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Siriuskr
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Posted - 2004.12.22 04:14:00 -
[1]
I need Ideas on a good PvP Scorpian ^_^ so far i going torps and shield tank
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Siriuskr
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Posted - 2004.12.22 04:14:00 -
[2]
I need Ideas on a good PvP Scorpian ^_^ so far i going torps and shield tank
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Hamatitio
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Posted - 2004.12.22 06:51:00 -
[3]
4 siege 2 heavy nos
1 xl c5-l 1x amp (maybe) or 1x cap booster 800s 3x hardeners 3x dampeners
then some low slot crap (havent flown a scorp in ages) --
Director of Ganking: Death Row Inc. |

Hamatitio
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Posted - 2004.12.22 06:51:00 -
[4]
4 siege 2 heavy nos
1 xl c5-l 1x amp (maybe) or 1x cap booster 800s 3x hardeners 3x dampeners
then some low slot crap (havent flown a scorp in ages) --
Director of Ganking: Death Row Inc. |

DoctorDanny
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Posted - 2004.12.22 09:35:00 -
[5]
4*siege 1*heavy cap neutr. 100mn wmd, 20k scrambler, 4*dampener, 2* sensor booster low: damage mods, backup arrays or wcs to suit your style.
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DoctorDanny
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Posted - 2004.12.22 09:35:00 -
[6]
4*siege 1*heavy cap neutr. 100mn wmd, 20k scrambler, 4*dampener, 2* sensor booster low: damage mods, backup arrays or wcs to suit your style.
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Interference
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Posted - 2004.12.22 11:08:00 -
[7]
4 siege, 2 heavy nos
100mn ab/mwd, large booster II, SB AMP, 3 hardeners (em, heat, kinetic), 2 cap recharger
cap power relay, 2 ballistic control, wcs
something like that
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Interference
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Posted - 2004.12.22 11:08:00 -
[8]
4 siege, 2 heavy nos
100mn ab/mwd, large booster II, SB AMP, 3 hardeners (em, heat, kinetic), 2 cap recharger
cap power relay, 2 ballistic control, wcs
something like that
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Derekian
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Posted - 2004.12.22 11:55:00 -
[9]
Hi: 4x Siege 1x Heavy Nos 1x Large Smartbomb Med: 7x Multispectral 1x Sensor booster Low: 4x Gravimetric Backup Array II
Simple as that :)
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Derekian
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Posted - 2004.12.22 11:55:00 -
[10]
Hi: 4x Siege 1x Heavy Nos 1x Large Smartbomb Med: 7x Multispectral 1x Sensor booster Low: 4x Gravimetric Backup Array II
Simple as that :)
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darth solo
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Posted - 2004.12.22 11:57:00 -
[11]
Originally by: Derekian Hi: 4x Siege 1x Heavy Nos 1x Large Smartbomb Med: 7x Multispectral 1x Sensor booster Low: 4x Gravimetric Backup Array II
Simple as that :)
how u make him stay? ...
ahhh, u gave him a fleet setup, hehe.
d "xpohocs love child" solo
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darth solo
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Posted - 2004.12.22 11:57:00 -
[12]
Originally by: Derekian Hi: 4x Siege 1x Heavy Nos 1x Large Smartbomb Med: 7x Multispectral 1x Sensor booster Low: 4x Gravimetric Backup Array II
Simple as that :)
how u make him stay? ...
ahhh, u gave him a fleet setup, hehe.
d "xpohocs love child" solo
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Liu Kaskakka
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Posted - 2004.12.22 14:38:00 -
[13]
Edited by: Liu Kaskakka on 22/12/2004 14:43:51
Funnieh that everyone gave him a different setup but no one explained which situations it was for. Scorp with its 8 med-slots has prolly the most number of different "good" setups (for different situations) of any ship in the game.
Edit: To the original poster, if you just want to shoot torps and shield tank, u might try something like:
4 siege 2 heavy nos
1 XL C5-L 2 amps 3 Hardeners 1 Warp Disruptor 1 Cap Recharger II or a cab booster or a web or another disruptor or an MWD or what ever floats your boat.
And for low slots, whatever you fancy and makes the above fit. (PDU IIs, Ballistics etc)
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Liu Kaskakka
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Posted - 2004.12.22 14:38:00 -
[14]
Edited by: Liu Kaskakka on 22/12/2004 14:43:51
Funnieh that everyone gave him a different setup but no one explained which situations it was for. Scorp with its 8 med-slots has prolly the most number of different "good" setups (for different situations) of any ship in the game.
Edit: To the original poster, if you just want to shoot torps and shield tank, u might try something like:
4 siege 2 heavy nos
1 XL C5-L 2 amps 3 Hardeners 1 Warp Disruptor 1 Cap Recharger II or a cab booster or a web or another disruptor or an MWD or what ever floats your boat.
And for low slots, whatever you fancy and makes the above fit. (PDU IIs, Ballistics etc)
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Bat Masterson
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Posted - 2004.12.22 18:21:00 -
[15]
This is what I would use for solo ganks.
4x Siege 2x Heavy Nos
1x MWD 1x Large Shield Booster 2 or Named XL 1x Sensor Booster 2 1x Warp Disruptor 4x Sensor Damp (this will bring any other BS to less than 7000m sensor range and 180+ second lock/relock time)
2x PDU2 1x Balistic Control 1x Medium T2 Repairer
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Bat Masterson
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Posted - 2004.12.22 18:21:00 -
[16]
This is what I would use for solo ganks.
4x Siege 2x Heavy Nos
1x MWD 1x Large Shield Booster 2 or Named XL 1x Sensor Booster 2 1x Warp Disruptor 4x Sensor Damp (this will bring any other BS to less than 7000m sensor range and 180+ second lock/relock time)
2x PDU2 1x Balistic Control 1x Medium T2 Repairer
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Liam Fremen
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Posted - 2005.01.10 08:38:00 -
[17]
maybe i'm too much extreme, but i think ew is a decent defence, instead of placing hardeners etc...
4 siege + 2 heavy nos
5x multispec (i can jam 2 frigate / 1 cruiser + 1 frigate / 1 battleship scorpion without backup included) 1 c5-l xlarge, in this fitting is only good for tank drone and some fof's dmg 1 Scrambler 20km, normaly or u have a wcs or u have more than one... btw u can fit 2 1 webber / scrambler, well the webber is nice beacause u can keep in scrambler range frigate etc, and u can slow them down for be sure to kill them fast :D
4x power dia, or 3x dia + 1 wcs or 1 backup gravimetric... ur choice... The wcs is not very useful... beacause if u have 2 tackler on u, u can jam them and warp away :D
With the 2 nos running i can keep this online forever... (i mean all without shield booster obviously)
I think scorp is more effective as ew than normal fighter, i don't know, right now i always made good with this, obviously if u find a raven packed with tons of FOF's will be hard u can kill him beafore it kills u, but "there is a ship able to kill everyone and everywhere with any fitting?" No :D
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Vintorez Kosakami
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Posted - 2005.01.10 20:57:00 -
[18]
Edited by: Vintorez Kosakami on 10/01/2005 20:59:42 yo bat where u getting all the power grid from i have top engineering skills and even without the medium tech 2 repairer im out by 4 power grid, i have to fill low slots with 3 power diags and 1 ballistic control. and this is with a large shield booster II which uses 150PG while a named xlarge Shield booster uses 500, am i missing something skill wise or is it a bogus setup?
We Ride Among Thieves On Mighty Steads, Across The Devils Plane.
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Liam Fremen
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Posted - 2005.01.10 22:41:00 -
[19]
Edited by: Liam Fremen on 10/01/2005 22:46:19
Originally by: Bat Masterson This is what I would use for solo ganks.
4x Siege 2x Heavy Nos
1x MWD 1x Large Shield Booster 2 or Named XL 1x Sensor Booster 2 1x Warp Disruptor 4x Sensor Damp (this will bring any other BS to less than 7000m sensor range and 180+ second lock/relock time)
2x PDU2 1x Balistic Control 1x Medium T2 Repairer
With this fitting everything can warp away from u... and ur firepower still pretty low compared to other ships...
if u intend it as fleet fitting i think the med repair and shield booster togheter are wasted slots... is about common to shot down scorp for first in fleet battle, and if u have 3-4 bs shoting u, there is nothing u can do for tank it, i think is better trying to be the best possible at ew, beign able to jamm multiple target and only packing 1 shield booster more for recover fast after escape than for tank dmg... the big use of xl C5-l is thath if u are under heavy fire u can warp, then after the warp initiated waste all ur cap on shield boosting.... this can give u realy a lot of shield while destroying ur cap for surviving! i think is the "best" use of it
One thing, whi u prefer dampers? i noticed thath reducing range to 7km and enormous locking time need focusing all the damper on same target (1 damper make very few... at least 3 for good effect!) with multispec u can jamm different things, and u BREAK the lock... i think is the most important thing, if someone in ur team got a blasterthron at 1km destroying him, u can damper him how u want but ur friend will die, if u jamm it, it stop shoting.. and megathron don't have lots of low slot to waste on backup streght, and btw with 20 max total u jamm it at same.
I think multispec are better than damper for this, and for "wcs" too, if u have 2 frigate at few meters scrambling you, damper is not at least for break lock, and btw, if u have 4 dampers u must use 2 on each (if they are 2...) and u can't realy reduce the range to impossible to keep...
2 multi jamm every frig/assault frigate/inty, and normaly they don't have much low slot to spend on backup :D
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Epofhis
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Posted - 2005.01.11 15:40:00 -
[20]
IMO, I believe dampners r great for small group hunting, and multi's r for fleet ops.... Also, lets give a pros and cons to ew setups DAMPNERS: PROS: 1. Less cap usage 2. Does break lock at range (when they try and fire if they already have lock) 3. Renders FOF useless (as fof only fire as far as ur targeting range) 4. If enemy starts at range it takes tons of time to lock once they r in range to attain lock again 5. Very difficult to counter (IE. sensor booster only raises by 50% of current targetting range sooo, if u had 100k lock range 1 dampner brings u down to 50k one sensor booster brings u back up to 75k ) CONS: 1. Unable to jam many targets 2. Long cycle time (so unable to handle new threats IE. backup arrives) 3. Must concentrate all of the avail dampers on one target to get a decent affect MULTISPECS: PROS: 1. Able to jam multiple enemy's (IE Cycle jam) 2. Able to adapt to new threats 3. Easy counter to frig tacklers 4. Has very low cycle time CONS: 1. Very cap intesive 2. Easily counterable (IE backup arrays r a effective counter) 3. Still susaptible to drones and fof boats
Soooo, do what u think fits ur needs in ur current situation. Best of luck and fer a tank setup HI: 4x seige 2x heavy nos MED: 1 xl named booster 1 large shield extd. t2 3 hardners 3 cap charger t2 LOW: WHATEVA U LIKEY (I went fer a mix of pdu and ballistic) But u can drop some cap chargers fer some warp scram/sensor boost crap if ur not in a small group who doesnt have a tackler w/ u BTW ew owns atm
there are you happy now, my sig fits every rule. Now, no delete me pls, I promise to be good!!!11010101!! |

