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Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
337
|
Posted - 2012.07.18 14:52:00 -
[1] - Quote
Dear game developers,
I have been posting the past 3 years assembly hall topics and other random posts all over the place to get Black Ops looked into.
This particulary issue has beed flagged really high by players in the Prioritization Crowdsourcing in July 2011: http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1555249
I Would like to know if you havent forgotten this issue, just a lille answere like "we have not forgotten" will do,
I have made several posts, this is my first one, it might be usefull to get some idea's about what exacly is broken ect, posted 2009.10.27: http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1204416&page=1
Thank you,
/Hemmo
CCP FIX BLACK OPS FFS |

Skippermonkey
Tactical Knightmare
1160
|
Posted - 2012.07.18 14:54:00 -
[2] - Quote
Oh i dunno....
they seem to be working
http://www.tk.konstipation.com/killboard/?a=kill_detail&kll_id=2586 My homeboys tried to warn me But that butt you got makes me so horny |

Nota Niceone
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.07.18 15:08:00 -
[3] - Quote
They may be, but your link isn't! |

FloppieTheBanjoClown
New Eden Asteroid Preservation Society
1954
|
Posted - 2012.07.18 15:39:00 -
[4] - Quote
Nota Niceone wrote:They may be, but your link isn't!
It's a forum bug with ampersands. Can't be helped. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

THE L0CK
Denying You Access
638
|
Posted - 2012.07.18 15:47:00 -
[5] - Quote
Nota Niceone wrote:They may be, but your link isn't!
Works fine for me but that KB site needs some work. Either decrease the opacity of the black so we can read everything on that page or drop the very noisy space background. Do you smell what the Lock's cooking? |

Richard Desturned
GoonWaffe Goonswarm Federation
1357
|
Posted - 2012.07.18 15:58:00 -
[6] - Quote
FloppieTheBanjoClown wrote:Nota Niceone wrote:They may be, but your link isn't! It's a forum bug with ampersands. Can't be helped.
you'd think people would have figured out mod_rewrite rules by 2012
oh well a rogue goon |

Skippermonkey
Tactical Knightmare
1160
|
Posted - 2012.07.18 16:03:00 -
[7] - Quote
THE L0CK wrote:Works fine for me but that KB site needs some work. Either decrease the opacity of the black so we can read everything on that page or drop the very noisy space background. Maybe you should take those sunglasses off?
I can read it fine My homeboys tried to warn me But that butt you got makes me so horny |

THE L0CK
Denying You Access
638
|
Posted - 2012.07.18 16:14:00 -
[8] - Quote
Skippermonkey wrote:THE L0CK wrote:Works fine for me but that KB site needs some work. Either decrease the opacity of the black so we can read everything on that page or drop the very noisy space background. Maybe you should take those sunglasses off? I can read it fine
Sunglasses would more likely help me read that. Your background image is bleeding right through to the information. Essentially it's scattering the focal point all over the place instead of allowing a user to focus on what you are wanting to show them. Do you smell what the Lock's cooking? |

Cebraio
Starfire Oasis
168
|
Posted - 2012.07.18 16:14:00 -
[9] - Quote
FloppieTheBanjoClown wrote:Nota Niceone wrote:They may be, but your link isn't! It's a forum bug with ampersands. Can't be helped. Right click the link -> Open in new tab
Works fine. |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1416
|
Posted - 2012.07.18 17:57:00 -
[10] - Quote
Considering the only other ship class that can do bridges are titans, Black Ops are well worth the price tag imo. Don't like spaceships sandbox? then this is not the game for you. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer |

Tarsus Zateki
GoonWaffe Goonswarm Federation
757
|
Posted - 2012.07.18 17:59:00 -
[11] - Quote
We continue to have a great deal of success using Black Ops battleships to ambush unwitting prey. Its not a ship for the solo pilot. When properly utilized by a gang of stealthy ships its hilariously effective. You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
527
|
Posted - 2012.07.18 18:27:00 -
[12] - Quote
You have several problems to solve before touching BLOPS.
-People tend to pvp less because clone insurance?
-People tend to not train BLOPS because takes too long?
-Because there's nothing you can do with a BLOPS you can't do with a cheaper ship, except hot drop raters at 10:1 and this is maybe some game play style only a few enjoy?
I think you'll have to wait a couple years until battleships and T2 variants are looked at, battleships are not worthy to train for anything else than pimpy rating/mission BS, and this is the problem that needs to be solved in the first place. Make you desire train battle ships because they're good and not because it's carrier prerequisite or just to get a pirate version to kill red crosses. brb |

Ranger 1
Ranger Corp
2270
|
Posted - 2012.07.18 18:39:00 -
[13] - Quote
Tarsus Zateki wrote:We continue to have a great deal of success using Black Ops battleships to ambush unwitting prey. Its not a ship for the solo pilot. When properly utilized by a gang of stealthy ships its hilariously effective. Yes, but if they can get it boosted who are we to complain?  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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Chribba
Otherworld Enterprises Otherworld Empire
4206
|
Posted - 2012.07.18 18:45:00 -
[14] - Quote
Do want longer LY range.
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ABRACADABSTRACTART
Royal Amarr Institute Amarr Empire
7
|
Posted - 2012.07.18 19:27:00 -
[15] - Quote
Chribba wrote:Do want longer LY range. I can't help but wonder why, Mr. Total Pacifist. Someone has pvp alts... |

Kuehnelt
Devoid Privateering
139
|
Posted - 2012.07.18 19:35:00 -
[16] - Quote
ABRACADABSTRACTART wrote:Chribba wrote:Do want longer LY range. I can't help but wonder why, Mr. Total Pacifist. Someone has pvp alts...
Purifiers have two turret hardpoints, plenty of CPU, and a large cargohold. The veldspar doesn't even see it coming. |
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Chribba
Otherworld Enterprises Otherworld Empire
4207
|
Posted - 2012.07.18 19:50:00 -
[17] - Quote
ABRACADABSTRACTART wrote:Chribba wrote:Do want longer LY range. I can't help but wonder why, Mr. Total Pacifist. Someone has pvp alts... Nope sorry no PVP alt. Only for the sake of being able to open a Black portal covering Emperor station in Amarr haha since it's just outside range atm 
|
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Terminal Insanity
The Filthy Ones
655
|
Posted - 2012.07.18 19:55:00 -
[18] - Quote
they just need bigger fuel bays and ability to jump to the cyno at range "War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP |

Bernie Nator
4U Services Inc. Talocan United
376
|
Posted - 2012.07.18 19:56:00 -
[19] - Quote
I wonder if you can use the black ops bridge with, oh, lets say a crane. Logistics just got a lot sexier, awww yeah. Also, black ops work fine for what they were intended to do. Learn to work the mechanics. |

Jassmin Joy
Mind Games. Suddenly Spaceships.
0
|
Posted - 2012.07.18 20:45:00 -
[20] - Quote
Black ops work fine, people do it horribly wrong. http://www.cyno.psych-corp.net/?a=kill_detail&kll_id=29294 (right click > open in new tab)
People need to get used to undocking in the things, They're not meant for front line fleet fights, use them how they're intended and you'll quickly realise How good they can be. |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
340
|
Posted - 2012.07.19 08:14:00 -
[21] - Quote
Bernie Nator wrote:I wonder if you can use the black ops bridge with, oh, lets say a crane. Logistics just got a lot sexier, awww yeah. Also, black ops work fine for what they were intended to do. Learn to work the mechanics.
fuel bay size: 6666 units
max 4,5 ly fuel cost (depending a bit on mass):
bo: 808 units recon: 2500 units bomber: 400 units blockaderunner: 2500 units
CCP FIX BLACK OPS FFS |

Akirei Scytale
Test Alliance Please Ignore
2113
|
Posted - 2012.07.19 08:20:00 -
[22] - Quote
Sarah Schneider wrote:Considering the only other ship class that can do bridges are titans, Black Ops are well worth the price tag imo.
First person in the thread to understand what blackops are for. TEST Alliance BEST Alliance |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1634
|
Posted - 2012.07.19 08:25:00 -
[23] - Quote
Just as well the blockade runner can hold 5 times as much fuel as the Black Ops can. So you don't have to worry so much about fuel, as long as you plan your infiltration correctly.
Day 0 advice for new players: Day 0 Advice for New Players |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
340
|
Posted - 2012.07.19 09:25:00 -
[24] - Quote
Akirei Scytale wrote:Sarah Schneider wrote:Considering the only other ship class that can do bridges are titans, Black Ops are well worth the price tag imo. First person in the thread to understand what blackops are for.
You obvius havnt bridged a fleet of recons and bombers with a black op...... pls if you dont know where your talking about, dont post anything CCP FIX BLACK OPS FFS |

xxxTRUSTxxx
Galactic Rangers
80
|
Posted - 2012.07.19 09:31:00 -
[25] - Quote
give them covert op cloaking device, then all will be good. |

Akirei Scytale
Test Alliance Please Ignore
2113
|
Posted - 2012.07.19 10:07:00 -
[26] - Quote
Hemmo Paskiainen wrote:Akirei Scytale wrote:Sarah Schneider wrote:Considering the only other ship class that can do bridges are titans, Black Ops are well worth the price tag imo. First person in the thread to understand what blackops are for. You obvius havnt bridged a fleet of recons and bombers with a black op...... pls if you dont know where your talking about, dont post anything
Hurf Blurf, I never once bridged into 319.
Blackops are for bridging bombers and covops around. Its their role. Combat is not. TEST Alliance BEST Alliance |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
340
|
Posted - 2012.07.19 10:42:00 -
[27] - Quote
Akirei Scytale wrote:Hemmo Paskiainen wrote:Akirei Scytale wrote:Sarah Schneider wrote:Considering the only other ship class that can do bridges are titans, Black Ops are well worth the price tag imo. First person in the thread to understand what blackops are for. You obvius havnt bridged a fleet of recons and bombers with a black op...... pls if you dont know where your talking about, dont post anything Hurf Blurf, I never once bridged into 319. Blackops are for bridging bombers and covops around. Its their role. Combat is not.
your wrong, since your a bad troll anyway i save me the effort of explaining again why your wrong... hf figuring it out CCP FIX BLACK OPS FFS |

Akirei Scytale
Test Alliance Please Ignore
2113
|
Posted - 2012.07.19 11:01:00 -
[28] - Quote
Hemmo Paskiainen wrote: your wrong, since your a bad troll anyway i save me the effort of explaining again why your wrong... hf figuring it out

At least I can type and know how to spot a good alliance. TEST Alliance BEST Alliance |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
342
|
Posted - 2012.07.20 14:24:00 -
[29] - Quote
up CCP FIX BLACK OPS FFS |

Irya Boone
Escadron leader La League des mondes libres
23
|
Posted - 2012.07.20 16:15:00 -
[30] - Quote
need |

Dorian Wylde
Imperial Academy Amarr Empire
121
|
Posted - 2012.07.20 16:17:00 -
[31] - Quote
xxxTRUSTxxx wrote:give them covert op cloaking device, then all will be good.
People will hate you for that comment.
But really, the only thing that would allow BO to do that they can't already is warp cloaked. Which every other ship in a BO gang can do.
It would also allow CCP to remove the cloaked velocity bonus, and replace it with something useful. Like a combat bonus, so it can do something besides open bridges. Or a fuel consumption bonus, so you can take the gang further out. Or something, anything, other than a bonus that just what you can already do with a module that the ship is fitting anyway. |

ABRACADABSTRACTART
Royal Amarr Institute Amarr Empire
9
|
Posted - 2012.07.20 17:21:00 -
[32] - Quote
Akirei Scytale wrote:Sarah Schneider wrote:Considering the only other ship class that can do bridges are titans, Black Ops are well worth the price tag imo. First person in the thread to understand what blackops are for. then what are its weapons bonuses for? if its just a portal in space, strip it down to its basic function to reduce its cost and the skills necessary to use it.
|

Shang Fei
The Illuminatii Mildly Intoxicated
25
|
Posted - 2012.07.20 17:35:00 -
[33] - Quote
Buffing Black Ops would make me and every single member of my alliance VERY happy :D
Although Black Ops are pretty sweet atm tbh. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
534
|
Posted - 2012.07.20 17:50:00 -
[34] - Quote
xxxTRUSTxxx wrote:give them covert op cloaking device, then all will be good.
Then what, you want also a smaller DD on it? -Chrome wheels and hydro damps so you can dub in front of your Betty Boops?
C'mon... brb |

Marzuq
Scarlet Weather Rhapsody
7
|
Posted - 2012.07.20 18:04:00 -
[35] - Quote
The only complain I have about black ops is that anything cruiser sized and bigger uses up way too much fuel.
A black ops bridge uses over 200x times more fuel than a titan bridge.
A great reduction in fuel costs and maybe an increase in jump range would be fantastic. |

ABRACADABSTRACTART
Royal Amarr Institute Amarr Empire
9
|
Posted - 2012.07.20 18:48:00 -
[36] - Quote
Chribba wrote:ABRACADABSTRACTART wrote:Chribba wrote:Do want longer LY range. I can't help but wonder why, Mr. Total Pacifist. Someone has pvp alts... Nope sorry no PVP alt. Only for the sake of being able to open a Black portal covering Emperor station in Amarr haha since it's just outside range atm  sometimes I wonder if you're a Frog. The Big one. |
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Chribba
Otherworld Enterprises Otherworld Empire
4228
|
Posted - 2012.07.20 19:09:00 -
[37] - Quote
ABRACADABSTRACTART wrote:Chribba wrote:ABRACADABSTRACTART wrote:Chribba wrote:Do want longer LY range. I can't help but wonder why, Mr. Total Pacifist. Someone has pvp alts... Nope sorry no PVP alt. Only for the sake of being able to open a Black portal covering Emperor station in Amarr haha since it's just outside range atm  sometimes I wonder if you're a Frog. The Big one. I don't even know what that means.
Am I ugly? Will I turn into a prince? Can I jump far? I die if you cover my pores?(that's probably true tho) (I gotta get out of this basement)
|
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Karash Amerius
Sutoka
63
|
Posted - 2012.07.20 19:59:00 -
[38] - Quote
Chribba wrote: I don't even know what that means.
Am I ugly? Will I turn into a prince? Can I jump far? I die if you cover my pores?(that's probably true tho) (I gotta get out of this basement)
He is calling you French. Karash Amerius Operative, Sutoka |

Tarryn Nightstorm
Hellstar Towing and Recovery
517
|
Posted - 2012.07.20 21:04:00 -
[39] - Quote
IMHO, Black Ops need:
In general:
Covert-cloak capability plus changing the cloaked velocity bonus to something more directly combat-useful.
(Learn to de-cloak/bump-tackle, you awesome hard-mode 1337 PvP'ers, you! It's still a battleship, FFS, those are not known for their ability to align-and-warp quickly )
Same raw HP as present, but T2 resist-proifile in line with the front-line T2 war-ships of their race.
Jump-drive/bridge:
This is beyond ridiculously under-powered at present--more range + the exception to be able to jump one system over + much less fuel use. Jump Portal Operation skill also reduces fuel use per level, right now there is literally no reason to train it beyond level 1 for BO Portal.
Reduce bridging fuel-use.
Reduce bridging fuel-use.
Reduce. The *******. Bridging fuel-use! [/facepalm]
Fitting capacity help for all four of them. (The option to pimp-up a few mods should always be open, but one shouldn't be forced to use pimp-mods just to be able to fit a ship at all, in some cases.)
None of this will make these into ZOMGOPSOLOPWN!!!1111oneooeneone!, it will just help them perform their intended roles--"Through the back-door" gang logistic plus secondary heavy(-ish) fire support and/or EWAR--properly. Enough so that you'll likely see more of them being used, and so getting urp-sploded in due course--and more ships urp-sploding is what CCP wants, no?
In irae, veritas. |

Lord Aliventi
Republic Military School Minmatar Republic
20
|
Posted - 2012.07.20 21:32:00 -
[40] - Quote
1. Cov Ops cloak 2. Larger LY Range 3. larger fuel bay 4. reduce the fuel consumption of the ships that it is bridging
Problem solved. |

Hiyora Akachi
Bling Ring Tax Evaders
28
|
Posted - 2012.07.20 22:05:00 -
[41] - Quote
Longer range and a covops would fix it.
That or the removal of nullsec local channels. |

Tarryn Nightstorm
Hellstar Towing and Recovery
518
|
Posted - 2012.07.21 06:25:00 -
[42] - Quote
Oh, and allow the lighting of covert cynos and bridging-to in hisec.
Just...well, just because.  In irae, veritas. |

Andrea Roche
State War Academy Caldari State
162
|
Posted - 2012.07.21 09:16:00 -
[43] - Quote
Black ops are OP as hell. Look at Burn Eden stats using them and how efficient they are and how very rarelly they lose a back ops ship! Sorry but their stats speaks miles on how good they are already, nevermind buffing them further!
Enough said! |

Ms Kat
Republic Military School Minmatar Republic
27
|
Posted - 2012.07.21 09:16:00 -
[44] - Quote
Lets see.
Another concept abandoned to go send stupid modles up tied to balloons... GG CCp GG!! |

Ms Kat
Republic Military School Minmatar Republic
27
|
Posted - 2012.07.21 09:17:00 -
[45] - Quote
Andrea Roche wrote:Black ops are OP as hell. Look at Burn Eden stats using them and how efficient they are and how very rarelly they lose a back ops ship! Sorry but their stats speaks miles on how good they are already, nevermind buffing them further!
you obviously know nothing about BLOPS please biomass
|

Andrea Roche
State War Academy Caldari State
162
|
Posted - 2012.07.21 09:21:00 -
[46] - Quote
Ms Kat wrote:Andrea Roche wrote:Black ops are OP as hell. Look at Burn Eden stats using them and how efficient they are and how very rarelly they lose a back ops ship! Sorry but their stats speaks miles on how good they are already, nevermind buffing them further!
you obviously know nothing about BLOPS please biomass
lol Is BE capable of a great efficinecy at it? Yes or No? Answer is obviously Yes. So, remind me who does not know anothing about blops again  Just cos you suck at it, does not mean blops are crap |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
344
|
Posted - 2012.07.21 10:11:00 -
[47] - Quote
Andrea Roche wrote:Ms Kat wrote:Andrea Roche wrote:Black ops are OP as hell. Look at Burn Eden stats using them and how efficient they are and how very rarelly they lose a back ops ship! Sorry but their stats speaks miles on how good they are already, nevermind buffing them further!
you obviously know nothing about BLOPS please biomass lol Is BE capable of a great efficinecy at it? Yes or No? Answer is obviously Yes. So, remind me who does not know anothing about blops again  Just cos you suck at it, does not mean blops are crap roche you are a rly big troll, pls donr steamwalls in my polite topic and troll the **** out of people. The are in need of revision. It doesnt realy mean that if a group used it efficienty its a pro ship. It mean merly that be knows how to use it and pich the right fights with enough ppl. You should check my panther kills, i heve super efficienty and im not even using guns! :p CCP FIX BLACK OPS FFS |

Andrea Roche
State War Academy Caldari State
162
|
Posted - 2012.07.21 11:03:00 -
[48] - Quote
Hemmo Paskiainen wrote:Andrea Roche wrote:Ms Kat wrote:Andrea Roche wrote:Black ops are OP as hell. Look at Burn Eden stats using them and how efficient they are and how very rarelly they lose a back ops ship! Sorry but their stats speaks miles on how good they are already, nevermind buffing them further!
you obviously know nothing about BLOPS please biomass lol Is BE capable of a great efficinecy at it? Yes or No? Answer is obviously Yes. So, remind me who does not know anothing about blops again  Just cos you suck at it, does not mean blops are crap roche you are a rly big troll, pls donr steamwalls in my polite topic and troll the **** out of people. The are in need of revision. It doesnt realy mean that if a group used it efficienty its a pro ship. It mean merly that be knows how to use it and pich the right fights with enough ppl. You should check my panther kills, i have super efficienty and im not even using guns! :p and also, why are they always using redeemers an widows and hardly never sins? ... You cant rly judsay bo or god or bad as the differance between them ishugh... One of the resons i trained them all & to l5, i guess theres nothing wrong having 6 bo in my hangar :p
there is no trolling in what i said. I simply stated the fact! And they dont always use redeemers. They also use sins and i have seen them using widows and panthers too.
Granted they are not as common as the redeemer. But you can also say the same for any ship class. There are always ships out there that are better than others and you have to cross train.
Cross train is a must. All my characters are cross trained across all races. Even now with all the buff, you still see people using the old ships and very few have switched to the buffed ships. Its an inherent part of eve cos there are simply things that work better than others in certain situations. You cant take a ship and expect it to work as good as the others in the same situations.
Ask yourself this question. Should all ships be expected to do as good as the others withing the same ship class? THATS IS NOT EVE and never has been! Why are other faction ships not used as much as others? Why are some carriers used more than others? Why are some supers used much more than others? Why some t3 crusers used more than others? Its all down to situations and tactics.
Also you should check out RK. They are good at fielding efficiently widows and getting nice kills. They are effectivly shown that widows can be used with different tactics.
Also i hav seen videos of solo panthers and you claim also to do well using panthers. Its all down to tactics and how you use them. They do not suck! It only means some are better than others in some situations. |

Master Tron
Axis.
4
|
Posted - 2012.07.21 14:22:00 -
[49] - Quote
As a everyday black ops pilot this ship needs more love. You have my support on this matter.
Black Ops should have:
- Larger Fuel Bay - Bridge recons and t3 amount should be lower - Increased ly
Does Black Ops needs Covert cloak ?
My answer is NO, as they are atm is perfect. Having covert cloak makes them too powerful. |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
345
|
Posted - 2012.07.21 14:22:00 -
[50] - Quote
Andrea Roche wrote:Ask yourself this question. Should all ships be expected to do as good as the others withing the same ship class? THATS IS NOT EVE and never has been! Why are other faction ships not used as much as others? Why are some carriers used more than others? Why are some supers used much more than others? Why some t3 crusers used more than others? Its all down to situations and tactics. Also you should check out RK. They are good at fielding efficiently widows and getting nice kills. They are effectivly shown that widows can be used with different tactics. Also i hav seen videos of solo panthers and you claim also to do well using panthers. Its all down to tactics and how you use them. They do not suck! It only means some are better than others in some situations. Within the first 3 pages there is at least 5 people that have said that black ops do well atm. So is that means they are ALL trolls or do they happen to agree that they dont need a buff? Its not a troll, its a fact and the stats support it. Check this out. http://www.cyno.psych-corp.net/?a=kill_related&kll_id=29294I dont know exactly whats their strategy here thought. Maybe they know something we dont know or they simly have the balls to do it anyway. Well done by Suddenly Spaceships XD. I got to admit I love this alliance name
LOL, so you think; the sin is a good ship? 10 ppl finding it not needed to balance is representive blobbing 2 maurauders with 15 BO is making them fine?
CCP FIX BLACK OPS FFS |

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
121
|
Posted - 2012.07.21 14:33:00 -
[51] - Quote
Master Tron wrote:As a everyday black ops pilot this ship needs more love. You have my support on this matter.
Black Ops should have:
- Larger Fuel Bay - Bridge recons and t3 amount should be lower - Increased ly
Does Black Ops needs Covert cloak ?
My answer is NO, as they are atm is perfect. Having covert cloak makes them too powerful.
QFT
Their mobility is what's screwing them at the moment, having to bring several cloaky haulers along just to move a few jumps is lame. There is nothing wrong with the ships, just the fuel requirements.
|

