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Mamba Lev
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2010.07.03 17:25:00 -
[1]
The 3rd mining cycle could do with being 24 hours not 23 so those of us with work will be able to set a regular time of day that we are available to "interact".
Grouped control of installations (Said many times so once more can't hurt)
Advanced Interplanetary Consolidation so we can have more than 6 planets which isn't enough.
Cheers.
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Camios
Minmatar Insurgent New Eden Tribe
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Posted - 2010.07.03 19:30:00 -
[2]
1. If you can interact once a day, use the 23 hours deposit. The extractors will stay idle for one hour, what's the problem? Right now if you can interact twice a day the best thing to do is to use 5 hours cycles because 2 5hour cycle yeld quite more than a 23 hour cycle, even if you extractor stay idle for more than the 50% of time. Right now, if you can play 1 hour a day, you can use a 23h cycle + 2x 30m cycles.
2. This would reduce the number of clicking at each rescan, and cannot be bad.
3. 6 planets are enough in my opinion. Optimize your production instead of asking for more planets. And we have to see how PI will change in the next months and until the next expansion, if they introduce population control or planetside trade PI complexity will increase, and I bet that managing 6 planets at best will be quite engaging.
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Mamba Lev
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2010.07.17 08:58:00 -
[3]
I want to be able to update it at the same time every day i'm not complaining about losing an hour, and i don't want to click it even more ****ing times doing extra cycles..
Group Control.
6 Planets isn't enough i want more, so i can make more.
Wanna see efficient? http://i112.photobucket.com/albums/n169/Wasted1976/Baskinmyglory.jpg
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Mamba Lev
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2010.07.22 18:39:00 -
[4]
Bump, grouped control of planets needed.
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DuKackBoon
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Posted - 2010.07.22 19:20:00 -
[5]
Originally by: Mamba Lev and i don't want to click it even more ****ing times doing extra cycles..
Baw I cant has free ISK. BAWWWWWWWWWWW.
HTFU damn it.
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Mamba Lev
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2010.07.25 08:58:00 -
[6]
Originally by: DuKackBoon
Originally by: Mamba Lev and i don't want to click it even more ****ing times doing extra cycles..
Baw I cant has free ISK. BAWWWWWWWWWWW.
HTFU damn it.
It's a shame children are allowed to play EVE.
Could do with a skill to reduce Export/Import Taxes as well.
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Macvombat
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Posted - 2010.07.25 09:22:00 -
[7]
In these last couple of weeks i have been playing the click game, and honestly - i dont see what all the fuss is about, it takes me roughly 5 mins to reset 3 planets.. get 6 and you would have 10 mins of clicking to reset extractors 10 mins a day gonna break your lifes?
What i would like to see though is players being able to "Link up" their colonies on same planets, on each planet you can make one type of p3 product, if i could link up with friends it'd be a lot more efficient. Please dont give me **** about i being able to do it on my own - I KNOW! EvE, however, is not a singleplayer game, in case you hadn't noticed
Have the ability to link you colony to another one on the same planet using a "Colony Link" that can be found in the links menu, this takes more Grid and CPU than the others but allows you to connect multiple colonies. perhaps only colonies owned by players within your own alliance should be allowed to create connections - i imagine a system much like the way you set up fleet adverts or manage POS access rights. atm we have to throw everything into space, haul it to spot[x] and dumb it into a can or w/e and then throw it right back at the same planet.
to some extent i agree that having more than 6 planets would be nice, but as i said before this is not a singleplayer game, and i do not believe creating sov/pos structures should be an easy task, that can be handled by one person PI'ing with 2 chars in one system with 20 mins of management a day!
We agree on one point though Mamba, instead of those said extraction timers make the option to throw in your own date/time for completion of extractors. this can be done by adding another equation for some exponential decay. I'll be going on 12 days of vacation soon and wont be able to manage my PI i wish i could just set a finish time for my extractors.. although i know it would be extremely inefficient it would still grant me some product compared to no product
The Mac has arrived |

Mamba Lev
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2010.07.25 18:37:00 -
[8]
It's not as much about the time as it's a ****y repetitive drudgery of a task if wanted that sort of game play i would play WoW.
I think you have a good idea with a colony link and the timers, but i think the timers are part of CCP's plan to make you log in every day and won't be changed..
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Mamba Lev
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2010.08.01 11:06:00 -
[9]
Still no Grouped Selection.
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Varis Idle
Gallente Center for Advanced Studies
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Posted - 2010.08.01 12:05:00 -
[10]
Edited by: Varis Idle on 01/08/2010 12:06:30 Edited by: Varis Idle on 01/08/2010 12:05:50 I think CCP has already the extractor cycles and cooperative PI covered.
For more PI improvements:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1343548
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1336027
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1356668
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1352672
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1344169
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Razar51
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Posted - 2010.08.01 19:17:00 -
[11]
read the latest csm notes, particularly the PI section
Sorry i dont have a link, but its somewhere in the archives
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Rupicolous
Higher Ground
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Posted - 2010.08.02 12:14:00 -
[12]
I've been away from EvE due to RL/// and aside from skill que, just came back to it with the Tyrannis expansion and PI.
One of my first thoughts was, why not 30 min, 3 hr, 12 hr, and 24hr - but then I realized the amount from extractions were more than double with each shorter cycle. So ......... np except it still seems a bit [odd].
Then like so many have already mentioned, "What a clickfest" Ya, mabe a Command Center "Repeat" button or mabe a "select all" option similar to using windows, like when you drag a box over all the files you want to select for a single instruction.
Then I got down to the left side of the Command Center menu and clicked the "Links" button only to realize it was the same option in the right click menu for creating a link for a route to be established. I had really hoped it was to connect my colony with another colony from a fellow player in my corporation on the same planet.
