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OfTheQuietCity
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Posted - 2010.07.23 21:23:00 -
[1]
Will Dust514 players destroy any planet-side building we do now?
That seems to be the character of interaction between EVE and Dust? My first impression is "Why invest in planet-side stuff if a load of newbie First-Person-Shooter characters introduced to the EVE universe will just destroy it?"
Does anyone know? I've searched and also asked on the in-game-help, but not been able to find info. Thanks  |

iciingdeath
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Posted - 2010.07.23 23:05:00 -
[2]
;p that would be just funny if thats how both games interact. Personally I have already got bored with Planet Mining, seems to be just a load of clicking.
If your write that dUST PLAYER can destroyer ur mining sites, I would then agree that it might kill of at least high sec planets. unless theirs a way to defend ur assets and how does Dust effect 00 planet that people in high sec can't access if their not in the allaince that holds sov
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Ari Chu
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Posted - 2010.07.24 00:50:00 -
[3]
Dust players will be able to destroy stuff - that's the purpose.
My expectations are that Merc teams will be about 20-30 players ... and raids take 60 minutes to organize and complete, on average. If one wanted to "guesstimate" the long term Dust players to 10k per day, with each playing for 2 hours... that's roughly 1k colonies that could be attacked. BUT there are also going to be defense contracts, so maybe half on attack and half on defense. 500 colonies per day? If half of the attacks are successful - that's 250 colonies per day popped.
But that's just playing with numbers. Insert whatever numbers you feel reasonable and come up with your own conclusions. ---
"The Galaxy is only as big as you make it." - presumably Eve Game Designers. |

SurrenderMonkey
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Posted - 2010.07.24 01:49:00 -
[4]
Originally by: OfTheQuietCity ? My first impression is "Why invest in planet-side stuff if a load of newbie First-Person-Shooter characters introduced to the EVE universe will just destroy it?"
You shouldn't, of course. Seriously. Your stuff is just going to be blown up by a bunch of foul-mouth tweens, and you'll be cheated out of your investment. Dust is obviously going to render PI a completely pointless, profitless exercise for Eve players.
In fact, I would encourage everyone to just go ahead and preemptively abandon PI in protest right now. --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |

Rho Epsilon
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Posted - 2010.07.24 03:01:00 -
[5]
They will be able to take over planets, but probably not in high sec. Likely there will be some mechanism to limit this, similar to the way you need to declare war today.
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Wonton Willie
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Posted - 2010.07.24 03:10:00 -
[6]
Originally by: SurrenderMonkey
Originally by: OfTheQuietCity ? My first impression is "Why invest in planet-side stuff if a load of newbie First-Person-Shooter characters introduced to the EVE universe will just destroy it?"
You shouldn't, of course. Seriously. Your stuff is just going to be blown up by a bunch of foul-mouth tweens, and you'll be cheated out of your investment. Dust is obviously going to render PI a completely pointless, profitless exercise for Eve players.
In fact, I would encourage everyone to just go ahead and preemptively abandon PI in protest right now.
WTF is the deal with you thin skinned language ****'s? Cussing like a sailor builds character.
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SCLZ
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Posted - 2010.07.24 09:34:00 -
[7]
Too early to say for sure but I would guess each battle takes place at one structure at a time, not one colony at a time. I.E. At most one battle will knock out an extractor or processing plant, not the entire colony. I would also guess that if the attack is successful the structure is not destroyed but rather disabled or incapacitated in some way and we'll be able to effect some sort of repair to get it back online so you only lose a bit of efficiency rather than the whole structure.
Though some structures are more vital than others like Launchpads and Storage units which if knocked out of commission can effectively shut down the whole colony. To that I would guess each structure has automated defenses and the more vital ones have better defenses than your basic extractor. Also I'd guess you can setup defense contracts ahead of time with other Dust514 players so that if your colony is attacked something pops up for other Dust514 players to defend your colony in exchange for ISK.
But that's just how I'm guessing it's going to go, there'll be plenty of details as Dust gets closer to launch I'm sure.
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Venkul Mul
Gallente
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Posted - 2010.07.24 10:38:00 -
[8]
Originally by: Ari Chu Dust players will be able to destroy stuff - that's the purpose.
My expectations are that Merc teams will be about 20-30 players ... and raids take 60 minutes to organize and complete, on average. If one wanted to "guesstimate" the long term Dust players to 10k per day, with each playing for 2 hours... that's roughly 1k colonies that could be attacked. BUT there are also going to be defense contracts, so maybe half on attack and half on defense. 500 colonies per day? If half of the attacks are successful - that's 250 colonies per day popped.
But that's just playing with numbers. Insert whatever numbers you feel reasonable and come up with your own conclusions.
I have a hard time seeing how the defensive contract will work.
EVE player: "I think my installation will be attacked within the next week, I want to hire a defensive team of 30 characters."
Dust players "Schedule the fight for Monday 20.00 GMT."
"No, I can be attacked at any time of the week."
"You want us to stay at your facility for a week hoping for a fight that maybe will never happen? Are you mad?"
The Dust players will want immediate fights after logging, the EVE player will want week long defensive contracts.
So, as I see it, it will end with the EVE attacker hiring the Dust team of mercs he want to attack the facility, while the defender will have to put up a "open" contract that get activated when the facility is attacked on the lines of "If I am attacked I need a team of defender, I offer 100.000 isk for each defender up to 40 characters" and get whatever he get.
When the attacker team sign in for the attack a "dungeon" is generated and the defending squad has X time to be filled up.
About destroying the structures, it can be one of the options, a raid to steal the products could be another. It seem a problematic mechanic and probably in favor of the attacker that will get a cohesive force against a defensive force randomly throw together.
I have no experience on FPS on line so I have no idea if there is some alternative way to set up the fight, but I hardly see a way to select a defensive team so that it was on line whn the fight happen.
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Lazer Rider
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Posted - 2010.07.24 11:30:00 -
[9]
Edited by: Lazer Rider on 24/07/2010 11:31:03 I have played FPS for along time and in almost every game i have played if you have Clan's/Guild's/Corp's which have train's together they will end any map in very short order against player's that are just thrown together... ie if they us 100 ticket with capable flags/base i would expect to win within 20 ticket,s against a random player side.
But my concern about Dust is even if you pay the top 100 fps player's in America to defending your outpost what do you do if they are attacked at 5 am in the morning when everybody/most are asleep?
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Ari Chu
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Posted - 2010.07.24 13:10:00 -
[10]
Well, there have to be defensive contracts - or it will be difficult to have the DUST players shooting at each other.
Though, the very act of having Defensive contracts will mean a lot of very stupid things for DUST as it works within the EVE world...
I'd guess that the process will work something like:
1) EVE player writes contract for xxx ISK requesting attack on ZZZZ target.
2) When the Contract is accepted, the target is given an email saying "Yo, yer junk is gonna get esploded".... but the attack doesn't start for 24 (or something) hours.
3) Defender has that window of opportunity to try and hire a band of mercs to defend.
BUT, if the above is correct, then it will ruin one of the biggest incentives to attack colonies - the opportunity to nail large quantities of product that are planet-side. If the defender gets advanced notice, they can just launch all the crap into space and it will only cost ~10mil to rebuild the colony and then drop everything back planetside to continue production.
Maybe when attack contracts are accepted, CCP will say that the colony is first attacked by some "Insert Sci Fi nonsense" that disables the Launch Pads of the colony so that things can't be exported. This would be a good idea, to make colonies actually worth attacking. ---
"The Galaxy is only as big as you make it." - presumably Eve Game Designers. |
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Svarty II
Minmatar
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Posted - 2010.07.24 15:17:00 -
[11]
Originally by: OfTheQuietCity Will Dust514 players destroy any planet-side building we do now?
That seems to be the character of interaction between EVE and Dust? My first impression is "Why invest in planet-side stuff if a load of newbie First-Person-Shooter characters introduced to the EVE universe will just destroy it?"
Does anyone know? I've searched and also asked on the in-game-help, but not been able to find info. Thanks 
Judging by how cluelessly CCP have implemented PI, they haven't got any idea what Dust 514 will be like even though they are making it.
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Cid Mutation
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Posted - 2010.07.24 15:58:00 -
[12]
You have to think also that they have to move to the planet the contract is targeting so it leaves you with a open window to hire your defence. If you are not online my gest is that you'll have NPC defending your colony.
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Urgg Boolean
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Posted - 2010.07.24 16:47:00 -
[13]
I don't know about you guys, but I have not seen sufficient pay out from my four planets to justify their defense. Honestly, if there are ground troops running around clobbering my extractors and/or other structures, this endeavor has to produce a lot more than something considered to be a "passive income stream".
Has anyone been making a lot of ISK from the Planet stuff yet? I keep comparing my planets to my R&D income. Four datacores a day --> ~1.2 million ISK/day. Let's assume my four planets make that much, then a horde of Dust guys comes in and destroys my installations twice a week. I'm losing money big time. So say I pay for defenses - I could easily be setting up a good time for the Dust guys, and making little to no profit, perhaps losses, for all the effort involved.
Need more facts...
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jakejekel
Caldari Night Breed Pack
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Posted - 2010.07.24 18:04:00 -
[14]
it's pretty simple, it is a way to control the market for pi items. think about it, a bunch of tweens have xbox's but a much smaller number of adults play eve. now introduce the fact that all pos modules now need a massive amount of pi items to be built, and you have amassive increase in the price of even the smallest raw materials produced by pi. Mass murder makes me happy! Dead bodies make me happy! Until eternity! I'll always have juggalo family! |

