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4ZakeN
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Posted - 2005.03.05 17:04:00 -
[31]
Originally by: Epofhis IMO, I believe dampners r great for small group hunting, and multi's r for fleet ops.... Also, lets give a pros and cons to ew setups DAMPNERS: PROS: 1. Less cap usage 2. Does break lock at range (when they try and fire if they already have lock) 3. Renders FOF useless (as fof only fire as far as ur targeting range) 4. If enemy starts at range it takes tons of time to lock once they r in range to attain lock again 5. Very difficult to counter (IE. sensor booster only raises by 50% of current targetting range sooo, if u had 100k lock range 1 dampner brings u down to 50k one sensor booster brings u back up to 75k ) CONS: 1. Unable to jam many targets 2. Long cycle time (so unable to handle new threats IE. backup arrives) 3. Must concentrate all of the avail dampers on one target to get a decent affect MULTISPECS: PROS: 1. Able to jam multiple enemy's (IE Cycle jam) 2. Able to adapt to new threats 3. Easy counter to frig tacklers 4. Has very low cycle time CONS: 1. Very cap intesive 2. Easily counterable (IE backup arrays r a effective counter) 3. Still susaptible to drones and fof boats
Soooo, do what u think fits ur needs in ur current situation. Best of luck and fer a tank setup HI: 4x seige 2x heavy nos MED: 1 xl named booster 1 large shield extd. t2 3 hardners 3 cap charger t2 LOW: WHATEVA U LIKEY (I went fer a mix of pdu and ballistic) But u can drop some cap chargers fer some warp scram/sensor boost crap if ur not in a small group who doesnt have a tackler w/ u BTW ew owns atm
Im trying 2 make 2 setups one with EW and the one tanker, Do really need "that" much cap? If i have 4 named pdu in low and then have 2 heavy nos do i really need 3 t2 rechargers intop of that?? And dont u have 2 use a MVD 2 get in close on ur enemy with this setup?? U cant sniper with a scorpion or can u?
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Ortu Konsinni
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Posted - 2005.03.06 11:47:00 -
[32]
Originally by: 4ZakeN Im trying 2 make 2 setups one with EW and the one tanker, Do really need "that" much cap? If i have 4 named pdu in low and then have 2 heavy nos do i really need 3 t2 rechargers intop of that?? And dont u have 2 use a MVD 2 get in close on ur enemy with this setup?? U cant sniper with a scorpion or can u?
Cap is life in a tank setup -- as such, you'll be able to last a lot longer if you have an excellent cap recharge rate. If you're concerned about using Cap Rechargers II, just get T1 versions or named ones (Barton, F-b10, Eutectic, whatever), it won't make a huge difference, but will be easier on your wallet.
As for Nosferatus, yes, they're great, but you need to be within 20 km of your target (25 km with the best named heavy nosf) -- and that won't always be a possibility. Nevertheless, I think heavy nosfs are almost necessary, so keep those. If your enemy doesn't get within range, too bad, but if it does, it's something that'll help trample his ass faster at no expense on your part.
Finally, yes, you can snipe with a Scorpion -- just use 425mm railguns, a bunch of sensor boosters and tracking computers, and whatever you need so that it all fits.
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Kilostream
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Posted - 2005.03.06 12:16:00 -
[33]
Does anyone carry racials in their hold?
I'm a new scorp pilot, and I was planning on having 2 medslot rigs - one for travelling in territory where unknown threats might await (maybe damps or multi's) and then have a bunch of racials for every race in hold, so if I get intel from covert ops, or people already there (if I'm backup being called in) I can stuff on specifics for what I'm gonna warp into.
Also no-one's mentioned the drone bay - I'm assuming if you got tackler frigs harrassing you, and your jammers/hi slots are focusing on battering a BS that's after your ass, there's a decent drone combo that's tried and tested that could help bail you out, rather than having to forget the damage dealer in order to jam the tacklers and warp out? For example, are Ogres too slow to kill an interceptor?, or would hordes of medium drones be more effective?
I know Caldari ships aren't drone intensive like other races, but hey! there's a drone bay there, so might as well try to use it right?
Cheers for any suggestions,
Kilo
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Sashenka
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Posted - 2005.03.07 15:30:00 -
[34]
Edited by: Sashenka on 07/03/2005 15:30:40 My setup atm is much the same as people above have stated, depends on what i am wanting to do but for ratting or lone fighting i got for. 4 siege, 2 hvy nos 1xl-c5l shield boooster+boost amp, 3 hardners(em,heat,kin), 2 large shield extenders(7800 shield :)). lows are pdus and 1 cpu to make it all fit.
the hvy nos's are amazing for taking out tackling frigs and inty's as they kill the cap of a frig in about 2 hits. leaving them floating slowly through space not bein able to do anything. just hit the nos a couple of times and send a volley of torps after them kills any frig in 1 go(xcept maybe assault frigs)
for jamming just go for same highs. 4 multi and 1 caldari jammer just to make sure u jam the other scorps. 1 sensorbooster 2, and the shield booster+amp from above.
2 wcs are useful as if u are scrambled by a frig u can take em down in no time with nos. and that just leaves whatever the bs's have which is generally disruptors. /// Sashenka /// aka SplaT
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Zothike
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Posted - 2005.03.07 16:37:00 -
[35]
Launcher + large smartbomb? you will not kill your proper missiles too with this setting?
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Timorak
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Posted - 2005.03.24 18:18:00 -
[36]
Originally by: Zothike Launcher + large smartbomb? you will not kill your proper missiles too with this setting?
Don't think that a smartbomb will hit an incomming missle, but I could be wrong.
I think the point of having the smartbomb is to get the pod kill since you don't need to target a person to hit them with it. So you wouldn't be fireing missles at the time you are trying to make the kill anyway. This would also mean that you are in range to use it.
Good for killing drones too, but again, not sure if it would hit the missles incomming or outgoing.
z(>'.')> Don't blink or the PIKA-CHU is gonna get you! <('.'<)z |

