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1. PI - Return on Invested Time - in Science and Industry [original thread]
I'm loving the new PI and the ISK to effort and ISK to time ratios are much MUCH better than on the old PI. I believe this is due to, like you, being a "lazy" PI user. The amount of effort to get 80% of max income is like you said, 20% of the effo...
- by Necronous - at 2011.02.07 20:23:00
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2. Lets see them Full Size!! people :) - in EVE General Discussion [original thread]
Edited by: Necronous on 19/01/2011 06:30:00 Me: Brand New Char: Edit: Jebari and Lance Fighter are winning the thread so far in my opinion.
- by Necronous - at 2011.01.19 06:28:00
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3. [eb] - eveboard.com - in Skill Discussions [original thread]
As a maxed learning player and a database engineer, I vote to nuke 'em. They're dead, no need to show/save.
- by Necronous - at 2010.12.15 19:58:00
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4. Help planning SP reimbursement spending - in Skill Discussions [original thread]
Originally by: Hooligan Tool You need better Drones skills . Amarr Drone Specialization IV Caldari Drone Specialization IV Combat Drone Operation V Drone Durability IV Drone Interfacing V Drone Navigation IV Drone Sharpshooting IV Gallen...
- by Necronous - at 2010.12.14 19:34:00
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5. [eb] - eveboard.com - in Skill Discussions [original thread]
Originally by: Amateratsu Again taking the learning catagory as an example, giving 1200+ pilots the same rank would not be the best solution. Why not? They all are technically first place, all masters of that given branch.
- by Necronous - at 2010.06.25 20:23:00
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6. Should I stop training learning skills right now? - in Skill Discussions [original thread]
Edited by: Necronous on 24/06/2010 19:57:36 Originally by: Ugoth Dhorvak I'm an alt who's just training up my learning skills right now before I start training my primary skills. Should I not bother with learning skills at this point a...
- by Necronous - at 2010.06.24 19:57:00
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7. Remove learning skills? - in Skill Discussions [original thread]
Edited by: Necronous on 24/06/2010 19:47:44 Edited by: Necronous on 24/06/2010 19:46:36 With the new upcoming reimbursement system, I have 2 options that I could live with. Option I Really Like: Use new reimbursement pool to refund SP ...
- by Necronous - at 2010.06.24 19:46:00
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8. Courier contracts will be expired during this downtime? - in EVE General Discussion [original thread]
Originally by: Jurai Talar What if it's a system where you train a skill to level x and then you can "pull out" that skill from your brain, package it up and sell it on the market as a "trained lvl x skill." Looks like someones been pl...
- by Necronous - at 2010.06.24 17:03:00
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9. PI: Optimizing planetside logistics - in Science and Industry [original thread]
Originally by: Qoi Processing goods will never increase volume, so this does not make sense. You could also split your input materials between both launchpads and route the output back to them - you will have a larger buffer of inputs and ...
- by Necronous - at 2010.06.18 14:37:00
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10. Systems I've Visited, Map of - in EVE General Discussion [original thread]
Here's my map of all places I've been since 6/24/2009, when I returned to EVE. Apparently my activities in 2006 and 2007 were purged while I was gone. You can see how I logged into Solitude and never went back. My Map
- by Necronous - at 2010.06.14 23:10:00
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11. Building Production Chains - in Science and Industry [original thread]
Edited by: Necronous on 09/06/2010 23:46:13 Edited by: Necronous on 09/06/2010 23:45:29 Originally by: The Huffarunier Originally by: Necronous Originally by: The Huffarunier I know with standard command centers I c...
- by Necronous - at 2010.06.09 23:43:00
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12. Building Production Chains - in Science and Industry [original thread]
Originally by: The Huffarunier I know with standard command centers I can get 14 buildings and their routes and links, no more. What is the amount you can get with using a higher command center? Here's the screenshots I promised: Lav...
- by Necronous - at 2010.06.09 22:49:00
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13. What is your colonization layout? - in Science and Industry [original thread]
Edited by: Necronous on 09/06/2010 22:44:32 Lava - Smartfab Ocean - Vaccines Barren - Sterile Conduits
- by Necronous - at 2010.06.09 22:43:00
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14. Building Production Chains - in Science and Industry [original thread]
Originally by: PMolkenthin Originally by: Arajus You will soon realize that you wont be able to create P3 on one planet. You would have to harvest from 4 sources (finding a planet with 4 decent sources is difficult), then they sho...
- by Necronous - at 2010.06.09 18:19:00
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15. PI question - storage - in Science and Industry [original thread]
Originally by: Scrapyard Bob Originally by: Reyna Neens This may or not be theoretical, but how would you set up a planet where you want to extract all 5 raw materials and convert them to P1, P2, and P3 processed materials assuming...
- by Necronous - at 2010.06.09 18:14:00
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16. Building Production Chains - in Science and Industry [original thread]
Originally by: The Huffarunier I know with standard command centers I can get 14 buildings and their routes and links, no more. What is the amount you can get with using a higher command center? Using Advanced (17000 PG). I have two pl...
- by Necronous - at 2010.06.09 18:05:00
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17. Building Production Chains - in Science and Industry [original thread]
Originally by: Arajus You will soon realize that you wont be able to create P3 on one planet. You would have to harvest from 4 sources (finding a planet with 4 decent sources is difficult), then they should be close together and even then ...
- by Necronous - at 2010.06.09 16:06:00
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18. Fly All Ships - in Skill Discussions [original thread]
Originally by: Pixelst0rm Quote: He is achieving the goals he has set out to get Dont want to break your bubble, but achieving means "gaining with EFFORT". Paying for this game longer then anyone else is clearly an achievement... ...
- by Necronous - at 2010.03.04 15:53:00
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19. I don't know what prices to put on faction loot - in EVE New Citizens Q&A [original thread]
Edited by: Necronous on 03/03/2010 20:15:22 This stuff just needs to be on Market ... really. I tend to hoard Factional parts that have no "history" (i.e. almost never have contracts up) Edit: Oh, and COSMOS stuff too. Those are few and far b...
- by Necronous - at 2010.03.03 20:14:00
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20. Skill to decrease clone jump time. - in Skill Discussions [original thread]
Originally by: SolarKnight You people don't understand, the moment a skill is introduced that makes the jump clone cooldown timer smaller, it will become another mandatory skill like surgical strike or the learning skills. The knock on ef...
- by Necronous - at 2010.01.06 19:49:00
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