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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Masterplan
C C P C C P Alliance
391

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Posted - 2012.07.27 16:50:00 -
[1] - Quote
For the Inferno 1.2 release, we've modified the self-destruct mechanics a little. These changes are now live on the Singularity test server. You can go and try them for yourself, and leave feedback in this thread.
Loot Drops Ships that self-destruct will now drop loot in their wreck. This follows the regular chance-based loot-drop mechanics for items fitted to the ship and carried in the cargo hold.
Kill Reports Ships that self-destruct whilst under aggression will now generate a regular kill-report. In order for this to happen, the ship must have been recently aggressed, and there must be at least one of the aggressors in space in the system at the time of death. The final-blow will be awarded to the eligible attacker who inflicted the most damage.
Self-destructs that do not involve player aggression will not generate a kill-report
By the way, you may have seen reports of the occasional self-destruct kill-report on Tranquility recently. These were caused by an unrelated defect, and were not intentional. Typically the items list of such mails is incomplete. I'm stating this in-advance, as no doubt someone would have asked about it. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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Morwen Lagann
Tyrathlion Interstellar
328
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Posted - 2012.07.27 16:53:00 -
[2] - Quote
So. Much. Win. |

Cerebella
Dreddit Test Alliance Please Ignore
2
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Posted - 2012.07.27 16:53:00 -
[3] - Quote
GROUND FLOOR |

Scrym
Un-Lucky Confederation of the 45
0
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Posted - 2012.07.27 16:54:00 -
[4] - Quote
finally damn |

spartan885
Eve Defence Force Fatal Ascension
9
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Posted - 2012.07.27 16:55:00 -
[5] - Quote
\o/ hooo ******* ray
there is no escape now :) |

Strata Maslav
Born-2-Kill
31
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Posted - 2012.07.27 16:55:00 -
[6] - Quote
Nicely done, son! |

Emperor Salazar
Dreddit Test Alliance Please Ignore
603
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Posted - 2012.07.27 16:55:00 -
[7] - Quote
better late than never I guess? |

Jiska Ensa
Unour Heavy Industries
80
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Posted - 2012.07.27 16:55:00 -
[8] - Quote
Can we at least now make self-destruct happen faster? Say 10 seconds instead of two minutes? Waiting for people to kill me is such a bore...
Also woudln't it make more sense to list the person who self-destucted as the "final blow" guy? Or would that fall into the "people who don't post lossmails" category of douchebaggery? |

Dior Saursi
Dreddit Test Alliance Please Ignore
8
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Posted - 2012.07.27 16:55:00 -
[9] - Quote
Fantastic. I've lost a fair number of carrier kills to this. |

Aamrr
275
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Posted - 2012.07.27 16:55:00 -
[10] - Quote
Nice change. But if we're going to prevent players from destroying their loot by self-destruct, what's to prevent them from sticking it in a corp hangar? |
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Tarithell
Rim Collection RC Test Alliance Please Ignore
15
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Posted - 2012.07.27 16:55:00 -
[11] - Quote
About time +1. |

Dovinian
Dreddit Test Alliance Please Ignore
1087
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Posted - 2012.07.27 16:56:00 -
[12] - Quote
Excellent change! Thanks for pushing this through. |

Oberine Noriepa
852
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Posted - 2012.07.27 16:56:00 -
[13] - Quote
Awesome.  |

Two step
Aperture Harmonics K162
2068
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Posted - 2012.07.27 16:56:00 -
[14] - Quote
This is why CCP Masterplan is the best plan. This is something that a lot of players have been asking about for the last few years, and it is great to see CCP fix it! CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
752
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Posted - 2012.07.27 16:56:00 -
[15] - Quote
Nice  |

Werst Dendenahzees
GoonWaffe Goonswarm Federation
96
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Posted - 2012.07.27 16:56:00 -
[16] - Quote
CCP Masterplan wrote:For the Inferno 1.2 release, we've modified the self-destruct mechanics a little. These changes are now live on the Singularity test server. You can go and try them for yourself, and leave feedback in this thread.
Loot Drops Ships that self-destruct will now drop loot in their wreck. This follows the regular chance-based loot-drop mechanics for items fitted to the ship and carried in the cargo hold.
Kill Reports Ships that self-destruct whilst under aggression will now generate a regular kill-report. In order for this to happen, the ship must have been recently aggressed, and there must be at least one of the aggressors in space in the system at the time of death. The final-blow will be awarded to the eligible attacker who inflicted the most damage.
Self-destructs that do not involve player aggression will not generate a kill-report
By the way, you may have seen reports of the occasional self-destruct kill-report on Tranquility recently. These were caused by an unrelated defect, and were not intentional. Typically the items list of such mails is incomplete. I'm stating this in-advance, as no doubt someone would have asked about it.
http://www.youtube.com/watch?v=_J6-3l3hCm0 |

Mac Zehn
GoonWaffe Goonswarm Federation
29
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Posted - 2012.07.27 16:56:00 -
[17] - Quote
Please make self destructing ships damage other ships around them tia |