Andrea Roche
State War Academy Caldari State
162
|
Posted - 2012.07.21 14:43:00 -
[52] - Quote
Hemmo Paskiainen wrote:Andrea Roche wrote:Ask yourself this question. Should all ships be expected to do as good as the others withing the same ship class? THATS IS NOT EVE and never has been! Why are other faction ships not used as much as others? Why are some carriers used more than others? Why are some supers used much more than others? Why some t3 crusers used more than others? Its all down to situations and tactics. Also you should check out RK. They are good at fielding efficiently widows and getting nice kills. They are effectivly shown that widows can be used with different tactics. Also i hav seen videos of solo panthers and you claim also to do well using panthers. Its all down to tactics and how you use them. They do not suck! It only means some are better than others in some situations. Within the first 3 pages there is at least 5 people that have said that black ops do well atm. So is that means they are ALL trolls or do they happen to agree that they dont need a buff? Its not a troll, its a fact and the stats support it. Check this out. http://www.cyno.psych-corp.net/?a=kill_related&kll_id=29294I dont know exactly whats their strategy here thought. Maybe they know something we dont know or they simly have the balls to do it anyway. Well done by Suddenly Spaceships XD. I got to admit I love this alliance name LOL, so you think; the sin is a good ship? 10 ppl finding it not needed to balance is representive blobbing 2 maurauders with 15 BO is making them fine?
I do think the Sin is ok ship. Granted, it does not have the dps as the rest but that does not mean its not good. Its just is not as good as the rest. But every ship class in eve has the same. Some are good some are not as good. Even with carriers, supers, faction ships, t3 cruisers, battleships, battlecruisers, cruisers etc. In every ship class its the same story repeats.
Thats what blackops are really used for. its all about hot drop, kill and jump out. They are not "really" meant vs large numbers BUT some entities like BE and others do hot drop vs 6 and even greater numbers. The truth been said, black ops are hit and run tactics and demoralising the enemy. They are not for POS attack or massive vs massive fleet fights. Thats not their intention.
The people that understand this, are very effective with them and the people that dont are bad at it. AAA has never been known for their ability to use black ops. "Maybe" when BE was part of them but that was long ago.
|

Sentient Blade
Walk It Off LEGIO ASTARTES ARCANUM
450
|
Posted - 2012.07.21 14:46:00 -
[53] - Quote
They need a greater LY range, a much larger fuel bay, and reduced fuel usage. |

Razor Rocker
Tax Free Baby
11
|
Posted - 2012.07.21 14:58:00 -
[54] - Quote
Master Tron wrote:As a everyday black ops pilot this ship needs more love. You have my support on this matter.
Black Ops should have:
- Larger Fuel Bay - Bridge recons and t3 amount should be lower - Increased ly
Does Black Ops needs Covert cloak ?
My answer is NO, as they are atm is perfect. Having covert cloak makes them too powerful.
agree completely with this. Covert Ops cloaks are not needed, although it be nice not to erase the scan res penalty from cloaking devices.
Having to have 1-2 cloaky haulers and BO with cargo expanders for a deep insertion (lol) seems rather silly to me.
the dps and tank of the BO is fine. But I'd love to see people using BO more.
Another neat perk, which I think will probably make them OP, is having each have an ewar bonus. So a redeemer with a neuting bonus, panther with a web bonus and sin with a pointing range bonus. This would eliminate the need for recons on the fleet.
in the end, improve the BO in nearly any way and ill be happy. |

Andrea Roche
State War Academy Caldari State
162
|
Posted - 2012.07.21 15:21:00 -
[55] - Quote
Razor Rocker wrote:
Another neat perk, which I think will probably make them OP, is having each have an ewar bonus. So a redeemer with a neuting bonus, panther with a web bonus and sin with a pointing range bonus. This would eliminate the need for recons on the fleet.
the idea of removing the need for recons in the fleet is troubling. I mean recons is a wonderfull way to participate in black ops fleets as you are training into blackops as well as when you dont want to train to black ops but just want to participate in it. Also recons do very well in black ops fleets. |

Mocam
EVE University Ivy League
155
|
Posted - 2012.07.21 16:35:00 -
[56] - Quote
Dorian Wylde wrote:xxxTRUSTxxx wrote:give them covert op cloaking device, then all will be good. People will hate you for that comment. But really, the only thing that would allow BO to do that they can't already is warp cloaked. Which every other ship in a BO gang can do. It would also allow CCP to remove the cloaked velocity bonus, and replace it with something useful. Like a combat bonus, so it can do something besides open bridges. Or a fuel consumption bonus, so you can take the gang further out. Or something, anything, other than a bonus that just what you can already do with a module that the ship is fitting anyway.
A just a couple small changes like this would be nice. Covert cloak so they can warp around systems with their gang and, as you say, remove the speed bonus but - do it fully.
Entirely replace the ship skill bonus with fuel conservation and range bonuses based upon Black Ops skills.
5% fuel savings per level, 10% bonus to the base LY jump range. That maxes at 25% fuel savings and 3 LY base jump range at BO 5.
Net effect would be a range out to 6.75 LY with the ability to move ships more efficiently. 50% farther than they can go now - and using less fuel for the ships. Fuel use? For a bomber, at 5 BO, would be 300 fuel vs 400 and a recon/Blockade runner would be 1875 vs 2500. "nice" savings but you'd give up a small agility bonus (woopie)...
I think it'd make them much more appealing and functional while still keeping them outside the solo-pwnzj00 mobile that some want. |

Bootleg Jack
Potters Field
185
|
Posted - 2012.07.21 16:51:00 -
[57] - Quote
Ironic the "Black Ops" ship, which Black Ops implies bad assed is in actuality nothing more than a kind of jump gate industrial.
Tank sucks... Clock sucks... DPS sucks...
See, it is a jump gate industrial with a bad assed name.
I'm an American, English is my second language... |

Andrea Roche
State War Academy Caldari State
162
|
Posted - 2012.07.21 17:16:00 -
[58] - Quote
Bootleg Jack wrote:Ironic the "Black Ops" ship, which Black Ops implies bad assed is in actuality nothing more than a kind of jump gate industrial.
Tank sucks... Clock sucks... DPS sucks...
See, it is a jump gate industrial with a bad assed name.
you defenetly dont know what you are talking about regarding black ops. |

Medarr
ZeroSec
3
|
Posted - 2012.07.21 17:34:00 -
[59] - Quote
Chribba wrote:ABRACADABSTRACTART wrote:Chribba wrote:ABRACADABSTRACTART wrote:Chribba wrote:Do want longer LY range. I can't help but wonder why, Mr. Total Pacifist. Someone has pvp alts... Nope sorry no PVP alt. Only for the sake of being able to open a Black portal covering Emperor station in Amarr haha since it's just outside range atm  sometimes I wonder if you're a Frog. The Big one. I don't even know what that means. Am I ugly? Will I turn into a prince? Can I jump far? I die if you cover my pores?(that's probably true tho) (I gotta get out of this basement)
Obligatory RL pic
you know theres things like girls out there right.. they kinda function like mintchip does... They are deffo worth getting into..
* grins *
Sorry Chribba to good a opertunity to pass up on... |

Tarryn Nightstorm
Hellstar Towing and Recovery
520
|
Posted - 2012.07.21 18:05:00 -
[60] - Quote
Andrea Roche wrote:Black ops are OP as hell. Look at Burn Eden stats using them and how efficient they are and how very rarelly they lose a back ops ship! Sorry but their stats speaks miles on how good they are already, nevermind buffing them further!
Enough said!
Obvious troll is far too obvious.
1/10.
Keep practising!
In irae, veritas. |

Andrea Roche
State War Academy Caldari State
163
|
Posted - 2012.07.21 20:55:00 -
[61] - Quote
Tarryn Nightstorm wrote:Andrea Roche wrote:Black ops are OP as hell. Look at Burn Eden stats using them and how efficient they are and how very rarelly they lose a back ops ship! Sorry but their stats speaks miles on how good they are already, nevermind buffing them further!
Enough said! Obvious troll is far too obvious. 1/10. Keep practising!
lol its not so obvious if you keep getting it wrong! 
|

Tarryn Nightstorm
Hellstar Towing and Recovery
525
|
Posted - 2012.07.22 06:31:00 -
[62] - Quote
I get it wrong that you're a useless troll/mindless fanboi/girl, O great NPC-corp generic forum-alt?
No, I think not.
Next! In irae, veritas. |

Andrea Roche
State War Academy Caldari State
163
|
Posted - 2012.07.22 08:26:00 -
[63] - Quote
Tarryn Nightstorm wrote:I get it wrong that you're a useless troll/mindless fanboi/girl, O great NPC-corp generic forum-alt?
No, I think not.
Next!
do you even know what a fanboi is? you are not too clever are you
 |

Lady Spank
Genos Occidere HYDRA RELOADED
2371
|
Posted - 2012.07.22 09:14:00 -
[64] - Quote
Counterpoints to a discussion will always be read as trolling in the minds of imbeciles. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
345
|
Posted - 2012.07.22 09:32:00 -
[65] - Quote
Lady Spank wrote:Counterpoints to a discussion will always be read as trolling in the minds of imbeciles. Exept when his counterpoints were stupid, one sided and an obvius brainfart... CCP FIX BLACK OPS FFS |

Andrea Roche
State War Academy Caldari State
163
|
Posted - 2012.07.22 10:19:00 -
[66] - Quote
Hemmo Paskiainen wrote:Lady Spank wrote:Counterpoints to a discussion will always be read as trolling in the minds of imbeciles. Exept when his counterpoints were stupid, one sided and an obvius brainfart... Anyhow, reported it anyway so this litter wont derail this topic... Damn trolls, ccp need to make a cave section here and implement prinesses ingame so they can kidnap them and hide in the caves!!
my point still the same my friend. grated i have used BE as an example but as you well know there are many entites that use them differently and some more like the standard way of using them. At the end, most of them are successful at it and not all ships within the same class must be as good as the others. Eve just does not work like that and never has. Not even now with all the new buffs there are still many ships that are ignored simply cos they are not suited for a particular strategy or are not as good as the others.
In the end you got to ask a few questions and you got to be frank about it to yourself and recognize these:
Are there ships in every class that are used more than others cos they simply do not suit a particular strategy? Yes, stats prove it Are black ops effective? Yes, stats prove it Are there multiple AND effective types of strategies while using black ops? Yes, stats prove it Are they effective as herassment tool? Yes, stats prove it Do we have sufficient long term infomation to show these stats are acurate? They have been effective for more than 4 years. So yes
You cant just scream/demand buff this or buff that when you see how good they are. Granted they are not the easiest thing to deal with BUT i believe thats the price you got to pay for been able to hot drop on cyno jammed system, snipe and kill an oponents in seconds.
Its not a troll but fact! |

Master Tron
Axis.
5
|
Posted - 2012.07.22 13:42:00 -
[67] - Quote
Razor Rocker wrote:Master Tron wrote:As a everyday black ops pilot this ship needs more love. You have my support on this matter.
Black Ops should have:
- Larger Fuel Bay - Bridge recons and t3 amount should be lower - Increased ly
Does Black Ops needs Covert cloak ?
My answer is NO, as they are atm is perfect. Having covert cloak makes them too powerful. agree completely with this. Covert Ops cloaks are not needed, although it be nice not to erase the scan res penalty from cloaking devices. Having to have 1-2 cloaky haulers and BO with cargo expanders for a deep insertion (lol) seems rather silly to me. the dps and tank of the BO is fine. But I'd love to see people using BO more. Another neat perk, which I think will probably make them OP, is having each have an ewar bonus. So a redeemer with a neuting bonus, panther with a web bonus and sin with a pointing range bonus. This would eliminate the need for recons on the fleet. in the end, improve the BO in nearly any way and ill be happy.
This is amazing idea (I agree), they still are T2 ships, meaning they should have bonus. At the moment they seems to be just T1 battleships what can just use jump drive nothing else. |

Bootleg Jack
Potters Field
196
|
Posted - 2012.07.22 15:55:00 -
[68] - Quote
Andrea Roche wrote:Bootleg Jack wrote:Ironic the "Black Ops" ship, which Black Ops implies bad assed is in actuality nothing more than a kind of jump gate industrial.
Tank sucks... Cloak sucks... DPS sucks...
See, it is a jump gate industrial with a bad assed name.
you defenetly dont know what you are talking about regarding black ops.
lol, enlighten us, are you saying the cloak is ok?
Or maybe you think it has great DPS?
Or the tank, *snicker*, is that good?
Shields base: Widow = 5312 Scorp = 6641 Scorp Navy = 9961 Rattlesnake 12750
The tank is less than the base T1 ship by nearly 20%.
It is outclassed as a fighting ship in all cases with ships of similar size. I'm an American, English is my second language... |

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
122
|
Posted - 2012.07.22 16:04:00 -
[69] - Quote
Bootleg Jack wrote:Andrea Roche wrote:Bootleg Jack wrote:Ironic the "Black Ops" ship, which Black Ops implies bad assed is in actuality nothing more than a kind of jump gate industrial.
Tank sucks... Cloak sucks... DPS sucks...
See, it is a jump gate industrial with a bad assed name.
you defenetly dont know what you are talking about regarding black ops. lol, enlighten us, are you saying the cloak is ok? Or maybe you think it has great DPS? Or the tank, *snicker*, is that good? Shields base:
Widow = 5312 Scorp = 6641 Scorp Navy = 9961 Rattlesnake 12750 The tank is less than the base T1 ship by nearly 20%. It is outclassed as a fighting ship in all cases with ships of similar size.
Which is why they travel in gangs. Also, they have backup from the recon that's cynoing. Add the element of surprise and you have surprise buttsechs.
Maybe you'd rather have a brawling dps tankmachine that can warp cloaked? |

l0rd carlos
Friends Of Harassment
41
|
Posted - 2012.07.22 16:14:00 -
[70] - Quote
Hi Guys. I am part of a small lowsec corp and we sometimes use blackops to break gatecamp that would not be possible to attack in other ways (because of scouting and ~100AU warp) And they work great for that! Yes, the fuelbay is not that big, but we drop a container with more fuel before bridging, so that solves that problem. Tank is a little bit meh .. but if we can we also bridge logistics.
I totaly agree on the DPS part, it is low. But would it be good for the game if they would make more damage?
Maybe we should have 2 different kind of Blackops, one with large fuel bay and cover cloak and one with DPS/Tank Bonus?
|

Andrea Roche
State War Academy Caldari State
163
|
Posted - 2012.07.22 20:27:00 -
[71] - Quote
Bootleg Jack wrote:Andrea Roche wrote:Bootleg Jack wrote:Ironic the "Black Ops" ship, which Black Ops implies bad assed is in actuality nothing more than a kind of jump gate industrial.
Tank sucks... Cloak sucks... DPS sucks...
See, it is a jump gate industrial with a bad assed name.
you defenetly dont know what you are talking about regarding black ops. lol, enlighten us, are you saying the cloak is ok? Or maybe you think it has great DPS? Or the tank, *snicker*, is that good? Shields base:
Widow = 5312 Scorp = 6641 Scorp Navy = 9961 Rattlesnake 12750 The tank is less than the base T1 ship by nearly 20%. It is outclassed as a fighting ship in all cases with ships of similar size.
i will enlighten you. You dont need to cloak in order to warp around. Many people has lived without them for ages and the killboard is full of such examples. You dont need that much dps believe it or not. The reason is very simple. Black ops jump, kill and warp out in literally seconds! You dont need more DPS when you kill targets very fast. You just never have experinced what is like been jumped by 6/7 or more black ops. Believe me son, its totally one sided. If 10 or more when there is 6 of you or so, you will all die! |

Andrea Roche
State War Academy Caldari State
163
|
Posted - 2012.07.22 20:28:00 -
[72] - Quote
l0rd carlos wrote:Hi Guys. I am part of a small lowsec corp and we sometimes use blackops to break gatecamp that would not be possible to attack in other ways (because of scouting and ~100AU warp) And they work great for that! Yes, the fuelbay is not that big, but we drop a container with more fuel before bridging, so that solves that problem. Tank is a little bit meh .. but if we can we also bridge logistics.
I totaly agree on the DPS part, it is low. But would it be good for the game if they would make more damage?
Maybe we should have 2 different kind of Blackops, one with large fuel bay and cover cloak and one with DPS/Tank Bonus?
Can you provide us with killboard examples of such battles to se you composition plz. thx |

l0rd carlos
Friends Of Harassment
42
|
Posted - 2012.07.22 22:13:00 -
[73] - Quote
Andrea Roche wrote: Can you provide us with killboard examples of such battles to se you composition plz. thx
Yes, sure.
http://spam.eve-kill.net/?a=kill_related&kll_id=13283419 That was a gatecamp with multiple Battlecuisers, a T3 warped right before we bridged in. At leat one of them jumped with GCC into highsec. The neares gate is 100 AU away. The Battlereport/Related kills is messed up, because we reshiped and made a camp on the same gate. Even with this big blob it took some time to kill the BCs. T3 with clovert subsystem dont do much damage.
http://spam.eve-kill.net/?a=kill_detail&kll_id=13282454
Personaly i think it's fun to bridge with the Blackops, but because of the low dps we often blob the enemies and i start to feel sorry for them. In the time we kill a couple of BCs, their friends can undock in Battleships and start killing us. So it's kinda risky. Maybe we just need more proteus :D
BOs are a specialized Ship for a tiny part of PvP, that does not mean that they are underpowered. |

xxxTRUSTxxx
Galactic Rangers
80
|
Posted - 2012.07.23 08:34:00 -
[74] - Quote
Bootleg Jack wrote:Andrea Roche wrote:Bootleg Jack wrote:Ironic the "Black Ops" ship, which Black Ops implies bad assed is in actuality nothing more than a kind of jump gate industrial.
Tank sucks... Cloak sucks... DPS sucks...
See, it is a jump gate industrial with a bad assed name.
you defenetly dont know what you are talking about regarding black ops. lol, enlighten us, are you saying the cloak is ok? Or maybe you think it has great DPS? Or the tank, *snicker*, is that good? Shields base:
Widow = 5312 Scorp = 6641 Scorp Navy = 9961 Rattlesnake 12750 The tank is less than the base T1 ship by nearly 20%. It is outclassed as a fighting ship in all cases with ships of similar size.
there is a reason for the lower tank, that i get. but no covert cloaking device for a covert ship <<<< Fix Please |
|

CCP Ytterbium
C C P C C P Alliance
783

|
Posted - 2012.07.23 11:31:00 -
[75] - Quote
Back from vacation and thought this thread could use some dev love.
Yes, Black Ops definitely need some attention; the main problem with them is the lack of role focus. Some (like the Redeemer or Window) are trying to achieve a purpose directly on the battlefield, similar with recons by having an electronic warfare or damage related bonus. On top of that, they also are trying to fulfill a fleet support role with their cyno capability, which is quite in contradiction with the previous one.
And they aren't great at both: their raw HP is quite lower than tech 1 battleships (and tech 2 resistance boosts aren't stellar either), have less turret and missile hardpoints than tech 1 counterparts and remain more expensive to run, which doesn't make them appealing for direct engagement purposes. They also lack autonomy in their support role, as they are quite short ranged, fuel hungry and this issue is amplified by their small fuel bay forcing them to rely on other ships to resupply frequently during an operation.
The current plan is to take one these two listed roles out of the Black Ops ship class and reshape them to do the remaining one well. If they are disruption ships using EW, they should have more presence on the battlefield for their pricetag. If they are support tools for surprise attacks and small gang movement into enemy space, then they should have the proper bay, range and tools to do so accordingly.
The role dropped out of the Black Ops would then be moved to a new class in the tech 2 battleship range to replace for the loss.
We acknowledge some entities out there are using Black Ops with great effect when backed up with the proper organization, structure and out-of-the-box thinking to make use of them in unorthodox situations. While we don't want to take that away, Black Ops should be more effective without such heavy commitment into them (a statistic query we ran at the beginning of this year shown there are more Titan than Block Ops pilot on TQ). They should be great force multiplier tools for small groups to take on larger ones by surprise, and should be able to do so relatively well without relying on a dedicated support structure.
So, when would this be coming out? Unfortunately, not for a while. As explained in the various blogs before, our current priority is to fix tech 1 ships as a whole before moving to more advanced hulls. That is because we need a solid frame of reference to rely on and compare hulls to before we can move to more delicate and complex ships, like Black Ops or tech 3 hulls.
Also don't forget this is just our long term plan for now, and things may change in the future. In all cases they are not forgotten, but will take time to get to.
Hope that helps! |
|

Alpheias
Euphoria Released Verge of Collapse
698
|
Posted - 2012.07.23 11:33:00 -
[76] - Quote
CCP Ytterbium wrote:
Black Op Window
Sound pretty kick ass.
I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Darek Castigatus
Immortalis Inc. Shadow Cartel
109
|
Posted - 2012.07.23 11:41:00 -
[77] - Quote
CCP Ytterbium wrote:Back from vacation and thought this thread could use some dev love.
Yes, Black Ops definitely need some attention; the main problem with them is the lack of role focus. Some (like the Redeemer or Window) are trying to achieve a purpose directly on the battlefield, similar with recons by having an electronic warfare or damage related bonus. On top of that, they also are trying to fulfill a fleet support role with their cyno capability, which is quite in contradiction with the previous one.
And they aren't great at both: their raw HP is quite lower than tech 1 battleships (and tech 2 resistance boosts aren't stellar either), have less turret and missile hardpoints than tech 1 counterparts and remain more expensive to run, which doesn't make them appealing for direct engagement purposes. They also lack autonomy in their support role, as they are quite short ranged, fuel hungry and this issue is amplified by their small fuel bay forcing them to rely on other ships to resupply frequently during an operation.
The current plan is to take one these two listed roles out of the Black Ops ship class and reshape them to do the remaining one well. If they are disruption ships using EW, they should have more presence on the battlefield for their pricetag. If they are support tools for surprise attacks and small gang movement into enemy space, then they should have the proper bay, range and tools to do so accordingly.
The role dropped out of the Black Ops would then be moved to a new class in the tech 2 battleship range to replace for the loss.
We acknowledge some entities out there are using Black Ops with great effect when backed up with the proper organization, structure and out-of-the-box thinking to make use of them in unorthodox situations. While we don't want to take that away, Black Ops should be more effective without such heavy commitment into them (a statistic query we ran at the beginning of this year shown there are more Titan than Block Ops pilot on TQ). They should be great force multiplier tools for small groups to take on larger ones by surprise, and should be able to do so relatively well without relying on a dedicated support structure.
So, when would this be coming out? Unfortunately, not for a while. As explained in the various blogs before, our current priority is to fix tech 1 ships as a whole before moving to more advanced hulls. That is because we need a solid frame of reference to rely on and compare hulls to before we can move to more delicate and complex ships, like Black Ops or tech 3 hulls.
Also don't forget this is just our long term plan for now, and things may change in the future. In all cases they are not forgotten, but will take time to get to.
Hope that helps!
Hope this isnt considered crossposting but i just wanted to point this thread at you, contains some suggestions regarding black ops I think you should see
https://forums.eveonline.com/default.aspx?g=posts&t=135180&find=unread |

Sentient Blade
Walk It Off LEGIO ASTARTES ARCANUM
450
|
Posted - 2012.07.23 11:47:00 -
[78] - Quote
CCP Ytterbium wrote:So, when would this be coming out? Unfortunately, not for a while.
I appreciate the feedback you gave us, and I understand the long term goals.
But in the mean time those of us that have trained in black ops find them a complete pain in the ass for the most part - can you placate us in the short time and fiddle with some database numbers and adjust the fuel bay / costs? |

Peter Powers
Terrorists of Dimensions Free 2 Play
85
|
Posted - 2012.07.23 12:00:00 -
[79] - Quote
leave black ops alone. |

ovenproofjet
The Illuminatii Mildly Intoxicated
64
|
Posted - 2012.07.23 12:29:00 -
[80] - Quote
CCP Ytterbium wrote: So, when would this be coming out? Unfortunately, not for a while. As explained in the various blogs before, our current priority is to fix tech 1 ships as a whole before moving to more advanced hulls. That is because we need a solid frame of reference to rely on and compare hulls to before we can move to more delicate and complex ships, like Black Ops or tech 3 hulls.
Also don't forget this is just our long term plan for now, and things may change in the future. In all cases they are not forgotten, but will take time to get to.
Hope that helps!
Thank you for this response, as a member of one of the groups you mention that uses Black Ops all the time this is very encouraging.
Once T1 is sorted (and hopefully the drake nerfed!) could you please prioritise Black Ops in the T2 rebalancing. There isn't really any T2 class that is as broken as the Black Ops!!!
|

POLITE ALLCAPSGUY
Hedion University Amarr Empire
0
|
Posted - 2012.07.23 12:36:00 -
[81] - Quote
CCP Ytterbium wrote:a statistic query we ran at the beginning of this year shown there are more Titan than Block Ops pilot on TQ
PLEASE EXCUSE ME ASKING, BUT DOES THIS MEAN THERE ARE MORE PLAYERS SITTING IN A TITAN AT ANY GIVEN TIME, MORE PLAYERS THAT LEARNED THE TITAN SKILL THAN THOSE THAT INJECTED BLACK OPS, OR REALLY MORE TITANS IN SPACE THEN THERE ARE BLACK OPS IN HANGARS SOMEWHERE? TITAN PILOTS ARE DEDICATED ALTS, WHILE BLACK OPS PILOTS MIGHT JUST HAVE IT STASHED AWAY SOMEWHERE.
I HUMBLY AWAIT YOUR CLARIFICATIONS IN THIS MATTER. |

