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fpshacker
Genos Occidere HYDRA RELOADED
25
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Posted - 2012.07.22 18:06:00 -
[61] - Quote
ASBs aren't the problem; Sleipnirs are. They benefit far too much from the ASB. Sleipnirs are too awesome compared to other command ships. They are fast, have monster tanks, good dps and are easy to fit in terms of grid/cpu.
The controlled AT environment works to make sleipnirs OP. Before the ASB was added they were great ships in the AT and were very commonly used, but now they have been blown completley out of proportion with how well they synergize with the ASB. |

The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
5
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Posted - 2012.07.22 18:07:00 -
[62] - Quote
Grath Telkin wrote: Anything else you attribute to the fight is arbitrary and of our own creation.
There's a reason I didn't specifically state Maelstroms in my OP - because I've barely (if at all) seen them used this tournament. Vargur and Sleipnir will get t2 resists, and Cyclones are just powerful BC support because of how effective they are with the ASBs.
My point is - the Sleipnir tanked for at least 45 seconds under the 3 Proteuses and the Sleipnir had no fleet behind it. Now think about the Sleipnir having two others to apply some damage to the Proteuses. Now add a logi into the equation to keep the Sleipnirs alive while they reload. At least 1, maybe 2 Proteuses will die before the first Sleipnir goes down.
If the Sleipnirs go and **** an Oneiros first and then come back to the Proteus, the Proteuses have no logi and they are just waiting to be killed. If the Scimitar dies, the Sleipnirs can still hold their own for a significant amount of time because of the ASBs and t2 resists. |

ovenproofjet
The Illuminatii Mildly Intoxicated
64
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Posted - 2012.07.22 18:08:00 -
[63] - Quote
I'd argue its one of the best mods CCP has come up with. In reality it just acts as a shield extender that just gives you your shield power in bursts |

Lexa Hellfury
Adversity.
108
|
Posted - 2012.07.22 18:10:00 -
[64] - Quote
I really don't understand why CCP thought adding more tank to the game was a good idea. People keep talking about how it's a buff to solo/small gang (<5) PvP, which is not the case at all. It limits solo PvP/small gang PvP horribly. If you try to PvP in non-ASB setups, do you know what your targets are? Other non-ASB ships. It's not quite so pronounced in ATX because of the single ASB, but on TQ where double ASB is the current FoTM you cannot engage an ASB setup with a non-ASB setup.
Hell, a double ASB Myrm with a 3 slot tank tanks twice as much as a triple rep Myrm with a six slot tank and the Myrm gets a bonus to armor tanking. Anybody who thinks this is adding options to the game is a goddamn retard. |

The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
5
|
Posted - 2012.07.22 18:11:00 -
[65] - Quote
ovenproofjet wrote:I'd argue its one of the best mods CCP has come up with. In reality it just acts as a shield extender that just gives you your shield power in bursts Which when used on a Sleipnir will give you over 15k extra HP in total. When taking resists into account, the dps on you significantly decreases - the same in calculations as your tank value significantly increasing. |

Lugalzagezi666
45
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Posted - 2012.07.22 18:13:00 -
[66] - Quote
Grath Telkin wrote: What the hell are you even talking about, what does a 90%web have to do with a single rep vindi beating a dual xl asb maelstrom?
Ok guys, who is going to tell him about that angular velocity, sig radius and tracking stuff? 
Dont bother mate. If he wanted to post a fair example, he would be comparing mael and hype... but you know, that would lead only to one thing - that hype needs 7 slots (2x lar, 2x eanm, dc, 2 cap boosters) to get the same tank as xlasb mael can do with 4 (dc, invul, 2x xlasb). Not counting being neutproof and getting more tank per cap.
This ofc does not match with his "point of view", so he will just keep repeating, that asbs are ok, because highest dps pirate battleship can kill asb fitted tech 1 battleship. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
195
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Posted - 2012.07.22 18:19:00 -
[67] - Quote
Lexa Hellfury wrote:I really don't understand why CCP thought adding more tank to the game was a good idea. People keep talking about how it's a buff to solo/small gang (<5) PvP, which is not the case at all. It limits solo PvP/small gang PvP horribly. If you try to PvP in non-ASB setups, do you know what your targets are? Other non-ASB ships. It's not quite so pronounced in ATX because of the single ASB, but on TQ where double ASB is the current FoTM you cannot engage an ASB setup with a non-ASB setup.
Hell, a double ASB Myrm with a 3 slot tank tanks twice as much as a triple rep Myrm with a six slot tank and the Myrm gets a bonus to armor tanking. Anybody who thinks this is adding options to the game is a goddamn retard.
It's a balance blunder as big as the nano era, just more boring. And yea, eventually the charges run out. In the nano era, if you didn't fit for speed you could not compete in solo/small gang. I think ASB will result in the ASB era - if you don't fit ASBs you cannot expect to be competitive in solo/small gang. |

