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Xanrith
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Posted - 2010.12.02 12:24:00 -
[211]
Edited by: Xanrith on 02/12/2010 12:25:31 I'm actually very very much thankful of local at the moment
currently engaged in a treck across 0.0 in an imperator with an alpha clone and 4mil sp
I lost my ship in battle and decided enough was enough, I had poured enough time and cash into eve, I needed to be a person again, at least for a few months which it turns out is something I'm not very good at
I came back to eve, I found the POS I was sat in was now owned by another group, I found I hadn't bought a clone when I died and I found I now couldn't buy a clone
In short I am properly properly panicking losing 3.2mil SP is not an option and I therefore have to speed across time and space to get back into high sec, to buy a goddamn clone and finally I will be safe again
so I'm warping from system to system and if I see anyone, and I mean anyone in there, Fudge that I'm logging for ten minutes at least
I have 5 0.0 jumps left I've just logged after someone entered a system I was in (I was mid warp and then jumped at the gate) then he followed me through, insta log right there
Thank goodness for local.
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Adunh Slavy
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Posted - 2010.12.02 12:47:00 -
[212]
Originally by: ninjaholic
Your. Not you're. What's belh? It's not even onomatopoeia. GTFO with your submarine gameplay. And if you did your homework you'd have seen that 30% of my kills are solo.
It's a typing error. Typing errors? Really? You've proven you're nothing but a troll.
The Real Space Initiative - V6 (Forum Link)
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sian miller
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Posted - 2010.12.02 12:50:00 -
[213]
How about in 0.0 unless you talk(type) in local you dont show up, so anyone in 0.0 has to go looking for someone else in 0.0 space (probes/ect)
if 0.0 space is supost to be wild space, it shouldent have the same as low sec/high sec -should only have what you take/bring into it, or whatever you make in it,
~(like the outskirts of know space only have what you take thier)
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Sakurako Kimino
OffBeat Creations
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Posted - 2010.12.02 13:38:00 -
[214]
Originally by: sian miller How about in 0.0 unless you talk(type) in local you dont show up, so anyone in 0.0 has to go looking for someone else in 0.0 space (probes/ect)
if 0.0 space is supost to be wild space, it shouldent have the same as low sec/high sec -should only have what you take/bring into it, or whatever you make in it,
~(like the outskirts of know space only have what you take thier)
i'll be honest atm most of the pvp i do is hitting the nc small roams if local was removed i think 0.0 would become more empty and i sure as hell don't want to scan every system i go to, then theres the bears i'm sure most would end up in high sec running lvl 4 missions due to the profits vs risk.
i hate to say this but removing local would remove targets form 0.0 and add more power to the blobs.
btw i have tried wh pvp fond it very boring scan out ship see at pos scan out the anom/plex wait till they think i have gone watch them warp from the pos follow takle kill them with my small fleet jumping in. i find it faster and easy to get kills with local then with out it
btw dyslexic that why my spelling and grammer sucks.
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Infinity Ziona
Minmatar Yonnoth Assassination Squad
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Posted - 2010.12.02 14:08:00 -
[215]
Edited by: Infinity Ziona on 02/12/2010 14:10:30
Originally by: Sakurako Kimino
Originally by: sian miller How about in 0.0 unless you talk(type) in local you dont show up, so anyone in 0.0 has to go looking for someone else in 0.0 space (probes/ect)
if 0.0 space is supost to be wild space, it shouldent have the same as low sec/high sec -should only have what you take/bring into it, or whatever you make in it,
~(like the outskirts of know space only have what you take thier)
i'll be honest atm most of the pvp i do is hitting the nc small roams if local was removed i think 0.0 would become more empty and i sure as hell don't want to scan every system i go to, then theres the bears i'm sure most would end up in high sec running lvl 4 missions due to the profits vs risk.
i hate to say this but removing local would remove targets form 0.0 and add more power to the blobs.
btw i have tried wh pvp fond it very boring scan out ship see at pos scan out the anom/plex wait till they think i have gone watch them warp from the pos follow takle kill them with my small fleet jumping in. i find it faster and easy to get kills with local then with out it
btw dyslexic that why my spelling and grammer sucks.
Why do you feel that (1) 0.0 would become empty (2) the bears would end up in high sec (3)it would remove targets from 0.0 (4) would add more power to the blobs.
If you read your post it contradicts those assumptions.