Lord Helghast
Dirty Old Bastards Nulli Secunda
101
|
Posted - 2012.07.23 12:38:00 -
[82] - Quote
ovenproofjet wrote:CCP Ytterbium wrote: So, when would this be coming out? Unfortunately, not for a while. As explained in the various blogs before, our current priority is to fix tech 1 ships as a whole before moving to more advanced hulls. That is because we need a solid frame of reference to rely on and compare hulls to before we can move to more delicate and complex ships, like Black Ops or tech 3 hulls.
Also don't forget this is just our long term plan for now, and things may change in the future. In all cases they are not forgotten, but will take time to get to.
Hope that helps!
Thank you for this response, as a member of one of the groups you mention that uses Black Ops all the time this is very encouraging. Once T1 is sorted (and hopefully the drake nerfed!) could you please prioritise Black Ops in the T2 rebalancing. There isn't really any T2 class that is as broken as the Black Ops!!!
Have to agree here, since blackops are so far out on the replacements behind all T1's and then even when it ets to T2's they are battleships so will be hit nearly last.. .
Why not just do some basic number shuffling atleast on fuel bays and maybe a small bonus per level to reduce fuel usage more... its kinda nuts at this point atleast show them some short term love considering how negected they are, i mean no one expects a fix right now but a bandaid for the time being till you get around to T2 BS's would be cool. |

Lord Helghast
Dirty Old Bastards Nulli Secunda
101
|
Posted - 2012.07.23 12:40:00 -
[83] - Quote
POLITE ALLCAPSGUY wrote:CCP Ytterbium wrote:a statistic query we ran at the beginning of this year shown there are more Titan than Block Ops pilot on TQ PLEASE EXCUSE ME ASKING, BUT DOES THIS MEAN THERE ARE MORE PLAYERS SITTING IN A TITAN AT ANY GIVEN TIME, MORE PLAYERS THAT LEARNED THE TITAN SKILL THAN THOSE THAT INJECTED BLACK OPS, OR REALLY MORE TITANS IN SPACE THEN THERE ARE BLACK OPS IN HANGARS SOMEWHERE? TITAN PILOTS ARE DEDICATED ALTS, WHILE BLACK OPS PILOTS MIGHT JUST HAVE IT STASHED AWAY SOMEWHERE. I HUMBLY AWAIT YOUR CLARIFICATIONS IN THIS MATTER.
Does it matter? There are more ACTIVELY USED titans than blackops simple fact. Why? Short Range, High Fuel Cost, Limited scale, Limited Usefulness, High Skill train :( |

James Amril-Kesh
4S Corporation RAZOR Alliance
412
|
Posted - 2012.07.23 12:45:00 -
[84] - Quote
POLITE ALLCAPSGUY wrote:CCP Ytterbium wrote:a statistic query we ran at the beginning of this year shown there are more Titan than Block Ops pilot on TQ PLEASE EXCUSE ME ASKING, BUT DOES THIS MEAN THERE ARE MORE PLAYERS SITTING IN A TITAN AT ANY GIVEN TIME, MORE PLAYERS THAT LEARNED THE TITAN SKILL THAN THOSE THAT INJECTED BLACK OPS, OR REALLY MORE TITANS IN SPACE THEN THERE ARE BLACK OPS IN HANGARS SOMEWHERE? TITAN PILOTS ARE DEDICATED ALTS, WHILE BLACK OPS PILOTS MIGHT JUST HAVE IT STASHED AWAY SOMEWHERE. I HUMBLY AWAIT YOUR CLARIFICATIONS IN THIS MATTER. People are far more likely to read your posts if they don't feel like they're being shouted at.
As a rule all-uppercase is also significantly harder to read than mixed-case text.
In any case, I'm guessing that what he really means is that there are more titan hulls than black ops hulls in the game. EVE's 4th of July Fireworks |

Bloodpetal
Mimidae Risk Solutions
714
|
Posted - 2012.07.23 15:00:00 -
[85] - Quote
Yitterbium...
So you're saying we'll see a T2 Abaddon/Maelstrom/Hyperion hull...
 Mimidae Risk Solutions Recruiting |

Clolo
Dirt Nap Squad Dirt Nap Squad.
17
|
Posted - 2012.07.23 15:04:00 -
[86] - Quote
Lord Helghast wrote:ovenproofjet wrote:CCP Ytterbium wrote: So, when would this be coming out? Unfortunately, not for a while. As explained in the various blogs before, our current priority is to fix tech 1 ships as a whole before moving to more advanced hulls. That is because we need a solid frame of reference to rely on and compare hulls to before we can move to more delicate and complex ships, like Black Ops or tech 3 hulls.
Also don't forget this is just our long term plan for now, and things may change in the future. In all cases they are not forgotten, but will take time to get to.
Hope that helps!
Thank you for this response, as a member of one of the groups you mention that uses Black Ops all the time this is very encouraging. Once T1 is sorted (and hopefully the drake nerfed!) could you please prioritise Black Ops in the T2 rebalancing. There isn't really any T2 class that is as broken as the Black Ops!!! Have to agree here, since blackops are so far out on the replacements behind all T1's and then even when it ets to T2's they are battleships so will be hit nearly last.. . Why not just do some basic number shuffling atleast on fuel bays and maybe a small bonus per level to reduce fuel usage more... its kinda nuts at this point atleast show them some short term love considering how negected they are, i mean no one expects a fix right now but a bandaid for the time being till you get around to T2 BS's would be cool.
This. Can we please get some basic quality of life updates to BOs? At the current rate of CCPs re balancing, BOs probably wont even be touched for another 2 years.
CCP would be able to make BOs much more enjoyable with tweaking a few numbers, which I can't imagine taking to long. Give BO T2 resists, increase the fuel bay slightly or decrease fuel needed and give a .5-1.0 ly boost to jump/bridge range. Those changes would go a long way from making us BO pilots feel like the bastard children of eve. |

Paul Clancy
Korpu no Byakko Tower of Dark Alliance
10
|
Posted - 2012.07.23 15:04:00 -
[87] - Quote
CCP Ytterbium, I know this is somehow off-topic, but still, will the Micro Jump Drive appear in august? |

Ravcharas
GREY COUNCIL Nulli Secunda
173
|
Posted - 2012.07.23 15:44:00 -
[88] - Quote
CCP Ytterbium wrote:So, when would this be coming out? Unfortunately, not for a while. How many developers are actively working with ship balancing at the moment?
|

James Amril-Kesh
4S Corporation RAZOR Alliance
413
|
Posted - 2012.07.23 15:47:00 -
[89] - Quote
Bloodpetal wrote:Yitterbium... So you're saying we'll see a T2 Abaddon/Maelstrom/Hyperion hull...  Time to fap! EVE's 4th of July Fireworks |

Greg Valanti
Looney Clones Ayn Sof Aur
65
|
Posted - 2012.07.23 15:48:00 -
[90] - Quote
POLITE ALLCAPSGUY wrote:CCP Ytterbium wrote:a statistic query we ran at the beginning of this year shown there are more Titan than Block Ops pilot on TQ PLEASE EXCUSE ME ASKING, BUT DOES THIS MEAN THERE ARE MORE PLAYERS SITTING IN A TITAN AT ANY GIVEN TIME, MORE PLAYERS THAT LEARNED THE TITAN SKILL THAN THOSE THAT INJECTED BLACK OPS, OR REALLY MORE TITANS IN SPACE THEN THERE ARE BLACK OPS IN HANGARS SOMEWHERE? TITAN PILOTS ARE DEDICATED ALTS, WHILE BLACK OPS PILOTS MIGHT JUST HAVE IT STASHED AWAY SOMEWHERE. I HUMBLY AWAIT YOUR CLARIFICATIONS IN THIS MATTER.
Take your novelty account back to reddit. |

Dorian Wylde
Imperial Academy Amarr Empire
124
|
Posted - 2012.07.23 15:50:00 -
[91] - Quote
Thanks a ton for the dev reply. I just hope down the line that when you do get to them, you remember that there is already a dedicated ewar platform in the black ops gang. Really zero need for another one. |

Guillame Herschel
Quantum Cats Syndicate
38
|
Posted - 2012.07.23 16:05:00 -
[92] - Quote
Dorian Wylde wrote:Thanks a ton for the dev reply. I just hope down the line that when you do get to them, you remember that there is already a dedicated ewar platform in the black ops gang. Really zero need for another one.
Yep. More DPS and EHP with Covert Cloak. No jump drive or bridge.
Or, instead of more DPS and EHP, give them sniping bonuses and adequate supporting attributes for that role. |

Emperor Ryan
The Illuminatii Mildly Intoxicated
14
|
Posted - 2012.07.23 16:26:00 -
[93] - Quote
CCP Ytterbium wrote:Back from vacation and thought this thread could use some dev love.
Yes, Black Ops definitely need some attention; the main problem with them is the lack of role focus. Some (like the Redeemer or Window) are trying to achieve a purpose directly on the battlefield, similar with recons by having an electronic warfare or damage related bonus. On top of that, they also are trying to fulfill a fleet support role with their cyno capability, which is quite in contradiction with the previous one.
And they aren't great at both: their raw HP is quite lower than tech 1 battleships (and tech 2 resistance boosts aren't stellar either), have less turret and missile hardpoints than tech 1 counterparts and remain more expensive to run, which doesn't make them appealing for direct engagement purposes. They also lack autonomy in their support role, as they are quite short ranged, fuel hungry and this issue is amplified by their small fuel bay forcing them to rely on other ships to resupply frequently during an operation.
The current plan is to take one these two listed roles out of the Black Ops ship class and reshape them to do the remaining one well. If they are disruption ships using EW, they should have more presence on the battlefield for their pricetag. If they are support tools for surprise attacks and small gang movement into enemy space, then they should have the proper bay, range and tools to do so accordingly.
The role dropped out of the Black Ops would then be moved to a new class in the tech 2 battleship range to replace for the loss.
We acknowledge some entities out there are using Black Ops with great effect when backed up with the proper organization, structure and out-of-the-box thinking to make use of them in unorthodox situations. While we don't want to take that away, Black Ops should be more effective without such heavy commitment into them (a statistic query we ran at the beginning of this year shown there are more Titan than Block Ops pilot on TQ). They should be great force multiplier tools for small groups to take on larger ones by surprise, and should be able to do so relatively well without relying on a dedicated support structure.
So, when would this be coming out? Unfortunately, not for a while. As explained in the various blogs before, our current priority is to fix tech 1 ships as a whole before moving to more advanced hulls. That is because we need a solid frame of reference to rely on and compare hulls to before we can move to more delicate and complex ships, like Black Ops or tech 3 hulls.
Also don't forget this is just our long term plan for now, and things may change in the future. In all cases they are not forgotten, but will take time to get to.
Hope that helps!
CCP Yitterbium,
Mildly Intoxicated which is likely one of the most active Clandestine Warfare alliances preforming black ops drops on a daily basis in the as you described as the 'out-of-the-box thinking' way to make them effective would appreciate the opportunity to help influence the future of these ships. The challenge of making them worth there price-tag is a difficult and time consuming task however they are in there current form (besides the Widow and the Sin) which are in need of some adjustments they offer some of the most intensive PvP this game has to offer.
However it should be clear that Black Ops BS, and the role they preform is an extremely specialist role in this game, and that factor should not be removed from the ship, though it's defiantly agreeable that change is needed. Mildly would be honored to speak with CCP in regards to the current use/and possible future use of these ships because we love these ships!
|

Ohh Yeah
Sniggerdly Pandemic Legion
209
|
Posted - 2012.07.23 16:33:00 -
[94] - Quote
POLITE ALLCAPSGUY wrote:CCP Ytterbium wrote:a statistic query we ran at the beginning of this year shown there are more Titan than Block Ops pilot on TQ PLEASE EXCUSE ME ASKING, BUT DOES THIS MEAN THERE ARE MORE PLAYERS SITTING IN A TITAN AT ANY GIVEN TIME, MORE PLAYERS THAT LEARNED THE TITAN SKILL THAN THOSE THAT INJECTED BLACK OPS, OR REALLY MORE TITANS IN SPACE THEN THERE ARE BLACK OPS IN HANGARS SOMEWHERE? TITAN PILOTS ARE DEDICATED ALTS, WHILE BLACK OPS PILOTS MIGHT JUST HAVE IT STASHED AWAY SOMEWHERE. I HUMBLY AWAIT YOUR CLARIFICATIONS IN THIS MATTER.
Did you really copy a Reddit novelty account to use on the EVE-O forums? I know PACG plays EVE, and even if that's really you, it's just stupid. |

Ataraxa
The Illuminatii Mildly Intoxicated
0
|
Posted - 2012.07.23 16:38:00 -
[95] - Quote
A BO skill bonus to fuel usage and/or fuel bay size wouldn't be that hard to implement and go a long way for their usefulness.
(Ryan makes me leave that Sin at home) |

Shepard Book
Underground Stargate
72
|
Posted - 2012.07.23 16:42:00 -
[96] - Quote
CCP Ytterbium wrote:Back from vacation and thought this thread could use some dev love.
Yes, Black Ops definitely need some attention; the main problem with them is the lack of role focus. Some (like the Redeemer or Window) are trying to achieve a purpose directly on the battlefield, similar with recons by having an electronic warfare or damage related bonus. On top of that, they also are trying to fulfill a fleet support role with their cyno capability, which is quite in contradiction with the previous one.
And they aren't great at both: their raw HP is quite lower than tech 1 battleships (and tech 2 resistance boosts aren't stellar either), have less turret and missile hardpoints than tech 1 counterparts and remain more expensive to run, which doesn't make them appealing for direct engagement purposes. They also lack autonomy in their support role, as they are quite short ranged, fuel hungry and this issue is amplified by their small fuel bay forcing them to rely on other ships to resupply frequently during an operation.
The current plan is to take one these two listed roles out of the Black Ops ship class and reshape them to do the remaining one well. If they are disruption ships using EW, they should have more presence on the battlefield for their pricetag. If they are support tools for surprise attacks and small gang movement into enemy space, then they should have the proper bay, range and tools to do so accordingly.
The role dropped out of the Black Ops would then be moved to a new class in the tech 2 battleship range to replace for the loss.
We acknowledge some entities out there are using Black Ops with great effect when backed up with the proper organization, structure and out-of-the-box thinking to make use of them in unorthodox situations. While we don't want to take that away, Black Ops should be more effective without such heavy commitment into them (a statistic query we ran at the beginning of this year shown there are more Titan than Block Ops pilot on TQ). They should be great force multiplier tools for small groups to take on larger ones by surprise, and should be able to do so relatively well without relying on a dedicated support structure.
So, when would this be coming out? Unfortunately, not for a while. As explained in the various blogs before, our current priority is to fix tech 1 ships as a whole before moving to more advanced hulls. That is because we need a solid frame of reference to rely on and compare hulls to before we can move to more delicate and complex ships, like Black Ops or tech 3 hulls.
Also don't forget this is just our long term plan for now, and things may change in the future. In all cases they are not forgotten, but will take time to get to.
Hope that helps!
Please do not just make these a moving jump bridge. I even liked the idea as an anti cap ship more than that.
|

Kieron VonDeux
54
|
Posted - 2012.07.23 16:44:00 -
[97] - Quote
I personally like a 25% bonus to jump range per level Black Ops skill bonus. That would give us a 7 ly jump range at Black Ops V. |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
348
|
Posted - 2012.07.23 19:30:00 -
[98] - Quote
CCP Ytterbium wrote:
Also don't forget this is just our long term plan for now, and things may change in the future. In all cases they are not forgotten, but will take time to get to.
Hope that helps!
Yes, thank you very much for you reply. Its really much appriciated by many ppl i know ingame.
Lord Helghast wrote:
Why not just do some basic number shuffling atleast on fuel bays and maybe a small bonus per level to reduce fuel usage more... its kinda nuts at this point atleast show them some short term love considering how negected they are, i mean no one expects a fix right now but a bandaid for the time being till you get around to T2 BS's would be cool.
I have to agree with this dude.
Bloodpetal wrote:Yitterbium... So you're saying we'll see a T2 Abaddon/Maelstrom/Hyperion hull... 
CCP Ytterbium, did you ment to say that BO will be splitted out to 2 types or just 1 Bo & 1 T2 non BO bs ship? 2 different classes of Black Ops is one of the solutions mentioned in the assembly hall post i linked in my first post. Almost all T2 ships have 2 different shiptypes (see hac's, commandships ect) This should cover most problems & gives an oppertunity to make something really awesome of them. CCP FIX BLACK OPS FFS |

Tarryn Nightstorm
Hellstar Towing and Recovery
537
|
Posted - 2012.07.23 19:37:00 -
[99] - Quote
Andrea Roche wrote:Tarryn Nightstorm wrote:I get it wrong that you're a useless troll/mindless fanboi/girl, O great NPC-corp generic forum-alt?
No, I think not.
Next! do you even know what a "fanboi" is? yeah and your 3 corp alt is not generic! ohh boy... you are not too clever are you 
Unless your main character is forum-banned:
Post with your ultra-ub3r-1337 main, then, and show proof, else shut the **** up.
And that useless hater below your post that I'm quoting here, it can shut the **** up, too.
Back on topic, next! In irae, veritas. |

Tarryn Nightstorm
Hellstar Towing and Recovery
537
|
Posted - 2012.07.23 19:43:00 -
[100] - Quote
CCP Ytterbium wrote:Back from vacation and thought this thread could use some dev love.
Yes, Black Ops definitely need some attention; the main problem with them is the lack of role focus. Some (like the Redeemer or Window) are trying to achieve a purpose directly on the battlefield, similar with recons by having an electronic warfare or damage related bonus. On top of that, they also are trying to fulfill a fleet support role with their cyno capability, which is quite in contradiction with the previous one.
And they aren't great at both: their raw HP is quite lower than tech 1 battleships (and tech 2 resistance boosts aren't stellar either), have less turret and missile hardpoints than tech 1 counterparts and remain more expensive to run, which doesn't make them appealing for direct engagement purposes. They also lack autonomy in their support role, as they are quite short ranged, fuel hungry and this issue is amplified by their small fuel bay forcing them to rely on other ships to resupply frequently during an operation.
The current plan is to take one these two listed roles out of the Black Ops ship class and reshape them to do the remaining one well. If they are disruption ships using EW, they should have more presence on the battlefield for their pricetag. If they are support tools for surprise attacks and small gang movement into enemy space, then they should have the proper bay, range and tools to do so accordingly.
The role dropped out of the Black Ops would then be moved to a new class in the tech 2 battleship range to replace for the loss.
We acknowledge some entities out there are using Black Ops with great effect when backed up with the proper organization, structure and out-of-the-box thinking to make use of them in unorthodox situations. While we don't want to take that away, Black Ops should be more effective without such heavy commitment into them (a statistic query we ran at the beginning of this year shown there are more Titan than Block Ops pilot on TQ). They should be great force multiplier tools for small groups to take on larger ones by surprise, and should be able to do so relatively well without relying on a dedicated support structure.
So, when would this be coming out? Unfortunately, not for a while. As explained in the various blogs before, our current priority is to fix tech 1 ships as a whole before moving to more advanced hulls. That is because we need a solid frame of reference to rely on and compare hulls to before we can move to more delicate and complex ships, like Black Ops or tech 3 hulls.
Also don't forget this is just our long term plan for now, and things may change in the future. In all cases they are not forgotten, but will take time to get to.
Hope that helps!
Yes, thank you!
(you're rapidly becoming my new favourite dev, by the way )
Please, mate, just try your best to ensure that this doesn't get forgotten, alright?
More Titans than BLOPs--with the former costing ca. 100 times more, and needing, literally years of skill-training and experience to use effectively--that is just so wrong on so many levels, it's not even funny...
In irae, veritas. |

Jake Rivers
Senex Legio Get Off My Lawn
78
|
Posted - 2012.07.23 19:51:00 -
[101] - Quote
Chribba wrote:ABRACADABSTRACTART wrote:Chribba wrote:Do want longer LY range. I can't help but wonder why, Mr. Total Pacifist. Someone has pvp alts... Nope sorry no PVP alt. Only for the sake of being able to open a Black portal covering Emperor station in Amarr haha since it's just outside range atm 
Black Ops is not just for PVP, black op transport rocks!. |

Tarryn Nightstorm
Hellstar Towing and Recovery
537
|
Posted - 2012.07.23 19:52:00 -
[102] - Quote
ovenproofjet wrote:CCP Ytterbium wrote: So, when would this be coming out? Unfortunately, not for a while. As explained in the various blogs before, our current priority is to fix tech 1 ships as a whole before moving to more advanced hulls. That is because we need a solid frame of reference to rely on and compare hulls to before we can move to more delicate and complex ships, like Black Ops or tech 3 hulls.
Also don't forget this is just our long term plan for now, and things may change in the future. In all cases they are not forgotten, but will take time to get to.
Hope that helps!
Thank you for this response, as a member of one of the groups you mention that uses Black Ops all the time this is very encouraging. Once T1 is sorted (and hopefully the drake nerfed!) could you please prioritise Black Ops in the T2 rebalancing. There isn't really any T2 class that is as broken as the Black Ops!!!
The Drake doesn't need nerfing. It could use a slight buff (increase speed slightly, reduce signature radius significantly)--take that completely irrational zealotry elsewhere, please.
In irae, veritas. |

Master Tron
Axis.
5
|
Posted - 2012.07.23 20:12:00 -
[103] - Quote
I thank CCP to answer this post.
If I should need to pick what thing would help more, then I say bridging people fuel usage, this is so many ways wrong  |

Lunaleil Fournier
StarFleet Enterprises Red Alliance
1
|
Posted - 2012.07.23 22:02:00 -
[104] - Quote
I've trained for blackops and but don't fly them due to cost/effectiveness. However, I'm very interested in flying them once their fixed.Sounds like you aren't sure where to take these ships, so let me offer my opinion:
CCP Ytterbium wrote: And they aren't great at both: their raw HP is quite lower than tech 1 battleships (and tech 2 resistance boosts aren't stellar either), have less turret and missile hardpoints than tech 1 counterparts and remain more expensive to run, which doesn't make them appealing for direct engagement purposes. They also lack autonomy in their support role, as they are quite short ranged, fuel hungry and this issue is amplified by their small fuel bay forcing them to rely on other ships to resupply frequently during an operation.
The heart and soul of blackops is the ability to portal ships around and launch those surprise attacks. That's the role you should choose. It isn't even a choice. But simply having the ability to portal ships around effectively won't fix these ships. They will forever be a niche ship unless they can be viable on the battlefield. As you pointed out, they are inferior in many ways to their T1 counterparts, and this shows in combat.
They need to be T2 ships, with resistances, hitpoints, hardpoints, etc that match up with other T2 ships. I'd like to see them with the covert ops cloak so they can move around with their covert group, after all, that is their role, to operate behind enemy lines. In exchange, their blackops battleship skill bonuses focus on portaling ability rather than weapon/fighting ability. |

