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Thread Statistics | Show CCP posts - 3 post(s) |

Ruby Khann
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Posted - 2010.09.01 19:07:00 -
[1]
Great game!
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CCP Mindstar

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Posted - 2010.09.01 19:09:00 -
[2]
There is a rather large fight disrupting space-time in a few pockets around new eden. We are working on getting everyone back to normal ASAP ;) -- |
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Minchurra
Caldari Feudum Chalybis
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Posted - 2010.09.01 19:10:00 -
[3]
Didnt want that region anyway?
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HachToom
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Posted - 2010.09.01 19:12:00 -
[4]
"few pockets around new eden" qouting for after the reboot.
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Ruby Khann
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Posted - 2010.09.01 19:13:00 -
[5]
Originally by: CCP Mindstar There is a rather large fight disrupting space-time in a few pockets around new eden. We are working on getting everyone back to normal ASAP ;)
Since I have an honest-to-heaven Dev acknowledging the problems, will you reimburse my interdictor if it dies while I'm staring at a black screen?
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Alara IonStorm
Agent-Orange
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Posted - 2010.09.01 19:15:00 -
[6]
Originally by: CCP Mindstar There is a rather large fight disrupting space-time in a few pockets around new eden. We are working on getting everyone back to normal ASAP ;)
Did you not learn from ISD, please CCP never use spatial distortions as an explaination for lag outs.
Our game breaking followed by you trying to be cute is kinda insulting!
-- Tactical Responder who is Organized and a Leading-edge Linguist |

r3voo
Macabre Votum Morsus Mihi
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Posted - 2010.09.01 19:19:00 -
[7]
Originally by: CCP Mindstar There is a rather large fight disrupting space-time in a few pockets around new eden. We are working on getting everyone back to normal ASAP ;)
Lolled at this. You guy's are working for ages now on the lag.
Stop bringing new **** up in patches and fix lag first.
OK ? thx byebye
Please do not evade the profanity filter. Zymurgist
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S'qarpium D'igil
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Posted - 2010.09.01 19:24:00 -
[8]
Absolutely pathetic game performance.
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Bakkra
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Posted - 2010.09.01 19:24:00 -
[9]
Curse is dead as well...
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Mpenziwe
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Posted - 2010.09.01 19:25:00 -
[10]
WTB grid.
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VicturusTeSaluto
Metafarmers MeatSausage EXPRESS
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Posted - 2010.09.01 19:26:00 -
[11]
lol @ babies crying because they can't have eleventy billion all in the same system without technical difficulties.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2010.09.01 19:27:00 -
[12]
Originally by: VicturusTeSaluto lol @ babies crying because they can't have eleventy billion all in the same system without technical difficulties.
Lol @ uninformed tools. _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout Been there. Done that. Need antibiotics.
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Dubyou Bush
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Posted - 2010.09.01 19:39:00 -
[13]
lol this computer game kind of sucks
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Illwill Bill
Svea Rike Controlled Chaos
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Posted - 2010.09.01 19:43:00 -
[14]
I'd like to join this apparently epic fight.
If I could warp to the gate, that is.
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HachToom
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Posted - 2010.09.01 19:48:00 -
[15]
It's lucky I'm only afk cloaking or I'd be upset about this, oh wait that's a different thread.
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Merouk Baas
Gallente
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Posted - 2010.09.01 19:56:00 -
[16]
I was gonna suggest y'all bust out the EVE CCG (collectible card game) and continue your "epic fight" Magic-the-Gathering-style, but, nevermind, that seems to have flopped.
Seems you're stuck with the lag, heh. Good luck.
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Berneh
LEGI0N SOUL CARTEL
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Posted - 2010.09.01 19:56:00 -
[17]
delve and aridia are ****ed too so is like pure blind on the same node as delve or what ??
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CCP Shadow
C C P C C P Alliance

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Posted - 2010.09.01 19:56:00 -
[18]
As CCP Mindstar mentioned above, we're aware of the issue and the server gods are working to resolve it as soon as possible.
We'll keep you updated on our progress.
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Stick Cult
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Posted - 2010.09.01 20:14:00 -
[19]
Originally by: r3voo
Originally by: CCP Mindstar There is a rather large fight disrupting space-time in a few pockets around new eden. We are working on getting everyone back to normal ASAP ;)
Lolled at this. You guy's are working for ages now on the lag.
Stop bringing new **** up in patches and fix lag first.
OK ? thx byebye
That's cute.
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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Musical Fist
Gallente NAP Coalition
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Posted - 2010.09.01 20:15:00 -
[20]
No ratting for you    --
Recruitment now open!! |

Wu Jiaqiu
Minmatar Dreddit Test Alliance Please Ignore
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Posted - 2010.09.01 20:16:00 -
[21]
Jita server node on all null sec systems. Make it happen.
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r3voo
Macabre Votum Morsus Mihi
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Posted - 2010.09.01 20:18:00 -
[22]
Originally by: CCP Shadow As CCP Mindstar mentioned above, we're aware of the issue and the server gods are working to resolve it as soon as possible.
We'll keep you updated on our progress.
Server gods? How dare you to say such crap bs at us?
We warned you guy's like 48houres ago.
just ADMIT that you guy's are epic fail in solving these problems. And you should better quit your job.
Bye
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Musical Fist
Gallente NAP Coalition
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Posted - 2010.09.01 20:20:00 -
[23]
Originally by: Wu Jiaqiu Jita server node on all null sec systems. Make it happen.
Thats like asking NC to stop mass NAPing everything  --
Recruitment now open!! |

