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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Shade Millith
Fortis Defensor.
43
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Posted - 2012.07.27 23:48:00 -
[91] - Quote
Fon Revedhort wrote: Upond SDing: - killmail is generated - no loot drops - no intel on ship setup is provided - no insurance is payed out solves all the problems
I agree.
Self Destructing is basically scuttling the ship. Destroying anything valuable would be obvious.
Yes to killmail, no to loot. |
Durzel
The Xenodus Initiative.
25
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Posted - 2012.07.27 23:51:00 -
[92] - Quote
There's no basically about it - self-destructing IS scuttling. With loot dropping it is entirely pointless it even having a timer, "tactical implications" (whatever they might be) or not. |
Cubana69
Euphoria Released Verge of Collapse
0
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Posted - 2012.07.27 23:52:00 -
[93] - Quote
Yes. And finally. |
Goyathla
Apex Overplayed Coalition Fatal Ascension
6
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Posted - 2012.07.27 23:57:00 -
[94] - Quote
CCP Masterplan wrote:
Loot Drops Ships that self-destruct will now drop loot in their wreck. This follows the regular chance-based loot-drop mechanics for items fitted to the ship and carried in the cargo hold.
This would negate the purpose of having a self destruct, while I love the kill report why should the loot drop with the same chance? If you self destruct you should at least be denying most of the loot. Lower the odds and I am ecstatic!
Much Love,
~Goya |
Zorakk
State War Academy Caldari State
0
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Posted - 2012.07.28 00:12:00 -
[95] - Quote
First I like not allowing people to coward out but..
Why not just not allow SD while you have aggression if you're going to drop loot, etc like a normal kill?
Better yet SD should be an AOE explosion that generates a blast wave like the old school AOD DD. Size of blast is based on size of ship. If you got the balls to SD a Super, go for it. Anyone who had aggression when you SD'd gets a KM. And you get one for anyone you wipe out in the blast radius.
And everything in the ship is destroyed no dropped loot if you blow the ride...
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Joccob
0
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Posted - 2012.07.28 00:15:00 -
[96] - Quote
Yes to killmail. No to loot. Scuttling your ship has a long Naval history in RL. For example the famous Admiral Graf Spee |
Jack Tronic
borkedLabs
48
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Posted - 2012.07.28 00:35:00 -
[97] - Quote
Game feature to work around killmail generation if in any capital:
Wait until into 25% structure (assuming you have Mechanic V trained, got forbid you are in a capital without it) Eject Pop No killmail, the loss of skills causes the ship's poof routine to fire before any death due to incoming dps.
This could work with subcaps as well but in capitals you tend to have a huge hull buffer with a damage control to let you easily eject at the right time.
Yawn, come up with more ways to generate free mails you blobbing turds.
There is at least one other method to avoid killmail generation, |
l0rd carlos
Friends Of Harassment
43
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Posted - 2012.07.28 00:49:00 -
[98] - Quote
Not sure why the loot drops .. but KM? WHOOOO Thanks Masterplan! You have the Masterplan :)
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Eija-Riitta Veitonen
Unicorn Enterprise
20
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Posted - 2012.07.28 01:15:00 -
[99] - Quote
A nice change, but frankly, i'm all up for SD destroying the loot - thus a viable mechanic to deny the killers the loot. Km generation, on the other hand, is YAY \o/ |
Kwashi
Adhocracy Incorporated Adhocracy
13
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Posted - 2012.07.28 01:25:00 -
[100] - Quote
A long time coming. Huzzah for this change! |
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Jack Miton
Bite Me inc Elysian Empire
411
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Posted - 2012.07.28 01:27:00 -
[101] - Quote
I want to have your babies :) |
Magnus Orin
Wildly Inappropriate Goonswarm Federation
178
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Posted - 2012.07.28 01:46:00 -
[102] - Quote
About fucking time. |
Myz Toyou
Bite Me inc Elysian Empire
140
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Posted - 2012.07.28 01:47:00 -
[103] - Quote
Fon Revedhort wrote: Upon SDing: - killmail is generated - no loot drops - no intel on ship setup is provided - no insurance is payed out solves all the problems
I could live with that even if I like to see all faction/officer shizzle on the KM. Atleast CCP moving into the right direction and removing the *** way out of PVP. |
JC Anderson
Noir. Noir. Mercenary Group
678
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Posted - 2012.07.28 01:51:00 -
[104] - Quote
Pleased. |
Oh Hi There
Imperial Academy Amarr Empire
1
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Posted - 2012.07.28 02:20:00 -
[105] - Quote
I must follow the crowd in saying that you SHOULD get a killmail for self-destructing...but loot should NOT drop.
