Pages: [1] 2 3 4 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Marconus Orion
Massive PVPness
217
|
Posted - 2012.07.18 07:51:00 -
[1] - Quote
Granted there are not that many, but more and more players are breaking into that realm of what it cost to keep your clone up to date with the skill points you have.
Yes I know there will be players who chime in with sage words like: "With that many skill points you should be rolling in katrillions of iskies!!!!" or "If you are losing your pod you are doing it wrong!!!!... wait your in null/wormholes?...what do you mean bubbles???" or my personal favorite "It is mechanics like those that make sure this game remains HARD CORE and L33TZOR compared to other games, why you dying anyways? BRING FRIENDS and blob more!"
My questions are: 1) Does this mechanic encourage players to go pew pew more or become more reluctant to engage in combat? 2) If clone upgrade costs were removed completely, what are your solid predictions on how and what things would change. |
RectumRanger
Sigillum Militum Xpisti Fatal Ascension
15
|
Posted - 2012.07.18 07:52:00 -
[2] - Quote
If you can afford to pvp you can afford a clone. |
Nirnias Stirrum
Insidious Design
242
|
Posted - 2012.07.18 07:53:00 -
[3] - Quote
Marconus Orion wrote:Granted there are not that many, but more and more players are breaking into that realm of what it cost to keep your clone up to date with the skill points you have.
Yes I know there will be players who chime in with sage words like: "With that many skill points you should be rolling in katrillions of iskies!!!!" or "If you are losing your pod you are doing it wrong!!!!... wait your in null/wormholes?...what do you mean bubbles???" or my personal favorite "It is mechanics like those that make sure this game remains HARD CORE and L33TZOR compared to other games, why you dying anyways? BRING FRIENDS and blob more!"
My questions are: 1) Does this mechanic encourage players to go pew pew more or become more reluctant to engage in combat? 2) If clone upgrade costs were removed completely, what are your solid predictions on how and what things would change.
1. Neither, see your first quoted point as to why. 2. Would remove the risk of pew pew. If i wanted no risk gameplay id go play WoW |
Crunchie Attuxors
Always Another Corporate Venture
154
|
Posted - 2012.07.18 07:53:00 -
[4] - Quote
Marconus Orion wrote:Granted there are not that many, but more and more players are breaking into that realm of what it cost to keep your clone up to date with the skill points you have.
Yes I know there will be players who chime in with sage words like: "With that many skill points you should be rolling in katrillions of iskies!!!!" or "If you are losing your pod you are doing it wrong!!!!... wait you're in null/wormholes?...what do you mean bubbles???" or my personal favorite "It is mechanics like those that make sure this game remains HARD CORE and L33TZOR compared to other games, why you dying anyways? BRING FRIENDS and blob more!"
My questions are: 1) Does this mechanic encourage players to go pew pew more or become more reluctant to engage in combat? 2) If clone upgrade costs were removed completely, what are your solid predictions on how and what things would change.
Who podded you? Eve forums official anthem: http://www.youtube.com/watch?v=pudOFG5X6uA-áReal men tank hull. Fake women shield-tank Gallente. |
Abdiel Kavash
Paladin Order Fidelas Constans
706
|
Posted - 2012.07.18 07:58:00 -
[5] - Quote
I like it. After a certain point it makes the choice to not train skills a reasonable one. Do you want a character that can fly all four races, subcaps, caps, do industry, mine, explore, slice, dice, and make sandwiches? Sure, but your pod is going to cost you. Do you want a cheaper clone? Alright, pick the skills you want. It's not like it's too restrictive - even a clone the price of a Rifter can store enough SP to fly pretty much all subcaps in the game. |
Viscount Hood
Gallivanting Travel Company Luna Sanguinem
30
|
Posted - 2012.07.18 08:01:00 -
[6] - Quote
Its a bit of a pain to get a clone as much as that but then luckily I don't get podded too often. PvP has always been expensive....not that I would know about it anyway. |
Pipa Porto
School of Applied Knowledge Caldari State
439
|
Posted - 2012.07.18 08:01:00 -
[7] - Quote
Marconus Orion wrote: My questions are: 1) Does this mechanic encourage players to go pew pew more or become more reluctant to engage in combat? 2) If clone upgrade costs were removed completely, what are your solid predictions on how and what things would change.
1. Generally more reluctant (especially with fun suicidal roams).
2. An isk sink would disappear, and one advantage of specialized combat alts would disappear. People might be more likely to engage in riskier PvP, where currently your pod might cost more than your ship (even before learning implants*).
*Another thing worth looking at. -RubyPorto
EvE: Everyone vs Everyone |
Alara IonStorm
2673
|
Posted - 2012.07.18 08:02:00 -
[8] - Quote
Yeah it is stupid. Incredibly stupid mechanic.
But its an ISK Sink. Honestly get rid of Insurance and Clone costs to balance each other out. |
Nirnias Stirrum
Insidious Design
242
|
Posted - 2012.07.18 08:07:00 -
[9] - Quote
Maybe an option to forget skills?