Stick Cult
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Posted - 2010.09.01 20:21:00 -
[24]
Originally by: r3voo
Originally by: CCP Shadow As CCP Mindstar mentioned above, we're aware of the issue and the server gods are working to resolve it as soon as possible.
We'll keep you updated on our progress.
Server gods? How dare you to say such crap bs at us?
We warned you guy's like 48houres ago.
just ADMIT that you guy's are epic fail in solving these problems. And you should better quit your job.
Warning them to get a dedicated node will only get you about double the performance, given that CCP said an unreinforced nullsec node usually has 60% load before the fight. You can still crash it if you bring enough people. I don't know how many people you brought.
Also, they are fixing lag. No, really. Read sum dev blogs
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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Alara IonStorm
Agent-Orange
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Posted - 2010.09.01 20:21:00 -
[25]
Originally by: r3voo
Originally by: CCP Shadow As CCP Mindstar mentioned above, we're aware of the issue and the server gods are working to resolve it as soon as possible.
We'll keep you updated on our progress.
Server gods? How dare you to say such crap bs at us?
We warned you guy's like 48houres ago.
just ADMIT that you guy's are epic fail in solving these problems. And you should better quit your job.
Bye
I still love you guys!
I give my faith to the Server Gods!
*Bows
-- Tactical Responder who is Organized and a Leading-edge Linguist |

Berneh
LEGI0N SOUL CARTEL
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Posted - 2010.09.01 20:23:00 -
[26]
yeah so i just relogged and lost all my chat windows how do i get them back server gods ?
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Professor Tarantula
Hedion University
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Posted - 2010.09.01 20:24:00 -
[27]
Originally by: Berneh yeah so i just relogged and lost all my chat windows how do i get them back server gods ?
Repent!
My Warmest Regards. Prof. Tarantula, Esq. |

r3voo
Macabre Votum Morsus Mihi
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Posted - 2010.09.01 20:24:00 -
[28]
Originally by: Stick Cult
Originally by: r3voo
Originally by: CCP Shadow As CCP Mindstar mentioned above, we're aware of the issue and the server gods are working to resolve it as soon as possible.
We'll keep you updated on our progress.
Server gods? How dare you to say such crap bs at us?
We warned you guy's like 48houres ago.
just ADMIT that you guy's are epic fail in solving these problems. And you should better quit your job.
Warning them to get a dedicated node will only get you about double the performance, given that CCP said an unreinforced nullsec node usually has 60% load before the fight. You can still crash it if you bring enough people. I don't know how many people you brought.
Also, they are fixing lag. No, really. Read sum dev blogs
Maybe 300nc dont know about opponent. chat rooms are not on my screen so .....
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Zheng Guo
Lucian Alliance -Mostly Harmless-
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Posted - 2010.09.01 20:25:00 -
[29]
Ipay 15 Bucks and the game dont works
that is real crap CCP
remove that PI crap that made everything more laggy
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Ryhss
Caldari Ominous Corp Circle-Of-Two
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Posted - 2010.09.01 20:29:00 -
[30]
Originally by: VicturusTeSaluto lol @ babies crying because they can't have eleventy billion all in the same system without technical difficulties.
THIS is funny. And true. Fix lag for eleventy billion, bring eleventyseventythree billion next time!
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HachToom
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Posted - 2010.09.01 20:33:00 -
[31]
I'm am pleased to report that I've fixed the problems in Curse. You may return to your normal activities
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Jita Alt666
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Posted - 2010.09.01 20:33:00 -
[32]
Originally by: Ryhss
Originally by: VicturusTeSaluto lol @ babies crying because they can't have eleventy billion all in the same system without technical difficulties.
THIS is funny. And true. Fix lag for eleventy billion, bring eleventyseventythree billion next time!
THIS is funny: People play the game as ccp intended, it breaks, ccp fanbois try and get their tongues in deeper. Oh wait I see Ryhss recently got evicted from fringe NC space - so has to chime in everytime theres an issue that pertains to the area to vent his frustration.
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r3voo
Macabre Votum Morsus Mihi
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Posted - 2010.09.01 20:35:00 -
[33]
Originally by: Ryhss
Originally by: VicturusTeSaluto lol @ babies crying because they can't have eleventy billion all in the same system without technical difficulties.
THIS is funny. And true. Fix lag for eleventy billion, bring eleventyseventythree billion next time!
And you are??
True. also true that you guy's constantly whining about NC blob here and there when actually SC bring before defeat AGAIN even a bigger 1.
Hey
we all know why you dont like NC 
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.09.01 20:38:00 -
[34]
Originally by: r3voo
Originally by: Ryhss
Originally by: VicturusTeSaluto lol @ babies crying because they can't have eleventy billion all in the same system without technical difficulties.
THIS is funny. And true. Fix lag for eleventy billion, bring eleventyseventythree billion next time!
And you are??
True. also true that you guy's constantly whining about NC blob here and there when actually SC bring before defeat AGAIN even a bigger 1.
Hey
we all know why you dont like NC 
Oh FFS, what are you crying about? If you lose ships, just go to the system next time after downtime and you will find them floating unharmed in space.
Oh wait, right ... that was just a one-time deal for the NC to give them back their lost 9 titans 
So you better don't yell around how unfair lag treats you, it might backfire quite a bit. |