Think about it from a tactical approach...why would one self-destruct their own ship in a real-world situation? Because death is incoming, and to prevent the enemy from obtaining valuable cargo inside.
You should get a killmail. You should NOT get loot. |
ChaeDoc II
Sigillum Militum Xpisti Fatal Ascension
80
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Posted - 2012.07.28 03:39:00 -
[106] - Quote
This just goes to show that if you whine and cry like little babies hard enough for a game-breaking mechanic to be installed, sooner or later you'll get your way.
This is a sad day for EVE Online. |
joes Bazooka
Science and Trade Institute Caldari State
28
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Posted - 2012.07.28 03:56:00 -
[107] - Quote
ChaeDoc II wrote:This just goes to show that if you whine and cry like little babies hard enough for a game-breaking mechanic to be installed, sooner or later you'll get your way.
This is a sad day for EVE Online.
Spoken by someone that couldn't balls up and had to SD his stuffs to save face. |
Lord Maldoror
Fairlight Corp Rooks and Kings
306
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Posted - 2012.07.28 04:25:00 -
[108] - Quote
To maintain the balance of the loot issue and create a 'goal' for someone self-destructing, a sensible compromise might be:
- The rules as outlined, including mail - No loot if self-destruct is successful but with: - 5 minute SD timer for capitals - 10 minute SD timer for supercapitals - Once cancelled, self-destruct cannot be reactivated under aggression.
A 5 minute timer on a capital and 10 minutes on a supercapital would give someone an ambitious goal to reach toward by overheating everything in a final attempt to deny loot to the attacking party - whilst still giving some chance for smaller gangs to cut through the EHP in time.
Granted, this would still mean that if a larger group of capitals and/or supers all self-destruct, then a lot of groups aren't going to be able to cut through them in time. However, the 5 and 10 minute timers would represent some sort of balance for most situations - and you could argue it might even add the challenge of ship scanning a good primary for the loot you really want
In that situation, too, the inability to initiate a second self-destruct after a 'cancel' would elminate larger groups of capitals from making 'speculative' self-destructs if unsure whether they will get backup or turn the course of the fight.
Some might even go further and suggest removing the option to cancel at all - but then we'd need some significantly more prominent warnings and hurdles before pressing the big red button (or some mechanic preventing a cancel while constantly aggressed, yet allowing an 'accidental' activation to be cancelled in safety, etc etc.)
At any rate, the longer timers might provide a middle ground on the loot issue. Plus, it would vaguely fit the RP that it takes longer to properly scuttle a much larger ship.
CCP Masterplan wrote: Yes, we've been kicking around this discussion with the CSM for a while now, and I think I remember seeing Meissa bringing up those numbers.
It was odd to go through all the numbers, screenshots and logs and see the actual result on paper. More even than mails or loot or anything like that, you look at the figures and simply feel the loss of a lot of ship hulls being pounded, weapons being fired, etc. The stuff that ultimately makes the world of Eve go round. |
ChaeDoc II
Sigillum Militum Xpisti Fatal Ascension
81
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Posted - 2012.07.28 06:03:00 -
[109] - Quote
joes Bazooka wrote:ChaeDoc II wrote:This just goes to show that if you whine and cry like little babies hard enough for a game-breaking mechanic to be installed, sooner or later you'll get your way.
This is a sad day for EVE Online. Spoken by someone that couldn't balls up and had to SD his stuffs to save face.
Says the alt. |
Mors Sanctitatis
Death of Virtue
743
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Posted - 2012.07.28 06:08:00 -
[110] - Quote
ChaeDoc II wrote:joes Bazooka wrote:ChaeDoc II wrote:This just goes to show that if you whine and cry like little babies hard enough for a game-breaking mechanic to be installed, sooner or later you'll get your way.
This is a sad day for EVE Online. Spoken by someone that couldn't balls up and had to SD his stuffs to save face. Says the alt.
I'm not an alt. And seconded. You're whining because you probably lose nine times out of ten. To those who win, this simply isn't a problem. For everyone else, it's a HUUUUGE problem. Clearly, you're in the latter group.
Intelligence shouldn't be free. -á Mining, reloaded. -á-áADDICTED. |
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Ambassador Crane
Hellhound Productions
1
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Posted - 2012.07.28 06:41:00 -
[111] - Quote
Fon Revedhort wrote: Upon SDing: - killmail is generated - no loot drops - no intel on ship setup is provided - no insurance is payed out solves all the problems
+1 to this.