Most of your pvp "consists of hitting small nc roams", that suggests that your hunting travelling targets using gates. Since this is the case you probably wouldn't be scanning down these roaming groups anyway right. So a cloaky at a gate and your gang safespotted in local would benefit from no local in this case.
You also say "i sure as hell don't want to scan every system i go to". That's what makes this such a good change, a lot of people 'just travelling through' will probably feel the same way. This makes systems safer, which means more people willing to go to 0.0 not less. The danger and frustration for non allied people in null is that its a guarantee even the most carebearing alliance member with no knowledge of how to even pop up the D-scan will spot you with the current local and tell all the alliance pvp people about you. This makes it worthless to go to 0.0 to do anything but pvp against very poor odds.
Assuming the above is correct, which I think it is, you say removing local "would add more power to the blobs" would seem not to be the case. Alliance power is in its ability to deny space to other people outside the alliance. Alliances with vast amounts of space would find it quite a bit more difficult if most of the intel they have been receiving via random sightings by random alliance members just travelling through is no longer coming in. The only people relaying that information would be those who are actively scanning systems.
With less intel, 0.0 space becomes less dangerous and with less danger will come more people. IMO.
Spelling and grammar is fine btw. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
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a newbie
Caldari Trust Doesn't Rust Supremacy.
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Posted - 2010.12.02 14:36:00 -
[216]
Is it just me or did everyone glaze over the bulleted posted on page 7 that answers half of the later posts that look like nothing but trolls.
Torch anyone?
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Sakurako Kimino
OffBeat Creations
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Posted - 2010.12.02 15:05:00 -
[217]
Originally by: Infinity Ziona
Why do you feel that (1) 0.0 would become empty (2) the bears would end up in high sec (3)it would remove targets from 0.0 (4) would add more power to the blobs.
If you read your post it contradicts those assumptions.
Most of your pvp "consists of hitting small nc roams", that suggests that your hunting travelling targets using gates. Since this is the case you probably wouldn't be scanning down these roaming groups anyway right. So a cloaky at a gate and your gang safespotted in local would benefit from no local in this case.
You also say "i sure as hell don't want to scan every system i go to". That's what makes this such a good change, a lot of people 'just travelling through' will probably feel the same way. This makes systems safer, which means more people willing to go to 0.0 not less. The danger and frustration for non allied people in null is that its a guarantee even the most carebearing alliance member with no knowledge of how to even pop up the D-scan will spot you with the current local and tell all the alliance pvp people about you. This makes it worthless to go to 0.0 to do anything but pvp against very poor odds.
Assuming the above is correct, which I think it is, you say removing local "would add more power to the blobs" would seem not to be the case. Alliance power is in its ability to deny space to other people outside the alliance. Alliances with vast amounts of space would find it quite a bit more difficult if most of the intel they have been receiving via random sightings by random alliance members just travelling through is no longer coming in. The only people relaying that information would be those who are actively scanning systems.
With less intel, 0.0 space becomes less dangerous and with less danger will come more people. IMO.
Spelling and grammar is fine btw.
1&4 - if they stay in 0.0 they would stick to station systems meaning more targets in one area but also that fact mean more blobs in the same area
pvper jumps in gets past the bubbles finds a target, target tells the rest they dock change to pvp ship cover the gates or stay docked
the pvper is t****d and ends up loging off the others wait and waste time in eve waiting to get these guys as they leave.
thats another problem how do you know if your undocking into a blob. (nc tactic)
2 - how many people do you know that like to read over the dscan results all day so move of the bears would end up in high sec due to less work to do.
3 - the bears that have gone to high sec are no longer targets in null sec
most of my pvp invols baiting that targets sure alot of the time i end up out numbers but if i win it makes it so much more sweeter.
btw infinity ziona thanks for a post that was well put out and not a troll or a flame nice to see that on here. as to your "With less intel, 0.0 space becomes less dangerous and with less danger will come more people. IMO."
i take it from the bear point of view less intell is more dangerous thus a higher risk to them. -And lets be honest here most of us if not all of us love to kill nice fat wallet bears with officer fitted golems or paladin. if the bears want more isk with the risk of no local they would have moved to wh space, i know wh is a gold mine for isk.
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cpu939
Gallente Unknown Soldiers The Spire Collective
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Posted - 2010.12.02 15:18:00 -
[218]
Originally by: a newbie Is it just me or did everyone glaze over the bulleted posted on page 7 that answers half of the later posts that look like nothing but trolls.