Jita Alt666
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Posted - 2010.09.01 20:40:00 -
[35]
Originally by: r3voo
Originally by: Ryhss
Originally by: VicturusTeSaluto lol @ babies crying because they can't have eleventy billion all in the same system without technical difficulties.
THIS is funny. And true. Fix lag for eleventy billion, bring eleventyseventythree billion next time!
And you are??
True. also true that you guy's constantly whining about NC blob here and there when actually SC bring before defeat AGAIN even a bigger 1.
Hey
we all know why you dont like NC 
Oi you are not allowed to post in this forum. I shall be reporting you to your superiors. When ever any of you post on eve-o you make the mighty NC look stupid. Well thats what I've been told.
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Camios
Minmatar Insurgent New Eden Tribe
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Posted - 2010.09.01 20:41:00 -
[36]
Edited by: Camios on 01/09/2010 20:41:44 Can you describe better the situation around? I have some question for you:
- How big was the fleet fight? How many pilots involved?
- Was the fight notification form filled for this? Did you set a dedicated node running just that solar system for that battle or many other solarsystem share this node with it?
- The fact that someone reports that there is lag in Delve and Curse, is it related to it or it is another issue?
- It seems that with Tyrannis the lag monster strikes more frequently than before in low populated systems. Is it always related to the solarsystem sharing the some node with other "hot" solarsystems?
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Stick Cult
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Posted - 2010.09.01 20:44:00 -
[37]
Edited by: Stick Cult on 01/09/2010 20:46:39
Originally by: Camios Edited by: Camios on 01/09/2010 20:41:44 Can you describe better the situation around? I have some question for you:
- How big was the fleet fight? How many pilots involved?
- Was the fight notification form filled for this? Did you set a dedicated node running just that solar system for that battle or many other solarsystem share this node with it?
- The fact that someone reports that there is lag in Delve and Curse, is it related to it or it is another issue?
- It seems that with Tyrannis the lag monster strikes more frequently than before in low populated systems. Is it always related to the solarsystem sharing the some node with other "hot" solarsystems?
I have E-Certification to answer two of these!
2. Dedicated node = just the one solar system on the node. Otherwise it wouldn't be dedicated..  4. Yes, low population systems usually have lag because they share a node with a big fight.
3 I can't really answer, but I'd ~guess~ that the affected systems in Delve and Curse are on the same node as that fleet fight. But, there might be a bigger problem. (If it was reinforced, then yea, there's probably some problems...)
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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Doopki
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Posted - 2010.09.01 20:52:00 -
[38]
ccp total fail....:(
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Camios
Minmatar Insurgent New Eden Tribe
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Posted - 2010.09.01 20:55:00 -
[39]
Edited by: Camios on 01/09/2010 20:56:26 Edited by: Camios on 01/09/2010 20:55:21
Originally by: Stick Cult Edited by: Stick Cult on 01/09/2010 20:46:39
Originally by: Camios Edited by: Camios on 01/09/2010 20:41:44 Can you describe better the situation around? I have some question for you:
- How big was the fleet fight? How many pilots involved?
- Was the fight notification form filled for this? Did you set a dedicated node running just that solar system for that battle or many other solarsystem share this node with it?
- The fact that someone reports that there is lag in Delve and Curse, is it related to it or it is another issue?
- It seems that with Tyrannis the lag monster strikes more frequently than before in low populated systems. Is it always related to the solarsystem sharing the some node with other "hot" solarsystems?
I have E-Certification to answer two of these!
2. Dedicated node = just the one solar system on the node. Otherwise it wouldn't be dedicated..  4. Yes, low population systems usually have lag because they share a node with a big fight.
3 I can't really answer, but I'd ~guess~ that the affected systems in Delve and Curse are on the same node as that fleet fight. But, there might be a bigger problem. (If it was reinforced, then yea, there's probably some problems...)
Yes, the thing that I don't understand is this:
IF the node is reinforced it should run just a solarsystem. So why are other solarsystems laggy?
Two options come to my mind:
- Despite the fleet fight notification form was filled, CCP put that "hot" system on a shared node anyway. That is, the node was not properly reiforced.
- Some strange thing happen to other systems even if they don't share a node with a fleet fight.
Which one?
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Stick Cult
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Posted - 2010.09.01 20:59:00 -
[40]
Quote: IF the node is reinforced it should run just a solarsystem. So why are other solarsystems laggy?
Exactly, it shouldn't. Meaning it either wasn't reinforced, or some **** is broken (more than usual).
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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JohnStar
Caldari Macabre Votum Morsus Mihi
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Posted - 2010.09.01 21:00:00 -
[41]
Logged off
had enough
module lag, cant lock targets, 30 mins to jump, grid not loading.
a complete joke
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Seigneur Doa
Infinite Covenant Fidelas Constans
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Posted - 2010.09.01 21:01:00 -
[42]
I'll try to keep this from becoming a slingfest, but I really wish CCP would fix the problems with lag or cowboy up and admit that they can't.
It's one or the other... but something has to be done.
-- Keep your head up and the hammer down. |

Jita Alt666
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Posted - 2010.09.01 21:04:00 -
[43]
When CCP claimed that dominion would change sovergnity warfare in eve for ever - they were 100% correct.
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Camios
Minmatar Insurgent New Eden Tribe
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Posted - 2010.09.01 21:04:00 -
[44]
Originally by: Stick Cult
Quote: IF the node is reinforced it should run just a solarsystem. So why are other solarsystems laggy?
Exactly, it shouldn't. Meaning it either wasn't reinforced, or some **** is broken (more than usual).
I remember CCP Warlock stating that lag in almost empty systems is probably due to those sharing a node with a fleet fight, but she wasn't so sure about it, so I was asking for a confirmation.
Of course the problem would be much more simple if empty systems lag just come from node sharing, so I hope just this, but you know Murphy's law...
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Hulemand
Gallente Tyrell Corp
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Posted - 2010.09.01 21:17:00 -
[45]
Login in Curse is fubar! No chats, no station services, mostly nothing really.
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UGWidowmaker
Caldari freelancers inc -Mostly Harmless-
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Posted - 2010.09.01 21:19:00 -
[46]
its not the servers fault LOL...
have to say gf thou- but damn ccp u borked ya game more than ever--- OMFG
I am the widowmaker stay tuned.
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WarheadRex
Caldari The War-Mongers
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Posted - 2010.09.01 21:24:00 -
[47]
Originally by: Hulemand Login in Curse is fubar!
Jup, very!
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Djavo
Midas Tycho One Stop Research
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Posted - 2010.09.01 21:28:00 -
[48]
You all suck to be honest... there is no lag!
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Jita Alt666
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Posted - 2010.09.01 21:32:00 -
[49]
Edited by: Jita Alt666 on 01/09/2010 21:32:40 60 minutes since the last update from CCP. Reports from Curse are that lag is increasing. Reports from Delve are that there is no activity there at all. Reports from Pure Blind are that blackscreens still reign supreme.
No feedback either means a fix is imminent, or that CCP have no idea whats happening and are sipping on tea while hopping the server settles down.
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Cailais
Amarr THE ORDAINED
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Posted - 2010.09.01 21:33:00 -
[50]
Do it in a Kestrel.
C.
the hydrostatic capsule blog
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Tal Brasi
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Posted - 2010.09.01 21:34:00 -
[51]
"Eve's just blown a gasket, need to re-log"
Becoming a rather too common phrase. Managed to re-log into Curse but no chat windows, wittier members of my corp would suggest this is a good thing.
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CCP Mindstar