Faife
Dreddit Test Alliance Please Ignore
80
|
Posted - 2012.07.22 18:25:00 -
[68] - Quote
fpshacker wrote:ASBs aren't the problem; Sleipnirs are. They benefit far too much from the ASB. Sleipnirs are too awesome compared to other command ships. They are fast, have monster tanks, good dps and are easy to fit in terms of grid/cpu.
The controlled AT environment works to make sleipnirs OP. Before the ASB was added they were great ships in the AT and were very commonly used, but now they have been blown completley out of proportion with how well they synergize with the ASB.
- said fpshacker before going back to couch, sitting down heavily, and once more thinking about how well he'd have done with his sleipnir had he not been kicked out for cheating. |

ShenanigansBus
Red Federation RvB - RED Federation
3
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Posted - 2012.07.22 18:31:00 -
[69] - Quote
Before crying nerf remove the drool drip pan, close mouth and breath through nose... Now that you look like you're capable of coherent thought, observe how the teams that lost with it were beaten. It's a new module and it requires different tactics on effectively countering it. Exploiting its weaknesses and not playing into its strength is how you win. This one ain't as simple as approaching and trying to overwhelm it with DPS. Are they really good? Yes. Are they impervious? If they were you wouldn't see teams running anything else. |

Bienator II
madmen of the skies
818
|
Posted - 2012.07.22 18:32:00 -
[70] - Quote
CCP Soundwave wrote:It offers a load of flexibility which I think makes it pretty damn awesome in terms of getting different setups. obviously you don't have to nerf them into uselessness. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
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Grath Telkin
Sniggerdly Pandemic Legion
925
|
Posted - 2012.07.22 18:33:00 -
[71] - Quote
Lugalzagezi666 wrote:Grath Telkin wrote: What the hell are you even talking about, what does a 90%web have to do with a single rep vindi beating a dual xl asb maelstrom?
Ok guys, who is going to tell him about that angular velocity, sig radius and tracking stuff?  .
Hey dumbass, we're talking about 2 bs duking it out, those two factors dont really come into play when dealing with 2 bs standing toe to toe using close range weapons, hope this helps.
In fact at that range you come into negative tracking so standing perfectly still is your best bet.
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fpshacker
Genos Occidere HYDRA RELOADED
25
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Posted - 2012.07.22 18:35:00 -
[72] - Quote
Grath Telkin wrote:Lugalzagezi666 wrote:Grath Telkin wrote: What the hell are you even talking about, what does a 90%web have to do with a single rep vindi beating a dual xl asb maelstrom?
Ok guys, who is going to tell him about that angular velocity, sig radius and tracking stuff?  . Hey dumbass, we're talking about 2 bs duking it out, those two factors dont really come into play when dealing with 2 bs standing toe to toe using close range weapons, hope this helps. In fact at that range you come into negative tracking so standing perfectly still is your best bet.
yo you insulting this man because you don't understand angular displacement? |