Torch anyone?
i know i did sorry.
what would be nice is if ccp did a poll to all the users email address so if ou have 6 accounts all going to 1 email, you only get 1 vote and thus we could see the numbers that want local removed to those that don't. after all ccp is a company if it was 90% that wanted local to stay then ccp would have to keep it if it was 60/40 that would make it harder but still be nice to see the out come.
i have also talked to a few people tat are pro remove local and they state they want it cos in rl you wouldn't have it but if this was real life the alliance holding sov could close the gates to outsiders as they controll the space. 0101011 001101111 011011000 110000101110100 01101001011011000 1100101001000000 1001110011000010 11101000111010101 11001001100101
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.12.02 15:29:00 -
[219]
Originally by: prefectro
Originally by: Cearain Like I said for people like yourself that are mainly interested in ôfightingö pve ships and industrials no local probably would be good. But for others who do small gang and solo pvp with others û at least in low sec - this would kill the game.
Your view is that of the minority. I join mainly small/medium roaming gangs and many would love to see local in nullsec gone (keep it in low/high sec). ...
I don't really care about null sec - I don't fly there. I will leave null sec to others to discuss. I just don't want to see the solo and small gang stuff *in low sec* go away. -Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.12.02 15:43:00 -
[220]
Originally by: Infinity Ziona Edited by: Infinity Ziona on 02/12/2010 02:32:09
In short, go get a real ship, one that when you lose it, entails real loss, get a KD ratio at least half of mine and then come back and talk to me about soloing.
You accuse me of wanting no risk pvp yet you brag about your kill death ratio. You have a good kill death ratio because you are fighting industrials and pve ships. I am not interested in a good kill death ratio. If I was I would indeed do what you do - only fight pve fits and badgers.
My point is not to argue about epeen. IÆll be the first to admit I make stupid mistakes all the time. ItÆs just to point out that fighting pvp fit ships is not the same as fighting badgers. You can warp out anytime you want. Seeing someone midwarp on your scanner is enough warning. Moreover when you are fighting a badger you hardly have to do much manual flying so you can just spam the scanner button. Let me spell it out even further: When you fight people who are set up to kill you itÆs a very different type of fight. You have to watch what range you are at . What the transversal is. Where other war targets are on grid. Are you getting neuted? What guns are they using. Are your guns point or prop mod going to burn out? What speeds can your opponent go. Are they shield tanked or armor tanked.
Fighting badgers is different. Orbit at 500 turn on your guns and scram. So yeah after you do that you can just sit there spamming the dscan and reading the results. No manual flying no worries at all. If you see something then you can simply warp away. Do you see the difference?
ItÆs also ridiculous for you to say you risk less. Unless there is some other killboard I should be looking at according to BC I have lost over 2xs as much isk as you have and my character has about + the skill points and age as yours. That killboard clearly shows you are the one who is going for the safe pvp. If we should be looking at a different one let me know.
So your opinions about how removing local will change things for the better really only apply to what you do û fighting industrials and mission runners.
I concede that for people like yourself whose main pvp involves ganking pve ships and industrials removing local would be great. But donÆt pretend to talk about how this would effect people who fight in solo or small gangs against others in pvp ships. You simply donÆt do that and therefore donÆt know what you are talking about.
BTW I fight in frigates and cruisers so that people will not always run away. I want to pvp so I do the things that help get pvp fast. You want ganks and no risk pvp so you wait around to fight things that canÆt kill you unless you somehow forget to warp to a celestial. ItÆs not the same.
And I am not whining I like the game fine as is. YouÆre the one whining that the current mechanics donÆt make it even easier for you to kill industrials and mission runners.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |
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Infinity Ziona
Minmatar Yonnoth Assassination Squad
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Posted - 2010.12.02 17:06:00 -
[221]
Originally by: Cearain
Originally by: Infinity Ziona Edited by: Infinity Ziona on 02/12/2010 02:32:09
In short, go get a real ship, one that when you lose it, entails real loss, get a KD ratio at least half of mine and then come back and talk to me about soloing.
You accuse me of wanting no risk pvp yet you brag about your kill death ratio. You have a good kill death ratio because you are fighting industrials and pve ships. I am not interested in a good kill death ratio. If I was I would indeed do what you do - only fight pve fits and badgers.