Tedio
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Posted - 2005.01.22 05:07:00 -
[21]
ok ppl enough of the smack talk! here is what u need for the best alround scorp
4xSiege launchers 2xheavy no
1xXL shield booster or large T2 1xShield boost amp 1x100mn afterburner(named if pos) 1xCap battery(named) 1xEM shield resistance (32.5 one would be ok) 1xsheild extender 2xCap 2's
1x ballistic control 1x co-pro 1x PDS 2 1x RC 2 u will be able to sheild tank forever as long as within nos range! or until ur torps do what there supposed to! 1 on 1 this will be a very hard ship to overcome! this is why i now use1!
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GsDaddy
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Posted - 2005.01.22 07:12:00 -
[22]
Originally by: Tedio 1 on 1 this will be a very hard ship to overcome! this is why i now use1!
Where do you hang around again? 
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Neon Genesis
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Posted - 2005.01.22 07:55:00 -
[23]
Originally by: Tedio ok ppl enough of the smack talk! here is what u need for the best alround scorp
4xSiege launchers 2xheavy no
1xXL shield booster or large T2 1xShield boost amp 1x100mn afterburner(named if pos) 1xCap battery(named) 1xEM shield resistance (32.5 one would be ok) 1xsheild extender 2xCap 2's
1x ballistic control 1x co-pro 1x PDS 2 1x RC 2 u will be able to sheild tank forever as long as within nos range! or until ur torps do what there supposed to! 1 on 1 this will be a very hard ship to overcome! this is why i now use1!
If ur using a cpu on a scorp ur doing sumthing very rong. __
There, i just contributed nothing to your thread
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munchy
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Posted - 2005.01.24 08:55:00 -
[24]
er "ok ppl enough of the smack talk!" out of all the threads on the eve forums this has to be one of the least smacktalky.
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Poo'ed Myself
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Posted - 2005.02.01 06:55:00 -
[25]
Interesting, plenty of good setups previously recommended, but for solo ganks, you want to be able to make sure your target doesn't get away from you.
Highs: 4 Seiges 2 heavy Nos's Meds: 4 dampeners (named are better of course) 1 webber 1 warp disruptor (20km) 1 mwd 1 sensor booster II Lows: 2 gravimetric backup arrays II 2 sensor backup arrays
The Lowsot setup will hopefully add to the sensor boost strength of the t2 sensor booster enough to have you lock onto another scorp faster than he would target you. (I use a scorp obviously cuz we all know it the only other bs that can deal out the necessary ew to take on a scorp is itself, but its effective for any ship you encounter.) Even if a scorp does target you the back-up arrays will make it to where at LEAST 6 ecm multispecs will be needed to jam you. But the opposing scorp would have to have at least 2 sensor boosters to beat your targetting speed if his lowslots are ballistic controls or something...and to top that it would have to sacrifice another med slot to keep you warp scrambled/disrupted, or else you can just warp out . It would be difficult to jam you unless the scorpion was almost a pure anti-caldari jamming scorp with racial ecm's towards caldari ships, which isn't the brightest thing to do, since you never know wtf you're gunna run into. Dampeners are cool because its the same effect for any ship. So the enemy scorps' cap would run out even faster since the ecm's multispecs and the disruptor combined all take 50 cap per use and are pretty fast in duration.. The mwd is obviously there to help you reach the target faster for the warp disruptor, given you are further than 20km, as well as the heavy Nos's. Once you've reached 20 you can keep the target from warping and start recouperating lost cap from the mwd trip to him. The dampeners don't take a lot of cap and the duration lasts a hell of a lot longer than ecm's. If you read above (some other dudes reply), even another bs with sensor boosters gets the short end of the stick when messing with dampeners. A 80km targetting range with a 50% boost with sensor booster is 120km, take 50% from that with one of your dampeners and its a max range of 60km. So the more dampeners the better, but usually 4 does the trick, especially keyptin or w/e..the named ones are dope. If done right, you should be able to lock onto ANY battleship, dampen them and make your approach, or create distance if you're a lil too close for the dampening range (pfft, like 10km or less), have them warp disrupted, so the dude can't leave, and slowly drain his cap so any shield boosting or armor repairing comes to a halt. Granted, it may take a while, but this setup can pretty much take on any single ship out there 1v1, or allow you to get away if its another scorp.
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Poo'ed Myself
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Posted - 2005.02.01 07:02:00 -
[26]
Oh yeah...the webber is there for any ****-ant frigate that tries you, or a ceptor . You can replace it with anything you want, but i like it there for the lil guys. Perhaps another sensor booster t2 would be ok. (Oh yeah, you guys DO carry F.o.F. missles in your bay, just in case...right?) 
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Elrathias
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Posted - 2005.02.01 07:04:00 -
[27]
4 sieges heavy neutraliser large shieldtransfer
5 multispecs 1 spatial destab sensorbooster xlarge shieldbooster
2 backuparray II's 2 power relays --------------------------
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Hepatitis
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Posted - 2005.02.28 22:31:00 -
[28]
Originally by: Derekian Hi: 4x Siege 1x Heavy Nos 1x Large Smartbomb Med: 7x Multispectral 1x Sensor booster Low: 4x Gravimetric Backup Array II
Simple as that :)
you wont last long, your cap will die quick. ----------------------------------------- I am a forumaholic. |