Havnt thought much about it so dunno what the consequences would be.
Personally i think the way it is now works. As previously stated, good ISK sink and we definitely need more ISK sinks in this game. |
Benjamin Eastwood
Oshaima Exports
65
|
Posted - 2012.07.18 08:12:00 -
[10] - Quote
Train a specialized alt, use your main as the breadwinner. Problem solved. "Endless ISK, the sinews of war" |
|
Lipbite
Express Hauler
144
|
Posted - 2012.07.18 08:17:00 -
[11] - Quote
EVE is full of outdated and strange ideas and it will be like this forever.
Meanwhile you can sell this pilot, purchase more specialized with less expensive clone. |
Eternus8lux8lucis
New Eden Regimental Marines Rebel Alliance of New Eden
115
|
Posted - 2012.07.18 08:41:00 -
[12] - Quote
Honestly yeah it gets a bit interesting. With 2 toons around the 100mil SP mark and counting its just not worth putting them into situations where they are instantly primaried or killed en masse. Each clone at that point and above is worth the cost of a t2 frig now. In low or high sec warfare theres no concern as you can almost always get your pod out. WHs or Null and its just an added expense and more worth training/buying a low SP toon to go on roams. IVe done a few of the RvB Ganknights as well with my other toons instead of the main ones so killboards look like crap as people will not engage older toons, will follow them around, know them in game or primary them often. To counter this you have to go "dark" and use different unknown toons with younger ages and way less SP.
Tbh I think the loss of implants is more than enough. As though cost isnt the main reason its just annoying and I think there are better ways to implement isk sinks than clones.
So yeah for some toons it really DOES negate the desire to get into any combat at all. Especially solo stuff as I enjoy that way more than large fleets. I despise monkey pushing fleet comm stuff. Always have and its only gotten worse as Ive aged. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |
Zloco Crendraven
BALKAN EXPRESS
16
|
Posted - 2012.07.18 08:54:00 -
[13] - Quote
PvP in low sec. U hardly loose your pod there. |
Aruken Marr
BSC LEGION Tactical Narcotics Team
211
|
Posted - 2012.07.18 11:14:00 -
[14] - Quote
I think this mechanics pretty daft. It assumes that high sp characters are rich and discourages any who aren't from using their sp.
My pods only 4mil so I have no reason to be butthurt over this either. |
Vilnius Zar
Ordo Ardish
86
|
Posted - 2012.07.18 11:27:00 -
[15] - Quote
I'm no fan of making things easy or cost free but CCP has to realise that the game has been out for 9 years now and that older players would also love clowning around in rifters for the fun of it. These high clone costs effectively forces them into expensive ships, blobs and risk free pvp.
Not smart game design.
Amat victoria curam. |
Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1414
|
Posted - 2012.07.18 11:33:00 -
[16] - Quote
1. From my perspective, neither. 2. It'll remove one isk sink currently in place and in which works perfectly fine. Don't like spaceships sandbox? then this is not the game for you. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer |
Abdiel Kavash
Paladin Order Fidelas Constans
706
|
Posted - 2012.07.18 12:20:00 -
[17] - Quote
Vilnius Zar wrote:I'm no fan of making things easy or cost free but CCP has to realise that the game has been out for 9 years now and that older players would also love clowning around in rifters for the fun of it. These high clone costs effectively forces them into expensive ships, blobs and risk free pvp.
It takes a week to roll an alt to be able to clown around in a Rifter. What's a week for you when you've been playing for 9 years? |
War Kitten
Panda McLegion
947
|
Posted - 2012.07.18 12:35:00 -
[18] - Quote
Marconus Orion wrote:Granted there are not that many, but more and more players are breaking into that realm of what it cost to keep your clone up to date with the skill points you have.
Yes I know there will be players who chime in with sage words like: "With that many skill points you should be rolling in katrillions of iskies!!!!" or "If you are losing your pod you are doing it wrong!!!!... wait you're in null/wormholes?...what do you mean bubbles???" or my personal favorite "It is mechanics like those that make sure this game remains HARD CORE and L33TZOR compared to other games, why you dying anyways? BRING FRIENDS and blob more!"
My questions are: 1) Does this mechanic encourage players to go pew pew more or become more reluctant to engage in combat? 2) If clone upgrade costs were removed completely, what are your solid predictions on how and what things would change.
I see two solutions to your problem:
1) Make more isk 2) Suck less at PvP
If you want PvP without any risk or meaning, go play battlefield.
To answer your questions:
1) Yes, both 2) The forums would be clogged with even more threads about how Eve is going soft, and 0.42% more people would claim this as an excuse to ragequit.**
Edit: ** - but only 3 would actually follow through. Here's your sign... |
S1euth
The Graduates RAZOR Alliance
2
|
Posted - 2012.07.18 12:41:00 -
[19] - Quote
Join a corp that reimburses you for pod losses if they are impacting you this much. |
Cede Forster
Graffa
8
|
Posted - 2012.07.18 12:58:00 -
[20] - Quote
1) Does this mechanic encourage players to go pew pew more (A) or become more reluctant to engage in combat (B)?
