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Rex Martell
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Posted - 2005.08.08 14:57:00 -
[61]
3 x Heavy Nos 3 x Ion Cannons
1 x 100 MWD / 100 AB 1 x Web 90% 1 x Warp Scrambler Str 2 1 x Target Painter 3 x Multisped Jammers II
3 x Magnetic Stabs II 1 x Medium Armour repairer
15 x Medium drones.
"The object of war is not to die for your corp, but to make the other b@##@#d die for his" |

Smart Bomb
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Posted - 2005.08.11 11:51:00 -
[62]
Can someone evemail me a scorpain setup ment for killing low sec pies. Im looking for an anti-pie setup for .1-.4 sec and none of them down here use scorpains so i dont need to counter for it. i know ill be using 4x cruise and 2 heavy nos but what would be the best best for all around elite frig to BSs?
Also to senor damps break lock if the enemy allready targeted you b4 your targeted him and after activating the damps his new range is less then the distance from you? thanks -Smart_Bomb
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IamBen
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Posted - 2005.08.12 16:20:00 -
[63]
Man I would like to fight some of the scorp set ups in this thread. tanking in a scorp.. bah!
A scorp is an ECM boat, thats what should be the main focus of the ship.
Theres two ways to go about the scorp. In a fleet battle, you can probaly get away with having 1 shield booster and all the rest ECM. You need high skills to run this set up but it should be possible. In the low slots just throw in PDU's.
In terms of what jammers you should be using, do not use multispectrum II jammers. On a scorp, throw in racial jammers and this way when you put the jammer on someone you know they will be jammed. Also, signal dispersion 4 and at least caldari BS lvl 4 is a must for being an effective scorp pilot. This way you have a jammer strength of 10. Dont worry about high slots too much in a scorp, nosferatu and drones are your friends for getting rid of tacklers.
Part 2:
When dealing with small engagements when you are definitely going to be called primary, sensor boosters are your absolute friend. Since your mid slots are all jammers except for your shield booster, you are not going to be able to tank very well. Therefore its imperative that you lock and jam your enemies before they lock and wtfpwn you. Its also very important if you are fighting another scorp. If the scorp locks u first, its bye bye time. I've lost one scorp so far in pvp and that was to another scorp because he had more tech II sensor booster than I did.
Overall a safe pvp set up to fly around in for a scorp would be for the mid slots: 2 tech II sensor boosters, 5 Racial jammers, or 4 racial jammers and a multispec, and one X-large clarity or Cl-5 emergency shield boost.
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Flissifrus
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Posted - 2005.08.12 16:46:00 -
[64]
Originally by: IamBen Man I would like to fight some of the scorp set ups in this thread. tanking in a scorp.. bah!
A scorp is an ECM boat, thats what should be the main focus of the ship.
Theres two ways to go about the scorp. In a fleet battle, you can probaly get away with having 1 shield booster and all the rest ECM. You need high skills to run this set up but it should be possible. In the low slots just throw in PDU's.
In terms of what jammers you should be using, do not use multispectrum II jammers. On a scorp, throw in racial jammers and this way when you put the jammer on someone you know they will be jammed. Also, signal dispersion 4 and at least caldari BS lvl 4 is a must for being an effective scorp pilot. This way you have a jammer strength of 10. Dont worry about high slots too much in a scorp, nosferatu and drones are your friends for getting rid of tacklers.
Part 2:
When dealing with small engagements when you are definitely going to be called primary, sensor boosters are your absolute friend. Since your mid slots are all jammers except for your shield booster, you are not going to be able to tank very well. Therefore its imperative that you lock and jam your enemies before they lock and wtfpwn you. Its also very important if you are fighting another scorp. If the scorp locks u first, its bye bye time. I've lost one scorp so far in pvp and that was to another scorp because he had more tech II sensor booster than I did.