garishwinner
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Posted - 2005.02.28 22:52:00 -
[29]
scorp is usually a high priority target in fleet battles you wont last long so why worry about ur cap?
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Feek
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Posted - 2005.03.05 10:43:00 -
[30]
Originally by: Poo'ed Myself
Highs: 4 Seiges 2 heavy Nos's Meds: 4 dampeners (named are better of course) 1 webber 1 warp disruptor (20km) 1 mwd 1 sensor booster II Lows: 2 gravimetric backup arrays II 2 sensor backup arrays
I take it that this is a theoretical setup because I don't see how all that lot will fit on. The Scorp just doesn't have enough grid.
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4ZakeN
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Posted - 2005.03.05 17:04:00 -
[31]
Originally by: Epofhis IMO, I believe dampners r great for small group hunting, and multi's r for fleet ops.... Also, lets give a pros and cons to ew setups DAMPNERS: PROS: 1. Less cap usage 2. Does break lock at range (when they try and fire if they already have lock) 3. Renders FOF useless (as fof only fire as far as ur targeting range) 4. If enemy starts at range it takes tons of time to lock once they r in range to attain lock again 5. Very difficult to counter (IE. sensor booster only raises by 50% of current targetting range sooo, if u had 100k lock range 1 dampner brings u down to 50k one sensor booster brings u back up to 75k ) CONS: 1. Unable to jam many targets 2. Long cycle time (so unable to handle new threats IE. backup arrives) 3. Must concentrate all of the avail dampers on one target to get a decent affect MULTISPECS: PROS: 1. Able to jam multiple enemy's (IE Cycle jam) 2. Able to adapt to new threats 3. Easy counter to frig tacklers 4. Has very low cycle time CONS: 1. Very cap intesive 2. Easily counterable (IE backup arrays r a effective counter) 3. Still susaptible to drones and fof boats
Soooo, do what u think fits ur needs in ur current situation. Best of luck and fer a tank setup HI: 4x seige 2x heavy nos MED: 1 xl named booster 1 large shield extd. t2 3 hardners 3 cap charger t2 LOW: WHATEVA U LIKEY (I went fer a mix of pdu and ballistic) But u can drop some cap chargers fer some warp scram/sensor boost crap if ur not in a small group who doesnt have a tackler w/ u BTW ew owns atm
Im trying 2 make 2 setups one with EW and the one tanker, Do really need "that" much cap? If i have 4 named pdu in low and then have 2 heavy nos do i really need 3 t2 rechargers intop of that?? And dont u have 2 use a MVD 2 get in close on ur enemy with this setup?? U cant sniper with a scorpion or can u?
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Ortu Konsinni
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Posted - 2005.03.06 11:47:00 -
[32]
Originally by: 4ZakeN Im trying 2 make 2 setups one with EW and the one tanker, Do really need "that" much cap? If i have 4 named pdu in low and then have 2 heavy nos do i really need 3 t2 rechargers intop of that?? And dont u have 2 use a MVD 2 get in close on ur enemy with this setup?? U cant sniper with a scorpion or can u?
Cap is life in a tank setup -- as such, you'll be able to last a lot longer if you have an excellent cap recharge rate. If you're concerned about using Cap Rechargers II, just get T1 versions or named ones (Barton, F-b10, Eutectic, whatever), it won't make a huge difference, but will be easier on your wallet.
As for Nosferatus, yes, they're great, but you need to be within 20 km of your target (25 km with the best named heavy nosf) -- and that won't always be a possibility. Nevertheless, I think heavy nosfs are almost necessary, so keep those. If your enemy doesn't get within range, too bad, but if it does, it's something that'll help trample his ass faster at no expense on your part.
Finally, yes, you can snipe with a Scorpion -- just use 425mm railguns, a bunch of sensor boosters and tracking computers, and whatever you need so that it all fits.
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Kilostream
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Posted - 2005.03.06 12:16:00 -
[33]
Does anyone carry racials in their hold?
I'm a new scorp pilot, and I was planning on having 2 medslot rigs - one for travelling in territory where unknown threats might await (maybe damps or multi's) and then have a bunch of racials for every race in hold, so if I get intel from covert ops, or people already there (if I'm backup being called in) I can stuff on specifics for what I'm gonna warp into.
Also no-one's mentioned the drone bay - I'm assuming if you got tackler frigs harrassing you, and your jammers/hi slots are focusing on battering a BS that's after your ass, there's a decent drone combo that's tried and tested that could help bail you out, rather than having to forget the damage dealer in order to jam the tacklers and warp out? For example, are Ogres too slow to kill an interceptor?, or would hordes of medium drones be more effective?
I know Caldari ships aren't drone intensive like other races, but hey! there's a drone bay there, so might as well try to use it right?
Cheers for any suggestions,
Kilo
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Sashenka
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Posted - 2005.03.07 15:30:00 -
[34]
Edited by: Sashenka on 07/03/2005 15:30:40 My setup atm is much the same as people above have stated, depends on what i am wanting to do but for ratting or lone fighting i got for. 4 siege, 2 hvy nos 1xl-c5l shield boooster+boost amp, 3 hardners(em,heat,kin), 2 large shield extenders(7800 shield :)). lows are pdus and 1 cpu to make it all fit.
the hvy nos's are amazing for taking out tackling frigs and inty's as they kill the cap of a frig in about 2 hits. leaving them floating slowly through space not bein able to do anything. just hit the nos a couple of times and send a volley of torps after them kills any frig in 1 go(xcept maybe assault frigs)
for jamming just go for same highs. 4 multi and 1 caldari jammer just to make sure u jam the other scorps. 1 sensorbooster 2, and the shield booster+amp from above.
2 wcs are useful as if u are scrambled by a frig u can take em down in no time with nos. and that just leaves whatever the bs's have which is generally disruptors. /// Sashenka /// aka SplaT
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Zothike
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Posted - 2005.03.07 16:37:00 -
[35]
Launcher + large smartbomb? you will not kill your proper missiles too with this setting?
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Timorak
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Posted - 2005.03.24 18:18:00 -
[36]
Originally by: Zothike Launcher + large smartbomb? you will not kill your proper missiles too with this setting?
Don't think that a smartbomb will hit an incomming missle, but I could be wrong.
I think the point of having the smartbomb is to get the pod kill since you don't need to target a person to hit them with it. So you wouldn't be fireing missles at the time you are trying to make the kill anyway. This would also mean that you are in range to use it.
Good for killing drones too, but again, not sure if it would hit the missles incomming or outgoing.
z(>'.')> Don't blink or the PIKA-CHU is gonna get you! <('.'<)z |