My point is not to argue about epeen. IÆll be the first to admit I make stupid mistakes all the time. ItÆs just to point out that fighting pvp fit ships is not the same as fighting badgers. You can warp out anytime you want. Seeing someone midwarp on your scanner is enough warning. Moreover when you are fighting a badger you hardly have to do much manual flying so you can just spam the scanner button. Let me spell it out even further: When you fight people who are set up to kill you itÆs a very different type of fight. You have to watch what range you are at . What the transversal is. Where other war targets are on grid. Are you getting neuted? What guns are they using. Are your guns point or prop mod going to burn out? What speeds can your opponent go. Are they shield tanked or armor tanked.
Fighting badgers is different. Orbit at 500 turn on your guns and scram. So yeah after you do that you can just sit there spamming the dscan and reading the results. No manual flying no worries at all. If you see something then you can simply warp away. Do you see the difference?
ItÆs also ridiculous for you to say you risk less. Unless there is some other killboard I should be looking at according to BC I have lost over 2xs as much isk as you have and my character has about + the skill points and age as yours. That killboard clearly shows you are the one who is going for the safe pvp. If we should be looking at a different one let me know.
So your opinions about how removing local will change things for the better really only apply to what you do û fighting industrials and mission runners.
I concede that for people like yourself whose main pvp involves ganking pve ships and industrials removing local would be great. But donÆt pretend to talk about how this would effect people who fight in solo or small gangs against others in pvp ships. You simply donÆt do that and therefore donÆt know what you are talking about.
BTW I fight in frigates and cruisers so that people will not always run away. I want to pvp so I do the things that help get pvp fast. You want ganks and no risk pvp so you wait around to fight things that canÆt kill you unless you somehow forget to warp to a celestial. ItÆs not the same.
And I am not whining I like the game fine as is. YouÆre the one whining that the current mechanics donÆt make it even easier for you to kill industrials and mission runners.
You missed the part where I said don't get back to me about soloing and risk till you take some risks and actually solo in something that can't warp out in 3 seconds. I don't see that reflected in your latest kills so, get back to me when you measure up.
You have no idea about risk, since you take none, and you have no idea about solo pvp. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.12.02 18:48:00 -
[222]
Originally by: Infinity Ziona You missed the part where I said don't get back to me about soloing and risk till you take some risks and actually solo in something that can't warp out in 3 seconds. I don't see that reflected in your latest kills so, get back to me when you measure up.
I can see you are getting angry because I am pointing out that your killboard is full of industrials and pve fits. Perhaps that anger is clouding your mind to think a rupture is a frigate. But that is not what I was trying to do.
Because you only fight things that have no way to keep you from warping off anytime you wish, your views won't necessarily apply to those who do engage pilots that have pvp fits.
I think most people know that what you do û ôfightingö new players (who donÆt even know how to warp their pod out) in industrials and pve fits - is pvp safe mode. Claiming its not is pretty silly. You will learn this if you ever choose to actually fight people in pvp fits.
Until that time comes, you will continue to foolishly beat your chest with your courageous badger kills.
BTW: something you may not know (because you never fight ships that have a point) is that even if your ship has a fast align time you wonÆt be able to warp out if you are pointed.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Infinity Ziona
Minmatar Yonnoth Assassination Squad
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Posted - 2010.12.02 19:24:00 -
[223]
Edited by: Infinity Ziona on 02/12/2010 19:26:20 Edited by: Infinity Ziona on 02/12/2010 19:25:08
Originally by: Cearain
Originally by: Infinity Ziona You missed the part where I said don't get back to me about soloing and risk till you take some risks and actually solo in something that can't warp out in 3 seconds. I don't see that reflected in your latest kills so, get back to me when you measure up.
I can see you are getting angry because I am pointing out that your killboard is full of industrials and pve fits. Perhaps that anger is clouding your mind to think a rupture is a frigate. But that is not what I was trying to do.
Because you only fight things that have no way to keep you from warping off anytime you wish, your views won't necessarily apply to those who do engage pilots that have pvp fits.
I think most people know that what you do û ôfightingö new players (who donÆt even know how to warp their pod out) in industrials and pve fits - is pvp safe mode. Claiming its not is pretty silly. You will learn this if you ever choose to actually fight people in pvp fits.
Until that time comes, you will continue to foolishly beat your chest with your courageous badger kills.
BTW: something you may not know (because you never fight ships that have a point) is that even if your ship has a fast align time you wonÆt be able to warp out if you are pointed.
I'm not getting angry at all. I simply believe you are incorrect in your assumption that PvP requires a consensual duel between 2 frigates.
I typically war declare alliances of several hundred people or more. These alliances contain not only pve corps but also pvp corps. In empire pvp d-scan is useless. Nuetral RR is also very common. I have hundreds of people hunting me, with locator agents, pvp ships and neutral rr.
Now I don't fit their ships, I just kill them. Any ship I engage could be fitted for either pvp, pve or just crap fitted by a newb. Any ship could have a logi next to it and I don't know that till I attack it which happens quite often.
At any time there could be a gang in a nearby system waiting for me to attack their bait and that happens often too.
I think its foolish for you to think that because a ship doesn't have a point on it that there's no need to pay attention to traversal or speed or range. That's rubbish.
I'd also like to point out something you said earlier, that you fly rifters because otherwise people will not engage you otherwise.
That was my point earlier, to engage larger ships, which is what I do, you need to have those larger, more valuable ships either a) willing to engage b) hunt them.
Generally they won't engage if they have a chance of losing, they will try to overpower you by bringing more than you can handle.
Hunting them requires killing whatever is flying around solo or in a group small enough to handle. And so you have the reason local needs to go, without local it becomes more likely that you will get a kill on something valuable before they go on alert and bring more then you can handle.
Also before I'm finished helping you to completely derail this thread, of the kills I do have on industrials I have 3 times more on BC and BS and assorted other combat ships and yes some do have points and some do kill me.
If you would like to create a thread somewhere where we could argue the finer points of whose pvp is weaker or less pvp'like be my guest. I still think your 'soloing' is a farce, its consensual dueling in frigates and more suited to the undocking ramp in Rens, Jita or some other hub.
I'm however, not interested in derailing this any longer, if you want to talk about the OP then fine otherwise not. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.12.02 23:09:00 -
[224]
Originally by: Infinity Ziona I'm not getting angry at all. I simply believe you are incorrect in your assumption that PvP requires a consensual duel between 2 frigates. .
What does dueling have to do with local? You can duel with or without local and it doesnÆt matter. If you think all fw fights are agreed duels you really donÆt know what youÆre talking about.
Originally by: Infinity Ziona
I typically war declare alliances of several hundred people or more. These alliances contain not only pve corps but also pvp corps. .. ..
You claim you are fighting pvp corps but when you look at your 12 most recent victims on you api verified Battleclinic killboard how many kills do they have? Only one of the 12 victims has a single kill! That is right 11 of the 12 never had even a single kill! And the one guy who does have a kill has only a single kill. You claim you are fighting pvp corps but your killboard shows you havenÆt killed a single ship with a point in over a year and a half!
Anyone can see your api verified battleclinic killboard. So who are you trying to kid?
Originally by: Infinity Ziona
I think its foolish for you to think that because a ship doesn't have a point on it that there's no need to pay attention to traversal or speed or range. That's rubbish. ..
You need to practice reading. I said you just need to set your orbit and activate your scram and guns when you are ôfightingö a badger. Other than pods (again a sign that you are killing new players) you have killed more industrials than any other ship class! I see you recently killed a badger in a proteus. Let me ask how did you do it?? When you overheating your guns to overcome that small shield booster were you afraid they would burn out? Were you watching your range and transversal? Did you keep a careful on his speed in case he tried to blind you with his mining laser?
Moreover, I am not derailing the thread in pointing this out. I am making the important point that sure if you are just fighting a badger you can sit there spamming the dscan and reading the results during the fight checking to see if company is coming. Hell you can read the newspaper. If you ever got in a fight where people are actually fit to try to kill you, you would see things arenÆt so leisurely. The automatic local would be appreciated much more to avoid getting blobbed.
Yes removing local will help people like yourself whose solo work consists of ganking new players in pve ships industrials and mining barges. But that type of combat is really quite different than fighting other pvpers.
For people who fly solo and small gangs against pilots with ships fit to kill other players removing local would be disastrous. It would take forever to find a fight and when you did find one it would almost always end with the solo or small gang getting blobbed.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Ephemeron
Caldari Provisions
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Posted - 2010.12.02 23:53:00 -
[225]
I said it before and I'll say it again:
A compromise can be reached. Let CCP add new 0.0 NPC regions without local. I say NPC regions so they can be available to anyone in EVE, not just the mega alliances.
