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Siriuskr
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Posted - 2004.12.22 04:14:00 -
[1]
I need Ideas on a good PvP Scorpian ^_^ so far i going torps and shield tank
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Siriuskr
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Posted - 2004.12.22 04:14:00 -
[2]
I need Ideas on a good PvP Scorpian ^_^ so far i going torps and shield tank
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Hamatitio
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Posted - 2004.12.22 06:51:00 -
[3]
4 siege 2 heavy nos
1 xl c5-l 1x amp (maybe) or 1x cap booster 800s 3x hardeners 3x dampeners
then some low slot crap (havent flown a scorp in ages) --
Director of Ganking: Death Row Inc. |

Hamatitio
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Posted - 2004.12.22 06:51:00 -
[4]
4 siege 2 heavy nos
1 xl c5-l 1x amp (maybe) or 1x cap booster 800s 3x hardeners 3x dampeners
then some low slot crap (havent flown a scorp in ages) --
Director of Ganking: Death Row Inc. |

DoctorDanny
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Posted - 2004.12.22 09:35:00 -
[5]
4*siege 1*heavy cap neutr. 100mn wmd, 20k scrambler, 4*dampener, 2* sensor booster low: damage mods, backup arrays or wcs to suit your style.
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DoctorDanny
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Posted - 2004.12.22 09:35:00 -
[6]
4*siege 1*heavy cap neutr. 100mn wmd, 20k scrambler, 4*dampener, 2* sensor booster low: damage mods, backup arrays or wcs to suit your style.
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Interference
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Posted - 2004.12.22 11:08:00 -
[7]
4 siege, 2 heavy nos
100mn ab/mwd, large booster II, SB AMP, 3 hardeners (em, heat, kinetic), 2 cap recharger
cap power relay, 2 ballistic control, wcs
something like that
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Interference
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Posted - 2004.12.22 11:08:00 -
[8]
4 siege, 2 heavy nos
100mn ab/mwd, large booster II, SB AMP, 3 hardeners (em, heat, kinetic), 2 cap recharger
cap power relay, 2 ballistic control, wcs
something like that
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Derekian
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Posted - 2004.12.22 11:55:00 -
[9]
Hi: 4x Siege 1x Heavy Nos 1x Large Smartbomb Med: 7x Multispectral 1x Sensor booster Low: 4x Gravimetric Backup Array II
Simple as that :)
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Derekian
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Posted - 2004.12.22 11:55:00 -
[10]
Hi: 4x Siege 1x Heavy Nos 1x Large Smartbomb Med: 7x Multispectral 1x Sensor booster Low: 4x Gravimetric Backup Array II
Simple as that :)
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darth solo
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Posted - 2004.12.22 11:57:00 -
[11]
Originally by: Derekian Hi: 4x Siege 1x Heavy Nos 1x Large Smartbomb Med: 7x Multispectral 1x Sensor booster Low: 4x Gravimetric Backup Array II
Simple as that :)
how u make him stay? ...
ahhh, u gave him a fleet setup, hehe.
d "xpohocs love child" solo
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darth solo
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Posted - 2004.12.22 11:57:00 -
[12]
Originally by: Derekian Hi: 4x Siege 1x Heavy Nos 1x Large Smartbomb Med: 7x Multispectral 1x Sensor booster Low: 4x Gravimetric Backup Array II
Simple as that :)
how u make him stay? ...
ahhh, u gave him a fleet setup, hehe.
d "xpohocs love child" solo
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Liu Kaskakka
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Posted - 2004.12.22 14:38:00 -
[13]
Edited by: Liu Kaskakka on 22/12/2004 14:43:51
Funnieh that everyone gave him a different setup but no one explained which situations it was for. Scorp with its 8 med-slots has prolly the most number of different "good" setups (for different situations) of any ship in the game.
Edit: To the original poster, if you just want to shoot torps and shield tank, u might try something like:
4 siege 2 heavy nos
1 XL C5-L 2 amps 3 Hardeners 1 Warp Disruptor 1 Cap Recharger II or a cab booster or a web or another disruptor or an MWD or what ever floats your boat.
And for low slots, whatever you fancy and makes the above fit. (PDU IIs, Ballistics etc)
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Liu Kaskakka
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Posted - 2004.12.22 14:38:00 -
[14]
Edited by: Liu Kaskakka on 22/12/2004 14:43:51
Funnieh that everyone gave him a different setup but no one explained which situations it was for. Scorp with its 8 med-slots has prolly the most number of different "good" setups (for different situations) of any ship in the game.