Svarty II
Minmatar
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Posted - 2010.07.24 20:57:00 -
[15]
Edited by: Svarty II on 24/07/2010 20:57:20
Originally by: jakejekel it's pretty simple, it is a way to control the market for pi items. think about it, a bunch of tweens have xbox's but a much smaller number of adults play eve. now introduce the fact that all pos modules now need a massive amount of pi items to be built, and you have amassive increase in the price of even the smallest raw materials produced by pi.
My prediction:
Dust will attract a number of console players to begin with, but as more and better FPSes are released for the console, and said consoles move into their next generations, Dust will live up to it's name. The few who will play at this stage will be those already playing Eve and who probably pay themselves.
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SirRalph
Minmatar Nomadic Freelancers
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Posted - 2010.07.24 21:55:00 -
[16]
Edited by: SirRalph on 24/07/2010 21:57:23
Originally by: OfTheQuietCity Will Dust514 players destroy any planet-side building we do now?
That seems to be the character of interaction between EVE and Dust? My first impression is "Why invest in planet-side stuff if a load of newbie First-Person-Shooter characters introduced to the EVE universe will just destroy it?"
Does anyone know? I've searched and also asked on the in-game-help, but not been able to find info. Thanks 
1st go watch Dust trailer. There you see what Dust guys are doing.
The deal is this.
EVE players will be able to contract Dust players to destroy other EVE players PI buildings.
So Dust 'clan' accepts a contract, EVE player hauls them into target planet, they wtfbbq the noobs defending the PI stuff there and the contract is finished.
EDIT: And I guess that there will not be reinforcement timers, as we know FPS games are all about the instant action.
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Leiara Knight
Gallente The Oblivion Guard
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Posted - 2010.07.24 22:46:00 -
[17]
I think it will be a new type of FPS - one where you set a circular jogging distance (ie. 3 metres from target) and toggle your guns with the Function keys. Additionally, if you fail to throw a lasso around your target they will be able to sprint away at an incredible pace.
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So Sensational
GREY COUNCIL Gentlemen's Club
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Posted - 2010.07.24 23:28:00 -
[18]
You know that part where they said that the only interaction between EVE and DUST would be a one way ISK supply from EVE to DUST? Yeah, that part ruins every theory in this thread. They know they can't **** over EVE players to appease console kids nor make us rely on them, at most I foresee negative modifiers to your colonies that will make them less valuable.
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EPark Finner
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Posted - 2010.07.26 01:23:00 -
[19]
A mechanism that might work would be to have a standing contract to attack or defend a target (extractor, space port, etc) and when the DUST players log on they could choose their game on the basis of the value of the contract and qualifying skills. If they win, the contract value gets apportioned to the players on the basis of what they did -- kills, things destroyed, and the like.
In that kind of scheme a clan might choose to come together for a particular level of contract and pick-up gamers could get "matched" on the basis of contract value and skill level so even in pick-up games there could be a chance of reasonable competition. Clans might get "skill levels" on the basis of past performance and some kind of leader board so they would be well matched.
Still -- it's all hot air. We just don't know :(
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Kyle Sucks
Amarr Imperial Academy
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Posted - 2010.07.26 03:52:00 -
[20]
Originally by: Venkul Mul
I have a hard time seeing how the defensive contract will work.
Probably more like "Haul X amount of "soldiers" (amount of spawns/points available to the dust session) to your planet-****, and have a slightly improved chance of keeping it."
That's how I'd imagine it. Although, I did just make this up off the top of my head...
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Venkul Mul
Gallente
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Posted - 2010.07.26 06:54:00 -
[21]
Note that the Dust players will not be hauled to/from the planet by EVE players.
That one of the few information released and it is very reasonable or we would have people hiring Dust players and abandoning them for fun on WH planets with no way to leave them.
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JitaArse
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Posted - 2010.07.26 10:03:00 -
[22]
there are could be some standartized body you install at your colony to which your defending crew will simply jumpclone.
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Sir Asterix
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Posted - 2010.07.26 11:57:00 -
[23]
Originally by: SurrenderMonkey In fact, I would encourage everyone to just go ahead and preemptively abandon PI in protest right now.
And of course POS don't require fuel to run or anything, I can really see this 'protest' taking off.
If you don't like your planet-side assets being destoryed then hire some dust mercs to defend it. |

