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Bryg Philomena
Don't Taze Me Bro
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Posted - 2010.07.06 22:04:00 -
[1]
I mean adding a couple dozen regions, beyond the scale that current powerblocks could control. Understandably the market would go fubar for a long time, as there would be a lot more moon goo available.
But from a fun aspect, would it lead to more small scale corps taking space instead of renters? Would there be a lot more empty space? Would solo roams be viable again instead of running into powerblock blobs?
Originally by: CCP Wrangler Am I reading this correctly? You claim you have a bug that undresses female avatars???
Your signature |

Blastrodamus
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Posted - 2010.07.06 22:10:00 -
[2]
the big alliances would all get a little bigger, nothing would change.
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Professor Screweyes
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Posted - 2010.07.06 22:14:00 -
[3]
And the space would remain empty except for moon goo pos's. As it stands, there are already tons of null sec systems without any player activity.
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Scifi
Caldari Deep Core Mining Inc.
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Posted - 2010.07.06 22:34:00 -
[4]
Originally by: Professor Screweyes And the space would remain empty except for moon goo pos's. As it stands, there are already tons of null sec systems without any player activity.
Or they are active but so damn far away from high-sec they might as well be on another server. |

Julius Rigel
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Posted - 2010.07.06 22:34:00 -
[5]
What would happen? There would be more nullsec. |

Cors
Trap Standings Inc
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Posted - 2010.07.06 22:43:00 -
[6]
Edited by: Cors on 06/07/2010 22:44:02 An idea I saw 2 years ago.
think of eve space as being in the middle of a galaxies spiral arm. CCP could expand the known space "in/out" of the spiral arm that EVE is in.
This means that we could discover a new Empire, or even a new race. This would allow the addition of new lowsec/highsec regions being added to the maps.
If there was a new area like this, make it so trade between the two was important. Make it so nothing can be made there, and must be made in the existing highsec/lowsec/0.0 space, so they have to be moved there. The idea that hundreds of new mission agents would be available there with new missions and so on, but without the ability to build there would necessitate folks importing goods from known space. This means 0.0 trade routes. Convoys.
I'd LOVE to see what happens the first time a 0.0 entity sets up a jump bridge network from known highsec to the new region. It'd be camped 24/7 by pirates/hostiles.
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Nobzy
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Posted - 2010.07.06 22:48:00 -
[7]
As said, the empty nullsec space would only get bigger. It would still be empty, there would just be more of it.
Big alliances get bigger, nothing else.
But along the same lines, I would support breaking apart all the 4 races from eachother, smack loads of lowsec and nullsec in between them and make the universe really more 3d instead of the flattish one we have now.
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Darke Elune
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Posted - 2010.07.06 23:56:00 -
[8]
To me, that sounds like a great idea. One is that there be more space to explore and discover maybe new empires, races, new dangers and so on. Just how far could it go??
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HeliosGal
Caldari
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Posted - 2010.07.07 00:22:00 -
[9]
good idea
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WhiteSavage
Gallente Ever Flow Atlas Alliance
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Posted - 2010.07.07 01:36:00 -
[10]
Price of t2 would go down :P
i would cry for the logistical complexities of those that chose to live so far out :P
Who knows, might be fun. Under the current sov system, pricewise and all... i think it would kill 0.0 alliances. Nobody would be able to afford sov based on their r64 income :)
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.07.07 01:38:00 -
[11]
Originally by: WhiteSavage Price of t2 would go down :P
i would cry for the logistical complexities of those that chose to live so far out :P
Who knows, might be fun. Under the current sov system, pricewise and all... i think it would kill 0.0 alliances. Nobody would be able to afford sov based on their r64 income :)
bah, everybody knows renter income is the new moon goo 
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Lylia Lynn
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Posted - 2010.07.07 01:42:00 -
[12]
I could get behind this if, as a result of this new 0.0 being so recently explored, it lacked a local channel...
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Ocih
Amarr The Program Controlled Chaos
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Posted - 2010.07.07 01:47:00 -
[13]
Originally by: Blastrodamus the big alliances would all get a little bigger, nothing would change.
And most would stay in hi sec because the 0.0 game isnt what they are looking for. |

