Pages: 1 2 3 4 [5] 6 7 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Farsot Muvera
School of Applied Knowledge Caldari State
0
|
Posted - 2012.07.28 12:27:00 -
[121] - Quote
Agreed with idea about NO LOOT, its more fair. KM and loot after SD is absolutely not balanced.
The victim may have a lot of fun after SD some PVE fitted fat Tengu. He is ok with losing his ship, but the attacker still cant count on KM. If we talking about really balanced decision, it should be - no km, but loot inside wreck or no loot, but KM. Both things in one time are pointless. If the attacker dont have enough dps to kill the target, its the problem of attacker, not the victim.
Timer for different ships could be different too, but the whole idea about SD before this patch was right. Dont ruin it with not balanced things.
|
Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
110
|
Posted - 2012.07.28 12:49:00 -
[122] - Quote
Marconus Orion wrote:Well at this point if you can't make the tactical decision to deny loot, why don't they just remove self destruct completely from ships? I am all about there being kill mails and such, but with a properly balanced self destruct timer based on ship class/size blowing up everything including loot should remain an option.
it's not really a tactical decision so much as a LOLOL I CAN GRIEF PEOPLE BY DENYING THEM KM AND LOOT I'M SO COOL LOL decision zero effort griefing just to be a ****, don't get me wrong I'm all for griefing but sometimes it's just too easy just like ganking hulks was too easy |
Marconus Orion
Ministry of War Amarr Empire
360
|
Posted - 2012.07.28 13:02:00 -
[123] - Quote
Tyrrax Thorrk wrote:Marconus Orion wrote:Well at this point if you can't make the tactical decision to deny loot, why don't they just remove self destruct completely from ships? I am all about there being kill mails and such, but with a properly balanced self destruct timer based on ship class/size blowing up everything including loot should remain an option. it's not really a tactical decision so much as a LOLOL I CAN GRIEF PEOPLE BY DENYING THEM KM AND LOOT I'M SO COOL LOL decision zero effort griefing just to be a ****, don't get me wrong I'm all for griefing but sometimes it's just too easy just like ganking hulks was too easy That is your point of view. i don't see it that way at all. Try and think about it from a balancing point of view. |
Bienator II
madmen of the skies
818
|
Posted - 2012.07.28 13:16:00 -
[124] - Quote
what about adding this rule only for capitals? (but i still think the cargo rule is not needed) a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Possum's Awesome
Foxtrot Uniform Charlie Kilo
56
|
Posted - 2012.07.28 13:31:00 -
[125] - Quote
CCP Masterplan wrote:For the Inferno 1.2 release, we've modified the self-destruct mechanics a little. These changes are now live on the Singularity test server. You can go and try them for yourself, and leave feedback in this thread.
Loot Drops Ships that self-destruct will now drop loot in their wreck. This follows the regular chance-based loot-drop mechanics for items fitted to the ship and carried in the cargo hold.
Kill Reports Ships that self-destruct whilst under aggression will now generate a regular kill-report. In order for this to happen, the ship must have been recently aggressed, and there must be at least one of the aggressors in space in the system at the time of death. The final-blow will be awarded to the eligible attacker who inflicted the most damage.
Self-destructs that do not involve player aggression will not generate a kill-report
By the way, you may have seen reports of the occasional self-destruct kill-report on Tranquility recently. These were caused by an unrelated defect, and were not intentional. Typically the items list of such mails is incomplete. I'm stating this in-advance, as no doubt someone would have asked about it.
http://www.youtube.com/watch?v=eyqUj3PGHv4 http://www.youtube.com/watch?v=eyqUj3PGHv4 http://www.youtube.com/watch?v=eyqUj3PGHv4 http://www.youtube.com/watch?v=eyqUj3PGHv4 Possum's Awesome : Awesome Possum
Unjustly accused and condemned for his crimes. |
Possum's Awesome
Foxtrot Uniform Charlie Kilo
56
|
Posted - 2012.07.28 13:40:00 -
[126] - Quote
Farsot Muvera wrote:Agreed with idea about NO LOOT, its more fair. KM and loot after SD is absolutely not balanced.
