have to come and visit.
Note that the window of opportunity is not quite wide open, as commodity NPC sell orders are not infinite, and are scheduled to be yanked out in the near future. Might want to stockpile on as many cheap P2 materials you can afford while you still can.
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Samroski
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Posted - 2010.06.09 15:20:00 -
[9]
Probably the wrong resources using the wrong installations with incorrect links on the wrong planet in the wrong system, but here are my first two layouts:
First
Second
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.06.09 15:24:00 -
[10]
Originally by: Samroski Probably the wrong resources using the wrong installations with incorrect links on the wrong planet in the wrong system, but here are my first two layouts: First ; Second
HINT : one spaceport >>> 2x storage. Costs the same in ISK (900k=2*450k), stores the same amount of materials (10k=2*5k), and you don't need to do any expedited transfers since all materials are already at the starport launchpad at the end.
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Saraphos
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Posted - 2010.06.09 16:31:00 -
[11]
Here are a couple of mine:
Temperate Lava 1 Lava 2 Plasma I hate gas planets...
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Joel McBeth
Caldari Tactical Trading Partnership
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Posted - 2010.06.09 17:08:00 -
[12]
Originally by: Saraphos Here are a couple of mine:
Temperate Lava 1 Lava 2 Plasma I hate gas planets...
Are you in high sec? For some resources I need up to 10 extractors just to supply a single basic factory, let alone the amount you have.
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Saraphos
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Posted - 2010.06.09 17:18:00 -
[13]
Edited by: Saraphos on 09/06/2010 17:24:10 Edited by: Saraphos on 09/06/2010 17:24:00 Edited by: Saraphos on 09/06/2010 17:23:05
Originally by: Joel McBeth sec? For some resources I need up to 10 extractors just to supply a single basic factory, let alone the amount you have.
No, god no, that would be terrible. I'm still not happy with the current layout, on a 24 hour cycle the extractors support all the P1 processors with a bit leftover which is stockpiling in the starport. However, I end up having an abundance of refined commodities that my adv processors can't catch up with, I need to figure out a way to fit a 2nd/3rd one in.
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Serafina Sofia
Crooked Timber of Humanity
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Posted - 2010.06.09 17:25:00 -
[14]
Edited by: Serafina Sofia on 09/06/2010 17:25:49
Originally by: Saraphos Here are a couple of mine:
Temperate Lava 1 Lava 2 Plasma I hate gas planets...
Sigh. High-sec sucks. The most I've been able to extract from a single extractor is around 950 per cycle and that is Aqueous Liquids on an Oceanic Planet with roughly 50% "abundance" (which is the exception rather than the rule, at least on the 40 or so planets I've scanned thus far- all in .5 systems. Most of the planets top out at 30-35% abundance for the "common" minerals and the "rare" minerals rarely seem to get above 10%). This is with Planetology and Adv. Planetology both at IV.
Must be nice to get a 1:1 or 1:1.25 ratio of processors to extractors...
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Awlton Stueen
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Posted - 2010.06.09 17:59:00 -
[15]
Here are my layouts, I'm using improved Command Centers (Lvl 3 skill), settled in a 0.2 security system.
Storm : Ukomi Super Conductors (P3)
Oceanic : Vaccines (P3)
Plasma : Robotics (T3)
All planets are producting P3 on their own, I just have to collect it when the storage is full.
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Skytja
Minmatar Odin Industries
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Posted - 2010.06.09 18:10:00 -
[16]
Edited by: Skytja on 09/06/2010 18:12:36 Gas Planet
I don't think its to bad, better then my first try anyways. Going to have to rearrange stuff later to make it more efficient though.
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Nuadi
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Posted - 2010.06.09 18:21:00 -
[17]
Wow. Go to a meeting, and come back to a lot of pictures. Thank you all that have posted so far.
I guess I'll have to get a few of my own posted...
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Guillieme Lohran
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Posted - 2010.06.09 18:28:00 -
[18]
Interesting, I'm going to have to try some of these out.
Right now mine look like... well lets not go into that. Guess a little more time on SiSi would have helped.
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Droxlyn
Caldari
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Posted - 2010.06.09 18:30:00 -
[19]
Hex Grid:
_E_E_E_E_ __E_E_E_E _E_E_E_E_ E_S_E_S__ _P_P_P_P
E = Extractor S = Launch Pad/Space Port P = Basic Processor. Each Launch Pad gets the output of 7 extractors and 2 basic processors.
P2 and higher production are done on other planets.
Drox
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Samroski
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Posted - 2010.06.09 18:43:00 -
[20]
Originally by: Akita T
HINT : one spaceport >>> 2x storage.
Now that is a useful hint :) Thanks
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Nuadi
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Posted - 2010.06.09 18:47:00 -
[21]
Here are mine, and the evolution from "Okay, now what?" to... "Okay, now I get it." I will point out that I did not "practice" on Singularity.
First: Gas planet mining facility. Layout isn't terrible, but it's obvious this is my first colony.
Second: Barren planet mining facility. Layout better than first, but this is where I learned how bad dead ends can be.
Third: Temperate planet mining facility. Designed from the ground up to be as efficient as possible. No dead ends, and I even found a way to include the CC. 
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illford baker
Dawn of a new Empire The Initiative.
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Posted - 2010.06.09 18:58:00 -
[22]
http://i685.photobucket.com/albums/vv214/illford/colony.png this is my gas planet just for making oxygen. i tried to reorganize it and make it more efficient so i can add another processor to handle the extra from the extractors, but i was about 15 PG away and could not afford the link .
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Saraphos
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Posted - 2010.06.09 19:02:00 -
[23]
Originally by: illford baker http://i685.photobucket.com/albums/vv214/illford/colony.png this is my gas planet just for making oxygen. i tried to reorganize it and make it more efficient so i can add another processor to handle the extra from the extractors, but i was about 15 PG away and could not afford the link .
It looks like some of your links are longer then they need to be due to bad placement of the extractors/processors (not as close as they can be, you have a diagonal link when a vertical would be more power efficient, etc). If you had the motivation, in 'setup' mode decommission everything, replace/relink, I'm betting you will be able to fit that last processor in. You can always cancel and revert back if needed.
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illford baker
Dawn of a new Empire The Initiative.
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Posted - 2010.06.09 19:27:00 -
[24]
Originally by: Saraphos
Originally by: illford baker http://i685.photobucket.com/albums/vv214/illford/colony.png this is my gas planet just for making oxygen. i tried to reorganize it and make it more efficient so i can add another processor to handle the extra from the extractors, but i was about 15 PG away and could not afford the link .
It looks like some of your links are longer then they need to be due to bad placement of the extractors/processors (not as close as they can be, you have a diagonal link when a vertical would be more power efficient, etc). If you had the motivation, in 'setup' mode decommission everything, replace/relink, I'm betting you will be able to fit that last processor in. You can always cancel and revert back if needed.
i tried that, i deleted every one, reorganized them to be as close as possible and still did not work, so i did not submit and waste isk on something that wont work.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2010.06.09 19:31:00 -
[25]
Edited by: Meiyang Lee on 09/06/2010 19:32:44 Edited by: Meiyang Lee on 09/06/2010 19:31:36 My 3 current colonies Plasma Imp. CC - Produces enriched uranium and a minimal excess of heavy metals.
Ocean Produces Viral Agent and has an addition minor chain producing water (first Adv. CC and not enough grid for sufficient Extractors/Processors for an extra P2 plant).
Barren Imp CC - Produces Nanites, generates quite a bit of excess Micro-organisms and Base Metals, will probably run it without resetting the mines once there's enough for 24 hours or so.
I have a 4th colony, but that's just like Akita's robotics plant, only with 18 factories since it's on an Improved CC rather than an Advanced. 