Emperor Ryan
The Illuminatii Mildly Intoxicated
16
|
Posted - 2012.07.24 00:08:00 -
[105] - Quote
Lunaleil Fournier wrote:I've trained for blackops and but don't fly them due to cost/effectiveness. However, I'm very interested in flying them once their fixed.Sounds like you aren't sure where to take these ships, so let me offer my opinion: CCP Ytterbium wrote: And they aren't great at both: their raw HP is quite lower than tech 1 battleships (and tech 2 resistance boosts aren't stellar either), have less turret and missile hardpoints than tech 1 counterparts and remain more expensive to run, which doesn't make them appealing for direct engagement purposes. They also lack autonomy in their support role, as they are quite short ranged, fuel hungry and this issue is amplified by their small fuel bay forcing them to rely on other ships to resupply frequently during an operation.
The heart and soul of blackops is the ability to portal ships around and launch those surprise attacks. That's the role you should choose. It isn't even a choice. But simply having the ability to portal ships around effectively won't fix these ships. They will forever be a niche ship unless they can be viable on the battlefield. As you pointed out, they are inferior in many ways to their T1 counterparts, and this shows in combat. They need to be T2 ships, with resistances, hitpoints, hardpoints, etc that match up with other T2 ships. I'd like to see them with the covert ops cloak so they can move around with their covert group - because once you get your covert group in place, you want to be able to move around with them. In exchange, their blackops battleship skill bonuses focus on portaling ability rather than weapon/fighting ability. That'll keep them from being overpowered, but still dangerous.
Yeah, Let's just offer opinion about something you don't actually fly why don't we...
Buff to the hit points would be a good start, The Resistances are something that are slightly better than t1 but not near t2 Quality, however with decent slot layouts you can still fit what is needed.
Coverts Ops cloak - Never, It would make the ship OP (Don't get me wrong i'd love to warp cloaked lose the cloaked speed bonus and get even more damage) of course something that the ship lacks is a 'Role Bonus' If the role bonus were made to a set cloaked speed bonus. would free up one of the bonuses for something damage orientated allowing the ships to deal significantly more damage.
The whole point behind these ships is they are very powerful tools for specialist situations, for competent more seasoned pilots of the game. either keep it's current damage or increase it, but don't lower it that's just working back-towards the stone-age |

Bootleg Jack
Potters Field
200
|
Posted - 2012.07.24 01:08:00 -
[106] - Quote
CCP Ytterbium wrote:...
The role dropped out of the Black Ops would then be moved to a new class in the tech 2 battleship range to replace for the loss.
...!
We don't need another 2, gives Caldari a new Rokh scale as you must. It is such a cool battleship, it has that "if we run out of ammo we can RAM them!" look  I'm an American, English is my second language... |

ovenproofjet
The Illuminatii Mildly Intoxicated
66
|
Posted - 2012.07.24 07:25:00 -
[107] - Quote
Tarryn Nightstorm wrote:ovenproofjet wrote:CCP Ytterbium wrote: So, when would this be coming out? Unfortunately, not for a while. As explained in the various blogs before, our current priority is to fix tech 1 ships as a whole before moving to more advanced hulls. That is because we need a solid frame of reference to rely on and compare hulls to before we can move to more delicate and complex ships, like Black Ops or tech 3 hulls.
Also don't forget this is just our long term plan for now, and things may change in the future. In all cases they are not forgotten, but will take time to get to.
Hope that helps!
Thank you for this response, as a member of one of the groups you mention that uses Black Ops all the time this is very encouraging. Once T1 is sorted (and hopefully the drake nerfed!) could you please prioritise Black Ops in the T2 rebalancing. There isn't really any T2 class that is as broken as the Black Ops!!! The Drake doesn't need nerfing. It could use a slight buff (increase speed slightly, reduce signature radius significantly)--take that completely irrational zealotry elsewhere, please.
A faster Drake with a small sig radius.....hmmmm. What does that remind me of? Oh yes, the Tengu. Something else in need of some rebalancing.
Anyways, back on topic. The Illuminatii were Black Ops hot dropping last night and we discovered that all our Black Ops pilots fly Redeemers (wonder why that is)! So, we decided to make a conga line Thats all for now |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
195
|
Posted - 2012.07.24 08:05:00 -
[108] - Quote
CCP Ytterbium wrote:yay words!
I think the problem can be viewed if you look at the hole ship line(s). In friggs its clear 1 logistic/scout, 1 surprise offence , one with a different skill that dose Ewar. But in just one hull up it gets weird one that dose Ewar/logistics and one that dose damage(kinda?) and Ewar no cloak(like a electronic attack frigg). All in one skill. So it absorbs the electronic attack roll and drops the surprise offence roll. Then finally you get to BO witch is just kinda logistics and each race 's pull on that, one hull one skill. I think it should stay truer all the way up with 2 with sneak 1 support 1 offence and a 3ed in another skill that dose Ewar all out no sneak. Then take that up to the BO have one for JD'n and a little Ewar, one that just dose surprise offence and a 3ed that dose not cloak and go's all Ewar. I think it's simple, has flow, and is just all around more useful. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec. Were is the FW exclusive frigate sized ship? I see the cruiser and battle ship.......... |

kerjin
Missouri Boat Ride
2
|
Posted - 2012.07.24 10:05:00 -
[109] - Quote
UPDATE Ship SET Fuel_Bay_Capacity=2000, Maximum_Jump_Range=4 WHERE Type="BlackOps" |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
80
|
Posted - 2012.07.24 10:50:00 -
[110] - Quote
Blackops are perfect for what they do, they do not need changing and you guys clearly aren't using them to their strength. Good luck finding out how. |

Astald Ohtar
L'AGENCE Yulai Federation
2
|
Posted - 2012.07.24 11:23:00 -
[111] - Quote
Emperor Ryan wrote:
CCP Yitterbium,
Mildly Intoxicated which is likely one of the most active Clandestine Warfare alliances preforming black ops drops on a daily basis in the as you described as the 'out-of-the-box thinking' way to make them effective would appreciate the opportunity to help influence the future of these ships. The challenge of making them worth there price-tag is a difficult and time consuming task however they are in there current form (besides the Widow and the Sin) which are in need of some adjustments they offer some of the most intensive PvP this game has to offer.
However it should be clear that Black Ops BS, and the role they preform is an extremely specialist role in this game, and that factor should not be removed from the ship, though it's defiantly agreeable that change is needed. Mildly would be honored to speak with CCP in regards to the current use/and possible future use of these ships because we love these ships!
Most active Clandestine warfare dropping carebears tengus in anoms with a dozen of black ops .
Funny how black ops operations turned into Ninja-kills-fest from some clueless carebears . You don't see any BOs in actual fights , aside from some widows cloaked a 100k from low sec gates . |

Grarr Dexx
Snuff Box
32
|
Posted - 2012.07.24 11:42:00 -
[112] - Quote
As a long time black ops pilot, the dev post raises some concern with me. I'm not sure that forcing me to afford another black ops capable battleship just so both can enforce their roles with maximum capability is the right way to go. Black ops gangs are already small and specialized, and having one player sacrifice himself to be nothing but a mobile command center / transportation facilitator is going to cause some ire. |

dethleffs
Immortalis Inc. Shadow Cartel
46
|
Posted - 2012.07.24 11:47:00 -
[113] - Quote
Grarr Dexx wrote:As a long time black ops pilot, the dev post raises some concern with me. I'm not sure that forcing me to afford another black ops capable battleship just so both can enforce their roles with maximum capability is the right way to go. Black ops gangs are already small and specialized, and having one player sacrifice himself to be nothing but a mobile command center / transportation facilitator is going to cause some ire.
But you already have a cloaky hauler tracing your steps, so if he could be in the "mobile command centre" nothing is lost, right?
Given that that ship would have enough fuel for multiply jumps of course. |

Terranid Meester
Tactical Assault and Recon Unit
43
|
Posted - 2012.07.24 11:49:00 -
[114] - Quote
Black ops?
CCP is racist! |

Grarr Dexx
Snuff Box
32
|
Posted - 2012.07.24 12:06:00 -
[115] - Quote
dethleffs wrote:Grarr Dexx wrote:As a long time black ops pilot, the dev post raises some concern with me. I'm not sure that forcing me to afford another black ops capable battleship just so both can enforce their roles with maximum capability is the right way to go. Black ops gangs are already small and specialized, and having one player sacrifice himself to be nothing but a mobile command center / transportation facilitator is going to cause some ire. But you already have a cloaky hauler tracing your steps, so if he could be in the "mobile command centre" nothing is lost, right? Given that that ship would have enough fuel for multiply jumps of course.
I would rather trust my alt with a hundred million isk hauler than with a billion isk battleship. Lets not forget the training times! |

ovenproofjet
The Illuminatii Mildly Intoxicated
67
|
Posted - 2012.07.24 12:35:00 -
[116] - Quote
Astald Ohtar wrote:Emperor Ryan wrote:
CCP Yitterbium,
Mildly Intoxicated which is likely one of the most active Clandestine Warfare alliances preforming black ops drops on a daily basis in the as you described as the 'out-of-the-box thinking' way to make them effective would appreciate the opportunity to help influence the future of these ships. The challenge of making them worth there price-tag is a difficult and time consuming task however they are in there current form (besides the Widow and the Sin) which are in need of some adjustments they offer some of the most intensive PvP this game has to offer.
However it should be clear that Black Ops BS, and the role they preform is an extremely specialist role in this game, and that factor should not be removed from the ship, though it's defiantly agreeable that change is needed. Mildly would be honored to speak with CCP in regards to the current use/and possible future use of these ships because we love these ships!
Most active Clandestine warfare dropping carebears tengus in anoms with a dozen of black ops . Funny how black ops operations turned into Ninja-kills-fest from some clueless carebears . You don't see any BOs in actual fights , aside from some widows cloaked a 100k from low sec gates .
Do I detect some butt hurt? Sure, it's not what you'd call "real" PvP (not that "real PvP" means anything in Eve anyway), but it's fun, we enjoy our little corner of the sandbox and frankly, we had to pay for the alliance tournament somehow. Might as well have someone else's carebears make the ISK for us  |

Hakaru Ishiwara
Republic Military School Minmatar Republic
289
|
Posted - 2012.07.24 13:03:00 -
[117] - Quote
Lin-Young Borovskova wrote:You have several problems to solve before touching BLOPS.
-People tend to pvp less because clone insurance?
-People tend to not train BLOPS because takes too long?
-Because there's nothing you can do with a BLOPS you can't do with a cheaper ship, except hot drop raters at 10:1 and this is maybe some game play style only a few enjoy?
I think you'll have to wait a couple years until battleships and T2 variants are looked at, battleships are not worthy to train for anything else than pimpy rating/mission BS, and this is the problem that needs to be solved in the first place. Make you desire train battle ships because they're good and not because it's carrier prerequisite or just to get a pirate version to kill red crosses. What?
You are spot-on regarding clone costs. Even without implants, the cost of a high-SP clone sometimes exceeds tech 2 ship hull costs. Not worth putting in harm's way.
But you are way off-target when it comes to the training for Black Ops BS. Most any carrier pilot can cross-train right into a BLOPS w/minimal effort.
Furthermore, no other ship aside from a Titan can bridge other ships to cyno beacons, covert or otherwise.
Lastly, BLOPS are used for far more than simple ratter ganks. I am sorry that you have experienced their use in such a limited fashion.
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

James Amril-Kesh
4S Corporation RAZOR Alliance
418
|
Posted - 2012.07.24 14:38:00 -
[118] - Quote
Jake Rivers wrote:Chribba wrote:ABRACADABSTRACTART wrote:Chribba wrote:Do want longer LY range. I can't help but wonder why, Mr. Total Pacifist. Someone has pvp alts... Nope sorry no PVP alt. Only for the sake of being able to open a Black portal covering Emperor station in Amarr haha since it's just outside range atm  Black Ops is not just for PVP, black op transport rocks!. I think what you're looking for is a jump freighter. EVE's 4th of July Fireworks |

Kieron VonDeux
55
|
Posted - 2012.07.24 14:48:00 -
[119] - Quote
James Amril-Kesh wrote:Jake Rivers wrote:Chribba wrote:ABRACADABSTRACTART wrote:Chribba wrote:Do want longer LY range. I can't help but wonder why, Mr. Total Pacifist. Someone has pvp alts... Nope sorry no PVP alt. Only for the sake of being able to open a Black portal covering Emperor station in Amarr haha since it's just outside range atm  Black Ops is not just for PVP, black op transport rocks!. I think what you're looking for is a jump freighter.
It's called thinking outside the box. |

AetomHaert Mother
Star Frontiers THORN Alliance
9
|
Posted - 2012.07.24 15:37:00 -
[120] - Quote
CCP Ytterbium wrote:Back from vacation and thought this thread could use some dev love.
Yes, Black Ops definitely need some attention; the main problem with them is the lack of role focus. Some (like the Redeemer or Window) are trying to achieve a purpose directly on the battlefield, similar with recons by having an electronic warfare or damage related bonus. On top of that, they also are trying to fulfill a fleet support role with their cyno capability, which is quite in contradiction with the previous one.
And they aren't great at both: their raw HP is quite lower than tech 1 battleships (and tech 2 resistance boosts aren't stellar either), have less turret and missile hardpoints than tech 1 counterparts and remain more expensive to run, which doesn't make them appealing for direct engagement purposes. They also lack autonomy in their support role, as they are quite short ranged, fuel hungry and this issue is amplified by their small fuel bay forcing them to rely on other ships to resupply frequently during an operation.
The current plan is to take one these two listed roles out of the Black Ops ship class and reshape them to do the remaining one well. If they are disruption ships using EW, they should have more presence on the battlefield for their pricetag. If they are support tools for surprise attacks and small gang movement into enemy space, then they should have the proper bay, range and tools to do so accordingly.
The role dropped out of the Black Ops would then be moved to a new class in the tech 2 battleship range to replace for the loss.
We acknowledge some entities out there are using Black Ops with great effect when backed up with the proper organization, structure and out-of-the-box thinking to make use of them in unorthodox situations. While we don't want to take that away, Black Ops should be more effective without such heavy commitment into them (a statistic query we ran at the beginning of this year shown there are more Titan than Block Ops pilot on TQ). They should be great force multiplier tools for small groups to take on larger ones by surprise, and should be able to do so relatively well without relying on a dedicated support structure.
So, when would this be coming out? Unfortunately, not for a while. As explained in the various blogs before, our current priority is to fix tech 1 ships as a whole before moving to more advanced hulls. That is because we need a solid frame of reference to rely on and compare hulls to before we can move to more delicate and complex ships, like Black Ops or tech 3 hulls.
Also don't forget this is just our long term plan for now, and things may change in the future. In all cases they are not forgotten, but will take time to get to.
Hope that helps!
Here, I will make it easy for you. Double the fuel bay, give them all a remote rep range bonus and boost the resists to bring them in line with other Tech 2 ships. Give the Redeemer an ewar bonus so it can be useful (think Bahlgorn without the webs) and there you go. Treat them sort of like mini carriers. Remote reps grant survivabilty, and ewar grants force multiplication. The extra fuel does not allow them all access without impunity, but does give the ship a little more allowance for expedient movement without the complexities of dropping cans for fuel etc. during the very short covops cyno window.
Here is the trick CCP, you don't have to buff or nerf something in leaps and bounds in order to improve balance. Simply making a small change, giving it a month to simmer and see the results then gently nudge again will suffice. See what you did with incursions? Your good habits should be rewarded. Do things like that. With a light hand and a strong willpower you will not break the game. I promise. So how about it? Give us just one of the above suggestions, see if it makes the BLOPS OP and then work from there. |

Swearte Widfarend
Dreddit Test Alliance Please Ignore
189
|
Posted - 2012.07.24 16:06:00 -
[121] - Quote
I think it's a bit depressing that one of the most broken hulls (since it's inception) is going to be so far down the line.
I understand your plan of progression, but Titans were touched out of order and Supercarriers were touched out of order. Granted, they were overpowered and needed adjustment, but it's pretty telling that one of the two least used ship classes (I"m guessing EAFs are pretty rare too) isn't a higher priority.
If it's broken and people use it, you'll nerf it out of order, but if it's broken and they don't you won't fix it out of order. Democracy is only as good as the despot managing the voting booth. |

Doddy
Excidium. Executive Outcomes
80
|
Posted - 2012.07.24 16:45:00 -
[122] - Quote
Blops are pretty chill at the moment, a longer jump/bridge range and bigger fuel bay might improve their bridging abilities but would this actually be a good thing? People should have to work for thier hot droppage. Combat effectiveness wise maybe buffing them a little to be closer to t1 bs would be good but you risk making them op, its a fine line there. |

Doddy
Excidium. Executive Outcomes
80
|
Posted - 2012.07.24 16:50:00 -
[123] - Quote
AetomHaert Mother wrote:
Here, I will make it easy for you. Double the fuel bay, give them all a remote rep range bonus and boost the resists to bring them in line with other Tech 2 ships. Give the Redeemer an ewar bonus so it can be useful (think Bahlgorn without the webs) and there you go. Treat them sort of like mini carriers. Remote reps grant survivabilty, and ewar grants force multiplication. The extra fuel does not allow them all access without impunity, but does give the ship a little more allowance for expedient movement without the complexities of dropping cans for fuel etc. during the very short covops cyno window.
Here is the trick CCP, you don't have to buff or nerf something in leaps and bounds in order to improve balance. Simply making a small change, giving it a month to simmer and see the results then gently nudge again will suffice.
Are you seriously saying an RR range bonus on a bs hull is a small change??  |

AetomHaert Mother
Star Frontiers THORN Alliance
9
|
Posted - 2012.07.24 18:05:00 -
[124] - Quote
Doddy wrote:AetomHaert Mother wrote:
Here, I will make it easy for you. Double the fuel bay, give them all a remote rep range bonus and boost the resists to bring them in line with other Tech 2 ships. Give the Redeemer an ewar bonus so it can be useful (think Bahlgorn without the webs) and there you go. Treat them sort of like mini carriers. Remote reps grant survivabilty, and ewar grants force multiplication. The extra fuel does not allow them all access without impunity, but does give the ship a little more allowance for expedient movement without the complexities of dropping cans for fuel etc. during the very short covops cyno window.
Here is the trick CCP, you don't have to buff or nerf something in leaps and bounds in order to improve balance. Simply making a small change, giving it a month to simmer and see the results then gently nudge again will suffice.
Are you seriously saying an RR range bonus on a bs hull is a small change?? 
I am not saying all these changes need to go in at once. However, with the inclusion of the warpycloaky basi in the ATX prizes, this seems like the natural progression, along with the contest of the ytterbium's post which included a want for a more survivable hull. I am asking for some changes, not all of them at once, this way we can get this issue looked at in a more timely manner not the normal :ccp: :18months: standard meme that we have been hearing for the last 8 years. Again, look at incursions and how they were added, changed and iterated upon. You do not need sweeping changes, give it a little tweak so we do not have the FW issues of recent times.
EDIT: Don't mince my words when I am trying to help, and/or support GOOD behavior by the game devs. |

Santo Trafficante
Heretic Army Heretic Nation
1
|
Posted - 2012.07.24 20:44:00 -
[125] - Quote
Seriously am i the only person in EVE that specialises in Black Ops ships cuz i do realise that it will fulfill my solo piracy ways Am i the only person that realises the power of the Cloak speed bonus ?(This is the main reason I LOVE THOSE SHIPS) Am i the only person that realises the power of no recolaboration time on the claok ?
However they can get sum love by sum stats buff ,BUT REMOVING those amazing Skill bonuses is a no no ! So girls get ur faces out of ur asses and start using sum love and creativity when u fit ur ships !
|

Gabriel Karade
Noir. Noir. Mercenary Group
16
|
Posted - 2012.07.24 20:51:00 -
[126] - Quote
Ytterbium,
I'm a bit concerned by your post that you guys are going to do the old 'sledgehammer to crack a nut' job on Black Ops and break something in the process. They aren't as 'broken' as a lot of the masses would have (Covert Ops cloak - god no, they don't need that at all) and actually tweaking is the order of the day.
As Emperor Ryan has already eluded to, these are very specialist ships for specialist roles; Mildy have great success with their BOPS doctrine, Noir. has slowly been developing our own take on Black Ops, Dirt Nap Squad do completely their own thing too. The biggest issue, which I think all would agree on, is the fuel usage - it simply isn't sustainable for longer term, larger scale operations. Range could possibly do with a tweak upwards, HP's might do well to also be included.
They aren't exactly slouches in the DPS department - I've flown my Sin on combat drops and in-system fights since 2010 (sadly, kill-mails were broken in the early days and show as GÇÿunknownGÇÖ), recently it just got a whole lot better and a well flown, properly fitted Sin is a beast. I do hope you donGÇÖt turn it into a glorified taxi service.
If I had one general complaint itGÇÖs that they're too expensive for what they are, in my opinion the simplest solution is to reduce the build costs, with a [wet finger in the air] target market price of 350-400M, making their use more palatable. It would also from a game balance be much less risker than tearing up the script and going off on a tangent making new ships.
TL:DR
Don't go OTT on 're-balancing' Black Ops, tweaks now, don't break in the longer run.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Gabriel Karade
Noir. Noir. Mercenary Group
16
|
Posted - 2012.07.24 20:54:00 -
[127] - Quote
Santo Trafficante wrote:Seriously am i the only person in EVE that specialises in Black Ops ships cuz i do realise that it will fulfill my solo piracy ways Am i the only person that realises the power of the Cloak speed bonus ?(This is the main reason I LOVE THOSE SHIPS) Am i the only person that realises the power of no recolaboration time on the claok ?(Isnt that obvious ? This is total badass !)
However they can get sum love by sum stats buff ,BUT REMOVING those amazing Skill bonuses is a no no ! So girls get ur faces out of ur asses and start using sum love and creativity when u fit ur ships ! The cloak speed bonus is often overlooked and misunderstood - and yes it is awesome 
(Align into warp like a frigate hull? - yes)
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Sentient Blade
Walk It Off LEGIO ASTARTES ARCANUM
454
|
Posted - 2012.07.24 21:42:00 -
[128] - Quote
kerjin wrote:UPDATE Ship SET Fuel_Bay_Capacity=2000, Maximum_Jump_Range=4 WHERE Type="BlackOps"
You've obviously never used the static data dump. |

kerjin
Missouri Boat Ride
2
|
Posted - 2012.07.24 21:59:00 -
[129] - Quote
Sentient Blade wrote:kerjin wrote:UPDATE Ship SET Fuel_Bay_Capacity=2000, Maximum_Jump_Range=4 WHERE Type="BlackOps" You've obviously never used the static data dump.
If I get the syntax correct will that make it more likely to be executed ? |

Ganthrithor
GoonWaffe Goonswarm Federation
316
|
Posted - 2012.07.25 05:41:00 -
[130] - Quote
CCP Ytterbium wrote:Back from vacation and thought this thread could use some dev love.
Yes, Black Ops definitely need some attention; the main problem with them is the lack of role focus. Some (like the Redeemer or Window) are trying to achieve a purpose directly on the battlefield, similar with recons by having an electronic warfare or damage related bonus. On top of that, they also are trying to fulfill a fleet support role with their cyno capability, which is quite in contradiction with the previous one.
And they aren't great at both: their raw HP is quite lower than tech 1 battleships (and tech 2 resistance boosts aren't stellar either), have less turret and missile hardpoints than tech 1 counterparts and remain more expensive to run, which doesn't make them appealing for direct engagement purposes. They also lack autonomy in their support role, as they are quite short ranged, fuel hungry and this issue is amplified by their small fuel bay forcing them to rely on other ships to resupply frequently during an operation.
The current plan is to take one these two listed roles out of the Black Ops ship class and reshape them to do the remaining one well. If they are disruption ships using EW, they should have more presence on the battlefield for their pricetag. If they are support tools for surprise attacks and small gang movement into enemy space, then they should have the proper bay, range and tools to do so accordingly.
The role dropped out of the Black Ops would then be moved to a new class in the tech 2 battleship range to replace for the loss.
We acknowledge some entities out there are using Black Ops with great effect when backed up with the proper organization, structure and out-of-the-box thinking to make use of them in unorthodox situations. While we don't want to take that away, Black Ops should be more effective without such heavy commitment into them (a statistic query we ran at the beginning of this year shown there are more Titan than Block Ops pilot on TQ). They should be great force multiplier tools for small groups to take on larger ones by surprise, and should be able to do so relatively well without relying on a dedicated support structure.
So, when would this be coming out? Unfortunately, not for a while. As explained in the various blogs before, our current priority is to fix tech 1 ships as a whole before moving to more advanced hulls. That is because we need a solid frame of reference to rely on and compare hulls to before we can move to more delicate and complex ships, like Black Ops or tech 3 hulls.
Also don't forget this is just our long term plan for now, and things may change in the future. In all cases they are not forgotten, but will take time to get to.
Hope that helps!
Just saying this is a pretty bad idea. Blackops can only really fill one role at a time as it is (you either fit for combat or you do a cargo expanded bridge fit). Making a blackops that had a huge fuel bay and could bridge large gangs without support craft would make blackops hotdrop gangs way too easymode to run (as it is, players need to coordinate roles and work together to achieve their massive element of surprise, which is good).
You could totally fix blackops as a class by simply reducing the amount of fuel the blops consumes to jump itself (and maybe a *slight* reduction in bridge fuel use, but not enough to make practical to bridge gangs without a fuel truck) and buff the jump range (maybe double it).
Personally I also think you could give them covops cloaks without things being too unbalanced (it would result in being able to warp cloaked, higher scan resolution, but increased recal time-- the recal time balances out the scan res improvement and the cloakwarping makes them a better covert ship all around). Some people disagree with me on this, though.
Oh, and for what it's worth, I've owned a Redeemer and Panther and used blackops BS for both bridging and combat, so I'm one of those half of one percent of EVE players who knows what they're talking about. |

