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Y Berion
Minmatar
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Posted - 2010.07.09 07:54:00 -
[61]
Originally by: Kesta Sovek Galaxies are flat.
But globular clusters are not. With its poor 7-10k solar systems New Eden is way to small to be called a galaxy.
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Xindi Kraid
White Knight's Production inc.
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Posted - 2010.07.09 09:08:00 -
[62]
Originally by: Y Berion
Originally by: Kesta Sovek Galaxies are flat.
But globular clusters are not. With its poor 7-10k solar systems New Eden is way to small to be called a galaxy.
The galaxy map shows systems with stargates. What makes you think that it represents the ENTIRE galaxy?
=== I am on board with the idea to add more 0.0 with a high sec island in it. First, due to logistics, 0.0 entities can't get that removed from empire space; sue alliances may claim that territory, but there's hardly anyone there making use of it (though, hopefully, PI will help since you can make POS fuel out in the boondocks now), so adding some high sec on the other side of 0.0 will give settlers of the far 0.0 a link back to civilization. Second, more space in general will help decrease population density in empire space; we can't make every carebear leave highsec, but they can be thinned out a bit.
I think this high sec island should be another empire that the New Eden empires recently made contact with and have begun setting up trade routes. The resource mix should be different than current empire space which would encourage enterprising traders with jump freighters (or other low/null sec transportation) to make a profit by taking resources abundant in current empire space and taking them to the new area and returning with resources that are more abundant there. The higher profit margins and the need to supply goods to people in far 0.0 space would bring industrialists to the new empire, and pirates will follow their prey.
Another thing that would be interesting: no concord. That isn't to say there is no safety, but I would love the new high sec island to actually be in between current high sec and current low sec in terms of safety. CONCORD has no official presence in this newly discovered empire, so security is handled by the local navy. They will respond to high sec piracy, but their response time is somewhat lower than CONCORD's so pirates have more chance of getting away with their misdeeds like in low-sec, but there is more than just stationary gate guns to worry about if you take the path of a criminal. In between current empire and the new area is a lowsec path (though going through NPC 0.0 is quicker), so you have to be on your toes to travel between the areas, but people who prefer to stay in high-sec, but are willing to brave a journey to this new area and live in a place slightly less secure (though not the pirate haven that lowsec is) will be rewarded. -Xindi Kraid: Delivering acerbic wit and scathing comments with just a dash of 'stab you in the eye' |

RandomYarrr
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Posted - 2010.07.09 09:22:00 -
[63]
A high-sec island is a better idea but why not do this instead?
EVE has what 7k systems? 8k? Expand that figure to roughly 40k systems and add only null sec. Beyond this split up the current empire systems and make 4 high sec islands for each empire, Amarr, Caldari, Gallente and Minmatar. These islands can be placed equidistant or randomly across the galaxy of 40k systems. A superhighway between these empire systems can or cannot exist and thats a call CCP would need to make.
This will in a way prevent alliances holding large chunks of space simply for logistics. Smaller alliances and corps will be able to gain a foothold in 0.0 because there will simply be way too many systems for any alliance to capture and hold effectively. Also, the further away a system is from a hi-sec system, the richer in resources it should be. This makes the risk vs reward thing a little more justifiable.
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Bunzan Cardinal
The Athiest Syndicate Advocated Destruction
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Posted - 2010.07.09 10:59:00 -
[64]
i like all the ideas given, why not expand npc null sec space, regulare null sec space and throw in a high sec island with/without new lowsec. Or if possible, add an "outer ring" to the galaxy we have now and get rid of local. Not only would it make people happy who dont want local, it would also give more space to control and explore for small alliances. Although tbh, i see maybe the big alliances moving farther from highsec and the smaller corps renting or buying the space closer to empire. Sure would be nice to have some new space to roam around in. Especially after incarna, if it does drive in a good amount of players.
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Arabeth
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Posted - 2010.07.09 17:56:00 -
[65]
Unlock Jove space.
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