Pages: 1 2 [3] 4 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Moonlit Raid
State War Academy Caldari State
27
|
Posted - 2012.07.27 12:05:00 -
[61] - Quote
Lugalzagezi666 wrote:Dual rep vengeance has to drop web and fit cap booster, that makes it complete ****. And an equivalent shield ship will be losing defence in order to fit a webber. |
Lugalzagezi666
46
|
Posted - 2012.07.27 12:08:00 -
[62] - Quote
Moonlit Raid wrote:Lugalzagezi666 wrote:Dual rep vengeance has to drop web and fit cap booster, that makes it complete ****. And an equivalent shield ship will be losing defence in order to fit a webber.
Only that vengeance will lose 1 med for cap booster + 2 lows for reps, while hawk needs just 2 meds for asbs. And vengeance will still be more vulnerable to neuts. |
Pinky Feldman
Gank Bangers Moar Tears
235
|
Posted - 2012.07.27 12:12:00 -
[63] - Quote
Muad 'dib wrote:also dual rep vengeance can get 350 dps tanked without spending much on c-type centii stuff.
ASB's are very good and its really very nice to see shield tankers making a come back.
Due to number of slots available on BS and their fitting, perhaps the X-L version should be limited to one per ship, but other smaller ships i think should be allowed two. I'm fine with multiple on BS, because active shield tanking BS should be able to permatank 4-5 battlecruisers and second, having two allows you to burst tank and actually be able to tank a few BS for a short period of time.
Active tank BS have sucked for so long because unless you had tengu links, blue pill, and a fancy booster, you had a lol-tank and would have been better off going buffer 99% of the time. This isn't even taking into account the fact with a prop mod, point, web, and cap booster, you're already using 4 midslots leaving few valuable midslots left for your actual tank.
The moar you cry the less you pee |
Lady Spank
Genos Occidere HYDRA RELOADED
2441
|
Posted - 2012.07.27 12:57:00 -
[64] - Quote
Wuxi Wuxilla wrote:Tanks for a whooping 30secs, has low dps and an em-hole as big as the moon. No, that isn't overpowered. That's actually my screenshot after 5 minutes of EFT warrioring right there
It's got a nice tank sure, but you shouldn't be ruinning both ASB's at once so it tanks for more than 30 seconds, but don't look at the EFT numbers too literally
It's amusing that these days 200+ rocket DPS is regarded as low for a frigate.
The main disadvantage of this setup, and it's a significant one, is the lack of an mwd. Yes that em hole is pretty bad too
So far I have only had one engagement in it but it was the most amusing fight I have had in ages. It started with busting up a mining operation, nearly killing the Drake that came in to defend it but losing it due to my PC overheating (#1), then tussling with a fed comet and the same Drake before overheating again (#2) then finally losing it on my third login to an Enyo and Vengeance mostly through bad module management, target calling and generally being in a mild flap over my crappy computer shutting down on me. Was great fun!
Had I not had the 2 crashes I might have got an extra comet, enyo, vengeance and drake kill but that was just a wierd engagement in the first place (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |
Wuxi Wuxilla
The Tuskers
41
|
Posted - 2012.07.27 13:22:00 -
[65] - Quote
Lady Spank wrote:Wuxi Wuxilla wrote:Tanks for a whooping 30secs, has low dps and an em-hole as big as the moon. No, that isn't overpowered. That's actually my screenshot after 5 minutes of EFT warrioring right there It's got a nice tank sure, but you shouldn't be ruinning both ASB's at once so it tanks for more than 30 seconds, but don't look at the EFT numbers too literally It's amusing that these days 200+ rocket DPS is regarded as low for a frigate. The main disadvantage of this setup, and it's a significant one, is the lack of an mwd. Yes that em hole is pretty bad too So far I have only had one engagement in it but it was the most amusing fight I have had in ages. It started with busting up a mining operation, nearly killing the Drake that came in to defend it but losing it due to my PC overheating (#1), then tussling with a fed comet and the same Drake before overheating again (#2) then finally losing it on my third login to an Enyo and Vengeance mostly through bad module management, target calling and generally being in a mild flap over my crappy computer shutting down on me. Was great fun! Had I not had the 2 crashes I might have got an extra comet, enyo, vengeance and drake kill but that was just a wierd engagement in the first place
Of course you don't use both boosters at once, but thats what the screenshot said and I'm pretty sure that this is what he wanted to imply by posting your screen. And even when only using one booster we're still out of charges before the first reload finishes if we're forced to run it constantly.