Killljoy
Gallente Gatehoppers
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Posted - 2010.07.07 01:48:00 -
[14]
I've always thought there should be an insect race between Querious and Stain kinda of a dronelands south. And with the complete lack of faction gear support like the drones get.
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Zverofaust
Gallente Locus Industries
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Posted - 2010.07.07 01:51:00 -
[15]
Too much nullsec. Make more lowsec.
___________________________________________ The Hero of Kamela The Terror of Tararan The Executioner of Ezzara |

Lead Six
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Posted - 2010.07.07 05:03:00 -
[16]
Same thing that always happens. Smaller corps would go out initially. Once the value is measured, the larger alliances would use their sheeple, along with various skills such as spying, forum hacking and buying loads of isk, to systematically wipe out their existence. Then they move in and give the tight-knit group at the helm of the alliance control over the best resources. And then it's just a matter of patrolling every once in a while until one of the other sheeple-herders challenges the space.
This is also why Eve is 89% sitting around spinning your ship in the station and 10% is either getting overkilled or wading nuts-deep in lag when blob v blob happens. The other 1% is the mining you get done in between system cloaker appearances.
-LS
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Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
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Posted - 2010.07.07 05:25:00 -
[17]
The Major 0.0 issue is logistics, as it stands if your out in BFE you need to have logistical routes back to empire for supplies.
This means holding all of the space from highsec to your 0.0 home, either holding it yourself or with naps. As long as this is the case it doesn't matter how many systems are in 0.0, or how large 0.0 is.
You will always have naps, blobs, and huge alliances that own very large areas of space they don't use, simply to ensure logistics runs smoothly.
PI is going the correct way to solve this problem by making 0.0 more self sufficient, even if its not what everyone wants, the best way to remove the need for holding all that space is to insure that logistics isn't an issue. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |

Hyveres
Caldari Black Nova Corp IT Alliance
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Posted - 2010.07.07 05:28:00 -
[18]
Edited by: Hyveres on 07/07/2010 05:28:56 It would still be **** due to the current state of the servers. Engagement size where lag becomes horrid is currently random. I've seen systems lag to uselessness with 200ish fighting , heard of it happening with 40 and back in the day it was playable on a nonreinforced node with 800ish(fountain campaign, pre dominion).
Oh and about who ends up utilizing the space, the ones who posted before me is correct.
"Subtlety is a thing for philosophy, not combat. If you're going to kill someone, you might as well kill them a whole lot." - Vulcan Raven, The Last Days Of Foxhound |