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Posted - 2010.09.01 21:36:00 -
[52]
Originally by: Camios Edited by: Camios on 01/09/2010 20:41:44 Can you describe better the situation around? I have some question for you:
- How big was the fleet fight? How many pilots involved?
- Was the fight notification form filled for this? Did you set a dedicated node running just that solar system for that battle or many other solarsystem share this node with it?
- The fact that someone reports that there is lag in Delve and Curse, is it related to it or it is another issue?
- It seems that with Tyrannis the lag monster strikes more frequently than before in low populated systems. Is it always related to the solarsystem sharing the some node with other "hot" solarsystems?
Some good questions and hopefully I can clear up a few things about what goes on behind the scenes in these cases.
- The fight started with just under 600 pilots in local.
- Yes, however the first notification mentioning this system was at around 1400 EVE time, which is well after downtime. (We perform analysis and dedication of fleet fight nodes at downtime each day, which is why we ask for a 24 hour notice if at all possible). Because of this, the system was not on a dedicated node, but sharing with a number of other constellations.
- It is related û the constellations affected were also in these regions (note û this is constellation based not region based).
- If a system is sharing, and a fight in that system overloads the node (ie. 100% CPU), then it will affect the other systems on the same node. This is the reason we have the fleet fight notification in place, so we can move hot systems to separate nodes. It gives better performance for the fight, and reduces impact on neighbors.
Cheers and Fly safe, Mindstar.
-- |
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Djavo
Midas Tycho One Stop Research
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Posted - 2010.09.01 21:37:00 -
[53]
Hmmm 1169 Peeps in Jita and it's running smoooooth!
Such a nice change from some areas of 0.0 that I've been around recently, you will insists on these large fairy fights though ;)
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Ocih
Amarr The Program Controlled Chaos
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Posted - 2010.09.01 21:40:00 -
[54]
I came in to the heat of it no problems but people that have been here are showing people not here. I'm guessing one of the reasons we get the 'can't log back in' anomoly is because the node is keeping you logged in and the server cant log you in twice. Because I cant see them, they arent here is my guess but because people in local have them as on they cant log back in?
Hope that made some sense to CCP. |