CCP has stated before that they carefully calculated the encouragement/discouragement coefficant of "clone cost" to "pew pew fun" to make sure the rising costs of clones is exactly equivalent to the increased fun "pew pew" brings. Unless you put SP in anything but combat, in which case they want you to be miserable and die painfully.
2) If clone upgrade costs were removed completely, what are your solid predictions on how and what things would change.
Thousand of posts that CCP is catering to the "old bitter vets" ? |
|
Rain King
Deep Core Mining Inc. Caldari State
11
|
Posted - 2012.07.18 13:24:00 -
[21] - Quote
In relation to the comment that it would "soften" the game if clone fees were removed, I would say that people with that mindset is like a person that decides to carry a 100# box 1,000 feet. The more intelligent alternative would be to use a two-wheeler and save a whole lot of effort and potential strain on the body. But in some misguided attempt to perpetuate the notion that carrying that box the whole way to prove that they are beyond the ken of normal men and women, they inadvertantly make themselves look short-sighted or even foolish. Invariably, anyone who stumbles onto the scene will ask those who are already there the same question.
"Why isn't he using a flatcart or a two-wheeler to move that?"
"Cause he's hard." |
Ayeshah Volfield
Republic Military School Minmatar Republic
17
|
Posted - 2012.07.18 13:29:00 -
[22] - Quote
Regardless of any change to clone cost/mechanics, risk adverse people would still avoid taking risks.
That being said, clone costs only really affect pilots that want to pvp/lose ships, forcing them to avoid more fights and play defensively.
IMO, removing clone costs and insurance is the way to go. |
Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
118
|
Posted - 2012.07.18 13:36:00 -
[23] - Quote
TBH it does affect my PVP. It doesn't stop me, but at 85m sp i can't just jump in a t1 cruiser or something cheap and lolworthy and go on a quick "jump till you drop" style roam.
|
Jess Maine
Caldari Provisions Caldari State
5
|
Posted - 2012.07.18 13:59:00 -
[24] - Quote
Not a fan of high costs for High SP clones either, while it doesn't impact me right now on the short term I'm dreading it on the long term. |
Merovee
Gorthaur Legion Of Mordor
25
|
Posted - 2012.07.18 14:14:00 -
[25] - Quote
Your account has three toons. Its like having three girl friends, you need to spread the love don't pile on the skills on one toon.
You need to learn the game by taking the long view of strategy and this includes skilling your account(s). |
Miles Parabellum
The Grindmonkeys
22
|
Posted - 2012.07.18 14:16:00 -
[26] - Quote
I'm not quite at the OP's point yet, skill wise, but I have noticed that the prices of the clones are getting there. I too am one of those players whose income doesn't match my toon's age, but still I'm not entirely for the removal or reduction of clone cost, since it's one of few things to level out the huge differences between very old and newer players on the battlefields.
Also, in a fleet battle, I don't think a lot of FCs call primaries based on the age of the toon - I certainly never did when I FC'd small fleets in RvB. Calling primaries based on killboard stats, however.... |
Bootleg Jack
Potters Field
179
|
Posted - 2012.07.18 14:26:00 -
[27] - Quote
I want to be able to drop skills, nothing fancy, the skill is gone, no recovery. Maybe give it a biomass syle cooldown.
I'm an American, English is my second language... |
FloppieTheBanjoClown
New Eden Asteroid Preservation Society
1951
|
Posted - 2012.07.18 14:27:00 -
[28] - Quote
Nirnias Stirrum wrote:2. Would remove the risk of pew pew. If i wanted no risk gameplay id go play WoW
Because your clone is the only think you put on the line in PVP. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
Takeshi Yamato
Ministry of War Amarr Empire
184
|
Posted - 2012.07.18 14:27:00 -
[29] - Quote
I honestly do not see the point of clone costs climbing higher and higher.
Or high clone costs too for that matter. 10 mil max sounds about right. That avoids the silliness of people not caring about their pods when they have no implants but shouldn't discourage anyone from risking their pod. |
Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
336
|
Posted - 2012.07.18 14:29:00 -
[30] - Quote
I have 132 mil sp, i dont get happy everytime i die. Therefor i prevent me from dieing alot of times, thus uslay taking other ships that i rly like or dont pvp at all. Its not fun to fly dictor while having 45 mil clone and 2x +3 or +4 's in (thats my own choise thou). My clone cost always more than the ship. I would pvp more (and losing/destroying more) if it wasnt that expensive.
I dont get it why it would be this high, more pew pew creates more isk sinks over all (T2 ships / mods) ect & more FUN
I dont get it why my clone cost is equal to a whole hour of avarage carebear income = 45 mil (i must carebear a hour everytime i die, thats like pure evilness) CCP FIX BLACK OPS FFS |
|
|
|
|
Pages: [1] 2 3 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |