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Marconus Orion
Massive PVPness
217
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Posted - 2012.07.18 07:51:00 -
[1] - Quote
Granted there are not that many, but more and more players are breaking into that realm of what it cost to keep your clone up to date with the skill points you have.
Yes I know there will be players who chime in with sage words like: "With that many skill points you should be rolling in katrillions of iskies!!!!" or "If you are losing your pod you are doing it wrong!!!!... wait your in null/wormholes?...what do you mean bubbles???" or my personal favorite "It is mechanics like those that make sure this game remains HARD CORE and L33TZOR compared to other games, why you dying anyways? BRING FRIENDS and blob more!"
My questions are: 1) Does this mechanic encourage players to go pew pew more or become more reluctant to engage in combat? 2) If clone upgrade costs were removed completely, what are your solid predictions on how and what things would change. |
RectumRanger
Sigillum Militum Xpisti Fatal Ascension
15
|
Posted - 2012.07.18 07:52:00 -
[2] - Quote
If you can afford to pvp you can afford a clone. |
Nirnias Stirrum
Insidious Design
242
|
Posted - 2012.07.18 07:53:00 -
[3] - Quote
Marconus Orion wrote:Granted there are not that many, but more and more players are breaking into that realm of what it cost to keep your clone up to date with the skill points you have.
Yes I know there will be players who chime in with sage words like: "With that many skill points you should be rolling in katrillions of iskies!!!!" or "If you are losing your pod you are doing it wrong!!!!... wait your in null/wormholes?...what do you mean bubbles???" or my personal favorite "It is mechanics like those that make sure this game remains HARD CORE and L33TZOR compared to other games, why you dying anyways? BRING FRIENDS and blob more!"
My questions are: 1) Does this mechanic encourage players to go pew pew more or become more reluctant to engage in combat? 2) If clone upgrade costs were removed completely, what are your solid predictions on how and what things would change.
1. Neither, see your first quoted point as to why. 2. Would remove the risk of pew pew. If i wanted no risk gameplay id go play WoW |
Crunchie Attuxors
Always Another Corporate Venture
154
|
Posted - 2012.07.18 07:53:00 -
[4] - Quote
Marconus Orion wrote:Granted there are not that many, but more and more players are breaking into that realm of what it cost to keep your clone up to date with the skill points you have.
Yes I know there will be players who chime in with sage words like: "With that many skill points you should be rolling in katrillions of iskies!!!!" or "If you are losing your pod you are doing it wrong!!!!... wait you're in null/wormholes?...what do you mean bubbles???" or my personal favorite "It is mechanics like those that make sure this game remains HARD CORE and L33TZOR compared to other games, why you dying anyways? BRING FRIENDS and blob more!"
My questions are: 1) Does this mechanic encourage players to go pew pew more or become more reluctant to engage in combat? 2) If clone upgrade costs were removed completely, what are your solid predictions on how and what things would change.
Who podded you? Eve forums official anthem: http://www.youtube.com/watch?v=pudOFG5X6uA-áReal men tank hull. Fake women shield-tank Gallente. |
Abdiel Kavash
Paladin Order Fidelas Constans
706
|
Posted - 2012.07.18 07:58:00 -
[5] - Quote
I like it. After a certain point it makes the choice to not train skills a reasonable one. Do you want a character that can fly all four races, subcaps, caps, do industry, mine, explore, slice, dice, and make sandwiches? Sure, but your pod is going to cost you. Do you want a cheaper clone? Alright, pick the skills you want. It's not like it's too restrictive - even a clone the price of a Rifter can store enough SP to fly pretty much all subcaps in the game. |
Viscount Hood
Gallivanting Travel Company Luna Sanguinem
30
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Posted - 2012.07.18 08:01:00 -
[6] - Quote
Its a bit of a pain to get a clone as much as that but then luckily I don't get podded too often. PvP has always been expensive....not that I would know about it anyway. |
Pipa Porto
School of Applied Knowledge Caldari State
439
|
Posted - 2012.07.18 08:01:00 -
[7] - Quote
Marconus Orion wrote: My questions are: 1) Does this mechanic encourage players to go pew pew more or become more reluctant to engage in combat? 2) If clone upgrade costs were removed completely, what are your solid predictions on how and what things would change.
1. Generally more reluctant (especially with fun suicidal roams).
2. An isk sink would disappear, and one advantage of specialized combat alts would disappear. People might be more likely to engage in riskier PvP, where currently your pod might cost more than your ship (even before learning implants*).
*Another thing worth looking at. -RubyPorto
EvE: Everyone vs Everyone |
Alara IonStorm
2673
|
Posted - 2012.07.18 08:02:00 -
[8] - Quote
Yeah it is stupid. Incredibly stupid mechanic.
But its an ISK Sink. Honestly get rid of Insurance and Clone costs to balance each other out. |
Nirnias Stirrum
Insidious Design
242
|
Posted - 2012.07.18 08:07:00 -
[9] - Quote
Maybe an option to forget skills?
Havnt thought much about it so dunno what the consequences would be.
Personally i think the way it is now works. As previously stated, good ISK sink and we definitely need more ISK sinks in this game. |
Benjamin Eastwood
Oshaima Exports
65
|
Posted - 2012.07.18 08:12:00 -
[10] - Quote
Train a specialized alt, use your main as the breadwinner. Problem solved. "Endless ISK, the sinews of war" |
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Lipbite
Express Hauler
144
|
Posted - 2012.07.18 08:17:00 -
[11] - Quote
EVE is full of outdated and strange ideas and it will be like this forever.
Meanwhile you can sell this pilot, purchase more specialized with less expensive clone. |
Eternus8lux8lucis
New Eden Regimental Marines Rebel Alliance of New Eden
115
|
Posted - 2012.07.18 08:41:00 -
[12] - Quote
Honestly yeah it gets a bit interesting. With 2 toons around the 100mil SP mark and counting its just not worth putting them into situations where they are instantly primaried or killed en masse. Each clone at that point and above is worth the cost of a t2 frig now. In low or high sec warfare theres no concern as you can almost always get your pod out. WHs or Null and its just an added expense and more worth training/buying a low SP toon to go on roams. IVe done a few of the RvB Ganknights as well with my other toons instead of the main ones so killboards look like crap as people will not engage older toons, will follow them around, know them in game or primary them often. To counter this you have to go "dark" and use different unknown toons with younger ages and way less SP.
Tbh I think the loss of implants is more than enough. As though cost isnt the main reason its just annoying and I think there are better ways to implement isk sinks than clones.
So yeah for some toons it really DOES negate the desire to get into any combat at all. Especially solo stuff as I enjoy that way more than large fleets. I despise monkey pushing fleet comm stuff. Always have and its only gotten worse as Ive aged. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |
Zloco Crendraven
BALKAN EXPRESS
16
|
Posted - 2012.07.18 08:54:00 -
[13] - Quote
PvP in low sec. U hardly loose your pod there. |
Aruken Marr
BSC LEGION Tactical Narcotics Team
211
|
Posted - 2012.07.18 11:14:00 -
[14] - Quote
I think this mechanics pretty daft. It assumes that high sp characters are rich and discourages any who aren't from using their sp.
My pods only 4mil so I have no reason to be butthurt over this either. |
Vilnius Zar
Ordo Ardish
86
|
Posted - 2012.07.18 11:27:00 -
[15] - Quote
I'm no fan of making things easy or cost free but CCP has to realise that the game has been out for 9 years now and that older players would also love clowning around in rifters for the fun of it. These high clone costs effectively forces them into expensive ships, blobs and risk free pvp.
Not smart game design.
Amat victoria curam. |
Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1414
|
Posted - 2012.07.18 11:33:00 -
[16] - Quote
1. From my perspective, neither. 2. It'll remove one isk sink currently in place and in which works perfectly fine. Don't like spaceships sandbox? then this is not the game for you. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer |
Abdiel Kavash
Paladin Order Fidelas Constans
706
|
Posted - 2012.07.18 12:20:00 -
[17] - Quote
Vilnius Zar wrote:I'm no fan of making things easy or cost free but CCP has to realise that the game has been out for 9 years now and that older players would also love clowning around in rifters for the fun of it. These high clone costs effectively forces them into expensive ships, blobs and risk free pvp.
It takes a week to roll an alt to be able to clown around in a Rifter. What's a week for you when you've been playing for 9 years? |
War Kitten
Panda McLegion
947
|
Posted - 2012.07.18 12:35:00 -
[18] - Quote
Marconus Orion wrote:Granted there are not that many, but more and more players are breaking into that realm of what it cost to keep your clone up to date with the skill points you have.
Yes I know there will be players who chime in with sage words like: "With that many skill points you should be rolling in katrillions of iskies!!!!" or "If you are losing your pod you are doing it wrong!!!!... wait you're in null/wormholes?...what do you mean bubbles???" or my personal favorite "It is mechanics like those that make sure this game remains HARD CORE and L33TZOR compared to other games, why you dying anyways? BRING FRIENDS and blob more!"
My questions are: 1) Does this mechanic encourage players to go pew pew more or become more reluctant to engage in combat? 2) If clone upgrade costs were removed completely, what are your solid predictions on how and what things would change.
I see two solutions to your problem:
1) Make more isk 2) Suck less at PvP
If you want PvP without any risk or meaning, go play battlefield.
To answer your questions:
1) Yes, both 2) The forums would be clogged with even more threads about how Eve is going soft, and 0.42% more people would claim this as an excuse to ragequit.**
Edit: ** - but only 3 would actually follow through. Here's your sign... |
S1euth
The Graduates RAZOR Alliance
2
|
Posted - 2012.07.18 12:41:00 -
[19] - Quote
Join a corp that reimburses you for pod losses if they are impacting you this much. |
Cede Forster
Graffa
8
|
Posted - 2012.07.18 12:58:00 -
[20] - Quote
1) Does this mechanic encourage players to go pew pew more (A) or become more reluctant to engage in combat (B)?
CCP has stated before that they carefully calculated the encouragement/discouragement coefficant of "clone cost" to "pew pew fun" to make sure the rising costs of clones is exactly equivalent to the increased fun "pew pew" brings. Unless you put SP in anything but combat, in which case they want you to be miserable and die painfully.
2) If clone upgrade costs were removed completely, what are your solid predictions on how and what things would change.
Thousand of posts that CCP is catering to the "old bitter vets" ? |
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Rain King
Deep Core Mining Inc. Caldari State
11
|
Posted - 2012.07.18 13:24:00 -
[21] - Quote
In relation to the comment that it would "soften" the game if clone fees were removed, I would say that people with that mindset is like a person that decides to carry a 100# box 1,000 feet. The more intelligent alternative would be to use a two-wheeler and save a whole lot of effort and potential strain on the body. But in some misguided attempt to perpetuate the notion that carrying that box the whole way to prove that they are beyond the ken of normal men and women, they inadvertantly make themselves look short-sighted or even foolish. Invariably, anyone who stumbles onto the scene will ask those who are already there the same question.
"Why isn't he using a flatcart or a two-wheeler to move that?"
"Cause he's hard." |
Ayeshah Volfield
Republic Military School Minmatar Republic
17
|
Posted - 2012.07.18 13:29:00 -
[22] - Quote
Regardless of any change to clone cost/mechanics, risk adverse people would still avoid taking risks.
That being said, clone costs only really affect pilots that want to pvp/lose ships, forcing them to avoid more fights and play defensively.
IMO, removing clone costs and insurance is the way to go. |
Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
118
|
Posted - 2012.07.18 13:36:00 -
[23] - Quote
TBH it does affect my PVP. It doesn't stop me, but at 85m sp i can't just jump in a t1 cruiser or something cheap and lolworthy and go on a quick "jump till you drop" style roam.
|
Jess Maine
Caldari Provisions Caldari State
5
|
Posted - 2012.07.18 13:59:00 -
[24] - Quote
Not a fan of high costs for High SP clones either, while it doesn't impact me right now on the short term I'm dreading it on the long term. |
Merovee
Gorthaur Legion Of Mordor
25
|
Posted - 2012.07.18 14:14:00 -
[25] - Quote
Your account has three toons. Its like having three girl friends, you need to spread the love don't pile on the skills on one toon.
You need to learn the game by taking the long view of strategy and this includes skilling your account(s). |
Miles Parabellum
The Grindmonkeys
22
|
Posted - 2012.07.18 14:16:00 -
[26] - Quote
I'm not quite at the OP's point yet, skill wise, but I have noticed that the prices of the clones are getting there. I too am one of those players whose income doesn't match my toon's age, but still I'm not entirely for the removal or reduction of clone cost, since it's one of few things to level out the huge differences between very old and newer players on the battlefields.
Also, in a fleet battle, I don't think a lot of FCs call primaries based on the age of the toon - I certainly never did when I FC'd small fleets in RvB. Calling primaries based on killboard stats, however.... |
Bootleg Jack
Potters Field
179
|
Posted - 2012.07.18 14:26:00 -
[27] - Quote
I want to be able to drop skills, nothing fancy, the skill is gone, no recovery. Maybe give it a biomass syle cooldown.
I'm an American, English is my second language... |
FloppieTheBanjoClown
New Eden Asteroid Preservation Society
1951
|
Posted - 2012.07.18 14:27:00 -
[28] - Quote
Nirnias Stirrum wrote:2. Would remove the risk of pew pew. If i wanted no risk gameplay id go play WoW
Because your clone is the only think you put on the line in PVP. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
Takeshi Yamato
Ministry of War Amarr Empire
184
|
Posted - 2012.07.18 14:27:00 -
[29] - Quote
I honestly do not see the point of clone costs climbing higher and higher.
Or high clone costs too for that matter. 10 mil max sounds about right. That avoids the silliness of people not caring about their pods when they have no implants but shouldn't discourage anyone from risking their pod. |
Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
336
|
Posted - 2012.07.18 14:29:00 -
[30] - Quote
I have 132 mil sp, i dont get happy everytime i die. Therefor i prevent me from dieing alot of times, thus uslay taking other ships that i rly like or dont pvp at all. Its not fun to fly dictor while having 45 mil clone and 2x +3 or +4 's in (thats my own choise thou). My clone cost always more than the ship. I would pvp more (and losing/destroying more) if it wasnt that expensive.
I dont get it why it would be this high, more pew pew creates more isk sinks over all (T2 ships / mods) ect & more FUN
I dont get it why my clone cost is equal to a whole hour of avarage carebear income = 45 mil (i must carebear a hour everytime i die, thats like pure evilness) CCP FIX BLACK OPS FFS |
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FloppieTheBanjoClown
New Eden Asteroid Preservation Society
1954
|
Posted - 2012.07.18 14:38:00 -
[31] - Quote
So, the common responses:
1) "Train an alt." Great, so those millions of SP in skills can't be applied to combat. THAT makes sense.
2) "It's an isk sink" It's not sinking isk if it's making people risk-averse.
3) "If you can't afford the clone, you can't afford PVP." Rifters are cheap. A T1 frigate roam costs a few million isk...unless you get caught in a bubble and lose your pod, at which point high-SP players can lose tens of millions more, just on the clone.
4) "You just want risk-free PVP": Ships. Modules. Implants. Yeah, it would be risk free if only we had free clones. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
Marconus Orion
Massive PVPness
221
|
Posted - 2012.07.18 14:53:00 -
[32] - Quote
Wow some of these replies are just awful.
Also added a third question. |
Ranger 1
Ranger Corp
2262
|
Posted - 2012.07.18 15:45:00 -
[33] - Quote
There was mention in a thread a couple of days ago that clone BPO's were on Sisi.
I assumed this was a troll and didn't verify it, however the more I think about it I kind of like the idea.
If you PVP a lot you could invest in whatever is necessary to create the clones and make your own. In fact, a mechanic could probably be devised where you could sell these to others. Perhaps a mechanic where if you have a "clone blank" that you have created yourself or purchased you get an extra option in the clone services menu that allows you to use your blank instead of paying the normal (made to order) price.
I'm not a fan of removing any of the risk from PVP, but I do see a certain amount of harm in having a mechanic that deters experienced players from ever flying basic ships (such as T1 frigates or cruisers) simply because your clone is more expensive than the ship by many times over (and I'm not talking about implants, that is a voluntary expense with tangible benefits).
After all, one of the objectives recently seems to be centered around making these ships viable and encourage their widespread use.
So yeah, I'd be in favor of introducing clone creation as a (at least partially) player run industry, and let market pressures set the prices. Biomass and corpses could actually become a viable commodity.
Plus, how awesome would it be to get a killmail of a hauler packed full of clones! To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
BoBoZoBo
MGroup9
45
|
Posted - 2012.07.18 16:13:00 -
[34] - Quote
At over 100million SP and over 60mil to loose it... I agree. Let me spend that money on a ship & mods I can buy from players. Definitely needs to be rethought. Primary Test Subject GÇó SmackTalker Elite |
Eternal Error
Exitus Acta Probant
74
|
Posted - 2012.07.18 16:50:00 -
[35] - Quote
Go play on the test server if you want free PvP. I will never be for reduced clone costs unless someone comes up with an idea for another ISK sink to balance things out.
As others have suggested ITT, I would support a significant reduction in clone costs if insurance were removed or significantly altered. |
Lin-Young Borovskova
Science and Trade Institute Caldari State
524
|
Posted - 2012.07.18 17:10:00 -
[36] - Quote
Marconus Orion wrote:1) Does this mechanic encourage players to go pew pew more or become more reluctant to engage in combat?2) If clone upgrade costs were removed completely, what are your solid predictions on how and what things would change.3) This question only CCP can really answer or unless the exact statistics have been released before. Is there more ISK removed from clone upgrade costs or more ISK added from ship insurance?EDIT: Added question #3, but perhaps someone could help me word that better if they know what I am talking about.
1- No it doesn't, reason why CCP is "about" to change this (Soon)
2- Take a look on SISI about Clone BPO's, I don't know if those will hit TQ soon or never but this seems like willing to solve the real problem without really solving it. If those BPO's are available by NPC market or LP market then I think yes it's a good answer, but if it's another BPC drop in DED sites you can expect those to be almost expensive as they are in current form, for the sake and profit of trading bots.
3- CCP will probably answer this one brb |
Kahega Amielden
Rifterlings Ushra'Khan
445
|
Posted - 2012.07.18 17:15:00 -
[37] - Quote
I would like to see clone upgrade costs slashed significantly and attribute remaps removed. To compensate, make hardwirings a bit better.
Pods should still be valuable targets, but scaling pod cost to SP total is dumb. |
snake pies
Dreddit Test Alliance Please Ignore
50
|
Posted - 2012.07.18 17:18:00 -
[38] - Quote
If you notice your character holding you back, train an alt instead.
A minmatar frig/destroyer/cruiser alt is not hard, and will give you the most fun for your buck. Do not train battleships on this pvp alt.
The whole fact that you can never train all skills on a character suggests they weren't meant to train as much skills as you can cram in them......
Specialize with alts. one for capital, the other for fast pvp, another for market, another for building/invention, another for mining, another for missioning/ratting/plexing, etc......
Eve is all about dedicating the pilot into a field to have an edge over others. |
Alara IonStorm
2682
|
Posted - 2012.07.18 17:22:00 -
[39] - Quote
snake pies wrote: Specialize with alts. one for capital, the other for fast pvp, another for market, another for building/invention, another for mining, another for missioning/ratting/plexing, etc......
Sometimes I think this game is just me and 6 other guys with lots of alts.
|
Marconus Orion
Massive PVPness
225
|
Posted - 2012.07.18 17:23:00 -
[40] - Quote
I'm just face palming left and right over the "train an alt" posts. Really?? |
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Mashie Saldana
Veto. Veto Corp
552
|
Posted - 2012.07.18 17:28:00 -
[41] - Quote
The 45m ISK for the clone is nothing compared to the implants that are lost at the same time. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
Lin-Young Borovskova
Science and Trade Institute Caldari State
525
|
Posted - 2012.07.18 17:30:00 -
[42] - Quote
Marconus Orion wrote:I'm just face palming left and right over the "train an alt" posts. Really??
It's the biggest problem in Eve, primordial idiots unable to evolve or think by themselves. brb |
Ranger 1
Ranger Corp
2267
|
Posted - 2012.07.18 17:36:00 -
[43] - Quote
Mashie Saldana wrote:The 45m ISK for the clone is nothing compared to the implants that are lost at the same time.
Implants are voluntary purchases that give distinct tangible benefits, your clone cost is somewhat out of your control unless you wish to stop progressing in the game... and frankly it makes little sense.
Why, exactly, should a clone with more skills learned cost more? Is it more expensive to grow one with a bigger brain?
Yes, I'm being a bit silly with the question but it really does make no sense what so ever.
There are better ways to do this that also promote using inexpensive, riskier ships in combat... and involve player industry and the economy. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Fiona Tsero
the Forward Initiative Mildly Sober
13
|
Posted - 2012.07.18 17:41:00 -
[44] - Quote
Well if clones are such an ISK sink, maybe it's time to remove insurance to remove a fountain. |
Ranger 1
Ranger Corp
2270
|
Posted - 2012.07.18 17:45:00 -
[45] - Quote
Fiona Tsero wrote:Well if clones are such an ISK sink, maybe it's time to remove insurance to remove a fountain.
I have been in favor of this since the day the servers went live. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Rain King
Deep Core Mining Inc. Caldari State
12
|
Posted - 2012.07.18 17:50:00 -
[46] - Quote
Worry less about the kitchen plumbing and more about a way to encourage players to be willing to take a loss in PvP. If someone has to drop 50 million for a clone just to PvP, I don't blame him for turning to alternate methods to obtain a sense of fun and accomplishment. So focusing on the problem at hand, nothing else, what is the logical solution to removing a player's roadblock to more PvP? |
Corina Jarr
Spazzoid Enterprises Purpose Built
1072
|
Posted - 2012.07.18 17:53:00 -
[47] - Quote
Interestingly, my clone hasn't been up to date for months. Its just a few days lost, and I am reasonably confident I will not be podded (I always make sure that I update if going to null or WH space). |
Cass Lie
State War Academy Caldari State
34
|
Posted - 2012.07.18 18:00:00 -
[48] - Quote
I am with Marlona on this one, I think the clone costs serve as a rather artificial barrier further discouraging the higher sp chars from pvp. Not really a good thing. Also, above certain (say, battleship + basic market skills) threshold, the higher sp chars don't really have greater isk generating potential. There is however also a counterargument, lowering clone costs would significantly increase power projection via death clone jumping.
On a slightly related note, I think the jump clone timer could be lowered to 23 or 22 hours. |
Roll Sizzle Beef
Space Mutiny
640
|
Posted - 2012.07.18 18:06:00 -
[49] - Quote
Cost of ship: 15m Cost of mods: 10m Cost of basic implants: 10m Cost of some temp boosters: 5m
Cost of playing longer than most other players: 45m
You currently have 400m to spend this weekend What is better for EvE in worst case scenario.? Losing 10 ships, 100 modules, X boosters or adding clone costs losing 4 ships, 40 modules... etc.
If you are more willing to lose items without the worry of clone cost, the more the player market moves to make up for the lost items, and more items being wiped from the face of the universe. Although they lose an isk sink, its still a healthier game for it. An adjustment in insurance by a few % can easily offset the clone isk sink. I just know there is a graph somewhere showing the total loss of clones in a year and yearly payouts of insurance.
Bloated clone costs punish the minority that love the game enough to keep playing past the standard few years of interest. Some peoples solution, make a highly specialized alt with little SP... then what about your main? Are you dooming it to eventually be some super cap stuck alliance tool? Not training SP on some character is not an option considering you are paying to train 24/7 and to not make use of training time is silly.
Years of training will let you do missions, mining, combat more efficiently. Yet you can only EVER use so much of your SP at a time, and while your effective skill to time required for a task eventually hits lvl 5 and can no longer be boosted. The clone cost still escalates beyond the earning capabilities of some professions. Just because you play for a long time also does not mean you are a mega ceo with underlings in step underneath you giving you isk. Nor will you be rolling in isk as a weekend warrior, CCP simply punishes players the longer they stick with it. |
Skex Relbore
Space Exploitation Inc
166
|
Posted - 2012.07.18 18:43:00 -
[50] - Quote
Honestly I'd like to see the clone cost substantially reduced or eliminated. I'd also like toe see all training implants removed and a flat 5 points added to every attribute.
Replace learning implants with combat implants that would give a benefit worth of risking them rather than simply being a impediment to having fun.
All the Risk this ISK sink that nonsense is well.. nonsense. The fact is that if an expensive clone is causing someone to not PVP then it's not acting as an isk sink at all because for it to be a sink it has to actually be spent and if you don't go into risky situations because of that disincentive then the isk sink effect is the same as if the clone cost didn't exist at all.
The people who oppose such a change are the same short sited dipshit's who complain about risk aversion encouraging blobbing and carebearism. It's the same stupid mentality that leads to people thinking that if L4 missions were moved to low sec only that there would be a sudden influx of stupid carebear's flying faction fit pirate battleships into low sec (isn't going to happen).
An activity is only a risk if people actually engage in it. The only real result that comes from expensive clones is that high sp players are more risk averse. they're less likely to engage in PVP period and when they do they're going to more likely to blob and select fights where they face little if any challenge.
Ships are a good thing to risk. It's something an individual player can control, you can risk anything from a few hundred thousand to well a hell of a lot depending on what you take out into combat. Want to be reckless and just go hop on anything and everything, grab a Rifter with T1 modules and knock yourself out. Want to risk big and increase your chance of victory grab that officer fit faction ship and tear it up.
Clones on the other hand are not mitigated by player choice you can't say screw it I want to go on a suicide roam unless you've ensured that you've got the cost of a new clone in the bank otherwise you'd best stay docked until you can get some more isk. I'd far rather that isk be spent on ships and modules that I could blow up than sit idle in someone's wallet because they're unwilling to risk their clone.
Implants aren't quite as bad, but coupled with the 24hr Jump Clone timer create a major disincentive to taking risk. Implants in particular affect lower skill point players (read newer) since they have more limited options and thus the most driving desire for new skills as quickly as possible. So low SP players have the most (need/desire) for high value learning implants but generally fewer options to pay for them thus less likely to actually go out and have fun and more likely to sit around waiting for skills to train. Back when I had a couple million SP and new skills opened up new items and opportunities rapidly I cared far more about my skill point acquisition speed than I do now with 60mil sp and the ability to fly pretty much everything I want competently and most skills take weeks to train. I tend to roll with a couple +4s (if I can find them) or +3s if I can't nowadays but I used to live in high sec in a +5 clone and the hunger for more sp/options coupled with the 24hr JC timer kept me screwing about in high sec much longer than if that hadn't been a concern.
This insistence on meaningless disincentives to risk taking leads to most of the ill that people complain the about in this game, Blobbing, ganking, lack of targets, clinging to high sec, you name a complaint odds are you can trace the bulk of it it back to silly mechanics like clone costs and learning implants. Sure you can't make someone who's completely risk averse change their behavior but you can shift those on the margins. I know I'd have been (hell would be) far more reckless if I didn't have to keep those two concerns in mind.
Eliminate both, if you must have an idiot test to force people through, make the cost equivalent to that required to change home stations or install jump clones that way they still risk SP if they forget to update their clone and we can laugh that much more at them since they really didn't have an excuse. Replace learning implants with combat implants and a flat 5 point increase to all attributes and encourage more players to go into situations their pods aren't likely to survive earlier and more often. . |
|
Adalun Dey
Royal Amarr Institute Amarr Empire
33
|
Posted - 2012.07.18 19:03:00 -
[51] - Quote
Actions should ALWAYS have consequences. It's what seperates EVE from most other MMORPGs out there.
Instead of lowering the price of clones and removing a useful ISK sink and system to balance risk between new and old players, it might be a better compromise to allow older players to drop skills they no longer find useful or enjoyable. This would both lower the cost of future clones, and narrow the gap with noobs trying to interact with vets in meaningful ways.
In a sandbox your character is the sum of the choices you make, you can have both ice cream AND cake if you want it, but you'll be stuffed if you eat it all. Want to be more nimble? Change your gluttonous ways. " Take my love, take my land, take me where I can not stand, I don't care, I'm still free. You can't take the sky from me. "
|
Marconus Orion
Massive PVPness
228
|
Posted - 2012.07.18 19:33:00 -
[52] - Quote
Adalun Dey wrote:Actions should ALWAYS have consequences. It's what seperates EVE from most other MMORPGs out there.
Instead of lowering the price of clones and removing a useful ISK sink and system to balance risk between new and old players, it might be a better compromise to allow older players to drop skills they no longer find useful or enjoyable. This would both lower the cost of future clones, and narrow the gap with noobs trying to interact with vets in meaningful ways.
In a sandbox your character is the sum of the choices you make, you can have both ice cream AND cake if you want it, but you'll be stuffed if you eat it all. Want to be more nimble? Change your gluttonous ways.
/facepalm |
Large Collidable Object
morons.
1721
|
Posted - 2012.07.18 19:53:00 -
[53] - Quote
In my case, what it leads to is my higher SP characters either not being used at all or only in corps where their high SP are utilized who generally tend to be elitist pricks or goons.
I'd actually like to join newer corps with them, give them a hand, help them build up and in exchange partake in their enthusiasm.
But going on a suicidal T1 frig roam through null on a 120 mill SP char? Lol - probably not. It's not even me not being able to afford it, I just don't want to. And no - old/high SP doesn't equal rich in Eve.
CCP is the only company punishing their long-time customers instead of rewarding them.
And yeah - I have alts, but training ~15-20 mill SP of basic support and fitting skills a fifth time? Nah... You know... morons. |
MadMuppet
Universal Freelance CONSORTIUM UNIVERSALIS
503
|
Posted - 2012.07.18 19:54:00 -
[54] - Quote
Marconus Orion wrote:Adalun Dey wrote:Actions should ALWAYS have consequences. It's what seperates EVE from most other MMORPGs out there.
Instead of lowering the price of clones and removing a useful ISK sink and system to balance risk between new and old players, it might be a better compromise to allow older players to drop skills they no longer find useful or enjoyable. This would both lower the cost of future clones, and narrow the gap with noobs trying to interact with vets in meaningful ways.
In a sandbox your character is the sum of the choices you make, you can have both ice cream AND cake if you want it, but you'll be stuffed if you eat it all. Want to be more nimble? Change your gluttonous ways. /facepalm
Ah, you need the Amarrian Skill Point Diet. You game runs on 'light' electrons that reduce you skill point total. If I tried to make a type of coffee that made all of you happy, and you rated it, the group score for it would be about 60 out of 100. Break into 3 or 4 coffee clusters, and made coffee just for each cluster, the scores would go from 60 to 78. The difference between coffee at 60 and coffee at 78 is a difference between coffee that makes you wince or makes you happy. |
Togg Bott
One Clone Gang
8
|
Posted - 2012.07.18 19:57:00 -
[55] - Quote
i'm not a uber elite 100mill SP toon. however i am pushing more than a few SP. its not a condition of whether i PvP or not, cost of a replacement clone is not something i look at.., i just make sure that the clone is sufficient for the task and go from there.
no problem , no solution needed |
Rath Kelbore
The Six-Pack Syndicate
263
|
Posted - 2012.07.18 20:02:00 -
[56] - Quote
Quit whining about 45 mil "cover charge" OP.
Isn't this game suppose to be risk vs reward? Aren't you gaining any benefits from your high SP character over a lower SP character? Shouldn't it then be a greater risk for you? Come on.
What's next? x amount cover charge to pvp since I have to buy a ship. It's not fair that I have to pay more for a better ship when newbs in rifters are running around pvping for so cheap.
That may be taking your thought to a ridiculous extreme but you get the point. Or at least I hope you do. I plan on living forever.......so far, so good. |
Malcanis
Vanishing Point. The Initiative.
4334
|
Posted - 2012.07.18 20:04:00 -
[57] - Quote
Marconus Orion wrote:Granted there are not that many, but more and more players are breaking into that realm of what it cost to keep your clone up to date with the skill points you have. Yes I know there will be players who chime in with sage words like: "With that many skill points you should be rolling in katrillions of iskies!!!!" or "If you are losing your pod you are doing it wrong!!!!... wait you're in null/wormholes?...what do you mean bubbles???" or my personal favorite "It is mechanics like those that make sure this game remains HARD CORE and L33TZOR compared to other games, why you dying anyways? BRING FRIENDS and blob more!" My questions are: 1) Does this mechanic encourage players to go pew pew more or become more reluctant to engage in combat?2) If clone upgrade costs were removed completely, what are your solid predictions on how and what things would change.3) This question only CCP can really answer or unless the exact statistics have been released before. Is there more ISK removed from clone upgrade costs or more ISK added from ship insurance?EDIT: Added question #3, but perhaps someone could help me word that better if they know what I am talking about.
Come to that why shouldn't we just get free ships? Do you think having to pay for ships discourages people from PvPing? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Takeshi Yamato
Ministry of War Amarr Empire
185
|
Posted - 2012.07.18 20:06:00 -
[58] - Quote
Malcanis wrote:Marconus Orion wrote:Granted there are not that many, but more and more players are breaking into that realm of what it cost to keep your clone up to date with the skill points you have. Yes I know there will be players who chime in with sage words like: "With that many skill points you should be rolling in katrillions of iskies!!!!" or "If you are losing your pod you are doing it wrong!!!!... wait you're in null/wormholes?...what do you mean bubbles???" or my personal favorite "It is mechanics like those that make sure this game remains HARD CORE and L33TZOR compared to other games, why you dying anyways? BRING FRIENDS and blob more!" My questions are: 1) Does this mechanic encourage players to go pew pew more or become more reluctant to engage in combat?2) If clone upgrade costs were removed completely, what are your solid predictions on how and what things would change.3) This question only CCP can really answer or unless the exact statistics have been released before. Is there more ISK removed from clone upgrade costs or more ISK added from ship insurance?EDIT: Added question #3, but perhaps someone could help me word that better if they know what I am talking about. Come to that why shouldn't we just get free ships? Do you think having to pay for ships discourages people from PvPing?
You're comparing apples and oranges. Implants, ships and modules can easily be adapted to the player's budget, while the clone cost just goes up. |
FloppieTheBanjoClown
New Eden Asteroid Preservation Society
1959
|
Posted - 2012.07.18 20:07:00 -
[59] - Quote
Adalun Dey wrote:Actions should ALWAYS have consequences.
Like losing your ship and implants and being displaced to wherever you set your clone up?
Adalun Dey wrote:removing a useful ISK sink
I still want to know what kind of isk sink we're talking about here. According to Dotlan, there were 156,814 podkills in June. For grade omicron clones with 42.2 million SPs kept, the cost of all those pods would be 737 billion isk. Seems like a lot, but when you consider that it amounts to just over a billion isk per hour, that's the equivalent of maybe 20 L4 mission runners in highsec. A single agent probably pays more in a month than is consumed by pod replacement. it is a tiny drop in the bucket that is Eve's economy. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
FloppieTheBanjoClown
New Eden Asteroid Preservation Society
1959
|
Posted - 2012.07.18 20:09:00 -
[60] - Quote
Rath Kelbore wrote: It's not fair that I have to pay more for a better ship when newbs in rifters are running around pvping for so cheap.
And what's stopping you from flying a rifter too? Does your high SP mandate you fly something expensive? The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
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Guttripper
State War Academy Caldari State
161
|
Posted - 2012.07.18 20:15:00 -
[61] - Quote
Just a quick idea off the top of my head...
Broker's Cloning
Description: After years of extensive study, (NPC scientific corp here) has discovered the secret behind the elusive and infamous individual known as the Broker with his ability to have numerous copies of himself simultaneous and independent of themselves. Whereas further studies are required to refine this ability, prototype clones have been designed with limited success. One major limitation has been the rapid decay rate of these simulacrums, much less the ability to allow them to be augmented in any fashion.
Allows one simulacrum and an increase of 25,000,000 skill points per level. Also reduces the "cool down" timer by ten minutes per level.
Note: Simulacrums can only be animated in stations with medical facilities or in ships with the clone vat bay. Once animated, the corpse deteriorates after 48 hours, causing the user to be thrusted into his or her original body or compatible clone. Also, once a simulacrum has been deactivated, a "cool down" timer of one hour (or less) is enforced to allow the original user's consciousness to be reestablished with its original body or clone.
Attributes: Primary would be Charisma. Secondary would be Willpower. Training time mulitplier would be five times.
Prerequisites: Primary would be Science at three. Secondary would be Infomorph Psychology at three. Tertiary would be Cybernetics at one.
And to add a bit of life (heh - I see what I did here), these simulacrums are made through planetary interaction.
Autotrophs (P1) are formed into Augmented Stem Cells (P2). Complex Organisms (P1) are formed into Proteins (P2). Microorganisms (P1) are formed into Primordial Soup (P2). Planktic Colonies (P1) are formed into Biomass (P2).
Augmented Stem Cells (P2) are combined with Proteins (P2) are combined with Water (P2) to create "Living Matter" (P3).* Primordial Soup (P2) are combined with Biomass (P2) to create Bipedal Husk (P3).
Biocells (P3) are combined with Bipedal Husk (P3) are combined with "Living Matter" (P3) to create Simulacrums (P4).
* Probably will require a modification of the High-Tech Production Plant.
Once you "animate" a simulacrum, your are allowed to "copy" 25,000,000 skill points per level trained into this beast from your current body or clone. You do not loose these skills - you are just replicating what you learned. Multiple training in this skill allows you to possess multiple copies of a simulacrum without having to repeat the shifting of skill points. Thus if you are a Titan pilot and only want to have a weekend of Rifter fun, you copy over the Minmatar Frigate skills, Small Projectile skills, and other odds and ends. You main body or clone will still have all the skills you learned up to this point, but as a minor drawback, as you are in your simulacrum, you are not training skills - temporarily stopped. Plus I figure since this is just an animated corpse, it would be pointless to stick hardwires or implants into it (though subtly debating about hardwires). Whereas I can estimate that initially these would cost a bit of coin, over time the market should balance them out similar to other (P4) items - one to five million ISK at best. Since there is a timer of 48 hours until the batteries run out and the corpse falls apart, I do not see a possibility of being abused (but someone will prove me wrong).