Overall a safe pvp set up to fly around in for a scorp would be for the mid slots: 2 tech II sensor boosters, 5 Racial jammers, or 4 racial jammers and a multispec, and one X-large clarity or Cl-5 emergency shield boost.
this is in fact a very good set up but you have absolutely no chance of killing any other BS with this setup (except maybe another ecm fitted scorp) and if you meet a Raven or a scorp fitted with tank and FoF cruise missiles then you can kiss that scorp goodbye because if anyone begins firing at an ecm fitted scorp they don't last ****. So unless you are not fighting fleet battles all the time this setup is not very effective against decent FoF cruise missile user. and it can only help you run if you meet any other BS's, and I must say I personally don't like running away but I don't know about you.
"From the Shield tank master"
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IamBen
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Posted - 2005.08.12 16:55:00 -
[65]
i'm not disagreeing with you. But a scorp is not meant for killing. If i wanted to shoot someone, i would bring another battleship. A scorp is the ultimate support platform and thats how i usually fit it out.
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Flissifrus
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Posted - 2005.08.12 17:02:00 -
[66]
I just wanted to point this out.. but it is also not so bad idea to have like 2-3 scorpions in a fleet battle fitted with some mad tank just to last for like 1-2 min because they are primary targets and it is very good if 2-3 BS's are busy spending 40sec - 1min trying to brake the tank
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Lord Aradon
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Posted - 2005.08.26 10:16:00 -
[67]
Edited by: Lord Aradon on 26/08/2005 10:19:16 Am i wrong to be using my scorp as a sniping platform?
I have 4 425mm Rails on and 2 Cruise launchers, my theory is i can sit back and pop the targets in the distance and if anything comes close i can use my EW to jam and web them, then blow em away using the cruise missiles.
This is an NPC set-up by the way. ---- Join Us
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Xealot
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Posted - 2005.08.29 20:29:00 -
[68]
This is my scorp setup:
Hi: 4x 425mm railguns 1x Large plasma smartbomb 1x Nos (Med/large?)
Med: 1x XLarge C5-L emergency shield overload 5x Induced multispectral ecm I 1x Sensor booster 1x Heavy capacitor booster (with 800-charges)
Low: 1x Power Diag 2x Stabs 1x large armor repairer
I believe this setup is gonna do a good job in pvp combat, im mainly looking at pirating.. The multispecs will get you up to minimum 22 points (depends on your EW skills, not to mention this is a scorp so you will have bonus) + that the ECM type i use takes lot less cap to use than normal multispecs I and II's.
The cap injector is to keep the jammers going when things starts to look ****ty and you desperately want someone goners ;)
This isnt really a setup designed to take a hit, in the other hand.. You wont need to :) Large SB to take care of the drones and the NOS to help breaking the tank and supply your jammers with fuel
I havent got to try the setup yet but i think its gonna be nice ;) You might want to have a wingman which is more damage oriented though  --------------------------
Podding is imminent |

DoctorColossal Pervius
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Posted - 2005.08.29 23:04:00 -
[69]
Hmm, well I dont fly scorps but I know a guy who does.
HIGHS: 4 Siege or Cruise (I like cruise better), 2 heavy Nos. MEDS: gotta be E-war. 8 med slots. Dont waste em. 1.Scrammy, 2.Web, 3.-4. 2 x damps, 5. 1 x ECM, 6. 1 X Disruptor, 7. Sensor Booster, 8. Afterburner (its a slug of a ship). LOWS: Armour tank Good E-war skills helps.
Scorps can shield tank like no other ship but have lower damage output. This set up isn't a be all and end all. Tweak and change the meds to suit the situation.
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undrground
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Posted - 2005.08.30 09:41:00 -
[70]
Well, if it was me, beeing a gun runner, i'd probibly go with the fallowing: --hi's-- 4x 425mm rails (Or 4x sige lanchers if your a missile lover..which you are..) 1x smartbomb Large = Anti-cepter n drone idea (for when you are jamm'in em up) 1x Med/large nos (whatever fits- ^.^) ---meds-- 1 XL shield booster (fit a large if not enough CPU for anything els on here) 5x mutli specs (jamm em up re-a-ly good) 2x cap charger II's ( cap charger I's are JUNK!) --lows-- 4x (best thing with your skills to boost cap, WITHOUT takeing away from shield boost. Jammers drain ya pritty good overtime.)