Edit: To the original poster, if you just want to shoot torps and shield tank, u might try something like:
4 siege 2 heavy nos
1 XL C5-L 2 amps 3 Hardeners 1 Warp Disruptor 1 Cap Recharger II or a cab booster or a web or another disruptor or an MWD or what ever floats your boat.
And for low slots, whatever you fancy and makes the above fit. (PDU IIs, Ballistics etc)
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Bat Masterson
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Posted - 2004.12.22 18:21:00 -
[15]
This is what I would use for solo ganks.
4x Siege 2x Heavy Nos
1x MWD 1x Large Shield Booster 2 or Named XL 1x Sensor Booster 2 1x Warp Disruptor 4x Sensor Damp (this will bring any other BS to less than 7000m sensor range and 180+ second lock/relock time)
2x PDU2 1x Balistic Control 1x Medium T2 Repairer
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Bat Masterson
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Posted - 2004.12.22 18:21:00 -
[16]
This is what I would use for solo ganks.
4x Siege 2x Heavy Nos
1x MWD 1x Large Shield Booster 2 or Named XL 1x Sensor Booster 2 1x Warp Disruptor 4x Sensor Damp (this will bring any other BS to less than 7000m sensor range and 180+ second lock/relock time)
2x PDU2 1x Balistic Control 1x Medium T2 Repairer
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Liam Fremen
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Posted - 2005.01.10 08:38:00 -
[17]
maybe i'm too much extreme, but i think ew is a decent defence, instead of placing hardeners etc...
4 siege + 2 heavy nos
5x multispec (i can jam 2 frigate / 1 cruiser + 1 frigate / 1 battleship scorpion without backup included) 1 c5-l xlarge, in this fitting is only good for tank drone and some fof's dmg 1 Scrambler 20km, normaly or u have a wcs or u have more than one... btw u can fit 2 1 webber / scrambler, well the webber is nice beacause u can keep in scrambler range frigate etc, and u can slow them down for be sure to kill them fast :D
4x power dia, or 3x dia + 1 wcs or 1 backup gravimetric... ur choice... The wcs is not very useful... beacause if u have 2 tackler on u, u can jam them and warp away :D
With the 2 nos running i can keep this online forever... (i mean all without shield booster obviously)
I think scorp is more effective as ew than normal fighter, i don't know, right now i always made good with this, obviously if u find a raven packed with tons of FOF's will be hard u can kill him beafore it kills u, but "there is a ship able to kill everyone and everywhere with any fitting?" No :D
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Vintorez Kosakami
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Posted - 2005.01.10 20:57:00 -
[18]
Edited by: Vintorez Kosakami on 10/01/2005 20:59:42 yo bat where u getting all the power grid from i have top engineering skills and even without the medium tech 2 repairer im out by 4 power grid, i have to fill low slots with 3 power diags and 1 ballistic control. and this is with a large shield booster II which uses 150PG while a named xlarge Shield booster uses 500, am i missing something skill wise or is it a bogus setup?
We Ride Among Thieves On Mighty Steads, Across The Devils Plane.
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Liam Fremen
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Posted - 2005.01.10 22:41:00 -
[19]
Edited by: Liam Fremen on 10/01/2005 22:46:19
Originally by: Bat Masterson This is what I would use for solo ganks.
4x Siege 2x Heavy Nos
1x MWD 1x Large Shield Booster 2 or Named XL 1x Sensor Booster 2 1x Warp Disruptor 4x Sensor Damp (this will bring any other BS to less than 7000m sensor range and 180+ second lock/relock time)
2x PDU2 1x Balistic Control 1x Medium T2 Repairer
With this fitting everything can warp away from u... and ur firepower still pretty low compared to other ships...
if u intend it as fleet fitting i think the med repair and shield booster togheter are wasted slots... is about common to shot down scorp for first in fleet battle, and if u have 3-4 bs shoting u, there is nothing u can do for tank it, i think is better trying to be the best possible at ew, beign able to jamm multiple target and only packing 1 shield booster more for recover fast after escape than for tank dmg... the big use of xl C5-l is thath if u are under heavy fire u can warp, then after the warp initiated waste all ur cap on shield boosting.... this can give u realy a lot of shield while destroying ur cap for surviving! i think is the "best" use of it
One thing, whi u prefer dampers? i noticed thath reducing range to 7km and enormous locking time need focusing all the damper on same target (1 damper make very few... at least 3 for good effect!) with multispec u can jamm different things, and u BREAK the lock... i think is the most important thing, if someone in ur team got a blasterthron at 1km destroying him, u can damper him how u want but ur friend will die, if u jamm it, it stop shoting.. and megathron don't have lots of low slot to waste on backup streght, and btw with 20 max total u jamm it at same.