HalogenWraith
Caldari Veteran Defense Initiative
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Posted - 2010.07.07 05:30:00 -
[19]
If you were to just expand 0.0 by a small amount (for example, adding 50% more systems) the alliances would spread out and nullsec would stay exactly the same as it is. There would still be lag obviously.
However, if 0.0 was expanded so that you could pan your map view 10 times before reaching the edge of the known galaxy, an increase of something like 1000%, then the alliances wouldn't be able to cover that much territory and patrol it. 0.0 would become much better: areas near hisec would be home to fleets/blobs, and areas near the edge would be almost empty. It would make small gangs way more fun, since you wouldn't get stepped on by a CTA from the alliance you're operating near. Exploration and anomalies would also benefit from a big expansion.
This is the part where I consider that wormholes perform a similar function.
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sue denim
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Posted - 2010.07.07 05:36:00 -
[20]
Edited by: sue denim on 07/07/2010 05:38:11 look at all the people who have never been to .0 say it'll be empty... large portions of .0 are empty cause they are useless, the good systems, the moderately ok systems, the decent systems, they're not empty. Open more space? Big alliances won't get bigger, what are you smoking :| They can only get so big.
Blue lists? oh yes they'll get bigger ;p but nothing lasts and ultimately with more entity's in .0 space the more war between them there will be.
edit: though engagements could potentially become much larger in some instances due to more people being in .0 and larger blocks, hence even more node crashing \o/, while it would be nice to have many more null sec regions added it's a terrible idea with the current state of lag.
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Xiaodown
Guiding Hand Social Club
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Posted - 2010.07.07 05:50:00 -
[21]
I dunno, I keep hearing "the space would still be empty", but I think you guys are living in 2008.
Now, whenever I'm in 0.0, there's not a lot of systems without people in them. Granted there's usually not a huge presence in pipeline systems other than people traveling or gate camping.
But, anywhere off of the beaten path usually has a corp or two trying to scratch out a living.
I used to have a couple of honey-holes I would go to rat to fix sec or just out of boredom. But, now they're all occupied. I think a lot of it has to do with the sovereignty space-upgrade stuff - pirate snares etc.
Nullsec is still sparsely populated in large part, but that's beginning to change, and it's already less sparse than it ever has been.
~X --
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Pesky LaRue
Minmatar Brotherhood Of Fallen Angels
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Posted - 2010.07.07 06:25:00 -
[22]
Edited by: Pesky LaRue on 07/07/2010 06:26:22
Originally by: Lead Six This is also why Eve is 89% sitting around spinning your ship in the station and 10% is either getting overkilled or wading nuts-deep in lag when blob v blob happens. The other 1% is the mining you get done in between system cloaker appearances.
wow, i am SOOO glad i don't play the same EvE you do.
Originally by: Xiaodown
I dunno, I keep hearing "the space would still be empty", but I think you guys are living in 2008.
Now, whenever I'm in 0.0, there's not a lot of systems without people in them. Granted there's usually not a huge presence in pipeline systems other than people traveling or gate camping.
But, anywhere off of the beaten path usually has a corp or two trying to scratch out a living.
I used to have a couple of honey-holes I would go to rat to fix sec or just out of boredom. But, now they're all occupied. I think a lot of it has to do with the sovereignty space-upgrade stuff - pirate snares etc.
Nullsec is still sparsely populated in large part, but that's beginning to change, and it's already less sparse than it ever has been.
Agreed. .
[Brotherhood Of Fallen Angels] |

Fikreta
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Posted - 2010.07.07 06:50:00 -
[23]
Naturally, all alliances have their limits so there's no way they could cover new regions if 0.0 is vastly enhanced. We would get huge, hard to control and mostly uninhabited space perfect for small corps to freely venture into, with long term consequences to 0.0 as we know it.
And if you ask me, that would be a good thing. CCP wants more people in 0.0 but they didn't have much success with methods they've been using so far. Perhaps it's time to think about whole new approach and this might be the one.
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Ashina Sito
Gallente Center for Advanced Studies
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Posted - 2010.07.07 07:35:00 -
[24]
Any new Sov 0.0 would be filled by existing alliances. If the space is good it will be taken. What we need is the expansion of NPC 0.0.
Linkage
This was a major component of my intent for CSM. NPC 0.0 has less resources then Sov space. Alliances do not have control over docking rights at stations. The people that "own" the space are the people sitting in the systems. NPC 0.0 is good for small corps/alliances. These smaller groups allow for more PvP and less blob fests.
A guy and a cruiser can take hold of an NPC 0.0 system. A fleet of Dreads can take a Sov 0.0 system.
More space for the little guy means more NPC space. |

Ghaylenty
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Posted - 2010.07.07 07:46:00 -
[25]
0.0 is ridiculously empty as it is, what is needed is tons of empty 0.0 that cannot be taken. that section of 0.0 needs to be placed between NPC space. so it should go empire -> low sec -> npc space -> deep space -> current sov space
but we'd need some kind of jump gate that allows us to skip at least 12-15 stargates at a time, or at least seed the npc markets with ammo or something so we don't have to return to empire as often. |

Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.07.07 08:15:00 -
[26]
Originally by: Blastrodamus the big alliances would all get a little bigger, nothing would change.
None of the large alliances really wants more space then they have. A few of us wouldn't mind slightly better space, but once your infrastructure and rentals are set up... eh :effort:
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Vultaras
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Posted - 2010.07.07 08:21:00 -
[27]
It's good idea to add some new space.... but question if more 0.0 is needed. EVE lacks feeling of very deep space....why not to introduce some new and very far distance lands where we could warp for 1-4 hours ..., in order to get there few new ships could be introduced which use special engines and fuel for long distance warping. Those lands could have something like sleepers, but they could be more active and atack anytime and anywhere. Those mysterious lands could have some reward, risk is high but reward is great too. 
Dreaming of a dream... Battlestar Galaktika ....deepness like in that great movie... |

sasabor
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Posted - 2010.07.07 08:29:00 -
[28]
Eve universe looks likea disc with the 4 largefactions in its center and most of low sec space and 0.0space in a around it, but what if you add new space on top and under the centre of this disc.So it is accesible from the centre
just a idea |

Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.07.07 08:32:00 -
[29]
Originally by: Ashina Sito Any new Sov 0.0 would be filled by existing alliances. If the space is good it will be taken. What we need is the expansion of NPC 0.0.
Linkage
This was a major component of my intent for CSM. NPC 0.0 has less resources then Sov space. Alliances do not have control over docking rights at stations. The people that "own" the space are the people sitting in the systems. NPC 0.0 is good for small corps/alliances. These smaller groups allow for more PvP and less blob fests.
A guy and a cruiser can take hold of an NPC 0.0 system. A fleet of Dreads can take a Sov 0.0 system.
More space for the little guy means more NPC space.
This. This. A hundred times: this. |

HalfArse
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Posted - 2010.07.07 09:17:00 -
[30]
Edited by: HalfArse on 07/07/2010 10:23:28 More NPC 0.0 would be a good idea, while there are alot of unclaimed 0.0 systems sov wise those systems are still claimed by some allaince or another - just try taking a random unclaimed and see how long it takes for a big allaince to come along and stamp all over you.
Id love deep space too, increasing 0.0 by many, many times. Also i like that chaps idea of huge systems, maybe not HOURS to warp lol, but like 5-10mins from one side of the system to another, it would open up the need for new exploration ships with better engines like that guy said, deep space would also call for improved logistic ships like a super freighter which would have 700k hold, a ship hanger the size of a carrier, clone vat bay and an extended jump range, cost 30bil or so (basically an industrial mother ship)
seeding stuff in any new deep 0.0 npc space would be bad tho, it would bugger economy alot - goign into deep space SHOULD have massive logistic issues, that would balance the reward of decent empty-ish 0.0 space
EDIT
might even be worth not having any R64 moons in new space just so there isnt much to interest big alliances, make it more of a place for people who arnt interested in massive empires with node destroying blobs
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viuva
the muppets Muppets Alliance
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Posted - 2010.07.07 09:23:00 -
[31]
/signed |

Sandy fr
Caldari Chevaliers de la Croix Du Sud Tau Ceti Federation
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Posted - 2010.07.07 09:51:00 -
[32]
Edited by: Sandy fr on 07/07/2010 09:51:08
as far as i know a new sov systems will be done http://www.youtube.com/watch?v=HL2p2ANFlQ4
and a lag button can be assigned to the keyboard now, to deploy a blob faster |

RaTTuS
BIG Majesta Empire
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Posted - 2010.07.07 10:11:00 -
[33]
look what happen when the drone regions appeared look what happens in WHS |

HalfArse
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Posted - 2010.07.07 10:15:00 -
[34]
Edited by: HalfArse on 07/07/2010 10:15:01
Originally by: RaTTuS look what happen when the drone regions appeared look what happens in WHS
drones suck, drone regions are no where near the scale people are talking about here, drones regions arnt npc space |

Batolemaeus
Caldari Vauryndar Dalharil
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Posted - 2010.07.07 10:44:00 -
[35]
Originally by: HalfArse
drones regions arnt space
Fixed. The "people" living there aren't exactly "people" either. More like automatons. |

Musical Fist
Gallente NAP Coalition
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Posted - 2010.07.07 11:00:00 -
[36]
They should shrink 0.0 tbh, that way more wars will be created and ego will control 0.0 again can you imagine how much drama there would be if 0.0 was shrunk in half, lets see how valuable pets and alliaes will be then ;) we will still have the major NAP / Blob issues but with less 0.0 and more wars I guess ;) |

