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Aerilis
Gallente Percussive Diplomacy
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Posted - 2010.07.07 07:52:00 -
[61]
Originally by: Helicity Boson
Originally by: Aerilis Camping hi-sec gate in low-sec != PvP
I dare you to give arguments to support that. I double dare you!
player versus player, not player ganking player :)
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Helicity Boson
Amarr The Python Cartel. The Jerk Cartel
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Posted - 2010.07.07 08:07:00 -
[62]
Originally by: Aerilis
Originally by: Helicity Boson
Originally by: Aerilis Camping hi-sec gate in low-sec != PvP
I dare you to give arguments to support that. I double dare you!
player versus player, not player ganking player :)
a ganking player is still a player.
try again.
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Amaron Ghant
Caldari Tritanium Space Whales Black Thorne Alliance
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Posted - 2010.07.07 08:18:00 -
[63]
Someone wants to blow up hulks, fine, crack on, just spare me the self serving weak justification thats usually trotted out.
Say it how it is: Hulks are juicy and drop nice gear whilst not being able to fight for ****.
Someone wants to gatecamp highsec -> lowsec gates? fine, crack on, just don't continually whine about how lowsec sucks.
Do what you want in the game , but for the love of GOD stop whining about how others play or trying to justify the way YOU play. |

Helicity Boson
Amarr The Python Cartel. The Jerk Cartel
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Posted - 2010.07.07 08:20:00 -
[64]
Originally by: Amaron Ghant Someone wants to blow up hulks, fine, crack on, just spare me the self serving weak justification thats usually trotted out.
Say it how it is: Hulks are juicy and drop nice gear whilst not being able to fight for ****.
Someone wants to gatecamp highsec -> lowsec gates? fine, crack on, just don't continually whine about how lowsec sucks.
Do what you want in the game , but for the love of GOD stop whining about how others play or trying to justify the way YOU play.
but semi-false justifications make the best tears. and that is integral to my enjoyment! YOU ARE TEH GRIEFINGZ ME! CCP SHOULD BANZ YOUZ!
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ObviousTroll Alt
Gallente Hulkageddon Orphanage
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Posted - 2010.07.07 08:42:00 -
[65]
Edited by: ObviousTroll Alt on 07/07/2010 08:43:09 Player #1 (that doesn't 'get' eve): Adjust the game mechanics to suit me! Whine! Whine! EMORAGEQUIT!
Player #2 (that does 'get' eve): Hmm I'll have to learn to adjust my tactics to fit this game's mechanics. It's totally awesome but unlike anything I have ever played before. Wow what a wild ride! \o/ WIN!
I suspect the problem we have here, is a failure of player #1's understanding of the basic mechanics of THIS game. Their further inability (much like the Neanderthal) to adjust to changing conditions and situations. And finally, their singular lack of anything remotely resembling a spine.
Suggested Remedy: Blow them up till the spineless pansies emoragequit and go back to Hello Kitty Online.
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Tippia
Sunshine and Lollipops
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Posted - 2010.07.07 10:49:00 -
[66]
Originally by: Amaron Ghant Say it how it is: Hulks are juicy and drop nice gear whilst not being able to fight for ****.
Why would they say that? Hulks don't have anything remotely juicy on them. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Helicity Boson
Amarr The Python Cartel. The Jerk Cartel
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Posted - 2010.07.07 10:57:00 -
[67]
Originally by: Tippia
Originally by: Amaron Ghant Say it how it is: Hulks are juicy and drop nice gear whilst not being able to fight for ****.
Why would they say that? Hulks don't have anything remotely juicy on them.
I respectfully disagree.

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Tippia
Sunshine and Lollipops
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Posted - 2010.07.07 11:01:00 -
[68]
Originally by: Helicity Boson
Originally by: Tippia Why would they say that? Hulks don't have anything remotely juicy on them.
I respectfully disagree.

Ok, I stand corrected: sensible hulks don't have anything juicy on them, and anything juicy you'd want to fit on a Hulk will get you ganked in any other ship as well.  ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