Drangiz
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Posted - 2005.04.24 03:28:00 -
[37]
Great thread, all these setups sound interesting. I just got my first BS, a Scorp obviously, and want to get a good setup for it. I won't be PVP'ing in it at all, unless I get jumped or something. Basically, I need a good setup so I can go kill 0.0 rats. Like, something that would let me tank Sansha BS relatively easily by myself. Thanks.
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Masta Killa
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Posted - 2005.04.24 03:46:00 -
[38]
Edited by: Masta Killa on 24/04/2005 03:46:02 I'd say 4x sieges, 2x guns (mega pulses or 350mm rails perhaps) xl shield booster, 2x em wards, 2x thermal ward, 3x cap rechargers and a mix of ballistics and power diags. --------------------------------------
We are The Collective. Resistance is futile. |

Beatlebug
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Posted - 2005.05.06 08:36:00 -
[39]
i haven't tried but theoretically: 4 450mm 2 launchers
3 target painters 2 tracking comp 1 shield booster 2 sensor boosters
4 mag stabs
painters to turn frigates signiture into bs signiture for easy crushing
again haven't tried, but thinking about it...
BB
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lythos miralbar
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Posted - 2005.05.06 10:10:00 -
[40]
Its tricky to use and you have to start a fight at <20km but this is an AWSOME set up for a scrop. To use it you need good skills in almost everything (lvl4 in the ew skills, caldari bs lvl4 etc etc..)
High = 4x modulated neutron blasters(with AM), 2x seige launchers
Mids = 100nm AB, 20 km disrupter, 4x best named multispecs, senser dampner, tracking disrupter.
Lows = 2x reactor controls, 2x cap relays
You can kill ANYTHING in that except some of the heaviest tanks. Pack light scout dones to swarm a raven and distract his fof cruise..
In 1v1 bs fights it absolutely rocks.. just remember to generate some transversal for when you jamming fails as it will do roughly 1 in 4 times
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ExChange
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Posted - 2005.05.06 11:17:00 -
[41]
1x Hnos 1x H-smartie 6x siege
6x racial jammers 1x sensor booster 1x cap recharger/extra jammer
1x large armor rep 3x hardners
this setup worked on sisi (held the FFA with only 2 wingmen)
i had all named gear and i havnt tried to vanila it
just put the jammers on manual and have fun 8)
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Evil Shargrave
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Posted - 2005.05.12 00:47:00 -
[42]
6 launchers? are you in a Raven or a Scorp?
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CHORT
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Posted - 2005.05.12 07:20:00 -
[43]
Originally by: Feek
Originally by: Poo'ed Myself
Highs: 4 Seiges 2 heavy Nos's Meds: 4 dampeners (named are better of course) 1 webber 1 warp disruptor (20km) 1 mwd 1 sensor booster II Lows: 2 gravimetric backup arrays II 2 sensor backup arrays
I take it that this is a theoretical setup because I don't see how all that lot will fit on. The Scorp just doesn't have enough grid.
I second that ! You'll need at least 1 RCU ! Anyway , is setup like this will work nowdays , after all those EW changes ? What EW skills will i need ?
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Berg1972
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Posted - 2005.05.20 14:20:00 -
[44]
Edited by: Berg1972 on 20/05/2005 14:32:04 Hi: 1 * 425mm Hyprid 3 * Siege Luncher 2 * Havy NOS
Me: 1 XLarge shield Booster 1 Target painter II 5 Multi 1 Sensor Booster II
Lo: 1 Medium Amorrep II 2 PDU II 1 BCS
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Prakhgoth
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Posted - 2005.05.20 15:14:00 -
[45]
Originally by: Derekian Hi: 4x Siege 1x Heavy Nos 1x Large Smartbomb Med: 7x Multispectral 1x Sensor booster Low: 4x Gravimetric Backup Array II
Simple as that :)
Very good setup. |