Thanks for reading and hope you enjoyed it. |
Jaari Val'Dara
Fweddit I Whip My Slaves Back and Forth
66
|
Posted - 2012.07.18 20:19:00 -
[62] - Quote
Personally I don't see any need for different clone levels, other than as an isk sink. The whole having a clone up to date mechanic is rather silly and is really only relevant in those rare moments when your brain decides to fail and you forget to update your clone. But saying that, I would hate to remove any isk sink. It would be probably better, if there were only two different kinds of clones and they worked as an insurance that you need to renew every once in a while, for a set amount of iskies each month. Make it that there's basic level clone insurance that can store up to 5 mill sp, make it free so that newbies don't need to pay that kind of money. And make another premium clone insurance, that can store infinite sp.
That way you have more consistent isk sink, independent of clone kills and characters age, only of time the insurance is active.
Or even leave clone levels, just make it into time based instead of kill based system. |
Roll Sizzle Beef
Space Mutiny
642
|
Posted - 2012.07.18 20:23:00 -
[63] - Quote
Guttripper wrote: Thanks for reading and hope you enjoyed it.
Hilarious and actually, I could see a market for it other than personal use. Higher SP players selling "booster" corpses to lower SP individuals like Clone BPCs when they are not using it themselves. HIgh SP players make the booster corpse, use their cool down, sell it to another player to use for the weekend. |
Ranger 1
Ranger Corp
2272
|
Posted - 2012.07.18 20:41:00 -
[64] - Quote
If I'm going to pay more for a clone as I get older, it better be because it has bigger... erm... biceps than my old clone. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
BoBoZoBo
MGroup9
46
|
Posted - 2012.07.18 20:55:00 -
[65] - Quote
Eternal Error wrote:Go play on the test server if you want free PvP. I will never be for reduced clone costs unless someone comes up with an idea for another ISK sink to balance things out.
As others have suggested ITT, I would support a significant reduction in clone costs if insurance were removed or significantly altered.
My most recent expensive loss was 250million in implants and another 600 million ship/mods and 500 million in cargo... how is this free? Are you really bitching to keep an ADDITIONAL 60 million ISk costs despite a 1.5 billion ISK loss?
There is no real point of it. Loosing your ship / mod / cargo / implants are a pretty good penalty as it is and the cost of that tends to scale naturally. The fact is that it is an outdated mechanic and need to revamped. Honestly, it could not even be tested until there were enough 100 million + SP characters which we start to see more of now. Primary Test Subject GÇó SmackTalker Elite |
Malcanis
Vanishing Point. The Initiative.
4335
|
Posted - 2012.07.18 20:56:00 -
[66] - Quote
Takeshi Yamato wrote:Malcanis wrote:Marconus Orion wrote:Granted there are not that many, but more and more players are breaking into that realm of what it cost to keep your clone up to date with the skill points you have. Yes I know there will be players who chime in with sage words like: "With that many skill points you should be rolling in katrillions of iskies!!!!" or "If you are losing your pod you are doing it wrong!!!!... wait you're in null/wormholes?...what do you mean bubbles???" or my personal favorite "It is mechanics like those that make sure this game remains HARD CORE and L33TZOR compared to other games, why you dying anyways? BRING FRIENDS and blob more!" My questions are: 1) Does this mechanic encourage players to go pew pew more or become more reluctant to engage in combat?2) If clone upgrade costs were removed completely, what are your solid predictions on how and what things would change.3) This question only CCP can really answer or unless the exact statistics have been released before. Is there more ISK removed from clone upgrade costs or more ISK added from ship insurance?EDIT: Added question #3, but perhaps someone could help me word that better if they know what I am talking about. Come to that why shouldn't we just get free ships? Do you think having to pay for ships discourages people from PvPing? You're comparing apples and oranges. Implants, ships and modules can easily be adapted to the player's budget, while the clone cost just goes up.
Are you genuinely trying to tell me the 45M ISK is a serious amount of ISK for a 150MP SP character? Serious enough to deter PvP?
I call shennanigans Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Ranger 1
Ranger Corp
2272
|
Posted - 2012.07.18 21:04:00 -
[67] - Quote
Malcanis wrote:Takeshi Yamato wrote:Malcanis wrote:Marconus Orion wrote:Granted there are not that many, but more and more players are breaking into that realm of what it cost to keep your clone up to date with the skill points you have. Yes I know there will be players who chime in with sage words like: "With that many skill points you should be rolling in katrillions of iskies!!!!" or "If you are losing your pod you are doing it wrong!!!!... wait you're in null/wormholes?...what do you mean bubbles???" or my personal favorite "It is mechanics like those that make sure this game remains HARD CORE and L33TZOR compared to other games, why you dying anyways? BRING FRIENDS and blob more!" My questions are: 1) Does this mechanic encourage players to go pew pew more or become more reluctant to engage in combat?2) If clone upgrade costs were removed completely, what are your solid predictions on how and what things would change.3) This question only CCP can really answer or unless the exact statistics have been released before. Is there more ISK removed from clone upgrade costs or more ISK added from ship insurance?EDIT: Added question #3, but perhaps someone could help me word that better if they know what I am talking about. Come to that why shouldn't we just get free ships? Do you think having to pay for ships discourages people from PvPing? You're comparing apples and oranges. Implants, ships and modules can easily be adapted to the player's budget, while the clone cost just goes up. Are you genuinely trying to tell me the 45M ISK is a serious amount of ISK for a 150MP SP character? Serious enough to deter PvP? I call shennanigans
Mal, it actually is a deterent (even for those of us with an ample wallet) to engaging in PVP in small, fun, T1 frigates and cruisers. Those 45mil losses add up if you are going on repeated frigate roams, etc.
As I pointed out earlier in the thread, currently CCP is on a tangent to encourage PVP in a wider variety of (currently mostly forgotten) ships. But older players feel more than a little bit stupid flying them because our damn clones cost vastly more than the ship and equipment do.
What I'm getting at is that while the current clone system should stay as an alternative, I would be interested to see what CCP has in mind with the Clone BPO's reportedly showing up on Sisi now (note: I have not confirmed this myself). I would have no problem at all if the ability to create clones was placed in the hands of the players, possibly with some pleasant benefits for older players. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Malcanis
Vanishing Point. The Initiative.
4337
|
Posted - 2012.07.18 21:17:00 -
[68] - Quote
So it's not that you can't afford it. You just don't want to
Yeah sorry bro, no sympathy here. Especially not over such a petty sum. If top end clones cost half a bill or something then yeah, but the reality is that 45 mill should be a trivial sum. If it isn't, you can stop training before your clone cost gets high (I've diverted my skill training to alts and am lurking just under the 92.5M mark)
If you're still training, you probably have at least a rack of +4s, and maybe some hardwires - these will cost at least as much as you clone and most likely a fair bit more. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
James Amril-Kesh
4S Corporation RAZOR Alliance
361
|
Posted - 2012.07.18 21:22:00 -
[69] - Quote
Malcanis wrote:(I've diverted my skill training to alts and am lurking just under the 92.5M mark) The first sign of a broken mechanic. EVE's 4th of July Fireworks |
Roll Sizzle Beef
Space Mutiny
644
|
Posted - 2012.07.18 21:27:00 -
[70] - Quote
Malcanis wrote:Are you genuinely trying to tell me the 45M ISK is a serious amount of ISK for a 150MP SP character? Serious enough to deter PvP?
I call shennanigans
In no way does time played equal actual income. With massive SP, is it possible to grind missions or rat a little easier, yes. Yet do people want to grind missions for a rifter fight if only to support a clone loss? No. A player will never use all of his SP at once. only what applies to a particular ship. Being a long term player who can fly all races should not be punished is the main jist. As much of the SP long term players have is redundant.
100m SP character could possibly use t2 hybrid, t2 missiles, t2 artillery... or armor tank an Amarr ship & gallente or shield tank a Caldari and a Minmatar. Will you use more than one ship at once on one character. No.
The perk of playing longer should be and has been being more proficient in more fields as you have done your time as a specialized new player. Specialized new players can perform just as well as 9 year old vets in just about any sub cap in less than a year. Again, what is the good reason to punish old players with clone costs. |
|
Marconus Orion
Massive PVPness
230
|
Posted - 2012.07.18 21:28:00 -
[71] - Quote
"2 + 2 = 4 guys, but if we do the equation like this; 2 + 2 - 2 + 2 = 4 we are HARD CORE!" "Why would we complicate something that does not need to be?" "Don't you get it?! HARD CORE!!!" "But the result is the same not to mention the first one allows us to finish the problem faster allowing us to move on to more equations..." "HAAAAARD COOOORRREEEEE!!!!!" "Is that your fith can of Red Bull? You don't look so well." |
Ranger 1
Ranger Corp
2273
|
Posted - 2012.07.18 21:34:00 -
[72] - Quote
Malcanis wrote:So it's not that you can't afford it. You just don't want to Yeah sorry bro, no sympathy here. Especially not over such a petty sum. If top end clones cost half a bill or something then yeah, but the reality is that 45 mill should be a trivial sum. If it isn't, you can stop training before your clone cost gets high (I've diverted my skill training to alts and am lurking just under the 92.5M mark) If you're still training, you probably have at least a rack of +4s, and maybe some hardwires - these will cost at least as much as you clone and most likely a fair bit more.
Pretty much, yeah.
I stilll go out in cheapy ships for fun (and very soon will be doing so much more often), and I don't really let ISK or skill point loss determine whether I not I do something, however it is (for lack of a better word) annoying. For those players that have little in the way of an income stream (unwise though that may be) I have little doubt that it plays a large part in their decisions.
I'd love to see small gang combat in the about to be upgraded T1 frigates and cruisers become much, much more common even with the bitter vet crowd. It's just fun.
I feel that doing a few small things to encourage that outweight the other metric of the part clone costs plays in the risk vs. reward equation. That and I tend to invariably support any move that places players more in control, such as the ability to create our own clones would do.
I absolutely see the point you are driving at though. It would have to be carefully considered so as not to take a wrong step towards removing consequences and risk. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Mashie Saldana
Veto. Veto Corp
553
|
Posted - 2012.07.18 21:42:00 -
[73] - Quote
Ranger 1 wrote:If I'm going to pay more for a clone as I get older, it better be because it has bigger... erm... biceps than my old clone. Well it will give you a bigger head. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
Rath Kelbore
The Six-Pack Syndicate
263
|
Posted - 2012.07.18 21:47:00 -
[74] - Quote
FloppieTheBanjoClown wrote:Rath Kelbore wrote: It's not fair that I have to pay more for a better ship when newbs in rifters are running around pvping for so cheap. And what's stopping you from flying a rifter too? Does your high SP mandate you fly something expensive?
The fact that it's minmatar, gross.
What's stopping you from A: not purchasing an up to date clone, or B:not training anymore so your clones aren't expensive?
Again a bit of an extreme but you(might)see the point. If you want to have the benefits of a lot of skill points you have to pay a (horrendously small) fee if you get podded.
Another thought, due to my theoretically higher SP, if I did fly a rifter I would gain more benefit from it than someone with fewer sp. Again justifying a higher clone cost.
I plan on living forever.......so far, so good. |
James Amril-Kesh
4S Corporation RAZOR Alliance
366
|
Posted - 2012.07.18 21:52:00 -
[75] - Quote
Rath Kelbore wrote:Another thought, due to my theoretically higher SP, if I did fly a rifter I would gain more benefit from it than someone with fewer sp. Again justifying a higher clone cost. If I didn't know any better I'd say it sounds like you don't know how skills work in this game. EVE's 4th of July Fireworks |
Rath Kelbore
The Six-Pack Syndicate
263
|
Posted - 2012.07.18 21:57:00 -
[76] - Quote
Ranger 1 wrote:Malcanis wrote:So it's not that you can't afford it. You just don't want to Yeah sorry bro, no sympathy here. Especially not over such a petty sum. If top end clones cost half a bill or something then yeah, but the reality is that 45 mill should be a trivial sum. If it isn't, you can stop training before your clone cost gets high (I've diverted my skill training to alts and am lurking just under the 92.5M mark) If you're still training, you probably have at least a rack of +4s, and maybe some hardwires - these will cost at least as much as you clone and most likely a fair bit more. Pretty much, yeah, on the not wanting to part. I still go out in cheapy ships for fun (and very soon will be doing so much more often), and I don't really let ISK or skill point loss determine whether I not I do something, however it is (for lack of a better word) annoying. For those players that have little in the way of an income stream (unwise though that may be) I have little doubt that it plays a large part in their decisions. I'd love to see small gang combat in the about to be upgraded T1 frigates and cruisers become much, much more common even with the bitter vet crowd. It's just fun. I feel that doing a few small things to encourage that outweight the other metric of the part clone costs plays in the risk vs. reward equation. That and I tend to invariably support any move that places players more in control, such as the ability to create our own clones would do. I absolutely see the point you are driving at though. It would have to be carefully considered so as not to take a wrong step towards removing consequences and risk.
I understand that you may be an old fart(in game)and your clones cost a "lot" and all you want to do is go have fun in cheap ships.
I also understand that maybe you don't have an interest in any isk making parts of the game (I'm with you there) because they bore you to no end.
I don't understand why anyone would think that since they don't like to generate isk and their clones are expensive due to mass amounts of SP, the price of those clones should be reduced.
If we do that, why not just remove clones altogether? It would solve the problem wouldn't it?
I plan on living forever.......so far, so good. |
Rath Kelbore
The Six-Pack Syndicate
263
|
Posted - 2012.07.18 21:59:00 -
[77] - Quote
James Amril-Kesh wrote:Rath Kelbore wrote:Another thought, due to my theoretically higher SP, if I did fly a rifter I would gain more benefit from it than someone with fewer sp. Again justifying a higher clone cost. If I didn't know any better I'd say it sounds like you don't know how skills work in this game.
I'm glad you know better then.
Explain to me how I don't understand how skills work in this game.
I plan on living forever.......so far, so good. |
James Amril-Kesh
4S Corporation RAZOR Alliance
367
|
Posted - 2012.07.18 22:00:00 -
[78] - Quote
Rath Kelbore wrote:James Amril-Kesh wrote:Rath Kelbore wrote:Another thought, due to my theoretically higher SP, if I did fly a rifter I would gain more benefit from it than someone with fewer sp. Again justifying a higher clone cost. If I didn't know any better I'd say it sounds like you don't know how skills work in this game. I'm glad you know better then. Explain to me how I don't understand how skills work in this game. What if I have all that SP in something completely unrelated to Rifters? EVE's 4th of July Fireworks |
Roll Sizzle Beef
Space Mutiny
649
|
Posted - 2012.07.18 22:08:00 -
[79] - Quote
Ok, what about alternate idea for an isk sink to keep the risk and reward of the clone cost on top of the implants.
6 levels of clone. Everyone's standard alpha clone is meta 0 Every level of Cybernetics that also controls implant lvl also effects what lvl of clone you can have.
If you have 120m SP and are using lvl5 implants without the 40m lvl5 clone, you will suffer SP lost as if your clone was not updated. If you have 120m SP but no implants and lose a lvl 0 clone. You lose nothing and It costs you nothing. Each lvl of implant higher than what you are covered for could lose more SP to the set maximum.
If you don't update your clone to the max lvl of implants you have, you suffer the insufficient clone problem.
Now this properly mixes risk and reward. Should you use more powerful implants you better have a better clone.
A lot more people will be running around with lvl5 clones if they want to keep there t2 implant sets. The overall sink is increased immensely without punishing anyone for only playing longer, but for actually using advantageous gear.
|
Rath Kelbore
The Six-Pack Syndicate
263
|
Posted - 2012.07.18 22:09:00 -
[80] - Quote
James Amril-Kesh wrote:Rath Kelbore wrote:James Amril-Kesh wrote:Rath Kelbore wrote:Another thought, due to my theoretically higher SP, if I did fly a rifter I would gain more benefit from it than someone with fewer sp. Again justifying a higher clone cost. If I didn't know any better I'd say it sounds like you don't know how skills work in this game. I'm glad you know better then. Explain to me how I don't understand how skills work in this game. What if I have all that SP in something completely unrelated to Rifters?
Why would you be flying a Rifter?
Are you gaining absolutely no benefit any other time from having SP in whatever it is you have SP in???
I plan on living forever.......so far, so good. |
|
Roll Sizzle Beef
Space Mutiny
649
|
Posted - 2012.07.18 22:30:00 -
[81] - Quote
Rath Kelbore wrote: Why would you be flying a Rifter? Are you gaining absolutely no benefit any other time from having SP in whatever it is you have SP in???
Rifters can make use of:
Electronics - Electronics - Propulsion Jamming - Signature Analysis
Engineering - Energy Management - Energy Systems Operation - Engineering - Shield Management - Shield Operation - Tactical Shield Manipulation
Gunnery - Advanced Weapon Upgrades - Gunnery - Motion Prediction - Rapid Firing - Shrapshooter - Small Autocannon Specialisation - Small Projectile Turret - Surgical Strike - Trajectory Analysis - Weapon Upgrades
Mechanic - Hull Upgrades - Jury Rigging - Mechanic - Projectile Weapon Rigging - Repair Systems
Missile Launcher Operation - Missile Bombardment - Missile Launcher Operation - Missile Projection - Rapid Launch - Rocket Specialisation - Target Navigation Prediction - Warhead Upgrades
Navigation - Acceleration Control - Afterburner - Evasive Manouvering - Fuel Conservation - Navigation - Warp Drive Operation
Science - Thermodynamics
Spaceship Command - Minmatar Frigate - Spaceship Command
Many of these skills are prerequisite for bigger ships & weapon systems as well. Most of this is Basic pvp skills all pvper will use. In fact after these basics, there is little left needed to train for but bigger guns and ship lines for pvp. Yet just about any other skill other than these wont be counted to how badass you are. PI, social NPC skills, trade, drones, mining, science, salvage, hacking, any other ship, larger weapons, corporation, logistics or other mods you would never use on it. SP don't apply if the modules don't use them. There is a lot of possible SP that will never be used In any actual ship. |
Lexmana
Fweddit I Whip My Slaves Back and Forth
610
|
Posted - 2012.07.18 22:36:00 -
[82] - Quote
Marconus Orion wrote: 1) Does this mechanic encourage players to go pew pew more or become more reluctant to engage in combat?
Mechanics like that makes loss mean something and that is exactly what makes PvP interesting and exciting. It can even give you the shakes. |
Rath Kelbore
The Six-Pack Syndicate
263
|
Posted - 2012.07.18 22:37:00 -
[83] - Quote
Roll Sizzle Beef wrote:Rath Kelbore wrote: Why would you be flying a Rifter? Are you gaining absolutely no benefit any other time from having SP in whatever it is you have SP in???