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Alexi Blue
Serra Technologies
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Posted - 2010.06.09 19:31:00 -
[26]
Here is one of my colonies. ---
Serra Blueprint Store |

Reyna Neens
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Posted - 2010.06.09 19:33:00 -
[27]
Originally by: Nuadi Edited by: Nuadi on 09/06/2010 19:02:04 Here are mine, and the evolution from "Okay, now what?" to... "Okay, now I get it." I will point out that I did not "practice" on Singularity.
ASCII was making its way into second link for some reason...
First: Gas planet mining facility. Layout isn't terrible, but it's obvious this is my first colony.
Second: Barren planet mining facility. Layout better than first, but this is where I learned how bad dead ends can be.
Third: Temperate planet mining facility. Designed from the ground up to be as efficient as possible. No dead ends, and I even found a way to include the CC. 
Could you explain a little bit about your layout and your routes as I don't quite understand all the symbols yet? The north branch appears to have 3 extractors feeding two basic processors feeding one advanced processor. I assume it goes to the command center for storage. The east branch does the same thing. The advanced processor between the command center and space port converts it to a P2 product. I can't tell what the southern branch could be doing with only one extractor, one basic, and one advanced.
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Serafina Sofia
Crooked Timber of Humanity
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Posted - 2010.06.09 19:43:00 -
[28]
Originally by: Alexi Blue Here is one of my colonies.
I see what you did there.
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Dani WH
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Posted - 2010.06.09 19:46:00 -
[29]
I have a question... command center should be connected to... anything? (I guess to advanced factory)
Another question, the spaceport is necessary? Since CC seems to do the same function 
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Hyperforce99
Gallente GoldTech Mischievous Industrial Logistics Ltd.
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Posted - 2010.06.09 19:49:00 -
[30]
Edited by: Hyperforce99 on 09/06/2010 19:50:09 I first had a different layout where every extractor fed directly into a processor, feeding into an advanced processor till eventually they hit a silo.
However after watching the eve-university videos on PI I redid my layout to be focussed around a central hub (the launch platform) which collects resources and distributes it along the extractors. I am very happy with this setup.
Ocean Planet
Storm Planet
Lava Planet (1 processor off to the side.)
I need to replace the CC's with elite CC's once those are available as I want to create P4 products, i can't create those with the advanced CC. --------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/ |

Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.06.09 19:54:00 -
[31]
Originally by: Dani WH command center should be connected to... anything?
Nope. In fact, you want to put your CC as far away from anything as possible and not link it to anything.
Quote: Another question, the spaceport is necessary? Since CC seems to do the same function 
The CC can only launch 500 m^3 at a time and it costs 50% more compared to a spaceport. CC launches suck. Use spaceports and customs as much as possible instead.
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Nuadi
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Posted - 2010.06.09 20:07:00 -
[32]
Edited by: Nuadi on 09/06/2010 20:11:36
Originally by: Reyna Neens
Originally by: Nuadi
Third: Temperate planet mining facility. Designed from the ground up to be as efficient as possible. No dead ends, and I even found a way to include the CC. 
Could you explain a little bit about your layout and your routes as I don't quite understand all the symbols yet? The north branch appears to have 3 extractors feeding two basic processors feeding one advanced processor. I assume it goes to the command center for storage. The east branch does the same thing. The advanced processor between the command center and space port converts it to a P2 product. I can't tell what the southern branch could be doing with only one extractor, one basic, and one advanced.
Sure. I will start off by saying nothing goes to storage until it's been completely processed.
That said, north branch: The upper-most extractor leads into the first basic processor (BP). The other two extractors lead into the second BP. The two BPs lead into the Advanced Processor (AP), and then on to the Launch Pad (LP). I actually have too many extractors on the north end, so going to snip one soon... need to do m3/hr analysis.
While explaining this, I realized that the second BP in this branch also feeds into the AP between the CC and LP. Of course... somehow that route wasn't established, but it is now.
East branch: Farthest extractor goes to first BP. Next two extractors go to second BP. The two BPs lead into the AP at the Y-junction, and then on to LP. The second BP also leads into the AP on the south branch.
The first BP also leads into the AP between the CC and LP.
South branch: Lone extractor goes to BP which goes to AP and then on to LP.
The "heaviest" link is on the east branch at 18.9% between the two BPs running at 23 hr for all extractors. I'm going to push them all to 5 hours to see how the links hold up. CC is sitting at 94% powergrid, and is of the improved flavor. The CC is not actually used other than a node in the link graph.
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Bushgallam
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Posted - 2010.06.09 20:52:00 -
[33]
Edited by: Bushgallam on 09/06/2010 20:51:54
Originally by: Akita T
In fact, you want to put your CC as far away from anything as possible and not link it to anything.
I see no reason why the position of your CC relative to the rest of your installation matters, except for a somewhat naive way to try to obfuscate your setup/links of your installation... On the contrary, you'll loose a lot of time yourself spinning the planet trying to find your own actual installation when you want to manage it...
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Reyna Neens
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Posted - 2010.06.09 21:04:00 -
[34]
Originally by: Nuadi Edited by: Nuadi on 09/06/2010 20:11:36 ...
I guess what I meant is that top half seems to produce a P2 product and I assume the processors are always busy producing. However, with only one extractor, one basic processor, and one advanced processor, what are you making because, as far as I know, it take 2 P1 materials to make a P2.
Also, are you sure you're saving resources on links by putting processors in the middle of the line because I don't see anyone else doing this (although it is interesting)?
Is there an advantage (or disadvantage) putting a processor in the middle a link making two medium-sized links or putting a processor at the end of a link creating a long link and a very short one? I would guess it doesn't matter unless you end up ugrading a link in which case the second option would be better having to upgrade a very short link.
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Dani WH
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Posted - 2010.06.09 21:09:00 -
[35]
Originally by: Bushgallam
On the contrary, you'll loose a lot of time yourself spinning the planet trying to find your own actual installation when you want to manage it...
you can Scan, and look for white zones (where you most likely have placed your stuff)
but yes PI is a huge waste of time. I can't believe im actually spending so much time and isk for the laughable revenues.
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Nuadi
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Posted - 2010.06.09 21:31:00 -
[36]
Originally by: Reyna Neens
Originally by: Nuadi Edited by: Nuadi on 09/06/2010 20:11:36 ...
I guess what I meant is that top half seems to produce a P2 product and I assume the processors are always busy producing. However, with only one extractor, one basic processor, and one advanced processor, what are you making because, as far as I know, it take 2 P1 materials to make a P2.
Ah, okay. First, my processors, both basic and advanced, are not constantly producing. They are in fact waiting quite some time for the extractors or feeder processors to finish cycles.
The point of this planet was to experiment the string layout. It is quite tedius, but as you can see I can pull three P0, P1, and P2 products... very very slowly. 
The south branch has two APs sitting on it. Only one resource feeds into the first AP from the south branch. The remaining 3 resources come from the North and East branches.
They may all be in line with each other, but the routes overlap one another.
Originally by: Reyna Neens Also, are you sure you're saving resources on links by putting processors in the middle of the line because I don't see anyone else doing this (although it is interesting)?
Yes, and I've tested this. I realized that distance from the CC to a facility does not affect the cost in MW or tf. Therefore, I could place facilities in a scatter formation, or in line - it would cost the same.
However, the links between a scatter costed far more to establish than a line.
So, on the Temperate planet, I placed an extractor, created a link to the LP, placed a BP directly on that line, removed the long link, placed two smaller links, and the over all change in MW and tf was minimal. +1 or +2 if I remember correctly, and I chalk that up to rounding.
Compare that to a link graph with a dead end on it. You're paying, say, 100 MW to link extractor to LP. You then pay another 100 MW to link to a dead ended processor. You just paid 200 MW to route resources.
Place the processor between the extractor and the LP, and you end up paying about 101 MW, saving you 90 MW.