Companion Qube
Positive Cashflow through Positive Thinking SRS.
112
|
Posted - 2012.07.25 06:43:00 -
[131] - Quote
CCP Ytterbium wrote:Hope that helps! Sounds like black ops could use a two hulls to fulfill the different roles. Is there any real need to add another class of hull when HACs, recons, command ships and many others have two hulls per class?
It seems like a fleet support blackops cyno hull and a combat oriented hull would be a pretty nice way to solve the dual role problem. |

MotherMoon
Blue Republic RvB - BLUE Republic
1028
|
Posted - 2012.07.25 06:54:00 -
[132] - Quote
Quote:"If they are support tools for surprise attacks and small gang movement into enemy space"
impossible with local, sorry, guess you have to make them EW combat ships.
now if using a Covert ops cyno gave you 5-10 minutes of freedom from being on that stupid free intell list, then sure, you might actually be able to surprise someone with an attack. But as it stands, having 40 reds show up in local out of no where, is not going to go unnoticed. http://dl.eve-files.com/media/1206/scimi.jpg |

MotherMoon
Blue Republic RvB - BLUE Republic
1028
|
Posted - 2012.07.25 06:57:00 -
[133] - Quote
Companion Qube wrote:CCP Ytterbium wrote:Hope that helps! Sounds like black ops could use a two hulls to fulfill the different roles. Is there any real need to add another class of hull when HACs, recons, command ships and many others have two hulls per class? It seems like a fleet support blackops cyno hull and a combat oriented hull would be a pretty nice way to solve the dual role problem.
true... like the recon ships
well the new tier 3 BCs don't have a tech 2 version yet.! http://dl.eve-files.com/media/1206/scimi.jpg |

Keno Skir
Vectis Systems
150
|
Posted - 2012.07.25 07:10:00 -
[134] - Quote
Excellent, thanks for the reply dev man :) The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |
|

Chribba
Otherworld Enterprises Otherworld Empire
4254
|
Posted - 2012.07.25 07:13:00 -
[135] - Quote
CCP Ytterbium wrote:Back from vacation and thought this thread could use some dev love.
Yes, Black Ops definitely need some attention; the main problem with them is the lack of role focus. Some (like the Redeemer or Window) are trying to achieve a purpose directly on the battlefield, similar with recons by having an electronic warfare or damage related bonus. On top of that, they also are trying to fulfill a fleet support role with their cyno capability, which is quite in contradiction with the previous one.
And they aren't great at both: their raw HP is quite lower than tech 1 battleships (and tech 2 resistance boosts aren't stellar either), have less turret and missile hardpoints than tech 1 counterparts and remain more expensive to run, which doesn't make them appealing for direct engagement purposes. They also lack autonomy in their support role, as they are quite short ranged, fuel hungry and this issue is amplified by their small fuel bay forcing them to rely on other ships to resupply frequently during an operation.
The current plan is to take one these two listed roles out of the Black Ops ship class and reshape them to do the remaining one well. If they are disruption ships using EW, they should have more presence on the battlefield for their pricetag. If they are support tools for surprise attacks and small gang movement into enemy space, then they should have the proper bay, range and tools to do so accordingly.
The role dropped out of the Black Ops would then be moved to a new class in the tech 2 battleship range to replace for the loss.
We acknowledge some entities out there are using Black Ops with great effect when backed up with the proper organization, structure and out-of-the-box thinking to make use of them in unorthodox situations. While we don't want to take that away, Black Ops should be more effective without such heavy commitment into them (a statistic query we ran at the beginning of this year shown there are more Titan than Block Ops pilot on TQ). They should be great force multiplier tools for small groups to take on larger ones by surprise, and should be able to do so relatively well without relying on a dedicated support structure.
So, when would this be coming out? Unfortunately, not for a while. As explained in the various blogs before, our current priority is to fix tech 1 ships as a whole before moving to more advanced hulls. That is because we need a solid frame of reference to rely on and compare hulls to before we can move to more delicate and complex ships, like Black Ops or tech 3 hulls.
Also don't forget this is just our long term plan for now, and things may change in the future. In all cases they are not forgotten, but will take time to get to.
Hope that helps! Until then can't you just boost the LY a bit pretty please 
|
|

Nefilus Drey
The Illuminatii Mildly Intoxicated
2
|
Posted - 2012.07.25 07:20:00 -
[136] - Quote
Improve fuel bay size, jump range, EHP and DPS.
Remove EW bonus.
Dont change to covops cloak.
|

Cat Casidy
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
50
|
Posted - 2012.07.25 07:43:00 -
[137] - Quote
Andrea Roche wrote:Hemmo Paskiainen wrote:Andrea Roche wrote:Ms Kat wrote:Andrea Roche wrote:Black ops are OP as hell. Look at Burn Eden stats using them and how efficient they are and how very rarelly they lose a back ops ship! Sorry but their stats speaks miles on how good they are already, nevermind buffing them further!
you obviously know nothing about BLOPS please biomass lol Is BE capable of a great efficinecy at it? Yes or No? Answer is obviously Yes. So, remind me who does not know anothing about blops again  Just cos you suck at it, does not mean blops are crap roche you are a rly big troll, pls donr steamwalls in my polite topic and troll the **** out of people. The are in need of revision. It doesnt realy mean that if a group used it efficienty its a pro ship. It mean merly that be knows how to use it and pich the right fights with enough ppl. You should check my panther kills, i have super efficienty and im not even using guns! :p and also, why are they always using redeemers an widows and hardly never sins? ... You cant rly judsay bo or god or bad as the differance between them ishugh... One of the resons i trained them all & to l5, i guess theres nothing wrong having 6 bo in my hangar :p Within the first 3 pages there is at least 5 people that have said that black ops do well atm. So is that means they are ALL trolls or do they happen to agree that they dont need a buff? Its not a troll, its a fact and the stats support it.
Wow 5 people in three pages who agree with you! What's your interpretation of those stats? SLAPD - Star Scientist, I science stars |

Tarryn Nightstorm
Hellstar Towing and Recovery
541
|
Posted - 2012.07.25 08:38:00 -
[138] - Quote
Astald Ohtar wrote: [multi-quote snippy-snippy]
Most active Clandestine warfare dropping carebears tengus in anoms with a dozen of black ops .
Funny how black ops operations turned into Ninja-kills-fest from some clueless carebears . You don't see any BOs in actual fights , aside from some widows cloaked a 100k from low sec gates .
U mad, bro? Because I sense much mad in you.
Stand-up ::gudfytes:: is not what the BLOPs-based gang is for, even when you leave aside the truism that most "PvP" in EVE is actually ganking (Which is absolutely fine, by the way ).
Get in fast without being seen, smash the, ideally, highest value target/s into junk, disappear into the aether--that is the very archetype of a perfectly-executed gank, my friend, and always was. That's always what this class was/is supposed to be about, CCP has never made any bones about it AFAIK, aside from couching the ships' descriptions in lore-based fluff.
If anything, the BLOPs based gang is the best tool of psychological warfare for the "underdog/little guy" to use against the zerosec l33t-kid tards, as you're never going to be able to fight them directly without either becoming them, or getting squashed like a roach.
To me, that's always what they were for -- and why I, many moons ago found the Widow to be such a huge inspiration. I have one now...I've only used it to jump between convenient losec/hisec exit points on the way to trade hubs like maybe, twice--the equivalent of profiling the Lamborghini down the boulevard like a total nouveau-riche douchebag, and yet, it nonetheless remains inspiring to me--not necessarily because what it is, but because of what it potentially could be....But I'm digressing due to sleep deprivation (it's 2.30am here ), sooooo....
A proper buff will only help them do this better, and make them more popular so more people will want to, who will themselves be able to intrinsically do it better, because they have a now-better tool for the job.
This can't possibly be a bad thing for those of us on "this" side of what Herzog Wolfhammer rightly calls the nullsec "Wall of Carebear," a/k/a the real sandbox, not the predictable, safe-ish, semi-consensual battleground/arena that is sov zerosec. In irae, veritas. |

ovenproofjet
The Illuminatii Mildly Intoxicated
67
|
Posted - 2012.07.26 09:14:00 -
[139] - Quote
Gabriel Karade wrote:Ytterbium,
I'm a bit concerned by your post that you guys are going to do the old 'sledgehammer to crack a nut' job on Black Ops and break something in the process. They aren't as 'broken' as a lot of the masses would have (Covert Ops cloak - god no, they don't need that at all) and actually tweaking is the order of the day.
As Emperor Ryan has already eluded to, these are very specialist ships for specialist roles; Mildy have great success with their BOPS doctrine, Noir. has slowly been developing our own take on Black Ops, Dirt Nap Squad do completely their own thing too. The biggest issue, which I think all would agree on, is the fuel usage - it simply isn't sustainable for longer term, larger scale operations. Range could possibly do with a tweak upwards, HP's might do well to also be included.
They aren't exactly slouches in the DPS department - I've flown my Sin on combat drops and in-system fights since 2010 (sadly, kill-mails were broken in the early days and show as GÇÿunknownGÇÖ), recently it just got a whole lot better and a well flown, properly fitted Sin is a beast. I do hope you donGÇÖt turn it into a glorified taxi service.
If I had one general complaint itGÇÖs that they're too expensive for what they are, in my opinion the simplest solution is to reduce the build costs, with a [wet finger in the air] target market price of 350-400M, making their use more palatable. It would also from a game balance be much less risker than tearing up the script and going off on a tangent making new ships.
TL:DR
Don't go OTT on 're-balancing' Black Ops, tweaks now, don't break in the longer run.
You guys are doing Black Ops now too?! :Fistbump: |

Just Lilly
17
|
Posted - 2012.07.26 09:40:00 -
[140] - Quote
So, spaceships for 2012 (except bops), WIS for 2013..Black ops for 2014 or 2015 ... \o/ May 15 2012 |

Ganthrithor
GoonWaffe Goonswarm Federation
337
|
Posted - 2012.07.26 21:56:00 -
[141] - Quote
Blackops are already pretty well balanced, they just need their own fuel consumption (not bridge) reduced by about a factor of 3-4 and their jump range increased by ~50%.
Adding tank or DPS would be silly (they already do well in these departments). Adding EWAR bonuses to the non-Widows might be cool (web strength or point range on the sin, web range on the panther, and neut/nos range and or effectiveness on the redeemer would be really cool). EWAR bonuses might also make the other blops overpowered though, so v0v.
I'm not sure what everyone's beef with covops cloaks on blackops BS is. You can pretty much go down the list and strike off every "overpowered" thing that a covops cloak would let a blops do. All it would really do is let people poke around systems to scout things out without decloaking (intentionally). Here's some things that covops cloaks wouldn't allow blops to do:
- Allow blops to run gatecamps (theyre BS, so they align slowly, aren't bubble-immune, and have large hitboxes that make them an easy decloak for any competent gatecamp)
- Allow blops to "sneak up and ambush targets" (They would still have 6-second sensor recal time, presumably, and battleship lock-times after that. The only thing you'd catch this way was someone flying an un-aligned capital ship)
- On a similar note to the above item, "sit somewhere (like off a jump bridge) and de-cloak and blap someone when they appear." The recal + lock time would make this kind of activity pretty much impossible (which is not actually the case now).
- Be more "escapable" than they are now, ie "but they'll just be able to cloak and warp off at the first sign of trouble, like a Falcon!" Yes, they will be able to do this, but they can already do this. All you need to do currently is hit cloak, align to something, reach about half-speed while cloaked, then decloak and insta-warp. The only thing a covops cloak would add is the ability to do this without hostiles seeing what direction you warped in.
Things a real cloak would allow blops to do:
- Move around in a less-conspicuous manner to scout and travel
- Possibly remove some of the fitting constraints on them (since presumably at blackops 5 the covops cloak would use no CPU. Currently the Redeemer in particular has an awful CPU shortage.)
- ???
I'm also not sure why people think these need to be significantly cheaper. Blops have always been over 500m for the hull (OK, the current 750ish is a bit ridiculous but the tech crash is coming), and I don't see why these ships should be less expensive than a command ship. They're very powerful ships, but I feel like their price:performance ratio as it is now limits their use. I also think that's a good thing. EVE would become seriously incredibly boring if blops were a dime a dozen and all you saw flying in space anymore was bait-cruisers with blops support in jump range.
e: One other thing I'd like to add is that ship balance shouldn't be evaluated based on the number of pilots who use the ship, especially for a class that's as skill intensive as blops bs. Lots of people flew / wanted to fly titans before the nerf. That didn't mean they were a balanced class. Blackops are just a very pricey, very skill intensive niche ship. You wouldn't expect many people to fly them. |

Andrea Roche
State War Academy Caldari State
164
|
Posted - 2012.07.29 11:40:00 -
[142] - Quote
CCP Ytterbium wrote:Back from vacation and thought this thread could use some dev love.
Yes, Black Ops definitely need some attention; the main problem with them is the lack of role focus. Some (like the Redeemer or Window) are trying to achieve a purpose directly on the battlefield, similar with recons by having an electronic warfare or damage related bonus. On top of that, they also are trying to fulfill a fleet support role with their cyno capability, which is quite in contradiction with the previous one.
And they aren't great at both: their raw HP is quite lower than tech 1 battleships (and tech 2 resistance boosts aren't stellar either), have less turret and missile hardpoints than tech 1 counterparts and remain more expensive to run, which doesn't make them appealing for direct engagement purposes. They also lack autonomy in their support role, as they are quite short ranged, fuel hungry and this issue is amplified by their small fuel bay forcing them to rely on other ships to resupply frequently during an operation.
The current plan is to take one these two listed roles out of the Black Ops ship class and reshape them to do the remaining one well. If they are disruption ships using EW, they should have more presence on the battlefield for their pricetag. If they are support tools for surprise attacks and small gang movement into enemy space, then they should have the proper bay, range and tools to do so accordingly.
The role dropped out of the Black Ops would then be moved to a new class in the tech 2 battleship range to replace for the loss.
We acknowledge some entities out there are using Black Ops with great effect when backed up with the proper organization, structure and out-of-the-box thinking to make use of them in unorthodox situations. While we don't want to take that away, Black Ops should be more effective without such heavy commitment into them (a statistic query we ran at the beginning of this year shown there are more Titan than Block Ops pilot on TQ). They should be great force multiplier tools for small groups to take on larger ones by surprise, and should be able to do so relatively well without relying on a dedicated support structure.
So, when would this be coming out? Unfortunately, not for a while. As explained in the various blogs before, our current priority is to fix tech 1 ships as a whole before moving to more advanced hulls. That is because we need a solid frame of reference to rely on and compare hulls to before we can move to more delicate and complex ships, like Black Ops or tech 3 hulls.
Also don't forget this is just our long term plan for now, and things may change in the future. In all cases they are not forgotten, but will take time to get to.
Hope that helps!
I believe there are a number of things that need to be analysed. The dps and tanking is not something that needs changed imo. There is a number of members in this thread alone that come from well recognized alliance that can also verify that black ops already do well in these areas. This is without touching the killboard with more than 4 years statistics relating them.
Furthermore, the increase of ewar is by far the worst idea. When a ship fleet is bridged, it usually somes with a large number of stealth bombers and recon ships, among others. Stealth bombers and recond ships are fitted with ewar already and recons already have ewar bonuses. Some black ops like the widow, already has ewar. Why add even more ewar bonuses? Havent you experinced what is like to be jumped by a fleet full of ewar like a blackops+recon? Even more on the serious matter, why should ONE class of ship should be good at tanking, dps, cyno a fleet into a cyno blocked system and on top of that have an EWAR bonus specially when recons already have them?!
Changing the jump range or fuel cost i can understand somehow. But 50% of either of these is way too much imo.
The covert ops is slf explenetory so i wont even touch it as CCP obviously know this is a bad bad |

Irya Boone
Escadron leader La League des mondes libres
25
|
Posted - 2012.07.29 12:25:00 -
[143] - Quote
I'm sorry but black ops need improvement (no tank or dps ) We are all objectively agree about that .
But if you look at Sin don't look at me in the eyes and tell there is no improvements to do
Ok black ops is technically a bringer , but when you 'drop your friends what to do with your Ship ?
Why not leadership bonuses, or logistics bonuses and for the SIN for god sake do something ( gallente ships generally ) |

Andrea Roche
State War Academy Caldari State
164
|
Posted - 2012.07.29 12:42:00 -
[144] - Quote
Irya Boone wrote:I'm sorry but black ops need improvement (no tank or dps ) We are all objectively agree about that .
But if you look at Sin don't look at me in the eyes and tell there is no improvements to do
Ok black ops is technically a bringer , but when you 'drop your friends what to do with your Ship ?
Why not leadership bonuses, or logistics bonuses and for the SIN for god sake do something ( gallente ships generally )
i undeerstand your point. But answer me this. Does some ship in every class in eve is used more than others in the same class? The answer is yes, obviously. An the reasons are simple. Now the sin is by many ways a good ship. It get bonuses with drones and you can use them with armor repair drones to rep friendlies. And now you use them with ewar. Also the new item for the high slots offer even more bonuses to the Sin drones. Not all the ship are meant to be good in the same strategy. This is a fundamental of eve and why we cross train so much. I for example got a caracter that was initially a gallente and i cross trained to amarr to get a better use of it. But this is not all! Cross training to amarr grants me on the way an abundance of good ship types! So i win in many ways by cross training. |

Irya Boone
Escadron leader La League des mondes libres
25
|
Posted - 2012.07.29 12:50:00 -
[145] - Quote
indeed
But the problem is you have some really really goos ships without cross ( always the same race)
Drake , tengu .....
Me i need to protect my corpmates in op+¬ so i have to train ewar and the best BS for that ... scorpion ( caldari .. again !!!)
So when you go on the path of black ops .. Black Widow is the better choice , because really Drones ... need a real fix be honest Why go with a sin when you can go with the Black widow...
But if the sin had real bonus like Drone Optimal range bonus not the creapy 5% .... and a bonus to targetig range ... maybe i said maybe we can balance the Black ops. |

Andrea Roche
State War Academy Caldari State
164
|
Posted - 2012.07.29 12:56:00 -
[146] - Quote
Irya Boone wrote:indeed
But the problem is you have some really really goos ships without cross ( always the same race)
Drake , tengu .....
Me i need to protect my corpmates in op+¬ so i have to train ewar and the best BS for that ... scorpion ( caldari .. again !!!)
So when you go on the path of black ops .. Black Widow is the better choice , because really Drones ... need a real fix be honest Why go with a sin when you can go with the Black widow...
But if the sin had real bonus like Drone Optimal range bonus not the creapy 5% .... and a bonus to targetig range ... maybe i said maybe we can balance the Black ops.
You dont need to cross train for JUST ewar on black ops. Recons and stealth bombers allready do that for you! You cyno and bring all the recons and stealth bombers. You got enough ewar there! Even if the enemy by some reasons manages to lock, he would not have range or have a terrible tracking cos the recons have all these ewar! |

Irya Boone
Escadron leader La League des mondes libres
25
|
Posted - 2012.07.29 13:11:00 -
[147] - Quote
ok , but why the most used black ops are widows and Redeemers ?
And really need some real drones Bonuses for the SIN !!
|

Andrea Roche
State War Academy Caldari State
164
|
Posted - 2012.07.29 13:18:00 -
[148] - Quote
Irya Boone wrote:ok , but why the most used black ops are widows and Redeemers ?
And really need some real drones Bonuses for the SIN !!
The reason is simple. Right now there are more than 3 or so strategies when using black ops. All of these are concentrated into two strategies either ewar or max dps/kill in seconds. This is why.
It does not mean they are not good. It just means they are not as good as these others using these strategies. Same as other ships in other classes. I could say the same, well why is myrmidon not used so much instaed of a drake or harbinger or cyclone or hurricane? Or why NYX is used more than all the other super carriers? Or why is amarr and minmatar battleship used more than others? This is the same for all ship classes across eve!
PS: i need to go now. Busy all of a sudden. |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
350
|
Posted - 2012.07.29 15:44:00 -
[149] - Quote
Andrea Roche wrote:Now the sin is by many ways a good ship
I wish ppl could just discuss black ops for how they are. People with experiance not hiding behind trolling alts, trying to force/ change / alter ppls opinions instead of just civily arguing and discussing.
I will give you an example of why im saying this too you and why i find that your just a trollign alt with no bo experiance.
You do realise the sin has only 8800 base powergrid / 11000 on L5 compared to the 17000/212500 on the redeemer? you do realise each cost:
100mwd cost 1375 powergrid 1600 plate cost 500 powergrid Large armour rep cost 2300 powergrid
Large electron blaster: 1039 powergrid Large ion blaster: 1455 powergrid Large neutron blaster: 1871 powergrid
Dual 250 large rail: 1559 powergrid 350mm large rail: 2079 powergrid 425mm large rail: 1039 powergrid
so pl tell me how to fit a sin on a good way like... a redeemer? something viable not a full hull tank or 78k ehp full shield tank with no capbooster (-70% cap after jump in), no web, no point an so no oppertunity to stay / get close if target gos off... (drones are slow & blaster poor range) ect... CCP FIX BLACK OPS FFS |

Boston Bradley
Galactic Intelligence Agency
35
|
Posted - 2012.07.29 16:07:00 -
[150] - Quote
It's funny that =AAA= is whining about the current standing of Black Ops when they have been the target of malicious black op strikes for the past 3 months.
Just saying.... |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
350
|
Posted - 2012.07.29 16:10:00 -
[151] - Quote
Boston Bradley wrote:It's funny that =AAA= is whining about the current standing of Black Ops when they have been the target of malicious black op strikes for the past 3 months.
Just saying....
serious gfo you ******* stupid troll, if you read my first post instead of just trolling you would know im trying to get them fixed for the past 3 years.........
this game is soo terrible due the amount of trolls trolling serious idea's / fixes/ issues on this forum seriuos... (yes you just made me mad)  CCP FIX BLACK OPS FFS |

Zera Kerrigan
Dark Tempest Enterprises
6
|
Posted - 2012.07.29 16:12:00 -
[152] - Quote
I also find this a very attractive idea. I mean, the call of duty black ops game was just amazing!
I can't help but wonder how awesome it would be to mix it up in eve. Crossbows in space! Can you even imagine the awesomeness of that? |

Lillan Strand
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.07.29 17:36:00 -
[153] - Quote
One problem i see with black ops ship is the big difference in the bonuses they get. The widow gets an 30% ECM bonus which complements well with other cloaky ships, while the other get less then comparable bonuses. Would be a "class balance" for either all to get a bonus to ewar or none of them. Also the ecm bonus is in line with the ships black ops should support but kinda seems redundant. There are already cruisers doing the same thing. I donno, maybe they should invent some new modules for them to actually be the command center for a cloaky gank. Give them some recon specific gank links(not to cut into command ships) or smth like that. If cruisers can use gang links(which were supposed to be for bc) why not BS also. |

Irya Boone
Escadron leader La League des mondes libres
25
|
Posted - 2012.07.29 17:56:00 -
[154] - Quote
some one who undertand me ^^ |