Ari Chu
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Posted - 2010.07.26 12:09:00 -
[24]
I've heard the "EVE pilots will ship the dust mercs to location" thing before.... and it might even have been something put out by CCP.
But forget it. There's no way such a system would work in EVE. Beyond the obvious griefing of Dust mercs that would happen, such a system would virtually ensure that most 0.0 colonies are VERY safe. And WH colonies?
No, it would only be empire colonies that would be eradicated, and they have lower extraction rates - so really it would only be the manufacturing colonies in empire that would become targets.
Maybe all those "mercenary" and soldier type goods will become the NPC defenders. Drop some into storage and if the colony is attacked, they activate and defend. That probably wouldn't be a bad system. That and automated turrets - Barracks + Turrets probably = use of CPU/Grid that makes colony less able to extract/manufacture more. ---
"The Galaxy is only as big as you make it." - presumably Eve Game Designers. |

Ana Vyr
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Posted - 2010.07.26 14:58:00 -
[25]
The stupid thing to me, aside from the very short lived attention span most shooters get on consoles, is the pointlessness to a capsuleer of the console gamers efforts.
For example...say an EvE competitor opens a contract to have Dust players blow up my facilities on planet Z...and that occurs. I can have the entire effort erased in minutes by simply rebuilding the whole thing...might cost me upwards of ten million to do that...but really, 10 million ISK is peanuts. One mission. One sale of my planetary commodities. Irrelevant in terms of making a persistent difference to the game.
I'm I misunderstanding the concept or something?
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Hori To
T.R.I.A.D
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Posted - 2010.07.26 15:43:00 -
[26]
Edited by: Hori To on 26/07/2010 15:43:40 edit: spelling mistake
If people drop PI like a hot potato, it will be profitable again. eve needs pos fuel. |

SurrenderMonkey
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Posted - 2010.07.26 15:51:00 -
[27]
Originally by: Sir Asterix
Originally by: SurrenderMonkey In fact, I would encourage everyone to just go ahead and preemptively abandon PI in protest right now.
And of course POS don't require fuel to run or anything, I can really see this 'protest' taking off.
If you don't like your planet-side assets being destoryed then hire some dust mercs to defend it.
Next time, I'll have to include explicit <sarcasm> tags. --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |

stoicfaux
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Posted - 2010.07.26 16:10:00 -
[28]
Originally by: SCLZ Also I'd guess you can setup defense contracts ahead of time with other Dust514 players so that if your colony is attacked something pops up for other Dust514 players to defend your colony in exchange for ISK.
Which is great right up until someone realizes that the attackers and defenders may be working for the same team... Both teams get paid, the attackers get a cakewalk, both teams split the PI materials, and the PI guy gets screwed.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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SurrenderMonkey
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Posted - 2010.07.26 16:54:00 -
[29]
Also, it's cute that everyone seems to be operating under the assumption that PI's present state is the same as it will be once Dust gets involved. I sincerely doubt the PI "end game" will bear much of a resemblance to what we have now. Realistically speaking, Dust is *at least* 18 months off, and if I recall correctly, the two games aren't going to interact much at all right out of the gate. --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |

Skadi vonNiflheim
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Posted - 2010.07.27 00:22:00 -
[30]
I doubt DUST will be that anti-eve. Since fps people just wont 2 jump strain in2 a fight we might get npc mercenaries. Because no 1 will stay at one post doing noting for weeks on end. Also thel prob be defensive upgrades or something to make it fair for every1. And you must remember that DUST will be simmer to eve as in the whole cloning system. When we die we wake up in the cloan vat...when thy die its the same so there's no fear in respaws, which makes me feel warm on the inside since fps people are reckless and dont see death that bad coz life is 10 seconds away. Only fear is that either DUST will die out or itl train up ultra good fps's.
But im gona get it anyway so that i can personaly keep an eye on my own investments and mabe do a bit of solo sabotage work
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Nina Mercedes
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Posted - 2010.07.27 00:28:00 -
[31]
Originally by: Hori To Edited by: Hori To on 26/07/2010 15:43:40 edit: spelling mistake
If people drop PI like a hot potato, it will be profitable again. eve needs pos fuel.
Ye you are actually right, it might be good for us. With a lot of planets going offline supply will drop for fuels and other stuff. But ye its a paradox, when 90% get taken out my those halo kids theirs gonna be some ungodly sized paranoia for the remaining 10% lol. Only option is to have planets in middle of nowhere so that no one bothers 2 head out there, shouldn't be hard to fins that, it only makes up 70% of Eden .
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Richard Christy
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Posted - 2010.07.27 10:44:00 -
[32]
Yes/no*
Depends how they plan on implementing it.
(*delete as applicable.)
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Sophia Truthspeaker
Imperial Shipment
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Posted - 2010.07.27 17:21:00 -
[33]
I really was looking forward to dropping a few dust teams into suns... as that won't happen, I will probably set up a contract to attack one of my own colonies... while the attackers are going to be outnumberes 20 to 1...
Back to topic: I wouldn't mind if they could destroy some of the pins or even the whole colony if their time invested is big enough...
An extractor costs 45k isk? If that is the amount of damage a dust team can enflict (not counting loss of production) we can assume dust teams will be quite cheap to hire. Would add a lot to existing wars (empire and 0.0).
_________
The truth is out there |