Rifters can make use of: Electronics - Electronics - Propulsion Jamming - Signature Analysis Engineering - Energy Management - Energy Systems Operation - Engineering - Shield Management - Shield Operation - Tactical Shield Manipulation Gunnery - Advanced Weapon Upgrades - Gunnery - Motion Prediction - Rapid Firing - Shrapshooter - Small Autocannon Specialisation - Small Projectile Turret - Surgical Strike - Trajectory Analysis - Weapon Upgrades Mechanic - Hull Upgrades - Jury Rigging - Mechanic - Projectile Weapon Rigging - Repair Systems Missile Launcher Operation - Missile Bombardment - Missile Launcher Operation - Missile Projection - Rapid Launch - Rocket Specialisation - Target Navigation Prediction - Warhead Upgrades Navigation - Acceleration Control - Afterburner - Evasive Manouvering - Fuel Conservation - Navigation - Warp Drive Operation Science - Thermodynamics Spaceship Command - Minmatar Frigate - Spaceship Command Many of these skills are prerequisite for bigger ships & weapon systems as well. Most of this is Basic pvp skills all pvper will use. In fact after these basics, there is little left needed to train for but bigger guns and ship lines for pvp. Yet just about any other skill other than these wont be counted to how badass you are. PI, social NPC skills, trade, drones, mining, science, salvage, hacking, any other ship, larger weapons, corporation, logistics or other mods you would never use on it. SP don't apply if the modules don't use them. There is a lot of possible SP that will never be used In any actual ship.
I agree with the last sentence. That didn't answer my question though.
Just for fun, having all of those skills at five, how much would a clone cost???
I'm not sure what you're trying to say but the skills in PI, social NPC skills, Trade, other skills related to other ships, ect. Why should those not be figured into the price of the clone if you lose it while flying a Rifter??
Do you not benefit from them at some point in time???
In other words, why should the price of clones be reduced/removed for high SP characters?? Are they not benefiting or at least able to benefit from having those skill points??? Does that not justify them having to pay more for clones???
I plan on living forever.......so far, so good. |
Roll Sizzle Beef
Space Mutiny
649
|
Posted - 2012.07.18 22:49:00 -
[84] - Quote
Rath Kelbore wrote: Do you not benefit from them at some point in time???
In other words, why should the price of clones be reduced/removed for high SP characters?? Are they not benefiting or at least able to benefit from having those skill points??? Does that not justify them having to pay more for clones???
At some point in time. Yes. Unless you happen to never do PI again, or never Mine again. or never scan down and do hack sites again, never trade again. Yet you now have the skills anyway so it leaves the possibility no matter what. Yet In what benefit does it serve the player base as a whole to justify increased clone costs because they only existed longer, not necessarily physically played as many hours. Despite all that SP, more specialized younger player could surpass them in any field if the older player never choose to completely max out a previous field. But the older player has more "points". More "points" for what exactly? Just existing longer shouldn't incur penalties. The losses should be in what benefit you are reaping from the skills. A battleship requires more skills than a frigate. A battleship costs a lot more than a frigate when lost. That is the loss properly attributed to having more skill points. |
Rath Kelbore
The Six-Pack Syndicate
263
|
Posted - 2012.07.18 23:04:00 -
[85] - Quote
Roll Sizzle Beef wrote:Rath Kelbore wrote: Do you not benefit from them at some point in time???
In other words, why should the price of clones be reduced/removed for high SP characters?? Are they not benefiting or at least able to benefit from having those skill points??? Does that not justify them having to pay more for clones???
At some point in time. Yes. Unless you happen to never do PI again, or never Mine again. or never scan down and do hack sites again, never trade again. Yet you now have the skills anyway so it leaves the possibility no matter what. Yet In what benefit does it serve the player base as a whole to justify increased clone costs because they only existed longer, not necessarily physically played as many hours. Despite all that SP, more specialized younger player could surpass them in any field if the older player never choose to completely max out a previous field. But the older player has more "points". More "points" for what exactly? Just existing longer shouldn't incur penalties. The losses should be in what benefit you are reaping from the skills. A battleship requires more skills than a frigate. A battleship costs a lot more than a frigate when lost. That is the loss properly attributed to having more skill points.
Isn't the potential to use the SP you have to benefit from worth something?? Just because you choose not to use them doesn't make them worthless does it??
Should we get rid of clone costs?? Reduce them? Make it a flat rate regardless of SP. How much should a clone cost?? I plan on living forever.......so far, so good. |
Roll Sizzle Beef
Space Mutiny
652
|
Posted - 2012.07.18 23:16:00 -
[86] - Quote
Rath Kelbore wrote:Isn't the potential to use the SP you have to benefit from worth something?? Just because you choose not to use them doesn't make them worthless does it??
Should we get rid of clone costs?? Reduce them? Make it a flat rate regardless of SP. How much should a clone cost??
Older players already spent the time and hard cash supporting the game to reach the event horizon. May sound a bit elitist, yet requiring more effort to even enjoy the more mundane activities or lower ship lines seems wrong play wise. The whole clone process needs a total revamp to a better risk/reward situation. I already posted an idea on the last page of making clone grades dependent on what lvl of implants you want to use. It is a awesome idea? Meh, but there are numerous ways the current system can be improved. |
Richard Desturned
GoonWaffe Goonswarm Federation
1357
|
Posted - 2012.07.18 23:21:00 -
[87] - Quote
Removing clone upgrade costs entirely isn't the way to go. Scaling them down significantly is, however. a rogue goon |
Adalun Dey
Royal Amarr Institute Amarr Empire
34
|
Posted - 2012.07.18 23:27:00 -
[88] - Quote
FloppieTheBanjoClown wrote:I still want to know what kind of isk sink we're talking about here. According to Dotlan, there were 156,814 podkills in June. For grade omicron clones with 42.2 million SPs kept, the cost of all those pods would be 737 billion isk. Seems like a lot, but when you consider that it amounts to just over a billion isk per hour, that's the equivalent of maybe 20 L4 mission runners in highsec. A single agent probably pays more in a month than is consumed by pod replacement. it is a tiny drop in the bucket that is Eve's economy. The Clones are too expensive! The Clones are too cheap! Either they are too expensive because they are a great ISK sink or they are too cheap because they aren't enough of an ISK sink. It can't be both. If vets are complaining about running L4 missions for an hour to pay for their PVP habbits, I wonder how many hours noobs have to grind L3 missions for to replace the T1 battleships they lost in PVP.
Marconus Orion wrote:/facepalm In the time it took you to fondle your face, you could have earned the 42.2 mill to pay for your next clone. First it were the miners, now it's the peeveepee'rs whining on the forums. I'd facepalm myself, but I've got ISK to make ... for my next clone ...
" Take my love, take my land, take me where I can not stand, I don't care, I'm still free. You can't take the sky from me. "
|
Rath Kelbore
The Six-Pack Syndicate
264
|
Posted - 2012.07.18 23:28:00 -
[89] - Quote
Roll Sizzle Beef wrote:Rath Kelbore wrote:Isn't the potential to use the SP you have to benefit from worth something?? Just because you choose not to use them doesn't make them worthless does it??
Should we get rid of clone costs?? Reduce them? Make it a flat rate regardless of SP. How much should a clone cost?? Older players already spent the time and hard cash supporting the game to reach the event horizon. May sound a bit elitist, yet requiring more effort to even enjoy the more mundane activities or lower ship lines seems wrong play wise. The whole clone process needs a total revamp to a better risk/reward situation. I already posted an idea on the last page of making clone grades dependent on what lvl of implants you want to use. It is a awesome idea? Meh, but there are numerous ways the current system can be improved.
Well I guess we simply disagree.
I kind of like your idea, cheap clones = unable to handle implants, expensive clone = able to handle better implants.
Not a horrible idea really. I still contend that the price should be related to how many sp you have but whatever.
Just to throw an idea out there:
Clone costs based on the highest tier(rank whatever) of skill trained.
For example, if all you have is rank 1 skills then your clone costs x amount, if you have a rank 2 skill trained then u pay the rank two price ect.
Just a thought. I plan on living forever.......so far, so good. |
Ranger 1
Ranger Corp
2273
|
Posted - 2012.07.18 23:28:00 -
[90] - Quote
Rath Kelbore wrote:Ranger 1 wrote:Malcanis wrote:So it's not that you can't afford it. You just don't want to Yeah sorry bro, no sympathy here. Especially not over such a petty sum. If top end clones cost half a bill or something then yeah, but the reality is that 45 mill should be a trivial sum. If it isn't, you can stop training before your clone cost gets high (I've diverted my skill training to alts and am lurking just under the 92.5M mark) If you're still training, you probably have at least a rack of +4s, and maybe some hardwires - these will cost at least as much as you clone and most likely a fair bit more. Pretty much, yeah, on the not wanting to part. I still go out in cheapy ships for fun (and very soon will be doing so much more often), and I don't really let ISK or skill point loss determine whether I not I do something, however it is (for lack of a better word) annoying. For those players that have little in the way of an income stream (unwise though that may be) I have little doubt that it plays a large part in their decisions. I'd love to see small gang combat in the about to be upgraded T1 frigates and cruisers become much, much more common even with the bitter vet crowd. It's just fun. I feel that doing a few small things to encourage that outweight the other metric of the part clone costs plays in the risk vs. reward equation. That and I tend to invariably support any move that places players more in control, such as the ability to create our own clones would do. I absolutely see the point you are driving at though. It would have to be carefully considered so as not to take a wrong step towards removing consequences and risk. I understand that you may be an old fart(in game)and your clones cost a "lot" and all you want to do is go have fun in cheap ships. I also understand that maybe you don't have an interest in any isk making parts of the game (I'm with you there) because they bore you to no end. I don't understand why anyone would think that since they don't like to generate isk and their clones are expensive due to mass amounts of SP, the price of those clones should be reduced. If we do that, why not just remove clones altogether? It would solve the problem wouldn't it?
I don't think you understood my point, and I probably didn't explain it very well.
I'm not so much in the "Make clones cheaper" camp, and I'm pretty financially solvent in game.
I'm more in the "Make clones a player driven industry" camp. Among other advantages over the current system, yes, it might mean that if a player devotes the time to learning how to manufacture his/her own high end clones the price might drop a bit. I don't view that as a bad thing as long as it's handled properly. If the players spend time learning the skills and plan for it, I don't see much of an issue if they end up spending less on their clones, and I see several advantages that I listed above.
I am NOT in favor of arbitrarily making them cheaper "just because", or taking any steps that might put the "risk vs reward" ratio out of whack.
I just believe that more game mechanics in the hands of the players, and more incentives for older players to fly a wider variety of ships (basic ones that are rarely flown now) are both worthy goals IF it can be achieved without screwing things up. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|
Rath Kelbore
The Six-Pack Syndicate
264
|
Posted - 2012.07.18 23:51:00 -
[91] - Quote
Ranger 1 wrote:Rath Kelbore wrote:Ranger 1 wrote:Malcanis wrote:So it's not that you can't afford it. You just don't want to Yeah sorry bro, no sympathy here. Especially not over such a petty sum. If top end clones cost half a bill or something then yeah, but the reality is that 45 mill should be a trivial sum. If it isn't, you can stop training before your clone cost gets high (I've diverted my skill training to alts and am lurking just under the 92.5M mark) If you're still training, you probably have at least a rack of +4s, and maybe some hardwires - these will cost at least as much as you clone and most likely a fair bit more. Pretty much, yeah, on the not wanting to part. I still go out in cheapy ships for fun (and very soon will be doing so much more often), and I don't really let ISK or skill point loss determine whether I not I do something, however it is (for lack of a better word) annoying. For those players that have little in the way of an income stream (unwise though that may be) I have little doubt that it plays a large part in their decisions. I'd love to see small gang combat in the about to be upgraded T1 frigates and cruisers become much, much more common even with the bitter vet crowd. It's just fun. I feel that doing a few small things to encourage that outweight the other metric of the part clone costs plays in the risk vs. reward equation. That and I tend to invariably support any move that places players more in control, such as the ability to create our own clones would do. I absolutely see the point you are driving at though. It would have to be carefully considered so as not to take a wrong step towards removing consequences and risk. I understand that you may be an old fart(in game)and your clones cost a "lot" and all you want to do is go have fun in cheap ships. I also understand that maybe you don't have an interest in any isk making parts of the game (I'm with you there) because they bore you to no end. I don't understand why anyone would think that since they don't like to generate isk and their clones are expensive due to mass amounts of SP, the price of those clones should be reduced. If we do that, why not just remove clones altogether? It would solve the problem wouldn't it? I don't think you understood my point, and I probably didn't explain it very well. I'm not so much in the "Make clones cheaper" camp, and I'm pretty financially solvent in game. I'm more in the "Make clones a player driven industry" camp. Among other advantages over the current system, yes, it might mean that if a player devotes the time to learning how to manufacture his/her own high end clones the price might drop a bit. I don't view that as a bad thing as long as it's handled properly. If the players spend time learning the skills and plan for it, I don't see much of an issue if they end up spending less on their clones, and I see several advantages that I listed above. I am NOT in favor of arbitrarily making them cheaper "just because", or taking any steps that might put the "risk vs reward" ratio out of whack. I just believe that more game mechanics in the hands of the players, and more incentives for older players to fly a wider variety of ships (basic ones that are rarely flown now) are both worthy goals IF it can be achieved without screwing things up.
I did horribly miss your point and I apologize :)
Making clones a player driven industry sounds good to me. The more stuff we can make player driven the better IMO.
I plan on living forever.......so far, so good. |
Nikolai Dostoyevski
Federal Navy Academy Gallente Federation
15
|
Posted - 2012.07.19 00:00:00 -
[92] - Quote
I've never been a fan of the way that cloning costs work. I'm fine with a high cost to upgrade a clone to the next level, but you should maintain that level of medical clone each time you die, IMHO, perhaps with a significantly smaller replacement fee (5-10% of the initial cost)? |
Jalabaster
Lycosa Syndicate Surely You're Joking
13
|
Posted - 2012.07.19 03:39:00 -
[93] - Quote
Quote:If you can afford to pvp you can afford a clone.
So wait, you're down to lose hundreds of millions worth of ship, but 45mil of clone is where you draw the line? "when a ship is blown up, the pilot usually winds up replacing it. This drives the economy, steadies inflation, and gives industrialists a reason to manufacture. In contrast, creating isk while never losing any items has the unfortunate reverse effect on the market, plus it isn't really any fun." Jala |
Pipa Porto
School of Applied Knowledge Caldari State
447
|
Posted - 2012.07.19 03:52:00 -
[94] - Quote
Jalabaster wrote:Quote:If you can afford to pvp you can afford a clone. So wait, you're down to lose hundreds of millions worth of ship, but 45mil of clone is where you draw the line? "**** this, i'm posting in general forums!"
The annoying thing is when your clone is significantly more expensive than the frigate you want to go on a suicidal roam with.
It puts a floor on the amount you risk when going to dangerous places. EvE: Everyone vs Everyone |
Ris Dnalor
Black Rebel Rifter Club The Devil's Tattoo
402
|
Posted - 2012.07.19 04:19:00 -
[95] - Quote
Marconus Orion wrote:Granted there are not that many, but more and more players are breaking into that realm of what it cost to keep your clone up to date with the skill points you have. Yes I know there will be players who chime in with sage words like: "With that many skill points you should be rolling in katrillions of iskies!!!!" or "If you are losing your pod you are doing it wrong!!!!... wait you're in null/wormholes?...what do you mean bubbles???" or my personal favorite "It is mechanics like those that make sure this game remains HARD CORE and L33TZOR compared to other games, why you dying anyways? BRING FRIENDS and blob more!" My questions are: 1) Does this mechanic encourage players to go pew pew more or become more reluctant to engage in combat?2) If clone upgrade costs were removed completely, what are your solid predictions on how and what things would change.3) This question only CCP can really answer or unless the exact statistics have been released before. Is there more ISK removed from clone upgrade costs or more ISK added from ship insurance?EDIT: Added question #3, but perhaps someone could help me word that better if they know what I am talking about.
yea, eve is too fucking hard, make it easier by all means. :sigh:
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |
Fiona Tsero
the Forward Initiative Mildly Sober
18
|
Posted - 2012.07.19 04:39:00 -
[96] - Quote
Ris Dnalor wrote:yea, eve is too fucking hard, make it easier by all means. :sigh:
I don't think it's a difficult thing, more like a stupid thing. |
Velarra
Ghost Festival Naraka.
89
|
Posted - 2012.07.19 04:53:00 -
[97] - Quote
A serious review of clones and absolutely everything related to clones would be welcomed. |
Skex Relbore
Space Exploitation Inc
173
|
Posted - 2012.07.19 04:55:00 -
[98] - Quote
Malcanis wrote:So it's not that you can't afford it. You just don't want to Yeah sorry bro, no sympathy here. Especially not over such a petty sum. If top end clones cost half a bill or something then yeah, but the reality is that 45 mill should be a trivial sum. If it isn't, you can stop training before your clone cost gets high (I've diverted my skill training to alts and am lurking just under the 92.5M mark) If you're still training, you probably have at least a rack of +4s, and maybe some hardwires - these will cost at least as much as you clone and most likely a fair bit more.
My clones are only 13 mil and it's not a trivial sum to my wallet. It may not prevent me from PVPing that combined with 40+ mil in implants does affect how I play and the risks I take and I'm not a particularly risk averse player.
I had honestly expected a more rational position from you. As I stated up thread the idea that these mechanics serve any purpose other than to discourage risk taking is idiotic. All they do is discourage people from playing and encourage blobbing and ganking. If you've ever been pissed about getting blobbed you have no business supporting either of these stupid mechanics.
People are too damned risk averse in this game, Hell it's the source of most of the bitter vet tears, "OMG, why won't those carebears won't fly under my guns and give me easy kills."
Gee maybe just maybe stupid outdated poorly thought out mechanics that discourage playing the game might have something to do with it.
Personally I'd far rather that vet with the 45 million isk clone spend that isk on 10 fitted rifters that could actually generate some game play than in the service of some silly e-bushido "people must risk **** for my game to have meaning" bullshit.