Drangiz
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Posted - 2005.04.24 03:28:00 -
[37]
Great thread, all these setups sound interesting. I just got my first BS, a Scorp obviously, and want to get a good setup for it. I won't be PVP'ing in it at all, unless I get jumped or something. Basically, I need a good setup so I can go kill 0.0 rats. Like, something that would let me tank Sansha BS relatively easily by myself. Thanks.
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Masta Killa
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Posted - 2005.04.24 03:46:00 -
[38]
Edited by: Masta Killa on 24/04/2005 03:46:02 I'd say 4x sieges, 2x guns (mega pulses or 350mm rails perhaps) xl shield booster, 2x em wards, 2x thermal ward, 3x cap rechargers and a mix of ballistics and power diags. --------------------------------------
We are The Collective. Resistance is futile. |

Beatlebug
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Posted - 2005.05.06 08:36:00 -
[39]
i haven't tried but theoretically: 4 450mm 2 launchers
3 target painters 2 tracking comp 1 shield booster 2 sensor boosters
4 mag stabs
painters to turn frigates signiture into bs signiture for easy crushing
again haven't tried, but thinking about it...
BB
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lythos miralbar
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Posted - 2005.05.06 10:10:00 -
[40]
Its tricky to use and you have to start a fight at <20km but this is an AWSOME set up for a scrop. To use it you need good skills in almost everything (lvl4 in the ew skills, caldari bs lvl4 etc etc..)
High = 4x modulated neutron blasters(with AM), 2x seige launchers
Mids = 100nm AB, 20 km disrupter, 4x best named multispecs, senser dampner, tracking disrupter.
Lows = 2x reactor controls, 2x cap relays
You can kill ANYTHING in that except some of the heaviest tanks. Pack light scout dones to swarm a raven and distract his fof cruise..
In 1v1 bs fights it absolutely rocks.. just remember to generate some transversal for when you jamming fails as it will do roughly 1 in 4 times
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ExChange
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Posted - 2005.05.06 11:17:00 -
[41]
1x Hnos 1x H-smartie 6x siege
6x racial jammers 1x sensor booster 1x cap recharger/extra jammer
1x large armor rep 3x hardners
this setup worked on sisi (held the FFA with only 2 wingmen)
i had all named gear and i havnt tried to vanila it
just put the jammers on manual and have fun 8)
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Evil Shargrave
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Posted - 2005.05.12 00:47:00 -
[42]
6 launchers? are you in a Raven or a Scorp?
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CHORT
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Posted - 2005.05.12 07:20:00 -
[43]
Originally by: Feek
Originally by: Poo'ed Myself
Highs: 4 Seiges 2 heavy Nos's Meds: 4 dampeners (named are better of course) 1 webber 1 warp disruptor (20km) 1 mwd 1 sensor booster II Lows: 2 gravimetric backup arrays II 2 sensor backup arrays
I take it that this is a theoretical setup because I don't see how all that lot will fit on. The Scorp just doesn't have enough grid.
I second that ! You'll need at least 1 RCU ! Anyway , is setup like this will work nowdays , after all those EW changes ? What EW skills will i need ?
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Berg1972
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Posted - 2005.05.20 14:20:00 -
[44]
Edited by: Berg1972 on 20/05/2005 14:32:04 Hi: 1 * 425mm Hyprid 3 * Siege Luncher 2 * Havy NOS
Me: 1 XLarge shield Booster 1 Target painter II 5 Multi 1 Sensor Booster II
Lo: 1 Medium Amorrep II 2 PDU II 1 BCS
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Prakhgoth
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Posted - 2005.05.20 15:14:00 -
[45]
Originally by: Derekian Hi: 4x Siege 1x Heavy Nos 1x Large Smartbomb Med: 7x Multispectral 1x Sensor booster Low: 4x Gravimetric Backup Array II
Simple as that :)
Very good setup. |

Papermate
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Posted - 2005.05.20 15:38:00 -
[46]
Originally by: Tedio ok ppl enough of the smack talk! here is what u need for the best alround scorp
4xSiege launchers 2xheavy no
1xXL shield booster or large T2 1xShield boost amp 1x100mn afterburner(named if pos) 1xCap battery(named) 1xEM shield resistance (32.5 one would be ok) 1xsheild extender 2xCap 2's
1x ballistic control 1x co-pro 1x PDS 2 1x RC 2 u will be able to sheild tank forever as long as within nos range! or until ur torps do what there supposed to! 1 on 1 this will be a very hard ship to overcome! this is why i now use1!
Damn that setup is bad.
"Master of Papercuts" |

jebemvam mater
|
Posted - 2005.05.30 09:42:00 -
[47]
Edited by: jebemvam mater on 30/05/2005 09:45:13
Originally by: Derekian Originally by: Derekian Hi: 4x Siege 1x Heavy Nos 1x Large Smartbomb Med: 7x Multispectral 1x Sensor booster Low: 4x Gravimetric Backup Array II
Simple as that :)
Very good setup.
Damn that setup is bad.
Are Npc's jamabale after the EW change maybe?
|