Mors Sanctitatis
Death of Virtue
746
|
Posted - 2012.07.30 01:32:00 -
[155] - Quote
CCP Ytterbium wrote:Back from vacation and thought this thread could use some dev love.
Yes, Black Ops definitely need some attention; the main problem with them is the lack of role focus. Some (like the Redeemer or Window) are trying to achieve a purpose directly on the battlefield, similar with recons by having an electronic warfare or damage related bonus. On top of that, they also are trying to fulfill a fleet support role with their cyno capability, which is quite in contradiction with the previous one.
And they aren't great at both: their raw HP is quite lower than tech 1 battleships (and tech 2 resistance boosts aren't stellar either), have less turret and missile hardpoints than tech 1 counterparts and remain more expensive to run, which doesn't make them appealing for direct engagement purposes. They also lack autonomy in their support role, as they are quite short ranged, fuel hungry and this issue is amplified by their small fuel bay forcing them to rely on other ships to resupply frequently during an operation.
The current plan is to take one these two listed roles out of the Black Ops ship class and reshape them to do the remaining one well. If they are disruption ships using EW, they should have more presence on the battlefield for their pricetag. If they are support tools for surprise attacks and small gang movement into enemy space, then they should have the proper bay, range and tools to do so accordingly.
The role dropped out of the Black Ops would then be moved to a new class in the tech 2 battleship range to replace for the loss.
We acknowledge some entities out there are using Black Ops with great effect when backed up with the proper organization, structure and out-of-the-box thinking to make use of them in unorthodox situations. While we don't want to take that away, Black Ops should be more effective without such heavy commitment into them (a statistic query we ran at the beginning of this year shown there are more Titan than Block Ops pilot on TQ). They should be great force multiplier tools for small groups to take on larger ones by surprise, and should be able to do so relatively well without relying on a dedicated support structure.
So, when would this be coming out? Unfortunately, not for a while. As explained in the various blogs before, our current priority is to fix tech 1 ships as a whole before moving to more advanced hulls. That is because we need a solid frame of reference to rely on and compare hulls to before we can move to more delicate and complex ships, like Black Ops or tech 3 hulls.
Also don't forget this is just our long term plan for now, and things may change in the future. In all cases they are not forgotten, but will take time to get to.
Hope that helps!
Quite frankly, pushing all ship rebalancing out behind addressing every single class of T1 ships in all of Eve is just ridiculous. Unless of course rebalancing is given high priority and it's completed within the next 12 months. At the current rate, given the number of ships and how quickly progress is being made, Black Ops won't be touched for another three years. Unacceptable.
Second, the design team actually thinks that the way forward is to SPLIT the support and offensive capabilities?!?!!? REALLY???
If you do that, all you'll be left with are two classes of ships that STILL aren't worth the investment of time/risk/ISK for the ships.
The design team needs to grow some balls and build some ships that are *very* good at what they do, and stop watering down the designs. Nothing is more frustrating than having to use mediocre ships. Particularly when you're a solo player.
Intelligence shouldn't be free. -á Mining, reloaded. -á-áADDICTED. |

Andrea Roche
State War Academy Caldari State
166
|
Posted - 2012.07.30 05:20:00 -
[156] - Quote
Hemmo Paskiainen wrote:Boston Bradley wrote:It's funny that =AAA= is whining about the current standing of Black Ops when they have been the target of malicious black op strikes for the past 3 months.
Just saying.... serious gfo you ******* stupid troll, if you read my first post instead of just trolling you would know im trying to get them fixed for the past 3 years......... this game is soo terrible due the amount of trolls trolling serious idea's / fixes/ issues on this forum seriuos... (yes you just made me mad) 
You obsession of calling everyone stupid and troll, that disagrees with YOUR view of black ops is disturbing. The comment below best describes you!
Lady Spank wrote:Counterpoints to a discussion will always be read as trolling in the minds of imbeciles.
|

Tobiaz
Spacerats
673
|
Posted - 2012.07.30 07:43:00 -
[157] - Quote
Soi Mala wrote:Master Tron wrote:As a everyday black ops pilot this ship needs more love. You have my support on this matter.
Black Ops should have:
- Larger Fuel Bay - Bridge recons and t3 amount should be lower - Increased ly
Does Black Ops needs Covert cloak ?
My answer is NO, as they are atm is perfect. Having covert cloak makes them too powerful. QFT Their mobility is what's screwing them at the moment, having to bring several cloaky haulers along just to move a few jumps is lame. There is nothing wrong with the ships, just the fuel requirements.
A bigger fuel-bay or allowing to compress jumping fuel would be appropriate. Reducing the cost for jumping is not. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Ganthrithor
GoonWaffe Goonswarm Federation
341
|
Posted - 2012.07.30 11:00:00 -
[158] - Quote
Tobiaz wrote:Soi Mala wrote:Master Tron wrote:As a everyday black ops pilot this ship needs more love. You have my support on this matter.
Black Ops should have:
- Larger Fuel Bay - Bridge recons and t3 amount should be lower - Increased ly
Does Black Ops needs Covert cloak ?
My answer is NO, as they are atm is perfect. Having covert cloak makes them too powerful. QFT Their mobility is what's screwing them at the moment, having to bring several cloaky haulers along just to move a few jumps is lame. There is nothing wrong with the ships, just the fuel requirements. A bigger fuel-bay or allowing to compress jumping fuel would be appropriate. Reducing the cost for jumping is not.
It would be cool if they could drop the fuel requirement for the local jump drive while keeping bridge requirements the same. That way fuel trucks would be required for bridging ops but jumping only the blops itself around would be cheap and fuel efficient, allowing them to operate for a long time unsupported if they're operating alone. |

Syzygium
Friends Of Harassment
4
|
Posted - 2012.07.31 16:39:00 -
[159] - Quote
Please be VERY careful when changing BlackOps. Your analysis of them being 'broken' because there are even more titan pilots than BO pilots is what is broken, not the BlackOps themselves.
You twist cause and effect here: There are NOT too few BlackOps Pilots, there are TOO MANY Titan pilots and there are mainly two reasons for this: a) ISK is on corporate or alliance level or even for a skilled player NO LIMITING FACTOR any more. Your argumentation "they are expensive they must be a lot stronger" is not valid. ISK is generated and thrown around like peanuts these days, every second LowSec PvP-Corp with more than 20 players have 1-2 titans ready for bridging and most 0.0 entities already count titans in the dozens. THAT is the reason for the difference in BO- and Titan-Pilots. Not that BOs are somehow "broken". Titan are too good and too common. b) Titans are THE ONE gankingtool. 100% save in the POS, able to bridge a fully prepared gang including tacklers, ewar, logistics and damage in a second over many lightyears. An option to run a nearly 100% save assault on some unprepared opponent with the chance of killing entire fleets without loosing a single ship. That (and the incredibly good boost for logistic efforts aka bridging freighters etc...) is the reason everyone who can afford it buys a titan sooner or later. And the trend goes on.
These are the two main reasons why you see so much more Titanpilots than BlackOps pilots. ISK is no factor and Titans allow EASY GANKING. BOs require attention, planning, skill and their usage is a LOT more risky since they are weaker than normal combat ships, what also applies to the ships you can bridge with them and your abilities for taking fleetboosters or logistics with you are close to zero. That is why people go titan and do not go BlackOps. Most people are LAZY. They want easy wins, not hard fights and they hate long and hard preparations and planning. They do not want to have effort for their shiny kills.
BlackOps do NOT need "much love". They are already a powerful tool in the hands of a skilled gang with adequate preparation. Their ability to show up without warning and moving through hostile or camped areas, almost unscoutable and unstoppable ALREADY outweights by far their lesser performance in battle.
They are not yet the gankingtool the titan already is, because they are hard to master, easy to lose if used wrong and require some attention and planning. Do not make them the next easygankmachine that jumps on every second tackled battlecruiser with 10:1 numbers because he was stupid enough to try a 1on1.
If you need to touch them, make them more self-sufficient by increasing their cargo (allowing to grab and bring home more loot and field more capboosters), increasing their dronebay (not bandwith! to let them replace lost drones for a longer time), give them adequate T2 resists, a marauder-like highslot setup (4guns/3utils with a 100% Damagebonus so they can field NOS/Neuts/Smartbombs more easily) or a bit more buffer or even a covert cloaking device.
But DO NOT give them more range! Their current limited range is what stops them from sitting around every corner just waiting for some poor guy engaging the cynobait. Their current range is absolutely okay because that forces the pilots to MOVE AROUND in order to use the BOs instead of sitting in a lonely system and covering just 50 other systems with cloaked cynoscouts! The problem is not that BOs can jump not far enough. All OTHER ships can jump way TOO FAR! Thats the problem with the current way of power projection via titanbridges or moving ov cap/superfleets from one end of eve to the other in a few minutes.
Mark my words: increase range and bridge abilities and you will do EvE no good! You just create one more tool for gankers who want easy kills with almost no risk and effort.
Just the few cents of one player who has FCed quite a few BlackOps Gangs very successfully and can assure you: They are FINE. They are NOT BROKEN. Do not make it worse by "fixing" something that do not need to be fixed.
/Syz |

Sarik Olecar
Royal Amarr Institute Amarr Empire
13
|
Posted - 2012.07.31 17:59:00 -
[160] - Quote
Honestly, I enjoyed Black Ops a lot more than I thought I would. Yeah, the campaign was short, and yeah, the multiplayer was just the same old rehash they've been pushing since 4; but I still found the minor tweaks to be welcomed. Maybe I'm just averse to change, I dunno...
Given the chance for a do-over, I'd probably still buy it, though only if it was like $30.
Also, the FAMAS was sooooo OP...
|

Arele
Valar Morghulis. Gentlemen's Agreement
1
|
Posted - 2012.07.31 18:14:00 -
[161] - Quote
Black ops bs will eventually get a cov-ops cloak. It's only a matter of time till a dev comes along and understands that standard cloaks just don't work as intended for the hulls drawback wise, as they can be somewhat circumvented (mwd cloak trick, etc).
I remember back in the day the same thing was said about stealth bombers, 'oh god they'll never get a cov ops cloak, that would be OP." And they said the same thing about the blockade runners too "oh no you'll make hauling invulnerable". |

Andrea Roche
State War Academy Caldari State
166
|
Posted - 2012.08.01 12:49:00 -
[162] - Quote
Syzygium wrote:Please be VERY careful when changing BlackOps. Your analysis of them being 'broken' because there are even more titan pilots than BO pilots is what is broken, not the BlackOps themselves.
You twist cause and effect here: There are NOT too few BlackOps Pilots, there are TOO MANY Titan pilots and there are mainly two reasons for this: a) ISK is on corporate or alliance level or even for a skilled player NO LIMITING FACTOR any more. Your argumentation "they are expensive they must be a lot stronger" is not valid. ISK is generated and thrown around like peanuts these days, every second LowSec PvP-Corp with more than 20 players have 1-2 titans ready for bridging and most 0.0 entities already count titans in the dozens. THAT is the reason for the difference in BO- and Titan-Pilots. Not that BOs are somehow "broken". Titan are too good and too common. b) Titans are THE ONE gankingtool. 100% save in the POS, able to bridge a fully prepared gang including tacklers, ewar, logistics and damage in a second over many lightyears. An option to run a nearly 100% save assault on some unprepared opponent with the chance of killing entire fleets without loosing a single ship. That (and the incredibly good boost for logistic efforts aka bridging freighters etc...) is the reason everyone who can afford it buys a titan sooner or later. And the trend goes on.
These are the two main reasons why you see so much more Titanpilots than BlackOps pilots. ISK is no factor and Titans allow EASY GANKING. BOs require attention, planning, skill and their usage is a LOT more risky since they are weaker than normal combat ships, what also applies to the ships you can bridge with them and your abilities for taking fleetboosters or logistics with you are close to zero. That is why people go titan and do not go BlackOps. Most people are LAZY. They want easy wins, not hard fights and they hate long and hard preparations and planning. They do not want to have effort for their shiny kills.
BlackOps do NOT need "much love". They are already a powerful tool in the hands of a skilled gang with adequate preparation. Their ability to show up without warning and moving through hostile or camped areas, almost unscoutable and unstoppable ALREADY outweights by far their lesser performance in battle.
They are not yet the gankingtool the titan already is, because they are hard to master, easy to lose if used wrong and require some attention and planning. Do not make them the next easygankmachine that jumps on every second tackled battlecruiser with 10:1 numbers because he was stupid enough to try a 1on1.
If you need to touch them, make them more self-sufficient by increasing their cargo (allowing to grab and bring home more loot and field more capboosters), increasing their dronebay (not bandwith! to let them replace lost drones for a longer time), give them adequate T2 resists, a marauder-like highslot setup (4guns/3utils with a 100% Damagebonus so they can field NOS/Neuts/Smartbombs more easily) or a bit more buffer or even a covert cloaking device.
But DO NOT give them more range! Their current limited range is what stops them from sitting around every corner just waiting for some poor guy engaging the cynobait. Their current range is absolutely okay because that forces the pilots to MOVE AROUND in order to use the BOs instead of sitting in a lonely system and covering just 50 other systems with cloaked cynoscouts! The problem is not that BOs can jump not far enough. All OTHER ships can jump way TOO FAR! Thats the problem with the current way of power projection via titanbridges or moving ov cap/superfleets from one end of eve to the other in a few minutes.
Mark my words: increase range and bridge abilities and you will do EvE no good! You just create one more tool for gankers who want easy kills with almost no risk and effort.
Just the few cents of one player who has FCed quite a few BlackOps Gangs very successfully and can assure you: They are FINE. They are NOT BROKEN. Do not make it worse by "fixing" something that do not need to be fixed.
/Syz
i agree mostly with the ganking part. BO are very good at ganking already. There are plenty of entities that show very good use of them. There are some people that think they should be easier to use and i strongly disagree.
Giving them covert-cloak is a bad bad idea. The reason is simply. The rarelly get caught with all the ganking they do today so why make them even harder to catch? Covert-Ops cloak will make them even harder to catch. Eitherway they dont need covert ops cloak since they already can jump anywhere and use gates.
When eve becomes too much about just ganking and pure ganking specially with the large numbers you can pull with cynos it destroys the game. Lets not make eve more ganking than it already is. There is NO strategy in ganking and its boring as hell. Once you do it 10 times, you are bored! It will slso become the cliche wher nobody wants to agree otherwise you get 20 jumping on you just like you have ith super caps these days. |

Syzygium
Friends Of Harassment
5
|
Posted - 2012.08.01 15:08:00 -
[163] - Quote
Andrea Roche wrote:Giving them covert-cloak is a bad bad idea. The reason is simply. The rarelly get caught with all the ganking they do today so why make them even harder to catch? Covert-Ops cloak will make them even harder to catch. Eitherway they dont need covert ops cloak since they already can jump anywhere and use gates. honestly, I doubt it would have any effect to BOs at all, it would only give them the advantage of moving inside a system without beeing seen, just like they move through a constellation or region.
If they use a gate, they already align->cloak->decloak-> instawarp so the limiting factor the aligntime, no one can lock them anyway, just decloak them with a bumping interceptor or frigate. That can still be done if they have a covert cloak.
secondly, they almost never use gates at all, why risk your gang being spotted or even someone being tackled (be it that he just sucks or has a disconnect during jump), if you can just send one of your recons/cov-ops/bombers to check the gate first? If there is someone who could tackle, no BO will use the gate and in most cases the scout just moves 3-4 systems and then opens a covertcyno to let the BOs jump on him -> nearly 100% safe and no cloakyscouts of the opponent can even report the BO gang they have seen using gates.
So why it sounds like a big improvement, in reality not much will change if BOs will get a covertcloak. |

Marconus Orion
Ministry of War Amarr Empire
371
|
Posted - 2012.08.01 16:04:00 -
[164] - Quote
I always find it funny when people think slapping on a covert cloak will fix any ship. |

ovenproofjet
The Illuminatii Mildly Intoxicated
69
|
Posted - 2012.08.02 07:55:00 -
[165] - Quote
Marconus Orion wrote:I always find it funny when people think slapping on a covert cloak will fix any ship.
This isn't just any ship. It's a Black Ops, the top of the covert chain, and it doesn't even get the basic equipment of the line. A covert cloak is not going to even remotely come close "fixing" them, their problems extend far beyond not being able to warp cloaked.
Currently, use of cloak on black ops extends to cloak/MWD trick when a gank hotdrop is finished, decloaked whilst warping to safespot to recharge capacitor, re-cloak when landing in safespot, uncloak and jump out when capacitor is charged. Now, the only difference a Covert Ops cloak would this sequence is the fact I'd have to click the cloak module one less time.
Based on this tactic, people can't currently scan out a Black Ops provided the pilot is competent, so, changing to a covert cloak isn't going to change that in the slightest. |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
353
|
Posted - 2012.08.03 09:45:00 -
[166] - Quote
CCP BO CSM Minuts:
"Finally on the Black Ops class, much to the joy of Trebor and Kelduum.
CCP Ytterbium quite bluntly stated GÇ£Black Ops are lameGÇ¥ and explained that they GÇ£try to do two things and fail at both.GÇ¥
Two step also added that their mass is anomalously high, and Aleks chimed in that the fuel consumption for bridging needed to be looked at as well. Two step also had concerns on the Covert Cyno module requiring Cyno V, but Trebor was quick to disagree and insisted that the Covert Cyno skill requirements were a non-issue, to which Seleene, Elise, Aleks and UAxDeath agreed.
Trebor added that there was a tension in the Black Ops-using community that if the ships become too powerful then more people will use them and their specialized niche would become overcrowded. Trebor jokingly added that many people in his corporation would like the ships nerfed. TreborGÇÖs main concern with the Black Ops was the fuel use and a dearth of Black Ops-capable Logistics ships. Trebor added that he likes the mechanic of needing to plan to use Black Ops.
Summarizing the meeting, CCP Xhagen asked the CSM what they thought of the general plan that CCP Ytterbium laid out, and asked CCP Ytterbium and CCP Soundwave what their timeframe for implementing these changes was.
Two step asked about the change to skill prerequisite for ships, and CCP Ytterbium responded that the skills would not change until the ships themselves are rebalanced. Addressing concerns that it would widen the gap between new players and veteran players, CCP Ytterbium was adamant that it wouldnGÇÖt widen the gap, it would simply make the skill-training path more consistent.
He added that, while it would be more time consuming to be specialized in all of the Battlecruisers, it would take less time to specialize in the T2 Battlecruisers of the given race. Two step ended the meeting by continuing to express his objections to the idea."
http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_May_June_2012.pdf
CCP FIX BLACK OPS FFS
[url]http://img232.imageshack.us/img232/9679/whatihavedoneineve.jpg[/url] |

Andrea Roche
State War Academy Caldari State
166
|
Posted - 2012.08.05 13:33:00 -
[167] - Quote
Hemmo Paskiainen wrote:CCP BO CSM Minuts: "Finally on the Black Ops class, much to the joy of Trebor and Kelduum. CCP Ytterbium quite bluntly stated GÇ£Black Ops are lameGÇ¥ and explained that they GÇ£try to do two things and fail at both.GÇ¥ Two step also added that their mass is anomalously high, and Aleks chimed in that the fuel consumption for bridging needed to be looked at as well. Two step also had concerns on the Covert Cyno module requiring Cyno V, but Trebor was quick to disagree and insisted that the Covert Cyno skill requirements were a non-issue, to which Seleene, Elise, Aleks and UAxDeath agreed. Trebor added that there was a tension in the Black Ops-using community that if the ships become too powerful then more people will use them and their specialized niche would become overcrowded. Trebor jokingly added that many people in his corporation would like the ships nerfed. TreborGÇÖs main concern with the Black Ops was the fuel use and a dearth of Black Ops-capable Logistics ships. Trebor added that he likes the mechanic of needing to plan to use Black Ops. Summarizing the meeting, CCP Xhagen asked the CSM what they thought of the general plan that CCP Ytterbium laid out, and asked CCP Ytterbium and CCP Soundwave what their timeframe for implementing these changes was. Two step asked about the change to skill prerequisite for ships, and CCP Ytterbium responded that the skills would not change until the ships themselves are rebalanced. Addressing concerns that it would widen the gap between new players and veteran players, CCP Ytterbium was adamant that it wouldnGÇÖt widen the gap, it would simply make the skill-training path more consistent. He added that, while it would be more time consuming to be specialized in all of the Battlecruisers, it would take less time to specialize in the T2 Battlecruisers of the given race. Two step ended the meeting by continuing to express his objections to the idea." http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_May_June_2012.pdf
that is just another proof that a good portion of the CSM do believe that black ops are powerfull atm, which in many ways disagrees with 1 or 2 CSMs. They implicitly say they are a "specialized niche" - meaning they work in a number of strategies and is not like many in this thread who say black ops are crap or other words they may use. Otherwise you cant call it a specialized niche as it wouldnt make sence to call that something that does not work! Black ops are very good in the hands of people that are organized and know how to use them and without a doubt they are crap at the hands of people that are disorganized and cant use them. |

Irya Boone
Escadron leader La League des mondes libres
28
|
Posted - 2012.08.05 13:54:00 -
[168] - Quote
so if i understand other ships are good without you need to be organized etc etc but if you want to play black ops you have to be prepared well organized , well skilled well supported well corporated etc etc
so i resume ... frigate no need to be prepared , titans no neet neither, carriers no need to know how to play neither ... But but for Black ops it's fine if you get well prepared organized .....
are you aware of the stupidity of you ? !!!! |

Mr LaboratoryRat
Confederation of DuckTape Lovers
11
|
Posted - 2012.08.05 15:46:00 -
[169] - Quote
Andrea Roche wrote:Hemmo Paskiainen wrote:CCP BO CSM Minuts: "Finally on the Black Ops class, much to the joy of Trebor and Kelduum. CCP Ytterbium quite bluntly stated GÇ£Black Ops are lameGÇ¥ and explained that they GÇ£try to do two things and fail at both.GÇ¥ Two step also added that their mass is anomalously high, and Aleks chimed in that the fuel consumption for bridging needed to be looked at as well. Two step also had concerns on the Covert Cyno module requiring Cyno V, but Trebor was quick to disagree and insisted that the Covert Cyno skill requirements were a non-issue, to which Seleene, Elise, Aleks and UAxDeath agreed. Trebor added that there was a tension in the Black Ops-using community that if the ships become too powerful then more people will use them and their specialized niche would become overcrowded. Trebor jokingly added that many people in his corporation would like the ships nerfed. TreborGÇÖs main concern with the Black Ops was the fuel use and a dearth of Black Ops-capable Logistics ships. Trebor added that he likes the mechanic of needing to plan to use Black Ops. Summarizing the meeting, CCP Xhagen asked the CSM what they thought of the general plan that CCP Ytterbium laid out, and asked CCP Ytterbium and CCP Soundwave what their timeframe for implementing these changes was. Two step asked about the change to skill prerequisite for ships, and CCP Ytterbium responded that the skills would not change until the ships themselves are rebalanced. Addressing concerns that it would widen the gap between new players and veteran players, CCP Ytterbium was adamant that it wouldnGÇÖt widen the gap, it would simply make the skill-training path more consistent. He added that, while it would be more time consuming to be specialized in all of the Battlecruisers, it would take less time to specialize in the T2 Battlecruisers of the given race. Two step ended the meeting by continuing to express his objections to the idea." http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_May_June_2012.pdf that is just another proof that a good portion of the CSM do believe that black ops are powerfull atm, which in many ways disagrees with 1 or 2 CSMs. They implicitly say they are a "specialized niche" - meaning they work in a number of strategies and is not like many in this thread who say black ops are crap or other words they may use. Otherwise you cant call it a specialized niche as it wouldnt make sence to call that something that does not work! Black ops are very good in the hands of people that are organized and know how to use them and without a doubt they are crap at the hands of people that are disorganized and cant use them. To nerf or buff something for the sake of doing when there is over 4 years if good statictics of their performance is not only a bad idea but also unprofesional specially when a good portion of the CSM clearly say that they are good at what they do!
Irya Boone wrote:so if i understand other ships are good without you need to be organized etc etc but if you want to play black ops you have to be prepared well organized , well skilled well supported well corporated etc etc
so i resume ... frigate no need to be prepared , titans no neet neither, carriers no need to know how to play neither ... But but for Black ops it's fine if you get well prepared organized .....
are you aware of the stupidity of you ? !!!!
Hes just a big bad troll... I dont rly believe neutral troll alts anyway, so to him i say "proof or STFU".
Seems to me that the BO individualy were not discussed. As you see with other Tech 2 ships. I can draw conclusion that ether this wasnt done, was deleted out the minuts or isnt much interested given too. Resons for that could be all sorts but not rly positive. |