The dps isn't bad for a rocket ship (but the only real competition are Vengeance and Hookbill anyway, both aren't known for their damage output) and with range being a non-issue and good damage application to webbed targets it is superior to equal turret dps. Also let's not forget we are talking about overheated dps.
I don't think the lack of a mwd is that big of a deal. Sure, I wouldn't touch null without one, but for low it's perfectly viable.
Don't get me wrong, asb are very powerful and I think I've eft'd a viable ASB fit for every single ship I can fly with at least 3 mids. Perhaps a limit to 1 per ship would be appropriate, but for me the real dealbreaker are ASB + Blue Pill/Crystals. A XL-ASB with a strong blue pill needs 2 Boosts to get the same raw shield as a LSE (for much higher fitting costs ofc, since we don't have XLSE) |
Lady Spank
Genos Occidere HYDRA RELOADED
2441
|
Posted - 2012.07.27 13:37:00 -
[66] - Quote
Fair enough, they are both active in that screen. I fully expect these modules to be rebalanced, and hopefully soon. I can see them being considered mandatory and limiting the viability of many other ships.
In the meantime they are great for soloing but once larger fleets start employing them it's going to be ridiculous. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |
Sheynan
Lighting the blight
30
|
Posted - 2012.07.27 15:12:00 -
[67] - Quote
I really think X-ASBs should stay as there as. Just because there is no x-large shield extender. And with these ASBs we have the ability to mirror one which is awesome.
P.S: And still: perma-tanking shouldn't happen with ASBs because that is where they really invalidate traditional shield boosters
EDIT: I'd love to see x-asbs as active tanks in mid to large size fleet fights |
Soon Shin
Caucasian Culture Club Transmission Lost
105
|
Posted - 2012.07.27 22:09:00 -
[68] - Quote
It may seem OP to some people, but the fact is that active tanking has sucked for a long time.
ASB actually make active tanking valid now. People just aren't used to it. Its been such a new thing, that a counter to it is not widely known and spread(but obvious-too bad most players are dumb).
Armor is superior for Passive Tanking.
Shield is superior for Active tanking.
When was the last time you've seen ASB's used for fleet battles? |
Lock out
Shadows Of The Federation Drunk 'n' Disorderly
241
|
Posted - 2012.07.28 09:17:00 -
[69] - Quote
ma perke wrote:this new module is total **** - you can't kill it with neuts so there is ridiculous tank for a minute till all his friends come by, hence solo/small gank warfare is killed once again. good job ccp, as always
****** ferox with x-large ASB gets 1174dps tank for a minute?!
Bring 1500 dps to kill it ? The beauty of simple solutions ..... |
M1k3y Koontz
Blackened Skies The Unthinkables
36
|
Posted - 2012.07.29 00:36:00 -
[70] - Quote
I would like to point out that in AT10 CCP limited ships to using just 1 ASB.
Discuss.
How much herp could a herp derp derp if a herp derp could herp derp. |
|
Xuixien
Rifterlings Ushra'Khan
73
|
Posted - 2012.07.29 04:52:00 -
[71] - Quote
M1k3y Koontz wrote:I would like to point out that in AT10 CCP limited ships to using just 1 ASB.
Discuss.