Originally by: Reyna Neens Is there an advantage (or disadvantage) putting a processor in the middle a link making two medium-sized links or putting a processor at the end of a link creating a long link and a very short one? I would guess it doesn't matter unless you end up ugrading a link in which case the second option would be better having to upgrade a very short link.
There is an advantage. The load on the links is FAR less, which enables you to support faster cycle times without having to upgrade the links.
Suppose you have an Extractor > BP > LP setup. There are two links. The cost to send resources is 5% per link, just for example.
If you send resources to LP before BP, you spend 5% * 3. The link between the BP and LP is then at 10%, and that's before you route the BP output into the LP.
Multiply this effect by multiple extractors and/or multiple BPs, and you will have to upgrade links very quickly.
If you instead route to the BP first, and then BP to LP, then you spend only 5% for the fist link, and then even less for the second link since the processor output is a lower m^3/hr. So you save something in the neighborhood of 10% load on your link. Scale up from there, and you won't have to upgrade many of your links.
Now, I realize that this doesn't offer the storage buffer that many people enjoy. Therefore, either (a) do the m3/hr analysis so that you don't overload your processor or (b) place a storage unit to act as a buffer between the extractor and processor, or beyond.
Good lord... there's a character limit and I've nearly hit it. I hope I haven't talked your eyes out. I also just realized I put too much thought into this. I love this game. 
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95TSiAWD
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Posted - 2010.06.09 21:32:00 -
[37]
Ok....
1) Why does everyone have everything spread SO far appart if links take power?
2) I thought it didnt matter where the CC was placed on the planet?
3) Are you guys really saving powergrid by linking extractors to extractors?
4) How are you guys producing p2-p3 items? Are you taking 2 planets producing 1 of each mineral, then hauling them to a separate planet that only processes these items into a p2 or p3?
If this game couldn't get any more tedious.....it just did. *face palm* /ccpfail
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Saraphos
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Posted - 2010.06.09 21:43:00 -
[38]
1) Why does everyone have everything spread SO far appart if links take power? Shrug, you shouldn't. Only exception is probably Gas planets or if you really really want to reach optimal hotspots and that's only if you are doing P2/P3 production on planet. 2) I thought it didnt matter where the CC was placed on the planet? It doesn't. 3) Are you guys really saving powergrid by linking extractors to extractors? Yes, however there is a practical limit to this. If you have a high enough extraction rate (on a 5 hour cycle), you can only link 2-3 max per non upgraded link. I've only run into one standard link having problems with a 23 hour cycle, but then again its 5 extractors pulling something silly like 2400 NonCS per 30, and even then setting your routed QTY down just a tad on the final extractor is enough to force it through.
4) How are you guys producing p2-p3 items? Are you taking 2 planets producing 1 of each mineral, then hauling them to a separate planet that only processes these items into a p2 or p3? Personal choice. Some people are doing only P1 production per planet, some are doing the more optimal P2 extraction/processing per planet and some are doing P3 on the planets which allow. All personal preference. Me, I'm doing one P2 product per planet, then shipping to a barren production planet for final assembly into p3/p4.
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Gumdrop
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Posted - 2010.06.09 21:46:00 -
[39]
Ive got 10 planets with 8 of those mining the 3 things that come from a single planet only. 16 extractors supply 1.2 processors an hour I built 2 per planet thou so one only has to work every 5 hours. Each with an adv so every weekend I just xfer half of one planets suppy to its sister planet and half of that back to the original. 1 robotics plasma planet cause they look cool! And a storm planet to turn 4 planets worth of silicate glass into camera drones.
Its 588 clicks per day to do my 1 day cycles on all my extractors takes me about 25 mins to do it all. Only have to visit custom offices on the weekends minus the robotics planet which prob would take more than a year to fill up. Lets see how long I can go before I burnout :)
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.06.09 21:51:00 -
[40]
Originally by: Bushgallam
Originally by: Akita T In fact, you want to put your CC as far away from anything as possible and not link it to anything.
I see no reason why the position of your CC relative to the rest of your installation matters
Out of pure spite for its uselessness 
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Gumdrop
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Posted - 2010.06.09 21:53:00 -
[41]
Edited by: Gumdrop on 09/06/2010 21:53:44 Edited by: Gumdrop on 09/06/2010 21:53:15
Originally by: Bushgallam Edited by: Bushgallam on 09/06/2010 20:51:54
Originally by: Akita T
In fact, you want to put your CC as far away from anything as possible and not link it to anything.
I see no reason why the position of your CC relative to the rest of your installation matters, except for a somewhat naive way to try to obfuscate your setup/links of your installation... On the contrary, you'll loose a lot of time yourself spinning the planet trying to find your own actual installation when you want to manage it...
Yea just put your CC right next to were you plan to build your spaceport which should be the heart of your colony. That way you never have to spin and maybe link it to your SP for fun if you have left over PG.
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electrostatus
Center for Advanced Studies
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Posted - 2010.06.09 22:03:00 -
[42]
My construction block building setup
My nanite setup
My "dead fish" oxygen setup
My spaceport is usually my hub, as it holds the most stuff. in the last one I wondered if I could make a design in the setup while still being efficient. I was able to squeeze it in, at 99.84% power-grid. ― Vexo M > He turned the drives up to 11 |

Larinioides cornutus
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Posted - 2010.06.09 22:04:00 -
[43]
Am I doing it right?
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Reyna Neens
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Posted - 2010.06.09 22:10:00 -
[44]
Originally by: Nuadi Compare that to a link graph with a dead end on it. You're paying, say, 100 MW to link extractor to LP. You then pay another 100 MW to link to a dead ended processor. You just paid 200 MW to route resources.
Place the processor between the extractor and the LP, and you end up paying about 101 MW, saving you 90 MW.
Really? How are they paying the same MW for a link from Processor to LP as the link from extractor to LP? The processor and LP should be right next to each other, so wouldn't it be like 11 MW?
E-----BP-----BP-----LP is slightly better than E-BP-BP-------------LP is much better than E---------------LP<BP,BP ?
I'd test it out myself, but I didn't do my homework training Adv. Command Center to L4, so I need to wait until the weekend.
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Necronous
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Posted - 2010.06.09 22:43:00 -
[45]
Edited by: Necronous on 09/06/2010 22:44:32 Lava - Smartfab Ocean - Vaccines Barren - Sterile Conduits
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Nuadi
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Posted - 2010.06.09 22:49:00 -
[46]
Edited by: Nuadi on 09/06/2010 22:50:55
Originally by: Reyna Neens
Originally by: Nuadi Compare that to a link graph with a dead end on it. You're paying, say, 100 MW to link extractor to LP. You then pay another 100 MW to link to a dead ended processor. You just paid 200 MW to route resources.
Place the processor between the extractor and the LP, and you end up paying about 101 MW, saving you 90 MW.
Really? How are they paying the same MW for a link from Processor to LP as the link from extractor to LP? The processor and LP should be right next to each other, so wouldn't it be like 11 MW?
E-----BP-----BP-----LP is slightly better than E-BP-BP-------------LP is much better than E---------------LP<BP,BP ?
I'd test it out myself, but I didn't do my homework training Adv. Command Center to L4, so I need to wait until the weekend.
That was the case I was presenting. In your case, you still save.
You don't need an Advanced CC to see it. I have a Basic Oceanic CC on Girani-Fa XI. I setup the following network. S=Storage.
E | | | | | S-C | B
Total MW was 2357 MW, and CPU was 982 tf. I then decommissioned the BP, and moved it into this configuration.
E | | B | | S-C
Total MW was 2353 MW, and CPU was 976 tf.
There is a savings of 4 MW and 6 tf. Not much, but it's there. Scale the network up, and the savings add up.