At same time, make Scanner dynamic, update automatically and allow it to be optionally merged with Overview.
That way people on both sides can be satisfied.
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Infinity Ziona
Minmatar Yonnoth Assassination Squad
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Posted - 2010.12.03 05:04:00 -
[226]
Originally by: Cearain
Originally by: Infinity Ziona I'm not getting angry at all. I simply believe you are incorrect in your assumption that PvP requires a consensual duel between 2 frigates. .
What does dueling have to do with local? You can duel with or without local and it doesnÆt matter. If you think all fw fights are agreed duels you really donÆt know what youÆre talking about.
Originally by: Infinity Ziona
I typically war declare alliances of several hundred people or more. These alliances contain not only pve corps but also pvp corps. .. ..
You claim you are fighting pvp corps but when you look at your 12 most recent victims on you api verified Battleclinic killboard how many kills do they have? Only one of the 12 victims has a single kill! That is right 11 of the 12 never had even a single kill! And the one guy who does have a kill has only a single kill. You claim you are fighting pvp corps but your killboard shows you havenÆt killed a single ship with a point in over a year and a half!
Anyone can see your api verified battleclinic killboard. So who are you trying to kid?
Originally by: Infinity Ziona
I think its foolish for you to think that because a ship doesn't have a point on it that there's no need to pay attention to traversal or speed or range. That's rubbish. ..
You need to practice reading. I said you just need to set your orbit and activate your scram and guns when you are ôfightingö a badger. Other than pods (again a sign that you are killing new players) you have killed more industrials than any other ship class! I see you recently killed a badger in a proteus. Let me ask how did you do it?? When you overheating your guns to overcome that small shield booster were you afraid they would burn out? Were you watching your range and transversal? Did you keep a careful on his speed in case he tried to blind you with his mining laser?
Moreover, I am not derailing the thread in pointing this out. I am making the important point that sure if you are just fighting a badger you can sit there spamming the dscan and reading the results during the fight checking to see if company is coming. Hell you can read the newspaper. If you ever got in a fight where people are actually fit to try to kill you, you would see things arenÆt so leisurely. The automatic local would be appreciated much more to avoid getting blobbed.
Yes removing local will help people like yourself whose solo work consists of ganking new players in pve ships industrials and mining barges. But that type of combat is really quite different than fighting other pvpers.
For people who fly solo and small gangs against pilots with ships fit to kill other players removing local would be disastrous. It would take forever to find a fight and when you did find one it would almost always end with the solo or small gang getting blobbed.
Like I said, if you want to tout your pvp superiority of frigate vs frigate then make a new thread in crime and punishment.
Your posts consist entirely of self serving "I don't want to get jumped while dueling in my frigate". Thats too bad, duel in Rens at undock. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
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Cyd Vicious
Viziam
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Posted - 2010.12.03 05:22:00 -
[227]
I always thought they could delete local and use the constellation chat instead, Nobody knows in WHICH system the 'boogy man' is, but still have all the same chat feature as Local. imo it's a possible compromise so all side can be content.
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Infinity Ziona
Minmatar Yonnoth Assassination Squad
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Posted - 2010.12.03 07:51:00 -
[228]
Originally by: Cyd Vicious I always thought they could delete local and use the constellation chat instead, Nobody knows in WHICH system the 'boogy man' is, but still have all the same chat feature as Local. imo it's a possible compromise so all side can be content.
I think that would be worse. Instead of having instant intel on people entering your system you would have instant intel on people before they even enter your system.
Imagine 0.0 where there's a low population. As soon as a neutral or red enters your constellation people will dock up or gather a blob.
IMO the fairest and easiest (would require no coding since channels already work like this) would be to allow people to elect to close the local channel, thus removing themselves from local chat and not being able to see others in local. Those that choose to have local open would still have local and some intel, but not all seeing all knowing instant intelligence on those electing to leave. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
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Nuts Nougat
SniggWaffe GoonSwarm
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Posted - 2010.12.03 08:46:00 -
[229]
Originally by: Infinity Ziona
Originally by: Cyd Vicious I always thought they could delete local and use the constellation chat instead, Nobody knows in WHICH system the 'boogy man' is, but still have all the same chat feature as Local. imo it's a possible compromise so all side can be content.