Rabble Rabble!! |
Xuixien
Rifterlings Ushra'Khan
73
|
Posted - 2012.07.29 05:28:00 -
[72] - Quote
Pinky Feldman wrote:Xuixien wrote:Pinky Feldman wrote:
I am now convinced that you don't actually play EVE.
Because insults prove points. You haven't proved a single point other or really refuted any of my points regarding the issues with active shield tanking other than attempt to make witty one liners that show nothing. The point remains that up until the ASB, active shield tanking was a complete joke and was so ridiculously niche that it was rarely used. People seem to get upset and complain that something must be OP and needs to be nerfed if it happens to beat them. The fact that the ASB allows active shield tanking to do things it previously couldn't is the entire point of introducing new modules. It still dies terribly in large fleet engagements, heaven forbid, small gang warfare gets a buff. I've killed tons of ASB fit ships, so i'd say the feature is working intended. Sure a lot of people argue that the ability to run two is unbeatable, but i've killed enough people running dual booster setups that i'd argue it isn't. People just need to understand that matchups that were previously clear cut are now much more different due to the introduction of a new module.
You're forgetting that I, also, can fit ASB's on my ships, thus mooting your entire claim that I'm "just mad because it beats me". Also your claim that the ASB is fine because "shield tanking was a joke" in the past is so nonsensical that I don't even know how to begin addressing it. In fact, it's less a line of reasoning at is a ... justification. An excuse, really.
You really aren't making any points. Saying "people are just mad" and "working as intended" doesn't prove any points. Nor does your attempt to qualify yourself by saying "I've killed tons of ASB fit ships." I decided to look into that and check out your KB. Looking at it, I was a bit disappointed: You have very few small engagements on your record for the past 2 months, and of the small engagements (qualified here as 5 or less so we don't end up quibbling about it), I'm not finding any ships that are ASB fits. Most of your kills have 5 or more people involved, and a great many are 20 man gangs. All this shows is that with a big enough gang, it isn't very hard to kill anything, regardless of fit. And this thread, if you'd read the OP, is about small gang/1v1 engagements.
As far as small gang and 1v1 engagements go, ASB's have really thrown the balance off kilter. I'm not going to argue whether or not shield tanking was "a joke" before (I fly mostly MSE fits myself and am satisfied with their performance), but there's definitely balance issues where small gang warfare is concerned - which is precisely why CCP regulated the use of ASB's in the Alliance Tournament.
For all your tough talk, I'm not impressed with the argument and rhetoric you've presented. And that comment that an active tank battleship "should" be able to permanently tank 5 battlecruisers was the final nail the coffin, and really explains the type of mindset you're approaching this argument from. Have a good one. o/ Rabble Rabble!! |
Zarnak Wulf
Imperial Outlaws
454
|
Posted - 2012.07.29 06:09:00 -
[73] - Quote
A shield booster has to produce at LEAST as many hitpoints as a similar sized shield extender gives to justify its spot on a ship. In fact since a buffer also gives alpha protection and a higher natural shield regeneration rate, the booster should produce as many hitpoints and then some. Any kind of nerf beyond a 1 per ship rule and the ASBs will be ruined. |
Frillo Teslar
2plus2isfive BricK sQuAD.
9
|
Posted - 2012.07.29 13:18:00 -
[74] - Quote
Zarnak Wulf wrote:A shield booster has to produce at LEAST as many hitpoints as a similar sized shield extender gives to justify its spot on a ship. In fact since a buffer also gives alpha protection and a higher natural shield regeneration rate, the booster should produce as many hitpoints and then some. Any kind of nerf beyond a 1 per ship rule and the ASBs will be ruined.
This is why it isn't OP. Maybe it gives a little more, but after the boosters are out you're left with a crappy recharge, and a worthless shield boost amp :)
Edit: Look at a passive recharge drake. Then you'll truly see some silly numbers |
Xuixien
Rifterlings Ushra'Khan
73
|
Posted - 2012.07.29 17:51:00 -
[75] - Quote
Excuse my ignorance here, but I have just one question...