When you ask most people why they're upset about someone SDing, it's because of the lack of killmail and then the lack of loot. And if you ask most people why they use SD, it's to deny their killers of the loot and then the killmail. This change could upset a lot of people and make the others very happy. In other words, it's a rather one-sided change. By implementing the above recommendation, I'd say it'd be an even balance of give and take from both parties. A balance that I'm sure both would willingly accept.
Only one that won't be easily accepted is the insurance payout. But then everyone was arguing for suicide gankers not to receive insurance payouts. They said it didn't make sense to get paid insurance for purposely getting your ship destroyed. So why should an SD receive an insurance payout?
As for SD timers. My thoughts would be to keep all but the pod as it is. I would surely miss the theatrics of trying to kill a ship before the timer runs out! But while I can see a faster pod SD could be bad (pod yourself back to your station to get another ship and get back in the fight much faster), majority of 'pod express' users is for other logistical purposes.
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Efraya
DEEP-SPACE CO-OP LTD Exhale.
116
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Posted - 2012.07.28 07:12:00 -
[112] - Quote
http://www.youtube.com/watch?v=Vh78T--ZUxY
WSpace; Best space. |
Almox
Black Thorne Corporation Black Thorne Alliance
12
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Posted - 2012.07.28 07:43:00 -
[113] - Quote
Zorakk wrote:
Better yet SD should be an AOE explosion that generates a blast wave like the old school AOD DD. Size of blast is based on size of ship. If you got the balls to SD a Super, go for it. Anyone who had aggression when you SD'd gets a KM. And you get one for anyone you wipe out in the blast radius.
Please make this happen, maybe even have a mod for it (I don't mean smart bomb but a SD mod), like a all else's fails take as many as you can with you :)
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Steelworks II
Anarchist Dawn U N K N O W N
2
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Posted - 2012.07.28 08:05:00 -
[114] - Quote
exellent change to self-destruct drop more capitals in to the sacrificial fire for the wormhole gods! |
Marconus Orion
Ministry of War Amarr Empire
360
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Posted - 2012.07.28 09:45:00 -
[115] - Quote
Add the following please:
- Don't allow self destruct while in a POS shield. - If entering a POS shield, self destruct timer is cancelled. - Lighting a cyno cancels self destruct.
Also what is the point of self destruct (scuttling) your ship to deny your enemy loot? Also I can't remember, but do you still pay out insurance? If so, self destruct should cancel the insurance payout. |
Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
110
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Posted - 2012.07.28 10:45:00 -
[116] - Quote
One of the best changes CCP has ever made. Thank you, finally.
Joccob wrote:Yes to killmail. No to loot. Scuttling your ship has a long Naval history in RL. For example the famous Admiral Graf Spee
You do realize you can still loot a scuttled ship right ? |
Marconus Orion
Ministry of War Amarr Empire
360
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Posted - 2012.07.28 10:58:00 -
[117] - Quote
Tyrrax Thorrk wrote:One of the best changes CCP has ever made. Thank you, finally. Joccob wrote:Yes to killmail. No to loot. Scuttling your ship has a long Naval history in RL. For example the famous Admiral Graf Spee You do realize you can still loot a scuttled ship right ? Well at this point if you can't make the tactical decision to deny loot, why don't they just remove self destruct completely from ships? I am all about there being kill mails and such, but with a properly balanced self destruct timer based on ship class/size blowing up everything including loot should remain an option. |
JamesCLK
Lone Star Exploration Lone Star Partners
191
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Posted - 2012.07.28 11:27:00 -
[118] - Quote
Heck yes! |
Fon Revedhort
Monks of War DarkSide.
722
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Posted - 2012.07.28 11:45:00 -
[119] - Quote
Tyrrax Thorrk wrote:One of the best changes CCP has ever made. Thank you, finally. Joccob wrote:Yes to killmail. No to loot. Scuttling your ship has a long Naval history in RL. For example the famous Admiral Graf Spee You do realize you can still loot a scuttled ship right ? It requires EFFORTS and sometimes it's just not worth it. Just imagine looting a scuttled submarine 14 |
Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
145
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Posted - 2012.07.28 11:48:00 -
[120] - Quote
Mac Zehn wrote:Please make self destructing ships damage other ships around them tia
Couldn't you at least post with your non-goon alt and not make it completely obvious as to what you are up to?! I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
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