Papermate
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Posted - 2005.05.20 15:38:00 -
[46]
Originally by: Tedio ok ppl enough of the smack talk! here is what u need for the best alround scorp
4xSiege launchers 2xheavy no
1xXL shield booster or large T2 1xShield boost amp 1x100mn afterburner(named if pos) 1xCap battery(named) 1xEM shield resistance (32.5 one would be ok) 1xsheild extender 2xCap 2's
1x ballistic control 1x co-pro 1x PDS 2 1x RC 2 u will be able to sheild tank forever as long as within nos range! or until ur torps do what there supposed to! 1 on 1 this will be a very hard ship to overcome! this is why i now use1!
Damn that setup is bad.
"Master of Papercuts" |

jebemvam mater
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Posted - 2005.05.30 09:42:00 -
[47]
Edited by: jebemvam mater on 30/05/2005 09:45:13
Originally by: Derekian Originally by: Derekian Hi: 4x Siege 1x Heavy Nos 1x Large Smartbomb Med: 7x Multispectral 1x Sensor booster Low: 4x Gravimetric Backup Array II
Simple as that :)
Very good setup.
Damn that setup is bad.
Are Npc's jamabale after the EW change maybe?
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Discodude
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Posted - 2005.06.10 22:54:00 -
[48]
This is my pvp setup after the ew changes.
For fleet combat
hi's: -4 seige - 2 nos's
med's: -1 Xl booster (tec 2 if possable) -1 shield booster amp (or 2 Large tec 2 boosters) -1 tec 2 sensor booster -5 tec 2 multispec jammers (If you skillz suck and/or your just worried about you capacitor go with 4 multispec and 1 cap recharger.)
Low's: -2 Power diag units (tec 2 if possable) -2 Wcs (If your 1 of those all or nothing kind of person and don't use wcs ever. Then there's various other items you can throw in the wcs's spot.) -----------------------------------------------
"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his" General George Patton Jr. |