Jita Alt666
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Posted - 2010.09.01 21:43:00 -
[55]
Edited by: Jita Alt666 on 01/09/2010 21:44:20
Originally by: CCP Mindstar
Yes, however the first notification mentioning this system was at around 1400 EVE time, which is well after downtime. (We perform analysis and dedication of fleet fight nodes at downtime each day, which is why we ask for a 24 hour notice if at all possible). Because of this, the system was not on a dedicated node, but sharing with a number of other constellations. It is related û the constellations affected were also in these regions (note û this is constellation based not region based). If a system is sharing, and a fight in that system overloads the node (ie. 100% CPU), then it will affect the other systems on the same node. This is the reason we have the fleet fight notification in place, so we can move hot systems to separate nodes. It gives better performance for the fight, and reduces impact on neighbors.[/*]
Cheers and Fly safe, Mindstar.
Because you really need 24 hours notice of major fleet fights - why does your sov system have game mechanics that utilise timers under a 24 hour period - thus ensuring there will be fleet fights where the node can not be reinforced in time?
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Emsee
Empire Assault Corp
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Posted - 2010.09.01 21:49:00 -
[56]
Edited by: Emsee on 01/09/2010 21:50:12 Oddly enough, although some people experienced the contrary, the lag wasn't actually that bad for me in RORZ. Targeted stuff fine and manually cycled my guns and they never got stuck.
The lag gods must favour me.
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Venkul Mul
Gallente
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Posted - 2010.09.01 22:03:00 -
[57]
Originally by: Jita Alt666 Edited by: Jita Alt666 on 01/09/2010 21:44:20
Originally by: CCP Mindstar
Yes, however the first notification mentioning this system was at around 1400 EVE time, which is well after downtime. (We perform analysis and dedication of fleet fight nodes at downtime each day, which is why we ask for a 24 hour notice if at all possible). Because of this, the system was not on a dedicated node, but sharing with a number of other constellations. It is related û the constellations affected were also in these regions (note û this is constellation based not region based). If a system is sharing, and a fight in that system overloads the node (ie. 100% CPU), then it will affect the other systems on the same node. This is the reason we have the fleet fight notification in place, so we can move hot systems to separate nodes. It gives better performance for the fight, and reduces impact on neighbors.[/*]
Cheers and Fly safe, Mindstar.
Because you really need 24 hours notice of major fleet fights - why does your sov system have game mechanics that utilise timers under a 24 hour period - thus ensuring there will be fleet fights where the node can not be reinforced in time?
Because people already cry like a river for the length of the different timers.
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Jita Alt666
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Posted - 2010.09.01 22:07:00 -
[58]
Originally by: Venkul Mul
Originally by: Jita Alt666 Edited by: Jita Alt666 on 01/09/2010 21:44:20
Originally by: CCP Mindstar
Yes, however the first notification mentioning this system was at around 1400 EVE time, which is well after downtime. (We perform analysis and dedication of fleet fight nodes at downtime each day, which is why we ask for a 24 hour notice if at all possible). Because of this, the system was not on a dedicated node, but sharing with a number of other constellations. It is related û the constellations affected were also in these regions (note û this is constellation based not region based). If a system is sharing, and a fight in that system overloads the node (ie. 100% CPU), then it will affect the other systems on the same node. This is the reason we have the fleet fight notification in place, so we can move hot systems to separate nodes. It gives better performance for the fight, and reduces impact on neighbors.[/*]
Cheers and Fly safe, Mindstar.
Because you really need 24 hours notice of major fleet fights - why does your sov system have game mechanics that utilise timers under a 24 hour period - thus ensuring there will be fleet fights where the node can not be reinforced in time?
Because people already cry like a river for the length of the different timers.
That reply has little to do with game mechanics. It doesnt matter how good the concepts involved are if the mechanics and the game servers are not compatible.
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Zagdul
Gallente Shadowed Command Fatal Ascension
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Posted - 2010.09.01 22:10:00 -
[59]
Frustrating fights these past few days.
They seriously could have been fun and epic. Our opponents have been bringing it to the table as have we.
It's so upsetting flying logistics and seeing the broadcast, locking the target just to see "target is invulnerable" 3 minutes later.
Then, locking a target, getting reps on it just to have to wait 3 more minutes to unlock it.
"Come on Logi rep these guys"
"We would if we could get a lock on them"
There has got to be something you, CCP, can do to alleviate some of the load on these servers during fleet engagements.
All of the alliances involved in Pure Blind want to enjoy the game and have fun in the Sandbox you've created but the frustrations echoed aren't of spies, aren't of losing ships and aren't of losing space... it's because it's impossible to fight for it.
You can fit 250 in a fleet, in theory the game should at least support 500 in a system duking it out. At least give us this number. Right now, 50 vs. 50 is rough.
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HeliosGal
Caldari
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Posted - 2010.09.01 22:13:00 -
[60]
oh stupid ccp stupid ccp nodes aer crashing in low sec u have failed failed failed forget focusing on jita move the hubs and focus on important parts of the games
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Shtirlec
Roving Guns Inc. RAZOR Alliance
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Posted - 2010.09.01 22:14:00 -
[61]
Edited by: Shtirlec on 01/09/2010 22:17:40 I don't think the problem is in the region itself...it's that CCP hamsters are either dying or malnutritioned...or both...they must be treating those hamsters like prisoners were treated during WWII
and I'm trying to log into a system with 7 people in it in a different region...black screened at log in...WTF
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Jita Alt666
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Posted - 2010.09.01 22:17:00 -
[62]
Originally by: Shtirlec I don't think the problem is in the region itself...it's that CCP hamsters are either dying or malnutritioned...or both...they must be treating those hamsters like prisoners were treated during WWII
and I'm trying to log into a system with 7 people in it...black screened at log in...WTF
That is a fitting analogy considering who you're fighting.
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HeliosGal
Caldari
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Posted - 2010.09.01 22:18:00 -
[63]
i guess ccp overloaded with thier jita node. SO this is flowing over to other areas. Ruining our gameplay ccp so are u intending to fix things outside of jita so regular players can have fun
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Zagdul
Gallente Shadowed Command Fatal Ascension
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Posted - 2010.09.01 22:20:00 -
[64]
Edited by: Zagdul on 01/09/2010 22:20:44 @CCP Devs, despite the 24 hour notice you ask for...
If you see a spike on your servers happening in a system which has a reinforcement timer, there should be some code you can run to reboot the node and reinforce it. This seems like something pretty easy to automate.
From here, there can be a basic standings check and put everyone with similar standings on once side of the solar system in dead space upon login, and the other fleet on the other side of space.
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Shtirlec
Roving Guns Inc. RAZOR Alliance
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Posted - 2010.09.01 22:20:00 -
[65]
i haven't fought anybody in a long time in eve....cause of this game not being fixed...and not being able to log on to my main half a universe away from *epic fights* is annoying
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Zagdul
Gallente Shadowed Command Fatal Ascension
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Posted - 2010.09.01 22:24:00 -
[66]
Originally by: Shtirlec i haven't fought anybody in a long time in eve....cause of this game not being fixed...and not being able to log on to my main half a universe away from *epic fights* is annoying
I don't blame you guys for taking off. It was pretty bad.
The CCP guy above said there was just under 600 in system when it started, but you guys didn't hang out long and frankly, I wish I would have followed but leaving my coalition behind seemed like a bad idea.
When the engagement actually started, there was about 600, you guys were around 150 and took off so they're taking the peak load.
Jita can do 1600 and this is with all that concord stuff going... get combat at least to 250 vs. 250...
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Stick Cult
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Posted - 2010.09.01 22:25:00 -
[67]
Originally by: Zagdul If you see a spike on your servers happening in a system which has a reinforcement timer, there should be some code you can run to reboot the node and reinforce it. This seems like something pretty easy to automate.
I do remember them talking about a dynamic load balancing thing of sorts... in 18 months lololol
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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Jita Alt666
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Posted - 2010.09.01 22:26:00 -
[68]
Originally by: HeliosGal i guess ccp overloaded with thier jita node. SO this is flowing over to other areas. Ruining our gameplay ccp so are u intending to fix things outside of jita so regular players can have fun
I guess you dont read blogs posted by CCP employees. Jita is now on its own dedicated node. What we are witnessing right now is improving performance in the field.
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Stick Cult
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Posted - 2010.09.01 22:30:00 -
[69]
Originally by: Jita Alt666
Originally by: HeliosGal i guess ccp overloaded with thier jita node. SO this is flowing over to other areas. Ruining our gameplay ccp so are u intending to fix things outside of jita so regular players can have fun
I guess you dont read blogs posted by CCP employees. Jita is now on its own dedicated node. What we are witnessing right now is improving performance in the field.
Jita's always been on it's own node, they just put in a new and improved one!
But don't think your 1000 man fleet fights will run on that node, either. The only reason Jita survives at 1600 is because there's very little combat (compared to the number of people), and most of the people are docked.
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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Darius silverbolt
Aura of Darkness Dead Terrorists
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Posted - 2010.09.01 22:36:00 -
[70]
We know return the game that CCP made back to the rest of the EvE community. The battle in RORZ-H has been completed and after an estimated 610 kills via DOTLAN. NC forces were turn back and Evoke, Dead Terrorist, Cry Havoc took the field.
Thank you to the NC for bring the fight. Thanks for CCP for making sure the LAG monster hurt both sides and made the rest of your customers unhappy.
..Pew Pew for me.. |