Hope this helps!, 
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Tommy X
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Posted - 2005.08.30 13:56:00 -
[71]
Fleet Setup my main uses.
Up top: 2 x Cruise Launchers 2 x Heavy lanuchers 2 x Heavy NOS
Mids: 1 x Sensor Booster II 2 x Caladri Jammers 1 x Amarr Jammer 1 x Min. Jammer 1 x Gall. Jammer 2 x Mulit. spec
Down below: 1 x 1600mm plate (nice named one if you feel rich) 1 x Large Armour Repair II 1 x WCS or Nanofibre 1 x Cap relay
Heavy / medium / light drones
Yes its out a gimped damage output but its got just under 10K in armour and can repair 800 per cycle. For some reason I get called primary lots?!
Am I missing something with all this use of ECM-Multis? Why not use the better racial jammers with a few backup multi hjammers instead of all multis which can "hit" more types but less often ?
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Xealot
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Posted - 2005.09.01 09:52:00 -
[72]
Originally by: Tommy X Fleet Setup my main uses.
Up top: 2 x Cruise Launchers 2 x Heavy lanuchers 2 x Heavy NOS
Mids: 1 x Sensor Booster II 2 x Caladri Jammers 1 x Amarr Jammer 1 x Min. Jammer 1 x Gall. Jammer 2 x Mulit. spec
Down below: 1 x 1600mm plate (nice named one if you feel rich) 1 x Large Armour Repair II 1 x WCS or Nanofibre 1 x Cap relay
Heavy / medium / light drones
Yes its out a gimped damage output but its got just under 10K in armour and can repair 800 per cycle. For some reason I get called primary lots?!
Am I missing something with all this use of ECM-Multis? Why not use the better racial jammers with a few backup multi hjammers instead of all multis which can "hit" more types but less often ?
Well tommy, its a known fact that Scorps are primary targets in fleet battles.. :P Secondly.. i dont belive that setup could work at all... i mean, think about it... With those NOSes anyone with speed can go out of your range and there you sit without cap.. + that with all those modules you WILL get out of cap pretty quickly..
Regarding the armor tank, ive never tried that on a scorp.. might work good, but then again, without cap its just another weight on your ship.
I hope you get use of my feedback.. // Xealot
Secondly, the use of multispecs instead of racial jammers, You may not know what target you are up against and then you want to fit something that can take out just about anything, looking at the setup i posted previously i use LESS mid slots for jamming and i get over 22 points, and 22 is the MAX points a battleship use (cruisers, frigs etc use LESS than a battleship so they are screwed too)
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Podding is imminent |

Edrakiss
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Posted - 2005.09.01 14:15:00 -
[73]
I cannot understand most of these setups for a scorpian, with talk of using the midslots for tanking and such. Or even the low slots.  THere is simply no point in a shield tank as teh scorp wasn't given EW bonus for CCP giggles. Your defense should be without any hinting a purely jamming one. No you do not do much damage, but with decent skills you can now jam 3 battleships with my setup. Also will people understand that teh support ships were designed for just that. SUPPORTING not destroying all in sight in seconds. If you cannot accept the gimped damage on the scorp, stop whining and get a raven. Or get brainstorming and form some teamwork pvp plans. My setup is as follows:
Hi: 4 siege launchers 2 Heavy Nos
Med: 6 t2 Multi spec jammers 2 sensor boosters
Low: 2 WCS 2 BCU
Now before you say those NOS are pointless due to range......... Try bringing an inti with you then warp to it when its scrambled the target Or you have no damage output, get a blasterthron to warpto 15k from target with you.