The victim may have a lot of fun after SD some PVE fitted fat Tengu. He is ok with losing his ship, but the attacker still cant count on KM. If we talking about really balanced decision, it should be - no km, but loot inside wreck or no loot, but KM. Both things in one time are pointless. If the attacker dont have enough dps to kill the target, its the problem of attacker, not the victim.
Timer for different ships could be different too, but the whole idea about SD before this patch was right. Dont ruin it with not balanced things.
Seriously?
If the attacker doesn't have the dps to kill the target, the target will live until: The attacker's friends come help, the attacker dies, or the target's friends show up. (subcaps, or if the target can make it to a gate/station and dock)
Log off changes were made for the very same reason.
This isn't about dps to kill the target, this is about not having enough dps to kill the target within 2 minutes, which has always been a ******** move.
No one can argue that KMs for SDs are only needed for KB kiddies, without immediately identifying themselves as people who SD to deny KMs because they're KB kiddies.
I honestly don't care, one way or the other, about loot drops for SD, but there is absolutely nothing "fair" or "unfair" about either option. If you're that obsessive about denying others your loot, fly with an alt to blow up your wreck if you die. Possum's Awesome : Awesome Possum
Unjustly accused and condemned for his crimes. |
ChaeDoc II
Sigillum Militum Xpisti Fatal Ascension
81
|
Posted - 2012.07.28 14:07:00 -
[127] - Quote
Mors Sanctitatis wrote:ChaeDoc II wrote:joes Bazooka wrote:ChaeDoc II wrote:This just goes to show that if you whine and cry like little babies hard enough for a game-breaking mechanic to be installed, sooner or later you'll get your way.
This is a sad day for EVE Online. Spoken by someone that couldn't balls up and had to SD his stuffs to save face. Says the alt. I'm not an alt. And seconded. You're whining because you probably lose nine times out of ten. To those who win, this simply isn't a problem. For everyone else, it's a HUUUUGE problem. Clearly, you're in the latter group.
Seconding with your main, that's just sad. |
Jack Tronic
borkedLabs
49
|
Posted - 2012.07.28 20:06:00 -
[128] - Quote
Quote: A 5 minute timer on a capital and 10 minutes on a supercapital would give someone an ambitious goal to reach toward by overheating everything in a final attempt to deny loot to the attacking party - whilst still giving some chance for smaller gangs to cut through the EHP in time.
Eject at <25% structure in a capital if you have a damage control fitted. Ship goes pop without killmail and without loot. |
James Amril-Kesh
4S Corporation RAZOR Alliance
443
|
Posted - 2012.07.28 20:17:00 -
[129] - Quote
I agree with removing loot drop and insurance from self destructed ships. I do think shorter SD times (say, 30s across the board) would be good.
However, the best part has already been done. No more tears over lost kill mails and no more cries of "lol bring moar deeps ******." EVE's 4th of July Fireworks |
Bent Barrel
54
|
Posted - 2012.07.28 20:32:00 -
[130] - Quote
how about removeing killmails completely ? CCP will get less work (like endless additions and tweaks) and we'll get rid of killmail whores ... |
|
James Amril-Kesh
4S Corporation RAZOR Alliance
443
|
Posted - 2012.07.28 21:03:00 -
[131] - Quote
Bent Barrel wrote:how about removeing killmails completely ? CCP will get less work (like endless additions and tweaks) and we'll get rid of killmail whores ... Yeah let's remove the only way players and alliances have to track their kills and losses. What a great idea. EVE's 4th of July Fireworks |
Marconus Orion
Ministry of War Amarr Empire
361
|
Posted - 2012.07.28 21:26:00 -
[132] - Quote
Bent Barrel wrote:how about removeing killmails completely ? CCP will get less work (like endless additions and tweaks) and we'll get rid of killmail whores ... Seriously, get out. This game would be nothing if it was not for the stories. Guess what helps tell the stories? Kill mails reports. |
Komen
Capital Enrichment Services The Night Crew Alliance
124
|
Posted - 2012.07.28 22:02:00 -
[133] - Quote
Good change, CCP. Well done. |
Zoe Athame
Aliastra Gallente Federation
137
|
Posted - 2012.07.28 22:25:00 -
[134] - Quote
Going to agree with loot drops. Explosion by SD or explosion by guns/missiles both leave similar wrecks. |
Octoven
Four Pillar Production Dragehund
3
|
Posted - 2012.07.28 22:50:00 -
[135] - Quote
I can honestly say, Im not so sure I like this change. I mean if you want to attack someone to get a kill or steal their loot then you should be able to kill them. Really there are two sides to this, the attacker and the defender. So here is a scenario.
Lets assume Im a freighter pilot warping around through low sec like an idiot. All of a sudden a wolf for instance decides to gank me off the gate and station so no retaliation from guns. Its just my freighter vs his wolf. This wolf decides to warp jam me, at this point im left with three options. A. Call and wait for backup, B. Wait for the wolf to very slowly kill my ass, or C. Self-Destruct.
Option A might work, or I may not have anyone online who can help, option B = death, but my attacker can rob my **** when I die. So they get to kill my ship and take the loot. THIS is the option that should exist. Option C means I die to protect my cargo from falling into others hands, THIS is MY tactical advantage.
If you have enough DPS to kill a ship before 2 minutes then you damn well ******* deserve anything and everything that drops including the kill report. However, if you cant kill me in 2 minutes I personally dont feel like you deserve **** for being such a lousy killer. If I SD, I lose **** and the aggressor has made me lose ****. Your taking something that takes work to achieve and making it easy as turning on a turret and it shouldnt be that way. If you want to kill me and take my cargo, KILL ME, LOOT my wreck and EARN your kill report. You just have to do it faster than I can kill myself.
Ultimately, I do not see anything decent coming from this change, your taking something that is fair on both parties and forcing people to lose no matter who or what kills them, and honestly I think its bull ****. |
James Amril-Kesh
4S Corporation RAZOR Alliance
446
|
Posted - 2012.07.28 22:59:00 -
[136] - Quote
Octoven wrote:I can honestly say, Im not so sure I like this change. I mean if you want to attack someone to get a kill or steal their loot then you should be able to kill them. Really there are two sides to this, the attacker and the defender. So here is a scenario.
Lets assume Im a freighter pilot warping around through low sec like an idiot. All of a sudden a wolf for instance decides to gank me off the gate and station so no retaliation from guns. Its just my freighter vs his wolf. This wolf decides to warp jam me, at this point im left with three options. A. Call and wait for backup, B. Wait for the wolf to very slowly kill my ass, or C. Self-Destruct.
Option A might work, or I may not have anyone online who can help, option B = death, but my attacker can rob my **** when I die. So they get to kill my ship and take the loot. THIS is the option that should exist. Option C means I die to protect my cargo from falling into others hands, THIS is MY tactical advantage.
If you have enough DPS to kill a ship before 2 minutes then you damn well ******* deserve anything and everything that drops including the kill report. However, if you cant kill me in 2 minutes I personally dont feel like you deserve **** for being such a lousy killer. If I SD, I lose **** and the aggressor has made me lose ****. Your taking something that takes work to achieve and making it easy as turning on a turret and it shouldnt be that way. If you want to kill me and take my cargo, KILL ME, LOOT my wreck and EARN your kill report. You just have to do it faster than I can kill myself.
Ultimately, I do not see anything decent coming from this change, your taking something that is fair on both parties and forcing people to lose no matter who or what kills them, and honestly I think its bull ****. You've clearly never tried to kill a capital ship with a moderate sized fleet. EVE's 4th of July Fireworks |
Pinky Denmark
The Cursed Navy Tactical Narcotics Team
167
|
Posted - 2012.07.29 00:23:00 -
[137] - Quote
I really love the change of self destruction, however I always found it fair to deny loot from self destructing a ship...