Darpz
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Posted - 2005.06.10 23:28:00 -
[49]
Originally by: Discodude This is my pvp setup after the ew changes.
For fleet combat
hi's: -4 seige - 2 nos's
med's: -1 Xl booster (tec 2 if possable) -1 shield booster amp (or 2 Large tec 2 boosters) -1 tec 2 sensor booster -5 tec 2 multispec jammers (If you skillz suck and/or your just worried about you capacitor go with 4 multispec and 1 cap recharger.)
Low's: -2 Power diag units (tec 2 if possable) -2 Wcs (If your 1 of those all or nothing kind of person and don't use wcs ever. Then there's various other items you can throw in the wcs's spot.)
no offence but a much better setup for fleet combat would be:
4 Seige, 2xNOS 2xSB 6x Racials of your choice (If I don't know what ship my enemy likes I go 2 of every race but caldari) Lows: 4 WCS (sounds wussy but I get called primary enough that when I want to get out I want to get out NOW )
the strat is to target as many BSs as you can and throw one racial on each ship and just let it roll if a ship warps out get another locked and toss a racial on him. you get 2-3 scorps doing this you shut down thier fleet pretty damn quick 
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Marconious
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Posted - 2005.06.11 00:22:00 -
[50]
Edited by: Marconious on 11/06/2005 00:22:41
Originally by: Siriuskr I need Ideas on a good PvP Scorpian ^_^ so far i going torps and shield tank
Please take offense everyone when i say these setups u are giving him are welll whats the word CRAP... Convo me ingame or go out and get yourself ganked using any of the previous setups
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Asprintlitz Zandi
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Posted - 2005.07.13 01:26:00 -
[51]
this is your kit 3x sige bays 3x heavy nos 4x multi specs xl shield booster 20km warp scrambler weber named cap charger or sensor booster
low slots: what ever you need atpease one warp staber to be safe Asprintlitz Zandi RNS Krista NX-2NF45
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DrugMaster
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Posted - 2005.07.16 20:24:00 -
[52]
Hi: 4xcruise launchers, 2xheavy nos Med:4xhypnos, 1xsensor boost II, 1xXLarge shield (better to be T2), 1xWarp jam(20km), 1x Shield hardner (EM or all resists) Low:2xPDU T2, 2xBallistic control
ppl try that
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slapp
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Posted - 2005.07.16 20:29:00 -
[53]
this thread started in 22nd of December 2004! don't say setups are crap. thy were effective back there  __________________________________________________ CAREBEAR, n. A member of a large and powerful tribe whose influence in CCP affairs has always been dominant and controling. |

Jeebs
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Posted - 2005.07.17 18:24:00 -
[54]
hi 4 200mm Railguns 2 heavy nos
med 8 medium hull repairers
low 4 Local Hull Reinforced Bulkheads
structure tank ftw.
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Lucas Vicenzo
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Posted - 2005.07.17 18:38:00 -
[55]
Originally by: Tedio ok ppl enough of the smack talk! here is what u need for the best alround scorp
4xSiege launchers 2xheavy no
1xXL shield booster or large T2 1xShield boost amp 1x100mn afterburner(named if pos) 1xCap battery(named) 1xEM shield resistance (32.5 one would be ok) 1xsheild extender 2xCap 2's
1x ballistic control 1x co-pro 1x PDS 2 1x RC 2 u will be able to sheild tank forever as long as within nos range! or until ur torps do what there supposed to! 1 on 1 this will be a very hard ship to overcome! this is why i now use1!
You use a sheild extender and a co pro, thus your statement will be struck from the record.
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ELECTR0FREAK
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Posted - 2005.07.17 19:58:00 -
[56]
I don't see my uber Scorp setup posted here, so I'm happy. 
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Dr Tetrahydrocannabinol
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Posted - 2005.07.24 21:12:00 -
[57]
Any new setup changes since the missile changes? Should a scorp pilot go 4 guns and 2 cruise/siege now?
--------------------------------------------- "Taking one for the team one ship at a time." |

Hakzuzu
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Posted - 2005.07.26 00:15:00 -
[58]
I would love to see some new set-ups or some old ones repasted :) post-coldwar patch
I just got my scorp and am looking at npcing and for helping out my mates if we tackle pvp.
Questions:
1) what are some current good setups? (you don't have to share your uber set-ups, just something to get me going)
2) what skills should I concentrate on training up?
3) what is most effective in small scale engagements, warp in with tanks before the scorp comes in??
Thanks a bunch in advance :)
H
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JoeSomebody
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Posted - 2005.07.26 03:40:00 -
[59]
nobody ever puts nanofibers in lows? I'd say 3x nanos and 1x armor rep and screw the sieges if you dont have powergrid for them without pdu's, cruises will do just fine. ____ When flying by Concord Customs Commander's Dominix I distinctly heard him saying "... world domination..." |

Flissifrus
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Posted - 2005.08.08 12:36:00 -
[60]
ok guys I'll give you the ultimate shield tank for scorp wich is the best to use.. EW is good but against 2-3 ships the scorp will die using ew.. k this is what you should use
4x Large nos 2x large rail/blasters/missiles or anything you are good with to do dmg
1x T2 Xl shield booster 3x T2 cap rechargers 1x T2 Large shield extender 2x hardeners (you choose depending on the situation) 1x shield boost amplifier
4x T2 power diagnostic system
you need very good skills for this to work but when you have the skills you will love this fitting. good for all situation and you can tank almost anything
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