Hashpipe Malone
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Posted - 2010.07.27 20:03:00 -
[34]
I can see it now, we will have to defend our command centers via a series of complex clicks of the mouse.
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Kireiina
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Posted - 2010.07.28 06:40:00 -
[35]
The gameplay video showed teams of mercenaries taking over multiple installations until they could finally destroy the mobile command centre which could be derived from your PI arrangement. I would be very surprised if that doesn't translate into your entire planetary installation being either destroyed or damaged.
I would expect Eve players are encouraged to fortify their bases (buy defensive planetary units, stock mercenary "bodies" or buy contracts) but the actual battle pretty much has to be equal. So at a guess when two alliances in Eve go to war battles can be generated with a PI on each side of the map and one of them gets exploded. This allows the symmetry between console and eve alliances (Which might work if the console players had that sort of attention span).
What I cannot for the life of me see is why Eve players would not do everything in their power to avoid the system. Including either dumping PI, building disposable installations or just doing PI only on alts. It will be fascinating watching CCP try and fail to get the two groups to give a damn or work with the other.
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Nina Mercedes
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Posted - 2010.07.28 08:08:00 -
[36]
Originally by: Hashpipe Malone I can see it now, we will have to defend our command centers via a series of complex clicks of the mouse.
Like a RTS mini game in your science and industry button. that will be epic, halo wars exept some1 is actually getting owned
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Ioloma
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Posted - 2010.07.28 09:55:00 -
[37]
Most likely it will be like in every other online fps. When you want to start playing you will have to choose a map with free player slots from the list of availables. Perhaps there's a field whichs tells you the reward for successfully assaulting / defending the map. The one difference between Dust an for example CS will be that those Maps / Servers whatever are created by Eve Players in form of contracts. So when someone makes a contract to assault your planet you will perhaps be asked how much the defending is worth to you, but you won`t be sitting there for hours searching for players for your defending team. "Your" battle will just appear in a list of battles in the dust menu and the dust players will be picking the battle they want to join by number of players / ping / map / reward etc ...
How should all this be possible if you had to choose every single dust player for your team and the timing them to play @ the exact time the assault team plays?!? Would NEVER work
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Venkul Mul
Gallente
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Posted - 2010.07.28 10:40:00 -
[38]
Originally by: Ioloma Most likely it will be like in every other online fps. When you want to start playing you will have to choose a map with free player slots from the list of availables. Perhaps there's a field whichs tells you the reward for successfully assaulting / defending the map. The one difference between Dust an for example CS will be that those Maps / Servers whatever are created by Eve Players in form of contracts. So when someone makes a contract to assault your planet you will perhaps be asked how much the defending is worth to you, but you won`t be sitting there for hours searching for players for your defending team. "Your" battle will just appear in a list of battles in the dust menu and the dust players will be picking the battle they want to join by number of players / ping / map / reward etc ...
How should all this be possible if you had to choose every single dust player for your team and the timing them to play @ the exact time the assault team plays?!? Would NEVER work
It seem the most credible way to do it.
Most of the post seem to hypothesize a Dust players vs NPC scenario.
In my very small FPS experience you link to internet to play against other players, not against the NPC.
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Olga Chukarin
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Posted - 2010.07.28 12:55:00 -
[39]
100k for 40 mercs equals 4 mill.
And theres always the chance your mercs could lose.
For the same 4 mill, you could just explode your whole colony and rebuild it! |

ChrisIsherwood
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Posted - 2010.07.28 14:34:00 -
[40]
While interesting, my opinion is that over the next year the value of my PI installations is much more likely to be hurt by the action of EVE developers than DUST Players. 
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Lavi Whateley
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Posted - 2010.07.29 12:17:00 -
[41]
I really like the idea of using the NPC commodities like marines and mercs for defense. Imagine platoons of exotic dancers fighting like Harliquins. Throw in the odd Damsel to increase her distress a bit too. Would the homeless help the defenders or the attackers? Maybe the tourests decide to ransack the place for ruining thier vacation! LOL
If you could "stock" you base with basic defenders like these and then allow the Dust players to "join" the battle and be paid for the defense of PI structures then it might be reasonable. |

BBQfire
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Posted - 2010.07.29 14:24:00 -
[42]
I don't know how CCP wants to implement Dust514, but I can't imagine that this will work very well and very long. I only hope that Dust514 doesn't make dust out of CCP.
They rather should implement that you can destroy stuff from space (imagine a titan fireing on a planet :)
AND actually they should fix the bugs first before doing/thinking about new stuff!
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Toldain
Gallente Skyforger Tactical Narcotics Team
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Posted - 2010.07.29 16:37:00 -
[43]
Originally by: Lavi Whateley Imagine platoons of exotic dancers fighting like Harliquins.
And with this, this thread merges with one that discusses the relevance of Sun Tzu to EVE.
---- http://toldaintalks.blogspot.com - Because reading me sure beats working!
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Cindjin
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Posted - 2010.07.29 17:27:00 -
[44]
IMO, CCP would benefit more from keeping Dust514 and EVE as two separate entities with their own server(s), etc. I see mixing a mature PC gaming audience with an adolescent console gamer as a purely bad business decision.
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Bryg Philomena
Don't Taze Me Bro
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Posted - 2010.07.29 19:06:00 -
[45]
Thats all I plan on doing in dust. Ruin other peoples game. Forget planets, they suck anyway.
Originally by: CCP Wrangler Am I reading this correctly? You claim you have a bug that undresses female avatars???
Your signature |

Magnus Orin
Minmatar United Systems Navy Wildly Inappropriate.
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Posted - 2010.07.29 19:29:00 -
[46]
There will have to be some sort of reinforced timer on PI structures. Much like on POS's.
Perhaps we stront timer our colonies or some such, so the fights break done like thus:
Merc Contract to wipe out an installation on your colony is accepted.
Mercs attack at the time of their choosing.
Installation goes into reinforced with a timer based on your stronting (duh sound familiar?)
Final battle for installation occurs at a set time of the defenders choosing. Sarcasm - Because i'm too far away to strangle you. |

Samuel Wess
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Posted - 2010.07.29 21:45:00 -
[47]
Most likely we will have buy another screen and a playstation, plus a dust account. me |

GodsVervloek
Fairlight Corp Rooks and Kings
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Posted - 2010.07.30 03:11:00 -
[48]
First off, WTF for having to log in a second time and retype this message!!!!
I wonder what will happen if the different timezones attack each other, how will Oceanic defend if attacked by EU\US (and vice versa). I seriously doubt Dust players will stay logged on for hours waiting for Aussie to come home from work and hire a defending team.
FPS is all about the now, will people want to wait for days for defenders in their timezone to login, or will they just end up fighting against NPC's.
Don't know much about FPS online, anyone dare to venture a guess?
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Bodega Cat
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Posted - 2010.07.30 18:38:00 -
[49]
My guess at first is that alliances, corps, and individual EVE players won't be able to hire specific DUST clans at all to defend or attack a point of interest rather... they'll be able to attack or defend at designated price brackets that in DUST equate to certain tru-skill levels. Once you set up an attack or defend request on a point, it gets sent to a database where it is stored, and queue'd down to consoles. When your turn comes up, the matchmaking system takes the bracket you paid for and pools the users at the time within the chosen truskill limitations; and then the round is played out. At the end, results are uploaded, and eventually get back to the eve server where all consequences are calculated and expressed on tranquility.
For those that don't know what truskill is, its algorithms that run while console players play the video game that gives them an arbitration score based on valued metrics like kill to death ratio's, win percentages, and other kinds of things that essentially "rank" and match up players (traditionally) that are equal to one another. The chief difference about dust will be that, people at higher truskills might not necessarily only play others at an equal truskill, that will only happen when both attackers and defenders happen to pay for the same bracket (for example, copper = noobs, silver = novices, gold = experienced vets, plat = really awesome players).
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Magnus Orin
Minmatar United Systems Navy Wildly Inappropriate.
|
Posted - 2010.07.30 21:53:00 -
[50]
Originally by: Bodega Cat My guess at first is that alliances, corps, and individual EVE players won't be able to hire specific DUST clans at all to defend or attack a point of interest rather... they'll be able to attack or defend at designated price brackets that in DUST equate to certain tru-skill levels. Once you set up an attack or defend request on a point, it gets sent to a database where it is stored, and queue'd down to consoles. When your turn comes up, the matchmaking system takes the bracket you paid for and pools the users at the time within the chosen truskill limitations; and then the round is played out. At the end, results are uploaded, and eventually get back to the eve server where all consequences are calculated and expressed on tranquility.
For those that don't know what truskill is, its algorithms that run while console players play the video game that gives them an arbitration score based on valued metrics like kill to death ratio's, win percentages, and other kinds of things that essentially "rank" and match up players (traditionally) that are equal to one another. The chief difference about dust will be that, people at higher truskills might not necessarily only play others at an equal truskill, that will only happen when both attackers and defenders happen to pay for the same bracket (for example, copper = noobs, silver = novices, gold = experienced vets, plat = really awesome players).
Unless I missed something that CCP has said, and please correct me if they have, I do not believe CCP will implement any form of match making or brackets or "truskill" rating into DUST.
It does not seem to fit with the Eve universe at all. I mean, where in all of Eve does CCP try to coordinate any sort of "fair" or quantified pvp?
It doesn't happen. Sarcasm - Because i'm too far away to strangle you. |
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Antares DeWolfe
Hell's Blood-Bath
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Posted - 2010.07.31 15:43:00 -
[51]
Originally by: SurrenderMonkey You shouldn't, of course. Seriously. Your stuff is just going to be blown up by a bunch of foul-mouth tweens, and you'll be cheated out of your investment. Dust is obviously going to render PI a completely pointless, profitless exercise for Eve players.
This has been my experience trying to build or do anything in EVE, what makes PI and Dust any different?
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Noonesoski
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Posted - 2010.07.31 17:31:00 -
[52]
How about all of those troops we get in missions? We could have those stationed on the planet, and maybe the dancers as a distraction?
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Che Biko
Humanitarian Communists
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Posted - 2010.08.01 18:06:00 -
[53]
Edited by: Che Biko on 01/08/2010 18:06:27 This is approximantly the way I heard it from Torfi or some dev: "You could nuke them, but that would destroy the infrastructure. So maybe it's better if you hire soldiers..."
So I actually think the answer might be "No". They will capture them.
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AlleyKat
Gallente The Unwanted.
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Posted - 2010.08.01 18:38:00 -
[54]
Originally by: Venkul Mul
Originally by: Ari Chu It seems a problematic mechanic and probably in favour of the attacker that will get a cohesive force against a defensive force randomly throw together.
I think this is a risk, but defenders typically have a home field advantage in FPS's, so long as the map design and defend/attack principles of game design have been well thought out.
imho, good FPS has a even balance between balls out action and strategy - like TF2, which no matter how you play it never seems 'unfair'.
Good games are good because they reward good players and punish poor ones. Winning is justified and deserved for the winner, leaving them feeling good about their victory - losing must also be justified and deserved for the loser, leaving them feeling like reaching for the CTRL-Q.
Very very good games have this balance perfectly realised, where decisive battles and war plans ride on a knife edge like a figurative ticking bomb of success or failure.
I sincerely hope Dust gets this balance.
AK EVE-ONLINE VIDEO-MAKING TUTORIALS
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Tset Tsun
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Posted - 2010.08.09 23:13:00 -
[55]
Originally by: Cindjin IMO, CCP would benefit more from keeping Dust514 and EVE as two separate entities with their own server(s), etc. I see mixing a mature PC gaming audience with an adolescent console gamer as a purely bad business decision.
I couldn't agree with this more!
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Delta Bacat
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Posted - 2010.08.10 11:26:00 -
[56]
Ok, just a few guesses:
- FPS colony maps are not related to the PI colony they attack - Attacking teams and defending teams are random, the PI colony owner is "hidden". - Defending contracts will be managed like insurance, Platinum: biggest defending team etc.
My hope:
-Attacking contracts can be to: -- Destroy an colony -- Capture a colony -- Raid stored products - Point 1 and 2 of my guesses are incorrect
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GondriA
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Posted - 2010.08.10 11:38:00 -
[57]
if that is true i bet when dust come out most of the ppl will drop pi
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Cantina Pinata
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Posted - 2010.08.11 12:34:00 -
[58]
I am missing a factor here and thats reward.
Why would a DUST player choose to fight a certain battle?
Also, PI will (have to) change alot for it to become worth fighting over. atm there is no real loss in not holding onto a planet.
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KhaniKirai
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Posted - 2010.08.11 13:41:00 -
[59]
From the point of any eve player, dust is just insane ridiculous.
WHO CARES IF ITS PLAYERS DOING IT OR NPC, that destroy your things on a planet.
Its just something, you cant do much about and it doesnt give you any extra gaming experience either. Beside: why do they think they get enough players to play their game :/ Console gamers are not really dedicated to 1 game, they keep hopping around and they mostly refuse to pay each month.
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Dr Sheepbringer
Gallente
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Posted - 2010.08.11 13:47:00 -
[60]
Originally by: KhaniKirai From the point of any eve player, dust is just insane ridiculous.
WHO CARES IF ITS PLAYERS DOING IT OR NPC, that destroy your things on a planet.
Its just something, you cant do much about and it doesnt give you any extra gaming experience either. Beside: why do they think they get enough players to play their game :/ Console gamers are not really dedicated to 1 game, they keep hopping around and they mostly refuse to pay each month.
So why are you mad then? As you said, doesn't matter if it's players or NPC that do the destruction? Stop whining. |
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Oratassi
Caldari Oratage Star Grid
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Posted - 2010.10.14 07:36:00 -
[61]
Edited by: Oratassi on 14/10/2010 07:40:13 Edited by: Oratassi on 14/10/2010 07:39:11 Some thoughts on the contracting money.
Galatic operation will cost more than being on a planet, not to say a small colony inside a planet. Such would fit with rl situation.
There's one thing also called 'planetary monetary', if u recall the soe epic arch's hostage mission, which is 'worth much less than isk', and u got the 'a lot of money' item carrying with you on your ship for the ransom on that misson.
So I surppose the hiring price would be cheap. Maybe..
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Ira Infernus
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Posted - 2010.10.14 14:02:00 -
[62]
Perhaps the option to contract NPC's will be there, aswell as open contracts to player mercs, seems a more viable and usable option?
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Larofeticus
The Program Controlled Chaos
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Posted - 2010.10.14 21:14:00 -
[63]
With the current form and function of PI, adding dust to it would be completely pointless. It's a sideshow mini game that you can make a little bit of isk with.
Much more functionality MUST come to PI to even justify the concept of dust. And not just better extractors and mucking about with commodities; something like territorial claim units or infrastructure hubs that are placed on the surface of planets. Sovereignty has to be incorporated somehow.
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Barakkus
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Posted - 2010.10.14 22:32:00 -
[64]
I believe DUST is going to be integrated into Sov mechanics, I don't think highsec stuff is going to be affected much. There was a dev post somewhere around here hinting at that.
Originally by: captain foivos Who would recruit someone named Barakkus?
Wait a minute...
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Nahkep Narmelion
Gallente CALIMA COLLABORATIVE
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Posted - 2010.10.14 22:55:00 -
[65]
Edited by: Nahkep Narmelion on 14/10/2010 22:57:25 Holy necro batman!!
Originally by: SurrenderMonkey
You shouldn't, of course. Seriously. Your stuff is just going to be blown up by a bunch of foul-mouth tweens, and you'll be cheated out of your investment. Dust is obviously going to render PI a completely pointless, profitless exercise for Eve players.
In fact, I would encourage everyone to just go ahead and preemptively abandon PI in protest right now.
I see what you did there. Well played sir, well played.
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Mike TheMiner
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Posted - 2010.10.15 02:28:00 -
[66]
I wouldnt worry that much, if it is true and DUST players can blow up our stuff, It would require people to actually be playing the game. Hardly anyone apart from eve players are going to buy it anyway. To your average console gamer, it will just be another one in a long line of rubbish futuristic FPS games, and it most definatly wont be the best.
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Ned Black
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Posted - 2010.10.15 08:04:00 -
[67]
Originally by: Mike TheMiner I wouldnt worry that much, if it is true and DUST players can blow up our stuff, It would require people to actually be playing the game. Hardly anyone apart from eve players are going to buy it anyway. To your average console gamer, it will just be another one in a long line of rubbish futuristic FPS games, and it most definatly wont be the best.
Word!
Personally I think Dust will go down in flames real fast after releast... especially if they expect to get a monthly subscription from it. Why should any snot faced kid out there pay every month to play a game they have no real connection to? I certainly wont play Dust as long as it is consols only.
There are only a few things that would make dust even remotely interresting.
* PC client - Making this a consoles only game is a HUGE mistake in my book. As mentioned before in this thread consol gamers are not exactly loyal to a game, as soon as a new one pops out they switch and the first game ends up collecting dust (pun intended). If they had a PC version then perhaps current eve players could get involved a little now and then.
* Dust must have a significant impact on gameplay... if the extent of dust is to disrupt PI then it will fail y. If they would make it so that you had to use Dust to take down POS/SOV structures instead of bashing them for hours on end it could be interresting... if there was a PC client or integrated into eve itself...
* Did I mention a PC client?
Incarna just paves the road for Dust... I don't see any real need to have walking in stations as long as you can't do anything else than walk ond/or watch pixel **** as your crossdressing alt dances... I got bored with second life after about 10 minutes gametime... I have no reason to think walking in stations will affect me diffrently. I will probably take a short stroll outside my ship to watch the scenery when incarna comes along... and then most likely never leave my ship again. There need to be a significant advantage to me leaving my ship in order to make me do it. Watching the scenery does not count.
I would much rather see all the time they have put into Incarna and dust would be put into things that would make our gameplay better, like a total POS permission revamp, fixing lag and balancing issues, discard the idea of Capitals online etc. but thats just me I guess...
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My Postman
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Posted - 2010.10.15 10:04:00 -
[68]
I hope that they will be able to destroy colonies. Preferably mine. I will pay them for, if noone else give order on day one.
I already wasted 10 days of skilling, which was the worst desicion i made in eve. Ever.
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TheBlueMonkey
Gallente Macabre Votum Morsus Mihi
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Posted - 2010.10.15 11:59:00 -
[69]
Speculatron a go go...
Short answer no one knows yet
Long answer It's been shown in the past that just because something is said or appears on the test server doesn't mean it'll ever make it into the full game so why should Dust be any different.
My views If all the PI stuff could be destroyed at random by people playing Dust, that'd be pretty awesome. It'd make it harder to do PI as an afk investment and mean that you'd have to worry about protection from ebils.
Sure that'd put some people off but if less people are doing it then there's less supply and if the demand for the materials stays the same, given the number of towers that need fueling out there, then the price should climb and those sticking at PI will make more money.
In all honesty though, DUST really needs to be something otherwise it'll just fail from the start and sink like all the other generic FPS's out there. --
Nothing is worthless, you may have gotten it for free but it still has an inherent value
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Rellana1
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Posted - 2010.10.15 12:49:00 -
[70]
Personally I don't see this happening in low-sec that's populated by a large alliance,as the said residents are going to be more than happy to shoot the dust-transport ship entering there space. Also I wouldn't be suprised if we are giuven the option to install defnse turrents on our colonies,as the amount of rat loot that I can get,I wouldn't be suprised if there some kind of option to adapt it for planetary defense as it gets closer to dust getting released.
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Helicity Boson
Amarr The Python Cartel. The Jerk Cartel
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Posted - 2010.10.15 12:51:00 -
[71]
>Implying people will actually play Dust for more than 3 months

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Dharh
Gallente Ace Adventure Corp
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Posted - 2010.10.15 17:34:00 -
[72]
Originally by: Venkul Mul
Originally by: Ari Chu Dust players will be able to destroy stuff - that's the purpose.
My expectations are that Merc teams will be about 20-30 players ... and raids take 60 minutes to organize and complete, on average. If one wanted to "guesstimate" the long term Dust players to 10k per day, with each playing for 2 hours... that's roughly 1k colonies that could be attacked. BUT there are also going to be defense contracts, so maybe half on attack and half on defense. 500 colonies per day? If half of the attacks are successful - that's 250 colonies per day popped.
But that's just playing with numbers. Insert whatever numbers you feel reasonable and come up with your own conclusions.
I have a hard time seeing how the defensive contract will work.
EVE player: "I think my installation will be attacked within the next week, I want to hire a defensive team of 30 characters."
Dust players "Schedule the fight for Monday 20.00 GMT."
"No, I can be attacked at any time of the week."
"You want us to stay at your facility for a week hoping for a fight that maybe will never happen? Are you mad?"
The Dust players will want immediate fights after logging, the EVE player will want week long defensive contracts.
So, as I see it, it will end with the EVE attacker hiring the Dust team of mercs he want to attack the facility, while the defender will have to put up a "open" contract that get activated when the facility is attacked on the lines of "If I am attacked I need a team of defender, I offer 100.000 isk for each defender up to 40 characters" and get whatever he get.
When the attacker team sign in for the attack a "dungeon" is generated and the defending squad has X time to be filled up.
About destroying the structures, it can be one of the options, a raid to steal the products could be another. It seem a problematic mechanic and probably in favor of the attacker that will get a cohesive force against a defensive force randomly throw together.
I have no experience on FPS on line so I have no idea if there is some alternative way to set up the fight, but I hardly see a way to select a defensive team so that it was on line whn the fight happen.
It can work like insurance. You place a contract out there for defense of your bases for X amount. There is competition where mercs see a list of jobs while in matchmaking and choose which one to participate in based on the amount of reward you put in for successful defense (or takeover) of a structure/colony.
If you put too low of reward, you might only get NPCs defending your base, which will most likely lose. If you get attacked alot then higher rewards might get you well defended, but could cost you more than the colony returns.
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Dharh
Gallente Ace Adventure Corp
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Posted - 2010.10.15 17:36:00 -
[73]
Originally by: Helicity Boson >Implying people will actually play Dust for more than 3 months

If the gameplay is good, I certainly will. If they make a compelling growth path for our characters and corps, it could have good long term success.
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EdTeach
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Posted - 2010.10.18 12:51:00 -
[74]
A lot of FPS games/maps have auto-defenses.
Each level of CC could get a turret for up to five turrets near/attached to a CC.
When DUST goes online, it is possible that there could be defenses that can be built next to your extractors/etc. Each defensive unit could have a PG/CPU cost.
There could be various mission maps, such as Link kills, Factory or Extractor assaults and the big daddy CC attack, each with 'plug-in' defenses that match the target's capabilities.
One could postulate that keeping your colony as tightly-built as possible will not only save link costs, but allow for easier defense.
Remember that PI installations are dirt cheap and insta-build. If you lose a few buildings, big deal. The costs for replacement of structures will be passed on to the consumer. If some players stop doing PI, the remaining PI users will benefit more.
I want to fly some sort of aerospace fighter to go after Gas Planet CCs.
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Bernard Schuyler
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Posted - 2010.10.18 14:42:00 -
[75]
Originally by: iciingdeath ;p that would be just funny if thats how both games interact. Personally I have already got bored with Planet Mining, seems to be just a load of clicking.
If your write that dUST PLAYER can destroyer ur mining sites, I would then agree that it might kill of at least high sec planets. unless theirs a way to defend ur assets and how does Dust effect 00 planet that people in high sec can't access if their not in the allaince that holds sov
LOL I am imaginging CONCORD bombing planets in High Sec where DUST players aggress :-p
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Greg Huff
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Posted - 2010.10.18 16:28:00 -
[76]
I'd like to see....
- Use Marines and other "goods" to create a defense force - Expand the available goods to include other troops, vehicles, etc. - Contract DUST players to overtake a Command Center. - Allow EVE players to operate as many occupied PI centers as they can of their own. - Allow contracts for picking up PI goods from remote Customs Offices, and delivering of defensive goods. This also permits remote operation of launching pads on occupied colonies.
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Downtym
Amarr Ajo Heavy Industries
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Posted - 2010.10.18 17:20:00 -
[77]
Originally by: OfTheQuietCity "Why invest in planet-side stuff if a load of newbie First-Person-Shooter characters introduced to the EVE universe will just destroy it?"
Why do you assume that the players will be newbies?
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Dr Sheepbringer
Gallente
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Posted - 2010.10.18 17:37:00 -
[78]
Eve players control the PI. Dust players "control" the labour on planets (aka bonuses for PI). Eve players hire ("control") dust players to gain labour on the planets.
At least that's what they have been discussing. Basically it means that you won't lose any planet side buildings, but having efficient dust players "on" your PI means a serious boost in efficiency that it will be profitable to pay the merc companies (dust players) to fight for you.
Dust is crowd control.
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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Kobalos
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Posted - 2010.10.19 21:19:00 -
[79]
A few points:
I can not remember which CCP Dev. said it, but it was on the PI vid on youtube (I believe) that he would like to see everything in the game made by players and NPC vendors go by the wayside. So, if PI is required for this and NPC vendors dissappear with the introduction of Dust 514 there will be EVERY reason for folks to invest in PI.
CCP has already stated that this will not be your typical FPS. You will have skills like capsuleers. There will be a penalty for death (no insta-respawn at least). You will have ISK for your toys comensurate with your actual FPS skill level. For all the FPS e-peens on the block, that's enough reason to show up to the party and stick around long after all the skirt has gone home.
CCP has also stated that there will be "player housing" on-board the corp command ship, with a trophy room and all that. There will also be a commander hot-dropping assets onto the battle-field. This leads me to believe that there will be an huge emphasis on belonging to a merc corp, as opposed to going solo.
I have a sneaking suspicion that the mercs will not be as dependant upon US as we will be upon THEM. How the matches will be lined up, I do not know. However, I do have a sneaking suspicion that the best merc corps will list THEIR prices and we will go to them when we need something done. Most likely a merccorp will even be able to stick with their client for as long as the contract suits them. Of course, its just a sneaking suspicion. THAT would be very EVE-like.
- Kobalos 
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Cedo Nulli
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Posted - 2010.10.20 08:51:00 -
[80]
Downfall of dust is simply that CCP decided to go for the big halo money with consoles as the platform.
Only console owning EVE players will be intrested in it and continue to play it after the initial month. Consoleguys will jump to the next "Specops XX: supersoldiers of badoobaland" shooter.
The nature of EVE is long tedious boring waits to do absolutely anything, this translates very badly to a console where your supposed to get **** done in 30min. 24h wait times before getting into anything else but pointless random shootouts ... holy **** you understand a standard consoleplayer cant even imagine that far into the future.
If you still hope it will work ... its made by the asian office of CCP .. and you know asians know how to make a good working FPS right ? 
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Ender Sai
Caldari Paladin Order Fidelas Constans
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Posted - 2010.10.20 12:28:00 -
[81]
Well, PI will provide resources to fight over.
ie, it motivates conflict (with EVE players), which will be necessary for DUST to work (as part of the EVE universe).
I imagine that the DUST players will be informorphs (ie they run around in clones) much like the EVE characters, who knows how that works with the story. So it's easier for them to be at any place where there is a conflict.
I don't think DUST will revolve around EVE players, I think what CCP is aiming for, is an environment where the DUST players and EVE players can interact in a way that is mutually beneficial.
No doubt the DUST players will have their own forms of NPC mission running and Faction warfare.
I think I've even heard that they will have their own industrial activities. (imagine mining rhoids in person? Madness!)
Why invest in PI Because you're too poor/ new/ dumb to run moon or other more profitable industrial activities.
Also, the investment is really quite small, 10 days and like 20 misk? and I doubt the main purpose of dust players will be to shoot PI buildings. |