EcIipse
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Posted - 2010.07.09 15:33:00 -
[69]
I think that the players who are against Hulkageddon should just start up some roaming groups for repping miners and target jamming the -5 to -10 reds as they try to gank mining ships. Heck, you could even just get gank groups together and go after them! Concord won't do anything if you go after -5 to -10 criminals.
Use alts just like the gankers do, and use insurance payback to your advantage just like the gankers do.
Hey, this could be fun! 
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Captain Yifan
Shadows Of The Requiem Everto Rex Regis
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Posted - 2010.07.09 15:47:00 -
[70]
I cant understand why people still object to stuffs being blown up, simply put:
1. Ships in EvE do not appear out of nowhere, they are all built by players. 2. If not enough ships (for example, mining vessles) are blown up, then the demand for ships will be tiny, price of ships collapse 3. Noone will build ships anymore as the price crashes 4. The supply and demand dies, eve dies, goodbye eve welcome hellokittyonline
in eve, ships being blown up is a good thing for the market and the game as a whole.
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Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
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Posted - 2010.07.09 17:39:00 -
[71]
There are 3 basic arch-types of characters in EVE that are relevant to this conversation... the combat pilot, the pirate, and the miner. All 3 of these are viable game play options and the mechanics of the game allow for them.
The combat pilot spends his time actively looking for fights, either from a defensive posture protecting an area from intrusion or on a more offensive footing actively looking for targets. Even this type of pilot will tend to pick his engagements carefully to ensure a blend of challenge and probability for survival that is to his taste.
The pirates chosen prey is the weak and wealthy. His goal is to maximize his profit and amount of damage he can inflict at a minimal financial risk to himself. He never engages an opponent prepared for combat unless he either has no choice, or the target is worth the risk.
The miner seeks to peacefully gather the largest, most profitable amount of raw materials possible and still survive to make a profit on it in a dangerous universe. The last part of this description is what is often overlooked by many miners, yet it is the most important aspect of their profession.
Instead, many miners tend to...
1: Refuse to cooperate with others in the same profession for protection and intelligence on potential threats. 2: Refuse to outfit their ships with survivability in mind, instead fitting only to maximize profits. 3: Refuse to mine in area's that are recognizably safer, instead they prefer to mine in area's that are more convenient. 4: Refuse to pay attention to possible threats in local, or utilize a scout to monitor what is coming into system, or even keep track of known threats that may be in the area. 5: Utilize tactics while mining to maximize their chances of escaping a gank attempt. Instead, any tactics they employ are designed to make it as easy as possible for the accumulation and hauling of their ore, with no thought of increasing their odds of survival. 6: Fly ships, despite all warnings, that they cannot afford to lose. 7: Complain bitterly on the forums after their death claiming that there was nothing they could do... despite EVE being designed strongly to give the edge to the defender/evader.
As has been said in the past, just because your bio proclaims that you are an honest but capable miner that is quick witted enough to survive in a dark universe, does not make it so. The skills that will keep you alive and profitable on not the ones in your training list, they are the personal skills that you yourself develop.
As to the opinion expressed above that Hulkageddon is considered by the majority as nothing but greifing and dirty game play, you are quite incorrect. Most view events of this nature as part of the spice of EVE, a commodity that is hard to come by in most other games.
Keep in mind that if you are canny enough to survive times of intensified danger such as this you will profit in the end when mineral prices rise due to the event. The tools and tactics are there, if you are willing to put aside your greed and use them. ===== If you go to Za'Ha'Dum I will gank you. |

Meric Tarvitz
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Posted - 2010.07.09 17:44:00 -
[72]
This whole Hulkageddon thing is cracking me up. I have only been playing for 8 months, but's it's still cool to see something "different" happening in the game. I decided to hop in my cruiser and go patrol some asteroid belts in hopes of catching some miners getting ganked, and try to help them out, just because it sounded like fun! Didn't care if I got shot up. Unfortunately I didn't find anybody, even after searching 8 different systems...the belts were empty.
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Haniblecter Teg
F.R.E.E. Explorer The Initiative.
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Posted - 2010.07.09 18:07:00 -
[73]
Originally by: The Rastafarian What is the point of people that whine and cry about carebears when you cannot leave highsec anyway without running into a gatecamp and being podded?
Has anyone watched these gate camps and notice how it behaves eerily like macro miners?
Jump FT's, gate-breaking fleets, blockade runners, carriers, covops....if you can't get by a gate, you're silly.
Once inside 0.0, its free as sin, more so than empire (low sec camps) ----------------- Friends Forever |

