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1. Torp effectivness in Raven for lvl4 missions - in Ships and Modules [original thread]
I've heard rumers that the target painter helps with missile hits now. Not confermed, just heard. BB
- by Beatlebug - at 2005.07.25 02:30:00
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2. anyone with a outpost platform BPO? - in Science and Industry [original thread]
i'm curious of the requirements to build a platform. Does anyone with a BPO mind sharing the info? BB
- by Beatlebug - at 2005.07.14 19:27:00
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3. Dread Vs. POS - in Science and Industry [original thread]
Don't POS turrets have locking cycles, and couldn't about 5-6 frigates with MWD take all the shots while the dread kills the shields? After all has anyone considered the tracking speed of .002707 rad/sec for a large turret. yes it can shoot at 300...
- by Beatlebug - at 2005.07.14 19:19:00
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4. capital trades - in Trades, trades and more trades [original thread]
My corp is considering starting on a capital ship component to build freighters, are there 4 other corps that are doing the same and we can all trade BPCs to build. contact me ingame if your corp or individuals are interested BB
- by Beatlebug - at 2005.07.08 20:47:00
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5. WTB: one impel BPC - in Want Ads & Trades [original thread]
only want one. Contact me ingame or here. Price is negotiable. BB
- by Beatlebug - at 2005.07.02 05:56:00
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6. devs pls read :NPC 0.0 claimed space and new outposts - in Science and Industry [original thread]
just join the npc pirate corp if you NEED the bonus :) That is supposed to come out with the next patch. BB
- by Beatlebug - at 2005.06.30 17:06:00
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7. is demand the problem? - in Science and Industry [original thread]
it seems to me, a lot of the POS problems revolve around demand, or lack there of. One of the possible solutions might be to make these new ships like the dreadnaught, carriors, and freighters, along with outposts require t2 components to build. W...
- by Beatlebug - at 2005.06.30 16:58:00
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8. Somse values from the TEST server - in Science and Industry [original thread]
Could building dreadnoughts, freighters and outposts require T2 components? if so, than building these behemoths might just dry up the extra materials and put POS producers from the red to the green. After all, you'll need to have each if your all...
- by Beatlebug - at 2005.06.24 07:21:00
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9. WTB Complex Reactions - in Want Ads & Trades [original thread]
sylramic fibers conv me for more info BB
- by Beatlebug - at 2005.06.11 06:46:00
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10. trade item fuels in 0.0 - in Science and Industry [original thread]
with the freighters coming out, one trip is all it takes to supply a pos for monthes. they will probably be sold at the first 0.0 outpost built, for a markup. BB
- by Beatlebug - at 2005.06.10 10:25:00
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11. WTB: Technium - in Want Ads & Trades [original thread]
willing to buy 16k technium per week at 3.1k. Evemail or conv me ingame. Beatlebug
- by Beatlebug - at 2005.05.27 23:48:00
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12. gun need cpu too? - in Science and Industry [original thread]
have a small tower holding a good moon till i get everything there to run my big, i didn't bring much LO because guns, which is all i have anchored there, don't require CPU according to the description. Now I can't online them due to running out o...
- by Beatlebug - at 2005.05.25 17:46:00
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13. WTB: technium or moon with - in Want Ads & Trades [original thread]
I'm looking for a supplier of technium or more particular a moon with technium that is open. I'll consider offers based on location. Beatlebug
- by Beatlebug - at 2005.05.21 08:01:00
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14. Can a POS shoot "rats" - in Science and Industry [original thread]
I found a place where the warp to point for a moon is within 100k of a hollow asteroid with NPC rats guarding a drifting cask. First off, CAN i put a POS up with this being so close? If I can, will the POS turrets shoot the rats, and if they will,...
- by Beatlebug - at 2005.05.18 06:47:00
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15. POS bugs - in Science and Industry [original thread]
Please post the current POS bugs here so people who are thinking about putting one up know the hassles they're getting into. For example, I heard some talk about POS being offline afer downtime, POS eating fuel at increased rates and such. Please ...
- by Beatlebug - at 2005.05.12 08:14:00
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16. Apoc setup - in Ships and Modules [original thread]
just a thought for those who like to dish it: 8 1400mm II 3 target painters 1 sensor booster 1 RC II (not sure if its needed after skills) 7(8) gyros target painters for getting those big turrets to "see" frigates and cruisers
- by Beatlebug - at 2005.05.06 09:00:00
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17. Scrop. PVP Set up ??? - in Ships and Modules [original thread]
i haven't tried but theoretically: 4 450mm 2 launchers 3 target painters 2 tracking comp 1 shield booster 2 sensor boosters 4 mag stabs painters to turn frigates signiture into bs signiture for easy crushing again haven't tried, but thinking a...
- by Beatlebug - at 2005.05.06 08:36:00
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18. Ferox for lvl 3 missions....??? - in Ships and Modules [original thread]
ok, here the latest: 1 cruise 4 heavy 2 med beam lasers large booster booster amp 2 passive hardiners(must have no power grid named wont fit) cap charger I 4 reactor controls ready to rumble BB
- by Beatlebug - at 2005.05.03 18:12:00
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19. Ferox for lvl 3 missions....??? - in Ships and Modules [original thread]
anyone see a flaw: Hi: 1 cruise launcher 4 heavy launchers(named) 1 small SB 1 250mm Med:1 large shield booster 1 booster amp 1 cap recharger 1 active hardener 1 passive hardener Low:4 reactor controls working on energy grid upgrades 5 ...
- by Beatlebug - at 2005.05.03 09:01:00
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20. Manticore, is it covert ops or t2 frigate? - in Ships and Modules [original thread]
Why are the stealth bombers listed under covert ops when they can't even use a covert ops cloak? Is this in error, or are they not indended for the CO cloak? BB
- by Beatlebug - at 2005.05.01 20:47:00
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