Grath Telkin
Sniggerdly Pandemic Legion
927
|
Posted - 2012.07.22 18:39:00 -
[73] - Quote
fpshacker wrote:Grath Telkin wrote:Lugalzagezi666 wrote:Grath Telkin wrote: What the hell are you even talking about, what does a 90%web have to do with a single rep vindi beating a dual xl asb maelstrom?
Ok guys, who is going to tell him about that angular velocity, sig radius and tracking stuff?  . Hey dumbass, we're talking about 2 bs duking it out, those two factors dont really come into play when dealing with 2 bs standing toe to toe using close range weapons, hope this helps. In fact at that range you come into negative tracking so standing perfectly still is your best bet. yo you insulting this man because you don't understand angular displacement?
im reminded of an episode of that 70's show:
No Eric, I'm insulting him because he's a dumbass
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fpshacker
Genos Occidere HYDRA RELOADED
25
|
Posted - 2012.07.22 18:41:00 -
[74] - Quote
Grath Telkin wrote:fpshacker wrote:Grath Telkin wrote:Lugalzagezi666 wrote:Grath Telkin wrote: What the hell are you even talking about, what does a 90%web have to do with a single rep vindi beating a dual xl asb maelstrom?
Ok guys, who is going to tell him about that angular velocity, sig radius and tracking stuff?  . Hey dumbass, we're talking about 2 bs duking it out, those two factors dont really come into play when dealing with 2 bs standing toe to toe using close range weapons, hope this helps. In fact at that range you come into negative tracking so standing perfectly still is your best bet. yo you insulting this man because you don't understand angular displacement? im reminded of an episode of that 70's show: No Eric, I'm insulting him because he's a dumbass
+1 because that was a good episode
|

Misanth
RABBLE RABBLE RABBLE
646
|
Posted - 2012.07.22 18:49:00 -
[75] - Quote
ASB should not be removed, what should be introduced is stronger armor reps (MAR + LAR). That would benefit active tanking in regular combat as well, as it is shieldbuffer and shieldtank is just superior in small scale combat in many scenarios. ASB's are fine tho, they have multiple innate weaknesses as is. We just need more love for (active) armor tank.
Edit; oh while tanking active tank mods, that goes for capital ships as well. Having CAR being more of a self-neuting mod (sucks enormous amount of cap) while barely repping anything at all is just silly. That being said, Triage would become super powerful instead.. so perhaps keep the current rep as a "triage-only-repper", while having another cap repper for out of triage.
Plenty to consider either way, but more love to active tanking is good, no matter what, ASB included. shiptoastin' liek a baws |

Lugalzagezi666
46
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Posted - 2012.07.22 18:50:00 -
[76] - Quote
Grath Telkin wrote: Hey dumbass, we're talking about 2 bs duking it out, those two factors dont really come into play when dealing with 2 bs standing toe to toe using close range weapons, hope this helps. In fact at that range you come into negative tracking so standing perfectly still is your best bet.
Hey, dumbass. Vindi has like 50m/s advantage, 100m sig radius advantage and 0.15-0.20 ang/s tracking advantage. Assuming mael has web fittted - most dont. Thats not counting using 5th mid of vindi for something like tracking disruptor... (actually fun fact - xlasb in that mid without any resist mods bar dc tanks as much dps as lar with 2x eanms). And this will make noticeable difference in quality of hits... |

Grath Telkin
Sniggerdly Pandemic Legion
928
|
Posted - 2012.07.22 19:15:00 -
[77] - Quote
Lugalzagezi666 wrote:Grath Telkin wrote: Hey dumbass, we're talking about 2 bs duking it out, those two factors dont really come into play when dealing with 2 bs standing toe to toe using close range weapons, hope this helps. In fact at that range you come into negative tracking so standing perfectly still is your best bet.
Hey, dumbass. Vindi has like 50m/s advantage, 100m sig radius advantage and 0.15-0.20 ang/s tracking advantage. Assuming mael has web fittted - most dont. Thats not counting using 5th mid of vindi for something like tracking disruptor... (actually fun fact - xlasb in that mid without any resist mods bar dc tanks as much dps as lar with 2x eanms). And this will make noticeable difference in quality of hits...
You're one of those people who argues from crazy land then i see, while ignoring the obvious
Who cares how much faster one is than the other or what the sig is? Do you not understand that those 2 ships both get the most service from their guns by sitting nearly dead still blasting on one another? And then you break into crazy dual tanked fits and tracking disrupting Vindis...
Oh, and yea, the now standard Dual XL ASB Mael fit has a web, not that it really matters.
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Grath Telkin
Sniggerdly Pandemic Legion
928
|
Posted - 2012.07.22 19:32:00 -
[78] - Quote
how do you beat an ASB sliep team: Field 7800 dps.
and hope they don't have 2 bhaalgorns....
that kite the hell out of you. |

