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Shidhe
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Posted - 2004.12.20 21:58:00 -
[1]
People either armour tank or shield tank, not both (not enough slots to do both). The boost to the untanked piece is of limited use to anyone doing tanking. So a +100% / +0 % bonus is intrinsically worth more than a +75% / +25 % bonus?
For example if I have a +100% armour bonus and I fit armour hardeners, every hardener has an effective +100% bonus. If I have a +75% armour bonus, every armour hardener has a +75% bonus. So my slots are more use if I have the +100% bonus.
Anyway thats my theoretical point, could someone on Singularity see if I know what I am talking about?
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Shidhe
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Posted - 2004.12.20 21:58:00 -
[2]
People either armour tank or shield tank, not both (not enough slots to do both). The boost to the untanked piece is of limited use to anyone doing tanking. So a +100% / +0 % bonus is intrinsically worth more than a +75% / +25 % bonus?
For example if I have a +100% armour bonus and I fit armour hardeners, every hardener has an effective +100% bonus. If I have a +75% armour bonus, every armour hardener has a +75% bonus. So my slots are more use if I have the +100% bonus.
Anyway thats my theoretical point, could someone on Singularity see if I know what I am talking about?
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Shidhe
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Posted - 2004.12.21 00:12:00 -
[3]
I agree with Qore, equal bonuses are much easier and more predictable. As it stands the Amarr and Caldari would get by far the best deal (as though they needed it at the moment). If unequal bonuses are not to be applied, they would have to be at least +85% / +40% to be remotely as good as +100% / +0% with tanking.
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Shidhe
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Posted - 2004.12.21 00:12:00 -
[4]
I agree with Qore, equal bonuses are much easier and more predictable. As it stands the Amarr and Caldari would get by far the best deal (as though they needed it at the moment). If unequal bonuses are not to be applied, they would have to be at least +85% / +40% to be remotely as good as +100% / +0% with tanking.
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Shidhe
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Posted - 2004.12.21 15:30:00 -
[5]
I see lots of posts where the percentage increases are fixed to add up to the same amount on shield and armour. Eg +100/+0, +75/+25, +50/+50.
This is not necessary, in fact it is unfair! A +100/+0 (with bonus to most used type) beats all the others. The only way to try to make them balanced is to give a mixed bonus a total of more than 100 - eg +85/+40.
To labour the point: Take 2 people with red and green pencils:
A has 16 red and 4 green.
B has 10 red and 10 green.
Total, both have 20 pencils. Now give A a +100/+0 red/green bonus and B a +50/+50 bonus. Now A has 36 pencils and B has 30 pencils. Fair?
Sorry about the math, and I know that this is a much simpler case than the present problem, but if people put in a completely irrelevant rule about the total precentage bonus, we will never get a fair system.
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Shidhe
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Posted - 2004.12.21 15:30:00 -
[6]
I see lots of posts where the percentage increases are fixed to add up to the same amount on shield and armour. Eg +100/+0, +75/+25, +50/+50.
This is not necessary, in fact it is unfair! A +100/+0 (with bonus to most used type) beats all the others. The only way to try to make them balanced is to give a mixed bonus a total of more than 100 - eg +85/+40.
To labour the point: Take 2 people with red and green pencils:
A has 16 red and 4 green.
B has 10 red and 10 green.
Total, both have 20 pencils. Now give A a +100/+0 red/green bonus and B a +50/+50 bonus. Now A has 36 pencils and B has 30 pencils. Fair?
Sorry about the math, and I know that this is a much simpler case than the present problem, but if people put in a completely irrelevant rule about the total precentage bonus, we will never get a fair system.
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Shidhe
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Posted - 2004.12.24 01:24:00 -
[7]
150% total, with extra speed for Minnies?
Just about the only thing they could use that speed for is to run away from the Amarr and Caldari uber-tanks!
Please see the numerous posts earlier about the HUGE problems with maintaining equal totals if you dont give everyone the same bonuses.
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Shidhe
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Posted - 2004.12.24 01:24:00 -
[8]
150% total, with extra speed for Minnies?
Just about the only thing they could use that speed for is to run away from the Amarr and Caldari uber-tanks!
Please see the numerous posts earlier about the HUGE problems with maintaining equal totals if you dont give everyone the same bonuses.
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Shidhe
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Posted - 2004.12.27 14:19:00 -
[9]
Edited by: Shidhe on 27/12/2004 14:28:15 If the bonuses are unequal then there will be huge and unpredictable changes in game balance. Equal bonuses (eg +100/+100) please!!!! Even this will have unpredictable consequences that will have to be ironed out later.
If you really want an unequal suggestion, try this:
Min: +100 Armour, +0 Shield - total +100% Amarr: + 60 armour, +60 Shield - total +120%
As a Minmatar pilot I think this would be great: The Amarr get their armour tanking messed up, getting a shield bonus that wont help most of their tanks, while getting a larger percentage bonus overall. That sort of inequality I can easily live with...
On the other hand the +120/+30 Amarr and +75/+75 Min suggestion will HEAVILY penalise the Minnies...
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Shidhe
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Posted - 2004.12.27 14:19:00 -
[10]
Edited by: Shidhe on 27/12/2004 14:28:15 If the bonuses are unequal then there will be huge and unpredictable changes in game balance. Equal bonuses (eg +100/+100) please!!!! Even this will have unpredictable consequences that will have to be ironed out later.
If you really want an unequal suggestion, try this:
Min: +100 Armour, +0 Shield - total +100% Amarr: + 60 armour, +60 Shield - total +120%
As a Minmatar pilot I think this would be great: The Amarr get their armour tanking messed up, getting a shield bonus that wont help most of their tanks, while getting a larger percentage bonus overall. That sort of inequality I can easily live with...
On the other hand the +120/+30 Amarr and +75/+75 Min suggestion will HEAVILY penalise the Minnies...
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