I think that would be worse. Instead of having instant intel on people entering your system you would have instant intel on people before they even enter your system.
Imagine 0.0 where there's a low population. As soon as a neutral or red enters your constellation people will dock up or gather a blob.
IMO the fairest and easiest (would require no coding since channels already work like this) would be to allow people to elect to close the local channel, thus removing themselves from local chat and not being able to see others in local. Those that choose to have local open would still have local and some intel, but not all seeing all knowing instant intelligence on those electing to leave.
Holy crap. This idea is awesome. I hope CCP is reading this.
There needs to be a shortcut for joining/leaving local though, I like to say gf in local a lot when I blob people and/or get blobbed.  ---
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Drakarin
Gallente Absentia Libertas Solus
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Posted - 2010.12.03 11:32:00 -
[230]
I just did the Gallente epic arc, following the low security route, in an uninsured Drake worth 60 mil. By using local and the directional scanner on occasion, I did not even get attacked once.
Seriously. Local makes it SO much easier to avoid being detected. To avoid a fight.
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Cyd Vicious
Viziam
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Posted - 2010.12.03 11:37:00 -
[231]
Originally by: Infinity Ziona
Originally by: Cyd Vicious I always thought they could delete local and use the constellation chat instead, Nobody knows in WHICH system the 'boogy man' is, but still have all the same chat feature as Local. imo it's a possible compromise so all side can be content.
I think that would be worse. Instead of having instant intel on people entering your system you would have instant intel on people before they even enter your system.
Imagine 0.0 where there's a low population. As soon as a neutral or red enters your constellation people will dock up or gather a blob.
IMO the fairest and easiest (would require no coding since channels already work like this) would be to allow people to elect to close the local channel, thus removing themselves from local chat and not being able to see others in local. Those that choose to have local open would still have local and some intel, but not all seeing all knowing instant intelligence on those electing to leave.
You sir I bow before you, I am defeated. I support your idea 
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Mike Voidstar
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Posted - 2010.12.03 12:06:00 -
[232]
Untill someone manages to sneak an alt in under false pretenses... then you don't see the threat, but he's keeping perfect tabs on you.
Because of the huge percentage of alts, the change needs to be all or nothing.
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.12.03 15:00:00 -
[233]
Originally by: Infinity Ziona Your posts consist entirely of self serving "I don't want to get jumped while dueling in my frigate". Thats too bad, duel in Rens at undock.
Dueling has nothing to do with local. You can duel with local or without local.
My posts have made it clear that 1) You almost exclusively "pvp" against new players in industrials mining barges and pve ships. 2)You don't understand anything about the game outside of that. 3)You lie about how you pvp to try to lend support to this bad idea And 4) that although no local would be good for griefers like you, it would suck for majority of pilots who like challenging small gang and solo pvp. -Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

a newbie
Caldari Trust Doesn't Rust Supremacy.
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Posted - 2010.12.03 15:26:00 -
[234]
Edited by: a newbie on 03/12/2010 15:26:35 Instead of some of you bickering about the e-peen can you guys drop it and talk constructively about the POINT of this topic? It's hard enough getting the devs attention without forcing them to read through several pages of flaming slop, your just taking this post and moving it to the trash bin yourselves.
Those towards the end adding thoughtful notes, thank you.
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Alvin Exe
Corporation.exe
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Posted - 2010.12.03 15:47:00 -
[235]
Im not really found of local chat myself, as it is in WH is a bit extreme but since we use gates event in null-sec, there's a reason that ships are registered to the system.
However, why not a local delay (as previously proposed) but more like this: - Empire: instant local - Low sec: [1/(security status) x 5 ] seconds delay - Null sec: 1 min delay
Consider that your ship, will emit (since you're connected) and "bip" every "delay time" in the system. Then in nullsec, if you travel fast enough, local could register you only 1 system out of 2 or 3 ! You'd be invisible to local only if you travel quickly.
We could also think of pos module, only anchorable in sov'd system, working the same way but on sov levels. - Sov 1: 50s - Sov 2: 40s - Sov 3: 30s - Sov 4: 20s - Sov 5: 10s delay
=> Heavily sov'd syst would be safer => Low sec wilder => 0.0 NPC space really about piracy :p
Alvin
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Kabaal S'sylistha
Caldari Technomage Trilogy Comrades-Of-Two
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Posted - 2010.12.03 16:56:00 -
[236]
'Delayed chat' in Eve == You don't show up in the channel til you talk in it. Not sure why it's called that, but that's how it is.