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Gumdrop
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Posted - 2010.06.09 23:28:00 -
[47]
Edited by: Gumdrop on 09/06/2010 23:29:30 Edited by: Gumdrop on 09/06/2010 23:29:06 Edited by: Gumdrop on 09/06/2010 23:28:42
Originally by: Reyna Neens
Originally by: Nuadi Compare that to a link graph with a dead end on it. You're paying, say, 100 MW to link extractor to LP. You then pay another 100 MW to link to a dead ended processor. You just paid 200 MW to route resources.
Place the processor between the extractor and the LP, and you end up paying about 101 MW, saving you 90 MW.
Really? How are they paying the same MW for a link from Processor to LP as the link from extractor to LP? The processor and LP should be right next to each other, so wouldn't it be like 11 MW?
E-----BP-----BP-----LP is slightly better than E-BP-BP-------------LP is much better than E---------------LP<BP,BP ?
I'd test it out myself, but I didn't do my homework training Adv. Command Center to L4, so I need to wait until the weekend.
Um why is there even space between the BP and the SP, all the processors should be right next your spaceport with extractors linked to the spaceport so it acts as a storage for everything like this:
BP AP EEE-------SP-------EEE BP
Your Stuff should be stacked so close that links are only 20-30 power with the few long links being maybe 200-300.
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Trebor Daehdoow
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Posted - 2010.06.10 01:00:00 -
[48]
Here is the setup I use on a 0.0 Storm Planet. In conjunction with a similar setup on a Temperate, I can generate a L4 product every 4 hours.
The big trick is using 2 spaceports as buffers. 2x the capacity for the same PG as a storage unit, and the extra CPU cost is irrelevant.
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Awlton Stueen
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Posted - 2010.06.10 01:15:00 -
[49]
Originally by: Trebor Daehdoow Here is the setup I use on a 0.0 Storm Planet. In conjunction with a similar setup on a Temperate, I can generate a L4 product every 4 hours.
The big trick is using 2 spaceports as buffers. 2x the capacity for the same PG as a storage unit, and the extra CPU cost is irrelevant.
Nice layout, thanks for the explanations.
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Julienne Poirier
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Posted - 2010.06.10 01:33:00 -
[50]
Linkage
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Brock Nelson
Caldari Flux Technologies Inc SRS.
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Posted - 2010.06.10 02:06:00 -
[51]
Most of you have your extractors bunched up together in one spot. Does that drain the resources faster? Is it better to have 1 extractor at each hot spot?
Store |

Larinioides cornutus
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Posted - 2010.06.10 02:32:00 -
[52]
I increased my skill... Some more cryptic 99.87% layout that's not very well aligned Joint project with my other character I doublt anyone would fully understand what I drew...
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The Huffarunier
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Posted - 2010.06.10 04:17:00 -
[53]
Originally by: Larinioides cornutus I increased my skill... Some more cryptic 99.87% layout that's not very well aligned Joint project with my other character I doublt anyone would fully understand what I drew...
Looks to be to be either the checker flag stand at the races, an LSO on an AC or perhaps a flag officer on the deck of an AC. If not that then I go with a normal AC marshaller. If not any of those I give up.
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MinerRif
Amarr Extreme Nasty Tosserszz
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Posted - 2010.06.10 08:37:00 -
[54]
Originally by: Brock Nelson Most of you have your extractors bunched up together in one spot. Does that drain the resources faster? Is it better to have 1 extractor at each hot spot?
im interested in these as well tnx
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John Cant
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Posted - 2010.06.10 09:05:00 -
[55]
Not optimal layouts but I tend to chain 2E to 1bf via a shared central storage point, then route the output from that to the AF and from there to the LP. From each hotspot I'll stick down bultiple groups of extractors and bf's based on that formula, with the links kept as short as possible.
E-e-e-e-s-bf-bf-lp-af-bf-bf...etc... For a tier 2 prod. Setup.
I've also created a single central chain layout with storage in the middle and as many extrCtors etc centralised with the storage. Then two way links out and back from storage to factories, then route the processed resources down to the next factories in the chain and so on. Needed a link upgrade in the middle as there was a huge amount of traffic, but left plenty of scope to slot in a high tech f if needed.
Will have to post pics later. I originally thought on sisi that it had to work like a flowchart with e-s-f-s-af etc, so that gave me costly but simple layouts. Glad I worked out some better layouts :).
Also, I've colonies set up to output specific end products purely on what I drop onto the lp. On my barren world, if I drop conser electronics on the lp them it automatically routes and make robotics. If I drop CE's and condensates, it'll make organic mortar applicators....
JC.
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Pekelnikus
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Posted - 2010.06.10 10:04:00 -
[56]
Originally by: Hyperforce99 Edited by: Hyperforce99 on 09/06/2010 19:50:09 I first had a different layout where every extractor fed directly into a processor, feeding into an advanced processor till eventually they hit a silo.
However after watching the eve-university videos on PI I redid my layout to be focussed around a central hub (the launch platform) which collects resources and distributes it along the extractors. I am very happy with this setup.
Ocean Planet
Storm Planet
Lava Planet (1 processor off to the side.)
I need to replace the CC's with elite CC's once those are available as I want to create P4 products, i can't create those with the advanced CC.
just a quick q here... how did you get your links to be so long coz mine are nowhere close to that lenght and i'm runnin at like 99% power usage? am i missing a skill or something? I'm using the advanced CC as i dont have the skill for elite yet.
thanks for answers
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Neo Gabriel
Gallente Percussive Diplomacy
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Posted - 2010.06.10 11:42:00 -
[57]
The people laying out stuff nazca line style are doing it wrong because it wastes pg on the links.
The only and most effective way of doing PI is to extract and process raw into p1 in the original planet for pickup for further manufacture in a highsec system with only factories installed ( is it true highsec factories produce at 2x the number?) because its safer to load Customs in a highsec system and ore rates there don't matter for production.
You can place your CC anywhere you want, but I recommend you place it in a far off resource node for when you choose to mine something else.
But like what others have already said, you want to place all your extractors, p1 BIF, and storage/spaceport in a hexagonal grid over the hotspot, in a way as to never having to upgrade your links.
extractor -> storage/spaceport -> BIF
So when you have the setup ready it should look something like a 4x5 blocky hex grid.
Mine only the most abundant ore from the planet, from the most abundant planet nearby. This way you maximize extraction rates. Single source only.
Also make sure you stock up on dirt cheap P1 and p2 items and extract only the things you cant purchase from NPCs and/or are the most abundant in your area.
I have wasted dozens of millions setting up colonies and buying hundreds of thousands of NPC available sources like Oxygen and water. Why? It frees up my 9 colonies to farm "unobtainable" ores and p1, without having to waste them on gas giants.
I will be buying oxydized whatever (from reactive gas fro gas giants) from the market. This is a bottleneck. So is silicon from lava (but atm npcs buy orders and sell orders sort of mess it up).
And finally, come more into lowsec. Yesterday a buddy caught a viator at 0 on a planet when he warped in a comet by accident and got 4 free advanced CCs. I can't wait to start popping viators full of goodies at customs with my arazu, the most vulnerable point of it all where you have to drop your cloak to load up for those precious few seconds (assuming you do the launch uncloaked from a safe).
Or you could do the Sebo Hic at perma gatecamps thing.