The only time i would take a scorp solo is for a guaranteed 1 on 1 encouter, because IMO scorp is the best ship at that. And i learnt that from experience. Not even my scorp was a match for 3 HACs lol
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madaluap
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Posted - 2005.09.01 14:28:00 -
[74]
the armor rep is for repairing after battle thats all
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Edrakiss
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Posted - 2005.09.01 14:58:00 -
[75]
Oh yes madualap, don't get me wrong, in fact that armor thing is quite intriguing to say the least. It is just the incessant goings on from players who jump into a scorp and expect raven damage capability that annoys me. Judging by the huge cap needs of these XL shield boost + 4 hardeners. Normally i am not one to criticise, even spending hours trying to find exactly what CCP had in mind for the typhoon.
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LandSharK
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Posted - 2005.09.10 22:46:00 -
[76]
hey my setup is as follows it is the tank setup i use and i depend on other people to do the damage im just there to suck up the hits.
high = 3 seige 3 heavy nos
medium = 2 emp hardners 2 thermal hardners 1 kinetic passive hardner 1 large sheild extender tech 2 1 xlarge c5l sheild booster 1 sheild boost amplifier.
low = a mix of power diags and cpu mods i cant remember the specifics.
if u come across an apoc or arma ur laughing at his 80 damage each hit as long as he dont snipe the only real problem is blasterthrons i suggest pegging it if u see 1
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Mogatu
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Posted - 2005.09.12 23:20:00 -
[77]
alot of people are wasting with a/b's and such,
try out
3nos 3cruise
4racial [one each] + 1 extra gravo [incase of scorp vs scorp] xl booster, ew hardner. you can drop the extra for a jammer, and the hardener for a webbie if you want, another good one is drop the hardener for a dampener. also a T2 cap recharge.
3pdu 2's and a ballistic
6 heavy drones
you can take out ravens with this, any ship under that as well, only trouble will be a apoc setup right, a blasta if you keeps a lock on you, and maybe some other well setup ships, but as a ship not entirely meant for solo BS destruction you should be set, and you can jam anyone if you gotta get out, down with multi's imho.
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Amarr knight
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Posted - 2005.09.13 02:10:00 -
[78]
Originally by: Mogatu alot of people are wasting with a/b's and such,
try out
3nos 3cruise
4racial [one each] + 1 extra gravo [incase of scorp vs scorp] xl booster, ew hardner. you can drop the extra for a jammer, and the hardener for a webbie if you want, another good one is drop the hardener for a dampener. also a T2 cap recharge.
3pdu 2's and a ballistic
6 heavy drones
you can take out ravens with this, any ship under that as well, only trouble will be a apoc setup right, a blasta if you keeps a lock on you, and maybe some other well setup ships, but as a ship not entirely meant for solo BS destruction you should be set, and you can jam anyone if you gotta get out, down with multi's imho.
I have no idea how you are planning to take out raven or any other ship for that matter. Without a sensor booster a gank ship will bring you down to armor before you get lock. 2-3 of them will just kill you. With 3 cruise 1 damage mod it will take you forever to kill any bs. By any chance if u get to bring a ship down to its structure, without a scambler or a disruptor on your ship they will just warp out.
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Korthan
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Posted - 2005.09.13 02:28:00 -
[79]
Originally by: Xealot
Secondly, the use of multispecs instead of racial jammers, You may not know what target you are up against and then you want to fit something that can take out just about anything, looking at the setup i posted previously i use LESS mid slots for jamming and i get over 22 points, and 22 is the MAX points a battleship use (cruisers, frigs etc use LESS than a battleship so they are screwed too)
Unless recently changed, Raven has 24 Gravimetric Points, but if you get over 22 in the first place i doubt that matters.