'Delayed chat' is a much simpler solution for null local than these 'well just give them one minute then let local tell me about them' ideas. -More Pewpew, Less QQ- |

Infinity Ziona
Minmatar Yonnoth Assassination Squad
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Posted - 2010.12.03 16:56:00 -
[237]
Originally by: Alvin Exe Im not really found of local chat myself, as it is in WH is a bit extreme but since we use gates event in null-sec, there's a reason that ships are registered to the system.
However, why not a local delay (as previously proposed) but more like this: - Empire: instant local - Low sec: [1/(security status) x 5 ] seconds delay - Null sec: 1 min delay
Consider that your ship, will emit (since you're connected) and "bip" every "delay time" in the system. Then in nullsec, if you travel fast enough, local could register you only 1 system out of 2 or 3 ! You'd be invisible to local only if you travel quickly.
We could also think of pos module, only anchorable in sov'd system, working the same way but on sov levels. - Sov 1: 50s - Sov 2: 40s - Sov 3: 30s - Sov 4: 20s - Sov 5: 10s delay
=> Heavily sov'd syst would be safer => Low sec wilder => 0.0 NPC space really about piracy :p
Alvin
That would work too but empire wouldn't hurt much from having a delay as well. There are wars and FW to consider. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
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Solena Rain
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Posted - 2010.12.03 17:33:00 -
[238]
Originally by: Zisi I realize there have been plenty of posts about this already.... But seriously what a messed up game mechanic. This all seeing eye turns nullsec / lowsec into carebare happy fun time adventure land where only the most utterly oblivious people will ever get jumped or threatened in any way. It in order to successfully jump anyone you basically just have to sit in a system cloaked for hours before the locals will get accustomed to your presence which is lame as fu[k.
Local is all seeing, always immediately perfectly accurate, requires no skills, no action of any kind at all besides just watching the window.
Storytime: Earlier today my scan alt was cloaked afk in this lowsec system while I was doing things IRL. When I got back I found 3 players, all only 1 to 2 months old, 2 catalysis and a vexor, they were running sites to actually make isk (which is remarkable because lowsec is almost worthless, but that's another topic). So anyway I thought, hey cool some guys to gank. They were in a plex so I triangulated their approximate location with dscan, launched combats outside of their dscan range, and dropped the probes on them and got 100% on the vexor in the first scan, and pulled the probes. When I got there, they were warping off, they had seen the probes. So heres the moral of the story: If 3 total noobs can learn to use dscan that well, YOU CAN TOO
</end rage post>
There there little pirate, let me dscan those tears away.
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.12.03 18:22:00 -
[239]
Originally by: Ephemeron I said it before and I'll say it again:
A compromise can be reached. Let CCP add new 0.0 NPC regions without local. I say NPC regions so they can be available to anyone in EVE, not just the mega alliances.
At same time, make Scanner dynamic, update automatically and allow it to be optionally merged with Overview.
That way people on both sides can be satisfied.
Well I'm not too keen on ccp wasting time developing a new scanner that basically does the same thing local does, except maybe require us to incessantly click a button. There are plenty of things they can do to actually improve the game.
But certainly if they want to create some new systems that do not have local that is fine by me. That way small gang and solo pvp wonÆt be ruined in the current systems.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Sfynx
Caldari The Arrow Project Morsus Mihi
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Posted - 2010.12.03 19:10:00 -
[240]
Edited by: Sfynx on 03/12/2010 19:11:40 Edited by: Sfynx on 03/12/2010 19:11:14 If you have to click a button every 5 seconds ad infinitum to prevent getting yourself ganked, a lot of people are gonna move to Empire (or simply quit playing EVE because the only thing they were interested in was 0.0). Then at least make it a continuous scanner in the sense that I have an automatically updating window with all objects within 14 AU... some sort of combination of a semi-local and a semi-overview of the area around my ship.
Then the only thing that needs to be fixed are cloaked ships, since they will be uncounterable until it's too late (e.g. they unclock 2000m from your ship and start bumping you until the lock/cyno and the ****, how am I supposed to see that coming, perma-park all gates or something?).
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