I think multispec are better than damper for this, and for "wcs" too, if u have 2 frigate at few meters scrambling you, damper is not at least for break lock, and btw, if u have 4 dampers u must use 2 on each (if they are 2...) and u can't realy reduce the range to impossible to keep...
2 multi jamm every frig/assault frigate/inty, and normaly they don't have much low slot to spend on backup :D
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Epofhis
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Posted - 2005.01.11 15:40:00 -
[20]
IMO, I believe dampners r great for small group hunting, and multi's r for fleet ops.... Also, lets give a pros and cons to ew setups DAMPNERS: PROS: 1. Less cap usage 2. Does break lock at range (when they try and fire if they already have lock) 3. Renders FOF useless (as fof only fire as far as ur targeting range) 4. If enemy starts at range it takes tons of time to lock once they r in range to attain lock again 5. Very difficult to counter (IE. sensor booster only raises by 50% of current targetting range sooo, if u had 100k lock range 1 dampner brings u down to 50k one sensor booster brings u back up to 75k ) CONS: 1. Unable to jam many targets 2. Long cycle time (so unable to handle new threats IE. backup arrives) 3. Must concentrate all of the avail dampers on one target to get a decent affect MULTISPECS: PROS: 1. Able to jam multiple enemy's (IE Cycle jam) 2. Able to adapt to new threats 3. Easy counter to frig tacklers 4. Has very low cycle time CONS: 1. Very cap intesive 2. Easily counterable (IE backup arrays r a effective counter) 3. Still susaptible to drones and fof boats
Soooo, do what u think fits ur needs in ur current situation. Best of luck and fer a tank setup HI: 4x seige 2x heavy nos MED: 1 xl named booster 1 large shield extd. t2 3 hardners 3 cap charger t2 LOW: WHATEVA U LIKEY (I went fer a mix of pdu and ballistic) But u can drop some cap chargers fer some warp scram/sensor boost crap if ur not in a small group who doesnt have a tackler w/ u BTW ew owns atm
there are you happy now, my sig fits every rule. Now, no delete me pls, I promise to be good!!!11010101!! |

Tedio
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Posted - 2005.01.22 05:07:00 -
[21]
ok ppl enough of the smack talk! here is what u need for the best alround scorp
4xSiege launchers 2xheavy no
1xXL shield booster or large T2 1xShield boost amp 1x100mn afterburner(named if pos) 1xCap battery(named) 1xEM shield resistance (32.5 one would be ok) 1xsheild extender 2xCap 2's
1x ballistic control 1x co-pro 1x PDS 2 1x RC 2 u will be able to sheild tank forever as long as within nos range! or until ur torps do what there supposed to! 1 on 1 this will be a very hard ship to overcome! this is why i now use1!
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GsDaddy
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Posted - 2005.01.22 07:12:00 -
[22]
Originally by: Tedio 1 on 1 this will be a very hard ship to overcome! this is why i now use1!
Where do you hang around again? 
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Neon Genesis
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Posted - 2005.01.22 07:55:00 -
[23]
Originally by: Tedio ok ppl enough of the smack talk! here is what u need for the best alround scorp
4xSiege launchers 2xheavy no
1xXL shield booster or large T2 1xShield boost amp 1x100mn afterburner(named if pos) 1xCap battery(named) 1xEM shield resistance (32.5 one would be ok) 1xsheild extender 2xCap 2's
1x ballistic control 1x co-pro 1x PDS 2 1x RC 2 u will be able to sheild tank forever as long as within nos range! or until ur torps do what there supposed to! 1 on 1 this will be a very hard ship to overcome! this is why i now use1!