Dodgy Past
Amarr Trans-Solar Works Rooks and Kings
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Posted - 2010.07.07 11:09:00 -
[37]
Be nice to get some EoM NPC space since they're yet to be done properly. |

Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2010.07.07 11:11:00 -
[38]
I would guess that any large scale expansion would be phased in, and would contain any number of different things, but I doubt they would add vast amounts of conquerable 0.0.
My guess would be that eventually they'll be some kind of Jove space, which would obviously be nasty as hell to live in, but potentially very profitable. Alternatively, maybe we'll find the systems that the WHs lead to, or at least some of the other races we've not heard of who are even more aggressive than sleepers.
I look forward to it either way. More things to fight for, more profits to be won and lost, and basically just a **** ton more pewpew. |

David Grogan
Gallente
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Posted - 2010.07.07 11:19:00 -
[39]
Edited by: David Grogan on 07/07/2010 11:32:59 or just give us the 3 jove regions.... problem solved :)
also allow for a number of solar systems that players MUST probe out using a special probes... then the players themselves must build stargates to connect them all allowing players actually change the new eden map to suit.
imagine being able to design your own region.... (i'd go with a wagon wheel shaped region with a single high sec (0.5) central hub system for regional trade (and contains 6 stargates to linking out like a spoke of a wheel) and surrounded by claimable 0.0. the inner & outer ring routes would allow for a sort of off the beaten track area for miners/ratters while the spokes would allow for some nice camps to catch convoys or roaming gangs.
add an insectiod race as the local npc rats (sleeper difficulty) that fly t4 ships (bioships)
backstory to get jove in as a playable race would be to suggest the insectoids have invaded jove space and are the source of the jovian disease (queue intro of bio warfare technology) as jovian numbers begin to dwindle they call on their human brothers and sisters (the 4 existing playable races) for help, in exchange for their help the jove share their technology with new eden capsuleers. |

La Faraona
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Posted - 2010.07.07 11:49:00 -
[40]
what ya think...
Pic
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Shasz
Detox. Black Legion.
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Posted - 2010.07.07 12:14:00 -
[41]
We don't need an expansion.
If you want space to feel bigger, remove local. The instant intel on who is in system disappears and the wonder of "who is out there?" floods back in.
One simple change, already known to work in WHs, would be one of the best and easiest features CCP could add to the game in the next patch. ___________________________________
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Jovialmadness
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Posted - 2010.07.07 13:21:00 -
[42]
How populated 0.0 is doesn't mean jack when sphere of influence is taken into account. Keep on thinking just because systems are not controlled they are not controlled. |

Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2010.07.07 14:22:00 -
[43]
I think CCP need to scale the game world in generl, according to how many genuinely new subscribers they are getting.
They've been doing a lot of balancing in many other areas, and even added some wormhole space, but regarding the number of solar systems it might be time to have a look at how many people were playing in 2005 vs 2010.
Poreuomai is planet bound |

Johnny Gurkha
SERENDIPITY INC R-I-P
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Posted - 2010.07.07 15:26:00 -
[44]
1. Convert Drone regions to Jove space with an invasion 2. Watch ISK farmers moan 3. ???? 4. Profit!
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Wendat Huron
Stellar Solutions
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Posted - 2010.07.07 16:04:00 -
[45]
What happened when the drone regions were added? Not much.
Delenda est achura. |