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Kensei Takezo
Caldari Hokuten Knights
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Posted - 2010.06.10 13:56:00 -
[58]
tinkered with this for like 2 hours. my CC skill is only lvl 3 so my max PG is 15000.
this setup here is 100% PG and 96% CPU. i tried to make the links as short as possible to reduce PG. The result is as follow:
SweatShop
this setup is only used for P2-P4 processing, P1 and extraction are done on other planets. this setup has 3 P4 processors, each with its own line of P3 and P2 processors. i would also like to note that no link upgrades were used and ALL the links connected directly to the space port sports a usage of above 90%.
i love this minmaxing PI ;D
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Robau
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Posted - 2010.06.10 14:05:00 -
[59]
My Set-Up at moment
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Kensei Takezo
Caldari Hokuten Knights
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Posted - 2010.06.10 14:11:00 -
[60]
Originally by: Robau My Set-Up at moment
looks pretty but thats a lot of resource waste on the links. you could just transit them through other buildings
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Larinioides cornutus
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Posted - 2010.06.10 15:04:00 -
[61]
Originally by: The Huffarunier
Originally by: Larinioides cornutus I increased my skill... Some more cryptic 99.87% layout that's not very well aligned Joint project with my other character I doublt anyone would fully understand what I drew...
Looks to be to be either the checker flag stand at the races, an LSO on an AC or perhaps a flag officer on the deck of an AC. If not that then I go with a normal AC marshaller. If not any of those I give up.
It's an argonized face ala D:
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Megan Maynard
Minmatar Unknown-Entity Black Star Alliance
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Posted - 2010.06.10 15:10:00 -
[62]
I waste nothing. :-D
I have an entire planet dedicated to factories. 
Originally by: F'nog
Originally by: Stareatthesun No no no ... Polaris is where CCP keeps the death star that will destroy eve when the servers shut down.
Thankfully I've got Interceptors trained to V. S
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Scrapyard Bob
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Posted - 2010.06.10 16:31:00 -
[63]
One important note about links - the cost is *not* linear per kilometer.
http://www.eve-ivy.com/wiki/index.php?title=Planetary_Buildings#Link_cost_by_distance
a 10km link costs 16tf 11MW a 20km link is 20tf 14MW a 100km link is 36tf 26MW a 1000km link is 215tf 160MW
So there's very little reason to make links "as short as possible" or to clump all your extractors together so tightly. A tight clump of extractors will end up draining that section of the planet faster, and you'll end up having to move the whole shebang to follow the hot-spot.
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Megan Maynard
Minmatar Unknown-Entity Black Star Alliance
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Posted - 2010.06.10 17:47:00 -
[64]
Edited by: Megan Maynard on 10/06/2010 17:52:48 Ah what the hell.
It really isn't worth the time and effort if you are going for P4 items to put more then basic factories on the planets you are extracting from.
Convert the 3000 stuff into L1 and then ship all of it to a central facility.
Use advanced Command Centers since they cost 3.4 mil or whatever and you can fit ALOT. I have one planet where I'm harvesting 3 different items with 4-5 extractors, with 3 basic factories and 3 storage containers chuggin away 24/7. And it's pretty spread out because it's three different items after all.
Then once or twice a day, I go scoop them all up and feed them into my single spaceport that has all the advanced factories set up in the correct order with storage buffers to create P4's. All I have to do is drop items into the space port and away it goes all by itself. It's pretty neat to watch when you drop stuff in and all the factories start kicking on automatically.
In 4 days when i can place my final command center for the rest of the chain I'm going to be pumping out a P4 item every 30 min. I'll stockpile I think till the prices settle down, but once that's in place I'll probably take the remaining room in my grids and make some smaller items as well with the other resources on the planets since not all of them have 2-3 items i'm harvesting for my P4's.
So in short, yes I'm having fun.
I use only 96 hour slots, it's an hour extraction time, less per hour but more per overall cycle and it won't move on me as much. With basic factories, some storage and an ass load of extractors this allows your factories to keep up (30 min cycle). If you throw a bunch of improved or advanced factories down you have to use the shorter slots higher volume, but you will be moving around more and hauling more expensive items per trip. P1 items are easy to haul, cheap so they are easy to replace if you get shot, and they don't take up much space to make or haul.
Originally by: F'nog
Originally by: Stareatthesun No no no ... Polaris is where CCP keeps the death star that will destroy eve when the servers shut down.
Thankfully I've got Interceptors trained to V. S
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Reyna Neens
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Posted - 2010.06.10 19:12:00 -
[65]
Originally by: Megan Maynard Edited by: Megan Maynard on 10/06/2010 17:52:48 Ah what the hell.
It really isn't worth the time and effort if you are going for P4 items to put more then basic factories on the planets you are extracting from.
Convert the 3000 stuff into L1 and then ship all of it to a central facility.
Use advanced Command Centers since they cost 3.4 mil or whatever and you can fit ALOT. I have one planet where I'm harvesting 3 different items with 4-5 extractors, with 3 basic factories and 3 storage containers chuggin away 24/7. And it's pretty spread out because it's three different items after all.
Then once or twice a day, I go scoop them all up and feed them into my single spaceport that has all the advanced factories set up in the correct order with storage buffers to create P4's. All I have to do is drop items into the space port and away it goes all by itself. It's pretty neat to watch when you drop stuff in and all the factories start kicking on automatically.
In 4 days when i can place my final command center for the rest of the chain I'm going to be pumping out a P4 item every 30 min. I'll stockpile I think till the prices settle down, but once that's in place I'll probably take the remaining room in my grids and make some smaller items as well with the other resources on the planets since not all of them have 2-3 items i'm harvesting for my P4's.
So in short, yes I'm having fun.
I use only 96 hour slots, it's an hour extraction time, less per hour but more per overall cycle and it won't move on me as much. With basic factories, some storage and an ass load of extractors this allows your factories to keep up (30 min cycle). If you throw a bunch of improved or advanced factories down you have to use the shorter slots higher volume, but you will be moving around more and hauling more expensive items per trip. P1 items are easy to haul, cheap so they are easy to replace if you get shot, and they don't take up much space to make or haul.
I'm starting to come around to this kind of thinking. I was originally planning to make P2 and P3 planets on a single planet, if possible. However, I still don't know what I want to build, so I would love to have the flexibility to manufacture whatever I want all from my home system (or a few jumps out) because I don't want to be hauling everyday. Also, I don't want to restart extractors more than once a day around the same time every day.
It's possible to be able to build anything at any given time using only 5 planets. You need a Temperate planet for Autotrophs, Lava planet for Felsic Magma, and Gas planet for Reactive Gas. You need either Ice or Oceanic for Planktic Colonies. You need either Barren or Plasma for Noble Metals. Storm is redundant after that (but admittedly nice for onsite POS fuel production). Considering Plasma and Ice are fairly rare, one possible combination would be Barren, Gas, Lava, Oceanic, and Temperate.
All raw materials will converted to P1 products. I will probably end up using a launchpad per extraction site unless there are two or more hot spots very close to each other or I really want to do onsite P2 or P3 production. Each planet will have at least one advanced processor to be able to possibly produce a P2 product on site. Then, depending on how much extraction is going on, I'll add more advanced processors for P2, P3, or P4 production.
Hopefully, I will only need to export P1 products to station once a week or so. Then, I can decide what I want to produce and import them to the appropriate planets for production (or maybe just make the Temperate and/or Barren planet the main factory planet assuming I can produce any product on any planet if I have the right components).
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Reyna Neens
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Posted - 2010.06.10 20:02:00 -
[66]
Originally by: Larinioides cornutus
Originally by: The Huffarunier
Originally by: Larinioides cornutus I increased my skill... Some more cryptic 99.87% layout that's not very well aligned Joint project with my other character I doublt anyone would fully understand what I drew...
Looks to be to be either the checker flag stand at the races, an LSO on an AC or perhaps a flag officer on the deck of an AC. If not that then I go with a normal AC marshaller. If not any of those I give up.
It's an argonized face ala D:
It's easy to read FAIL. Also, there is a pi symbol (3.14) that stands for Planetary Interaction. Not sure what the symbol on the right is (or what argonized means). Maybe an angry face expressing disapproval?
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Rator'ek T'mol
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Posted - 2010.06.10 23:58:00 -
[67]
Here are two of the four I'm running.