If ur using a cpu on a scorp ur doing sumthing very rong. __
There, i just contributed nothing to your thread
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munchy
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Posted - 2005.01.24 08:55:00 -
[24]
er "ok ppl enough of the smack talk!" out of all the threads on the eve forums this has to be one of the least smacktalky.
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Poo'ed Myself
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Posted - 2005.02.01 06:55:00 -
[25]
Interesting, plenty of good setups previously recommended, but for solo ganks, you want to be able to make sure your target doesn't get away from you.
Highs: 4 Seiges 2 heavy Nos's Meds: 4 dampeners (named are better of course) 1 webber 1 warp disruptor (20km) 1 mwd 1 sensor booster II Lows: 2 gravimetric backup arrays II 2 sensor backup arrays
The Lowsot setup will hopefully add to the sensor boost strength of the t2 sensor booster enough to have you lock onto another scorp faster than he would target you. (I use a scorp obviously cuz we all know it the only other bs that can deal out the necessary ew to take on a scorp is itself, but its effective for any ship you encounter.) Even if a scorp does target you the back-up arrays will make it to where at LEAST 6 ecm multispecs will be needed to jam you. But the opposing scorp would have to have at least 2 sensor boosters to beat your targetting speed if his lowslots are ballistic controls or something...and to top that it would have to sacrifice another med slot to keep you warp scrambled/disrupted, or else you can just warp out . It would be difficult to jam you unless the scorpion was almost a pure anti-caldari jamming scorp with racial ecm's towards caldari ships, which isn't the brightest thing to do, since you never know wtf you're gunna run into. Dampeners are cool because its the same effect for any ship. So the enemy scorps' cap would run out even faster since the ecm's multispecs and the disruptor combined all take 50 cap per use and are pretty fast in duration.. The mwd is obviously there to help you reach the target faster for the warp disruptor, given you are further than 20km, as well as the heavy Nos's. Once you've reached 20 you can keep the target from warping and start recouperating lost cap from the mwd trip to him. The dampeners don't take a lot of cap and the duration lasts a hell of a lot longer than ecm's. If you read above (some other dudes reply), even another bs with sensor boosters gets the short end of the stick when messing with dampeners. A 80km targetting range with a 50% boost with sensor booster is 120km, take 50% from that with one of your dampeners and its a max range of 60km. So the more dampeners the better, but usually 4 does the trick, especially keyptin or w/e..the named ones are dope. If done right, you should be able to lock onto ANY battleship, dampen them and make your approach, or create distance if you're a lil too close for the dampening range (pfft, like 10km or less), have them warp disrupted, so the dude can't leave, and slowly drain his cap so any shield boosting or armor repairing comes to a halt. Granted, it may take a while, but this setup can pretty much take on any single ship out there 1v1, or allow you to get away if its another scorp.
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Poo'ed Myself
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Posted - 2005.02.01 07:02:00 -
[26]
Oh yeah...the webber is there for any ****-ant frigate that tries you, or a ceptor . You can replace it with anything you want, but i like it there for the lil guys. Perhaps another sensor booster t2 would be ok. (Oh yeah, you guys DO carry F.o.F. missles in your bay, just in case...right?) 
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Elrathias
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Posted - 2005.02.01 07:04:00 -
[27]
4 sieges heavy neutraliser large shieldtransfer
5 multispecs 1 spatial destab sensorbooster xlarge shieldbooster
2 backuparray II's 2 power relays --------------------------
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Hepatitis
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Posted - 2005.02.28 22:31:00 -
[28]
Originally by: Derekian Hi: 4x Siege 1x Heavy Nos 1x Large Smartbomb Med: 7x Multispectral 1x Sensor booster Low: 4x Gravimetric Backup Array II
Simple as that :)
you wont last long, your cap will die quick. ----------------------------------------- I am a forumaholic. |

garishwinner
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Posted - 2005.02.28 22:52:00 -
[29]
scorp is usually a high priority target in fleet battles you wont last long so why worry about ur cap?
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Feek
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Posted - 2005.03.05 10:43:00 -
[30]
Originally by: Poo'ed Myself
Highs: 4 Seiges 2 heavy Nos's Meds: 4 dampeners (named are better of course) 1 webber 1 warp disruptor (20km) 1 mwd 1 sensor booster II Lows: 2 gravimetric backup arrays II 2 sensor backup arrays
I take it that this is a theoretical setup because I don't see how all that lot will fit on. The Scorp just doesn't have enough grid.
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