Discodude
|
Posted - 2005.06.10 22:54:00 -
[48]
This is my pvp setup after the ew changes.
For fleet combat
hi's: -4 seige - 2 nos's
med's: -1 Xl booster (tec 2 if possable) -1 shield booster amp (or 2 Large tec 2 boosters) -1 tec 2 sensor booster -5 tec 2 multispec jammers (If you skillz suck and/or your just worried about you capacitor go with 4 multispec and 1 cap recharger.)
Low's: -2 Power diag units (tec 2 if possable) -2 Wcs (If your 1 of those all or nothing kind of person and don't use wcs ever. Then there's various other items you can throw in the wcs's spot.) -----------------------------------------------
"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his" General George Patton Jr. |

Darpz
|
Posted - 2005.06.10 23:28:00 -
[49]
Originally by: Discodude This is my pvp setup after the ew changes.
For fleet combat
hi's: -4 seige - 2 nos's
med's: -1 Xl booster (tec 2 if possable) -1 shield booster amp (or 2 Large tec 2 boosters) -1 tec 2 sensor booster -5 tec 2 multispec jammers (If you skillz suck and/or your just worried about you capacitor go with 4 multispec and 1 cap recharger.)
Low's: -2 Power diag units (tec 2 if possable) -2 Wcs (If your 1 of those all or nothing kind of person and don't use wcs ever. Then there's various other items you can throw in the wcs's spot.)
no offence but a much better setup for fleet combat would be:
4 Seige, 2xNOS 2xSB 6x Racials of your choice (If I don't know what ship my enemy likes I go 2 of every race but caldari) Lows: 4 WCS (sounds wussy but I get called primary enough that when I want to get out I want to get out NOW )
the strat is to target as many BSs as you can and throw one racial on each ship and just let it roll if a ship warps out get another locked and toss a racial on him. you get 2-3 scorps doing this you shut down thier fleet pretty damn quick 
|

Marconious
|
Posted - 2005.06.11 00:22:00 -
[50]
Edited by: Marconious on 11/06/2005 00:22:41
Originally by: Siriuskr I need Ideas on a good PvP Scorpian ^_^ so far i going torps and shield tank
Please take offense everyone when i say these setups u are giving him are welll whats the word CRAP... Convo me ingame or go out and get yourself ganked using any of the previous setups
|

Asprintlitz Zandi
|
Posted - 2005.07.13 01:26:00 -
[51]
this is your kit 3x sige bays 3x heavy nos 4x multi specs xl shield booster 20km warp scrambler weber named cap charger or sensor booster
low slots: what ever you need atpease one warp staber to be safe Asprintlitz Zandi RNS Krista NX-2NF45
|

DrugMaster
|
Posted - 2005.07.16 20:24:00 -
[52]
Hi: 4xcruise launchers, 2xheavy nos Med:4xhypnos, 1xsensor boost II, 1xXLarge shield (better to be T2), 1xWarp jam(20km), 1x Shield hardner (EM or all resists) Low:2xPDU T2, 2xBallistic control
ppl try that
|

slapp
|
Posted - 2005.07.16 20:29:00 -
[53]
this thread started in 22nd of December 2004! don't say setups are crap. thy were effective back there  __________________________________________________ CAREBEAR, n. A member of a large and powerful tribe whose influence in CCP affairs has always been dominant and controling. |

Jeebs
|
Posted - 2005.07.17 18:24:00 -
[54]
hi 4 200mm Railguns 2 heavy nos
med 8 medium hull repairers
low 4 Local Hull Reinforced Bulkheads
structure tank ftw.
|

Lucas Vicenzo
|
Posted - 2005.07.17 18:38:00 -
[55]
Originally by: Tedio ok ppl enough of the smack talk! here is what u need for the best alround scorp
4xSiege launchers 2xheavy no
1xXL shield booster or large T2 1xShield boost amp 1x100mn afterburner(named if pos) 1xCap battery(named) 1xEM shield resistance (32.5 one would be ok) 1xsheild extender 2xCap 2's
1x ballistic control 1x co-pro 1x PDS 2 1x RC 2 u will be able to sheild tank forever as long as within nos range! or until ur torps do what there supposed to! 1 on 1 this will be a very hard ship to overcome! this is why i now use1!
You use a sheild extender and a co pro, thus your statement will be struck from the record.
|

ELECTR0FREAK
|
Posted - 2005.07.17 19:58:00 -
[56]
I don't see my uber Scorp setup posted here, so I'm happy. 
|

Dr Tetrahydrocannabinol
|
Posted - 2005.07.24 21:12:00 -
[57]
Any new setup changes since the missile changes? Should a scorp pilot go 4 guns and 2 cruise/siege now?
--------------------------------------------- "Taking one for the team one ship at a time." |

Hakzuzu
|
Posted - 2005.07.26 00:15:00 -
[58]
I would love to see some new set-ups or some old ones repasted :) post-coldwar patch
I just got my scorp and am looking at npcing and for helping out my mates if we tackle pvp.
Questions:
1) what are some current good setups? (you don't have to share your uber set-ups, just something to get me going)
2) what skills should I concentrate on training up?
3) what is most effective in small scale engagements, warp in with tanks before the scorp comes in??
Thanks a bunch in advance :)
H
|

JoeSomebody
|
Posted - 2005.07.26 03:40:00 -
[59]
nobody ever puts nanofibers in lows? I'd say 3x nanos and 1x armor rep and screw the sieges if you dont have powergrid for them without pdu's, cruises will do just fine. ____ When flying by Concord Customs Commander's Dominix I distinctly heard him saying "... world domination..." |

Flissifrus
|
Posted - 2005.08.08 12:36:00 -
[60]
ok guys I'll give you the ultimate shield tank for scorp wich is the best to use.. EW is good but against 2-3 ships the scorp will die using ew.. k this is what you should use
4x Large nos 2x large rail/blasters/missiles or anything you are good with to do dmg
1x T2 Xl shield booster 3x T2 cap rechargers 1x T2 Large shield extender 2x hardeners (you choose depending on the situation) 1x shield boost amplifier
4x T2 power diagnostic system
you need very good skills for this to work but when you have the skills you will love this fitting. good for all situation and you can tank almost anything
|

Rex Martell
|
Posted - 2005.08.08 14:57:00 -
[61]
3 x Heavy Nos 3 x Ion Cannons
1 x 100 MWD / 100 AB 1 x Web 90% 1 x Warp Scrambler Str 2 1 x Target Painter 3 x Multisped Jammers II
3 x Magnetic Stabs II 1 x Medium Armour repairer
15 x Medium drones.
"The object of war is not to die for your corp, but to make the other b@##@#d die for his" |

Smart Bomb
|
Posted - 2005.08.11 11:51:00 -
[62]
Can someone evemail me a scorpain setup ment for killing low sec pies. Im looking for an anti-pie setup for .1-.4 sec and none of them down here use scorpains so i dont need to counter for it. i know ill be using 4x cruise and 2 heavy nos but what would be the best best for all around elite frig to BSs?
Also to senor damps break lock if the enemy allready targeted you b4 your targeted him and after activating the damps his new range is less then the distance from you? thanks -Smart_Bomb
|