Jita Alt666
|
Posted - 2010.09.01 22:36:00 -
[71]
Originally by: Stick Cult
Originally by: Jita Alt666
Originally by: HeliosGal i guess ccp overloaded with thier jita node. SO this is flowing over to other areas. Ruining our gameplay ccp so are u intending to fix things outside of jita so regular players can have fun
I guess you dont read blogs posted by CCP employees. Jita is now on its own dedicated node. What we are witnessing right now is improving performance in the field.
Jita's always been on it's own node, they just put in a new and improved one!
But don't think your 1000 man fleet fights will run on that node, either. The only reason Jita survives at 1600 is because there's very little combat (compared to the number of people), and most of the people are docked.
That is the direction the rest of eve is heading to now.
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Zagdul
Gallente Shadowed Command Fatal Ascension
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Posted - 2010.09.01 22:37:00 -
[72]
Originally by: Darius silverbolt Edited by: Darius silverbolt on 01/09/2010 22:36:31 We now return the game that CCP made back to the rest of the EvE community. The battle in RORZ-H has been completed and after an estimated 610 kills via DOTLAN. NC forces were turn back and Evoke, Dead Terrorist, Cry Havoc took the field.
Thank you to the NC for bring the fight. Thanks for CCP for making sure the LAG monster hurt both sides and made the rest of your customers unhappy.
EDIT: so my engrish sucks
You out lagged us.
Well done good sir!
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r3voo
Macabre Votum Morsus Mihi
|
Posted - 2010.09.01 23:00:00 -
[73]
Originally by: Darius silverbolt Edited by: Darius silverbolt on 01/09/2010 22:36:31 We now return the game that CCP made back to the rest of the EvE community. The battle in RORZ-H has been completed and after an estimated 610 kills via DOTLAN. NC forces were turn back and Evoke, Dead Terrorist, Cry Havoc took the field.
Thank you to the NC for bring the fight. Thanks for CCP for making sure the LAG monster hurt both sides and made the rest of your customers unhappy.
EDIT: so my engrish sucks
Yup,
Whas a very good fight . Rly i dont mind losing ships. I rly just hope in the future that we all can enjoy a lagfree battle.
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alittlebirdy
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Posted - 2010.09.01 23:33:00 -
[74]
Originally by: CCP Mindstar There is a rather large fight disrupting space-time in a few pockets around new eden. We are working on getting everyone back to normal ASAP ;)
Learned alot form everyone getting píssed off at the news report I can tell...
You aint fired yet 
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Camios
Minmatar Insurgent New Eden Tribe
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Posted - 2010.09.01 23:51:00 -
[75]
Originally by: CCP Mindstar
Some good questions and hopefully I can clear up a few things about what goes on behind the scenes in these cases.
- The fight started with just under 600 pilots in local.
- Yes, however the first notification mentioning this system was at around 1400 EVE time, which is well after downtime. (We perform analysis and dedication of fleet fight nodes at downtime each day, which is why we ask for a 24 hour notice if at all possible). Because of this, the system was not on a dedicated node, but sharing with a number of other constellations.
- It is related û the constellations affected were also in these regions (note û this is constellation based not region based).
- If a system is sharing, and a fight in that system overloads the node (ie. 100% CPU), then it will affect the other systems on the same node. This is the reason we have the fleet fight notification in place, so we can move hot systems to separate nodes. It gives better performance for the fight, and reduces impact on neighbors.
Cheers and Fly safe, Mindstar.
Thanks A LOT to CCP Mindstar for clarifying these things. The problem is people not using Fleet Fight Notification Form, so instead of blaming CCP you should blame the ones that did not fill the fleet fight notification form in time.
Either the attacker or the defender knew well in advance about the possibility of a big battle (such operations are planned wel in advance) but they sent the notification AFTER DOWNTIME, and everybody should know that it's completely useless.
If you don't know that the FFNF must be filled at least before downtime please go mining in empire.
I think that some criticism to CCP is right, but in this case it's just evident player's fault.
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Ruby Khann
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Posted - 2010.09.02 00:30:00 -
[76]
Originally by: Camios The problem is people not using Fleet Fight Notification Form, so instead of blaming CCP you should blame the ones that did not fill the fleet fight notification form in time.
And when a timer is less than 24 hours, is that the player's fault?
How dare these brazen people attempt to play the game! The nerve of them!
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Camios
Minmatar Insurgent New Eden Tribe
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Posted - 2010.09.02 00:38:00 -
[77]
Originally by: Ruby Khann
Originally by: Camios The problem is people not using Fleet Fight Notification Form, so instead of blaming CCP you should blame the ones that did not fill the fleet fight notification form in time.
And when a timer is less than 24 hours, is that the player's fault?
How dare these brazen people attempt to play the game! The nerve of them!
lol, so you say that people don't plan such things with at least 24 hours in advance?
"Hey, what do we do tonight? Choose a system! Let's roll the dice!"
The attacker always know when he is going to attack, and well in advance.
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Minchurra
Caldari
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Posted - 2010.09.02 00:39:00 -
[78]
Originally by: Camios Either the attacker or the defender knew well in advance about the possibility of a big battle (such operations are planned wel in advance) but they sent the notification AFTER DOWNTIME, and everybody should know that it's completely useless.
Because there is absolutely no chance that a fight could spill over into an adjacent system, right?
Because there is absolutely no chance that in the next 17 minutes that a titan could be close to die?
Dont be stupid.
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Camios
Minmatar Insurgent New Eden Tribe
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Posted - 2010.09.02 01:03:00 -
[79]
Edited by: Camios on 02/09/2010 01:06:11
Originally by: Minchurra
Because there is absolutely no chance that a fight could spill over into an adjacent system, right?
So you say that this 600 man fight was spilt from an adjacent system?
Originally by: Minchurra
Because there is absolutely no chance that in the next 17 minutes that a titan could be close to die?
Dont be stupid.
If this is actually the case, this is actually a better motivation for huge blobs to create instantly. Because some titan pilots use their ships with poor support... and then the fight escalates.
I don't see why it's CCPs fault. While the fact that people don't fill FFNFs is reality.
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alittlebirdy
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Posted - 2010.09.02 01:11:00 -
[80]
What about the píss poor fact people need to file anything?
Um... ya... rofl... Need I say more?
Everyone should just file for every 0.0 system everyday rofl.
now BRB I need to file with my crapper that I want to use it in 24H...
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Shtirlec
Roving Guns Inc. RAZOR Alliance
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Posted - 2010.09.02 02:04:00 -
[81]
Originally by: CCP Mindstar
Some good questions and hopefully I can clear up a few things about what goes on behind the scenes in these cases.
- The fight started with just under 600 pilots in local.
- Yes, however the first notification mentioning this system was at around 1400 EVE time, which is well after downtime. (We perform analysis and dedication of fleet fight nodes at downtime each day, which is why we ask for a 24 hour notice if at all possible). Because of this, the system was not on a dedicated node, but sharing with a number of other constellations.
- It is related û the constellations affected were also in these regions (note û this is constellation based not region based).
- If a system is sharing, and a fight in that system overloads the node (ie. 100% CPU), then it will affect the other systems on the same node. This is the reason we have the fleet fight notification in place, so we can move hot systems to separate nodes. It gives better performance for the fight, and reduces impact on neighbors.
Cheers and Fly safe, Mindstar.
Kiss my ass CCP, do I need to give a 24hr notice prior to logging in my character too?
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Aessoroz
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Posted - 2010.09.02 02:07:00 -
[82]
Edited by: Aessoroz on 02/09/2010 02:09:40 tl;dr CCP needs to use the mother****ing reinforcement timers to allocate systems on hubs more properly then the current bull****(which they caused because of the massive blob fest required to take down the ihubs, tcus, sbus, and everything else). The system pretty much in final reinforcement which should have triggered a massive "O **** LETS REINFORCE" warning, especially considering a large blob reinforced it in the first place.
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Mara Rinn
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Posted - 2010.09.02 02:09:00 -
[83]
There should be an automated process of moving systems to dedicated nodes the moment an SBU is anchored, and perhaps timers should be adjusted to suit. -- [Aussie players: join ANZAC channel] |