Pro-ASB's are saying that ASB's are okay because they're on par with an MSE and provide a comparable amount of HP...
If that's the case then how is ASB better than an MSE? Why use ASB over an MSE? They both take up a mid slot, correct? They both provide the same amount of HP (supposedly according to you), correct?
Just a simple question. Why are you praising ASB's if they're about the same as MSE's, which are cheaper and require no charges. Thanks. Rabble Rabble!! |
M1k3y Koontz
Blackened Skies The Unthinkables
36
|
Posted - 2012.07.29 20:58:00 -
[76] - Quote
Xuixien wrote:Excuse my ignorance here, but I have just one question... Pro-ASB's are saying that ASB's are okay because they're on par with an MSE and provide a comparable amount of HP... If that's the case then how is ASB better than an MSE? Why use ASB over an MSE? They both take up a mid slot, correct? They both provide the same amount of HP (supposedly according to you), correct? Just a simple question. Why are you praising ASB's if they're about the same as MSE's, which are cheaper and require no charges. Thanks.
The ASB can be overheated which gives a 10% bonus to boost amount, so on a 1 ASB fit that is one bonus. The other is a blue pill will add another 20% if that is being used.
The main thing that I see as a problem is the dual ASB fits that run near indefinitely (Until the charges are gone, but at only 13 a minute with X-Ls that can take a very long time, plenty of time to de-agress/kill all) which is why people are crying for a nerf.
Really the X-Ls are the only OP ones (from my experiences, I haven't fought an ASB frigate yet), the larges seem almost underpowered in comparison.
How much herp could a herp derp derp if a herp derp could herp derp. |
chatgris
Quantum Cats Syndicate
167
|
Posted - 2012.07.29 21:23:00 -
[77] - Quote
M1k3y Koontz wrote:The ASB can be overheated which gives a 10% bonus to boost amount, so on a 1 ASB fit that is one bonus. The other is a blue pill will add another 20% if that is being used.
Overload duration bonus: -15%
I don't see any amount listed. ANd faster duration is more tank, but you have to reload sooner. |
Zarnak Wulf
Imperial Outlaws
455
|
Posted - 2012.07.29 21:49:00 -
[78] - Quote
Dual MSAB frigates are kind of meh. You have to give up alot of DPS in order to squeeze two onto such a small frame. They have a decent tank but when most Assault Frigates can do close to 300 DPS - and your super tanked frigate only does 150 or so - they can be beat down.
On the whole Shield Extender to ASB comparison - it's a really thin line. If an ASB doesn't put enough HP in to equal the MSE - the module is worthless. If it puts in too much - obviously OP. If it's just right then you have to weigh alpha considerations vs. signature radius as some deciding factors.
I've come to accept that these modules will probably have something done about them. I'm all for a 1 per ship limit. The original idea was a quick burst tank on a high DPS platform. You see three X-Large on a Mael and it causes you to roll your eyes though. |
Xuixien
Rifterlings Ushra'Khan
73
|
Posted - 2012.07.29 22:04:00 -
[79] - Quote
Zarnak Wulf wrote:Dual MSAB frigates are kind of meh. You have to give up alot of DPS in order to squeeze two onto such a small frame. They have a decent tank but when most Assault Frigates can do close to 300 DPS - and your super tanked frigate only does 150 or so - they can be beat down.
On the whole Shield Extender to ASB comparison - it's a really thin line. If an ASB doesn't put enough HP in to equal the MSE - the module is worthless. If it puts in too much - obviously OP. If it's just right then you have to weigh alpha considerations vs. signature radius as some deciding factors.
I've come to accept that these modules will probably have something done about them. I'm all for a 1 per ship limit. The original idea was a quick burst tank on a high DPS platform. You see three X-Large on a Mael and it causes you to roll your eyes though.