Gas
Barren
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Rator'ek T'mol
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Posted - 2010.06.11 00:03:00 -
[68]
Originally by: Reyna Neens
Originally by: Larinioides cornutus
Originally by: The Huffarunier
Originally by: Larinioides cornutus I increased my skill... Some more cryptic 99.87% layout that's not very well aligned Joint project with my other character I doublt anyone would fully understand what I drew...
Looks to be to be either the checker flag stand at the races, an LSO on an AC or perhaps a flag officer on the deck of an AC. If not that then I go with a normal AC marshaller. If not any of those I give up.
It's an argonized face ala D:
It's easy to read FAIL. Also, there is a pi symbol (3.14) that stands for Planetary Interaction. Not sure what the symbol on the right is (or what argonized means). Maybe an angry face expressing disapproval?
It's a PI Fail Monster! 
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Nac MacFeegle
Argyll Manufacturing
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Posted - 2010.06.11 00:35:00 -
[69]
Most of my planets are for collecting resources and turning them into their refined P1 equivalents. A cluster of as many extractors as I can fit, linked in a tree or star configuration, with the central nodes linked to a storage facility. All resources are routed to the storage facility... as I only use Improved command centers at this point, I haven't come close to requiring a link upgrade on the one or two central link lines... I expect that to change soon.
Linked to the storage facility are a couple of basic processors. The raw resources are routed from storage and to the processors, and the output is sent to a single linked spaceport. I then toddle along in my industrial occasionally, exporting the P1 resources and hauling them back to station.
The next step in this process will be to set up a production colony... import the P1 materials I've collected, and turn them into finished goods. I don't have a layout for that yet, need another level of Interplanetary Consolidation. :)
-- WARNING: Poster has probably been drinking. Proceed with caution.
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Scrapyard Bob
Eve University Ivy League
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Posted - 2010.06.11 01:24:00 -
[70]
Good layouts for P2/P3 production colonies are 4-8 AIFs (adv factories) arranged closely around a Launchpad. Bring the inputs down the launchpad, route into the AIFs, route back to the Launchpad.
The ratio of AIF to Launchpads should be somewhere between 4:1 and 12:1. I prefer (5-6) AIFs per Launchpad, which lets me setup three complexes using an advanced PCC and only muck with it once every 2 days. Another setup is 18-20 AIFs and 2 Launchpads, but that requires daily interaction.
Still, I think the setup of (5-6) AIFs around a Launchpad with 3 complexes provides the most flexibility. It will let me keep my different production chains separate so that I can glance at the three Launchpads and see how things are going.
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Xartarous
Caldari pSyChOTIC CareBears
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Posted - 2010.06.11 03:11:00 -
[71]
Originally by: Megan Maynard Edited by: Megan Maynard on 10/06/2010 17:52:48 Ah what the hell.
It really isn't worth the time and effort if you are going for P4 items to put more then basic factories on the planets you are extracting from.
Convert the 3000 stuff into L1 and then ship all of it to a central facility.
Use advanced Command Centers since they cost 3.4 mil or whatever and you can fit ALOT. I have one planet where I'm harvesting 3 different items with 4-5 extractors, with 3 basic factories and 3 storage containers chuggin away 24/7. And it's pretty spread out because it's three different items after all.
Then once or twice a day, I go scoop them all up and feed them into my single spaceport that has all the advanced factories set up in the correct order with storage buffers to create P4's. All I have to do is drop items into the space port and away it goes all by itself. It's pretty neat to watch when you drop stuff in and all the factories start kicking on automatically.
In 4 days when i can place my final command center for the rest of the chain I'm going to be pumping out a P4 item every 30 min. I'll stockpile I think till the prices settle down, but once that's in place I'll probably take the remaining room in my grids and make some smaller items as well with the other resources on the planets since not all of them have 2-3 items i'm harvesting for my P4's.
So in short, yes I'm having fun.
I use only 96 hour slots, it's an hour extraction time, less per hour but more per overall cycle and it won't move on me as much. With basic factories, some storage and an ass load of extractors this allows your factories to keep up (30 min cycle). If you throw a bunch of improved or advanced factories down you have to use the shorter slots higher volume, but you will be moving around more and hauling more expensive items per trip. P1 items are easy to haul, cheap so they are easy to replace if you get shot, and they don't take up much space to make or haul.
  First off, you can't make one P4 item every 30 minutes, as both AIFs and high-tech production plants run on 1 hour timers. Secondly, with 96hr cycle times, you'll never be able to feed all of the processors required to make even one P4 an hour. Even if you "stockpile", you're sure to run out of base minerals faster than your extractors can keep up. In other words, you'll only be able to push out a number of P4s every few days - if even that, bringing your true output per hour to something waay below 1) 
To produce, for example, Broadcast Nodes you'd need 5 planets, and even then, unless you're in nullsec or find a really, really good deposit in low-sec, you'll only achieve 1/2 efficiency, that is, 12 P4's per day. Properly setup however, there would be no delays in production up until T3.
And by "properly" setup I mean that you have, as a minimum, enough extractors to power at least 2 processors for each single-use resource (Noble metals, Suspended plasma, etc) and 4 for each multi-use resource (Silicon, Autotrophs). Also you'd need 2 P2 AIFs for each resource type needed in the production of a particular T3 (Polyaramids, Supertensile Plastics, Microfiber Shielding, etc).
Just my two cents though, do was you like.... 
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Xartarous
Caldari pSyChOTIC CareBears
|
Posted - 2010.06.11 03:18:00 -
[72]
Originally by: Rator'ek T'mol Here are two of the four I'm running.
Gas
Barren
Ahh yes! Finally someone who get's it how PI is supposed to be properly done. Beautiful, efficient design m8!
I throughly approve 
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Squat Hardpeck
State Protectorate
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Posted - 2010.06.11 03:27:00 -
[73]
I only have two planets colonized right now, but I'm able to harvest around 1500 every 30 mins so I only need 2 extractors per resource to get what I need to remain self-sufficient, allowing me to run 5 basic factories and 3 advanced factories indefinitely.
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Xartarous
Caldari pSyChOTIC CareBears
|
Posted - 2010.06.11 05:30:00 -
[74]
Originally by: Squat Hardpeck I only have two planets colonized right now, but I'm able to harvest around 1500 every 30 mins so I only need 2 extractors per resource to get what I need to remain self-sufficient, allowing me to run 5 basic factories and 3 advanced factories indefinitely.
given your setup, that seems correct, as long as you have at least 10 extractors that is. 
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Tanaka Reina
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Posted - 2010.06.11 06:11:00 -
[75]
im using improved CC in 4 planets low sec.
moving some stuff from planets to my barren for advanced labs.
links going like this,
extractors = E Processors = P Advanced = A Spaceport = S CC is always ... well somewhere, doesnt matter with the spaceport layout. Barren: P-P-P | E-E-E-S-A-A-A /| E-E-E P-A-A
Producing Neocoms atm.
I only harvest 2 or 1 resources per planet, and this barren one does all the hard work.
Harvesting planets have a layout of
E-E-E-S-P-P (max 3 extractors or processors in line because usually I can get only about 1500 per extractor)
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Rator'ek T'mol
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Posted - 2010.06.11 06:51:00 -
[76]
Edited by: Rator''ek T''mol on 11/06/2010 06:51:57
Originally by: Xartarous
Originally by: Rator'ek T'mol Here are two of the four I'm running.
Gas
Barren
Ahh yes! Finally someone who get's it how PI is supposed to be properly done. Beautiful, efficient design m8!
I throughly approve 
Thanks.
The key I found is using a Launch Pad as one of the Storage Facilities. Usually best to place it near the highest volume extractor group. Extractors should pull to Storage/Launch Pad, then routed to Basic Processors. That is routed to Launch Pad that has Advanced Processors the P2 is routed to. The P3 result is routed back to the Launch Pad for transport. Do the P4 on a Barren/Temperate of your choice.