Aessoroz
|
Posted - 2010.09.02 02:10:00 -
[84]
Edited by: Aessoroz on 02/09/2010 02:14:34 Edited by: Aessoroz on 02/09/2010 02:10:40
Originally by: Mara Rinn There should be an automated process of moving systems to dedicated nodes the moment an SBU is anchored, and perhaps timers should be adjusted to suit.
BAD BAD BAD BAD BAD BAD BAD BAD IDEA.
Let's just say there are some of us who like to troll via dropping sbus and tcus when a wormhole opens up. :D Is it a valid tactic? Why yes it is as our enemies have to waste time and money to take them down.
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Shtirlec
Roving Guns Inc. RAZOR Alliance
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Posted - 2010.09.02 02:26:00 -
[85]
The ****ty part about this whole lag situation, is that CCP is trying to make guinea pigs outta us and have US participate in battles on the test server...I pay them to play a game...and if CCP wants to use me as a test subject they should give me an incentive to do so. I participated in 3 tests, and lag is still there...I understand it takes maybe more then 3 tests to figure this stuff out, but why should I waste my time on these tests that have not resulted in anything if I personally dont get anything out of them. As the old saying goes, "Time is money".
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Agrona Aerten
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Posted - 2010.09.02 02:34:00 -
[86]
Put 500 plex tags on the market out there, maybe then you will get a Jita node?  |

UGWidowmaker
Caldari freelancers inc -Mostly Harmless-
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Posted - 2010.09.02 05:11:00 -
[87]
well ccp. u now know that we fight out there... where is never to know... we fly around u know!so we wouldlike the entie region on own nodes. thx! also all other 00 space btw.. fights all ower the place.
:) OMFG
I am the widowmaker stay tuned.
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Venkul Mul
Gallente
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Posted - 2010.09.02 05:55:00 -
[88]
Edited by: Venkul Mul on 02/09/2010 06:08:21
Originally by: Venkul Mul
Originally by: Jita Alt666 Edited by: Jita Alt666 on 01/09/2010 21:44:20
Because you really need 24 hours notice of major fleet fights - why does your sov system have game mechanics that utilise timers under a 24 hour period - thus ensuring there will be fleet fights where the node can not be reinforced in time?
Because people already cry a river for the length of the different timers.
Beside replying to your question, CCP don't need a warning 24 hours in advance, they need a warning at least a couple of hours before DT, so that they can see what systems need reinforcement and be capable of doing it, so most of the time they will get the message in time to reinforce the node.
Pushing all the timers at above 24 hours will give people the time to send a message and get the reinforced node (if they don't tarry too long before sending it), but will push the time to do sovereignty related battles to several days, something that don't sit well with the costumers from the post they make in the forum.
So they have chosen between two evils: - reinforcing the nodes when the request is sent in time and missing some of them - having people waiting 24+ hours for each step when sieging a system.
Chose your poison, I will bet that if you chose version 2 after some week you will be here with another alt protesting the length of the timers.
Originally by: Zagdul
There has got to be something you, CCP, can do to alleviate some of the load on these servers during fleet engagements.
CCP has done something, read the linked blogs:
Module lag
Character nodes
They are not "the solution" (if it exist) but are steps trying to reduce lag.
Originally by: Zagdul Edited by: Zagdul on 01/09/2010 22:20:44 @CCP Devs, despite the 24 hour notice you ask for...
If you see a spike on your servers happening in a system which has a reinforcement timer, there should be some code you can run to reboot the node and reinforce it. This seems like something pretty easy to automate.
From here, there can be a basic standings check and put everyone with similar standings on once side of the solar system in dead space upon login, and the other fleet on the other side of space.
You want CCP to purposefully crash the node and reboot it on a "clear" node?
And in what that will be better than the current situation?
Originally by: Stick Cult
Originally by: Jita Alt666
I guess you dont read blogs posted by CCP employees. Jita is now on its own dedicated node. What we are witnessing right now is improving performance in the field.
Jita's always been on it's own node, they just put in a new and improved one!
But don't think your 1000 man fleet fights will run on that node, either. The only reason Jita survives at 1600 is because there's very little combat (compared to the number of people), and most of the people are docked.
It is not even a new node, it is a way send some of the load to another node and it used in all EVE, see Character nodes" above.
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.09.02 06:06:00 -
[89]
The thing is that some people are pretty okay with the lag.
Lag just became another tool in the big sandbox. It is tricky though. When it works in your favour all is fine. When it works against you, then all the blame is on CCP and how **** they are.
How often did the winning side cry about lag when they won big times because of it? Then it was always the other side who were either stupid, idiots or just plain dumb. But as soon as they taste their own medicine it is all crap, unfair and sh!t.
That happens for years now. Can someone take them really serious? |