Andrea Roche
State War Academy Caldari State
166
|
Posted - 2012.08.07 10:43:00 -
[170] - Quote
Irya Boone wrote:so if i understand other ships are good without you need to be organized etc etc but if you want to play black ops you have to be prepared well organized , well skilled well supported well corporated etc etc
so i resume ... frigate no need to be prepared , titans no neet neither, carriers no need to know how to play neither ... But but for Black ops it's fine if you get well prepared organized .....
are you aware of the stupidity of you ? !!!!
a carrier or supers are capital class ships. I dont even know why you include these in this conversation cos they are a class way above black ops.
further, blackops is commonly know to be a class of ship used for jump and "snipe"(and i dont mean long rang). Its a completely different approach to the game. Jump, snipe and jump out! They do this very very well. We got 4 years at least of data that proves it. Even the CSM for the most part agree with this as they clearly say they are good at what they do!
you cannot really compare frigate to capital or supers nor you can compare either of these with black ops. The way you wage war with them is completelly different. Even capitals, supers and blackops even when they can be cynoed in the mythology on how to use them is different. The reason is very simple. Its the only class of ship thats not capital and that can cyno in mass people even to a blocked system which is something capitals or supers cant be. This is a huge advantage believe it or not. If we buff these then why should anyone wanna fight with normal ships with other classes? It would be too easy to jump into a blocked system and kills without no loss. IT ALREADY IS THAT WAY, in many respects so why make it worst?
|

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
353
|
Posted - 2012.08.07 14:25:00 -
[171] - Quote
Andrea Roche wrote:Irya Boone wrote:so if i understand other ships are good without you need to be organized etc etc but if you want to play black ops you have to be prepared well organized , well skilled well supported well corporated etc etc
so i resume ... frigate no need to be prepared , titans no neet neither, carriers no need to know how to play neither ... But but for Black ops it's fine if you get well prepared organized .....
are you aware of the stupidity of you ? !!!! a carrier or supers are capital class ships. I dont even know why you include these in this conversation cos they are a class way above black ops. further, blackops is commonly know to be a class of ship used for jump and "snipe"(and i dont mean long rang). Its a completely different approach to the game. Jump, snipe and jump out! They do this very very well. We got 4 years at least of data that proves it. Even the CSM for the most part agree with this as they clearly say they are good at what they do! you cannot really compare frigate to capital or supers nor you can compare either of these with black ops. The way you wage war with them is completelly different. Even capitals, supers and blackops even when they can be cynoed in the mythology on how to use them is different. The reason is very simple. Its the only class of ship thats not capital and that can cyno in mass people even to a blocked system which is something capitals or supers cant be. This is a huge advantage believe it or not. If we buff these then why should anyone wanna fight with normal ships with other classes? It would be too easy to jump into a blocked system and kills without no loss. IT ALREADY IS THAT WAY, in many respects so why make it worst? Have you not experienced what is like to be jumped by 6+ Black ops and recons and covert ships? Its terribly tought to deal with! Why make op more op?
Hemmo Paskiainen wrote:CCP BO CSM Minuts: "Finally on the Black Ops class, much to the joy of Trebor and Kelduum. CCP Ytterbium quite bluntly stated GÇ£Black Ops are lameGÇ¥ and explained that they GÇ£try to do two things and fail at both.GÇ¥ Two step also added that their mass is anomalously high, and Aleks chimed in that the fuel consumption for bridging needed to be looked at as well. http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_May_June_2012.pdf
Dear Mr Andrea Roche,
Pls stop trolling this thread. You have obvius no idea were your talking about (so gtfo). Let me explain why you are trolling as you obvius dont have the mental capabilities to realise this....
-BO can "snipe", you prolly mean gank, not very well. They can just do it (kinda bad aswell). Not decent, not good, not very well.... -You have 4yrs of data that BO are being used, thats it.... as you can see behind the kills what was going on or how the kill was made. -WOW you rly say that even CSM thinks they are good at what they do..., i added for you above the latest CSM minut quotes about BO. I can also add quotes how terrible CSM finds them in past 4 yrs.... fail troll is faill -BO can cyno in cynojammed systems, not what extra ability makes this "powerfull".. pls explain as it obvius isnt that powerfull. BO can only bridge bombers, recons, cov op T3's and themselves. So pls explain the "advantage" you are talkign about? You dont have logistics, so you want to bridge into a cynojammed system 100 black op battleships without logi to fight other ships? Have you even got common sence about current fleet warefare? Do you realzie most fleets have logi's? do you realize the 1B each BO will simply melt vs a even 50 man drake fleet with logies. (drakes are battlecruizers (for you knowlage)).... -Maybe its horrible to get dropped, but why dont you hide when a neut gets into system.. why did you get pointed at first place?
Prove me wrong otherwise, post with main not some neut trolling alt or i simply get all your trolling comments removed CCP FIX BLACK OPS FFS
[url]http://img232.imageshack.us/img232/9679/whatihavedoneineve.jpg[/url] |

Seishi Maru
doMAL S.A.
39
|
Posted - 2012.08.07 14:54:00 -
[172] - Quote
Andrea Roche wrote:Ms Kat wrote:Andrea Roche wrote:Black ops are OP as hell. Look at Burn Eden stats using them and how efficient they are and how very rarelly they lose a back ops ship! Sorry but their stats speaks miles on how good they are already, nevermind buffing them further!
you obviously know nothing about BLOPS please biomass lol Is BE capable of a great efficinecy at it? Yes or No? Answer is obviously Yes. So, remind me who does not know anothing about blops again  Just cos you suck at it, does not mean blops are crap
Burn eden can have a great efficiency even on T1 cruisers.. that is THEIR PERSONAL credit.. not of the ship. You are a troll, a BE alt trying to draw attention, or someoen that has very little knowledge of BE historical efficiency |

JD No7
Malevolent Intentions Ineluctable.
2
|
Posted - 2012.08.07 15:02:00 -
[173] - Quote
The buff to covert cynos would be to nerf normal cynos. Give normal cynos a 30 second jump interval but leave coverts as-is. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1251
|
Posted - 2012.08.07 17:10:00 -
[174] - Quote
Hemmo Paskiainen wrote:-Maybe its horrible to get dropped, but why dont you hide when a neut gets into system.. why did you get pointed at first place? Every AFK cloaker needs to have a cyno or covert cyno. Just in case. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Sameyaa
D00M. Northern Coalition.
42
|
Posted - 2012.08.07 18:19:00 -
[175] - Quote
Hemmo Paskiainen wrote:Akirei Scytale wrote:Sarah Schneider wrote:Considering the only other ship class that can do bridges are titans, Black Ops are well worth the price tag imo. First person in the thread to understand what blackops are for. You obvius havnt bridged a fleet of recons and bombers with a black op...... pls if you dont know where your talking about, dont post anything
this |

Andrea Roche
State War Academy Caldari State
166
|
Posted - 2012.08.09 08:30:00 -
[176] - Quote
Hemmo Paskiainen wrote:[ Hemmo Paskiainen wrote:CCP BO CSM Minuts: "Finally on the Black Ops class, much to the joy of Trebor and Kelduum. CCP Ytterbium quite bluntly stated GÇ£Black Ops are lameGÇ¥ and explained that they GÇ£try to do two things and fail at both.GÇ¥ Two step also added that their mass is anomalously high, and Aleks chimed in that the fuel consumption for bridging needed to be looked at as well. http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_May_June_2012.pdf Dear Mr Andrea Roche, Pls stop trolling this thread. You have obvius no idea were your talking about (so gtfo). Let me explain why you are trolling as you obvius dont have the mental capabilities to realise this.... -BO can "snipe", you prolly mean gank, not very well. They can just do it (kinda bad aswell). Not decent, not good, not very well.... -You have 4yrs of data that BO are being used, thats it.... as you can see behind the kills what was going on or how the kill was made. -WOW you rly say that even CSM thinks they are good at what they do..., i added for you above the latest CSM minut quotes about BO. I can also add quotes how terrible CSM finds them in past 4 yrs.... fail troll is faill -BO can cyno in cynojammed systems, not what extra ability makes this "powerfull".. pls explain as it obvius isnt that powerfull. BO can only bridge bombers, recons, cov op T3's and themselves. So pls explain the "advantage" you are talkign about? You dont have logistics, so you want to bridge into a cynojammed system 100 black op battleships without logi to fight other ships? Have you even got common sence about current fleet warefare? Do you realzie most fleets have logi's? do you realize the 1B each BO will simply melt vs a even 50 man drake fleet with logies. (drakes are battlecruizers (for you knowlage)).... -Maybe its horrible to get dropped, but why dont you hide when a neut gets into system.. why did you get pointed at first place? Prove me wrong otherwise, post with main not some neut trolling alt or i simply get all your trolling comments removed
-There is a reason i put snipe in quotes! To say taht they do this job bad is a BIG misrepresentation of stats! If they did such a bad job at it, then we ill not have such a high success rate stats with them! Dont under sell them please. -I have experinced many such BO fights with different techniques like the BE and the -You claim CSM are no good at what they do, yet you quote them to support you "points" for buffs. Make up your mind please! You either support their decision and quote them or not support theur decision and not quote them. Dont be a hypocrite and tell me they are no good and at the same time quote them to support your views on black ops! Its terribly hypocritic from you. -FYI you dont need logistic ships to use your blackops. Your remote repping drones will do that for you very well. 5 drones per black op ship is a lot of rep. You can also use your widow or blackbirds to jam and all the other EWARs to jam/disrupt enemy logies. Even AAA old allies do this. Yes the ability to jump a whole fleet into a cyno jammed system is a big advantage. I know it cos i have been there. It is very easy to jump, snipe and cloak for 4 minutes(capacitor recharge) and jump out. Many years of stats have show this to us and i have experienced it. I am not making it up and killboards from BE and many other factions prove it! I am not making this up as you claim by calling me a "troll". I sincirelly dont know why you need to clarify to me what drakes are. You seem to be too tied up on the idea of jumping many blackops (more than 10 or 12) into an enemy. Black ops is a niche tool to take out small gangs. I never said it was for use in the hundreds or even more than 10 or 12. Black ops is a great way to herass and engage small gangs. If you want to engage hunreds or even 50 drakes, i believe you will be disapointed. Its simply not for that. I wouldnt engage a carrier vs 12 bs either. Its simply the wrong way to go about it unless i had an Ace to fall back on. There are some fleet compositions that fit a certain scnario and in black ops this is no different just like in other fleet compositions. -I am not even gonna speak about your last point cos its a dumb point.
I have said to you that i will not post with my main alt and i have reasons for it. AAA is not know for their use of black ops. Yes they have used it but not effectively. Maybe they were effective when BE was in AAA but that was for a short and long time ago. So dont post with your AAA alt and claim you are good at black ops when AAA is probably the last alliance to look for black ops action!!! I will love to see how you are gonna "i simply get all your trolling comments removed" Goodluck with that! As somebody said before, only in the eyes of an idiot could counter points are concidered as a troll!
|

Frying Doom
Zat's Affiliated Traders
473
|
Posted - 2012.08.09 08:38:00 -
[177] - Quote
Andrea Roche wrote: -There is a reason i put snipe in quotes! To say that they do this job bad is a BIG misrepresentation of stats! If they did such a bad job at it, then we ill not have such a high success rate stats with them! Dont under sell them please. -I have experinced many such BO fights with different techniques like the BE and Dirt Nap -You claim CSM are no good at what they do, yet you quote them to support you "points" for buffs. Make up your mind please! You either support their decision and quote them or not support theur decision and not quote them. Dont be a hypocrite and tell me they are no good and at the same time quote them to support your views on black ops! Its terribly hypocritic from you. -FYI you dont need logistic ships to use your blackops. Your remote repping drones will do that for you very well. 5 drones per black op ship is a lot of rep. You can also use your widow or blackbirds to jam and all the other EWARs to jam/disrupt enemy logies. Even AAA old allies Dirt Nap use this. Yes the ability to jump a whole fleet into a cyno jammed system is a big advantage. I know it cos i have been there. It is very easy to jump, snipe and cloak for 4 minutes(capacitor recharge) and jump out. Many years of stats have show this to us and i have experienced it. I am not making it up and killboards from BE and many other factions prove it! I am not making this up as you claim by calling me a "troll". I sincirelly dont know why you need to clarify to me what drakes are. You seem to be too tied up on the idea of jumping many blackops (more than 10 or 12) into an enemy. Black ops is a niche tool to take out small gangs. I never said it was for use in the hundreds or even more than 10 or 12. Black ops is a great way to herass and engage small gangs. If you want to engage hunreds or even 50 drakes, i believe you will be disapointed. Its simply not for that. I wouldnt engage a carrier vs 12 bs either. Its simply the wrong way to go about it unless i had an Ace to fall back on. There are some fleet compositions that fit a certain scnario and in black ops this is no different just like in other fleet compositions. -I am not even gonna speak about your last point cos its a dumb point.
I have said to you that i will not post with my main alt and i have reasons for it. AAA is not know for their use of black ops. Yes they have used it but not effectively. Maybe they were effective when BE was in AAA but that was for a short and long time ago. So dont post with your AAA alt and claim you are good at black ops when AAA is probably the last alliance to look for black ops action!!! I will love to see how you are gonna "i simply get all your trolling comments removed" Goodluck with that! As somebody said before, only in the eyes of an idiot could counter points be concidered as a troll!
Blob warfare has made it to the forums and what a text blob it is. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Andrea Roche
State War Academy Caldari State
166
|
Posted - 2012.08.09 08:43:00 -
[178] - Quote
Frying Doom wrote:Andrea Roche wrote: -There is a reason i put snipe in quotes! To say that they do this job bad is a BIG misrepresentation of stats! If they did such a bad job at it, then we ill not have such a high success rate stats with them! Dont under sell them please. -I have experinced many such BO fights with different techniques like the BE and Dirt Nap -You claim CSM are no good at what they do, yet you quote them to support you "points" for buffs. Make up your mind please! You either support their decision and quote them or not support theur decision and not quote them. Dont be a hypocrite and tell me they are no good and at the same time quote them to support your views on black ops! Its terribly hypocritic from you. -FYI you dont need logistic ships to use your blackops. Your remote repping drones will do that for you very well. 5 drones per black op ship is a lot of rep. You can also use your widow or blackbirds to jam and all the other EWARs to jam/disrupt enemy logies. Even AAA old allies Dirt Nap use this. Yes the ability to jump a whole fleet into a cyno jammed system is a big advantage. I know it cos i have been there. It is very easy to jump, snipe and cloak for 4 minutes(capacitor recharge) and jump out. Many years of stats have show this to us and i have experienced it. I am not making it up and killboards from BE and many other factions prove it! I am not making this up as you claim by calling me a "troll". I sincirelly dont know why you need to clarify to me what drakes are. You seem to be too tied up on the idea of jumping many blackops (more than 10 or 12) into an enemy. Black ops is a niche tool to take out small gangs. I never said it was for use in the hundreds or even more than 10 or 12. Black ops is a great way to herass and engage small gangs. If you want to engage hunreds or even 50 drakes, i believe you will be disapointed. Its simply not for that. I wouldnt engage a carrier vs 12 bs either. Its simply the wrong way to go about it unless i had an Ace to fall back on. There are some fleet compositions that fit a certain scnario and in black ops this is no different just like in other fleet compositions. -I am not even gonna speak about your last point cos its a dumb point.
I have said to you that i will not post with my main alt and i have reasons for it. AAA is not know for their use of black ops. Yes they have used it but not effectively. Maybe they were effective when BE was in AAA but that was for a short and long time ago. So dont post with your AAA alt and claim you are good at black ops when AAA is probably the last alliance to look for black ops action!!! I will love to see how you are gonna "i simply get all your trolling comments removed" Goodluck with that! As somebody said before, only in the eyes of an idiot could counter points be concidered as a troll!
Blob warfare has made it to the forums and what a text blob it is. very true. many posts in this thread by many different factions are longer than they should be  |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
417
|
Posted - 2012.08.09 09:54:00 -
[179] - Quote
I have complete faith that CCP will alter a ship used by 1 in 500 players for the benefit of the 499 other players who still won't fly that hull after the changes (probably in part due to the SP cost of specialization)
It doesn't matter if there are more Titan pilots than Black Ops pilots. Not all roles are equal. Two to one Titan to BOps pilots might be the perfect answer.
It's always concerning when CCP Devs make changes to how players should play, when players are already playing.
How exactly does one "do it wrong" in a [sic] sandbox? Tears will be shed and pants will need to be changed all round. |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
354
|
Posted - 2012.08.09 14:25:00 -
[180] - Quote
Andrea Roche wrote: -I have experinced many such BO fights with different techniques like the BE and Dirt Nap
post main you big troll
Andrea Roche wrote: -You claim CSM are no good at what they do, yet you quote them to support you "points" for buffs. Make up your mind please! You either support their decision and quote them or not support theur decision and not quote them. Dont be a hypocrite and tell me they are no good and at the same time quote them to support your views on black ops! Its terribly hypocritic from you.
Troll post, i nvr said that see above
Andrea Roche wrote: -FYI you dont need logistic ships to use your blackops. Your remote repping drones will do that for you very well. 5 drones per black op ship is a lot of rep. You can also use your widow or blackbirds to jam and all the other EWARs to jam/disrupt enemy logies. Even AAA old allies Dirt Nap use this.
Troll post, you ****** noob, blackbirds cant be bridge you moron.....
Andrea Roche wrote: Yes the ability to jump a whole fleet into a cyno jammed system is a big advantage. I know it cos i have been there. It is very easy to jump, snipe and cloak for 4 minutes(capacitor recharge) and jump out. Many years of stats have show this to us and i have experienced it. I am not making it up and killboards from BE and many other factions prove it! I am not making this up as you claim by calling me a "troll".
Post main to prove kills otherwise your a troll
Andrea Roche wrote: I sincirelly dont know why you need to clarify to me what drakes are.
Because you think blackbirds can jump trough a cov op portal CCP FIX BLACK OPS FFS
[url]http://img232.imageshack.us/img232/9679/whatihavedoneineve.jpg[/url] |

Andrea Roche
State War Academy Caldari State
166
|
Posted - 2012.08.09 14:41:00 -
[181] - Quote
Hemmo Paskiainen wrote:Andrea Roche wrote: -I have experinced many such BO fights with different techniques like the BE and Dirt Nap
post main you big troll Andrea Roche wrote: -You claim CSM are no good at what they do, yet you quote them to support you "points" for buffs. Make up your mind please! You either support their decision and quote them or not support theur decision and not quote them. Dont be a hypocrite and tell me they are no good and at the same time quote them to support your views on black ops! Its terribly hypocritic from you.
Troll post, i nvr said that see above Andrea Roche wrote: -FYI you dont need logistic ships to use your blackops. Your remote repping drones will do that for you very well. 5 drones per black op ship is a lot of rep. You can also use your widow or blackbirds to jam and all the other EWARs to jam/disrupt enemy logies. Even AAA old allies Dirt Nap use this.
Troll post, you ****** noob, blackbirds cant be bridge you moron..... [quote=Andrea Roche] Yes the ability to jump a whole fleet into a cyno jammed system is a big advantage. I know it cos i have been there. It is very easy to jump, snipe and cloak for 4 minutes(capacitor recharge) and jump out. Many years of stats have show this to us and i have experienced it. I am not making it up and killboards from BE and many other factions prove it! I am not making this up as you claim by calling me a "troll".
i meant falcon not blackbird. Yes that was my mistake. its funny how you call everything I say a troll. I can do the same with all your points but I am not gonna lower myself to your level. I bet you alliance with the "vast experince" or more directly "lack of experince" using black ops can say that black ops are bad. Fact still is, AAA is not know for their effective use of black ops while others can. The ships are good, its only the pilots behind them that are bad! Build a bridge and get over it. Stop blaming the ship for your bad piloting skills |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
354
|
Posted - 2012.08.09 14:49:00 -
[182] - Quote
Andrea Roche wrote:
i meant falcon not blackbird. Yes that was my mistake. its funny how you call everything I say a troll. I can do the same with all your points but I am not gonna lower myself to your level. I bet you alliance with the "vast experince" or more directly "lack of experince" using black ops can say that black ops are bad. Fact still is, AAA is not know for their effective use of black ops while others can. The ships are good, its only the pilots behind them that are bad! Build a bridge and get over it. Stop blaming the ship for your bad piloting skills I am not the only one saying that black ops are good. Look in the whole thread and you will find many.
Keep on trolling, it realy matter if a ally has experiance with bo dropping or not doesnt it........such a ******* ******, me an my corp are laughing at you right now on ts
edit: wheres your experiance? CCP FIX BLACK OPS FFS
[url]http://img232.imageshack.us/img232/9679/whatihavedoneineve.jpg[/url] |

Andrea Roche
State War Academy Caldari State
166
|
Posted - 2012.08.09 14:52:00 -
[183] - Quote
Hemmo Paskiainen wrote:Andrea Roche wrote:
i meant falcon not blackbird. Yes that was my mistake. its funny how you call everything I say a troll. I can do the same with all your points but I am not gonna lower myself to your level. I bet you alliance with the "vast experince" or more directly "lack of experince" using black ops can say that black ops are bad. Fact still is, AAA is not know for their effective use of black ops while others can. The ships are good, its only the pilots behind them that are bad! Build a bridge and get over it. Stop blaming the ship for your bad piloting skills I am not the only one saying that black ops are good. Look in the whole thread and you will find many.
Keep on trolling, it realy matter if a ally has experiance with bo dropping or not doesnt it........such a ******* ******, me an my corp are laughing at you right now on ts
lol as if i care. The fact is still fact the blackops are good at what they do and many well known entities have said so too in this thread and the CSM have said so too. Enjoy that cookie  |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
354
|
Posted - 2012.08.09 15:00:00 -
[184] - Quote
Andrea Roche wrote:lol as if i care. The fact is still fact the blackops are good at what they do and many well known entities have said so too in this thread and the CSM have said so too. Enjoy that cookie  And yes AAA are not known for their black ops so you should be the last person to talk about black ops ...  Laugh about that one too 
You should ask provi ppl and AAA members instead of random talking **** that comes up in your failbrain
CCP FIX BLACK OPS FFS
[url]http://img232.imageshack.us/img232/9679/whatihavedoneineve.jpg[/url] |

Vincent Gaines
247
|
Posted - 2012.08.09 15:03:00 -
[185] - Quote
Andrea Roche wrote: -FYI you dont need logistic ships to use your blackops. Your remote repping drones will do that for you very well. 5 drones per black op ship is a lot of rep. You can also use your widow or blackbirds to jam and all the other EWARs to jam/disrupt enemy logies. Even AAA old allies Dirt Nap use this.
I have been both in DNS and -A- (what you call AAA).
I've never seen you. If you're an alt email me your main's name. Because what you clam about how that corp and alliance operate is stated from an outside perspective with no clue whatsoever in what is involved.
|

Andrea Roche
State War Academy Caldari State
166
|
Posted - 2012.08.09 15:06:00 -
[186] - Quote
Hemmo Paskiainen wrote:Andrea Roche wrote:lol as if i care. The fact is still fact the blackops are good at what they do and many well known entities have said so too in this thread and the CSM have said so too. Enjoy that cookie  And yes AAA are not known for their black ops so you should be the last person to talk about black ops ...  Laugh about that one too  You should ask provi ppl and AAA members instead of random talking **** that comes up in your failbrain
lol BUT the part you ignored "but Trebor was quick to disagree and insisted that the Covert Cyno skill requirements were a non-issue, to which Seleene, Elise, Aleks and UAxDeath agreed.
Trebor added that there was a tension in the Black Ops-using community that if the ships become too powerful then more people will use them and their specialized niche would become overcrowded."
http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_May_June_2012.pdf
And yes AAA are horrible at black ops and the only time they used it well was when BE was in AAA along time ago. Enjoy that!
|

Andrea Roche
State War Academy Caldari State
166
|
Posted - 2012.08.09 15:23:00 -
[187] - Quote
Vincent Gaines wrote:Andrea Roche wrote: -FYI you dont need logistic ships to use your blackops. Your remote repping drones will do that for you very well. 5 drones per black op ship is a lot of rep. You can also use your widow or blackbirds to jam and all the other EWARs to jam/disrupt enemy logies. Even AAA old allies Dirt Nap use this.
I have been both in DNS and -A- (what you call AAA). I've never seen you. If you're an alt email me your main's name. Because what you clam about how that corp and alliance operate is stated from an outside perspective with no clue whatsoever in what is involved.
well this is an alt so obviously you dont know who is behind it?
Besides I dont think you should be talking about black ops with all your respect. After all you claim that black ops was originally designed to: If the ship is supposed to jump to a hostile POS and take out the jammer, it should be able to tank the freaking POS guns. source >> https://forums.eveonline.com/default.aspx?g=posts&m=411677#post411677 To say that black ops were originally designed to take down POS and jammers and tank pos guns. which is faaaar from truth. I think you need to spend more time using black ops cos you clearly dont know about black ops |