IamBen
|
Posted - 2005.08.12 16:20:00 -
[63]
Man I would like to fight some of the scorp set ups in this thread. tanking in a scorp.. bah!
A scorp is an ECM boat, thats what should be the main focus of the ship.
Theres two ways to go about the scorp. In a fleet battle, you can probaly get away with having 1 shield booster and all the rest ECM. You need high skills to run this set up but it should be possible. In the low slots just throw in PDU's.
In terms of what jammers you should be using, do not use multispectrum II jammers. On a scorp, throw in racial jammers and this way when you put the jammer on someone you know they will be jammed. Also, signal dispersion 4 and at least caldari BS lvl 4 is a must for being an effective scorp pilot. This way you have a jammer strength of 10. Dont worry about high slots too much in a scorp, nosferatu and drones are your friends for getting rid of tacklers.
Part 2:
When dealing with small engagements when you are definitely going to be called primary, sensor boosters are your absolute friend. Since your mid slots are all jammers except for your shield booster, you are not going to be able to tank very well. Therefore its imperative that you lock and jam your enemies before they lock and wtfpwn you. Its also very important if you are fighting another scorp. If the scorp locks u first, its bye bye time. I've lost one scorp so far in pvp and that was to another scorp because he had more tech II sensor booster than I did.
Overall a safe pvp set up to fly around in for a scorp would be for the mid slots: 2 tech II sensor boosters, 5 Racial jammers, or 4 racial jammers and a multispec, and one X-large clarity or Cl-5 emergency shield boost.
|

Flissifrus
|
Posted - 2005.08.12 16:46:00 -
[64]
Originally by: IamBen Man I would like to fight some of the scorp set ups in this thread. tanking in a scorp.. bah!
A scorp is an ECM boat, thats what should be the main focus of the ship.
Theres two ways to go about the scorp. In a fleet battle, you can probaly get away with having 1 shield booster and all the rest ECM. You need high skills to run this set up but it should be possible. In the low slots just throw in PDU's.
In terms of what jammers you should be using, do not use multispectrum II jammers. On a scorp, throw in racial jammers and this way when you put the jammer on someone you know they will be jammed. Also, signal dispersion 4 and at least caldari BS lvl 4 is a must for being an effective scorp pilot. This way you have a jammer strength of 10. Dont worry about high slots too much in a scorp, nosferatu and drones are your friends for getting rid of tacklers.
Part 2:
When dealing with small engagements when you are definitely going to be called primary, sensor boosters are your absolute friend. Since your mid slots are all jammers except for your shield booster, you are not going to be able to tank very well. Therefore its imperative that you lock and jam your enemies before they lock and wtfpwn you. Its also very important if you are fighting another scorp. If the scorp locks u first, its bye bye time. I've lost one scorp so far in pvp and that was to another scorp because he had more tech II sensor booster than I did.
Overall a safe pvp set up to fly around in for a scorp would be for the mid slots: 2 tech II sensor boosters, 5 Racial jammers, or 4 racial jammers and a multispec, and one X-large clarity or Cl-5 emergency shield boost.
this is in fact a very good set up but you have absolutely no chance of killing any other BS with this setup (except maybe another ecm fitted scorp) and if you meet a Raven or a scorp fitted with tank and FoF cruise missiles then you can kiss that scorp goodbye because if anyone begins firing at an ecm fitted scorp they don't last ****. So unless you are not fighting fleet battles all the time this setup is not very effective against decent FoF cruise missile user. and it can only help you run if you meet any other BS's, and I must say I personally don't like running away but I don't know about you.
"From the Shield tank master"
|

IamBen
|
Posted - 2005.08.12 16:55:00 -
[65]
i'm not disagreeing with you. But a scorp is not meant for killing. If i wanted to shoot someone, i would bring another battleship. A scorp is the ultimate support platform and thats how i usually fit it out.
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Flissifrus
|
Posted - 2005.08.12 17:02:00 -
[66]
I just wanted to point this out.. but it is also not so bad idea to have like 2-3 scorpions in a fleet battle fitted with some mad tank just to last for like 1-2 min because they are primary targets and it is very good if 2-3 BS's are busy spending 40sec - 1min trying to brake the tank
|

Lord Aradon
|
Posted - 2005.08.26 10:16:00 -
[67]
Edited by: Lord Aradon on 26/08/2005 10:19:16 Am i wrong to be using my scorp as a sniping platform?
I have 4 425mm Rails on and 2 Cruise launchers, my theory is i can sit back and pop the targets in the distance and if anything comes close i can use my EW to jam and web them, then blow em away using the cruise missiles.
This is an NPC set-up by the way. ---- Join Us
Free Websites |

Xealot
|
Posted - 2005.08.29 20:29:00 -
[68]
This is my scorp setup:
Hi: 4x 425mm railguns 1x Large plasma smartbomb 1x Nos (Med/large?)
Med: 1x XLarge C5-L emergency shield overload 5x Induced multispectral ecm I 1x Sensor booster 1x Heavy capacitor booster (with 800-charges)
Low: 1x Power Diag 2x Stabs 1x large armor repairer
I believe this setup is gonna do a good job in pvp combat, im mainly looking at pirating.. The multispecs will get you up to minimum 22 points (depends on your EW skills, not to mention this is a scorp so you will have bonus) + that the ECM type i use takes lot less cap to use than normal multispecs I and II's.
The cap injector is to keep the jammers going when things starts to look ****ty and you desperately want someone goners ;)
This isnt really a setup designed to take a hit, in the other hand.. You wont need to :) Large SB to take care of the drones and the NOS to help breaking the tank and supply your jammers with fuel
I havent got to try the setup yet but i think its gonna be nice ;) You might want to have a wingman which is more damage oriented though  --------------------------
Podding is imminent |

DoctorColossal Pervius
|
Posted - 2005.08.29 23:04:00 -
[69]
Hmm, well I dont fly scorps but I know a guy who does.
HIGHS: 4 Siege or Cruise (I like cruise better), 2 heavy Nos. MEDS: gotta be E-war. 8 med slots. Dont waste em. 1.Scrammy, 2.Web, 3.-4. 2 x damps, 5. 1 x ECM, 6. 1 X Disruptor, 7. Sensor Booster, 8. Afterburner (its a slug of a ship). LOWS: Armour tank Good E-war skills helps.
Scorps can shield tank like no other ship but have lower damage output. This set up isn't a be all and end all. Tweak and change the meds to suit the situation.
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undrground
|
Posted - 2005.08.30 09:41:00 -
[70]
Well, if it was me, beeing a gun runner, i'd probibly go with the fallowing: --hi's-- 4x 425mm rails (Or 4x sige lanchers if your a missile lover..which you are..) 1x smartbomb Large = Anti-cepter n drone idea (for when you are jamm'in em up) 1x Med/large nos (whatever fits- ^.^) ---meds-- 1 XL shield booster (fit a large if not enough CPU for anything els on here) 5x mutli specs (jamm em up re-a-ly good) 2x cap charger II's ( cap charger I's are JUNK!) --lows-- 4x (best thing with your skills to boost cap, WITHOUT takeing away from shield boost. Jammers drain ya pritty good overtime.)
Hope this helps!, 
|