If the MSE and the ASB produce the same amount of HP overall, how is the ASB not a bit OP considering it's an active tank that can't be neuted and has much lighter fitting requirements?
Rabble Rabble!! |
Zarnak Wulf
Imperial Outlaws
455
|
Posted - 2012.07.29 22:20:00 -
[80] - Quote
It has different fitting requirements. 50 CPU is a pretty hefty chunk of CPU for any frigate. That's double an MSE's 25 CPU requirement. It's PG is 12 compared to 21 for the MSE. So it's different rather then 'lighter.' 50 CPU also means might skip damage mods to make room for it.
As for nuet resistance - working as intended. You can't tell me that you aren't just a little sick of mandatory nuets on the utitilty highs of every single ship? God forbid we have to choose missiles and rockets and a little bit more DPS to beat down ASB fits. I have fought dual MASB frigates 1v1 three times in the recent past. I won two and lost the third after breaking it's tank. (Third time he had an off-grid booster.) In all three fights I had an Enyo whose tank consisted of a DC and a Explosive plate. I had nuetrons and a rocket launcher in the high. Gank > Tank on the frigate level. |
|
Xuixien
Rifterlings Ushra'Khan
73
|
Posted - 2012.07.29 22:38:00 -
[81] - Quote
Zarnak Wulf wrote:As for nuet resistance - working as intended. You can't tell me that you aren't just a little sick of mandatory nuets on the utitilty highs of every single ship? God forbid we have to choose missiles and rockets and a little bit more DPS to beat down ASB fits. I have fought dual MASB frigates 1v1 three times in the recent past. I won two and lost the third after breaking it's tank. (Third time he had an off-grid booster.) In all three fights I had an Enyo whose tank consisted of a DC and a Explosive plate. I had nuetrons and a rocket launcher in the high. Gank > Tank on the frigate level.
"Everyone can fit for max DPS now and not worry about things like utility." : ASB's: dumbing EVE down 1 engagement at a time.
"I beat it so it's not OP." : Not a valid argument anymore than "it beat me so its OP" is. Rabble Rabble!! |
Zarnak Wulf
Imperial Outlaws
455
|
Posted - 2012.07.29 23:18:00 -
[82] - Quote
Nuets getting indirectly nerfed is a slap in the face to Winmatar. Again, working as intended. |
Cpt Branko
Zawa's Fan Club
30
|
Posted - 2012.07.29 23:28:00 -
[83] - Quote
Bets it's a good time to start training Gallente.
|
Lady Spank
Genos Occidere HYDRA RELOADED
2456
|
Posted - 2012.07.30 01:18:00 -
[84] - Quote
Not especially. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |
Fager
Xel'Naga Corp
1
|
Posted - 2012.07.30 02:20:00 -
[85] - Quote
Lugalzagezi666 wrote:Zarnak Wulf wrote: 25.5 seconds * 19 shield hp = 484.5 shield that the MSE can regenerate in the time it takes you to use the 10 charges on the MASB. 1302 + 484 = 1786 > 1606.
This is true only if your shields are around 33% for the whole 25,5 seconds, actual shield hp regenerated will be much lower in real combat situation. And then there is sig radius penalty for mse to consider (around 20%).
You also have to factor in the possibility of alpha, a Plated/Extended setup has advantages in remote repping and using 100% of its EHP all the time even under high dps.
The booster has the advantage of being able to reload if burst is low and able to get out of fire for an extended time.
It seems pretty clear to me that by the numbers the guy you quoted provided:
MSE roughly equals a MASB LSE the same with LASB No XLSE exists, same for armor where no XL Repp exists, there you got 1600plates instead. So XLASB is shields version of 1600 plates.
XLASE seems OP to ppl couse shields in the XL size has always been underpowered, no Active or passive option for it unthil now. And XLSB needs battery in pvp. You can argue all you want about damage modds. But the second and third dmg modd aint = Web/MWW,AB . Not even close.
