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Thread Statistics | Show CCP posts - 4 post(s) |

Durzel
The Xenodus Initiative.
23
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Posted - 2012.07.27 19:59:00 -
[1] - Quote
Candente wrote:About the SD change... while the generating killmail part makes sense, the part of retaining loot doesn't. In common sense, self-destructing your own ship needs to be denying something the enemy would gain otherwise. After this change it becomes that you do your enemies a favor by self destructing and save their time to kill you... which is pretty convoluted imo. Agree with the above.
Generating a kill report is fine, dropping loot isn't imo. Scuttling your ship has to serve some function beyond "I'm stuck in WH space", otherwise you might as well remove the timer completely. |

Durzel
The Xenodus Initiative.
25
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Posted - 2012.07.27 23:51:00 -
[2] - Quote
There's no basically about it - self-destructing IS scuttling. With loot dropping it is entirely pointless it even having a timer, "tactical implications" (whatever they might be) or not. |

Durzel
The Xenodus Initiative.
26
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Posted - 2012.07.30 07:58:00 -
[3] - Quote
Maraner wrote:I too have lost a lot of carrier kill mails over the years with people that we have caught self destructing on us. HATED not getting the kill mails, but to be honest if you push the big red button on the old core overload thingee (see Alien self destruct sequence) then to be honest there should be no loot.
You've overloaded your ships core to produce a deliberate nuke. Thats fine I'm good with it, but I'd suggest that from now on if you want to self destruct - fine, it will stop loot from dropping but you get podded at the same time.
Just a suggestion, either way delighted to see CCP do this but this would give self destruct a meaning (and a further penalty).
+1
At the risk of sounding like I'm banging a drum I really feel like there has to be some gameplay difference between someone self-destructing and being blown up. As it is with these changes CCP might as well just rename the self-destruct menu option to "I'm bored now" or "I'm stuck in WH space" and make the timer 10 seconds, since the outcome will be identical whether you SD or not. The delay becomes irrelevant with these changes.
Producing kill reports for self-destructs imo fixes 99.9% of the problem - I honestly don't feel like most people in these circumstances care about the loot, or at least it is a secondary concern.
Scuttling ones ship has long been a feature in battle and it is a perfectly valid and legitimate way of denying your enemy intel. Whilst this doesn't directly translate to Eve (a kill report will tell your enemies everything you had fitted, and it's not like you're carrying blueprints for an Enigma machine or something) the idea that a victim has an last act of defiance option is a good one imo. I've had capitals self-destruct on me in wormholes - arguably it's a much bigger problem there than elsewhere - and whilst it has been annoying at the time not to get a killmail I don't have a problem with a victim having the option of giving us the finger by self-destructing and denying us something.
I really hope CCP reconsider the idea that SDs drop loot in exactly the same way normal ship explosions do. It should imo drop no modules with a chance to drop cargo items & drones - i.e. as it is currently. |

Durzel
The Xenodus Initiative.
26
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Posted - 2012.07.30 09:50:00 -
[4] - Quote
SD'ing inside a POS is a bit of a wormhole-centric thing really isn't it? A scorched earth policy is imo a valid response to being ****-caged with no hope of escape. Maybe it's just me but I feel a little uncomfortable at the idea that people are so desperate for trophies that they would stop a group of people giving up in defiance. Then again "Eve is harsh", etc.
Catching something in space though is perfectly valid - they weren't paying attention, were unlucky or whatever. |

Durzel
The Xenodus Initiative.
26
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Posted - 2012.07.30 14:26:00 -
[5] - Quote
Sounds fair. |

Durzel
The Xenodus Initiative.
28
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Posted - 2012.08.01 10:42:00 -
[6] - Quote
Whichever way you slice it self-destruct being completely the same as the ship blowing up normally (kill report, loot) makes the whole function redundant outside of getting out of WH space.
If it's just going to be a "I'm bored" button, make the timer 10 seconds or something. Otherwise, don't drop loot and have it actually mean something. |

Durzel
The Xenodus Initiative.
28
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Posted - 2012.08.01 13:08:00 -
[7] - Quote
Tyrrax Thorrk wrote:what a staggeringly ignorant post , maybe you should actually read the thread before spewing your input
Perhaps I should "contribute" with ad hominem attacks and retarded ~real life~ logic about rigging ships with charges to be able to self-destruct in a spaceship game with lasers and treacle-physics?
I haven't personally self-destructed a ship in combat once so v0v - good job on the psychoanalysis sport. 
ps. Posting a contrary point of view =/= ignorance |

Durzel
The Xenodus Initiative.
28
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Posted - 2012.08.01 17:44:00 -
[8] - Quote
lol whining about the profanity filter when every post you've made in this thread has included an ad hominem attack.
Really don't understand why you can't simply debate stuff like this like an adult. Have I called you any names? I'm not claiming to be an expert on everything, never have, nor have I said I know everything there is to know about everything. Quite why you feel the need to be so unconstructive is beyond me. If there are a multitude of reasons why someone might self-destruct, outside of escaping WH space, why don't you educate us "ignorant" folk as to what they are?
As for the "10 seconds" thing, that's just getting bogged down in semantics. If it can't be 10 seconds for technical reasons, then maybe it could be 30, or a minute.. the point wasn't that it must be 10 seconds moreover that if the outcome of clicking SD is the same regardless - loot and a killmail for your aggressors - then as far as I can make out, and I'm quite willing to be told I'm wrong in a rational manner, having it take 2 minutes to complete is irrelevant.
Now if it did an AoE blast, or didn't drop loot, the delay would make sense - since that timer would then, as it is now, be a countdown that your enemies have to beat to get the extra reward (or avoid the AoE blast)... for example. |
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