Xzar Fyrarr
Minmatar Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.07.07 17:42:00 -
[46]
I can't speak for the non-npc space. However, from time to time I go to rat in Venal . [Emergency cases only.] Going to start running missions there in hopes of getting some nice LP.
As said before, once you get past the 8 or 10 jump radius within a high-sec gate and the 5 jump radius of chokepoint systems, 0.0 becomes very... very... quiet. From what people I know , and people in the thread have mentioned, lots of it has to do with Logistics.
As said before also... adding more 0.0 would... simply make the big powerhouses just get bigger.
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Skywalker
Minmatar MAFIA INFINITY.
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Posted - 2010.07.07 18:50:00 -
[47]
Edited by: Skywalker on 07/07/2010 18:50:36 If we get more 0.0 we need another piece of empire space, like 2 high sec islands on map connected with new 0.0 space.
-Pirates to the bone, since 2003.
"What we have here is a total lack of respect of the law"
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.07.07 19:18:00 -
[48]
Originally by: Xzar Fyrarr I can't speak for the non-npc space. However, from time to time I go to rat in Venal . [Emergency cases only.] Going to start running missions there in hopes of getting some nice LP.
As said before, once you get past the 8 or 10 jump radius within a high-sec gate and the 5 jump radius of chokepoint systems, 0.0 becomes very... very... quiet. From what people I know , and people in the thread have mentioned, lots of it has to do with Logistics.
As said before also... adding more 0.0 would... simply make the big powerhouses just get bigger.
No, really it wouldn't. The "big powerhouses" literally have more space than they know what to do with. Why do you think that the biggest powerhouse of them all has made no attempt to reclaim Geminate?
Hub upgrades have made a BIG difference to the potential population density of 0.0, and the less space you actively utilise the easier it is to manage and defend.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

MSC Darklord
Minmatar Shadow Company
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Posted - 2010.07.07 20:59:00 -
[49]
How about this, another high sec hub is added, maybe only a quarter of the size the current high sec area is, surrounded by new 0.0, certain resources can only be harvested there while other resources that are collected can only be found in currently existing systems? Maybe have the shortest route something like this: high sec - low sec - low sec - 0.0 - 0.0 - low sec - low sec - high sec. Ofc there would be other longer routes for added safety but more time spent traveling.
Oh, and just for the fun of it, only supercaps have the range to jump between the two new areas  __________________________
Originally by: CCP Tuxford my bad.
Rest assured I'm being ridiculed by my co-workers.
Said after a 60 second shut down notice that was then canceled. |

Nicolo da'Vicenza
Amarr Dissonance Corp The Spire Collective
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Posted - 2010.07.07 21:12:00 -
[50]
It'd be more effective to just turn a lot of highsec systems into lowsec and some lowsec into nullsec. |

Taladool
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Posted - 2010.07.07 22:23:00 -
[51]
Originally by: MSC Darklord
Oh, and just for the fun of it, only supercaps have the range to jump between the two new areas 
So basically any capital ship? Supercaps have the lowest jump range, not the longest. Hosting websites, pay in isk, cheap prices, fast service. check us out |

Caldari Citizen20090217
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Posted - 2010.07.07 22:55:00 -
[52]
PI allows them to massively expand 0.0 and not have the distance from empire be too much of an issue, at least for small corps. Alliances would not want to live there, 'cos of the logistics involved, but a small corp living out of a pos could be self-sufficient through PI, ice mining and conventional mining, with a few BPOs and the right pos modules.
TBH tho, the best thing they could do is add over9000 more wormhole systems, no local, moving "gates" and limited ship numbers (wh mass limits) = win.
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RedLion
Caldari State Constructions
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Posted - 2010.07.07 23:55:00 -
[53]
As i requested in the summer BBQ of 2002 with BoD,
Get more 0.0 entrances.
true stori.
Seriously: 0.0 space is way to safe for the big alliances because of very few links between regions.
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |

RatKnight1
Gallente Mahdi Followers
|
Posted - 2010.07.08 00:07:00 -
[54]
Originally by: RedLion As i requested in the summer BBQ of 2002 with BoD,
Get more 0.0 entrances.
true stori.
Seriously: 0.0 space is way to safe for the big alliances because of very few links between regions.
Honestly, I don't understand why there are not more entrances. The reason the massive alliances have gotten so big is that they have very little outside threat, except from other massive alliances, coming in from say low or hi sec.
Maybe add in another sector of 0.0 that was only connected to the other 0.0 through Hi Sec? Also, put this area outside the jump range of current caps/s caps. This would help to keep the new 0.0 from becoming the domain of large alliances, afterall, who wants to defend 2 separated pieces of real estate when you can't even get your big guns there?
Just saying :) [url=http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=RatKnight1][/u |

Sub Prime
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Posted - 2010.07.08 00:20:00 -
[55]
Originally by: Ashina Sito Any new Sov 0.0 would be filled by existing alliances. If the space is good it will be taken. What we need is the expansion of NPC 0.0.
Linkage
This was a major component of my intent for CSM. NPC 0.0 has less resources then Sov space. Alliances do not have control over docking rights at stations. The people that "own" the space are the people sitting in the systems. NPC 0.0 is good for small corps/alliances. These smaller groups allow for more PvP and less blob fests.
A guy and a cruiser can take hold of an NPC 0.0 system. A fleet of Dreads can take a Sov 0.0 system.
More space for the little guy means more NPC space.
/agree - if there is an extension of nullsec, it should be this.
|

Bryg Philomena
Don't Taze Me Bro
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Posted - 2010.07.08 20:49:00 -
[56]
Originally by: Sub Prime
Originally by: Ashina Sito Any new Sov 0.0 would be filled by existing alliances. If the space is good it will be taken. What we need is the expansion of NPC 0.0.
Linkage
This was a major component of my intent for CSM. NPC 0.0 has less resources then Sov space. Alliances do not have control over docking rights at stations. The people that "own" the space are the people sitting in the systems. NPC 0.0 is good for small corps/alliances. These smaller groups allow for more PvP and less blob fests.
A guy and a cruiser can take hold of an NPC 0.0 system. A fleet of Dreads can take a Sov 0.0 system.
More space for the little guy means more NPC space.
/agree - if there is an extension of nullsec, it should be this.
There's no reason to say that the powerblocks could control that much space. It may open up the chance for more power blocks to move in though. Even then though it would add some variety. NPC sounds like a good plan, that it will allow smaller corps/alliances some fun.
Its hard to see eve, which was a dark and dangerous place, have its population expand so much that you can't really be alone for long.
What of space that didn't have stations, and couldn't have sov taken, so there is no way of launching an outpost?
Originally by: CCP Wrangler Am I reading this correctly? You claim you have a bug that undresses female avatars???
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Barakkus
Caelestis Iudicium
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Posted - 2010.07.08 21:00:00 -
[57]
Originally by: HalfArse Id love deep space too, increasing 0.0 by many, many times. Also i like that chaps idea of huge systems, maybe not HOURS to warp lol, but like 5-10mins from one side of the system to another, it would open up the need for new exploration ships with better engines like that guy said, deep space would also call for improved logistic ships like a super freighter which would have 700k hold, a ship hanger the size of a carrier, clone vat bay and an extended jump range, cost 30bil or so (basically an industrial mother ship)
If you want long warp times just hop in a freighter 
Originally by: CCP Dropbear
rofl
edit: ah crap, dev account. Oh well, official rofl at you sir.
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Princess Jodi
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2010.07.09 00:52:00 -
[58]
When the Drone Regions opened up, I was in a small corp that had been dreaming of owning space for some time. We hit all the normal barriers that prevents small groups from doing so prior to that. But for the opening, we were prepared.
We did have to negoatioate NAPS with alliances on the route. Before JF's and WTZ there was no other choice. But a small group was able to take half of Cobalt Edge and keep it for over 2 years.
The biggest problem was the Logistics. We had to jump 6-8 Carriers/week to empire for fuel (old mechanics w/haulers full of fuel in Ship Maint; module compression, etc.)
Overall I think it was a great thing. It is indeed very hard to grab a piece of the Pie nowadays, at least if you're gonna be independent. I'd love to see it again. WTZ, Jump Clones, JF's and Titan bridges have made Eve way too small. More 'New' space would be nice, if the economic effects could be controlled. Otherwise, your only viable choice is Wormholes until you're big enough to be part of an alliance.
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Kesta Sovek
Minmatar Republic Military School
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Posted - 2010.07.09 01:39:00 -
[59]
Originally by: Nobzy make the universe really more 3d instead of the flattish one we have now.
Galaxies are flat.
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Jeneroux
Gallente
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Posted - 2010.07.09 02:24:00 -
[60]
I like the idea of another Empire way out there beyond more null sec.
The possibilities for trade, shipping, caravans, ambushes, scouts. I hear people say.. "nothing in 0.0 why go?" Well.. if the destination is the other side of 0.0.
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Y Berion
Minmatar
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Posted - 2010.07.09 07:54:00 -
[61]
Originally by: Kesta Sovek Galaxies are flat.
But globular clusters are not. With its poor 7-10k solar systems New Eden is way to small to be called a galaxy.
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Xindi Kraid
White Knight's Production inc.
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Posted - 2010.07.09 09:08:00 -
[62]
Originally by: Y Berion
Originally by: Kesta Sovek Galaxies are flat.
But globular clusters are not. With its poor 7-10k solar systems New Eden is way to small to be called a galaxy.
The galaxy map shows systems with stargates. What makes you think that it represents the ENTIRE galaxy?
=== I am on board with the idea to add more 0.0 with a high sec island in it. First, due to logistics, 0.0 entities can't get that removed from empire space; sue alliances may claim that territory, but there's hardly anyone there making use of it (though, hopefully, PI will help since you can make POS fuel out in the boondocks now), so adding some high sec on the other side of 0.0 will give settlers of the far 0.0 a link back to civilization. Second, more space in general will help decrease population density in empire space; we can't make every carebear leave highsec, but they can be thinned out a bit.
I think this high sec island should be another empire that the New Eden empires recently made contact with and have begun setting up trade routes. The resource mix should be different than current empire space which would encourage enterprising traders with jump freighters (or other low/null sec transportation) to make a profit by taking resources abundant in current empire space and taking them to the new area and returning with resources that are more abundant there. The higher profit margins and the need to supply goods to people in far 0.0 space would bring industrialists to the new empire, and pirates will follow their prey.
Another thing that would be interesting: no concord. That isn't to say there is no safety, but I would love the new high sec island to actually be in between current high sec and current low sec in terms of safety. CONCORD has no official presence in this newly discovered empire, so security is handled by the local navy. They will respond to high sec piracy, but their response time is somewhat lower than CONCORD's so pirates have more chance of getting away with their misdeeds like in low-sec, but there is more than just stationary gate guns to worry about if you take the path of a criminal. In between current empire and the new area is a lowsec path (though going through NPC 0.0 is quicker), so you have to be on your toes to travel between the areas, but people who prefer to stay in high-sec, but are willing to brave a journey to this new area and live in a place slightly less secure (though not the pirate haven that lowsec is) will be rewarded. -Xindi Kraid: Delivering acerbic wit and scathing comments with just a dash of 'stab you in the eye' |