The Rastafarian
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Posted - 2010.07.09 20:26:00 -
[74]
Instead, many miners tend to...
1: Refuse to cooperate with others in the same profession for protection and intelligence on potential threats. 2: Refuse to outfit their ships with survivability in mind, instead fitting only to maximize profits. 3: Refuse to mine in area's that are recognizably safer, instead they prefer to mine in area's that are more convenient. 4: Refuse to pay attention to possible threats in local, or utilize a scout to monitor what is coming into system, or even keep track of known threats that may be in the area. 5: Utilize tactics while mining to maximize their chances of escaping a gank attempt. Instead, any tactics they employ are designed to make it as easy as possible for the accumulation and hauling of their ore, with no thought of increasing their odds of survival. 6: Fly ships, despite all warnings, that they cannot afford to lose. 7: Complain bitterly on the forums after their death claiming that there was nothing they could do... despite EVE being designed strongly to give the edge to the defender/evader.
Every single one of your points make no matter, i have never had an ore thief contact me before harassment, since this game has existed. Nor will gankers in this event contact you before or will gate campers, there is no communication whatsoever before greifing in this game.
There's a reason mining ships are fitted to maximize mining, because they mine, just as mission pilots fit for combat.
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Molokhe
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Posted - 2010.07.09 21:49:00 -
[75]
Originally by: Amaron Ghant Someone wants to blow up hulks, fine, crack on, just spare me the self serving weak justification thats usually trotted out.
Say it how it is: Hulks are juicy and drop nice gear whilst not being able to fight for ****.
Sums it up.
You want to destroy unarmed ships, fine, go and enjoy yourself. Just don't preach how you're making the universe a better place or that you're really 'ard and need their tears. 
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Bleu Blood
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Posted - 2010.07.09 22:04:00 -
[76]
Originally by: The Rastafarian Has anyone watched these gate camps and notice how it behaves eerily like macro miners?
Wow can you actually believe that people have got themselves organised to actually systematically cause carebear tears? Surely not...
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anthonieak
Gallente SuX ltd.
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Posted - 2010.07.10 00:46:00 -
[77]
Due too hulk attack, many miners seek a different profession in the mean time, like manageging planet for chance or doing missions. Better they do not mine in belts anymore but in missions itself. Not so easy too find and mostly better ore in it too.
AK
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Mr Epeen
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Posted - 2010.07.10 01:08:00 -
[78]
Edited by: Mr Epeen on 10/07/2010 01:09:50
Originally by: The Rastafarian What is the point of people that whine and cry about carebears when you cannot leave highsec anyway without running into a gatecamp and being podded?
Has anyone watched these gate camps and notice how it behaves eerily like macro miners?
Trolling post aside, I have to mention that I have been running into more script kiddies lately.
Gatecamps are an accepted part of jumping into low-sec, but having 8 ships warp in, insta uncloak and pop you when you are in an i-stabbed cov ops as you jump into the system is just wrong. This is not he way it should be. Methinks someone has been playing not nice games with the code again. Most annoying.
Mr Epeen 
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Ori Blake
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Posted - 2010.07.10 01:21:00 -
[79]
You can go into lowsec and not get ganked. I felt the same way, but I got so bored with missions I didn't care and I found out ganking is a lot less than you think. You can use the dscan to see a gatecamp and go around. You can do a lot of things.
Even if you lose, it's a game. Why not take the chance and fight back?
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Celn Dor
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Posted - 2010.07.10 04:55:00 -
[80]
Edited by: Celn Dor on 10/07/2010 04:57:51 Don't particularly care for gatecamping / stationcamping but I accept it as a part of the game (although unwelcome).
What I never understood is why there is no ability to scan the "exit end" of any given gate or to scan for ships that may be outside of a station before launching. So you can "pre-scan" the destination before using the jump and decide if you want to jump or not.
It may not be a perfect system, but it would perhaps force basic campers to change their tactics a bit if, due to a skill or simple scan, a player would know what they are gating into. It might force them to be further away from the gate (thus given the potential target a better chance of escape). Or perhaps it would force campers to use better stealth ships, or use up a slot to fit a signature blocker.
Simply something that would level the field just a bit for a potential target.
Anyhow... going camping (not in game mind you... I mean with a tent in a campground).
Cheers!
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DarkStorm1000
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Posted - 2010.07.10 05:21:00 -
[81]
Edited by: DarkStorm1000 on 10/07/2010 05:25:05 Wow, you all waaaay overthink this. We do it for the LOLs. We do it for the billions of ISK in prizes, put up by whoever uses us to manipulate the market. We do it for the entertaining former-Hulk-driver emo-rages.....as if one should never be killed in a GAME. We do it for the fleet discipline required to pull off a 12 jump high sec gank on a potentially moving target, while blinky red with Concord and god knows who else chasing us.....OK, we REALLY do it for the laughs as nothing is more fun than killing someone who thinks he is safe.....
Jeeez you guys who never leave high-sec miss the point of this whole Universe. You are either Hunter or Prey. Way more fun being the hunter and we enjoy spending your loot! Keep Burning holes through more rocks ladies, it's gonna be a busy week. YAAARRR!
http://hulkageddon3.griefwatch.net/index.php?p=ranking
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