1:Mid needs Scram in pvp. Low needs 1 DMG modd. 2:Second mid is MWD or Web, you NEED atleast 1 way to dictate or counter range dictation. Second DMG modd? its good but it can be sacrificed. 3:Third slot another range dictator for mid, highly needed since most armor tanks have it, not a must. Third DMG modd? can easily be switched if other modd could be say Web or mwd lol. 4:fourth mid can be awesome for Battery usually to counter nos etc. fourth dmg modd? lol only for shield ships who dont have anything else to put there... or PvE ships.
Then you have stuff like ECCM/targeting/tracking/painting/we.. All these modds are usually more powerful on the midslot version, but these modules are easily removed on both setups.
I think ppl are bitchy becouse of 2 reasons: - Active tanking is booring to the attacker, it looks like the ship is going down but it int, it feels like it should be dead but its not! When in reality a plated version would stay alive pretty similar. - XL shield tanking was not doable, now it has gotten a boost+battery+amplifier in 1 slot with 60second reload drawback. This puts large shield tankers on the map again with extra slots, and ppl are not used to getting spanked by "scrub" ships of the past.
Now personally i can see a nerf (especially in 2x ASB setups) inc, but i hope its minor couse the module is in a good spot. Im abit concerned on the T2 version thou, as the current t1 meta 1 is good as it is, meta and t2 might be to much :D |
Pinky Feldman
Gank Bangers Moar Tears
249
|
Posted - 2012.07.30 03:06:00 -
[86] - Quote
Fager wrote:Lugalzagezi666 wrote:Zarnak Wulf wrote: 25.5 seconds * 19 shield hp = 484.5 shield that the MSE can regenerate in the time it takes you to use the 10 charges on the MASB. 1302 + 484 = 1786 > 1606.
This is true only if your shields are around 33% for the whole 25,5 seconds, actual shield hp regenerated will be much lower in real combat situation. And then there is sig radius penalty for mse to consider (around 20%). You also have to factor in the possibility of alpha, a Plated/Extended setup has advantages in remote repping and using 100% of its EHP all the time even under high dps. The booster has the advantage of being able to reload if burst is low and able to get out of fire for an extended time. It seems pretty clear to me that by the numbers the guy you quoted provided: MSE roughly equals a MASB LSE the same with LASB No XLSE exists, same for armor where no XL Repp exists, there you got 1600plates instead. So XLASB is shields version of 1600 plates. XLASE seems OP to ppl couse shields in the XL size has always been underpowered, no Active or passive option for it unthil now. And XLSB needs battery in pvp. You can argue all you want about damage modds. But the second and third dmg modd aint = Web/MWW,AB . Not even close. 1:Mid needs Scram in pvp. Low needs 1 DMG modd. 2:Second mid is MWD or Web, you NEED atleast 1 way to dictate or counter range dictation. Second DMG modd? its good but it can be sacrificed. 3:Third slot another range dictator for mid, highly needed since most armor tanks have it, not a must. Third DMG modd? can easily be switched if other modd could be say Web or mwd lol. 4:fourth mid can be awesome for Battery usually to counter nos etc. fourth dmg modd? lol only for shield ships who dont have anything else to put there... or PvE ships. Then you have stuff like ECCM/targeting/tracking/painting/we.. All these modds are usually more powerful on the midslot version, but these modules are easily removed on both setups. I think ppl are bitchy becouse of 2 reasons: - Active tanking is booring to the attacker, it looks like the ship is going down but it int, it feels like it should be dead but its not! When in reality a plated version would stay alive pretty similar. - XL shield tanking was not doable, now it has gotten a boost+battery+amplifier in 1 slot with 60second reload drawback. This puts large shield tankers on the map again with extra slots, and ppl are not used to getting spanked by "scrub" ships of the past. Now personally i can see a nerf (especially in 2x ASB setups) inc, but i hope its minor couse the module is in a good spot. Im abit concerned on the T2 version thou, as the current t1 meta 1 is good as it is, meta and t2 might be to much :D
Pretty much this. Most of the complaints I here seem to ultimately consist of "this module needs to be nerfed because its actually useful and my neuts are no longer an instant win button against an active shield tanked ship".