Will it be a problem to reduce the chance of loot from self destructing ships? or at least have self destruction cause a smart bomb blast or in another way make it beneficial? |
Possum's Awesome
Foxtrot Uniform Charlie Kilo
57
|
Posted - 2012.07.29 09:41:00 -
[138] - Quote
Bent Barrel wrote:how about removeing killmails completely ? CCP will get less work (like endless additions and tweaks) and we'll get rid of killmail whores ...
Yes, because I want to turn Tranquility into Serenity.... seriously though?
https://www.youtube.com/watch?v=YhkNLHictW8
https://www.youtube.com/watch?v=YhkNLHictW8
https://www.youtube.com/watch?v=YhkNLHictW8
https://www.youtube.com/watch?v=YhkNLHictW8
If you don't get the reference, Serenity (China server) is mostly forum pvp because they have no API, no kill reports, so its all e-bushido/bragging on the forums. Possum's Awesome : Awesome Possum
Unjustly accused and condemned for his crimes. |
Chitsa Jason
DEEP-SPACE CO-OP LTD Exhale.
128
|
Posted - 2012.07.29 12:00:00 -
[139] - Quote
Great change especially for wormhole people. Now if we could get no SD in POSes :) |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
754
|
Posted - 2012.07.29 12:26:00 -
[140] - Quote
Kill mails are fine, as long as there's a note attached that says "self-destruction" or something. Dropping loot is not fine. It eliminates the whole tactical element of self-destructing. That element is to deny the enemy materiel and information. You scuttle your boat so that the enemy can't have those things. And no, self-destructing doesn't, and shouldn't, cause similar damage levels that incoming firepower does. You're destroying something from within, meaning that you can go after the most vulnerable, unprotected things.
Personally, I've only self-destructed during a fight two or three times in my entire decade here. I've had it done to me dozens of times, including shiny mission boats and Orcas. Yet I still feel that this game mechanic should remain, because without it, the game would be more homogenous. (USER WAS BANNED FOR THIS POST) |
|
Austneal
Four Pillar Production Dragehund
34
|
Posted - 2012.07.29 15:11:00 -
[141] - Quote
I was jumped by ~10 man recon gang in my WH tengu once. I was able to tank / shoot / drive them off long enough for my 2 minute self destruct timer to go off, and deny the bastards my loot. (They also lost a recon trying to keep tackle while the sleepers pounded on him ^-^)
Another time my freighter came under attack from corp killers. I was able to get another character in a logi and rep him long enough for the self destruct timer to go off, thus denying them everything I was hauling + a killmail.
These changes make self destructing completely useless, and only adds to the "Omg I must have a killmail" attitude of pvp. I've had several targets self destruct on me, and it does get a tad annoying if they succeed. But honestly, if they can hold out that long against me, then they deserve the right of denying me a killmail.
What's the point of self destruct now? |
Pinky Denmark
The Cursed Navy Tactical Narcotics Team
167
|
Posted - 2012.07.29 15:38:00 -
[142] - Quote
killmails for some reason likely creates more reason for pvp than anything else... Getting killmails for people self destructing is nice and fair
Taking away the possibility to deny loot for the enemy however is wrong - I expect a self destruct mechanism to serve a purpose like this and if CCP want to give people a better chance for people to get their hands on such loot they should make the self destruct timer longer... Like 3 minutes instead of 2 or longer if necesary
Plz make this balanced and not just tip the advantage to agressors side instead of the self destructor :-)
Pinky |
MatrixSkye Mk2
Republic University Minmatar Republic
339
|
Posted - 2012.07.29 16:47:00 -
[143] - Quote
Why even have SD other than for pod expressing? With these changes ship SD can now be completely removed from the game. |
Farsot Muvera
School of Applied Knowledge Caldari State
0
|
Posted - 2012.07.29 17:17:00 -
[144] - Quote
Quote:Seriously?