Tommy X
|
Posted - 2005.08.30 13:56:00 -
[71]
Fleet Setup my main uses.
Up top: 2 x Cruise Launchers 2 x Heavy lanuchers 2 x Heavy NOS
Mids: 1 x Sensor Booster II 2 x Caladri Jammers 1 x Amarr Jammer 1 x Min. Jammer 1 x Gall. Jammer 2 x Mulit. spec
Down below: 1 x 1600mm plate (nice named one if you feel rich) 1 x Large Armour Repair II 1 x WCS or Nanofibre 1 x Cap relay
Heavy / medium / light drones
Yes its out a gimped damage output but its got just under 10K in armour and can repair 800 per cycle. For some reason I get called primary lots?!
Am I missing something with all this use of ECM-Multis? Why not use the better racial jammers with a few backup multi hjammers instead of all multis which can "hit" more types but less often ?
|

Xealot
|
Posted - 2005.09.01 09:52:00 -
[72]
Originally by: Tommy X Fleet Setup my main uses.
Up top: 2 x Cruise Launchers 2 x Heavy lanuchers 2 x Heavy NOS
Mids: 1 x Sensor Booster II 2 x Caladri Jammers 1 x Amarr Jammer 1 x Min. Jammer 1 x Gall. Jammer 2 x Mulit. spec
Down below: 1 x 1600mm plate (nice named one if you feel rich) 1 x Large Armour Repair II 1 x WCS or Nanofibre 1 x Cap relay
Heavy / medium / light drones
Yes its out a gimped damage output but its got just under 10K in armour and can repair 800 per cycle. For some reason I get called primary lots?!
Am I missing something with all this use of ECM-Multis? Why not use the better racial jammers with a few backup multi hjammers instead of all multis which can "hit" more types but less often ?
Well tommy, its a known fact that Scorps are primary targets in fleet battles.. :P Secondly.. i dont belive that setup could work at all... i mean, think about it... With those NOSes anyone with speed can go out of your range and there you sit without cap.. + that with all those modules you WILL get out of cap pretty quickly..
Regarding the armor tank, ive never tried that on a scorp.. might work good, but then again, without cap its just another weight on your ship.
I hope you get use of my feedback.. // Xealot
Secondly, the use of multispecs instead of racial jammers, You may not know what target you are up against and then you want to fit something that can take out just about anything, looking at the setup i posted previously i use LESS mid slots for jamming and i get over 22 points, and 22 is the MAX points a battleship use (cruisers, frigs etc use LESS than a battleship so they are screwed too)
--------------------------
Podding is imminent |

Edrakiss
|
Posted - 2005.09.01 14:15:00 -
[73]
I cannot understand most of these setups for a scorpian, with talk of using the midslots for tanking and such. Or even the low slots.  THere is simply no point in a shield tank as teh scorp wasn't given EW bonus for CCP giggles. Your defense should be without any hinting a purely jamming one. No you do not do much damage, but with decent skills you can now jam 3 battleships with my setup. Also will people understand that teh support ships were designed for just that. SUPPORTING not destroying all in sight in seconds. If you cannot accept the gimped damage on the scorp, stop whining and get a raven. Or get brainstorming and form some teamwork pvp plans. My setup is as follows:
Hi: 4 siege launchers 2 Heavy Nos
Med: 6 t2 Multi spec jammers 2 sensor boosters
Low: 2 WCS 2 BCU
Now before you say those NOS are pointless due to range......... Try bringing an inti with you then warp to it when its scrambled the target Or you have no damage output, get a blasterthron to warpto 15k from target with you.
The only time i would take a scorp solo is for a guaranteed 1 on 1 encouter, because IMO scorp is the best ship at that. And i learnt that from experience. Not even my scorp was a match for 3 HACs lol
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madaluap
|
Posted - 2005.09.01 14:28:00 -
[74]
the armor rep is for repairing after battle thats all
|

Edrakiss
|
Posted - 2005.09.01 14:58:00 -
[75]
Oh yes madualap, don't get me wrong, in fact that armor thing is quite intriguing to say the least. It is just the incessant goings on from players who jump into a scorp and expect raven damage capability that annoys me. Judging by the huge cap needs of these XL shield boost + 4 hardeners. Normally i am not one to criticise, even spending hours trying to find exactly what CCP had in mind for the typhoon.
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LandSharK
|
Posted - 2005.09.10 22:46:00 -
[76]
hey my setup is as follows it is the tank setup i use and i depend on other people to do the damage im just there to suck up the hits.
high = 3 seige 3 heavy nos
medium = 2 emp hardners 2 thermal hardners 1 kinetic passive hardner 1 large sheild extender tech 2 1 xlarge c5l sheild booster 1 sheild boost amplifier.
low = a mix of power diags and cpu mods i cant remember the specifics.
if u come across an apoc or arma ur laughing at his 80 damage each hit as long as he dont snipe the only real problem is blasterthrons i suggest pegging it if u see 1
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Mogatu
|
Posted - 2005.09.12 23:20:00 -
[77]
alot of people are wasting with a/b's and such,
try out
3nos 3cruise
4racial [one each] + 1 extra gravo [incase of scorp vs scorp] xl booster, ew hardner. you can drop the extra for a jammer, and the hardener for a webbie if you want, another good one is drop the hardener for a dampener. also a T2 cap recharge.
3pdu 2's and a ballistic
6 heavy drones
you can take out ravens with this, any ship under that as well, only trouble will be a apoc setup right, a blasta if you keeps a lock on you, and maybe some other well setup ships, but as a ship not entirely meant for solo BS destruction you should be set, and you can jam anyone if you gotta get out, down with multi's imho.
|

Amarr knight
|
Posted - 2005.09.13 02:10:00 -
[78]
Originally by: Mogatu alot of people are wasting with a/b's and such,
try out
3nos 3cruise
4racial [one each] + 1 extra gravo [incase of scorp vs scorp] xl booster, ew hardner. you can drop the extra for a jammer, and the hardener for a webbie if you want, another good one is drop the hardener for a dampener. also a T2 cap recharge.
3pdu 2's and a ballistic
6 heavy drones
you can take out ravens with this, any ship under that as well, only trouble will be a apoc setup right, a blasta if you keeps a lock on you, and maybe some other well setup ships, but as a ship not entirely meant for solo BS destruction you should be set, and you can jam anyone if you gotta get out, down with multi's imho.
I have no idea how you are planning to take out raven or any other ship for that matter. Without a sensor booster a gank ship will bring you down to armor before you get lock. 2-3 of them will just kill you. With 3 cruise 1 damage mod it will take you forever to kill any bs. By any chance if u get to bring a ship down to its structure, without a scambler or a disruptor on your ship they will just warp out.
|