Lugalzagezi666
46
|
Posted - 2012.07.22 20:00:00 -
[79] - Quote
Grath Telkin wrote: Who cares how much faster one is than the other or what the sig is? Do you not understand that those 2 ships both get the most service from their guns by sitting nearly dead still blasting on one another? And then you break into crazy dual tanked fits and tracking disrupting Vindis...
Oh, and yea, the now standard Dual XL ASB Mael fit has a web, not that it really matters.
You does not seem to understand the best position for vindi is to use its superior tracking, lower sig radius and speed advantage to mitigate as much dps as possible while not losing its own dps. Not just sitting still like a tard (but I agree that even hitting ctrl + space is great pvp achievment for some people).
And yes, I made a crazy point - xl asb with just damage control tanks the same amount of dps as lar with dc and 2x eanm (while needed to be powered by heavy cap booster and vulnerable to neuts).
Funny how no one uses active repped vindis in tornament when they are so strong. Teams with them would have it so easy considering dual asb tanks are not permitted. |

Dez Affinity
Habitual Euthanasia Pandemic Legion
133
|
Posted - 2012.07.22 22:12:00 -
[80] - Quote
Lexa Hellfury wrote:I really don't understand why CCP thought adding more tank to the game was a good idea. People keep talking about how it's a buff to solo/small gang (<5) PvP, which is not the case at all. It limits solo PvP/small gang PvP horribly. If you try to PvP in non-ASB setups, do you know what your targets are? Other non-ASB ships. It's not quite so pronounced in ATX because of the single ASB, but on TQ where double ASB is the current FoTM you cannot engage an ASB setup with a non-ASB setup.
Hell, a double ASB Myrm with a 3 slot tank tanks twice as much as a triple rep Myrm with a six slot tank and the Myrm gets a bonus to armor tanking. Anybody who thinks this is adding options to the game is a goddamn retard.
Edit: Triple rep Myrm actually requires 8 slots if you count cap boosters.
Quoting this.
ASBs fit easier than regular shield boosters and boost twice as much, are immune to neuts, if your ship has capless guns, you don't even really need to fit a cap booster at all.
I for one will abuse ASBs until they get nerfed. |
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B'reanna
Sniggerdly Pandemic Legion
5
|
Posted - 2012.07.22 23:00:00 -
[81] - Quote
from pls internal testing i can now say that: a properly run armour team just cant stand up to a properly run shield team. yes the vindi teams for example do alot of dmg but the shield teams always beat it.(thanks raivi about misleading everyone on the air) the reactive hardner helped with this a good deal in the 6 mans but most ship dont really benefit from it int he 12s. as most of the good teams seemed smart enough to kill the amour teams logi first. now i dont think they need to nerf asbs rather they just need to take a look at ACTIVE armour tanking. as it was we have several matches where armour logis ran asbs bc they tanked more with a non native tank. and this to me just seems wrong. that all said it was a great tourney this year. |

Dwym
Blue Republic RvB - BLUE Republic
46
|
Posted - 2012.07.22 23:07:00 -
[82] - Quote
I liked the ASB, but perhaps something similar for armor tanked ships would be in order.
And/or perhaps having an ASB fitted would reduce incoming remote reps? |

Kallie Rae
NorCorp Security AAA Citizens
16
|
Posted - 2012.07.22 23:16:00 -
[83] - Quote
Rather than nerfing ASB's, introduce something similar for armor tanking. |

Lexa Hellfury
Adversity.
111
|
Posted - 2012.07.22 23:20:00 -
[84] - Quote
Kallie Rae wrote:Rather than nerfing ASB's, introduce something similar for armor tanking.
Yes please continue adding more tank to the game, that way we can finally kill solo pvp. |

Markus Reese
Incertae Sedis Cascade Imminent
252
|
Posted - 2012.07.22 23:30:00 -
[85] - Quote
The asb doesn't need to be nerfed. What it needs is (said this before, but repeating) the cap cost of the cycle only modified when a charge is used. If using the smaller charge, it only cuts down the overall cap usage. The problem isn't the ASB, just how the mechanics are excecuted. If you want free charges, need the larger charge size. Want lots of charges, gotta use the smaller one. |

Vilnius Zar
Ordo Ardish
95
|
Posted - 2012.07.22 23:56:00 -
[86] - Quote
CCP Soundwave wrote:It offers a load of flexibility which I think makes it pretty damn awesome in terms of getting different setups.
If you fly shield ships, yup. Amat victoria curam. |

Mr Epeen
It's All About Me
1667
|
Posted - 2012.07.23 03:31:00 -
[87] - Quote
Ryno Caval wrote:they already have a disadvantage with the 60sec reload and most of the number of charges is 10 regular cap boosters and then 12 or 13 navy cap boosters and what ends up happening when you run out of charges you are extremely weak tank and you tend to run outta cap extremely quickly so they already are balanced you just need to stop crying about the ASB however with some of the other inferno modules need buff like the reactive armor is weak as hell the target breaker is kinda wack maybe focus on the stuff that really is broken the ASB is fine the way it is it penalizes you for running outta charges and running the module and you run out of ammo rather quickly so you have to balance how much damage you are willing to take in the shields.
OH MY GOD!
You have managed to completely destroy most every rule of written English in one post.
I dare someone to read it aloud as written and not be gasping for air or doubled over in laughter before they are half way through.
Mr Epeen  There is no excuse beyond fatalistic self-indulgence and sheer laziness for doing nothing --á Iain Banks |

Rengas
AQUILA INC Verge of Collapse
14
|
Posted - 2012.07.23 05:14:00 -
[88] - Quote
Our team fielded an armor setup vs. ASB Darkside gang and managed to win.
Did the same against Mildly Intoxicated.
Yes they offer some huge advantages, but they are still beatable with the right strategy. |

Tsubutai
The Tuskers
105
|
Posted - 2012.07.23 07:17:00 -
[89] - Quote
Grath Telkin wrote:The Bazzalisk wrote:Look at this match at the moment - Mildly Intoxicated - Raiden.
Those 3 Proteuses were unable to take down a webbed Sleipnir for a solid minute, and the logi was long dead. It's a bit silly. Did you mean those 3 proteus's that were rotating turns being jammed? Lets do some simple math shall we? Lets say a single XL ASB reps about 400 per cycle right? Lets say each proteus does 500 damage, thats low, I'm way undershooting the Damage value of the proteus but basically the 3 of them added up to nearly 1500 dps or more. Do you see how a single ASB wouldn't matter at all to those proteus's? I think you're confusing what you're seeing with whats actually happening and you just dont understand the mod. You're not factoring in the effects of the boosting ship's resists. A sleipnir heating its invuln will have >70% resists across the baord, so that ~400 shield boosted per second becomes 400/0.3 = 1452 dps tanked while the booster has charges. That almostly completely negates your three proteuses and their combined 1500 outgoing dps while the sleip has charges loaded. |

Grath Telkin
Sniggerdly Pandemic Legion
936
|
Posted - 2012.07.23 09:01:00 -
[90] - Quote
Tsubutai wrote:Grath Telkin wrote:The Bazzalisk wrote:Look at this match at the moment - Mildly Intoxicated - Raiden.
Those 3 Proteuses were unable to take down a webbed Sleipnir for a solid minute, and the logi was long dead. It's a bit silly. Did you mean those 3 proteus's that were rotating turns being jammed? Lets do some simple math shall we? Lets say a single XL ASB reps about 400 per cycle right? Lets say each proteus does 500 damage, thats low, I'm way undershooting the Damage value of the proteus but basically the 3 of them added up to nearly 1500 dps or more. Do you see how a single ASB wouldn't matter at all to those proteus's? I think you're confusing what you're seeing with whats actually happening and you just dont understand the mod. You're not factoring in the effects of the boosting ship's resists. A sleipnir heating its invuln will have >70% resists across the baord, so that ~400 shield boosted per second becomes 400/0.3 = 1452 dps tanked while the booster has charges. That almostly completely negates your three proteuses and their combined 1500 outgoing dps while the sleip has charges loaded.
Ok but focus now, i said my dps estimate was low, even WITH your resisted number my lowballed estimate dps is beating it, in actual dps numbers you're looking at more like 600+, which would put it well over the dps threshold.
Like seriously, the spliep that died tanked about as much damage as a buffer tanked sliep did, and not just that one, if you check the damages that any dead ASB ship soaked, its about as much as a standard shield buffer ship might absorb before going down, +/- 5k in most instances.
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