Just Lilly
21
|
Posted - 2012.08.14 01:01:00 -
[188] - Quote
A black ops hull tanking pos guns? That would be an interesting experience 
Bops are support / utility hulls, not suppose to soak up the damage in the front row. May 15 2012 |

Andrea Roche
State War Academy Caldari State
169
|
Posted - 2012.08.19 11:26:00 -
[189] - Quote
Just Lilly wrote:A black ops hull tanking pos guns? That would be an interesting experience  Bops are support / utility hulls, not suppose to soak up the damage in the front row.
thats correct. Support and are not meant as a front damage dealer but in eve it has been shown that they can do this aswell in some circubstances. Just another tool/addon in your arsenal. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
662
|
Posted - 2012.08.19 12:05:00 -
[190] - Quote
ovenproofjet wrote:CCP Ytterbium wrote: So, when would this be coming out? Unfortunately, not for a while. As explained in the various blogs before, our current priority is to fix tech 1 ships as a whole before moving to more advanced hulls. That is because we need a solid frame of reference to rely on and compare hulls to before we can move to more delicate and complex ships, like Black Ops or tech 3 hulls.
Also don't forget this is just our long term plan for now, and things may change in the future. In all cases they are not forgotten, but will take time to get to.
Hope that helps!
Thank you for this response, as a member of one of the groups you mention that uses Black Ops all the time this is very encouraging. Once T1 is sorted (and hopefully the drake nerfed!) could you please prioritise Black Ops in the T2 rebalancing. There isn't really any T2 class that is as broken as the Black Ops!!!
1st Drake is getting buffed (this makes me wonder if you really know how to use BO's)
2nd T2 class is fine?- really?? Let me enumerate for you just some T2 hulls in need of urgent tweaks than BO's:
Electronic Assault Frigates
T2 Destroyers
Heavy Assault Cruisers Heavy Assault Cruisers Heavy Assault Cruisers Heavy Assault Cruisers Heavy Assault Cruisers Heavy Assault Cruisers Heavy Assault Cruisers
Command Ships Command Ships Command Ships Command Ships Command Ships Command Ships Command Ships Command Ships Command Ships
Heavy Interdictors Heavy Interdictors Heavy Interdictors Heavy Interdictors Heavy Interdictors Heavy Interdictors Heavy Interdictors Heavy Interdictors Heavy Interdictors Heavy Interdictors Heavy Interdictors Heavy Interdictors Heavy Interdictors
Reccons
Marauders brb |

Frying Doom
Zat's Affiliated Traders
532
|
Posted - 2012.08.19 12:06:00 -
[191] - Quote
Why the spam?
Were you hungry? Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
662
|
Posted - 2012.08.19 12:09:00 -
[192] - Quote
Frying Doom wrote:Why the spam?
Were you hungry?
No spam just to remember some people how much important and in need of urgent changes some ships are well before BO's that already do their job efficiently (despite some points CCP Ybert pointed being interesting as giving BO's a much specific role) brb |

Cutter Isaacson
Quantum Reality R n D GREATER ITAMO MAFIA
869
|
Posted - 2012.08.19 14:24:00 -
[193] - Quote
Andrea Roche wrote:lol as if i care. The fact is still fact the blackops are good at what they do and many well known entities have said so too in this thread and the CSM have said so too. Enjoy that cookie  And yes AAA are not known for their black ops so you should be the last person to talk about black ops ...  Laugh about that one too 
How about you learn to read through a thread a bit more carefully?
CCP Ytterbium wrote:Back from vacation and thought this thread could use some dev love.
Yes, Black Ops definitely need some attention; the main problem with them is the lack of role focus. Some (like the Redeemer or Window) are trying to achieve a purpose directly on the battlefield, similar with recons by having an electronic warfare or damage related bonus. On top of that, they also are trying to fulfill a fleet support role with their cyno capability, which is quite in contradiction with the previous one.
And they aren't great at both: their raw HP is quite lower than tech 1 battleships (and tech 2 resistance boosts aren't stellar either), have less turret and missile hardpoints than tech 1 counterparts and remain more expensive to run, which doesn't make them appealing for direct engagement purposes. They also lack autonomy in their support role, as they are quite short ranged, fuel hungry and this issue is amplified by their small fuel bay forcing them to rely on other ships to resupply frequently during an operation.
The current plan is to take one these two listed roles out of the Black Ops ship class and reshape them to do the remaining one well. If they are disruption ships using EW, they should have more presence on the battlefield for their pricetag. If they are support tools for surprise attacks and small gang movement into enemy space, then they should have the proper bay, range and tools to do so accordingly.
The role dropped out of the Black Ops would then be moved to a new class in the tech 2 battleship range to replace for the loss.
We acknowledge some entities out there are using Black Ops with great effect when backed up with the proper organization, structure and out-of-the-box thinking to make use of them in unorthodox situations. While we don't want to take that away, Black Ops should be more effective without such heavy commitment into them (a statistic query we ran at the beginning of this year shown there are more Titan than Block Ops pilot on TQ). They should be great force multiplier tools for small groups to take on larger ones by surprise, and should be able to do so relatively well without relying on a dedicated support structure.
So, when would this be coming out? Unfortunately, not for a while. As explained in the various blogs before, our current priority is to fix tech 1 ships as a whole before moving to more advanced hulls. That is because we need a solid frame of reference to rely on and compare hulls to before we can move to more delicate and complex ships, like Black Ops or tech 3 hulls.
Also don't forget this is just our long term plan for now, and things may change in the future. In all cases they are not forgotten, but will take time to get to.
Hope that helps!
Seems CCP think Blops DO need a change and they DON'T work all that well. If you are going to argue a point, then at least do the minimum amount of research on the subject. Reading the thread you are actually posting in would have been the minimum I would have expected of someone.
*golf clap* My views are my own, not those of my Corp. or my Alliance. |

Andrea Roche
State War Academy Caldari State
171
|
Posted - 2012.08.19 18:04:00 -
[194] - Quote
Cutter Isaacson wrote:
Seems CCP think Blops DO need a change and they DON'T work all that well. If you are going to argue a point, then at least do the minimum amount of research on the subject. Reading the thread you are actually posting in would have been the minimum I would have expected of someone.
*golf clap*
if you would have read my posts, you would realise that I dont mind it doing what it is suppose to do. BUT when BO can do so well atm with freaking amazing kill ration, you have to realise its a problem. My point is actually very simple. BOs have done bloody well for the last 4 years at least in the kill ratio department. If we are to buff they jump range or other present functionality then we must nerf other areas of it. Otherwise its no longer a support ship . We already know that it is capable of tanking very well and unleshing dps (besides the Sin). Otherwise the hole package its too powerfull. The game is only gonna become even more based on jump technology! To me this is also wrong. Too many ship jumping too many and no actually going through gates |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
355
|
Posted - 2012.08.19 20:21:00 -
[195] - Quote
Andrea Roche wrote:Cutter Isaacson wrote:
Seems CCP think Blops DO need a change and they DON'T work all that well. If you are going to argue a point, then at least do the minimum amount of research on the subject. Reading the thread you are actually posting in would have been the minimum I would have expected of someone.
*golf clap*
if you would have read my posts, you would realise that I dont mind it doing what it is suppose to do. BUT when BO can do so well atm with freaking amazing kill ration, you have to realise its a problem. My point is actually very simple. BOs have done bloody well for the last 4 years at least in the kill ratio department. If we are to buff they jump range or other present functionality then we must nerf other areas of it. Otherwise its no longer a support ship . We already know that it is capable of tanking very well and unleshing dps (besides the Sin). Otherwise the whole package its too powerfull. The game is only gonna become even more based on jump technology! To me this is also wrong. Too many ship jumping too many and no actually going through gates. I mean e got jump bridges, we got titans and soon we will have an even better BOs jumping stuff in masses. Its too focused on jumping stuff in. It is obvious I am not the only one that knows that BOs are very good. There is a lot of posts in this thread from other mayor alliances who agree that thy are very good atm. Could you pls read this again and tweet / rethink some stuff you are saying? Otherwise i have to point you agggaaaiiinn on the fact that if you or someone has good kd ratio on a ship it doesnt mean its an awesome ship. This is just one thing i point out for you to put you on your way to see the light.... Your credability as Claimed bo pilot is again flushed trough the toilet by saying this btw.... My high sec alt has 763 kills vs 3 losses in a comorant... Does this make the ship overpowerd? :sarcasm: CCP FIX BLACK OPS FFS
[url]http://img232.imageshack.us/img232/9679/whatihavedoneineve.jpg[/url] |

Andrea Roche
State War Academy Caldari State
171
|
Posted - 2012.08.19 21:22:00 -
[196] - Quote
Hemmo Paskiainen wrote:Andrea Roche wrote:Cutter Isaacson wrote:
Seems CCP think Blops DO need a change and they DON'T work all that well. If you are going to argue a point, then at least do the minimum amount of research on the subject. Reading the thread you are actually posting in would have been the minimum I would have expected of someone.
*golf clap*
if you would have read my posts, you would realise that I dont mind it doing what it is suppose to do. BUT when BO can do so well atm with freaking amazing kill ration, you have to realise its a problem. My point is actually very simple. BOs have done bloody well for the last 4 years at least in the kill ratio department. If we are to buff they jump range or other present functionality then we must nerf other areas of it. Otherwise its no longer a support ship . We already know that it is capable of tanking very well and unleshing dps (besides the Sin). Otherwise the whole package its too powerfull. The game is only gonna become even more based on jump technology! To me this is also wrong. Too many ship jumping too many and no actually going through gates. I mean e got jump bridges, we got titans and soon we will have an even better BOs jumping stuff in masses. Its too focused on jumping stuff in. It is obvious I am not the only one that knows that BOs are very good. There is a lot of posts in this thread from other mayor alliances who agree that thy are very good atm. Could you pls read this again and tweet / rethink some stuff you are saying? Otherwise i have to point you agggaaaiiinn on the fact that if you or someone has good kd ratio on a ship it doesnt mean its an awesome ship. This is just one thing i point out for you to put you on your way to see the light.... Your credability as Claimed bo pilot is again flushed trough the toilet by saying this btw.... My high sec alt has 763 kills vs 3 losses in a comorant... Does this make the ship overpowerd? :sarcasm:
what are you talking about bro? its not only me that has said this in this thread. Its not hard at all to jump release remote repper drones spider tank and fire! Just cos you are too dumb to know how to operate BO effectively, it does not mean the rest dont get it. The above i posted is again related to how Burn Eden does it. And since you are well aware that noone atm does it better than BE at BO and they hav been doing it for like 4 years.
You can try and stirr it anyway you want from the truth but the fact is that BO are very powerfull. Just cos AAA does not know how to use them well, it does not mean BO suck. It just means AAA is not the best place for BO pilots! |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
356
|
Posted - 2012.08.20 08:05:00 -
[197] - Quote
Andrea Roche wrote:Hemmo Paskiainen wrote:Andrea Roche wrote:Cutter Isaacson wrote:
Seems CCP think Blops DO need a change and they DON'T work all that well. If you are going to argue a point, then at least do the minimum amount of research on the subject. Reading the thread you are actually posting in would have been the minimum I would have expected of someone.
*golf clap*
if you would have read my posts, you would realise that I dont mind it doing what it is suppose to do. BUT when BO can do so well atm with freaking amazing kill ration, you have to realise its a problem. My point is actually very simple. BOs have done bloody well for the last 4 years at least in the kill ratio department. If we are to buff they jump range or other present functionality then we must nerf other areas of it. Otherwise its no longer a support ship . We already know that it is capable of tanking very well and unleshing dps (besides the Sin). Otherwise the whole package its too powerfull. The game is only gonna become even more based on jump technology! To me this is also wrong. Too many ship jumping too many and no actually going through gates. I mean e got jump bridges, we got titans and soon we will have an even better BOs jumping stuff in masses. Its too focused on jumping stuff in. It is obvious I am not the only one that knows that BOs are very good. There is a lot of posts in this thread from other mayor alliances who agree that thy are very good atm. Could you pls read this again and tweet / rethink some stuff you are saying? Otherwise i have to point you agggaaaiiinn on the fact that if you or someone has good kd ratio on a ship it doesnt mean its an awesome ship. This is just one thing i point out for you to put you on your way to see the light.... Your credability as Claimed bo pilot is again flushed trough the toilet by saying this btw.... My high sec alt has 763 kills vs 3 losses in a comorant... Does this make the ship overpowerd? :sarcasm: what are you talking about bro? its not only me that has said this in this thread. Its not hard at all to jump release remote repper drones spider tank and fire! Just cos you are too dumb to know how to operate BO effectively, it does not mean the rest dont get it. The above i posted is again related to how Burn Eden does it. And since you are well aware that noone atm does it better than BE at BO and they hav been doing it for like 4 years. You can try and stirr it anyway you want from the truth but the fact is that BO are very powerfull. Just cos AAA does not know how to use them well, it does not mean BO suck. It just means AAA is not the best place for BO pilots! what if i say that i have another main in burn eden, would you still be ******** enough to think that it matters what alliance soneone is in to be good in a ship? And btw how could you possibly know? You are just a forum warrior / ingame carebear that prolly got ganked in you 5b ship because you were dumm enough to not dock when neitral in local and now your just trolling the **** out of it... You do realise your the only one right? Makes you think doesnt it... CCP FIX BLACK OPS FFS
[url]http://img232.imageshack.us/img232/9679/whatihavedoneineve.jpg[/url] |

Scott PiIgrim
Royal Amarr Institute Amarr Empire
14
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Posted - 2012.08.20 13:09:00 -
[198] - Quote
I have a dream, that i one day get to warp cloaked in my black ops maurader. That one day i can get twice as long when i jump into action. That my covert cyno can be lit cloaked and that my black ops can jump cloaked. I have a dream, that one day, I'll have enough storage capacity to get my fleet home after a roam..  |

Vincent Gaines
253
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Posted - 2012.08.20 15:09:00 -
[199] - Quote
Andrea Roche wrote:Vincent Gaines wrote:Andrea Roche wrote: -FYI you dont need logistic ships to use your blackops. Your remote repping drones will do that for you very well. 5 drones per black op ship is a lot of rep. You can also use your widow or blackbirds to jam and all the other EWARs to jam/disrupt enemy logies. Even AAA old allies Dirt Nap use this.
I have been both in DNS and -A- (what you call AAA). I've never seen you. If you're an alt email me your main's name. Because what you clam about how that corp and alliance operate is stated from an outside perspective with no clue whatsoever in what is involved. well this is an alt so obviously you dont know who is behind it? Besides I dont think you should be talking about black ops with all your respect. After all you claim that black ops was originally designed to: If the ship is supposed to jump to a hostile POS and take out the jammer, it should be able to tank the freaking POS guns.source >> https://forums.eveonline.com/default.aspx?g=posts&m=411677#post411677To say that black ops were originally designed to take down POS and jammers and tank pos guns. which is faaaar from truth. I think you need to spend more time using black ops cos you clearly dont know about black ops even with your vast experince in dns
Way to take the post out of context. It is in regards to a Blops fleet jumping in and taking out a jammer. The Ships alone have less tank than the T1 version.
Right now you cannot even remote rep to live take out a jammer, which makes that specific scenario (one in which CCP long said as an "intent", to go behind enemy lines).
But if you'd like, I can go through and pull some real gems from your posting history out of context. |

Andrea Roche
State War Academy Caldari State
171
|
Posted - 2012.08.20 19:37:00 -
[200] - Quote
Hemmo Paskiainen wrote: what if i say that i have another main in burn eden, would you still be ******** enough to think that it matters what alliance soneone is in to be good in a ship? And btw how could you possibly know? You are just a forum warrior / ingame carebear that prolly got ganked in you 5b ship because you were dumm enough to not dock when neitral in local and now your just trolling the **** out of it... You do realise your the only one right? Makes you think doesnt it...
With all your respect, I wont believe you have an alt in BE. The reason is simple. You whine too much man. You simply dont have the spine and therefore wouldnt last long before kicked. You simply wouldnt "fit" with the group. And no, i havent upto date lost anything significant. Thank god for that. |

Andrea Roche
State War Academy Caldari State
171
|
Posted - 2012.08.20 20:02:00 -
[201] - Quote
Vincent Gaines wrote:Andrea Roche wrote:Vincent Gaines wrote:Andrea Roche wrote: -FYI you dont need logistic ships to use your blackops. Your remote repping drones will do that for you very well. 5 drones per black op ship is a lot of rep. You can also use your widow or blackbirds to jam and all the other EWARs to jam/disrupt enemy logies. Even AAA old allies Dirt Nap use this.
I have been both in DNS and -A- (what you call AAA). I've never seen you. If you're an alt email me your main's name. Because what you clam about how that corp and alliance operate is stated from an outside perspective with no clue whatsoever in what is involved. well this is an alt so obviously you dont know who is behind it? Besides I dont think you should be talking about black ops with all your respect. After all you claim that black ops was originally designed to: If the ship is supposed to jump to a hostile POS and take out the jammer, it should be able to tank the freaking POS guns.source >> https://forums.eveonline.com/default.aspx?g=posts&m=411677#post411677To say that black ops were originally designed to take down POS and jammers and tank pos guns. which is faaaar from truth. I think you need to spend more time using black ops cos you clearly dont know about black ops even with your vast experince in dns EDIT: You didn't answer my question. You have never flown a black ops, recon, or anywhere for that matter. You know absolutely nothing. You've never flown in DNS. You've never flown with -A-. You've never flown with BE. Everything out of your mouth is nonsensical drivel. Way to take the post out of context. It is in regards to a Blops fleet jumping in and taking out a jammer. The Ships alone have less tank than the T1 version. Right now you cannot even remote rep to live take out a jammer, which makes that specific scenario (one in which CCP long said as an "intent", to go behind enemy lines). But if you'd like, I can go through and pull some real gems from your posting history out of context.
Oh how about the one where you think it would be great if bombs didn't do damage to other bombs?https://forums.eveonline.com/default.aspx?g=posts&m=1587666#post1587666
Yes i fly it and i have one- redeemer. Dude, you are misrepresenting stuff. BO to take out jammers and POSs? Are you mad bro? To say to "intent to go behind enemy lines" means to take out POSs and jammers is a looooooooooooooonnnngggg shot. Have you ever put those neurons to work and realise that perhaps all they meant was - the ability to cyno into a blocked system with multiple ships with the phrase "intent to go behind enemy lines"? Cos thats what i undrstood and certainly not take out POS or jammers.
About the bombers i personally was having too much fun with bombers so i got carried away. At least i acknowledge my mistake and not keep blabbing about BO taking suppose to be "designed" to take on POSs and jammers. Just strike this horrid belief!
The above was a simple example that you dont know anything about black ops. If you have flown with DNS well then you need to fly alot more. I know DNS are not bad in black ops but god that was a horrible thing to say about BOs.
Acknowledge the mistake and then carry on with discussion. Ignore it and pretend it did not happen or make up stupid stories and I cant take you seriously.
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Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
356
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Posted - 2012.08.21 14:42:00 -
[202] - Quote
Andrea Roche wrote:Hemmo Paskiainen wrote: what if i say that i have another main in burn eden, would you still be ******** enough to think that it matters what alliance soneone is in to be good in a ship? And btw how could you possibly know? You are just a forum warrior / ingame carebear that prolly got ganked in you 5b ship because you were dumm enough to not dock when neitral in local and now your just trolling the **** out of it... You do realise your the only one right? Makes you think doesnt it...
With all your respect, I wont believe you have an alt in BE. The reason is simple. You whine too much man. You simply dont have the spine and therefore wouldnt last long before kicked. You simply wouldnt "fit" with the group. And no, i havent upto date lost anything significant. Thank god for that.
hehe, i do whine a lill bit too much, have to agree with you on that. Only if something is obvius fail, like you. Or like BO or the old tech moons. All kinda obvius broken stuff, i guess i kinda hate ignorance. If you rly know me you would say other things. Kinda funny how your talking out of your ass again trolling ppl with stupid stuff. CCP FIX BLACK OPS FFS
[url]http://img232.imageshack.us/img232/9679/whatihavedoneineve.jpg[/url] |

Take Enemy
NUTS AND BOLTS MANUFACTURING En Garde
0
|
Posted - 2012.08.21 16:37:00 -
[203] - Quote
Gabriel Karade wrote:Ytterbium,
I'm a bit concerned by your post that you guys are going to do the old 'sledgehammer to crack a nut' job on Black Ops and break something in the process. They aren't as 'broken' as a lot of the masses would have (Covert Ops cloak - god no, they don't need that at all) and actually tweaking is the order of the day.
As Emperor Ryan has already eluded to, these are very specialist ships for specialist roles; Mildy have great success with their BOPS doctrine, Noir. has slowly been developing our own take on Black Ops, Dirt Nap Squad do completely their own thing too. The biggest issue, which I think all would agree on, is the fuel usage - it simply isn't sustainable for longer term, larger scale operations. Range could possibly do with a tweak upwards, HP's might do well to also be included.
They aren't exactly slouches in the DPS department - I've flown my Sin on combat drops and in-system fights since 2010 (sadly, kill-mails were broken in the early days and show as GÇÿunknownGÇÖ), recently it just got a whole lot better and a well flown, properly fitted Sin is a beast. I do hope you donGÇÖt turn it into a glorified taxi service.
If I had one general complaint itGÇÖs that they're too expensive for what they are, in my opinion the simplest solution is to reduce the build costs, with a [wet finger in the air] target market price of 350-400M, making their use more palatable. It would also from a game balance be much less risker than tearing up the script and going off on a tangent making new ships.
TL:DR
Don't go OTT on 're-balancing' Black Ops, tweaks now, don't break in the longer run.
Not sure if this is necro'ing this topic, but **** it... I love BO's and want my $0.02 isk input.
I think Gabrielle makes an excellent point - many BO pilots have stated the relatively easy changes that would be a huge difference in the amount of BO's used. Jump range, fuel cost and minor T2 resist/ehp changes would go a very long range without the need for dramatic changes to BO's. I definitely am not a fan of splitting the BO's into two hulls w/different roles. The ships as a whole are not that broken.
Only point I disagree with Gab's point is I side with the folks who think giving BO's covert cloaks is not OP.
The above changes do NOT require a major overhaul (obviously skipping the covert cloak - which could wait) and can be implemented over the short term. Then down the line when T2 BS eventually get looked into in more depth, you have had time with small changes to see the impact/effect and make a better evaluation. |
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ISD TYPE40
ISD Community Communications Liaisons
116

|
Posted - 2012.08.21 17:38:00 -
[204] - Quote
Thread cleaned of off topic and troll posts. Please stick to the topic at hand and stop with the insults, remember to post responsibly - ISD Type40. ISD Type40 Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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Andrea Roche
State War Academy Caldari State
171
|
Posted - 2012.08.21 20:33:00 -
[205] - Quote
Hemmo Paskiainen wrote: what if i say that i have another main in burn eden, would you still be ******** enough to think that it matters what alliance soneone is in to be good in a ship? And btw how could you possibly know? You are just a forum warrior / ingame carebear that prolly got ganked in you 5b ship because you were dumm enough to not dock when neitral in local and now your just trolling the **** out of it... You do realise your the only one right? Makes you think doesnt it...
I am pritty sure you dont have an ALT in BE. With all your respect, you are too whiny. They simply would kick you.
I have been lucky and never lost anything too decent. I belive my biggest loss in a single ship was 1b. I am simply too carefull and luck may have played his part too XD.
I am the only one? I think there is a nice share of people from decent alliances who plainly have said that BOs are fine. Just cos i got a complete diferent view of you, it does not mean I am a troll.
There are plenty of example of alliances that do well with black ops. AAA is not know for jumping 12+ black ops simultaneously, while BE is! 10 BOs with remote repping drones is really hard to take down and can take on almost equal numbers or higher numbers in some other cases. And this is from a ship that is meant to be more of a "logistical" rather than PVP. All of this without including ecm.
No, I know they are pritty good and there are many in this forum that has also said so. |
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