RandomYarrr
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Posted - 2010.07.09 09:22:00 -
[63]
A high-sec island is a better idea but why not do this instead?
EVE has what 7k systems? 8k? Expand that figure to roughly 40k systems and add only null sec. Beyond this split up the current empire systems and make 4 high sec islands for each empire, Amarr, Caldari, Gallente and Minmatar. These islands can be placed equidistant or randomly across the galaxy of 40k systems. A superhighway between these empire systems can or cannot exist and thats a call CCP would need to make.
This will in a way prevent alliances holding large chunks of space simply for logistics. Smaller alliances and corps will be able to gain a foothold in 0.0 because there will simply be way too many systems for any alliance to capture and hold effectively. Also, the further away a system is from a hi-sec system, the richer in resources it should be. This makes the risk vs reward thing a little more justifiable.
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Bunzan Cardinal
The Athiest Syndicate Advocated Destruction
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Posted - 2010.07.09 10:59:00 -
[64]
i like all the ideas given, why not expand npc null sec space, regulare null sec space and throw in a high sec island with/without new lowsec. Or if possible, add an "outer ring" to the galaxy we have now and get rid of local. Not only would it make people happy who dont want local, it would also give more space to control and explore for small alliances. Although tbh, i see maybe the big alliances moving farther from highsec and the smaller corps renting or buying the space closer to empire. Sure would be nice to have some new space to roam around in. Especially after incarna, if it does drive in a good amount of players.
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Arabeth
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Posted - 2010.07.09 17:56:00 -
[65]
Unlock Jove space.
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