Kat Bandeis
Caldari Deep Core Mining Inc.
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Posted - 2010.09.02 06:28:00 -
[90]
Originally by: CCP Shadow As CCP Mindstar mentioned above, we're aware of the issue and the server gods are working to resolve it as soon as possible.
We'll keep you updated on our progress.
No, you won't, but thanks for the thought.
Noticing lag in the last couple weeks where it never existed in last couple years with virtually empty systems. Awesome.
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William Walker
Amarr House Celtae
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Posted - 2010.09.02 06:59:00 -
[91]
Quote: 01.09.2010 - Pure Blind goes blind
I was there!  ________________________________________________
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Muul Udonii
Minmatar THORN Syndicate Controlled Chaos
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Posted - 2010.09.02 14:24:00 -
[92]
I still don't understand why we have to fill in a form before we can have a big fight.
Yes, I know WHY we have to, but why do we have to? Can't CCP just, I dunno, make the game work?
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Ker HarSol
Minmatar Zip - I
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Posted - 2010.09.02 14:28:00 -
[93]
Originally by: Muul Udonii I still don't understand why we have to fill in a form before we can have a big fight.
Yes, I know WHY we have to, but why do we have to? Can't CCP just, I dunno, make the game work?
They do. But it needs time.
And in the meanwhile you can use the fleetfight form to improve things. Of course you can also choose to not notify them and keep waiting until the improvements made it into the game. |

Aessoroz
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Posted - 2010.09.02 15:35:00 -
[94]
Edited by: Aessoroz on 02/09/2010 15:34:57
Originally by: Ker HarSol
And in the meanwhile you can use the fleetfight form to improve things. Of course you can also choose to not notify them and keep waiting until the improvements made it into the game.
So the fact that 24 hours before the large fight, a large blob reinforced the ihub into the final reinforcement was not an indicator of big fight to come? What kind of statistics does CCP use to allocate systems to nodes? The amount of miners and mission runners?
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scarfo
Caldari Macabre Votum Morsus Mihi
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Posted - 2010.09.02 16:48:00 -
[95]
Yea lasts night fight like the one a few days previous was a let down, server was behaving weird, re despite being 40 au from hostiles they were still on my overview, when i tried relogging it warped me 45 au back to the gate we came into the system from, this is on top of all the usuall lag related things. Speaking from a 0.0 resident this entire year has been laughable in terms of server performance during fights, the devs can make all the pretty graphs and blogs they want but lets be honest here there has been no server improvements this year at all.
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Charles Baker
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Posted - 2010.09.02 17:21:00 -
[96]
I have one thing to say in reference to this lag,
Just because you can bring 600 ships to a fight, doesnt mean you have to.
Seriously guys 9/10 times lag is caused because you guys are devoid of any tactical thought which goes above "Bring more ships than the other guy" While this may be CCP's fault for favouring mechanics which require blobbing tactics its certainly every 0.0 alliances fault for following these simplistic tactics instead of demanding changes to the SoV and fleet mechanics to favour less concentration of forces. And FYI this is also the fault of symetrical force buildup, 100 ships against 100 ships in a straight up shoot out will take just aslong to duke it out as 300 against 300, the only change is the ammount of lag you suffer while doing so.
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Aessoroz
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Posted - 2010.09.02 18:09:00 -
[97]
Originally by: Charles Baker I have one thing to say in reference to this lag,
Just because you can bring 600 ships to a fight, doesnt mean you have to.
Seriously guys 9/10 times lag is caused because you guys are devoid of any tactical thought which goes above "Bring more ships than the other guy" While this may be CCP's fault for favouring mechanics which require blobbing tactics its certainly every 0.0 alliances fault for following these simplistic tactics instead of demanding changes to the SoV and fleet mechanics to favour less concentration of forces. And FYI this is also the fault of symetrical force buildup, 100 ships against 100 ships in a straight up shoot out will take just aslong to duke it out as 300 against 300, the only change is the ammount of lag you suffer while doing so.
What? It's because we have 600 players willing and wanting to fight, they aren't forced to come, they want to.
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Charles Baker
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Posted - 2010.09.02 18:38:00 -
[98]
The point i was trying to get accross is you dont need to bring your entire fleet to one battle, spread them out, attack multiple enemy systems, instead of blobbing up at once, its the fault of player psychology that numbers are the one thing determining sucess these days.
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JitaPriceChecker2
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Posted - 2010.09.02 18:48:00 -
[99]
Obviously CCP needs more people working on dust ... oh wait ...
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GateScout
|
Posted - 2010.09.02 19:29:00 -
[100]
Originally by: Muul Udonii Yes, I know WHY we have to, but why do we have to? Can't CCP just, I dunno, make the game work?
[WTB] A liner solution to an O(n^2) problem. 
...which is what you're asking for.
When you deliver that, please post pics of your Nobel prize you'll get for figuring it out. 
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Doriann Gray
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Posted - 2010.09.04 11:19:00 -
[101]
OK, let me see if I understand this correctly
1: There are Server "Gods" 2: These "Gods" require mortal assistance to perform their duties. 3: Mortal's have been warned that if "Gods" not properly notified of events, Locusts will be summoned.
I have worked with these "Gods" before.... Had a much more useful name for them though..
D Gray
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