Gossamer DT
Wildly Inappropriate Goonswarm Federation
82
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Posted - 2012.07.27 16:56:00 -
[18] - Quote
I love you, I want so many good things for you, now can you go pull fozzy head out of his low region? who is your main, and what does he do? |

Arydanika
Amok. Goonswarm Federation
143
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Posted - 2012.07.27 16:57:00 -
[19] - Quote
Thumbs up. Voices from the Void; a bi-weekly podcast and weekly news vlog featuring current events of the MMORPG Eve Online. Check out other Eve Online podcasts by visiting the Eve Online Pod Pack. |
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CCP Punkturis
C C P C C P Alliance
2844

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Posted - 2012.07.27 16:58:00 -
[20] - Quote
cool stuff!! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Thomas Kreshant
Fweddit I Whip My Slaves Back and Forth
132
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Posted - 2012.07.27 16:58:00 -
[21] - Quote
Jiska Ensa wrote:Can we at least now make self-destruct happen faster? Say 10 seconds instead of two minutes? ?
This ^
As the only reason I can see for it taking so long to self destruct was to give people chance to kill you can we simply have a self destruct followed by are you sure insta destruct change added please.
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Frabba
GoonWaffe Goonswarm Federation
16
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Posted - 2012.07.27 16:58:00 -
[22] - Quote
This is a fantastic change, thank you CCP! its me im the best poster. |

Kismeteer
GoonWaffe Goonswarm Federation
181
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Posted - 2012.07.27 17:02:00 -
[23] - Quote
Drop timer to 30 seconds, and you have a perfect improvement. |

James Arget
Future Corps Sleeper Social Club
17
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Posted - 2012.07.27 17:02:00 -
[24] - Quote
How about them POS shields? |

KelShanique TiAndre JaLarion
GoonWaffe Goonswarm Federation
5
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Posted - 2012.07.27 17:04:00 -
[25] - Quote
Kismeteer wrote:Drop timer to 30 seconds, and you have a perfect improvement.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2688
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Posted - 2012.07.27 17:04:00 -
[26] - Quote
Thomas Kreshant wrote:Jiska Ensa wrote:Can we at least now make self-destruct happen faster? Say 10 seconds instead of two minutes? ? This ^ As the only reason I can see for it taking so long to self destruct was to give people chance to kill you can we simply have a self destruct followed by are you sure insta destruct change added please.
The CSM threw up a thread about self-destruct creating kill reports when we first took office, and have been discussing it with CCP off and on since whenever the subject came up. I'm not entirely convinced we need INSTANT self-destruct, but one of the CSM's suggestions was to scale the self-destruct sequence based on the size of ship. So maybe pods could be near instant, frigates might be 10 seconds, cruisers 30, battleships 60 seconds, capitals 2 minutes, etc. (Though these numbers are just an example)
Thoughts? We'll be happy to keep bugging the devs about the timer length if its something that's important to you all. Vice Secretary of the 7th Council of Stellar Management.
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Jiska Ensa
Unour Heavy Industries
80
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Posted - 2012.07.27 17:06:00 -
[27] - Quote
Hans Jagerblitzen wrote:Thomas Kreshant wrote:Jiska Ensa wrote:Can we at least now make self-destruct happen faster? Say 10 seconds instead of two minutes? ? This ^ As the only reason I can see for it taking so long to self destruct was to give people chance to kill you can we simply have a self destruct followed by are you sure insta destruct change added please. The CSM threw up a thread about self-destruct creating kill reports when we first took office, and have been discussing it with CCP off and on since than whenever the subject came up. I'm not entirely convinced we need INSTANT self-destruct, but one of the CSM's suggestions was to scale the self-destruct sequence based on the size of ship. So maybe pods could be near instant, frigates might be 10 seconds, cruisers 30, battleships 60 seconds, capitals 2 minutes, etc. (Though these numbers are just an example) Thoughts? We'll be happy to keep bugging the devs about the timer length if its something that's important to you all.
Works for me. I was mainly thinking of pods anyway. It's pretty rare a ship takes longer than 2 minutes to kill. |

DJWiggles
Eve Radio Corporation
17
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Posted - 2012.07.27 17:07:00 -
[28] - Quote
SO MUCH WIN \o/ Live on Eve Radio Wednesdays 19:00 GMT with me & friends blabbering on about Eve and stuff |

Kismeteer
GoonWaffe Goonswarm Federation
181
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Posted - 2012.07.27 17:08:00 -
[29] - Quote
Hans Jagerblitzen wrote:Thoughts? We'll be happy to keep bugging the devs about the timer length if its something that's important to you all.
Two minutes is way too long. 10 seconds could prevent an inexperienced pilot from finding the 'off' switch soon enough, not to mention the fleet change timer is longer. I think 30 is 'long enough' for a pilot to turn it off, avoiding those weird 'you can't do that now' timers, and short enough to give you the sweet release of death.
Whatever you do, don't do different length timers, don't burden pilots with having to know the different lengths of time. |

StarFleetCommander
V0LTA Verge of Collapse
22
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Posted - 2012.07.27 17:10:00 -
[30] - Quote
FINALLY!!!!!!!!!!! |
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