My setup: 4 x Cruise Launchers (Named) 2 x Heavy Nosferatu (Named) 2 x Sensor Booster II 2 x 20km Scramblers (Named) 4 x Racial Jammer II (Vary) 1 x Gravimetric Backup Array II 3 x Power Diagnostic Unit II
This can be used as a solo setup or a fleet/group setup. Damage output isn't all that great, but if you can hold the target and you aren't getting omgwtfpwnd by drones, you should "eventually" take down your target, where as with a group, you target jam and help hold the target, while your group omgwtfpwns the target 
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M3ta7h3ad
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Posted - 2005.09.13 02:32:00 -
[80]
Edited by: M3ta7h3ad on 13/09/2005 02:32:56 Sorry just read the title again, thought I was replying to an earlier topic :)
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Saminiel
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Posted - 2005.10.02 05:32:00 -
[81]
thought i'd give mine:
hi 4 * cruise 2 * heavy nos
mid 6 * multi's or racials 2 * sensor boosters
lows 2 * 1600 plates 2 * ballistics
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FalloutBoy
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Posted - 2005.10.02 05:59:00 -
[82]
Scorp Setups I like:
Fleet (long range): 4x425 IIs Medium Rempte Armor Rep 2xSB 6xRacial Jammers 3x Tracking Enhancers 1x Medium aromor Rep
Solo Ganking: 4xSeige 2xNos AB,4xDamps, Web, 2xDisrupters 4xBallistic Controls Only BS I would run from is a Domi others won't be able to do **** to you in a 1v1
need a sig? Gallery Contact me for more info |

sylver wing
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Posted - 2005.10.09 11:19:00 -
[83]
high 2 heavy NOS 4 siege with mjilnor and bane
med sensor booster II 6 multispectral and a cap recharge II
low 4 balistic control units
bla bla bla |

Broc Vallion
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Posted - 2005.11.08 23:35:00 -
[84]
Originally by: DoctorDanny
4*siege 1*heavy cap neutr. 100mn wmd, 20k scrambler, 4*dampener, 2* sensor booster low: damage mods, backup arrays or wcs to suit your style.
Is this the "Desert Scorpion" set up? 
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BillyBong2
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Posted - 2005.11.25 15:41:00 -
[85]
I am really starting to get into Ewar after watching a few videos and a few engagements over the last few weeks.
How come in a fleet set-up most of the fittings I see do not have dampeners? I see all of the jammers and the boosters to get the range ya need.
I was thinking:
Mid-slots: 4xMulti Spec 2xRemote Dampens II 2xSensor Booster II
Thoughts? Like I said I am just starting to get into it, fleshing out all of the ewar skills currently. Just curious.
Thanks.
Siggy by Esturary |

BillyBong2
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Posted - 2005.11.28 05:37:00 -
[86]
Anyone?
___________________________________ [URL=http://oldforums.eveonline.com/?a=topic&threadID=138307&page=2#60]Siggy by Esturary[/URL] |

Waut
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Posted - 2005.11.28 10:02:00 -
[87]
Originally by: BillyBong2
How come in a fleet set-up most of the fittings I see do not have dampeners? I see all of the jammers and the boosters to get the range ya need.
Lots of fleet battles happen at 100km range and dampers have the worst optimal range
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BillyBong2
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Posted - 2005.11.28 13:45:00 -
[88]
Ah...thank you. Was wondering about that. What if you put two sensor booster II's on it and drop two dampeners? How would that help ya?
___________________________________ [URL=http://oldforums.eveonline.com/?a=topic&threadID=138307&page=2#60]Siggy by Esturary[/URL] |

Xroxor
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Posted - 2005.12.12 17:07:00 -
[89]
Execellant 1v1 or 1v2 setup that works for me.
HIGH 4x Cruise 2x Lg NOS
MEDS 3x ECM Multi Spec II 2x 20km Fleeting Warp Scrambler 2x Cap Recharer II 1x Sensor Booster II
LOWS 3x Armor Hardners (Explosive, Kinetic, Therm) 1x Lg Armor rep.
6x Heavy drones
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HatePeace LoveWar
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Posted - 2005.12.12 18:24:00 -
[90]
Never used my scorp for solo pvp, prefer my megathron for that.
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