Well, not yet I guess !!! Perhaps something they have already thought of but still haven't perfected/implemented.
All in all it is a really fun feature that has done a great job of bringing the NPC goods to the players control while adding even more depth and interactibility to the game as a whole.
Awsome visuals as well - I like very much !!!
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Jint Hikaru
OffWorld Exploration Inc
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Posted - 2010.08.02 13:19:00 -
[13]
Originally by: Mamba Lev The 3rd mining cycle could do with being 24 hours not 23 so those of us with work will be able to set a regular time of day that we are available to "interact".
Ok (With your 24hour process), here goes...
Lets say on day one you set your extractors going at 9pm.
Day 2. Your PI colony stops working at exactly 9pm. You spend a little time (say 2 mins) clicking all your processors and press submit.
Day 3. Your PI colony stops working at exactly 9:02pm You spend a little time (say 2 mins) clicking all your processors and press submit.
One Month Later. You post on the forums that you can't do your PI because your processors are not stopping until 10pm and thats past your bedtime because you have work in the morning.
CCP did you a foavor setting it to 23hours.
------------------------ Jint Hikaru - Miner / Salvager / Explorer "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |

Tameka Quaid
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Posted - 2010.08.02 14:18:00 -
[14]
Originally by: Jint Hikaru
Originally by: Mamba Lev The 3rd mining cycle could do with being 24 hours not 23 so those of us with work will be able to set a regular time of day that we are available to "interact".
Ok (With your 24hour process), here goes...
Lets say on day one you set your extractors going at 9pm.
Day 2. Your PI colony stops working at exactly 9pm. You spend a little time (say 2 mins) clicking all your processors and press submit.
Day 3. Your PI colony stops working at exactly 9:02pm You spend a little time (say 2 mins) clicking all your processors and press submit.
One Month Later. You post on the forums that you can't do your PI because your processors are not stopping until 10pm and thats past your bedtime because you have work in the morning.
CCP did you a foavor setting it to 23hours.
agreed
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Denidil
Gallente Rape Pillage and Burn
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Posted - 2010.08.02 15:53:00 -
[15]
Edited by: Denidil on 02/08/2010 15:55:22 i missed this thread or i would have added <a href="http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1362661&page=1">my suggestions</a> to it
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Pricecheck sama
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Posted - 2010.08.02 19:51:00 -
[16]
IDK why people think that 6 planets is your maximum.
It is 6 planets x 3 characters in your account. That is 18 Planets.
I have Command center upgrades III and Planetary consolidation II This gives 3 planets per character and 19 structures per planet.
I have two accounts setup identically as PI runs AFK once underway. This gives me 18 planets from 26 hours training per alt. I have 14 extractors on each planet.
18x14 is a lot of clicks.
does produce a lot of stuff though haha just drives me mad with all the clicks
NEED Grouped control of installations (Said many times that they may take physical form)
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Mamba Lev
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Posted - 2010.08.08 07:23:00 -
[17]
Edited by: Mamba Lev on 08/08/2010 07:25:05
Originally by: Jint Hikaru
Originally by: Mamba Lev The 3rd mining cycle could do with being 24 hours not 23 so those of us with work will be able to set a regular time of day that we are available to "interact".
Ok (With your 24hour process), here goes...
Lets say on day one you set your extractors going at 9pm.
Day 2. Your PI colony stops working at exactly 9pm. You spend a little time (say 2 mins) clicking all your processors and press submit.
Day 3. Your PI colony stops working at exactly 9:02pm You spend a little time (say 2 mins) clicking all your processors and press submit.
One Month Later. You post on the forums that you can't do your PI because your processors are not stopping until 10pm and thats past your bedtime because you have work in the morning.
CCP did you a foavor setting it to 23hours.
That is a very good point, i officially retract my *****ing about that :)
Originally by: Pricecheck sama IDK why people think that 6 planets is your maximum.
It is 6 planets x 3 characters in your account. That is 18 Planets.
I have Command center upgrades III and Planetary consolidation II This gives 3 planets per character and 19 structures per planet.
I have two accounts setup identically as PI runs AFK once underway. This gives me 18 planets from 26 hours training per alt. I have 14 extractors on each planet.
18x14 is a lot of clicks.
does produce a lot of stuff though haha just drives me mad with all the clicks
NEED Grouped control of installations (Said many times that they may take physical form)
I have 2 Toons, so i can do PI at the same time with them and i would have both training PI on all the character slots on the accounts but clicking my current 10 planets does my head let alone 30..
Saying that i would rather have more planets on 1 account rather than having to log in and out 2 toons just to do my PI. It is probably limited for that reason that you can have 3 characters on 1 account..
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Tutankhaton
Amarr
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Posted - 2010.08.08 13:54:00 -
[18]
ok there is somw things i would like to see and some things i dont but pi can take its time i run 19 planets on a 23h and that takes me an hour to reclick and haul all the **** it would be ace if u could send it the station then the would mean less time cart wait till tuesday will have all 27 planets and can start to build my pos yer
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C Spawn
Burnaboyz ROL.Citizens
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Posted - 2010.08.08 19:23:00 -
[19]
Signed for grouped extractors control with both hands. PI as it exists right now is obviously for bots, macros and keylogging programs, but not for humans. I have 5 planets settled with elite CS's, and I am training for 6th. Even with 5 planets I have roughly 120 structures of which about 100 are extractors. So I have to do same 300 clicks right at the same places every damn extractor cycle. It's not very good for such advertised new content as Planetary Interaction is. Ppl are looking for some fun, some brainwork, some profit. There is none of it in PI. And that's really sux. Over. |
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