If an isk sink is so damned important just bump the market transaction fees a fraction of % it would have a far greater affect on the isk supply than what people spend keeping their docked clones up to date. |
Marconus Orion
Massive PVPness
236
|
Posted - 2012.07.19 04:56:00 -
[99] - Quote
I love how people go full blown ultra extreme on how by removing clone cost it suddenly flips a holy light switch from 'Super Duper Hard Core' to 'Super Duper Easy Mode'. |
Marconus Orion
Massive PVPness
236
|
Posted - 2012.07.19 04:59:00 -
[100] - Quote
Skex Relbore wrote:Malcanis wrote:So it's not that you can't afford it. You just don't want to Yeah sorry bro, no sympathy here. Especially not over such a petty sum. If top end clones cost half a bill or something then yeah, but the reality is that 45 mill should be a trivial sum. If it isn't, you can stop training before your clone cost gets high (I've diverted my skill training to alts and am lurking just under the 92.5M mark) If you're still training, you probably have at least a rack of +4s, and maybe some hardwires - these will cost at least as much as you clone and most likely a fair bit more. My clones are only 13 mil and it's not a trivial sum to my wallet. It may not prevent me from PVPing that combined with 40+ mil in implants does affect how I play and the risks I take and I'm not a particularly risk averse player. I had honestly expected a more rational position from you. As I stated up thread the idea that these mechanics serve any purpose other than to discourage risk taking is idiotic. All they do is discourage people from playing and encourage blobbing and ganking. If you've ever been pissed about getting blobbed you have no business supporting either of these stupid mechanics. People are too damned risk averse in this game, Hell it's the source of most of the bitter vet tears, "OMG, why won't those carebears won't fly under my guns and give me easy kills." Gee maybe just maybe stupid outdated poorly thought out mechanics that discourage playing the game might have something to do with it. Personally I'd far rather that vet with the 45 million isk clone spend that isk on 10 fitted rifters that could actually generate some game play than in the service of some silly e-bushido "people must risk **** for my game to have meaning" bullshit. If an isk sink is so damned important just bump the market transaction fees a fraction of % it would have a far greater affect on the isk supply than what people spend keeping their docked clones up to date.
What is even more ironic is on another forum (I might be mistaken due to my Google Fu hating me) how he did not want to train anymore due to the clone upgrade cost being too high for the next tier.
So I take your 'no sympathy for 6 year vet player who can't affort clone upgrade costs...' and toss that pie right back in your face Malcanis. |
|
Rain King
Deep Core Mining Inc. Caldari State
15
|
Posted - 2012.07.19 05:00:00 -
[101] - Quote
Let's say 15 million flat fee to replace a clone with 50 million SP or higher. In the short term, it isn't much of a *sigh* isk sink, but over a longer time frame, it would actually pull more money out of the game. People have a tendency to drop smaller amounts of money without as much reservation than a higher amount. In fact, it's become a whole market model in gaming IRL (micro-transactions). Thus, you would probably see an increase in pew if people felt that they weren't spending as much isk over a longer period of time, even if they were actually spending more in reality. |
Fiona Tsero
the Forward Initiative Mildly Sober
19
|
Posted - 2012.07.19 05:04:00 -
[102] - Quote
Rain King wrote:Let's say 15 million flat fee to replace a clone with 50 million SP or higher. In the short term, it isn't much of a *sigh* isk sink, but over a longer time frame, it would actually pull more money out of the game. People have a tendency to drop smaller amounts of money without as much reservation than a higher amount. In fact, it's become a whole market model in gaming IRL (micro-transactions). Thus, you would probably see an increase in pew if people felt that they weren't spending as much isk over a longer period of time, even if they were actually spending more in reality.
I don't think hiding the problem in psychological penumbra is the way to go about fixing this problem.
The ISK needs to be spent on ships, ammo, and mods, not silly things like a bigger brain. |
Marconus Orion
Massive PVPness
237
|
Posted - 2012.07.19 05:35:00 -
[103] - Quote
I just want whatever the ISK sink may be, directly associated with the ship I'm flying, implants, modules and ammo. NOT with how long I have been playing the game.
How any of you read that as easy mode is just beyond me... |
Durzel
The Xenodus Initiative.
19
|
Posted - 2012.07.19 08:50:00 -
[104] - Quote
Abdiel Kavash wrote:I like it. After a certain point it makes the choice to not train skills a reasonable one. Do you want a character that can fly all four races, subcaps, caps, do industry, mine, explore, slice, dice, and make sandwiches? Sure, but your pod is going to cost you. Do you want a cheaper clone? Alright, pick the skills you want. It's not like it's too restrictive - even a clone the price of a Rifter can store enough SP to fly pretty much all subcaps in the game. Surely that choice is a pretty dumb one within the context of a pay-to-play MMO isn't it?
"Hey guys we've got this revolutionary business model to keep people paying to play our game - we make it so once they reach a certain threshold there's actually a disincentive to carry on developing their character"
Having to pay 45m+ on clones is a tangible disincentive to flying anything small, which could easily cost less than the clone including fittings, or solo. I'm "only" at 30m per clone and already it's annoying me - I feel for the guys and girls who are unlucky enough to have been playing longer. |
Malcanis
Vanishing Point. The Initiative.
4338
|
Posted - 2012.07.19 10:26:00 -
[105] - Quote
Marconus Orion wrote:Skex Relbore wrote:Malcanis wrote:So it's not that you can't afford it. You just don't want to Yeah sorry bro, no sympathy here. Especially not over such a petty sum. If top end clones cost half a bill or something then yeah, but the reality is that 45 mill should be a trivial sum. If it isn't, you can stop training before your clone cost gets high (I've diverted my skill training to alts and am lurking just under the 92.5M mark) If you're still training, you probably have at least a rack of +4s, and maybe some hardwires - these will cost at least as much as you clone and most likely a fair bit more. My clones are only 13 mil and it's not a trivial sum to my wallet. It may not prevent me from PVPing that combined with 40+ mil in implants does affect how I play and the risks I take and I'm not a particularly risk averse player. I had honestly expected a more rational position from you. As I stated up thread the idea that these mechanics serve any purpose other than to discourage risk taking is idiotic. All they do is discourage people from playing and encourage blobbing and ganking. If you've ever been pissed about getting blobbed you have no business supporting either of these stupid mechanics. People are too damned risk averse in this game, Hell it's the source of most of the bitter vet tears, "OMG, why won't those carebears won't fly under my guns and give me easy kills." Gee maybe just maybe stupid outdated poorly thought out mechanics that discourage playing the game might have something to do with it. Personally I'd far rather that vet with the 45 million isk clone spend that isk on 10 fitted rifters that could actually generate some game play than in the service of some silly e-bushido "people must risk **** for my game to have meaning" bullshit. If an isk sink is so damned important just bump the market transaction fees a fraction of % it would have a far greater affect on the isk supply than what people spend keeping their docked clones up to date. What is even more ironic is on another forum (I might be mistaken due to my Google Fu hating me) how he did not want to train anymore due to the clone upgrade cost being too high for the next tier. So I take your 'no sympathy for 6 year vet player who can't affort clone upgrade costs...' and toss that pie right back in your face Malcanis.
Toss away. What I actually said was: "I have pretty much all the skills I want, so I'm drawing a line under my skill training at the point where my clone level jumps, as that cost increase seems like a rational incentive to draw the line there. What are the gaps you can see in my skills that will fit the remaining space?".
Now I'm training up another character on the same account, and she's at ~45M SP. I'm pretty happy with that.
I frequently knock around with Halo or Snake sets, at which price point I obviously couldn't care less whether my clone cost is 20M or 30M. I also have an empty clone for when I just want to lulz around in a Frigate like I did last night. If I lose a 50M Jag and it costs me another 20M to replace my clone then whatever, it's just overhead. If I manage to to get my pod out after losing a ship, then I'm 20M better off for playing well. Go me!
If 45M for a clone stops people from PvPing, then 100M for a +4 set will stop them PvPing even more, and 300M for a T2-fit tier 3 BS will super-double stop them PvPing and christ knows how anyone would ever PvP in a tier 3 or a capital ship.
EVE PvP comes with the risk of loss. Accept it, or stay docked and be a station trader. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Takeshi Yamato
Ministry of War Amarr Empire
188
|
Posted - 2012.07.19 10:49:00 -
[106] - Quote
One thing I realized is that high clone costs go against EVE's sandbox philosophy.
The sandbox philosophy is about freedom to do what you want and be who you want in the game. The rising clone costs push you towards avoiding to fly small ships and avoiding spontaneous high risk PvP. Ships, modules, implants can be chosen according to the pilot's budget and inclinations, whereas the clone cost only rises.
Some might say, but it makes sense, it's been this way since forever therefore it must be working as intended. To this I respond: nonsense, the game is full of outdated little things put in place when EVE was a very different game. Once upon a time, losing ships wasn't a big deal because tech 2 didn't exist and insurance returned the full hull cost (or even more). Yes depending on the market, it was profitable to buy ships and self-destruct them. This is why clone costs are high. In today's EVE, from a game mechanics point of view, they do not need to be high. |
Malcanis
Vanishing Point. The Initiative.
4338
|
Posted - 2012.07.19 11:08:00 -
[107] - Quote
Takeshi Yamato wrote:One thing I realized is that high clone costs go against EVE's sandbox philosophy.
The sandbox philosophy is about freedom to do what you want and be who you want in the game. The rising clone costs push you towards avoiding to fly small ships and avoiding spontaneous high risk PvP. Ships, modules, implants can be chosen according to the pilot's budget and inclinations, whereas the clone cost only rises.
Some might say, but it makes sense, it's been this way since forever therefore it must be working as intended. To this I respond: nonsense, the game is full of outdated little things put in place when EVE was a very different game. Once upon a time, losing ships wasn't a big deal because tech 2 didn't exist and insurance returned the full hull cost (or even more). Yes depending on the market, it was profitable to buy ships and self-destruct them. This is why clone costs were set high, to add real loss and thus risk to PvP. In today's EVE, from a game mechanics point of view, they do not need to be high because of tech 2, module costs often being higer than hull cost, reduced insurance, etc.
By the same argument, all ship should be the same price as well, since apparently it "goes against the sandbox philosophy" for tools of greater utility to be more expensive than those of lesser. Why should I be disincentivised from flying officer-fit machariels instead of T1-fitted rifters? My freedom is being infringed! Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Stoogie
Cadre Assault Force
36
|
Posted - 2012.07.19 11:08:00 -
[108] - Quote
I don't understand why people say we need to train another char to continue what we want to do in eve just to keep a silly cost down to pvp in small ships. I mainly fly canes down and due to being in fw currently and also a pirate I can loose my pod in lowsec as well as the 00 roams. I like to fly rifters and thrashers but its annoying that the cost of my clone which isn't past the 92 mill level yet can be 10 times the cost of the t1 fitted rifter I enjoy flying. We generally fly rifters in fun fleets to include new players and while I can rock around in the 00 blob with a carrier I enjoy the small gang more while I teach newer players that their skill point level can be useful in pvp.
I like that my kill mails are mainly on this char and not my other 4 mains and I like the fact that Stoogie has a reputation in certain circles which gets us fights we maybe wouldn't usually get. why should I as a 8 year vet ( I biomassed my first char like a moron when I restarted) who has supported eve for that length of time be punished for wanting to pvp as with new players.
I can loose 10 ships a night due to the way we fly (not everyone agrees with it but its fun and provides challenge for people we fight) that could cost me 900 mill in ships if its canes or 9 mill if its the rifters. If I do loose the 10 rifters in 00 and I loose my pod half those times, thats 5 clones coming in at about 75 mill, Thats potentially 75 more rifters and fittings which could go into the market and push more iskies about.
While I agree that there needs to be sinks in eve maybe this sink needs reducing and others increasing or get rid of some of the very stupid isk faucet's.
And before anyone calls me a bad pvper its my choice to fly like that and its also entertainment for at least 20 players on my side alone let alone the people we're fighting. Also we Usually kill alot more than we loose. (usually) |
Billyboy Joe
Caldari Provisions Caldari State
0
|
Posted - 2012.07.19 11:17:00 -
[109] - Quote
Yes, but you guys have to understand that there are costs in building a new clone.
Biomass, expensive machinery, intricate bioengineering, who pays for that?
If you can't afford it perhaps you shouldn't be skilling up. |
Takeshi Yamato
Ministry of War Amarr Empire
189
|
Posted - 2012.07.19 11:36:00 -
[110] - Quote
Malcanis wrote:By the same argument, all ship should be the same price as well, since apparently it "goes against the sandbox philosophy" for tools of greater utility to be more expensive than those of lesser. Why should I be disincentivised from flying officer-fit machariels instead of T1-fitted rifters? My freedom is being infringed!
One can only cringe at this terrible argument. Me thinks you're just throwing buzzwords around without understanding what's being said.
There is a choice when it comes to ships, modules, implants, etc which is in line with the sandbox philosophy. There is no choice in clones (the only choice being not to develop the character further, which is so stupid that nothing needs to be said about it). |
|
Malcanis
Vanishing Point. The Initiative.
4338
|
Posted - 2012.07.19 11:50:00 -
[111] - Quote
Takeshi Yamato wrote:Malcanis wrote:By the same argument, all ship should be the same price as well, since apparently it "goes against the sandbox philosophy" for tools of greater utility to be more expensive than those of lesser. Why should I be disincentivised from flying officer-fit machariels instead of T1-fitted rifters? My freedom is being infringed! One can only cringe at this terrible argument. Me thinks you're just throwing buzzwords around without understanding what's being said. There is a choice when it comes to ships, modules, implants, etc which is in line with the sandbox philosophy. There is no choice in clones (the only choice being not to develop the character further, which is so stupid that nothing needs to be said about it).
You have 3 character slots; you are offered a real choice, and one that plenty of people utilise. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Teinyhr
A Club for Reputable Gentlemen
71
|
Posted - 2012.07.19 11:58:00 -
[112] - Quote
This thread is bananas. B-A-N-A-N-A-S.
You know, I almost always switch to a "combat clone" before I go for PvP roams. I generally use only +3% or even +1% hardwirings and +2 implants on it. It's kind of disappointing that my clone costs are bigger than the cost of the implants. Like I've said in other threads before, I'd probably be more active if I didn't have to worry about losing ISK the equivalent of ten fully t2 fitted rifters for example if I got podded. IMHO all the clone prices should be slashed at least around 90%. I firmly believe that would encourage solo PVP and PVP in general more than any of the other commonly tossed around ideas on the forums (remove local, force hiseccers to mine / PVE in lowsec and other "great" ideas).
Malcanis wrote: You have 3 character slots; you are offered a real choice, and one that plenty of people utilise.
Stopping developing my main character is not a choice. Well okay, it is, but it is a mind bogglingly idiotic one and I can't believe you're actually serious. Are you? |
Rain King
Deep Core Mining Inc. Caldari State
17
|
Posted - 2012.07.19 12:20:00 -
[113] - Quote
Fiona Tsero wrote:Rain King wrote:Let's say 15 million flat fee to replace a clone with 50 million SP or higher. In the short term, it isn't much of a *sigh* isk sink, but over a longer time frame, it would actually pull more money out of the game. People have a tendency to drop smaller amounts of money without as much reservation than a higher amount. In fact, it's become a whole market model in gaming IRL (micro-transactions). Thus, you would probably see an increase in pew if people felt that they weren't spending as much isk over a longer period of time, even if they were actually spending more in reality. I don't think hiding the problem in psychological penumbra is the way to go about fixing this problem. The ISK needs to be spent on ships, ammo, and mods, not silly things like a bigger brain.
I'm just trying to find a happy medium between those who want to get rid of the cost of clones and those who are forever slaves to the isk sink mentality.
I do know that my pvp alt will only train up so far and then just stop to avoid this issue. |
Eternus8lux8lucis
New Eden Regimental Marines Rebel Alliance of New Eden
118
|
Posted - 2012.07.19 13:04:00 -
[114] - Quote
Guttripper wrote:Just a quick idea off the top of my head...
Broker's Cloning
Description: After years of extensive study, (NPC scientific corp here) has discovered the secret behind the elusive and infamous individual known as the Broker with his ability to have numerous copies of himself simultaneous and independent of themselves. Whereas further studies are required to refine this ability, prototype clones have been designed with limited success. One major limitation has been the rapid decay rate of these simulacrums, much less the ability to allow them to be augmented in any fashion.
**snipped**
Thanks for reading and hope you enjoyed it. Like this idea a lot.
Love the addition of a PI build for these thats wicked and well done imo.
I do not like the copy and paste of the skills. Id suggest something more on the lines of you save, randomly, up to the amount of the level you have trained. Level 0 gives you 25mil as a base, though it wont actually work until you have L1 trained, which would net you 50mil sp, L2 75mil, L3 100, L4 125 and L5 150. Then have an advanced level thatll do 50mil sp per level. Thatd pretty much cover everyone currently in Eve. The reason I dont like the copy and paste is its a long winded work around thats annoying as people WILL forget about skills and reqs. But the snapshot of skill training at the time and no active training on that clone is a nice touch, though Id say that the original clone should stay training with its attributes and whatever in place. Ironically this will encourage using these while having a +5 implant set for training sitting in a station somewhere.
Issues I have. Using a medical facility or more specifically a clone vat bay where would the original clone stay? You cannot have more than one clone in any station at once, though you can have an active clone and a jump clone there, but storing 2 clones needs work there. In a clone vat bay there is a set number of clones available as well. Do these use up the clone vat bay clone amounts? Also if the ship gets blown up with these clones in them if stored are they destroyed? Just some questions and issues to address.
Clone death. If they are destroyed before the 48 hour expiration period and one waits out the timer how long until one can use another clone of this sort again? If its immediate or delayed again by another timer like the current JC timers? Can a person pod themselves so as to get out of a clone early before the 48 hour expiration timer? This imo is one of the easiest ways to abuse the system. If its all immediate and u can use more than one itd be an easy way to go around JC timers for short periods. Not a huge issue but still something to look at. As if they are installed in dif areas of Eve one can simply reship the clones around different areas.
What immediate would allow is the ability to reship clones just as one reships for quit and painless PvP. Depending on installation I can see it being used to allow force projection of players to certain areas, friendly stations, clone vat bay equipped ships, who would then reship into available fleet fit ships and go from there on short ops. Again force projection is a real problem and though this would open up more PvP combat in a lot of ways by circumventing the current JC timers theres those issues to look into as well. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |
FloppieTheBanjoClown
New Eden Asteroid Preservation Society
1969
|
Posted - 2012.07.19 14:08:00 -
[115] - Quote
Adalun Dey wrote:FloppieTheBanjoClown wrote:I still want to know what kind of isk sink we're talking about here. According to Dotlan, there were 156,814 podkills in June. For grade omicron clones with 42.2 million SPs kept, the cost of all those pods would be 737 billion isk. Seems like a lot, but when you consider that it amounts to just over a billion isk per hour, that's the equivalent of maybe 20 L4 mission runners in highsec. A single agent probably pays more in a month than is consumed by pod replacement. it is a tiny drop in the bucket that is Eve's economy. The Clones are too expensive! The Clones are too cheap! Either they are too expensive because they are a great ISK sink or they are too cheap because they aren't enough of an ISK sink. It can't be both. If vets are complaining about running L4 missions for an hour to pay for their PVP habbits, I wonder how many hours noobs have to grind L3 missions for to replace the T1 battleships they lost in PVP. You just COMPLETELY missed the point of what I was saying.
INDIVIDUAL clones are expensive. At 40 million isk, clone costs can be a barrier to high-risk PVP. "just for fun" roams where you expect to eventually die go from pocket change to costing an hour's worth of PVE. When CCP continues to indicate they want to encourage more PVP, clone costs are doing the opposite.