You might have to upgrade some of the routing, but at such short distance it's easily doable. Try load balancing the Extractors by placing more on the lower yield resource than the higher yield.
Many Gas Giants (and some Storms) are the tricky since some times the resources are far apart. Below is an example of what I did with a Storm that had distance resources. This was one of the first I did and have 2 Storage and 1 Launch Pad instead of 1 Storage and 1 Launch Pad. I don't plan on redoing it until I get Command Center 5.
Storm
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Larinioides cornutus
|
Posted - 2010.06.11 11:59:00 -
[77]
Edited by: Larinioides cornutus on 11/06/2010 12:01:03 Improved Hakenkreuz Advance CCP. Need upgrade on 2 links of the upper C for it to work
EDIT: Wow, language filter
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Squat Hardpeck
State Protectorate
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Posted - 2010.06.11 14:49:00 -
[78]
Originally by: Xartarous
Originally by: Squat Hardpeck I only have two planets colonized right now, but I'm able to harvest around 1500 every 30 mins so I only need 2 extractors per resource to get what I need to remain self-sufficient, allowing me to run 5 basic factories and 3 advanced factories indefinitely.
given your setup, that seems correct, as long as you have at least 10 extractors that is. 
Yep, I do . I'm training right now to place the highest level CC so I can get a few thousand PG and double-up on a specific and heavily-used resource. That's only 23 days from now .
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Zahira Wrath
Amarr Dominion Strategic
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Posted - 2010.06.11 14:52:00 -
[79]
Originally by: Larinioides cornutus Edited by: Larinioides cornutus on 11/06/2010 12:01:03 Improved Hakenkreuz Advance CCP. Need upgrade on 2 links of the upper C for it to work
EDIT: Wow, language filter
Nice setup. One thing I dont understand is ... are you passing extractor goods to other extractors? or something else?
I usually have a link straight from an extractor to the space port. Is what you are doing more efficient somehow?
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Larinioides cornutus
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Posted - 2010.06.11 14:58:00 -
[80]
Edited by: Larinioides cornutus on 11/06/2010 15:01:28
Originally by: Zahira Wrath
Originally by: Larinioides cornutus Edited by: Larinioides cornutus on 11/06/2010 12:01:03 Improved Hakenkreuz Advance CCP. Need upgrade on 2 links of the upper C for it to work
EDIT: Wow, language filter
Nice setup. One thing I dont understand is ... are you passing extractor goods to other extractors? or something else?
EDIT: I have an robotics colony that show link usage here I usually have a link straight from an extractor to the space port. Is what you are doing more efficient somehow?
They are advanced factories, not extractors. Regardless, You can route stuff through other buildings to save on link cost. Most buildings dont use the whole 250m3/s of an unupgraded link. Like on this case, you can easily fit 5 robotics factories on one link. That's why only 2 of it need to be upgraded, the ones belong to the upper C that's nearest to the lauchpad.
EDIT: I have a robotics colony that show link usage here.
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Utremi Fasolasi
Gallente
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Posted - 2010.06.11 16:24:00 -
[81]
Keep in mind that if resources are spread far apart, you do not have to link them across long distances to a central location, you can have them be extracted and processed in situ to a storage facility that collects the end product and then use expedited transfers from time to time to move them in bulk as needed to a central factory/launch area at no cost to PG etc. |

Megan Maynard
Minmatar Unknown-Entity Black Star Alliance
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Posted - 2010.06.11 17:02:00 -
[82]
Originally by: Xartarous Stuff 
You're assuming I don't extract enough to do so and that I haven't found a really good system to do this in.
And you are right it's a 1 HOUR timer, whoops wrote it not at home.
But it will be spitting out 1 per hour, it's a nice little machine I have going.
Originally by: F'nog
Originally by: Stareatthesun No no no ... Polaris is where CCP keeps the death star that will destroy eve when the servers shut down.
Thankfully I've got Interceptors trained to V. S
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BigNorm
Gallente Sky Brigade
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Posted - 2010.06.11 17:47:00 -
[83]
I am knew to the PI game (newer than you guys I guess), and I am wondering how these setups with only processors bunched together actually work? Don't you need extractors to get the materials?
I am currently making Superconductors on a storm planet with my standard command center.
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regandeddie
Madison Industrial Co.
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Posted - 2010.06.11 17:52:00 -
[84]
Robotics factory Robot factory at the top, fed through its own spaceport; precious metal mine/refine operation at the bottom, which feeds uranium factory in same system. Improved cc, 98.84%
Uranium 5 advanced processors knocking out Uranium, extractors and 2 basics supply the balance of the precious metals. Ice planet in seperate system provides toxic metals. Improved cc, 99.57%
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Larinioides cornutus
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Posted - 2010.06.11 17:54:00 -
[85]
Originally by: BigNorm I am knew to the PI game (newer than you guys I guess), and I am wondering how these setups with only processors bunched together actually work? Don't you need extractors to get the materials?
I am currently making Superconductors on a storm planet with my standard command center.
Buy low tier items from npc, import and process into higher tier items then export and sell to NPC for profit. ATM, the best one to make is robotics. Both required items are seeded. Deducting tax, material cost and all that jazz, you get about 2.5k profit each or higher.
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BigNorm
Gallente Sky Brigade
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Posted - 2010.06.11 18:14:00 -
[86]
Ah ok thanks!, I was unaware you could import to your PI colony. I guess that makes sense though because its probably pretty hard to get an entire P4 system going, using only the resources of one planet.
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Tau Cabalander
Caldari
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Posted - 2010.06.11 19:02:00 -
[87]
Edited by: Tau Cabalander on 11/06/2010 19:04:27
I live in a class 2 w-space system.
Here are some examples of my best colonies. Two of them are optimized for imports, and the third for exports. They all use Advanced Command Centers and 1 hour extraction cycle. I have lots of storage since I tend to leave the system for extended periods of time.
Plasma: 14 extractors + 2 BIF + 3 AIF + 2 spaceports * Input/hour: 15 Mechanical Parts + 20 Consumer Electronics * Output/hour: 6 Robotics
Oceanic = 15 extractors + 2 BIF + 2 AIF + 2 spaceports * Input/hour: 80 Electrolytes * Output/hour: 10 Coolant
Gas = 16 extractors + 2 BIF + 1 spaceport * Input/hour: none * Output/hour: 80 Water (or 80 Electrolytes)
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Darodyer Yerum
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Posted - 2010.06.11 20:33:00 -
[88]
My 0.0 setups making P2's:
Storm
Temperate
Gas
I have one extra planet that also produces a P2 and creates a P3. Will add one last planet to create another P3 and assemble the final P4. One might argue that I use to much storage, but this reduces the costs of the lines since only one is needed. I could however replace the storage with launchpads and remove the links all together..
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Liam Crey
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Posted - 2010.06.11 21:45:00 -
[89]
Edited by: Liam Crey on 11/06/2010 21:51:09 Just thought I would share this colony. Took me 5 planets and 30+ mil to get the hang of it.
http://s983.photobucket.com/albums/ae312/articulation1978/
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Wild Spirit
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Posted - 2010.06.11 21:51:00 -
[90]
Edited by: Wild Spirit on 11/06/2010 21:51:51 There's my first colony producing P3 and P1 (Temperate, 0.0): Temperate Please give me some advices on improving it.
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Xartarous
Caldari pSyChOTIC CareBears
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Posted - 2010.06.12 04:36:00 -
[91]
Edited by: Xartarous on 12/06/2010 04:35:50
Originally by: Megan Maynard You're assuming I don't extract enough to do so and that I haven't found a really good system to do this in.
And you are right it's a 1 HOUR timer, whoops wrote it not at home.
But it will be spitting out 1 per hour, it's a nice little machine I have going.
You're right m'bad man, I misunderstood the part in your post where you mentioned the number of extractors you were using 
I'd love to see your setup m8 
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Lareh
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Posted - 2010.06.12 05:15:00 -
[92]
Ok, I have a totally different setup than anyone Ive seen here... pretty graphics wont really show what I think is the benefit of it though. Basically I have 6 pilots working this over 6 accounts (yes I'm a geek )
Pilots 1 and 2 both have 4 planets with 19 extractors each and another planet with 18 basic processors. I vary the extraction cycles on the extraction planets to get my production close to 800,000 units per 23h as possible. The refining planets can refine 3 different materials atà you guessed it, about 800,000 units per day.
Pilot 3 is still catching up and has 4 extraction planets with 19 extractors each.
Pilot 4 has 4 lava planets and one processing planet in hisec, these arenÆt as efficient as my main 12 planets above, so I let them run on shorter cycles to make up the difference.
Pilot 5 has 2 planets with 18 basic processors to refine the rest of my raw resources, plus 2 planets that produce all the P2 and P3 products. She also has a few dedicated coolant/enriched uranium/robotics setups on her 4th planet.
Pilot 6 has a couple planets for P4 production and one planet dedicated to making all of the hi-tech stuff.
When all is said and done and if everything works like it should I should end up with an equal amount of each of the high tech components with this setup plus the pos fuels I have tacked onto the sides of this monster. Is anyone doing the same idea or am I going to run into some huge roadblock down the road?
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Scrapyard Bob
Eve University Ivy League
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Posted - 2010.06.12 05:59:00 -
[93]
Don't import/export R0 raws to another planet to refine them - you're going to get eaten alive by the import/export costs on R0. You're driving up the cost of your resulting P1 product by 45 ISK/unit.
The most efficient P1 harvesting layouts that I've seen so far is (1) launchpad with (1-2) BIFs surrounded by (8-12) extractors in the middle of a hot spot with a 2nd identical setup nearby to suck on another hot spot. No long links, easy export of P1 to orbit using the Launchpads, lots of room in the Launchpad to store a backlog of R0 from the extractors. If the Launchpad starts to fill up, decommission your worst performing extractor and add another BIF to the setup for a few days.
Take the P1 and either sell it direct to the market, or collect it along with input from the market (cheap P1 for sale) and feed it to a central production planet that is composed of only launchpads and AIFs. A single launchpad surrounded by (6) AIFs makes a nice pretty design and will run on 10k m3 of input for about 2 days. You can fit (3) of those into an advanced PCC. A P2/P3 factory planet like this can easily be changed over to produce any P2/P3 output.
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Whitehound
The Whitehound Corporation
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Posted - 2010.06.13 13:55:00 -
[94]
3x PI setups
These are my creations so far. They very slowly extractor the material, and a single processor, which gets switch to different schematics, turns them into processed material.
I used 3 standard CCs. My intention is it to buy cheap raw materials and to sell processed materials. I do not intent to build entire production chains, at least not yet, but rather rely on "the grand scheme of things" - the economy.
I believe this approach will help to create some first, stable prices for all the materials, while I can learn more about PI in the meantime. --
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TLWE
Polish Lords' Confederacy
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Posted - 2010.06.13 14:14:00 -
[95]
Edited by: TLWE on 13/06/2010 14:18:00 Edited by: TLWE on 13/06/2010 14:15:51 Edited by: TLWE on 13/06/2010 14:15:23 Edited by: TLWE on 13/06/2010 14:15:04 My layouts are kept simple.
Mining: After scanning best hot spots I drop on top of it these 6+ extractors. One besides other so tight as I can squeeze them. Then launchpad right next to them. Then I link extractors to launchpad. Then I drop 1-3 basic factories besides launchpad and run production there from and to launchpad. 23 hours cycles for me else clicking drives me crazy 
Manufacturing: Launchpad to import/export goods. From launchpad in three rows advanced factories toward high-tech one.
Anyone imagines more efficient setup? 
Oh and the CC stands alone. Utterly useless for storage and other uses. Also I do not connect on planet every launchpad with each other. Useless and waste of power grid imho. -- B=g, Honor, Nar=d. Semper Fidelis.
Nec Hercules Contra Plures . |

Lareh
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Posted - 2010.06.13 21:57:00 -
[96]
Originally by: Scrapyard Bob Don't import/export R0 raws to another planet to refine them - you're going to get eaten alive by the import/export costs on R0. You're driving up the cost of your resulting P1 product by 45 ISK/unit.
The most efficient P1 harvesting layouts that I've seen so far is (1) launchpad with (1-2) BIFs surrounded by (8-12) extractors in the middle of a hot spot with a 2nd identical setup nearby to suck on another hot spot. No long links, easy export of P1 to orbit using the Launchpads, lots of room in the Launchpad to store a backlog of R0 from the extractors. If the Launchpad starts to fill up, decommission your worst performing extractor and add another BIF to the setup for a few days.
Take the P1 and either sell it direct to the market, or collect it along with input from the market (cheap P1 for sale) and feed it to a central production planet that is composed of only launchpads and AIFs. A single launchpad surrounded by (6) AIFs makes a nice pretty design and will run on 10k m3 of input for about 2 days. You can fit (3) of those into an advanced PCC. A P2/P3 factory planet like this can easily be changed over to produce any P2/P3 output.
IÆm about to run a test on one of my planets to see how much it can produce at the P1 level and compare. The export/import costs may be covered by the fact that I am producing so much more than the setup you listed. If I had 8-12 extractors feeding 2 BIFÆs the BIFÆs would be so swamped in a couple hours. If I can get 12 extractors to feed 6 BIFÆs and keep them running 23/7 by still using the 23 hour extraction cycle I may switch my 17 extractor planets over to that setup. I will post results here.
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DELTA 40
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Posted - 2010.06.13 22:54:00 -
[97]
Edited by: DELTA 40 on 13/06/2010 22:58:44 Edited by: DELTA 40 on 13/06/2010 22:55:52 Edited by: DELTA 40 on 13/06/2010 22:55:25 Edited by: DELTA 40 on 13/06/2010 22:55:12 Here's my five...
Ice Planet - P3 chain Oceanic Planet - P3 chain Storm #1 - P3 chain Storm #2 - P3 chain Storm #3 - P3 chain
These are all hi-sec in 0.5 and one in 0.6, since I have very little play time these days. IIRC, 5-hour depletions keep my mineral extraction just over 100% of production capacity, while the 23-hour depletions have a bit of wait time on the manufacturing. Would love to do some 0.0 P3 chains, but will have to squeeze in a few moments to even get thee hi-sec stuff picked up (eventually).
None of them have gone over 1k m3 yet, so I got plenty of time. I hope.
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.06.16 18:46:00 -
[98]
Super-Factory
1 Advanced CC 18 Advanced Industry Facilities (AIF) 3 High-Tech Industry Facilities (HIF) 2 Launchpads 1 Storage Facility
each of the three main highways and launchpad/storage links are L2 upgraded (1000 m3/hour). plenty of room to run production for over 24 hours, with proper routing. import P1/P2. export P3/P4. AIFs can support HIFs at 100% efficiency.
install at barren planet, to reduce grid/cpu cost. and to avoid angry neighbors due to total environment collapse from pollution. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |

Cisco Zombie
Amarr Hedion University
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Posted - 2010.06.16 19:06:00 -
[99]
Love the super factory, use the same setup (save 1 minor difference) on my factory setups.
cz
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Droxlin
TOHA Heavy Industries TOHA Conglomerate
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Posted - 2010.06.22 00:51:00 -
[100]
Edited by: Droxlin on 22/06/2010 00:52:36 My low-sec extractor colony design (good up to 70k/23h run). My P2-P3 processing factory. P2-P4 design Import from two of the above for hardest P4s.
Drox
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