Kobalos
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Posted - 2010.10.20 14:11:00 -
[82]
Something else that I forgot to mention that I remembered reading/hearing from a Dev. concerning 514 is that they want it to tie into sovereignty.
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Atkyaz Dreadstalker
Minmatar The Lunatic Collective Corcoran State
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Posted - 2010.10.20 14:28:00 -
[83]
I'm not sure exactly how this will work but i got the impression that it would be more of a contract based business interaction rather than dust players directly attacking the assets of EVE players.
I'm thinking it will be more like if you want to build a base on a planet you first have to hire a dust team to go in and secure the area before you can claim it or build on it. If several players or corporations want to claim the same area on the same planet they will have to fight over it with the dust players being their army. I think this would mean it would be best for EVE players to get as much infrastructure up as possible before dust is released as it will be much harder to get it built after. It could also be a constant battle for territory control. not losing your base but the more territory you control the more resources you extractors collect per cycle. No actual loss of assets but the more you interact with dust players the higher efficiency you can get from your base.
It could also be a case where dust players occupy a planet and you either have to pay the dust corp for mineral rights in there territory or hire another merc corp to clear the area so you can claim it.This would give dust players several options. They could work directly for EVE players fighting as there planet side forces, making money for there corp to buy better equipment or what ever. Or they could fight to claim territory for them selves and basically charge rent to the EVE players for setting up a base in there territory. There are many ways it could be done to promote the fighting form both EVE and Dust without causing a negative effect to the players in EVE. It should be more of a case where the more you interact with the dust players the more profit you can get from it. but if you have minimum interaction with them you can still use planet side bases but they will be far less profitable.
The simplest way I can think of to make it work would be to have a bonus to your planet side activities dependent on the control you have over the area. You hire DUST mercenaries to give you that control. If you are the only player on that planet you will have 100% control. but if there are many players with bases on that planet then you need to hire DUST mercenaries to fight for as much control ass possible. If you can not afford to hire them you will get only a base level of efficiency but if you hire the best team your efficiency goes up by a percentage depending on how much of the planet they hold for you. Of course this would mean the best teams from DUST will be able to charge more than a team of noobies as they would be more effective giving the one hiring them a bigger bonus making it worth while to hire a more expensive team. I think it could work very well if done right.
To the nay sayers all I can say is think about it from a CCP angle. If they designed DUST in a way that DUST interaction could be more trouble than it is worth for EVE players than EVE players would just not do it. That would be an instant fail of the DUST game. They will not take that risk. Interaction with dust will be set up in a way that it will only benefit the EVE players that chose to interact with it, the only thing you will stand to lose is the ISK you spend on hiring the DUST team. But the reward will be well worth the risk. It has to work that way because that is the only way to guarantee the success of DUST and to keep EVE players interested. I for one am working on getting some decent bases established so I can make some good ISK when DUST goes live. There will have to be potential for huge ISK gains just to guarantee the participation of EVE players.
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Brian Ballsack
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Posted - 2010.10.20 15:09:00 -
[84]
Edited by: Brian Ballsack on 20/10/2010 15:10:50
Originally by: Downtym
Originally by: OfTheQuietCity "Why invest in planet-side stuff if a load of newbie First-Person-Shooter characters introduced to the EVE universe will just destroy it?"
Why do you assume that the players will be newbies?
Because the game will be new maybe ??
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Caldari Acolyte
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Posted - 2010.10.20 18:22:00 -
[85]
Dust, attention span of a 12 year old last maybe 2 months with a game, i give Dust about a year. 
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Ximano
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Posted - 2010.10.22 14:55:00 -
[86]
Originally by: SurrenderMonkey
Originally by: OfTheQuietCity ? My first impression is "Why invest in planet-side stuff if a load of newbie First-Person-Shooter characters introduced to the EVE universe will just destroy it?"
You shouldn't, of course. Seriously. Your stuff is just going to be blown up by a bunch of foul-mouth tweens, and you'll be cheated out of your investment. Dust is obviously going to render PI a completely pointless, profitless exercise for Eve players.
In fact, I would encourage everyone to just go ahead and preemptively abandon PI in protest right now.
No. You will be able to use dust players to get the best stuff for you at the planets. Planets will get limits on colonies after dust kicks in.
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Gibbeous Moon
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Posted - 2010.10.22 22:25:00 -
[87]
If some buildings start to go >pop< then that's the profit margin gone. Add in the time to rebuild the buildings, add the links again and then to sort out the blasted routes, which are now all over the place thus making Products disappear up their own fundament and then I will kiss PI goodbye.
It's hard enough to get PI to work in High Sec without having a snotty pimply youth who, inside of the house, wears baseball hats back to front and who thinks that "awesome" is a good word to use, take it out on my finely crated structures.
PI is hard enough as it is without having some brats take the colonies apart because, heaven forbid, the explosions are "cool, dude."
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Gamarabi
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Posted - 2010.10.23 00:26:00 -
[88]
Edited by: Gamarabi on 23/10/2010 00:33:11 Edited by: Gamarabi on 23/10/2010 00:30:39 Personally as sort of a safegaurd I added multiple links on my 2 most important colonies. I used a circular ring of links to provide alternative routes as well as provide sort of a wall around the more critical components. So even if certain links are destroyed there are still two or three different ways to reroute products. Also all of my colonies are "somewhat" aesthetically pleasing.
I also intentionally put space in between certain colonies to avoid all of them being taken out at once. But of course that may all be pointless if DUST doesn't work in any way I could have expected it to.
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Thrassoss
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Posted - 2010.10.23 01:38:00 -
[89]
Previously someone mentioned that FPSer's want to shoot up other players not a bunch of mindless npcs. While that may be true, it might be interesting to see some 'vs. NPC' scenarios where there is a defense vs Sansha Nation zombie-infantry ala Left 4 Dead or some kind of assault type contract in the vein of Doom3, replacing demons with drones reminiscent of the tentacle drones from the matrix movies.
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caboaddict
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Posted - 2010.10.23 04:31:00 -
[90]
Right now there can be a limitless number of people on a planet. The only thing that currently changes is the amount of goods you can extract.
What would be interesting is if DUST puts a cap on the number of Command Centers that can be deployed on a given planet. In some cases that would mean that in constellations where there is a shortage of a given planet type you would see a surge in the number of attacks against established operations in order to get your operation up and running.
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