OVERALL, clone costs do not represent a significant isk sink compared to the amount of isk injected into the system. That refutes the argument that we need high clone costs to keep inflation down, but has no relevance toward their effect on players choosing what level of risk they're willing to assume. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
James Amril-Kesh
4S Corporation RAZOR Alliance
379
|
Posted - 2012.07.19 14:12:00 -
[116] - Quote
Malcanis wrote:Takeshi Yamato wrote:Malcanis wrote:By the same argument, all ship should be the same price as well, since apparently it "goes against the sandbox philosophy" for tools of greater utility to be more expensive than those of lesser. Why should I be disincentivised from flying officer-fit machariels instead of T1-fitted rifters? My freedom is being infringed! One can only cringe at this terrible argument. Me thinks you're just throwing buzzwords around without understanding what's being said. There is a choice when it comes to ships, modules, implants, etc which is in line with the sandbox philosophy. There is no choice in clones (the only choice being not to develop the character further, which is so stupid that nothing needs to be said about it). You have 3 character slots; you are offered a real choice, and one that plenty of people utilise. It's a DUMB choice. EVE's 4th of July Fireworks |
Strrog
House Aratus Fatal Ascension
3
|
Posted - 2012.07.19 14:28:00 -
[117] - Quote
I agree that PVP cost especially since February has become a real issue. 70-80% more expensive hulls and 20% or so less PVE income makes PVP kinda double the price now definitely not a newb friendly situation nor it makes older players life easier. |
Malcanis
Vanishing Point. The Initiative.
4341
|
Posted - 2012.07.19 14:48:00 -
[118] - Quote
Teinyhr wrote:This thread is bananas. B-A-N-A-N-A-S. You know, I almost always switch to a "combat clone" before I go for PvP roams. I generally use only +3% or even +1% hardwirings and +2 implants on it. It's kind of disappointing that my clone costs are bigger than the cost of the implants. Like I've said in other threads before, I'd probably be more active if I didn't have to worry about losing ISK the equivalent of ten fully t2 fitted rifters for example if I got podded. IMHO all the clone prices should be slashed at least around 90%. I firmly believe that would encourage solo PVP and PVP in general more than any of the other commonly tossed around ideas on the forums (remove local, force hiseccers to mine / PVE in lowsec and other "great" ideas). Malcanis wrote: You have 3 character slots; you are offered a real choice, and one that plenty of people utilise. Stopping developing my main character is not a choice. Well okay, it is, but it is a mind bogglingly idiotic one and I can't believe you're actually serious. Are you?
Of course it's a choice. You can choose to do it, and apparently for some people the incentive (capping clone cost) to do it is considerable. For my part, I'm not really that bothered about 10 mill more or less on the 7 or 8 occasions a year when I get podded, but since I don't want to train capital skills on Malc, and he's pretty much a pure PvP character, I genuinely have all the skills I need on him. The marginal benefit of training medium autocannon spec 5 or whatever is hugely exceeded by spending the same SP on training Caldari Cruiser 5 on my alt.
Putting the training onto specialised alts is not only not an "idiotic" choice, it's an excellent choice for me and I have benefitted a great deal by it.
There's nothing holy about your skillpoint total. SP are just tools, and adding on more tools just for the sake of saying you have the biggest collection, and then complaining that they weigh you down isn't rational. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
4341
|
Posted - 2012.07.19 14:50:00 -
[119] - Quote
Strrog wrote:I agree that PVP cost especially since February has become a real issue. 70-80% more expensive hulls and 20% or so less PVE income makes PVP kinda double the price now definitely not a newb friendly situation nor it makes older players life easier.
And in the time, the cost of clones has stayed the same. Therefore the relative cost of clones to ships has fallen considerably. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Skex Relbore
Space Exploitation Inc
176
|
Posted - 2012.07.19 15:06:00 -
[120] - Quote
Billyboy Joe wrote:Yes, but you guys have to understand that there are costs in building a new clone.
Biomass, expensive machinery, intricate bioengineering, who pays for that?
If you can't afford it perhaps you shouldn't be skilling up.
Realism argument fails because it doesn't cost the same to change home stations or install a jump clone. What you think they actually load your clone up in an industrial and ship it from your old station to the new one? How to you reconcile this with jump clones? If "realism" was something that mattered to the developers every clone would cost the same since they'd all have to meet the same specifications to work.
It's not though. It's purely a game-play mechanic that was put in place because death penalties were a major THING when this game was in development they wanted to put a "Gotcha" in that people could screw up to reinforce their "cold harsh universe" theme.
It also wasn't much of a big deal back when most players had fewer than 50 mil sp and clone costs were still pretty reasonable it could almost have been considered a rational decision when the game was developed since there was no actual experience with how the mechanic would work. In concept it's fairly sound stronger character should cost more because they should lose less. But the game mechanics often have unintended consequences that aren't always obvious to the developers when they dream them up. Players can be real damned creative particularly when you put enough of them together.
I don't know exactly what consequence the developer who implemented this mechanic intended or what their vision of how the game would/should look when they dreamed it up. For all we know they thought that people would be too reckless and aggressive if there wasn't some sort of governor on their behavior.
What I can say for certain is that this mechanic discourages risk taking, I don't know how much it discourages it. But I know that it does. And frankly I don't see any benefit from this system that actually justifies it's existence. It's effects as an isk sink are trivial at best and any "risk" it injects can not be mitigated in any way other than to not play or to blob the hell out of your opponent and ensure that you never pick a fight you aren't guaranteed to win.
When it comes to ship loss you can tailor your risk. You can fly anything from a free noob ship to an officer fit Titan, how much you risk is only limited by your will and wallet. Clone costs on the other hand are fixed thus they put a hard floor on what you can choose to "risk". Thus you quickly get into scenarios where the rational choice is to not take that RISK because there isn't sufficient REWARD to justify it. |
|
Teinyhr
A Club for Reputable Gentlemen
72
|
Posted - 2012.07.19 15:33:00 -
[121] - Quote
Malcanis wrote:Of course it's a choice. .....
There's nothing holy about your skillpoint total. SP are just tools, and adding on more tools just for the sake of saying you have the biggest collection, and then complaining that they weigh you down isn't rational.
I've chosen not to use alts. Why do I have to make an alt so that I can enjoy the game more? I think I'm already being punished for not being 200% more efficient in generating ISK for this policy I've set for myself. I think that is "punishment" enough as I'm not fauceting billions of ISK to the game.
I'll tell you what's not rational - you saying I can't or shouldn't gather more SP on the only character I ever aim to play, just because you seem to think that a character that is old is swimming in ISK. I'm not, partially because I don't have alts, it's undeniable that alts help you generate a lot more ISK than you could on a single account. And the other part is, m not good at playing the markets. |
Marconus Orion
Massive PVPness
251
|
Posted - 2012.07.19 15:44:00 -
[122] - Quote
Malcanis - How much time are you having to spend on retraining core skills on your new alts? I must say, I am tempted to petition CCP to see if your account was hacked. The arguments you have been trying to formulate in this thread have been absolutely terrible and very unlike you.
Once again. The risk pilots take should be with the ship and such things. NOT how long they have been playing the game. |
James Amril-Kesh
4S Corporation RAZOR Alliance
384
|
Posted - 2012.07.19 15:49:00 -
[123] - Quote
Billyboy Joe wrote:Yes, but you guys have to understand that there are costs in building a new clone.
Biomass, expensive machinery, intricate bioengineering, who pays for that?
If you can't afford it perhaps you shouldn't be skilling up. Lore: Obstructing good ideas since (insert year here). EVE's 4th of July Fireworks |
Large Collidable Object
morons.
1728
|
Posted - 2012.07.19 15:58:00 -
[124] - Quote
Rath Kelbore wrote: Just for fun, having all of those skills at five, how much would a clone cost???
As a matter of fact, I trained a throwaway frig alt just for the purpose of flying T1 frigs - didn't go for missile skills and some other skills instead and I'm not really a perfectionist in that regard, so took just what I considered essentials to V (low rank/high value skills) - so only ended up with 32 skills at V instead of the 40 mentioned in the list, but that character is roughly 18 mill SP, so covered with a Mu clone (20,000,000 SP, 1,340,000 isk) - considering that's ~1/15 of my next lowest pvp character, it saves me a lot of isk and pod travel time (I typically self destruct the pod if noone has the mercy to blow it up).
It pretty much equals my highest SP character at flying frigs (minor drawbacks, such as armor compensation skills only at IV etc..), but nothing I'd seriously notice in practice. You know... morons. |
Ron Maudieu
Federal Navy Academy Gallente Federation
4
|
Posted - 2012.07.19 16:43:00 -
[125] - Quote
Can't afford to lose your pod? Then don't undock. |
Malcanis
Vanishing Point. The Initiative.
4341
|
Posted - 2012.07.19 17:05:00 -
[126] - Quote
Marconus Orion wrote:Malcanis - How much time are you having to spend on retraining core skills on your new alts? I must say, I am tempted to petition CCP to see if your account was hacked. The arguments you have been trying to formulate in this thread have been absolutely terrible and very unlike you.
Once again. The risk pilots take should be with the ship and such things. NOT how long they have been playing the game.
Given that the alt on Malc's account has
(logs in and checks)
Current Skills: 223 (Skill Points: 47,223,311.00)
Not that long, these days.
I'm sorry you don't like my arguments. They're consistent with everything else I believe about EVE, even at the minor cost of my own immediate personal convenience. I would be delighted to see the reply to your petition, if you wouldn't mind forwarding it to me. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Mag's
the united Negative Ten.
8218
|
Posted - 2012.07.19 17:41:00 -
[127] - Quote
Ranger 1 wrote:Mashie Saldana wrote:The 45m ISK for the clone is nothing compared to the implants that are lost at the same time. Implants are voluntary purchases that give distinct tangible benefits, your clone cost is somewhat out of your control unless you wish to stop progressing in the game... and frankly it makes little sense. Why, exactly, should a clone with more skills learned cost more? Is it more expensive to grow one with a bigger brain? Yes, I'm being a bit silly with the question but it really does make no sense what so ever. There are better ways to do this that also promote using inexpensive, riskier ships in combat... and involve player industry and the economy. You know at first I was against this argument, but the more I think about it the more clones do seem like a silly cost mechanic.
If not a player involved mechanic, then maybe just a 3 tier system. 10, 20 and 30 million ISK. Either way, I'm drawn to the idea of change.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Adalun Dey
Royal Amarr Institute Amarr Empire
34
|
Posted - 2012.07.19 18:54:00 -
[128] - Quote
FloppieTheBanjoClown wrote:INDIVIDUAL clones are expensive. At 40 million isk, clone costs can be a barrier to high-risk PVP. "just for fun" roams where you expect to eventually die go from pocket change to costing an hour's worth of PVE. When CCP continues to indicate they want to encourage more PVP, clone costs are doing the opposite. - New players losing their brand new T2 cruisers, the ones they put the majority of their ISK in. - Miners losing their Hulks to suicide gankers while looking for non-PVP related activities.
These are the people being ridiculed when they whine on the forums about how UNFAIR EVE is. Yet we should make it easy on the veteran PVP pilots - you know the ones that ACTIVELY engage in PVP, the ones that have been for years and should full well know that it potentially involves them losing their 40 million clone. And all because they might have to engage in a MERE hour's worth of PVE activities. I think both the newbie and the miner would gladly trade places with the PVP veteran when it comes down to the ease with which their assets (clones, ships, modules) are replaced.
There are plenty of games you can engage in PVP action in in which getting killed doesn't mean any downtime whatsoever. Why not go and play those or petition CCP to add a quick death match option with simulated ships, simulated modules, simulated clones and no ISK penalty for losing any of it. You'll just have to accept it won't have any consequences on the rest of EVE either.
PS Nothing personal, I just don't agree with you. " Take my love, take my land, take me where I can not stand, I don't care, I'm still free. You can't take the sky from me. "
|
Takeshi Yamato
Ministry of War Amarr Empire
192
|
Posted - 2012.07.19 19:10:00 -
[129] - Quote
Ron Maudieu wrote:Can't afford to lose your pod? Then don't undock.
I cannot tell if you're trying to argue against or in support of the proposal to reduce clone costs.
|
Maxpie
Metaphysical Utopian Society Explorations
164
|
Posted - 2012.07.19 19:14:00 -
[130] - Quote
OP, I get where you are coming from, but I don't think you could change this without taking away from what sets Eve apart from other games. Death should be relatively expensive and painful.
What I would do if I were CCP however, is remove attribute implants. Yes, I have jumpclones, but I'm just plain not ever taking my good implants into WH or null. So what happens, inertia sets in and less pvp happens, rather than jumping into a clone and knowing it will be another 24 hours (more like 45 hours since I play at around the same time each day) before I can jump back.
Also, CCP, please send a courtesy email when our clone is almost up. |
|
Guttripper
State War Academy Caldari State
164
|
Posted - 2012.07.19 19:14:00 -
[131] - Quote
Eternus8lux8lucis wrote:Like this idea a lot.
Love the addition of a PI build for these thats wicked and well done imo.
Thank you for liking this idea. When the idea hit me, a bunch of little aspects to Eve and its lore flooded as potential ideas. The Broker aspect seemed like a good choice - from what I have read in the books, he was not exactly a perfect specimen but more a combination of bits and pieces forced through will power to keep going. So I asked myself how can a player obtain a corpse short of PVP? Then Dust raised its hand and motioned that players will be fighting for "something" on these planets - especially the Barren and Temperate ones. What does Temperate planets have in abundance but "life". So I pieced together a bit of this and that from those worlds to create a Frankenstein beast. I thought about having other aspects of planetary interaction added to the mix - perhaps precious metals or silicon chips for expanded skill point storage, but decided to present the basic idea and if it really took off, then go back to refine it.
Eternus8lux8lucis wrote:I do not like the copy and paste of the skills. Id suggest something more on the lines of you save, randomly, up to the amount of the level you have trained. Level 0 gives you 25mil as a base, though it wont actually work until you have L1 trained, which would net you 50mil sp, L2 75mil, L3 100, L4 125 and L5 150. Then have an advanced level thatll do 50mil sp per level. Thatd pretty much cover everyone currently in Eve.
The reason I dont like the copy and paste is its a long winded work around thats annoying as people WILL forget about skills and reqs. But the snapshot of skill training at the time and no active training on that clone is a nice touch, though Id say that the original clone should stay training with its attributes and whatever in place. Ironically this will encourage using these while having a +5 implant set for training sitting in a station somewhere.
As I was reading through this thread, I could relate to many of the ~complaints~. Since it appeared that clone cost has been a limiting factor compared to modules and ships, I was looking for a cheap alternative. I was pondering how to take a slice of my skill points to use without the worry of placing my whole collection in harm's way. Thus the idea of copying and pasting skill points since the player can pick and choose what they want. While I understand your point, short of me gaining higher levels in this skill, how would it know what skills to capture per level except by a number? While a bit of work on CCP's part for coding, if a program like EveMon can add unlearned prerequisite skills when you choice a skill, then why not here?
Eternus8lux8lucis wrote:Issues I have. Using a medical facility or more specifically a clone vat bay where would the original clone stay? You cannot have more than one clone in any station at once, though you can have an active clone and a jump clone there, but storing 2 clones needs work there. In a clone vat bay there is a set number of clones available as well. Do these use up the clone vat bay clone amounts? Also if the ship gets blown up with these clones in them if stored are they destroyed? Just some questions and issues to address.
Of course - again I just wanted to get the basic idea presented without diving into all the little impossibilities involving other clones. Unless these clones kept their name as "simulacrum", then it might alleviate many of the clone / jump clone issues.
Eternus8lux8lucis wrote:Clone death. If they are destroyed before the 48 hour expiration period and one waits out the timer how long until one can use another clone of this sort again? If its immediate or delayed again by another timer like the current JC timers? Can a person pod themselves so as to get out of a clone early before the 48 hour expiration timer? This imo is one of the easiest ways to abuse the system. If its all immediate and u can use more than one itd be an easy way to go around JC timers for short periods. Not a huge issue but still something to look at. As if they are installed in dif areas of Eve one can simply reship the clones around different areas.
Since I figure these freak of nature beasts would be relatively cheap on the market next to the cost of a clone, I went back and added the "cool down" factor with the benefit of being reduced per level trained of the skill. I did not want people to be ~zerg rushing~, yet wanted to add a subtle penalty for getting whacked. Add how I was thinking along the copy and paste angle, along with limiting factor of total simulacrums equal to skill, I figured enough penalty was added to avoid abuse.
Eternus8lux8lucis wrote:What immediate would allow is the ability to reship clones just as one reships for quit and painless PvP. Depending on installation I can see it being used to allow force projection of players to certain areas, friendly stations, clone vat bay equipped ships, who would then reship into available fleet fit ships and go from there on short ops. Again force projection is a real problem and though this would open up more PvP combat in a lot of ways by circumventing the current JC timers theres those issues to look into as well.
One aspect either I missed or did not make clear was once a simulacrum was activated, the timer would begin ticking without stopping. So jumping out of one back into a clone meant that the corpse would still be rotting away. I want to see these as expendable items with a constant market.
Roll Sizzle Beef - I did not think of that angle of creating copies of a high skilled player and selling them to other players. While there is the eventual death timer, I am not sure CCP would go for that.
Sorry if I missed anything - a sudden twelve hour work day took me by surprise last night and the mind is wonky.
Again, thanks for reading! |
Large Collidable Object
morons.
1734
|
Posted - 2012.07.19 20:00:00 -
[132] - Quote
Adalun Dey wrote:I think both the newbie and the miner would gladly trade places with the PVP veteran when it comes down to the ease with which their assets (clones, ships, modules) are replaced.
Seriously - I don't get where people get that idea from. Granted, for the first few weeks money may be harder to come by (not necesarily, as soon as people stray from grinding their way up the ladder of highsec agents on their own, it actually is quite easy).
Agent accessability has been made easier, learning skills were removed, easy to fly and quick to train ships like the Tengu were introduced to make it easier for newbs - and there's nothing wrong with that - the game needs a constant influx of new players.
However, most commonly known isk-making activities cap out at relatively low SP - mission running? Foolproof in a Tengu any 2-3 month old can fly well enough for highsec l4 content - the only way to do it faster would e.g. be a mach, which can be trained rather quickly too.
WH content? Tengu is the ship of choice. Exploration? Not terribly skill intense either.
Trade? I use a dedicated alt for that and it has really low SP.
The point is that most PVE activities are quite well maxed at let's say 40 mill SP, Trade needs less and maxing a Hulk doesn't require 100+ mill SP. Next step would be ratting in a Titan (I guess SC's suck at it now and carriers/dreads were never good at it anyway and doubt tracking nerfed Titans still are) if one decides to go down that road, which most people don't.
Beyond ~40 mill SP, isk raising activities don't become significantly easier, but that's were clone costs start to go out of whack.
Quote: There are plenty of games you can engage in PVP action in in which getting killed doesn't mean any downtime whatsoever. Why not go and play those or petition CCP to add a quick death match option with simulated ships, simulated modules, simulated clones and no ISK penalty for losing any of it. You'll just have to accept it won't have any consequences on the rest of EVE either.