If the attacker doesn't have the dps to kill the target, the target will live until: The attacker's friends come help, the attacker dies, or the target's friends show up. (subcaps, or if the target can make it to a gate/station and dock)
PVE passive tengu got caught by solo hunter. Solo hunter cant finish this ship nor for 2, nor for 5, nor for 10 minutes and dont have any support behind. Have seen same situation with my friend, beeing in covert ops. Pirate tryed to finish tengu more than 15 min, then Tengu SD, 2 more minutes and victim warped away. Shield never was less than 60%. Thats mean no way to get this kill. The only person who should get kill like that is...the victim. He is top-damager.
Ok, next possibility. You in nul (or WH), want to SD, but got tackled. Ok, lets imagine you was cool enough to break the distance and warped away. Then SD after some time, but...after the new SD-mechanics this failed tackler still can count on km, because SD was in same system ( where you was engaged). The main question - what for? For fail tackling? |
Demolishar
United Aggression
282
|
Posted - 2012.07.29 18:13:00 -
[145] - Quote
I support these changes. As it stood SD just brought another reason to bring overwhelming firepower to the table. Which, just for the record, is a bad thing. |
Apolyon I
Shadow of ISW
93
|
Posted - 2012.07.29 19:25:00 -
[146] - Quote
Farsot Muvera wrote:Quote:Seriously?
If the attacker doesn't have the dps to kill the target, the target will live until: The attacker's friends come help, the attacker dies, or the target's friends show up. (subcaps, or if the target can make it to a gate/station and dock) PVE passive tengu got caught by solo hunter. Solo hunter cant finish this ship nor for 2, nor for 5, nor for 10 minutes and dont have any support behind. Have seen same situation with my friend, beeing in covert ops. Pirate tryed to finish tengu more than 15 min, then Tengu SD, 2 more minutes and victim warped away. Shield never was less than 60%. Thats mean no way to get this kill. The only person who should get kill like that is...the victim. He is top-damager. Ok, next possibility. You in nul (or WH), want to SD, but got tackled. Ok, lets imagine you was cool enough to break the distance and warped away. Then SD after some time, but...after the new SD-mechanics this failed tackler still can count on km, because SD was in same system ( where you was engaged). The main question - what for? For fail tackling? if the tengu can tank it, tengu should shoot back, use your brain!!!
2nd situation, warp around, make safe and wait until the timer is out.
so far the only reason CCP release this change is because people are too afraid of loss mail |
Risingson
20
|
Posted - 2012.07.29 22:06:00 -
[147] - Quote
i think self-desctructed ships should not drop loot. increase timers on bigger ships. kill it in time to get loot. it should generate killmails though but the final blow should go to the killed ship's pilot. Eveeye.com-á- New Eden Bordcomputer Systems |
Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
111
|
Posted - 2012.07.29 22:32:00 -
[148] - Quote
there's no reason victims should be able to deny loot - you lost the fight, deal with it self destructing wasn't "tactical" it was just a petty act of spite against someone you lost to
does this mean there's no point in self destructing ? most of the time yes, which is as it should be, it was always a pathetic game mechanic |
Rall Mekin
Ganked And T Bagged
11
|
Posted - 2012.07.30 00:16:00 -
[149] - Quote
So. Much. Win. |
Gevlin
SMANews.net SpaceMonkey's Alliance
185
|
Posted - 2012.07.30 03:30:00 -
[150] - Quote
As an industrialist I would like the option to have a module I can install in my ship that I can activate to self destruct. to destroy my cargo so that the evil pirate won't get any reward for killing me especially if I pay a randsome
The module may take 30 seconds to activate and can be disabled if there is no cap and takes up a low slot This would only destroy the cargo and would not effect the modules of the ship.
Some day I will have the internet and be able to play again. |
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 9 :: one page |
First page | Previous page | Next page | Last page |