Korthan
|
Posted - 2005.09.13 02:28:00 -
[79]
Originally by: Xealot
Secondly, the use of multispecs instead of racial jammers, You may not know what target you are up against and then you want to fit something that can take out just about anything, looking at the setup i posted previously i use LESS mid slots for jamming and i get over 22 points, and 22 is the MAX points a battleship use (cruisers, frigs etc use LESS than a battleship so they are screwed too)
Unless recently changed, Raven has 24 Gravimetric Points, but if you get over 22 in the first place i doubt that matters.
My setup: 4 x Cruise Launchers (Named) 2 x Heavy Nosferatu (Named) 2 x Sensor Booster II 2 x 20km Scramblers (Named) 4 x Racial Jammer II (Vary) 1 x Gravimetric Backup Array II 3 x Power Diagnostic Unit II
This can be used as a solo setup or a fleet/group setup. Damage output isn't all that great, but if you can hold the target and you aren't getting omgwtfpwnd by drones, you should "eventually" take down your target, where as with a group, you target jam and help hold the target, while your group omgwtfpwns the target 
|

M3ta7h3ad
|
Posted - 2005.09.13 02:32:00 -
[80]
Edited by: M3ta7h3ad on 13/09/2005 02:32:56 Sorry just read the title again, thought I was replying to an earlier topic :)
|

Saminiel
|
Posted - 2005.10.02 05:32:00 -
[81]
thought i'd give mine:
hi 4 * cruise 2 * heavy nos
mid 6 * multi's or racials 2 * sensor boosters
lows 2 * 1600 plates 2 * ballistics
|

FalloutBoy
|
Posted - 2005.10.02 05:59:00 -
[82]
Scorp Setups I like:
Fleet (long range): 4x425 IIs Medium Rempte Armor Rep 2xSB 6xRacial Jammers 3x Tracking Enhancers 1x Medium aromor Rep
Solo Ganking: 4xSeige 2xNos AB,4xDamps, Web, 2xDisrupters 4xBallistic Controls Only BS I would run from is a Domi others won't be able to do **** to you in a 1v1
need a sig? Gallery Contact me for more info |

sylver wing
|
Posted - 2005.10.09 11:19:00 -
[83]
high 2 heavy NOS 4 siege with mjilnor and bane
med sensor booster II 6 multispectral and a cap recharge II
low 4 balistic control units
bla bla bla |

Broc Vallion
|
Posted - 2005.11.08 23:35:00 -
[84]
Originally by: DoctorDanny
4*siege 1*heavy cap neutr. 100mn wmd, 20k scrambler, 4*dampener, 2* sensor booster low: damage mods, backup arrays or wcs to suit your style.
Is this the "Desert Scorpion" set up? 
|

BillyBong2
|
Posted - 2005.11.25 15:41:00 -
[85]
I am really starting to get into Ewar after watching a few videos and a few engagements over the last few weeks.
How come in a fleet set-up most of the fittings I see do not have dampeners? I see all of the jammers and the boosters to get the range ya need.
I was thinking:
Mid-slots: 4xMulti Spec 2xRemote Dampens II 2xSensor Booster II
Thoughts? Like I said I am just starting to get into it, fleshing out all of the ewar skills currently. Just curious.
Thanks.
Siggy by Esturary |

BillyBong2
|
Posted - 2005.11.28 05:37:00 -
[86]
Anyone?
___________________________________ [URL=http://oldforums.eveonline.com/?a=topic&threadID=138307&page=2#60]Siggy by Esturary[/URL] |

Waut
|
Posted - 2005.11.28 10:02:00 -
[87]
Originally by: BillyBong2
How come in a fleet set-up most of the fittings I see do not have dampeners? I see all of the jammers and the boosters to get the range ya need.
Lots of fleet battles happen at 100km range and dampers have the worst optimal range
|

BillyBong2
|
Posted - 2005.11.28 13:45:00 -
[88]
Ah...thank you. Was wondering about that. What if you put two sensor booster II's on it and drop two dampeners? How would that help ya?
___________________________________ [URL=http://oldforums.eveonline.com/?a=topic&threadID=138307&page=2#60]Siggy by Esturary[/URL] |

Xroxor
|
Posted - 2005.12.12 17:07:00 -
[89]
Execellant 1v1 or 1v2 setup that works for me.
HIGH 4x Cruise 2x Lg NOS
MEDS 3x ECM Multi Spec II 2x 20km Fleeting Warp Scrambler 2x Cap Recharer II 1x Sensor Booster II
LOWS 3x Armor Hardners (Explosive, Kinetic, Therm) 1x Lg Armor rep.
6x Heavy drones
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HatePeace LoveWar
|
Posted - 2005.12.12 18:24:00 -
[90]
Never used my scorp for solo pvp, prefer my megathron for that.
|

N1NJ4
|
Posted - 2006.01.30 06:27:00 -
[91]
Edited by: N1NJ4 on 30/01/2006 06:28:42 Edited by: N1NJ4 on 30/01/2006 06:27:53 4 x cruise launcher 2 x Heavy Nos
2 x Sensor Booster 1 x caldari jammer 1 x gallente jammer 1 x amarr jammer 1 x minmatar jammer 1 x multispectral 1 x warp disruptor
1 x 1600mm plate 1 x large armor rep 1 x kinetic hardener 1 x exp hardener
+ light or medium drones 
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Necroth
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Posted - 2006.01.30 13:45:00 -
[92]
Im looking for advices about that setup (shield tanking with a bunch of harderners): h: 3xcruise 3xheavy nos m: 2xem hard 1xkin hard 1xexp hard 1xtherm hard 1x100 ab 1xweb 1xscram/disrupt l:dunno..
thx :) -------- Take off your shoes, relax and have a look down there ...
You'll understand why you have to avoid my anger |

XeraX
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Posted - 2006.01.31 07:41:00 -
[93]
Scorpion sniping?
Can you do it? If so what setup would you recommend? I have cruiser II and sieges II and can use them along with T2 ammo ofcorse but the rest is a bit of a puzzle for me. Plz. advise.
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eC Cade
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Posted - 2006.02.01 22:26:00 -
[94]
I was planning to put projectiles in my scorp because of cap issues. At the same time I will be dealing good dmg. Anyone have experiance with this build?
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C71rock
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Posted - 2006.02.06 11:15:00 -
[95]
Fleet: HIGH-SLOTS : 2x Siege Missile Launcher II 2x 500W Infectious Power System Malfunction 2x E500 Prototype Energy Vampire
MED-SLOTS : 2x 'Rash' ECM Emission I 'Anointed' I EM Ward Reinforcement 4x RACIAL ECM Large C5-L Emergency Shield Overload I
LOW-SLOTS : 2X Power Diagnostic System II Reactor Control Unit II 1600mm Reinforced Titanium Plates I
SOLO
HIGH-SLOTS : 4x Siege Missile Launcher II 500W Infectious Power System Malfunction E500 Prototype Energy Vampire
MED-SLOTS :
'Rash' ECM Emission I 'Anointed' I EM Ward Reinforcement MULTISPECTRAL ECM 4x RACIAL ECM Large C5-L Emergency Shield Overload I
LOW-SLOTS : 2X Power Diagnostic System II Reactor Control Unit II 1600mm Reinforced Titanium Plates I
Should suit your needs
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