Noone wants any of that, but when CCP designed the med clone cost stucture, they couldn't even anticipate their game would be around for that long and high SP content wasn't even designed yet, so CCP should readjust the cost increase to todays realities.
They should have done that back in '08 when they added the clones from Tau upwards. You know... morons. |
Ptraci
3 R Corporation The Irukandji
565
|
Posted - 2012.07.19 20:26:00 -
[133] - Quote
You know if it's too expensive you could, well, just not have a clone, bite the bullet, and re-do a level 5 skill once in a while. Of course this won't work if you're getting popped every day... but apparently you're poor. |
Large Collidable Object
morons.
1740
|
Posted - 2012.07.19 20:57:00 -
[134] - Quote
Ptraci wrote:You know if it's too expensive you could, well, just not have a clone, bite the bullet, and re-do a level 5 skill once in a while. Of course this won't work if you're getting popped every day... but apparently you're poor.
Ok - I'll take the troll...
You know, I haven't lost a pod on my highest SP character in way over 2 years - mainly because I either:
- Don't use him at all. - Prefer lowsec to null.
Even when I enrolled to 0.0 last year for a couple of months to kill the NC for good, I haven't lost a single pod due to flying mostly caps in blobs - but usually, I don't enjoy either.
Redoing e.g. Amarr Carrier V once in a while is not exactly efficient.
I'm done with K/D ratios and enjoy leeroying and getting killed and yes - I'm poor, but rest assured I don't have to worry about grinding isk for my clones until I have lost about 9000 Upsilon clones .
It's a matter of principle - any other company provides benefits for their long-time customers, CCP punishes them. You know... morons. |
Marconus Orion
Massive PVPness
255
|
Posted - 2012.07.19 21:09:00 -
[135] - Quote
I simply can't get behind those who say the clone upgrade system is fine when they risk their pod biannually.
What about those who pvp on a regular basis?? Im talking about those who see combat daily and multiple times during that day. They are risking a substantial amount more in ship and moving the economy than those who dabble in pvp once in a great while.
Yet the system punishes them for having a set between their legs... |
James Amril-Kesh
4S Corporation RAZOR Alliance
388
|
Posted - 2012.07.19 21:18:00 -
[136] - Quote
Exactly. Clone costs only really punish those who play the game as intended. EVE's 4th of July Fireworks |
Ervi San
the muppets RED.OverLord
0
|
Posted - 2012.07.19 21:30:00 -
[137] - Quote
The clone system penalize most old players, who like to do pvp, and have fun, in a game that they pay to have fun.
with +120M sp's, 45M isk's for the clone is too much, CCP should change it |
Skex Relbore
Space Exploitation Inc
177
|
Posted - 2012.07.20 00:06:00 -
[138] - Quote
Ron Maudieu wrote:Can't afford to lose your pod? Then don't undock.
That's exactly what people are doing which is the problem. They either don't undock and there for don't PVP or they only engage when they are at no actual risk of loss as in in large blobs or severely uneven ganks.
The idea is to get people to undock and don't give me that "why don't we just make ships free too" it's not the same thing, because different ships do actually offer different capabilities depending on what you spend on them and hell if you really want you can use a free ship (hello newb ship) so it's not comparable. |
Urgg Boolean
Center for Advanced Studies Gallente Federation
183
|
Posted - 2012.07.20 00:47:00 -
[139] - Quote
Nirnias Stirrum wrote:Maybe an option to forget skills?
Havnt thought much about it so dunno what the consequences would be.
Personally i think the way it is now works. As previously stated, good ISK sink and we definitely need more ISK sinks in this game. This concept is in other games - kinda like the Matrix where they download knowledge/skill modules :: you have a llimited pool of brain cells, so you can only learn so much. So, from time to time, you swap some skills out, and different ones in, based upon immediate need. That costs $$$ (or ISK in this case) - so it allows the flexibility of knowing a vast array of skills, but being limited to using only some subset of your total knowledge at any given time.
The consequences are strategic. You load the skills for the current operation. Since it is an expensive money sink, the richer you are, the more you can swap skills and take advantage of skill swapping. So, you set up for a trading day on Monday, Rorqual pilot the next, and Carrier pilot Wednesday ... In EvE now, the only thing this would do would is allow a wimpier clone to hold a capped upper limit of SPs.
And yeah, whoever said it - get rid of insurance all together except for noobs. |
Ron Maudieu
Federal Navy Academy Gallente Federation
4
|
Posted - 2012.07.20 01:03:00 -
[140] - Quote
Skex Relbore wrote:Ron Maudieu wrote:Can't afford to lose your pod? Then don't undock. That's exactly what people are doing which is the problem. They either don't undock and there for don't PVP or they only engage when they are at no actual risk of loss as in in large blobs or severely uneven ganks. The idea is to get people to undock and don't give me that "why don't we just make ships free too" it's not the same thing, because different ships do actually offer different capabilities depending on what you spend on them and hell if you really want you can use a free ship (hello newb ship) so it's not comparable.
EvE 101 says: Don't fly what you can not afford to lose.
|
|
Marconus Orion
Massive PVPness
260
|
Posted - 2012.07.20 01:08:00 -
[141] - Quote
Ron Maudieu wrote:Skex Relbore wrote:Ron Maudieu wrote:Can't afford to lose your pod? Then don't undock. That's exactly what people are doing which is the problem. They either don't undock and there for don't PVP or they only engage when they are at no actual risk of loss as in in large blobs or severely uneven ganks. The idea is to get people to undock and don't give me that "why don't we just make ships free too" it's not the same thing, because different ships do actually offer different capabilities depending on what you spend on them and hell if you really want you can use a free ship (hello newb ship) so it's not comparable. EvE 101 says: Don't fly what you can not afford to lose. We trying to get them to fly, period. |
Ron Maudieu
Federal Navy Academy Gallente Federation
4
|
Posted - 2012.07.20 01:15:00 -
[142] - Quote
I understand that, but if they are unwilling to work up enough isk to pvp, why should they be allowed to pvp? It would be like me saying I'll gladly lose any ship/implants, as long as its on your dime.
I'm sorry if people are so used to being spoon fed things, but this is just a small thing that adds a little risk to the game.
Mutters, "In my day I had to walk to school up hills both ways, barefoot, in a blizzard." |
Solaine Talvanis
Science and Trade Institute Caldari State
0
|
Posted - 2012.07.20 01:51:00 -
[143] - Quote
Cass Lie wrote: There is however also a counterargument, lowering clone costs would significantly increase power projection via death clone jumping.
This.
I agree with the fact that clone costs could be lowered -a bit-, but the system is in place for a reason.. The fact that EvE isn't a 'simply respawn' game is what keeps it interesting.. and keeps people from doing stupid stuff over and over.
And let's be honest, how many people are facing clone costs over 45 mill..? And even those who do, it's not like you always get podded when losing a ship. If you are, you might want to take a good look at your strategy. Let's not act like clonecosts alone are a major anti-pvp mechanic.
The fact that your pod has worth influences the gameplay experience in such a way that you want to try and get to safety.. Implants do the same, yes, but pvp'ing with implants is a choice, as stated earlier.
If clone costs are eliminated entirely, for alot of people who don't pvp with implants in, the need to get the pod to safety would become obsolete, if not even a burden. Much easier to just selfdestruct and get to station earlier to get back into the action.
This isn't as simple a matter as some people posting in this thread seem to think, it influences alot of aspects of the game.
I'd hate to see it get dumbed down. |
JC Anderson
Noir. Noir. Mercenary Group
676
|
Posted - 2012.07.20 01:57:00 -
[144] - Quote
If costs are a problem, then just jump into a Rifter, or a Stabber.
Shouldn't be beyond the means for anybody even after clone costs. |
Marconus Orion
Massive PVPness
260
|
Posted - 2012.07.20 02:19:00 -
[145] - Quote
Solaine Talvanis wrote:This isn't as simple a matter as some people posting in this thread seem to think, it influences alot of aspects of the game.
I'm so glad you mentioned this. You see me, along with many others who have posted in this thread, see much, much further down the road in how clone upgrade removal would influence the game. I see...
- More PvP happening
-Thus more stuff blowing up
-Thus the need to replace said blow up stuff
-Thus more market transactions
-Thus more sales tax (hello ISK sink)
-Also higher skill point players opting to slide behind the wheel of a smaller ship
-Thus closing the available skill point game when facing a lower skilled player
-Thus evening the odds a bit more for the newer player
-Thus giving the newer player a chance at success
-Thus making him crave for more PvP and less missioning
-Also due to smaller ships being fielded, it will require other smaller ships to catch them
-Thus less players dry humping some titan bridge
-Thus causing them to get in smaller ships
-Thus having to spread out to deal with other players in smaller ships
-Thus blobbing less
Anyways.... I'm just theorizing, but some of what I said is not far fetched at all.
We don't want free ships or free PvP at all. All we want is what you risk to be tied to the ship, implants and fittings you decided to bring into combat, NOT of how long you have been a customer. |
Marconus Orion
Massive PVPness
260
|
Posted - 2012.07.20 02:25:00 -
[146] - Quote
Cass Lie wrote: There is however also a counterargument, lowering clone costs would significantly increase power projection via death clone jumping. No one is saying this 'issue' should remain untouched to prevent power projection abuse. That said people need to stop hiding behind one broken mechanic as an argument for another one to not be fixed. Believe it or not, but there is nothing wrong with fixing more than one issue at a time. |
Solaine Talvanis
Science and Trade Institute Caldari State
0
|
Posted - 2012.07.20 02:41:00 -
[147] - Quote
Marconus Orion wrote:- More PvP happening -Thus more stuff blowing up -Thus the need to replace said blow up stuff -Thus more market transactions -Thus more sales tax (hello ISK sink)
Though listing it like that looks impressive, I think all these things all touch the same subject. "Lower clone cost = more stuff getting destroyed." Don't know if that would be the case. Like I said before, getting podded is far from certain most of the time. Your ships will still get destroyed though, making all the above true without having to eliminate clone costs completely. Like I stated before, I think they should be a bit cheaper. Just not eliminated or 1 price fits all.
Marconus Orion wrote:-Also higher skill point players opting to slide behind the wheel of a smaller ship -Thus closing the available skill point game when facing a lower skilled player -Thus evening the odds a bit more for the newer player -Thus giving the newer player a chance at success -Thus making him crave for more PvP and less missioning
Don't think the fact that new players will benefit from lower clone costs because older players would start flying smaller ships. Bit farfetched, sorry. Besides, flying a bigger ship hardly means assured victory against a smaller one as we all know.
Marconus Orion wrote:-Also due to smaller ships being fielded, it will require other smaller ships to catch them -Thus less players dry humping some titan bridge -Thus causing them to get in smaller ships -Thus having to spread out to deal with other players in smaller ships -Thus blobbing less
Hardly think the blob will be stopped if older players started flying smaller ships. The whole idea of the blob is more EHP, DPS, etc. You don't achieve that by downgrading to smaller ships.
Marconus Orion wrote:We don't want free ships or free PvP at all. All we want is what you risk to be tied to the ship, implants and fittings you decided to bring into combat, NOT of how long you have been a customer.
I understand that's not what you want. Don't get me wrong, I'm not calling you an idiot for suggesting this change, I'm just disagreeing with the (in my view) eventual outcome. No clonecosts would have a drastic effect on the way the game is played. More frantic and in quicker succession pvp is not what I think to be an improvement to overal pvp. Tactics, planning and strategy is, and eliminating clonecosts would take away from these in the big picture. More explosions is not the same as better pvp.
Again, I do think clonecosts could be reduced a bit. I also think this is not a major problem for alot of players. |
Jack Miton
Bite Me inc Exhale.
387
|
Posted - 2012.07.20 03:11:00 -
[148] - Quote
people complaining about clone costs is hilarious. it isnt even remotely an issue till youre upwards of 71mil SP or so and if you havnt figured out how stupidly easy isk is to make by then, well, then i feed bad for you son... |
Roll Sizzle Beef
Space Mutiny
661
|
Posted - 2012.07.20 03:40:00 -
[149] - Quote
Jack Miton wrote:people complaining about clone costs is hilarious. it isnt even remotely an issue till youre upwards of 71mil SP or so and if you havnt figured out how stupidly easy isk is to make by then, well, then i feed bad for you son...
That's fine. We couldn't expect you to understand with the clone equivalent of a squirrels cerebral cortex. It's not your fault. |
Kahega Amielden
Rifterlings Ushra'Khan
446
|
Posted - 2012.07.20 07:32:00 -
[150] - Quote
Quote:If costs are a problem, then just jump into a Rifter, or a Stabber.
Shouldn't be beyond the means for anybody even after clone costs.
Who the **** is going to PVP in a 350K ISK ship if they're going to lose 40+ mil upon its loss? At that point t1 frigates and cruisers start to become useless from a cost efficiency standpoint if you're in a situation where you're likely to lose your pod (e.g. all of nullsec). |
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hedge betts Shiyurida
State Protectorate Caldari State
68
|
Posted - 2012.07.20 08:29:00 -
[151] - Quote
Nirnias Stirrum wrote:Maybe an option to forget skills?
Havnt thought much about it so dunno what the consequences would be.
Personally i think the way it is now works. As previously stated, good ISK sink and we definitely need more ISK sinks in this game.
He idea of forgetting learned skills has some merit.
Take PI as an example. Most if not all jumped on it, how Many regret wasted time on it.
If you had an option to pay to forget a skill it is a an isk sink for ccp and should you wish to train again you have to purchase again.
Players win by getting rid of unwanted skills, ccp benefits by getting isk out of players. Win win
Cup the balls, and work the shaft |
Marconus Orion
Massive PVPness
264
|
Posted - 2012.07.20 08:38:00 -
[152] - Quote
hedge betts Shiyurida wrote:Nirnias Stirrum wrote:Maybe an option to forget skills?
Havnt thought much about it so dunno what the consequences would be.
Personally i think the way it is now works. As previously stated, good ISK sink and we definitely need more ISK sinks in this game. He idea of forgetting learned skills has some merit. Take PI as an example. Most if not all jumped on it, how Many regret wasted time on it. If you had an option to pay to forget a skill it is a an isk sink for ccp and should you wish to train again you have to purchase again. Players win by getting rid of unwanted skills, ccp benefits by getting isk out of players. Win win
I guess I could 'forget' the 500 skill points in mining and maybe the 100 in P.I. Hell even a few hundred skill points in marketing. So lets see. That is like 800 skill points in total and only millions upon millions of skill points to go to get the clone upgrade cost to drop below the cost of a fully T2 fit battlecruiser. |
Haoibuni
Blue Republic RvB - BLUE Republic
9
|
Posted - 2012.07.20 10:39:00 -
[153] - Quote
The proposal by Malcanis to stop training at a certain amount of SP and train up an alt is deeply flawed as there is no mechanism in place to unlearn skills and reduce your amount of sp.
If we go on the premise that we want to optimally fly our ships, it requires that a day 1 noob:
has to decide what will be the maximum clone cost that he will be prepared to pay when he eventually get there (lets say it will be the approx 90mill clone that takes 4 years to get)
specialise. So he has to have an EFT plan in place that takes him up to that limit as optimally as possible
not spend SP on anything else for those 4 years. If he does spend SP on anything else it means he has to go over his clone limit to optimally fly the ships that are on his plan or change the plan
So day 1 noob creats a Caldari toon. 1st mistake, because in 4 years he is going to be an Amarr titan pro so he has 8000 sp in Caldari frigate whereas that should have been in Amarr frigate (a prereq for the titan) and the 8000 wasted sp could theoretically push him over the clone limit.
Week 1 noob is enjoying frigaes and wants to get tech 2 guns. He can't, not needed for the titan and pushes him over his limit. Same for PI, mining, destroyers, stealth bombers etc
Day 1 noob is clued up and knows about his optimal titan path. Great, for the next 4 years he is going to have crappy frig skills, no dessie skills, no stealth bomber skills etc
Day 1 n00b is clued up and has decided to scrap the titan plan and be a small ship specialist. Now he can't make any decent money as the best bucks come from ratting in a battleship
Now these are all choices. You can train whatever you want but Malcanis's suggestion was to stop training and train up an alt. That only works if you don't make a single mistake. If you do you are flying a sub-optimal toon.
Look at your skills, Malcanis. You have Mining 4 and a load of crap in Social. Mine much? Lvl4 mission much? No, you don't. So those sp would have been better placed in other skillS that improves the ship /modules that you can fly. Therefore, your toon is sub-optimal as you are not prepared to train those better skills as you have imposed a training ban upon yourself.
Have fun flying your sub-optimal toon. Urgh.
|
Grey Stone
Fatal and The rabbit Spies R' Us
0
|
Posted - 2012.07.20 11:57:00 -
[154] - Quote
I vote for clone cost changes. I can say that in my case it really stops me for going into pvp on a regular basis in a small ships (or for that case any BC or BS hulls).
Why? Well it was explained here by many and I will not repeat it.
I can only say that people that don't see the problem surely doesn't have high amount of SP. And therefore it is for them not possible to comprehend and understand this issue.
Losing pod in 0.0 space is very easy. If there is a bubble (and there is a bubble almost in every engagement in 0.0) you have I would say 95% that you will get podded.
My clone costs 45 mi. Fully fitted t1 frig is what? 10 mil? t1 cruiser? 20 mil? Hurri, Drake 70 mil? and my clone costs 45... It was even worse before mineral prices change where my clone would cost more than fully fitted BC...
Let's say that I go fighting every day for 2 hours in 0.0 in said ships. I will not always die for sure :) but **** can happen and will. You will lose your ship in 0.0 soon or a later. I can lose 2 clones in 1 day of playing or more, or none. 10 clones costs almost as plex... and you can lose it in 5 to 10 days active pvp. That is just too much even if you have steady income.
Implants are my choice. Clone is not. It cannot go under "don't fly what you cannot afford to lose" because I have no choice but to fly my clone....
my 2c |
Dradius Calvantia
Stimulus Rote Kapelle
287
|
Posted - 2012.07.20 12:07:00 -
[155] - Quote
Meh, I don't have a pod that is worth less than 2 bill isk.... why would I care about 45 mil? |
Grey Stone
Fatal and The rabbit Spies R' Us
1
|
Posted - 2012.07.20 12:11:00 -
[156] - Quote
Dradius Calvantia wrote:Meh, I don't have a pod that is worth less than 2 bill isk.... why would I care about 45 mil?
Maybe when you un-dock for a fun t1 frig roam with your friends or alone?
And lol boosting about 2 bil clone... every cap pilot and his mother has at least one of those. |
James Amril-Kesh
4S Corporation RAZOR Alliance
400
|
Posted - 2012.07.20 12:19:00 -
[157] - Quote
Dradius Calvantia wrote:Meh, I don't have a pod that is worth less than 2 bill isk.... why would I care about 45 mil? I totally believe you. EVE's 4th of July Fireworks |
Bloodpetal
Mimidae Risk Solutions
712
|
Posted - 2012.07.20 12:30:00 -
[158] - Quote
Although ISK is not an issue.
Losing 3 Pods alone would cost me almost 100M ISK. Which is pretty absurd regardless of how much ISK I have in my wallet.
As a regular PVPer in low sec, I can get away with this pretty stress-free. But I know quite a few older players who end up playing in Low Sec for the better opportunities it gives for more veteran PVPers.
Mimidae Risk Solutions Recruiting |
BrutalButFair
Fleet of the Damned Happy Endings
8
|
Posted - 2012.07.20 12:33:00 -
[159] - Quote
Maybe already mentioned, but i don't understand why de cost of the clone isn't on the killmail. It's always 1mil (well in eve-kill at least) |
Solaine Talvanis
Science and Trade Institute Caldari State
0
|
Posted - 2012.07.20 12:42:00 -
[160] - Quote
Clone costs could be reduced a bit.. But never eliminated completely for reasons I allready stated before. In my opinion ofcourse. The fact that your pod is worth something actually makes it worth getting it to safety. If they eliminate clone costs completely they (were it not for implants alone) basically transform a pod into a shuttle.
I also think it's weird how most people who are in favour of this suggestion act like this is a problem for a very large part of the eve playerbase.. a 45mill clone stores SP from 156.000.000 and upward.. how many people have that many SP's..? Sure we can find a few, but honestly?
The fact is that up untill 120.000.000 SP, a clone merely costs 20 mill ISK. (My personal costs.) Untill you reach 156.000.000 SP it's merely 30 mill.. I really don't see the problem, and I'm not even filthy rich or anything.
And even though there's alot of hate against the "train an alt" argument, there's is a valid point in it. I'm not completely in favor of having to train alts, but it's safe to say that if you have 156mill+ SP, you trained your pilot to do a bit of everything.. If you want to muck about in suicide runs, rifter lulz battles etc so often that 20-45 mill clone costs presents a problem to you, perhaps you should've focused on keeping your pilot a combat one. A second character for other stuff you might want to do is not such an outlandish idea.
My 5 cents. |
|
Dradius Calvantia
Stimulus Rote Kapelle
287
|
Posted - 2012.07.20 14:02:00 -
[161] - Quote
James Amril-Kesh wrote:Dradius Calvantia wrote:Meh, I don't have a pod that is worth less than 2 bill isk.... why would I care about 45 mil? I totally believe you.
Whooops...
Someone has caught on to my troll!
Abandon thread! |
Signal11th
624
|
Posted - 2012.07.20 14:07:00 -
[162] - Quote
Richard Desturned wrote:Removing clone upgrade costs entirely isn't the way to go. Scaling them down significantly is, however.
Although I'm busy washing my mouth out with soap I have to agree with RD here. It really is a pointless "tax" on players that have been around longer. Basically CCP is punishing players for sticking around and being loyal.
And enough of all this "yeah but 7 year old mains should be rolling in ISK" Why exactly? I haven't made a single isk in 8 months apart from the odd mill here selling stuff I have looted from wrecks.
There's plenty of risk from losing your pod, ship, implants, KB stats (if you're that way inclined) then you have T3 ships you lose SP in as well as an expensive ship. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |
Ariel Dawn
F9X
879
|
Posted - 2012.07.20 14:15:00 -
[163] - Quote
Reducing high-end clone costs would likely create a bigger ISK-sink in the form of increased PvP activity from ISK strapped old characters going out and exploding more often.
It's significantly more inviting to go suiciding about and having fun with random ships when you know that getting podded isn't costing you an arm and a leg. For those with low ISK, 20-65m per clone can be quite a lot. |
Large Collidable Object
morons.
1743
|
Posted - 2012.07.20 14:44:00 -
[164] - Quote
Solaine Talvanis wrote:
The fact is that up untill 120.000.000 SP, a clone merely costs 20 mill ISK. (My personal costs.) Untill you reach 156.000.000 SP it's merely 30 mill..
Umm - yeah - interesting facts...
Somehow, that leaves me doubtful about the bit about 'your personal cost'... You know... morons. |
Solaine Talvanis
Science and Trade Institute Caldari State
0
|
Posted - 2012.07.20 14:51:00 -
[165] - Quote
You're right.. but the fact still remains right? |
Ayeshah Volfield
Republic Military School Minmatar Republic
20
|
Posted - 2012.07.20 14:57:00 -
[166] - Quote
Solaine Talvanis wrote:You're right.. but the fact still remains right?
You're off by 1 rank.
Up to 120m SP, it's 30m and up to 156m SP it's 45m.
|
Marconus Orion
Ministry of War Amarr Empire
281
|
Posted - 2012.07.21 05:39:00 -
[167] - Quote
Ariel Dawn wrote:Reducing high-end clone costs would likely create a bigger ISK-sink in the form of increased PvP activity from ISK strapped old characters going out and exploding more often.
It's significantly more inviting to go suiciding about and having fun with random ships when you know that getting podded isn't costing you an arm and a leg. For those with low ISK, 20-65m per clone can be quite a lot. This person gets it. |
Skex Relbore
Space Exploitation Inc
183
|
Posted - 2012.07.21 07:39:00 -
[168] - Quote
JC Anderson wrote:If costs are a problem, then just jump into a Rifter, or a Stabber.
Shouldn't be beyond the means for anybody even after clone costs.
Have you actually read the thread? The point is that having an expensive clone discourages that option. That as much fun as it would be to take risks and fly fun cheap ships it doesn't make much sense when your clone costs more than 10 fully T2 fit rifters.
That while the argument "just jump in something cheap" works when it comes to ship choice, that the argument falls apart once you try to apply it to medical clones. Because you can't just choose to use a cheaper medical clone and this well just make an alt nonsense is a bullshit argument. I spent the time I spent playing this character and training him the way I did in order to play not to sit him in a station collecting dust.
I ask this other than "this is the way it's always been" what conceivable reason would one have to defend this mechanic?
Because as best I can see this mechanic doesn't serve any purpose other than to discourage long term players from going out and playing the game. That this mechanic that people keep claiming is so damned important because OMG RISK!!! actually results in people taking fewer RISKS.
The number 1 complaint I see coming from PVPers is that people playing this game are too risk averse. Yet here is a mechanic that does nothing other than to encourage such aversion.
Now I understand that consequences are part of what makes PVP interesting and meaningful. But such consequences need to be balanced with the other aspect of what makes PVP interesting, which is fun.
Too little risk and the game play becomes meaningless and boring but too much risk and it goes from meaningless and boring to tedious and boring which is many times worse.
The simple fact that people playing this game are so risk averse suggests to me that there is too much consequence relative to the potential fun. Hell just the fact that people feel compelled to create alts with the same skill focus as their main just with fewer total points is a glaring sign of a problem. Making specialized alts to cover different skill areas or for a limited purpose like a cyno alto or market toon makes sense. Making a specialized alt just to dodge the death penalty mechanic is stupid.
When the primary answer to dealing with a game mechanic is "make and alt or don't play" there is something wrong with that mechanic.
Oh and I'm pretty sure I've seen some of the people arguing against changing the mechanic telling players to train PVP skills on their indy characters so they could take advantage of kill rights. How exactly does that square with your "specialized alt" bullshit?
My argument is simple, I think there are too many game mechanics that discourage people from engaging in risky behavior. Further I think it would be far more effective to address those places where such mechanics serve no useful purpose other than to discourage risk taking than to sit around whining about it or trying to shame them into taking risks with e-machismo. |
Khorian
Versatech Co. Raiden.
8
|
Posted - 2012.07.21 09:39:00 -
[169] - Quote
I never even considered the clone costs to be debateable. I don't find them that expensive, and never saw this as a problem. We don't even have anyone with over 200mill in game yet, Dr. Caymus will reach it in a month or so, but he probably never leaves station anyway ;)
I think this is one of the more important isk sinks in the game. And those are important to fight inflation. Wich in turn keeps the prices low for all of us to enjoy. If you remove isk sinks such as this, there would be more isk in the system leading to higher prices on the markets.
I think
I also don't care as previously mentioned. Duh
Go ahead. |
Victoria Sin
Center for Advanced Studies Gallente Federation
119
|
Posted - 2012.07.21 09:50:00 -
[170] - Quote
Khorian wrote:I never even considered the clone costs to be debateable. I don't find them that expensive, and never saw this as a problem. We don't even have anyone with over 200mill in game yet, Dr. Caymus will reach it in a month or so, but he probably never leaves station anyway ;)
I think this is one of the more important isk sinks in the game. And those are important to fight inflation. Wich in turn keeps the prices low for all of us to enjoy. If you remove isk sinks such as this, there would be more isk in the system leading to higher prices on the markets.
I think
I also don't care as previously mentioned. Duh
Go ahead.
It's an ISK sink, yes, but there will be an optimal cost for clones where the maximum amount of ISK is "sunk". Players who never risk their pod because of clone cost will never put into the sink you see. |
|
Vyktor Abyss
The Abyss Corporation
150
|
Posted - 2012.07.21 10:06:00 -
[171] - Quote
Completely agree with the OP.
Clone costs are prohibitive to pew pew.
For example if you like to fly ceptors dictors and small stuff having a basic clone cost that outstrips the cost of the ship you're flying IS prohibitive to flying those ships; especially when small ships are prone to dying more quickly and in my experience suffer more (worse effects) from client lag when you pop.
ISK earned increases by experience playing the game, not by skillpoints. Prohibiting/discouraging older characters from playing part of the game just because of something arbitrary like skillpoints is rather stupid game design. |
cBOLTSON
Star Frontiers THORN Alliance
67
|
Posted - 2012.07.21 10:07:00 -
[172] - Quote
Just throwing this out there... You know you dont HAVE to upgrade your clone. So you dont HAVE to pay that isk. Also stay away from the super blob fights and you tend to find your pod survives quite a bit.
"Were not elitists, were just tired of fail" - The Sorn |
Marconus Orion
Ministry of War Amarr Empire
290
|
Posted - 2012.07.21 17:03:00 -
[173] - Quote
cBOLTSON wrote:Just throwing this out there... You know you dont HAVE to upgrade your clone. So you dont HAVE to pay that isk. Also stay away from the super blob fights and you tend to find your pod survives quite a bit.
^^ This is such a weak argument. |
Malcanis
Vanishing Point. The Initiative.
4350
|
Posted - 2012.07.21 18:32:00 -
[174] - Quote
Ariel Dawn wrote:Reducing high-end clone costs would likely create a bigger ISK-sink in the form of increased PvP activity from ISK strapped old characters going out and exploding more often.
It's significantly more inviting to go suiciding about and having fun with random ships when you know that getting podded isn't costing you an arm and a leg. For those with low ISK, 20-65m per clone can be quite a lot.
Pod loss is the only ISK sink in PvP. Everything else is either ISK-neutral or creates ISK (insurance) Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Marconus Orion
Ministry of War Amarr Empire
293
|
Posted - 2012.07.21 18:45:00 -
[175] - Quote
Malcanis wrote:Ariel Dawn wrote:Reducing high-end clone costs would likely create a bigger ISK-sink in the form of increased PvP activity from ISK strapped old characters going out and exploding more often.
It's significantly more inviting to go suiciding about and having fun with random ships when you know that getting podded isn't costing you an arm and a leg. For those with low ISK, 20-65m per clone can be quite a lot. Pod loss is the only ISK sink in PvP. Everything else is either ISK-neutral or creates ISK (insurance) Incorrect. Just off the top of my head I can think of the manufacturing tax from building ships and modules from stations. So with more things blowing up, there is more demand, thus more things being built.
Thanks for playing. |
Teinyhr
A Club for Reputable Gentlemen
80
|
Posted - 2012.07.21 18:50:00 -
[176] - Quote
Malcanis wrote:
Pod loss is the only ISK sink in PvP. Everything else is either ISK-neutral or creates ISK (insurance)
To add to Marconus's post and just keep repeating what other people have said; It's a poor ISK sink if people avoid PVP because they don't want to lose their pod. Again - I don't think the costs need to be eliminated completely but slashed very hard to be more reasonable. |
Ervi San
the muppets RED.OverLord
6
|
Posted - 2012.07.22 14:17:00 -
[177] - Quote
Eve-Online is a computer game that ppl pay and play to have fun, and fun = PVP. So, why isk sink is more important than to lead ppl into 0.0 to do PVP.
With more that 120M sp i pay 45M isk's just for my clone, more than my ship if i fly a ceptor, what i dont do because of that.
I think that loosing implants + ship is enough to maintain eve a harsh game. |
Name Family Name
Imperial Academy Amarr Empire
60
|
Posted - 2012.07.22 14:42:00 -
[178] - Quote
Ervi San wrote:
I think that loosing implants + ship is enough to maintain eve a harsh game.
I wouldn't entirely remove them - they just need to be leveled better - higher prices at low levels, and a sharp reduction in price increase after 50-60 mill SP.
After that, skills typically broaden because most specialized clones fly the ship they specialized into almost perfectly and a character with more SP wont gain any advantage at piloting the ship. |
Eternus8lux8lucis
New Eden Regimental Marines Rebel Alliance of New Eden
120
|
Posted - 2012.07.22 15:56:00 -
[179] - Quote
The reality here for me is that my old high SP clone toons I wont simply screw around with on RvB style suicide go till you pop "fun" ships. I hate sitting in caps and the idea of supers or titans is abhorrent to me. So Ive had to train toons just for the fun stuff. Imo CCP loves that as each account I pay for gives them more money. But is that really the way they want it to be? I simply wont go on fun small ship roams at all with my guys and their killboards reflect that. I detest the nullsec huge fleet fights and have for all my time in Eve. There is simply NO reason to do it and it bores me to tears. I refuse to lock out parts of Eve by going -10 by pew pewing in low sec and theres no way Im grinding up the standing for every kill to keep my toons above -5. FW is the same deal you lock out half of Eve and I understand fully this is a "designed" feature but frankly after all this time in Eve its stupid and silly to REQUIRE alts for whatever reason because of such issues. High sec PvP is lame in so many ways.
Only null allows pew pew without standing hit but to put a 30-40mil clone on the line to go screw around in a rifter? Or even an AF of some sort? To just pew for the fun of it? Nope, absolutely no reason to use them at all. And thats pathetically sad imo.
Would I go and actually use them if there was no clone cost? Yup. Now a 10mil per fun roam is appealing. As I can do it 10-100 times a day if I wish to. But having the clone cost anywhere from double to 10 times the ships worth each time? Puts it into a naw Ill go do something else category. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |
Andrew Gunn
Battlestars S E D I T I O N
0
|
Posted - 2012.07.22 15:57:00 -
[180] - Quote
With a clone cost like this, why buy a ship? |
|
Charlie Jacobson
23
|
Posted - 2012.07.22 16:13:00 -
[181] - Quote
While I'm not personally at the point where clone costs are a problem yet, I agree that it sounds really silly to pay over 10 times the cost of your ship when you die. Surely there are better ways to make ISK sinks that don't impede fun and prevent older pilots from using cheaper ships? |
ArmyOfMe
Omniscient Order
96
|
Posted - 2012.07.22 17:42:00 -
[182] - Quote
To get a new clone costs me 50mill or something these days, wich is peanuts compared to what implants cost anyhow. So no, it doesnt in any way stop me from pvp'ing. With the price of ships and implants today, the cost of just your clone is a small part of the price u have to pay to pvp anyhow. Suleiman Shouaa> And you still think you're taking risks? NightmareX> I do. I take risks every day. But i do whatever i can to make sure i'm not ending up in a loss.
|
Jerick Ludhowe
Toxic Waste Industries
101
|
Posted - 2012.07.22 18:07:00 -
[183] - Quote
Nirnias Stirrum wrote:
1. Neither, see your first quoted point as to why. 2. Would remove the risk of pew pew. If i wanted no risk gameplay id go play WoW
Yeah, because all the risk in of "pew pew" is in the cost of replacing your clone...
there is no way loosing your fancy ship or implants is a risk... Right?
|
James Amril-Kesh
4S Corporation RAZOR Alliance
410
|
Posted - 2012.07.22 18:33:00 -
[184] - Quote
I'm not against risk. I'm against pointless risk. What's pointless is that the risk increases as the character gets older for really no reason at all. Not to mention this also only really applies to players who do PVP in nullsec or wormhole space. EVE's 4th of July Fireworks |
Marconus Orion
Ministry of War Amarr Empire
300
|
Posted - 2012.07.22 18:41:00 -
[185] - Quote
James Amril-Kesh wrote:I'm not against risk. I'm against pointless risk. What's pointless is that the risk increases as the character gets older for really no reason at all. Not to mention this also only really applies to players who do PVP in nullsec or wormhole space. But didn't you know that as you get older you automatically start becoming rich no matter what?.... right?? But, but what about if you don't risk your pod is still is a magical ISK sink too!... wait.... |
Leon Razor
Measure Zero
13
|
Posted - 2012.07.26 22:10:00 -
[186] - Quote
Roll Sizzle Beef wrote:Cost of ship: 15m Cost of mods: 10m Cost of basic implants: 10m Cost of some temp boosters: 5m
Cost of playing longer than most other players: 45m
You currently have 400m to spend this weekend What is better for EvE in worst case scenario.? Losing 10 ships, 100 modules, X boosters or adding clone costs losing 4 ships, 40 modules... etc.
If you are more willing to lose items without the worry of clone cost, the more the player market moves to make up for the lost items, and more items being wiped from the face of the universe. Although they lose an isk sink, its still a healthier game for it. An adjustment in insurance by a few % can easily offset the clone isk sink. I just know there is a graph somewhere showing the total loss of clones in a year and yearly payouts of insurance.
Bloated clone costs punish the minority that love the game enough to keep playing past the standard few years of interest. Some peoples solution, make a highly specialized alt with little SP... then what about your main? Are you dooming it to eventually be some super cap stuck alliance tool? Not training SP on some character is not an option considering you are paying to train 24/7 and to not make use of training time is silly.
Years of training will let you do missions, mining, combat more efficiently. Yet you can only EVER use so much of your SP at a time, and while your effective skill to time required for a task eventually hits lvl 5 and can no longer be boosted. The clone cost still escalates beyond the earning capabilities of some professions. Just because you play for a long time also does not mean you are a mega ceo with underlings in step underneath you giving you isk. Nor will you be rolling in isk as a weekend warrior, CCP simply punishes players the longer they stick with it.
I'm coming back after a long break but I've still been training (since I buy yearly subs). I'm thinking I'll try some solo PvP in some cheap frigs at about 10 mil a pop to get back into things. Great! Then I look at my clone cost of 20 mil and think, well if I hit a bubble, then for every 1 roam I do I will be out the isk for 2 others.
I'm fine with more isk sinks and all, but more SP does not equal more isk, especially for the PvP players. Also, if I do 2 more roams and pop 2 more frigs, ~30 mil still goes down the sink. If CPP wants more pew pew, they should look at re-balancing this. |
Ervi San
the muppets RED.OverLord
8
|
Posted - 2012.07.31 11:31:00 -
[187] - Quote
the clone system, for mission runners, industrialists, etc.. is a game mechanic.
For pvpers its a unfair TAX
and more years we stay in eve, more we pay |
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