The moar you cry the less you pee |
Pinky Feldman
Gank Bangers Moar Tears
249
|
Posted - 2012.07.30 03:26:00 -
[87] - Quote
Xuixien wrote: As far as small gang and 1v1 engagements go, ASB's have really thrown the balance off kilter. I'm not going to argue whether or not shield tanking was "a joke" before (I fly mostly MSE fits myself and am satisfied with their performance), but there's definitely balance issues where small gang warfare is concerned - which is precisely why CCP regulated the use of ASB's in the Alliance Tournament.
The Alliance Tournament is designed around creating an arena that is "fair" and competitive based on the points system and ship limitations with timed matches. You criticize my arguments, but then turn right around and use the Alliance Tournament as the basis for small gang balance debate? Please. Why don't we just complain that all the other things that aren't allowed in the alliance tournament create balance issues where small gang warfare is concerned and NOT because they don't work well with the arbitrary rules format of the tournament.
The fact that you're still arguing 4 pages later and haven't really brought up any new points other than poorly constructed points pretty much just confirms that you're just trolling. You also seem to be unable to grasp the fact that this helps small gang warfare much more than it hurts it, because now you can potentially attempt to fly around solo or in small gangs and fight outnumbered without flying nano, have alt logi/falcons, or using an expensive active tanking fit with drugs and links.
The moar you cry the less you pee |
whaynethepain
46
|
Posted - 2012.07.30 03:27:00 -
[88] - Quote
Aha, a downward, inwards spiral of discontent.
I think these new modules and ships have come as quite a shock to some of us, and it may take some time coming to terms with new tactical decisions, but I believe it will benefit everyone in the long run.
With such fine lines of variance defining the outcome of small scale PVP, such a change could seriously out date a fit or two.
I'm not sure I can keep pace with Eve-Online, it makes me dizzy.
It was better back in the good old days, when I was a lad, life was simple then, what is the universe coming to nowadays? change change change Getting you on your feet.
So you've further to fall. |
Pinky Feldman
Gank Bangers Moar Tears
249
|
Posted - 2012.07.30 03:37:00 -
[89] - Quote
Xuixien wrote:Zarnak Wulf wrote:As for nuet resistance - working as intended. You can't tell me that you aren't just a little sick of mandatory nuets on the utitilty highs of every single ship? God forbid we have to choose missiles and rockets and a little bit more DPS to beat down ASB fits. I have fought dual MASB frigates 1v1 three times in the recent past. I won two and lost the third after breaking it's tank. (Third time he had an off-grid booster.) In all three fights I had an Enyo whose tank consisted of a DC and a Explosive plate. I had nuetrons and a rocket launcher in the high. Gank > Tank on the frigate level. "Everyone can fit for max DPS now and not worry about things like utility." : ASB's: dumbing EVE down 1 engagement at a time. "I beat it so it's not OP." : Not a valid argument anymore than "it beat me so its OP" is.
How is arguing that something is beatable makes it not OP an invalid arguement? If people are beating ASB setups, then its clearly not OP. You just argued that amount of people that are winning or losing to ASB setups isn't a valid arguement if its OP or not. Seriously, I salute your troll since it did manage to last 4 pages and even sucked me in.
The moar you cry the less you pee |
Xuixien
Rifterlings Ushra'Khan
73
|
Posted - 2012.07.30 05:29:00 -
[90] - Quote
Pinky Feldman wrote:Anger, insults, no actual points made.
Not empty quoting. Rabble Rabble!! |
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |