Pages: 1 2 3 4 5 6 7 8 9 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Zisi
|
Posted - 2010.09.03 01:07:00 -
[1]
I realize there have been plenty of posts about this already.... But seriously what a messed up game mechanic. This all seeing eye turns nullsec / lowsec into carebare happy fun time adventure land where only the most utterly oblivious people will ever get jumped or threatened in any way. It in order to successfully jump anyone you basically just have to sit in a system cloaked for hours before the locals will get accustomed to your presence which is lame as fu[k.
Local is all seeing, always immediately perfectly accurate, requires no skills, no action of any kind at all besides just watching the window.
Storytime: Earlier today my scan alt was cloaked afk in this lowsec system while I was doing things IRL. When I got back I found 3 players, all only 1 to 2 months old, 2 catalysis and a vexor, they were running sites to actually make isk (which is remarkable because lowsec is almost worthless, but that's another topic). So anyway I thought, hey cool some guys to gank. They were in a plex so I triangulated their approximate location with dscan, launched combats outside of their dscan range, and dropped the probes on them and got 100% on the vexor in the first scan, and pulled the probes. When I got there, they were warping off, they had seen the probes. So heres the moral of the story: If 3 total noobs can learn to use dscan that well, YOU CAN TOO
</end rage post>
|

Captain Yifan
Northstar Cabal R.A.G.E
|
Posted - 2010.09.03 01:10:00 -
[2]
Edited by: Captain Yifan on 03/09/2010 01:11:14 Well, yes. I agree that using local as intel is lame. The trouble has been, how do you compensate the removal both for the bear hunter and the carebear? Surely, you know that there're mission-runners in the low-sec because you see them in local?
And, I dont think your example is appropriate? You see probes by using the directional scanner, not local.
|

Cat o'Ninetails
Caldari Rancer Defence League Eternal Ascension
|
Posted - 2010.09.03 01:11:00 -
[3]
yes but then pirates would get the advantage and nobody really wants that tbh lol
x
EVE Garden |

Jane Vherokior
Minmatar Tribal Liberation Force
|
Posted - 2010.09.03 01:13:00 -
[4]
Don't like local? Move into a WH. Bye.
|

Lance Fighter
Amarr
|
Posted - 2010.09.03 01:21:00 -
[5]
Originally by: Cat o'Ninetails yes but then pirates would get the advantage and nobody really wants that tbh lol
x
to be fair, it would mean that pirates need to spend more time trying to figure out if there is a target in the system or not. As well, it would give bait parties a better chance of catching pirates offguard, and it would mean that interceptors might actually be able to catch something before their target sees them on scan. But probably not to that last one
Originally by: CCP Shadow Have you ever wished you could have prevented a train wreck before it actually happened? I need to stop this one before the craziness begins.
|

Ocih
Amarr The Program Controlled Chaos
|
Posted - 2010.09.03 01:24:00 -
[6]
I'd agree if you couldnt scan out a whole system in less time than it takes to align a Hulk. |

Alara IonStorm
Agent-Orange
|
Posted - 2010.09.03 01:29:00 -
[7]
I say we remove local, but not in 0.0, no we need a new type of space, one that emphazises scanning.
Then we add incredible wealth to that space to make it interesting, and stat changes to change the way we look at PVP.
It is so hard core, all the bada$$ local whiners will flock there!
-- Tactical Responder who is Organized and a Leading-edge Linguist |

Captain Yifan
Northstar Cabal R.A.G.E
|
Posted - 2010.09.03 01:42:00 -
[8]
Originally by: Alara IonStorm I say we remove local, but not in 0.0, no we need a new type of space, one that emphazises scanning.
Then we add incredible wealth to that space to make it interesting, and stat changes to change the way we look at PVP.
It is so hard core, all the bada$$ local whiners will flock there!
Erm, my sarcasm detector is slightly off, but dosent that make low-sec even more.....pointless to go to?
|

Psymn
|
Posted - 2010.09.03 01:49:00 -
[9]
Originally by: Captain Yifan
Originally by: Alara IonStorm I say we remove local, but not in 0.0, no we need a new type of space, one that emphazises scanning.
Then we add incredible wealth to that space to make it interesting, and stat changes to change the way we look at PVP.
It is so hard core, all the bada$$ local whiners will flock there!
Erm, my sarcasm detector is slightly off, but dosent that make low-sec even more.....pointless to go to?
Your sarcasm detector does need some calibration. It doesnt change low but the poster you quoted wants a new kind of space, a space where really no one can hear you scream. Lets call it wormhole space :)
|

Captain Merkin
Minmatar
|
Posted - 2010.09.03 01:53:00 -
[10]
Im all for the removal of local to be honest..
however what will replace the chat?
that is literally the only thing I can say in its favour, no local = better overall game, removal of macro farmers (to a point) and so many more things to play with.
Gate would become more the in thing to camp once again :) Proving natural selection and Charles Darwin wrong since 1981.
The Kamikaze pilot
|
|

Zisi
|
Posted - 2010.09.03 01:55:00 -
[11]
Quote: Surely, you know that there're mission-runners in the low-sec because you see them in local?
It's honestly fairly irrelevant for the hunter, random people in stations are mostly irrelevant, except of course for assessing the threat of docked mates grabbing a ship and so on. However when all someone has to do is dock when someone unknown comes into system... its far from equitable.
Quote: And, I dont think your example is appropriate? You see probes by using the directional scanner, not local.
The example was an illustration of why removing local would not be unfair to carebares. If 1 month old players can use dscan properly nobody
Quote: yes but then pirates would get the advantage and nobody really wants that tbh lol
Not by a long shot, an alert defender almost always has the advantage, you can see probes on dscan, you can see ships on dscan, and you can see them before they land on you. The exception would be a covops strategic cruiser vs a BS or BC in something you don't require probes for, like a belt. You can decloak and bump them while waiting for lock. That said its an expensive ship, and theres counters for it (having friends not least of which).
Quote: Don't like local? Move into a WH. Bye.
|

Zisi
|
Posted - 2010.09.03 01:57:00 -
[12]
Quote: however what will replace the chat?
It would work like wh's in that sense, local would be there, you just wouldn't show up unless you talked.
|

Alara IonStorm
Agent-Orange
|
Posted - 2010.09.03 01:59:00 -
[13]
Edited by: Alara IonStorm on 03/09/2010 01:58:48
Originally by: Zisi Second Post
Ever here of Edit?
Prevents spam!
-- Tactical Responder who is Organized and a Leading-edge Linguist |

Lance Fighter
Amarr
|
Posted - 2010.09.03 02:01:00 -
[14]
why must it be there? the only reason it is there in wh space is because ccp has made local an unclosable window..
Granted. I would leave local open just to see if anyone talks, because well, free intel still is free 
Originally by: CCP Shadow Have you ever wished you could have prevented a train wreck before it actually happened? I need to stop this one before the craziness begins.
|

Zisi
|
Posted - 2010.09.03 03:03:00 -
[15]
I think it should be there, it's useful when you want to talk / negotiate, or whatever, but it shouldn't be a source of free effortless intel. Nothing else important in the game is that effortless.
|

Kehro Urgus
Gallente Ab Obice Saevior
|
Posted - 2010.09.03 04:13:00 -
[16]
Edited by: Kehro Urgus on 03/09/2010 04:13:29 This is not that unlike the daily whine about ninja salvagers. 
|

Alara IonStorm
Agent-Orange
|
Posted - 2010.09.03 04:23:00 -
[17]
Originally by: Kehro Urgus Edited by: Kehro Urgus on 03/09/2010 04:13:29 This is not that unlike the daily whine about ninja salvagers. 
Or Cloaks, Ganks, Hybrids, ROTFkets or Lag.
Ad Nausium!
-- Tactical Responder who is Organized and a Leading-edge Linguist |

Aiwha
Caldari 101st Space Marine Force Nulli Secunda
|
Posted - 2010.09.03 05:26:00 -
[18]
Edited by: Aiwha on 03/09/2010 05:26:12 B-but, then AFK cloaking would cease to exist! D:
I like me. |
|

CCP Jericho

|
Posted - 2010.09.03 05:42:00 -
[19]
Moved from General Discussion to Features & Ideas.
|
|

Zisi
|
Posted - 2010.09.03 05:55:00 -
[20]
Quote: This is not that unlike the daily whine about ninja salvagers. (Or Cloaks, Ganks, Hybrids, ROTFkets or Lag.)
Correct, as it turns out there are many things in eve that need to be fixed and refined. The removal of local would fix cloaking since they wouldn't know that "scary cloaker" was in system at all. Rockets are bugged, Lag is a problem (and ccp seems more serious about it lately, thanks in part due to the fairly constant criticism coming from the forums), and yes you should be able to shoot people that salvage your wrecks, the way tractors magically don't work on wrecks that aren't "yours" should also be changed. Sometimes You need to be persistent, when you know something needs changing for the better.
I call on CCP to make this change among others for the long term benefit of eve. Most people resist aggressive change and find it difficult to imagine its benefits. Eve does not do a good job of being a risk free raid and loot mmo. So instead focus on what eve does well at, expand the sandbox, make things more interesting, emergent, and flexible.
I challenge the supporters of local to explain why exactly they feel entitled to have instant knowledge of everyone present in an entire solar system (its supposed to be a pretty big place you know). Can you honestly claim that no risk ratting in whats supposed to be lawless space is actually fun? Do you really need this crutch?
|
|

Rowbin Hod
Cloak and Daggers Black Core Alliance
|
Posted - 2010.09.03 05:57:00 -
[21]
Local isn't the issue. The complaints are generally summarised as "it's too easy for people to work out there's someone around who may want to hunt them down." Local is the subject of this at the moment as it's the easiest tool to use. When local isn't there any more, people will use dscan, and they'll use it effectively.
Then we'll have the whines about dscan being too easy to locate probes with.
Quote: Local is all seeing, always immediately perfectly accurate, requires no skills, no action of any kind at all besides just watching the window.
Just like dscan.
|

Zisi
|
Posted - 2010.09.03 06:17:00 -
[22]
Incorrect, dscan has a number of limitations that local does not. It has a limited range, it does not show character names, it does not show cloaked ships, it requires the pilot to be actively hitting scan to refresh the information, it requires the pilot to setup filters to use it effectively.
However when it comes to being alerted to a threat, instant local on the other hand has no limitations whatsoever.
I have no doubt people will adapt and become great at dscan. Thats part of the point, its fundamentally better gameplay. Is dscan perfect? hell no, you could do a lot more interesting things, integrating dscan, the overview, the system map, and targeting into a well designed heads up display for example. However removing instant local is a simple change that will by itself make a big difference.
|

Herzog Wolfhammer
Gallente Aliastra
|
Posted - 2010.09.03 06:23:00 -
[23]
Originally by: Cat o'Ninetails yes but then pirates would get the advantage and nobody really wants that tbh lol
x
I am not sure, Cat.
Every time this subject comes up (especially during Troll Season), I think about how local always works both ways. A system defender knows immediately if someone enters the system (let's leave bots out of this because they are not really playing). They can react to that. Good for defense, obviously.
But the offender, someone coming into the system looking for targets, for any reason, instantly knows that someone else in in the system too. So while the defender instantly knows someone came in, the offender instantly knows someone else is in.
Remove local, and both parties are affected by this. They don't instantly know. But they can still find out with a little effort. (back to bots: these would be most affected). Suffice to also say that the person already in the system might be the offender (station camper, blobber, etc) and the defender might be doing a patrol or trying to run goods to a home system.
People say that the scanning mechanic will bring nodes down. Obviously running a D-Scan is a database query no doubt. Having to do that every two seconds (because a good prober who knows how to use the D-Scan in conjuntion with probes can get a warpable on a large ship in 6 seconds) will cause madness. It would be, perhaps, worse than mining.
But to probe out ships takes a high slot module. This does reduce DPS a bit and the CPU load of the expanded Core Probe Launcher is also a hit on a ships capability. The ability to find other ships costs a high slot and some CPU.
Therefore I would hope that if Local is removed (not putting anyone at any advantage but simply swinging a double-edged sword another way) those who fear being on the receiving end of a scan-down or defending a system from probers should also have the option of installing a high slot module that uses CPU as well and acts as an "active scan detector" or something of that sort similar to the electronic early warning system of a fighter jet.
Something like that might give operability back to the bots but the bots could also lose their ability to mine bounties with one less slot and higher CPU load. Also if such module acts like Defender Missiles, requiring a need to be reactived... you can figure pretty much on the rest.
This I think would make the game more interesting, persisting with the Cost-Consequence-Reward mentality of the game as well.
(and someone looking to fit both modules, exploration freaks like me for example, would not like having to put CPU upgrades in every low slot so don't think there is ever going to be a PWNship).
|

Zisi
|
Posted - 2010.09.03 06:45:00 -
[24]
Something like the above would take a bit more effort to implement, however the direction I think is a good one. A form of "Tripwire" would be another possibility, it would be like anchoring a warp bubble, however its effect would be to cause an audible/visual alarm to the player who anchored it if someone is in it. Therefore it could be put at a gate to alert people to new arrivals, etc.
Your idea about a module that would cause a fighter plane style beep would potentially work as well, at least it would be better than what we have now. It would best be accompanied by a revamp of the dscanner and overview.
Either way, its the right direction.
|

Antihrist Pripravnik
4S Corporation Morsus Mihi
|
Posted - 2010.09.03 07:01:00 -
[25]
Proposing to change a game mechanics that will ruin other people's gaming experience to boost your own is selfish.
|

Total Disaster
Caldari Shiny Toy Guns
|
Posted - 2010.09.03 07:36:00 -
[26]
Edited by: Total Disaster on 03/09/2010 07:36:36 well, maybe some sort of mix between WH-space and new hud? http://www.eveonline.com/ingameboard.asp?a=topic&threadID=973727&page=1&sid=73762728
|

Hirana Yoshida
Behavioral Affront
|
Posted - 2010.09.03 07:39:00 -
[27]
How ever did you get from "they saw my probes" to "local must go"? That little yarn actually says that local has no noticeable effect on activity as they happily went about their business even with a potential hostile around. Your Homework for next moan thread: Cook up a scenario that actually supports your agenda 
As for local. Sure remove it, but make sure to add features to allow for similar data-gathering when in friendly space .. sovereignty modules in null, slight delay in low-sec and as is in high-sec.
|

Marexlovox
Gallente BRO SQUAD
|
Posted - 2010.09.03 07:55:00 -
[28]
How about this, bring back System Scanners for POS's, charge a fee for Sov holders, make that to where in order for local to show that must be installed in that system. 
|

Vmir Gallahasen
Gallente The Darkness Within Death Rhubarb
|
Posted - 2010.09.03 08:46:00 -
[29]
Originally by: Hirana Yoshida As for local. Sure remove it, but make sure to add features to allow for similar data-gathering when in friendly space .. sovereignty modules in null, slight delay in low-sec and as is in high-sec.
Are you just trying to agree with everyone? What would be the point of removing local as an intel-gathering tool if you immediately replace it with something else that does a similar job?
The defender has all of the advantages in nullsec: intel chat + local means it's impossible to catch anyone in a bs or smaller ship that's paying attention and competent. 100% safety doesn't really go along with the nullsec theme.
|

Hirana Yoshida
Behavioral Affront
|
Posted - 2010.09.03 09:36:00 -
[30]
Originally by: Vmir Gallahasen Are you just trying to agree with everyone?
Only if you don't understand what I meant. Expend a slot on a ship to get improved directional scanner results for instance. There are a multitude of possible roads we can take .. Eve is not a gank-bear game even if many think it is, there are checks and balances to almost everything.
Originally by: Vmir Gallahasen The defender has all of the advantages in nullsec: intel chat + local means it's impossible to catch anyone in a bs or smaller ship that's paying attention and competent. 100% safety doesn't really go along with the nullsec theme.
Null-sec is often compared to the Wild West. But surely once an area has been settled, the saloon is dishing out booze and the brothel is up and running the ability of random travellers to murder/****/pillage at will is removed. Adding sovereignty modules that limit/remove local delay could be one such safeguard, but again there are tons of possibilities.
|
|

Abulurd Boniface
Gallente 0ccam's Razor Industries
|
Posted - 2010.09.03 11:32:00 -
[31]
Edited by: Abulurd Boniface on 03/09/2010 11:44:23 Edited by: Abulurd Boniface on 03/09/2010 11:37:05
Remove local and the first thing you'll feel is the refreshing wave of pirate tears washing over you as they realize that whenever they want to find prey they have to scan the entire system over and over and over and over and over and over, ad nauseam, ad infinitum.
Every day: scan a system, see if the target is worth it, move to the next system. Scan again. Some systems won't have anyone in it, but you don't know that unless somebody chats in local or if the system is scanned completely [with the added nice touch that if somebody came in and they went to a place that was already scanned, the privateer would believe there wasn't anyone there].
Magically we'll see requests popping up that scanning takes too long and can we have a one-push button that super imposes a grid on top of the system with all the nice targets neatly laid out. They'll demand that miners have to do the same amount of scanning, but theirs has to take longer because rocks don't try to escape [or shoot back].
This is one of those times where you wish you didn't get your wish because until you got your wish, you didn't realize what it was you really wished for.
the really experienced player will then make it a point to say a few lines in local immediately prior to jumping out of the system so that the potential privateer in the system can scan himself senseless [thereby wasting a ton of time] fishing for the guy he knew was there just moments ago...
So, keeping that in mind, as a miner... you go right ahead and remove local. you can then bring a boat that has to sacrifice a slot and cargo space to scan a system. Boy, are you going to have fun spending your time scanning systems. New Eden: Scan in Space!
For good to survive it suffices for evil to acquire a deadly, incapacitating disease. |

Robert Caldera
|
Posted - 2010.09.03 13:03:00 -
[32]
yes, the local as it is today has to go.
|

Lugburz
No Limit Productions
|
Posted - 2010.09.03 13:12:00 -
[33]
just as a thought...
low sec could be made to 'glitch' every now and then (percentage based) and you could add a skill set to offset the glitch - maybe even modules or rigs too - story would be quite simple really, low sec if like frontier space and the factions that 'own' it simply dont have the resources to maintain it properly (this should be the same for pirate owned null sec to i guess)
nullsec has all these new ihubs etc - could be very easily understandable that they would have to maintain their own communications networks and maybe have mods that make it impossible for 'neuts' or 'reds' to not be able to see local chat (tbh reds only ever want to know how many are in system anyways - mostly - and will utalise probes/d-scan to find targets) this could also be offset with skills though with lower percentage.
in esscence i like the idea though no idea how it would be implemented, i believe that nullsec would become a little less blobby and that alliances would have to use cov ops scouts a lot more than they currently do (i actually believe it would make cov ops more than just a scan boat but a real intelligence gathering machine which imo is what it should be)
now i know there are arguments for and against but at this time in eve its not like it used to be before i started playing, now there are a LOT of experienced players out there, and in turn these pass on those skills to others which does make it very difficult for a lone ship to roam and kill stuff (not impossible)
i also believe this would make fleets less blobby as people will need to seperate to watch and defend gates and pos's more efficiently
just my two pence :)
and yes i do like cloaking in wh's 
|

Zisi
|
Posted - 2010.09.03 14:11:00 -
[34]
Quote: Proposing to change a game mechanics that will ruin other people's gaming experience to boost your own is selfish.
One word: Balance, Personally I feel removing local would benefit everyone, more fun for the prey since they don't have a win button, more fun for pvp of all kinds, it promotes small gang pvp and scouting, and better makes use of the features of the game that are already present.
Quote: How ever did you get from "they saw my probes" to "local must go"? That little yarn actually says that local has no noticeable effect on activity as they happily went about their business even with a potential hostile around.
If you reread the post you will see that I started with "local must go", and then gave an example of why removing it is not a "zomg pirate win button" and that dscan can be used to good effect even by people completely new to the game.
Quote: This is one of those times where you wish you didn't get your wish because until you got your wish, you didn't realize what it was you really wished for.
I know what I'm wishing for, I've lived in wh's for over 8 months, the way local works there is a huge improvement that should be expanded to the rest of the game.
|

mollymaguire
|
Posted - 2010.09.03 15:13:00 -
[35]
Edited by: mollymaguire on 03/09/2010 15:13:27 Check out my suggested compromise on local chat - it doesn't have to be "all or nothing"
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1377256&page=1
Also, as a person that enjoys roaming myself, I would not have a problem having to rely on a direction scan or a single combat probe to tell me if there were people in-system.
|

Vmir Gallahasen
Gallente The Darkness Within Death Rhubarb
|
Posted - 2010.09.03 21:30:00 -
[36]
Originally by: Hirana Yoshida Eve is not a gank-bear game even if many think it is, there are checks and balances to almost everything.
What's the check and balance to an alert PvE player who tracks local, watches intel chat, and aligns when things smell fishy? There isn't one, they'll never be ganked. That isn't nullsec, that's empire. Nothing in 0.0 should be risk free, no matter how settled the system is. The fact that the intel that allows them to stay safe with almost no effort is literally handed to them on a platter is just a kick in the face for anybody hunting them.
Have you ever tried being on attacker side of this situation?
|

Zisi
|
Posted - 2010.09.03 23:31:00 -
[37]
As I illustrated earlier, removing local doesn't just benefit pirates, but rather whoever is paying more attention. Another example of this is traveling, with no local, traveling is generally safer, the traveler is the more alert party in that case. Traveling is one of the more dangerous activities in low/null sec space.
|

Thorian Baalnorn
|
Posted - 2010.09.04 00:00:00 -
[38]
So lemme get this straight. You want to remove local EVERYWHERE so you can play the game how you want to play instead of going to the 2500 systems that dont have local as an intel tool?
Personally i dont want basic intel gathering to be an annoying task ( something like eating in some other silly games.) I must do all the time. I play Eve to relax and have fun i cant do that if i have to spam a intel button every 5 seconds while i play. You may like spamming the intel( dscan) button and you may like all the cloak and dagger stuff and that is fine. We do have a place for people like you. Its called WH space. Spam Dscan until your heart is content.
|

Lost Greybeard
|
Posted - 2010.09.04 01:03:00 -
[39]
OP makes an interesting point. If we're really concerned about the ease of intelligence gathering provided by local, then we really need to ask for DScan to be removed.
Should probably cap combat scanner probe radius at 2 to 4 au while we're at it, that's near-instantaneous, too.
And remove the standing system, how is knowing whether someone's hostile when they're warping in fair>
(If you can't tell, I'm mocking you guys.)
|

Vmir Gallahasen
Gallente The Darkness Within Death Rhubarb
|
Posted - 2010.09.04 03:50:00 -
[40]
Originally by: Thorian Baalnorn So lemme get this straight. You want to remove local EVERYWHERE so you can play the game how you want to play instead of going to the 2500 systems that dont have local as an intel tool?
Have you tried being the aggressor in those 2500 systems? It's not as easy as it sounds. I can be scanning systems for hours without coming across even a single wreck to mark another player's activity.
Originally by: Thorian Baalnorn Personally i dont want basic intel gathering to be an annoying task ( something like eating in some other silly games.) I must do all the time. I play Eve to relax and have fun i cant do that if i have to spam a intel button every 5 seconds while i play.
If you're not willing to put as much effort into not being found as the attacker is putting into finding you then why should you have a free pass? There's something seriously wrong if you can relax in 0.0 because there's no danger of anything happening to you. I guess we could lower the rewards to match the risk instead ... but really, changing local would be the better option in the long run
|
|

Bhattran
|
Posted - 2010.09.04 05:32:00 -
[41]
Originally by: Vmir Gallahasen
Originally by: Thorian Baalnorn So lemme get this straight. You want to remove local EVERYWHERE so you can play the game how you want to play instead of going to the 2500 systems that dont have local as an intel tool?
Have you tried being the aggressor in those 2500 systems? It's not as easy as it sounds. I can be scanning systems for hours without coming across even a single wreck to mark another player's activity.
Originally by: Thorian Baalnorn Personally i dont want basic intel gathering to be an annoying task ( something like eating in some other silly games.) I must do all the time. I play Eve to relax and have fun i cant do that if i have to spam a intel button every 5 seconds while i play.
If you're not willing to put as much effort into not being found as the attacker is putting into finding you then why should you have a free pass? There's something seriously wrong if you can relax in 0.0 because there's no danger of anything happening to you. I guess we could lower the rewards to match the risk instead ... but really, changing local would be the better option in the long run
Why not go where people are then? That won't work right, you want to be 'hidden' so people can't see you popping up while you hunt them, unaware, but if that happens either people will then be on their toes, or not. What you want is the people too lazy/ignorant to be on their toes so you can have 'easy' kills of most likely non pvp fit ships or prepared players.
How about getting involved in a play style that doesn't bring you complaining on the forums about how you can't have fun doing the un-fun crap you do? Too much to ask right, but pushing that 'un-fun' behavior, scanning for face it gankers like you, on other people is fine. "I don't want to be 'hidden' in a WH because I can't find anyone there, not enough people, make it so everywhere I'm 'hidden' then I can find the people easier cause there'd be nowhere they could go I'd not be 'hidden'."
I should get a free pass because I and many others aren't playing your game of cat and mouse, how hard is that for you to understand, being in an MMO doesn't mean we've all agreed to play the way you are or want us to. I guess back in school during recess you'd be the kid playing hide and seek, 'findng' people while they were playing a game of kickball.
-------------------------------------------------------------- Fanboys would make great cult members. |

Vmir Gallahasen
Gallente The Darkness Within Death Rhubarb
|
Posted - 2010.09.04 05:49:00 -
[42]
Originally by: Bhattran Why not go where people are then? That won't work right, you want to be 'hidden' so people can't see you popping up while you hunt them, unaware, but if that happens either people will then be on their toes, or not.
Sounds like you haven't been on the attacker side at all. No, going to where people are won't work because of local. Jump in, everybody docks. Jump in, everybody's at a pos. Repeat ad nauseum until a blob chases you away. That's what reality is at the moment
Quote: What you want is the people too lazy/ignorant to be on their toes so you can have 'easy' kills of most likely non pvp fit ships or prepared players.
Yes, if people are too stupid, lazy or ignorant to be on their toes in lawless space they should be relatively easy prey.
Quote: How about getting involved in a play style that doesn't bring you complaining on the forums about how you can't have fun doing the un-fun crap you do? Too much to ask right, but pushing that 'un-fun' behavior, scanning for face it gankers like you, on other people is fine.
WH hunting is great fun, and a perfect example of where I think 0.0 should go next. Unless you like the let's-nap-everybody-or-form-huge-blob tactics it's been reduced to?
Quote: I should get a free pass because I and many others aren't playing your game of cat and mouse, how hard is that for you to understand, being in an MMO doesn't mean we've all agreed to play the way you are or want us to.
Eve is a PvP game. Every time you undock, you've consented to PvP. You're playing a PvP game in a PvP zone. Why is it that there's no actual danger of (non-consentual) PvP in a PvP zone in a PvP game? Yes, local needs to get the boot
|

Bhattran
|
Posted - 2010.09.04 11:14:00 -
[43]
Originally by: Vmir Gallahasen
Originally by: Bhattran Why not go where people are then? That won't work right, you want to be 'hidden' so people can't see you popping up while you hunt them, unaware, but if that happens either people will then be on their toes, or not.
Sounds like you haven't been on the attacker side at all. No, going to where people are won't work because of local. Jump in, everybody docks. Jump in, everybody's at a pos. Repeat ad nauseum until a blob chases you away. That's what reality is at the moment
Looks like you have trouble reading things.
Quote: What you want is the people too lazy/ignorant to be on their toes so you can have 'easy' kills of most likely non pvp fit ships or prepared players.
Yes, if people are too stupid, lazy or ignorant to be on their toes in lawless space they should be relatively easy prey.
Isn't part of the lowsec/00 I can't get no PVP complaining that never ends is there aren't enough people there? Wouldn't making going there more work go against that goal? I'm also glad someone will admit they aren't interested in 'real' PVP but ganking as there is a difference that it seems fewer and fewer people acknowledge.
Quote: How about getting involved in a play style that doesn't bring you complaining on the forums about how you can't have fun doing the un-fun crap you do? Too much to ask right, but pushing that 'un-fun' behavior, scanning for face it gankers like you, on other people is fine.
WH hunting is great fun, and a perfect example of where I think 0.0 should go next. Unless you like the let's-nap-everybody-or-form-huge-blob tactics it's been reduced to?
Yet there was mention of "I spend hours and can't even find a wreck to track someone" making the point that WH are huge time sink=can't find people=not fun.
Quote: I should get a free pass because I and many others aren't playing your game of cat and mouse, how hard is that for you to understand, being in an MMO doesn't mean we've all agreed to play the way you are or want us to.
Eve is a PvP game. Every time you undock, you've consented to PvP. You're playing a PvP game in a PvP zone. Why is it that there's no actual danger of (non-consentual) PvP in a PvP zone in a PvP game? Yes, local needs to get the boot
Again, trouble reading and understanding, I and most people know and understand this is a PVP game but not everything that players do is mandated by game rules to force us to play how YOU or ANYONE else wants us to play period. If that is the game you want look elsewhere because we aren't all forced to carry weapons and given nothing else to do in the game but run after/away from enemies, First Person Shooters are excellent at that. In Eve we don't have to play 'elude the pirate', or 'avoid the gank', we can do whatever we want in game and might end up losing a game of 'avoid the gank' but it shouldn't be because that aspect of play or 'game' in the gameworld is boosted, cause it isn't fun enough for you as is.
I don't know how you can make the statement above, the danger of non consequential PVP/ganking is everywhere in space, maybe you don't understand the game and that is why you are having problems/not enjoying it.
-------------------------------------------------------------- Fanboys would make great cult members. |

Marconus Orion
D00M. Northern Coalition.
|
Posted - 2010.09.04 11:23:00 -
[44]
And destroy the macro ratter profession? You are insane!..
/sarcasm
|

Vmir Gallahasen
Gallente The Darkness Within Death Rhubarb
|
Posted - 2010.09.04 19:51:00 -
[45]
Quote: Looks like you have trouble reading things.
Looks like you have a memory problem. I'll refresh it for you
Originally by: Bhattran Why not go where people are then? That won't work right, you want to be 'hidden' so people can't see you popping up
And then I very reasonably pointed out why it doesn't work
Originally by: Vmir Gallahasen No, going to where people are won't work because of local. Jump in, everybody docks. Jump in, everybody's at a pos
Originally by: Bhattran Isn't part of the lowsec/00 I can't get no PVP complaining that never ends is there aren't enough people there?
That was years ago. Now 0.0 is heavily populated, and jump bridge networks make getting anywhere a snap. For the defender of course.
Originally by: Bhattran I'm also glad someone will admit they aren't interested in 'real' PVP but ganking as there is a difference that it seems fewer and fewer people acknowledge.
I'll take whatever I can get, yeah. You don't sound like you have much experience in PvP though. This is a PvP game; being a PvP'er isn't a bad thing
Quote: Yet there was mention of "I spend hours and can't even find a wreck to track someone" making the point that WH are huge time sink=can't find people=not fun.
I never said it wasn't fun, I just said they're not very populated. You act like going to WH space is just like 0.0 but without the local. It's not, not even close
Quote: Again, trouble reading and understanding, I and most people know and understand this is a PVP game but not everything that players do is mandated by game rules to force us to play how YOU or ANYONE else wants us to play period.
It's not about me forcing a play style on you. It's about the risk vs reward in 0.0 being unbalanced. Either it gets riskier, or it gets less rewarding. 0.0 is designed to be a non-consensual PvP zone, so it doesn't make any sense that you can avoid non-consensual PvP in a non-consensual PvP zone while making more isk than you would in the equivalent risk highsec zones
|

Lugburz
No Limit Productions
|
Posted - 2010.09.04 23:57:00 -
[46]
as an example 'cus i think it may add a new dimension to the game...
if local chat went
Im thinking (nullsec tbh) that a good idea would be for infrastructure hubs or even simple deployable objects could be entered into the game to act as 'early warning' and radar type sites throughout the 'verse. i differentiate on the two because an early warning system would only tell you that something is happening whereas radar would give you a clearer picture..
as a brief example
early warning mobile structure (or lag creater :p) basically drop and anchor like a mobile bubble but no sov needed so can drop them anywhere in null with the exception of someone elses sov system - (and this is why i said lag creator) these platforms scan a system say 5 or so seconds for ships that dont have a certain beacon on board - it would be assumed that all corp and alliance members would have these naturally. the early warning system would not generally decipher how many ships there are but merely that they are there.
infa red mobile structure Infa red would at least require sov 1 and would do much the same as above except it would provide more detailed information by using long range pulses to estimate the MASS of the red/neut fleet - i say mass as this would give a slight indication as to how big the enemy fleet is - admitedly there could be 5 bs or 10 hacs (i havent done the math) but you would know that there is a more dangerous fleet coming the larger the mass is.
radar i hub higher sov to put it up but this bad boy would provide much more accurate information as regards to amount of ships and maybe rough size (though it can be assumed that sometimes 2 or 3 frigs might look like 1 cruiser etc)
i think an interesting idea but yeh not quite as easy to implement or utalise - possibly could add to the d-scan though id imagine updating everytime a frig comes in an out would play merry hell with the server? youd certainly have to relegate the d-scan part into either regional or constellation and then theres the point that you would most certainly want to use it in station - as a sidenote stations could have better sensors and cameras etc to see if the station is camped... yeh the real world just cant live within eve :p
hmmm....
|

Bhattran
|
Posted - 2010.09.05 01:12:00 -
[47]
Originally by: Vmir Gallahasen
Quote: Looks like you have trouble reading things.
Looks like you have a memory problem. I'll refresh it for you
Originally by: Bhattran Why not go where people are then? That won't work right, you want to be 'hidden' so people can't see you popping up
And then I very reasonably pointed out why it doesn't work
If you read beyond the first sentence you'll see I addressed that, which you then repeated as if I had not, and then you do it again. 
Quote:
It's not about me forcing a play style on you. It's about the risk vs reward in 0.0 being unbalanced. Either it gets riskier, or it gets less rewarding. 0.0 is designed to be a non-consensual PvP zone, so it doesn't make any sense that you can avoid non-consensual PvP in a non-consensual PvP zone while making more isk than you would in the equivalent risk highsec zones
In the above quoted text you contradict yourself, it isn't about forcing a play style except where you see the play style as inescapably being non-consensual pvp thus no one should be able to get away and you want to force the inability for anyone to be able to avoid pvp in a non-consensual pvp zone as you put it, oh and pvp.
Isn't 00 supposed to be where players seize control of space for themselves, battle rival 'empires' they've built? You should let CCP know because they seem to have it all wrong then, especially with all the time and effort they put into dominion. -------------------------------------------------------------- Fanboys would make great cult members. |

Vmir Gallahasen
Gallente The Darkness Within Death Rhubarb
|
Posted - 2010.09.05 05:14:00 -
[48]
Originally by: Bhattran where you see the play style as inescapably being non-consensual pvp thus no one should be able to get away and you want to force the inability for anyone to be able to avoid pvp in a non-consensual pvp zone as you put it, oh and pvp.
This is a non-consensual PvP game. Either come to grips with that, or leave.
And if you can't ever get away without local, then either you're one of the biggest bears I've ever seen or you're just blowing things out of proportion trying to support your riskless PvE nullsec experience. People hunted in WHs get away all the time. How do you think they manage that? Premonition? Time travel? Magic? Or maybe they know how to use the tools they're given and don't rely on the instant risk-free 100% accurate up-to-the-second intel crutch known as local
|

Makalu Zarya
|
Posted - 2010.09.05 06:11:00 -
[49]
tracers work both ways, so does local. I'm sorry all the people that support local going are the ones that are clearly upset that they keep on losing their ravens in belt/anoms. As I keep on saying if you can't handle 0.0 then go back to high sec and carebear there.
|

Morcam
|
Posted - 2010.09.05 16:37:00 -
[50]
Edited by: Morcam on 05/09/2010 16:36:48
Originally by: Vmir Gallahasen Sounds like you haven't been on the attacker side at all. No, going to where people are won't work because of local. Jump in, everybody docks. Jump in, everybody's at a pos. Repeat ad nauseum until a blob chases you away. That's what reality is at the moment
Sounds like you're just really bad at hunting ratters.
|
|

Vmir Gallahasen
Gallente The Darkness Within Death Rhubarb
|
Posted - 2010.09.05 18:54:00 -
[51]
Originally by: Morcam Sounds like you're just really bad at hunting ratters.
Troll? Or is this a serious statement? From what I can find, you appear to sit at a gate in CUJ-T0. This is not hunting ratters.
|

Hofbrau Dunkel
|
Posted - 2010.09.05 19:14:00 -
[52]
I'm more or less neutral on the topic, but one thing though is that with local removed, the hunter would still have the advantage of map statistics to see where active players are, the sov tab to see where ratting and mining activities are (for 0.0), as well as dotlan to check for how many NPC's have been killed. This seems to skew the balance between the hunters ability to find (in reference to picking the right system, as opposed to scanning) their targets, and the hunted (carebears) ability to run from the hunters.
Also, as the proposed theory would greatly increase the risk of low/null without any increase to a slightly better than hisec reward, how could you expect any carebears that you hunt to actually stick around in such dangerous environments?
Anyway...
/devil's advocate
|

Bhattran
|
Posted - 2010.09.05 19:49:00 -
[53]
Originally by: Vmir Gallahasen
Originally by: Bhattran where you see the play style as inescapably being non-consensual pvp thus no one should be able to get away and you want to force the inability for anyone to be able to avoid pvp in a non-consensual pvp zone as you put it, oh and pvp.
This is a non-consensual PvP game. Either come to grips with that, or leave.
And if you can't ever get away without local, then either you're one of the biggest bears I've ever seen or you're just blowing things out of proportion trying to support your riskless PvE nullsec experience. People hunted in WHs get away all the time. How do you think they manage that? Premonition? Time travel? Magic? Or maybe they know how to use the tools they're given and don't rely on the instant risk-free 100% accurate up-to-the-second intel crutch known as local
Your argument continues to fail, I have not nor did I ever disagree that non-consensual pvp was part of the game, if that is all you see you have an extremely skewed, warped, and narrow vision of all that CCP has worked to put into this game which makes sense when one looks at your posts.
Riskless PVE? Again try harder there is no riskless PVE in EVE, well perhaps except at the moment for PI but you don't exactly risk yourself there except in undocking and going off to collect your crap. You're blinded by warped perceptions about the game, saying I'm blowing things out of proportion when you make ridiculous statements like 'riskless PVE' among other fallacies you've been spouting.
You are actually welcome to keep playing with your false idea of what the game is because someone told you that or you made it up in your head what eve is 'supposed' to be and mean.
-------------------------------------------------------------- Fanboys would make great cult members. |

Vmir Gallahasen
Gallente The Darkness Within Death Rhubarb
|
Posted - 2010.09.05 19:50:00 -
[54]
Originally by: Hofbrau Dunkel Also, as the proposed theory would greatly increase the risk of low/null without any increase to a slightly better than hisec reward, how could you expect any carebears that you hunt to actually stick around in such dangerous environments?
It'll balance itself out. The risk-averse people will head back to empire, increasing the profit for the people who are staying. Some of my friends run a few DED plexes a day for several billion on a good day.
And settled space would naturally be safer than unsettled thanks to intel channels and friendly traffic.
And finally, don't forget that it's a double-edged sword for the attacker too -- ambushing that roaming gang going through your space becomes much easier when you can hide most of your fleet from them
|

Hofbrau Dunkel
|
Posted - 2010.09.05 22:07:00 -
[55]
Edited by: Hofbrau Dunkel on 05/09/2010 22:07:41
Originally by: Vmir Gallahasen
It'll balance itself out. The risk-averse people will head back to empire, increasing the profit for the people who are staying. Some of my friends run a few DED plexes a day for several billion on a good day.
Ah, so you want less people in 0.0 so you can have more plexes to yourself...???...Profit. Also note that the 'risk averse' people make up a good chunk of the population of easy targets, which sending them back to empire will seem to undermine the intended purpose of removing local chat from 0.0, which was to make it easier to sneak up on carebears.
Quote: And settled space would naturally be safer than unsettled thanks to intel channels and friendly traffic.
And how exactly are intel channels going to work, as intel channels are derived from seeing people in local, then checking the D-scan to see what ship they are in?
Quote: And finally, don't forget that it's a double-edged sword for the attacker too -- ambushing that roaming gang going through your space becomes much easier when you can hide most of your fleet from them
And the roaming gang can also hide a good portion of it's fleet too, creating a never ending circle of who can hide more ships.
|

Vmir Gallahasen
Gallente The Darkness Within Death Rhubarb
|
Posted - 2010.09.05 23:43:00 -
[56]
Quote: Riskless PVE? Again try harder there is no riskless PVE in EVE, ... You're blinded by warped perceptions about the game, saying I'm blowing things out of proportion when you make ridiculous statements like 'riskless PVE' among other fallacies you've been spouting.
I've been playing since 04. I've never been ganked while PvE'ing in nullsec. Ever. It's so easy to dock up or warp out or hide at a pos it's silly
Quote: Ah, so you want less people in 0.0 so you can have more plexes to yourself...???...Profit. Also note that the 'risk averse' people make up a good chunk of the population of easy targets, which sending them back to empire will seem to undermine the intended purpose of removing local chat from 0.0, which was to make it easier to sneak up on carebears.
No, I don't do plexes. Yes, I know risk averse people make up a good chunk of the people in space that's supposed to be risky. That kind of statement just underlines the fact that nullsec is too safe; you're worried that once there's risk, the people who don't like risk will leave. Of course they will, they shouldn't be there in the first place
Quote: And how exactly are intel channels going to work, as intel channels are derived from seeing people in local, then checking the D-scan to see what ship they are in?
You're kidding, right? With no local ships become invisible or something? You're too used to having perfect intel. Intel should be imperfect. If you want better intel, you'll have to send a scout. This goes both ways of course
|

Hofbrau Dunkel
|
Posted - 2010.09.06 00:11:00 -
[57]
Quote: No, I don't do plexes. Yes, I know risk averse people make up a good chunk of the people in space that's supposed to be risky. That kind of statement just underlines the fact that nullsec is too safe; you're worried that once there's risk, the people who don't like risk will leave. Of course they will, they shouldn't be there in the first place
I personally don't care where the carebears go, I'm just pointing out that those who wish to remove local chat as a means to easier gankage will have the unintended consequence of most of their easy targets moving out of dangerous space, making the whole 'removing local' as pointless to that original intent. Of course if there's another reason I'm all for it as long as the risk vs. reward stays in balance.
Quote: You're kidding, right? With no local ships become invisible or something? You're too used to having perfect intel. Intel should be imperfect. If you want better intel, you'll have to send a scout. This goes both ways of course
Ships are not invisible, but unless you expect someone to sit on a gate 23/7 to check traffic, its impossible to tell with D-scan if a ship is an ally moving thru or a red moving thru, and even if you use some special symbol to distinguish your ships on D-scan, its still possible for the smart ones to copy that naming scheme. Also, having good intel channels makes too much sense, why would you believe intel channels should be subpar? Obviously removing local will make the intel channels bad, probably to the point of uselessness.
|

Vmir Gallahasen
Gallente The Darkness Within Death Rhubarb
|
Posted - 2010.09.06 05:32:00 -
[58]
Originally by: Hofbrau Dunkel I'm just pointing out that those who wish to remove local chat as a means to easier gankage will have the unintended consequence of most of their easy targets moving out of dangerous space, making the whole 'removing local' as pointless to that original intent.
Fair enough, but removing local isn't just about increasing risk for the bears. It'll make nullsec feel much bigger. That's a good thing in my opinion. Gone are the days when it took hours to get from one end of the map to the other. A good JB network will put you within a few jumps of your destination in just minutes with rather minimal risk.
Quote: but unless you expect someone to sit on a gate 23/7 to check traffic, its impossible to tell with D-scan if a ship is an ally moving thru or a red moving thru, and even if you use some special symbol to distinguish your ships on D-scan, its still possible for the smart ones to copy that naming scheme.
Removing local is the first step. If it's too much, some kind of intelligence tool that exposes the user to risk -- perhaps the scanning buoy idea that sometimes floats around, which must be placed >20km <150km from a gate every hour or so -- wouldn't be unreasonable. As long as it doesn't do what local does now - perfect intel with zero exposure to risk. '5 neutral standing ships detected!' says your buoy. dscan -> see the ships on scan. Post intel in channel. That'd be cool, and still gives the defender an advantage
Quote: Also, having good intel channels makes too much sense, why would you believe intel channels should be subpar? Obviously removing local will make the intel channels bad, probably to the point of uselessness.
There's a big difference between good intel and perfect intel. Good intel is my covops ship in a WH finding a drake shooting sleepers with no other ships on scan. Perfect intel is knowing that there are two covert tengus right next to it because local showed me two more of his corpm8s that I can't find anywhere. This isn't some contrived example by the way, it happened three or four days ago
|

Venkul Mul
Gallente
|
Posted - 2010.09.06 06:36:00 -
[59]
Originally by: Herzog Wolfhammer
(back to bots: these would be most affected).
I really doubt it.
They will only need something on the lines of:
- run Dscan every 2 seconds - recognize presence of absence of specific sets of characters on the display [probes ond kind of ships] - warp/cloak if the characters are present.
Way easier for a bot to do that every 2 seconds than for a human.
|

Lugburz
Infinite Covenant
|
Posted - 2010.11.26 18:22:00 -
[60]
Originally by: Makalu Zarya tracers work both ways, so does local. I'm sorry all the people that support local going are the ones that are clearly upset that they keep on losing their ravens in belt/anoms. As I keep on saying if you can't handle 0.0 then go back to high sec and carebear there.
I support it and i dont rat tbh, but i do like to stalk prey rather than waste time having them sit at a pos as soon as i enter system :p and either way it would really only force players to use d-scan :)
|
|

Jaggati Khan
|
Posted - 2010.11.26 18:34:00 -
[61]
Originally by: Zisi it promotes small gang pvp and scouting
I completley agree, we cant have large scale fights without the lag monster stopping by so ccp should make it a more viable option for smaller scale stuff (not that its impossible its just many alliance wont undock unless they know they have more numbers)
I believe a lot of alliances are now actually using the lag as a tactic in the way they fight now too which tbh is ridiculas imo, lag should never be a tactic...
With local chat gone alliances and corps would be forced (in a way) into acting like a more military force rather than just blobbing - patrols and scouts would have to run for a start, and solo/gang pvpers could still get away with a lot more - killing carebears isnt the objective, making nullsec the dangerous place its supposed to be is.
That is to say not full of noobs in large drake blobs or ironclad fleets (actually the ironclad is probably the best set up ive seen and is hard to combat even in a small fleet)
|

Magnus Orin
Minmatar United Systems Navy Wildly Inappropriate.
|
Posted - 2010.11.26 18:56:00 -
[62]
If local goes, so needs to go warpable belts.
Sarcasm - Because i'm too far away to strangle you. |

Chromoburst
|
Posted - 2010.11.26 19:06:00 -
[63]
If carebears have to use dscan to see the probes then why not just remove auto-registration in the local channel and force hunters to use the dscan too. Its not a big deal. Heck even provide a module that expands dscan functionality and range. I honestly believe interactive features (dscan) are always more enjoyable than autonomous features (local) even if they provide the same functionality.
As an alternative perhaps you could filter those in local to only those within a certain range to make keeping track of fleet members easier.
|

Adunh Slavy
|
Posted - 2010.11.26 19:57:00 -
[64]
Sections three and four from,
http://go-dl.eve-files.com/media/corp/AdunhSlavy/RSIV611.htm
The Real Space Initiative - V6 (Forum Link)
|

Kabaal S'sylistha
Caldari Caldari Provisions
|
Posted - 2010.11.26 20:24:00 -
[65]
Originally by: Adunh Slavy Sections three and four from,
http://go-dl.eve-files.com/media/corp/AdunhSlavy/RSIV611.htm
Not a virus.
And I wasn't aware there were no gates back in the day. I like that 'post' though. -More Pewpew, Less QQ- |

Vertisce Soritenshi
O.W.N. Corp OWN Alliance
|
Posted - 2010.11.26 20:49:00 -
[66]
Ok...I am all for removing local as well but something has to be done to balance the removal. Everybody has to make ISK in game to support PvP. I rat in 0.0 for my PvP ISK. So...you remove local. I can no longer know if I am about to be jumped on and killed by gankers. Directional scanners don't go far enough and I cant constantly use scan probes while ratting. You can scan using probes while cloaked meaning your enemy could be in your system and cloaked scanning you down and you wouldnt have a clue. Then what if you know someone is in your system. Now you are cloaked...he is cloaked and you are both trying to scan someone you cant scan.
Too many problems there. Give me a "RED ALERT" flashing indicator on my screen somewhere for when Neuts or reds are in system and also an audible sound for when they enter my system or when I enter a system they are in and we have something. There has got to be SOMETHING to let us know there is an enemy in system. We don't necessarily need to know how many but need to know there are.
Sig.Learning skills vote. |

Tradeahun
|
Posted - 2010.11.26 21:30:00 -
[67]
Originally by: Vertisce Soritenshi Ok...I am all for removing local as well but something has to be done to balance the removal. Everybody has to make ISK in game to support PvP. I rat in 0.0 for my PvP ISK. So...you remove local. I can no longer know if I am about to be jumped on and killed by gankers. Directional scanners don't go far enough and I cant constantly use scan probes while ratting. You can scan using probes while cloaked meaning your enemy could be in your system and cloaked scanning you down and you wouldnt have a clue. Then what if you know someone is in your system. Now you are cloaked...he is cloaked and you are both trying to scan someone you cant scan.
Too many problems there. Give me a "RED ALERT" flashing indicator on my screen somewhere for when Neuts or reds are in system and also an audible sound for when they enter my system or when I enter a system they are in and we have something. There has got to be SOMETHING to let us know there is an enemy in system. We don't necessarily need to know how many but need to know there are.
Now Im recently new to nulsec. And this is my alt speaking (My main = Ishimaru), and have lost ships unfitted or fitted for pve stuff due to station camping and gate camping. I was a carebear. I moved to nulsec for some high risk enjoyment. Guess what, in my corps and alliances soverignty, Im still a carebear by nature of the game. They say that if reds appear in local, alert intel and warp to pos. No. Thats just wrong. Take it from someone who enjoys ratting in pve while waiting to have the skills needed for a decent pve fit. REMOVE LOCAL. or rather, not the channel, but the autoregistration of people in system. I dare anyone, anyone at all who is pro local to give me a reason that is NOT "I want to kill pirates, not scan to make sure there isnt a ganker trying to kill me. I dont want to protect myself more then seeing them in system and docking/warping to pos. Its not fair. I should be able to see any reds in system free of charge, after all, thats what nulsec is about" or "Im too inept to defend myself against rats and defend myself against possible reds in system"
So, if you all will allow me to quote CCP directly (assuming it was ccp that made the evelopedia entry), this is from the entry for 0.0: 0.0 space, sometimes referred to as null-sec, are lawless regions outside of CONCORD control. Attacking other players in this area will elicit no CONCORD response , and there are no gate guns to fire upon aggressors. Thus, there is no protection offered to pilots beyond any allies traveling with them. Due to this lack of protection, 0.0 is highly dangerous to pilots young and old, and it is advised that pilots unaccustomed to combat steer clear or travel in groups.
Point made. Period. No defence. No comeback. No "your wrong. Your a troll. Your a tard. Your a carebear. Your an evil ganking pvper who has no skill hence hunting ratters. No. Period. 0.0 space - nulsec - is LAWLESS, and is supposed to have NO PROTECTION OFFERED TO PILOTS BEYOND ALLIES. That means any intel gathered is gathered by scouts. Just as you have people who sit in station day trading - something I find boring myself - and people who travel from wormhole to wormhole looking for others to pvp - again something I would find boring because of the amount of time you might not get any hits - you will have people who enjoy team work, and enjoy being a scout for a roaming gang or for intel channel.
So, anyone who does want to contest this. Tell me, WHY you should be completely safe in nulsec space? WHY should you immediately know if reds jump into system?
|

Scatim Helicon
GoonWaffe Goonswarm Federation
|
Posted - 2010.11.26 22:00:00 -
[68]
Originally by: Tradeahun So, anyone who does want to contest this. Tell me, WHY you should be completely safe in nulsec space? WHY should you immediately know if reds jump into system?
How is it that, every single day, dozens, probably hundreds of these 'completely safe' 0.0 ratters are caught and killed by roaming hostiles in their space?
Your assertion does not match the facts.
-----------------
|

Vertisce Soritenshi
O.W.N. Corp OWN Alliance
|
Posted - 2010.11.26 23:17:00 -
[69]
So what you are saying is that it should be ok for a group to warp in, lock and kill a person before they even realize they have company with them? Roaming gangs would have the permanant upper hand. They could come into a system...cloak...scan down people and kill them and keep doing so from system to system with almost no risk of ever being caught because of cloaks. You wouldn't know where they are going or where they are. There would be no defense fleets forming to stop them because you simply wouldnt be able to catch them no matter how hard you tried...
EvE would be a gank fest and thats it. Game ruined, no more fun, cancel membership and go play WoW.
Sig.Learning skills vote. |

Vmir Gallahasen
Gallente United Mining And Distribution
|
Posted - 2010.11.26 23:53:00 -
[70]
Originally by: Scatim Helicon How is it that, every single day, dozens, probably hundreds of these 'completely safe' 0.0 ratters are caught and killed by roaming hostiles in their space?
Your assertion does not match the facts.
What facts? The numbers you just pulled out of thin air are facts now? Some people are pants-on-head stupid and get caught. That doesn't mean there's balance.
|
|

Atius Tirawa
Minmatar Sebiestor tribe
|
Posted - 2010.11.27 00:26:00 -
[71]
if you remove local, then mining and mission running will become suicide without proper scouts - which is fine by me. -----------
|

Infinity Ziona
Minmatar Zenfinity
|
Posted - 2010.11.27 01:32:00 -
[72]
I'm pro-local removal. However there are a few issues that need to be dealt with first.
1. Its far too easy to d-scan an entire solar system. 2. Its far too easy to probe out a ship. 3. Clicking d-scan every 10 seconds is not really practical.
IMO you could remove local if with the following conditions:
Every gate activation or log on log off sends a message to local, something like this "A player has entered or exited the system". For both ships entering and leaving system.
This way you have a warning but you don't know if the pilot is an ally or a enemy, or a neutral.
Or
You could have a [#] of pilots like we do at the moment in local chat but no icons for them.
Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
|

Perfection Tau
Cuties Only.
|
Posted - 2010.11.27 05:14:00 -
[73]
That will just make game more clicky and frustrating for both predator and prey. More clicks doesn't equates "player skill" if you ask me.
I rate this thread 2/10 for another "I can't have space and bitter about it" |

LtCommander Tarkin
|
Posted - 2010.11.27 05:16:00 -
[74]
If someone is cloaked in a system then I feel they shouldn't appear on Local. It kind of ruins the purpose of cloaky ships, does it not?
|

Little Fistter
Caldari Crimson Templars
|
Posted - 2010.11.27 06:13:00 -
[75]
Most players avoid lowsec, unless they are in a gank fleet. Why even put asteroid belts in a place where the low sec pirates are just waiting to blow you up? And what do they have to do to discover you trying to make a living by mining? They just read local.
Here in the real world, a defender has to expend a resource to detect an incoming attack. Also, attackers have to expend resources to gain target information.
Giving away free intel by posting "Who is in this system" is a fail mechanic. |

cpu939
Gallente Unknown Soldiers The Spire Collective
|
Posted - 2010.11.27 08:28:00 -
[76]
you know i wish there was a remove, remove local theard option on these forums.
i would love to see sov warefare with no local
fc- we need all members here member - why how many do the hostiles have fc - we are not sure member - **** that i'm not lossing my ship.
roaming
roamer1 - ok station next door i see the gate is clear and one on scan in this system roamer2 - ok jump in roamer 1 - **** i'm dead roamer 2 - but how must have had a cloaker watching us roamer 1 - they had 7 dictors and 70 other ships roamer 2 - ok theres a station in this system xxx-xx will go there roamer 3 - sure sounds good roamer 2 - **** same thing i'm dead roamer 3 - **** this i'm going home
carebear talks with pvper
carebear - **** 0.0 i'll stay in empire you want to kill me then war dec me wait i'm in an npc corp haha all you can do is gank me, sure i loss 11% to tax but concord is there to kill u after u attack me pvp - please stay and let me kill u :(
to all those that want local removed go live in whspace for a month and try to pvp.
if you remove local you must also remove warp to belts and on board scanning for anoms 0101011 001101111 011011000 110000101110100 01101001011011000 1100101001000000 1001110011000010 11101000111010101 11001001100101
|

Vmir Gallahasen
Gallente United Mining And Distribution
|
Posted - 2010.11.27 09:19:00 -
[77]
Originally by: cpu939 to all those that want local removed go live in whspace for a month and try to pvp.
I pvp almost exclusively in wspace. It's much, much better (especially for smaller gangs) than nullsec. If you really do have people who won't even undock unless they have perfect intel on the enemy and superior numbers then chances are those people aren't worth having in your gang in the first place
|

Mag's
the united Negative Ten.
|
Posted - 2010.11.27 10:29:00 -
[78]
Originally by: Zisi
Quote: Proposing to change a game mechanics that will ruin other people's gaming experience to boost your own is selfish.
One word: Balance, Personally I feel removing local would benefit everyone, more fun for the prey since they don't have a win button, more fun for pvp of all kinds, it promotes small gang pvp and scouting, and better makes use of the features of the game that are already present.
Your reply only confirmed that statement, but you're so wrapped up in your own self pity you don't see it. The whole reason this has not been implemented, is due to the imbalance it would cause.
As has been said before, if you're so desperate for no local, move to WH space.
Fakedit: Just so you know what I feel about it...... Que Sera, Sera.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
|

cpu939
Gallente Unknown Soldiers The Spire Collective
|
Posted - 2010.11.27 10:29:00 -
[79]
Originally by: Vmir Gallahasen
Originally by: cpu939 to all those that want local removed go live in whspace for a month and try to pvp.
I pvp almost exclusively in wspace. It's much, much better (especially for smaller gangs) than nullsec. If you really do have people who won't even undock unless they have perfect intel on the enemy and superior numbers then chances are those people aren't worth having in your gang in the first place
looking at your kills/losses on eve-kill lots of nice kills in wspace but no losses lots of losses in nul space. is this down to no local in fast kill out before people can get help? so this is safe mode pvp? :)
also local doesn't give perfect intel, and talk about out numbering 4 to 1 often on your kills
just calling this as i see it people that don't want local want safe mode pvp kills and no losses no risk well this is eve there is always risk. 0101011 001101111 011011000 110000101110100 01101001011011000 1100101001000000 1001110011000010 11101000111010101 11001001100101
|

Veaon
|
Posted - 2010.11.27 10:30:00 -
[80]
Whatever about the removal of local in k-space debate but the "herp why don't you just go to w-space then" response has to stop, its stupid and likely mainly made by people who have never actually lived in w-space. Low/Nullsec life and w-space life are completely different. I've lived and pvp'd in both extensively.
Logistics is far harder in w-space (connections change, cant be predicted well) There is far less solo content (no missions, no rats, no plexes) Everything to do must be scanned first, every day, and often more than once a day (with the ****ty bookmark system) Sleepers require omni tanks and are tougher and hit harder than rats anywhere else, making things much harder on newer players No stations or outposts mean corp security is harder to manage Cant clone jump in or out Cant cyno in or out Cant move freighters in/out of many systems No jump bridges No sov, no moon minerals Inability to stabilize or link wormholes makes alliances of dubious worth at best Cant gather corp taxes normally Cant use the market or contracts to sell things
It's a totally different style of play and much much more labor intensive on everybody in the corp. Nullsec and w-space are totally different. Stop suggesting they aren't
|
|

Scatim Helicon
GoonWaffe Goonswarm Federation
|
Posted - 2010.11.27 10:33:00 -
[81]
Originally by: Vmir Gallahasen
Originally by: cpu939 to all those that want local removed go live in whspace for a month and try to pvp.
I pvp almost exclusively in wspace. It's much, much better (especially for smaller gangs) than nullsec.
No-local isn't the reason for this though, its the mass limitations on wormholes (which were deliberately included so that wormspace would be a small-gang environment). Your small gangs thrive in wormspace because the people you're fighting with can't gather up a defence fleet of 150 people or a dozen supercarriers to drop on you at any given moment.
In 0.0, the 'bigger fleet wins' complaint which people have would only be exacerbated by removing local, because the small roaming gang would have much less warning that they were about to get jumped by vastly superior numbers.
-----------------
|

Veaon
|
Posted - 2010.11.27 10:43:00 -
[82]
Edited by: Veaon on 27/11/2010 10:46:23 Edited by: Veaon on 27/11/2010 10:43:33
Quote: looking at your kills/losses on eve-kill lots of nice kills in wspace but no losses lots of losses in nul space. is this down to no local in fast kill out before people can get help? so this is safe mode pvp? :)
Look you obviously don't understand the mechanics you are talking about here. The reason for that is that wormholes are not static. They don't appear on your overview system wide and can appear at any time and from almost any other type of system. Nullsec would not be the same.
However I'm not completely arguing for null sec local removal here, as any theoretical removal of local in null sec would absolutely HAVE to coincide with and be dependent on, a full re-balance and re-evaluation of cloaking and black ops cyno/bridge mechanics.
Quote: In 0.0, the 'bigger fleet wins' complaint which people have would only be exacerbated by removing local, because the small roaming gang would have much less warning that they were about to get jumped by vastly superior numbers.
Not necessarily, it would put a much greater emphasis on scouts (probably causing a huge proliferation of throwaway noob alt's if we are honest) and smaller faster gangs would likely find it easier to evade a larger slower fleet.
|

Scatim Helicon
GoonWaffe Goonswarm Federation
|
Posted - 2010.11.27 12:18:00 -
[83]
Originally by: Vmir Gallahasen
Originally by: Scatim Helicon How is it that, every single day, dozens, probably hundreds of these 'completely safe' 0.0 ratters are caught and killed by roaming hostiles in their space?
Your assertion does not match the facts.
What facts? The numbers you just pulled out of thin air are facts now?
No, the numbers that can be found on all publicly available killboards of ratting T3 cruisers, battleships, battlecruisers, carriers, etc, caught and ganked every day in the 0.0 space you describe as 'completely safe' are the facts.
Quote: Some people are pants-on-head stupid and get caught.
EVE PvP (in the widest sense of the term) is fundamentally about taking advantage of mistakes that others make, whether that's a bad warp-in in a fleet fight, an alliance recruiting a character without checking for signs of being a spy, or not being properly aligned to warp out when you're killing rats in belt 1 and a neutral appears in local.
Saying 'ok loads of people die in 0.0 but I'm going to blindly assume they were all stupid and deserved it so none of those count as a real kill' and so continuing to describe 0.0 as completely safe is ridiculous.
Originally by: Veaon Not necessarily, it would put a much greater emphasis on scouts (probably causing a huge proliferation of throwaway noob alt's if we are honest) and smaller faster gangs would likely find it easier to evade a larger slower fleet.
Even an emphasis on scouts benefits larger fleets, because they can afford to dedicate a greater number of ships to scouting while still having the numbers in the main body to deal with an opposing gang.
And my point was that its hard to 'evade' a larger fleet when you don't see them popping up in local and your first warning of their existence is the dictors landing on you 5 seconds ahead of the main fleet.
-----------------
|

World Director
|
Posted - 2010.11.27 12:33:00 -
[84]
Quote: I don't have space but in 0.0 they are all fat carebears and I hate all of them because they have no skill and CCP not letting me kill them all pls developers make them as bad as I am
Did I sum it up right |

Mag's
the united Negative Ten.
|
Posted - 2010.11.27 12:40:00 -
[85]
Originally by: World Director
Quote: I don't have space but in 0.0 they are all fat carebears and I hate all of them because they have no skill and CCP not letting me kill them all pls developers make them as bad as I am
Did I sum it up right
Why yes, yes you did.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
|

Aeo IV
Amarr Oneironautics Research Institute
|
Posted - 2010.11.27 13:04:00 -
[86]
I should point out that d-scan is useless.
There's been dozens of times I've been in an empty system, did a d-scan, and got hits for ships. These ships could be abandoned, or be piloted be the pilot's ship's failed to cloak, and so forth.
The reason local can't be removed is that it's far too easy just to drop a bunch of cheap ships into space, and more or less deny access to that space for anyone who takes those ships to be player ships.
|

Jaari Val'Dara
Caldari Atomic Zeppelins BricK sQuAD.
|
Posted - 2010.11.27 13:34:00 -
[87]
I would agree with removal of local, if there was some better early warning system than dscan. Clicking scan every couple seconds is simply insane. Possible solutions: 1. Anchorable bubble which would alert you if someone enters it. 2. Automatic dscan. Though that would probably shut down the servers. 3. Module which alerts if it detects warp in the system. Possibly it could only detect the warps that got a warp in point within a certain distance from your ship, like 1AU. 4. Ihub upgrade that detects all the jump gate activations. Maybe with some delay, or perhaps it can only be put in the system bordering hostile alliances territory.
Pick and choose, but you cant expect to remove any chance of detecting hostiles and replacing it with nothing.
|

cpu939
Gallente Unknown Soldiers The Spire Collective
|
Posted - 2010.11.27 13:55:00 -
[88]
Originally by: Veaon
Look you obviously don't understand the mechanics you are talking about here. The reason for that is that wormholes are not static. They don't appear on your overview system wide and can appear at any time and from almost any other type of system. Nullsec would not be the same.
thank for that useless information, learn to read just for you here is the questions again (i'll dumb it down for you).
is it easyer to get kills in wspace due to no local? <--- question mark do you call this safe mode pvp with no/low risk to you due to no local? <--- another question mark
you are right there would need to be changes to the cyno/cloak/jb and standard gates
now i'm not saying never remove local but atm it looks like ganker (no risk pvpers) are looking for an easy risk free time. 0101011 001101111 011011000 110000101110100 01101001011011000 1100101001000000 1001110011000010 11101000111010101 11001001100101
|

cpu939
Gallente Unknown Soldiers The Spire Collective
|
Posted - 2010.11.27 14:04:00 -
[89]
Originally by: Jaari Val'Dara
4. Ihub upgrade that detects all the jump gate activations. Maybe with some delay, or perhaps it can only be put in the system bordering hostile alliances territory.
i like the idea of the upgrade to the ihub it could be a kind of radar/sonar and only the sov holding alliance get the info it would cost xyz a day to run so not every system will have it. after all people are not happy with local cos it free intell with this it no longer free and its only open to the alliance owning the space 0101011 001101111 011011000 110000101110100 01101001011011000 1100101001000000 1001110011000010 11101000111010101 11001001100101
|

Drakarin
Gallente Absentia Libertas Solus
|
Posted - 2010.11.27 16:34:00 -
[90]
Originally by: Vmir Gallahasen
Originally by: Bhattran Why not go where people are then? That won't work right, you want to be 'hidden' so people can't see you popping up while you hunt them, unaware, but if that happens either people will then be on their toes, or not.
Sounds like you haven't been on the attacker side at all. No, going to where people are won't work because of local. Jump in, everybody docks. Jump in, everybody's at a pos. Repeat ad nauseum until a blob chases you away. That's what reality is at the moment
Quote: What you want is the people too lazy/ignorant to be on their toes so you can have 'easy' kills of most likely non pvp fit ships or prepared players.
Yes, if people are too stupid, lazy or ignorant to be on their toes in lawless space they should be relatively easy prey.
Quote: How about getting involved in a play style that doesn't bring you complaining on the forums about how you can't have fun doing the un-fun crap you do? Too much to ask right, but pushing that 'un-fun' behavior, scanning for face it gankers like you, on other people is fine.
WH hunting is great fun, and a perfect example of where I think 0.0 should go next. Unless you like the let's-nap-everybody-or-form-huge-blob tactics it's been reduced to?
Quote: I should get a free pass because I and many others aren't playing your game of cat and mouse, how hard is that for you to understand, being in an MMO doesn't mean we've all agreed to play the way you are or want us to.
Eve is a PvP game. Every time you undock, you've consented to PvP. You're playing a PvP game in a PvP zone. Why is it that there's no actual danger of (non-consentual) PvP in a PvP zone in a PvP game? Yes, local needs to get the boot
It's a full fledged game, not just PvP. The PvP is there because introducing artificial restrictions on the universe we play in sucks, is bad for those who want to jump in and be taken away by the game and makes the game exciting. I just hate it when people say it's a PvP game. If it's all about pvp ,you're missing the point. It becomes utterly pointless if the point to everything is to blow each other up just so you can get more stuff to blow each other up again. There has to be more, or it stagnates.
|
|

MatrixSkye Mk2
Minmatar
|
Posted - 2010.11.27 16:50:00 -
[91]
Originally by: Infinity Ziona I'm pro-local removal. However there are a few issues that need to be dealt with first.
1. Its far too easy to d-scan an entire solar system. 2. Its far too easy to probe out a ship. 3. Clicking d-scan every 10 6 seconds is not really practical.
Fixed. But yes, I agree.
You hear it all the time. "removing local benefits both carebear and hunter the same". This just isn't true. A carebear having to consistently spam and watch dscan 2, 3, 5 hours per day while he mines or missions becomes quite tedious. Pirate goes into system, scans ONCE.
If he likes what he sees then his game becomes quite intereting.
All the while the carebear is still smashing the scan button and/or watching dscan for changes like a hawk.
If local is removed then BOTH, pirate AND carebear, should either be forced to consistently spam buttons or not. If the piwat feels having to spam buttons is too harsh and cruel, then fine, no spamming buttons for EITHER. However, it should be as easy to escape a predator as the predator can catch his prey. BALANCE.
Unfortuntaly this isn't what opportunists are looking for. Rather, what they're after is greater advantages over their prey because they feel they should be able to catch anything that can die under their guns, while they themselves should be able to escape unscathed.
I'm rock. Scissors is fine. Nerf paper.
Grief a PVP'er. Run a mission today! |

Shobon Welp
GoonFleet Band of Brothers
|
Posted - 2010.11.27 17:53:00 -
[92]
herp derp I'm an elite wulfpaxxer who can't actually catch anything please make it easier to be elite ccp   
|

Vmir Gallahasen
Gallente United Mining And Distribution
|
Posted - 2010.11.27 18:16:00 -
[93]
Originally by: Drakarin
It's a full fledged game, not just PvP. The PvP is there because introducing artificial restrictions on the universe we play in sucks, is bad for those who want to jump in and be taken away by the game and makes the game exciting.
No, PvP drives everything. Everything. The market is a big PvP zone, whether people realize it or not. Think about any activity in the game, and PvP will have an effect on it on a direct or indirect way. That's why it's a PvP game.
By contrast, WoW is not a PvP game. (To my knowledge), player PvP in that game has no effect on its PvE. That's why it's a PvE game
|

Torothanax
|
Posted - 2010.11.27 18:17:00 -
[94]
All I'm hearing is "I can't kill noobs, make it easier to wtfbbqpwn people that can't go toe to toe with me anyway." And "I wan't my cloak to be invincible. I wan't to be completely invisible to every single sensor and detection device ever devised so I can pick only the easiest fights I know I can win. Every time. Without risk."
And you all are calling other people care bear...
|

Drakarin
Gallente Absentia Libertas Solus
|
Posted - 2010.11.27 18:45:00 -
[95]
Originally by: Vmir Gallahasen
Originally by: Drakarin
It's a full fledged game, not just PvP. The PvP is there because introducing artificial restrictions on the universe we play in sucks, is bad for those who want to jump in and be taken away by the game and makes the game exciting.
No, PvP drives everything. Everything. The market is a big PvP zone, whether people realize it or not. Think about any activity in the game, and PvP will have an effect on it on a direct or indirect way. That's why it's a PvP game.
By contrast, WoW is not a PvP game. (To my knowledge), player PvP in that game has no effect on its PvE. That's why it's a PvE game
There is lore. Exploration. PvE.
A game can be more than just pvp, or just pve. It tends to be truly great when it does both well.
|

Ex Industrialist
|
Posted - 2010.11.27 19:46:00 -
[96]
I'd like to be able to open / close local, especially when there are 100s of people in the system spamming local (Jita, Goons). That would allow anyone who dislike local to make it go away as well, and those who like local to keep it.
|

Tradeahun
|
Posted - 2010.11.27 19:55:00 -
[97]
Originally by: Drakarin
Originally by: Vmir Gallahasen
Originally by: Drakarin
It's a full fledged game, not just PvP. The PvP is there because introducing artificial restrictions on the universe we play in sucks, is bad for those who want to jump in and be taken away by the game and makes the game exciting.
No, PvP drives everything. Everything. The market is a big PvP zone, whether people realize it or not. Think about any activity in the game, and PvP will have an effect on it on a direct or indirect way. That's why it's a PvP game.
By contrast, WoW is not a PvP game. (To my knowledge), player PvP in that game has no effect on its PvE. That's why it's a PvE game
There is lore. Exploration. PvE.
A game can be more than just pvp, or just pve. It tends to be truly great when it does both well.
Well... yes... there is lore of other things, however... short of mining, day trading, running lotto corps, and other similar no combat things, this game is about pvx. pve = blow **** up, be poorly fit and lose your ship pvp = blow **** up, be poorly fit or outnumbered and lose your ship
However, eve is a freeform game where you can do anything the game mechanics allow. Most of the people, however, prefer to blow **** up. Of course those who post in this topic who arent pro-change local all say the same thing. "pvpers who dont want risk" or "Its not fair" The fact of the matter is EVE is not fair. You dont get anything for free except an ibis, a small amount of starting skills, and some agent contacts. You shouldnt automatically be able to tell who is in a system when you warp in. In high security space removing local or changing local so only those who talk will show up like in alliance chat will have no detrimental effects. Spying on local to see a red pop into system isnt a common practice.
In nulsec, however, it will make a difference. Yes, it means constantly relying on your dscan or probes to tell you what you need to know about any predators coming after you poor little pvers who are complaining. But thats the point. Null Security is dangerous. Period. Your not meant to be safe. And any ratter who doesnt at least fit a warp disrupter deserves to lose his ship to pvpers. If you want to complete player vs environmental challenges without risk, or rather, with minimal risk to losing your ship, go back to highsec, because you obviously dont have the right attitude to be in nulsec if it was as the lore suggests.
I will put it simply for any ccp who might be monitoring this. This topic, as enjoyable as it was when I first read through it, has become a ****ing contest between those who legitimately want to improve the game and those who are too weak to survive in a lore-accurate nulsec zone. CCP you have made a great game, that has great lore, and has continually great expansions. However, with regard to nulsec and lowsec zones, you have a mechanism in existance that removes any possibility of full immersion from your game. I know from all I have read in the dev blogs and forum posts that ccp members have created that full immersion and realism is important, but secondary to a great game, however nulsec is supposed to be the most danagerous systems for someone to just stroll into. Lowsec is supposed to be dangerous, but not as dangerous. For this to be accurate, you need to change local to be like all other channels. Make it so that if we dont want local open we can leave it like any other channel (close it for us, instead of minimising it) and that someone only shows up if they speak. It is fair. Period. It also requires minimal base code alterations and will significantly improve immersion.
|

MatrixSkye Mk2
Minmatar
|
Posted - 2010.11.27 21:04:00 -
[98]
Edited by: MatrixSkye Mk2 on 27/11/2010 21:17:47
Originally by: Tradeahun The fact of the matter is EVE is not fair.
And by not fair you mean it shouldn't be fair to your prey, not to you .
If you believed the bull**** you spew then you woudn't even be here complaining that having local isn't "fair". Yet, here you are, spewing:
Quote: Of course those who post in this topic who arent pro-change local all say the same thing. "pvpers who dont want risk" or "Its not fair"
When in fact, the ones complaining something isn't fair is YOU.
Edit: Read my sig. It's meant for people exactly like yourself.
Grief a PVP'er. Run a mission today! |

Tradeahun
|
Posted - 2010.11.27 21:40:00 -
[99]
Originally by: MatrixSkye Mk2 Edited by: MatrixSkye Mk2 on 27/11/2010 21:17:47
Originally by: Tradeahun The fact of the matter is EVE is not fair.
And by not fair you mean it shouldn't be fair to your prey, not to you .
If you believed the bull**** you spew then you woudn't even be here complaining that having local isn't "fair". Yet, here you are, spewing:
Quote: Of course those who post in this topic who arent pro-change local all say the same thing. "pvpers who dont want risk" or "Its not fair"
When in fact, the ones complaining something isn't fair is YOU.
Edit: Read my sig. It's meant for people exactly like yourself.
I dont have sigs enabled, but your actually saying that your sig is designed for people who purely rat in nulsec, yet stick up for something that the pro-local people would say would make things unfair for me? Because thats me. I purely rat in nulsec, and I am pro remove/change local as it improves immersion and makes things more difficult.
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.11.28 03:29:00 -
[100]
Originally by: Zisi I realize there have been plenty of posts about this already....
Then why don't you read some of those posts and read why removing local would make eve suck?
Instead you just start a new post and don't address any of the reason this idea is horrible. In sum you want eve to:
Make blobbing even more effective Make it take even longer to find a decent pvp fight Make solo pvp completely impossible Force everyone to spend the night spamming a lame system scanner.
No thanks.
Everyone has the option to go into a wormhole with no local. They can make a lot of isk and do all sorts of things there. 90% of eve players choose to play where you have local.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.11.28 04:30:00 -
[101]
Originally by: Vmir Gallahasen
Originally by: Hirana Yoshida Eve is not a gank-bear game even if many think it is, there are checks and balances to almost everything.
What's the check and balance to an alert PvE player who tracks local, watches intel chat, and aligns when things smell fishy? There isn't one, they'll never be ganked.......
The check is they will never get their mission done if they dock everytime they see someone in local.
But who cares about mission runners? I don't think everyone in eve lives for ganking mission runners. WE shouldn't change mechanics for something that very few are doing.
The problem is you won't see the huge blobs moving into local as soon as you engage a solo ship or small gang. Hell you wouldnÆt even know the if the blob is cloaked on grid right before you attack! So what to do? Get your own blob. Blobs online! That is why removing local would make eve suck.
Local is the main way blobs are avoided.
Personally I donÆt care what happens in null sec but donÆt screw up low sec.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Tradeahun
|
Posted - 2010.11.28 07:21:00 -
[102]
Originally by: Cearain
Originally by: Zisi I realize there have been plenty of posts about this already....
Then why don't you read some of those posts and read why removing local would make eve suck?
Instead you just start a new post and don't address any of the reason this idea is horrible. In sum you want eve to:
Make blobbing even more effective Make it take even longer to find a decent pvp fight Make solo pvp completely impossible Force everyone to spend the night spamming a lame system scanner.
No thanks.
Everyone has the option to go into a wormhole with no local. They can make a lot of isk and do all sorts of things there. 90% of eve players choose to play where you have local.
Ever thought he did and simply disagreed? Not everyone is a moron and thinks that removing local is a bad idea. Erm... no... for a blob to be effective it has to be within range of targets, One jump, maybe two at most without carriers. However, you would need to find a target first, which without local showing everyone in system would be harder. It wouldn't make solo pvp impossible, just means there is more forethought required. And spending the night spamming the system scanner is worse then floating around waiting for someone to undock?
The fact of the matter is that the community is divided into 2 groups. Group A: Those who are not afraid of change, or of risk, or of challenge, and want local removed or made the same as other chats in which it doesnt autopoll the inhabitants of s system and Group B: People who are too set in their ways, to stubborn to see any other point of view that is valid, too rigid and inflexible, and too much like the hisec care-bears who cry about losing their ships or hard earned isk
Group A's arguments, those who provide them, have been for realism, immersion, accuracy (you need to work for intel, shouldn't get it free from local by showing you who is in it), increase in difficulty, or any number of other reasons. No one, who genuinely wants the change to occur has said "we just want something different to what we have now. Change = fun" but even that would be valid.
Group B's arguments have ranged from "no. its a bad idea" or "your just a stupid ganker, go home" to "we dont see a need to change it. We want the game as it is" or "why should the game be unfair to us mission runners who are too lazy to take active measures to gather intel on possible hostile attacks". And of course my favourite, "If you want no local, go to wormhole sectors"... *rolls eyes* All of which either haven't actually provided any positive reasons for local not being altered in any way, or shouldn't be in nulsec or lowsec because they are afraid of the danger.
|

Drakarin
Gallente Absentia Libertas Solus
|
Posted - 2010.11.28 08:18:00 -
[103]
Local is neutral. Everyone is forced to be visible so the disadvantage and advantage is even. This said, it's not fun. Being able to instantly know if there is a target in your system removes a lot of depth to the game. I know, I know, most of you would simply spam dscan to ensure the minuscule chance you'd be found in 10 seconds rather than 2 is gone... but whatever. If you want to live that way, fine. It'll be your choice. All I know is low security space is very safe as it stands now.
The attack instantly knows if there is prey to be hunted, but the hunted also knows instantly that there is someone coming. Not only that, but you can even get their name, standings and know how long they've been playing to estimate their potential threat.
It's too much information for absolutely no effort or involvement. That's terribly unlike eve.
It also makes literally no sense that a hardcore pirate would keep his communication signal beacon activated. Just rip it out of your ship. No pirate would ever willingly let himself be known to others the moment he enters the system.
|

Jaari Val'Dara
Caldari Atomic Zeppelins BricK sQuAD.
|
Posted - 2010.11.28 08:36:00 -
[104]
Originally by: Tradeahun
Originally by: Cearain
Originally by: Zisi I realize there have been plenty of posts about this already....
Then why don't you read some of those posts and read why removing local would make eve suck?
Instead you just start a new post and don't address any of the reason this idea is horrible. In sum you want eve to:
Make blobbing even more effective Make it take even longer to find a decent pvp fight Make solo pvp completely impossible Force everyone to spend the night spamming a lame system scanner.
No thanks.
Everyone has the option to go into a wormhole with no local. They can make a lot of isk and do all sorts of things there. 90% of eve players choose to play where you have local.
Ever thought he did and simply disagreed? Not everyone is a moron and thinks that removing local is a bad idea. Erm... no... for a blob to be effective it has to be within range of targets, One jump, maybe two at most without carriers. However, you would need to find a target first, which without local showing everyone in system would be harder. It wouldn't make solo pvp impossible, just means there is more forethought required. And spending the night spamming the system scanner is worse then floating around waiting for someone to undock?
The fact of the matter is that the community is divided into 2 groups. Group A: Those who are not afraid of change, or of risk, or of challenge, and want local removed or made the same as other chats in which it doesnt autopoll the inhabitants of s system and Group B: People who are too set in their ways, to stubborn to see any other point of view that is valid, too rigid and inflexible, and too much like the hisec care-bears who cry about losing their ships or hard earned isk
Group A's arguments, those who provide them, have been for realism, immersion, accuracy (you need to work for intel, shouldn't get it free from local by showing you who is in it), increase in difficulty, or any number of other reasons. No one, who genuinely wants the change to occur has said "we just want something different to what we have now. Change = fun" but even that would be valid.
Group B's arguments have ranged from "no. its a bad idea" or "your just a stupid ganker, go home" to "we dont see a need to change it. We want the game as it is" or "why should the game be unfair to us mission runners who are too lazy to take active measures to gather intel on possible hostile attacks". And of course my favourite, "If you want no local, go to wormhole sectors"... *rolls eyes* All of which either haven't actually provided any positive reasons for local not being altered in any way, or shouldn't be in nulsec or lowsec because they are afraid of the danger.
I like how you portray your side of the argument as honorable and brave, while seeing no merit in the other sides arguments, which are all reasonable worries.
|

Infinity Ziona
Minmatar Zenfinity
|
Posted - 2010.11.28 10:47:00 -
[105]
Local needs to be removed in 0.0.
The reason it needs to be removed is because its too easy mode for EvE. From the solo PvE'r to the biggest blob, the local is a godsend to avoiding PvP if risk enters the equation. Its so easy mode that a simple script can be used to make afk farming isk in 0.0 close to 100% safe.
There is also a large deviation between effort which occurs as a direct result of local. The maximum align time sub-cap in eve is around 30 seconds with most ships being around 12 or less. The minimum time to load system, deploy probes and scan someone down is greater then the maximum align time. The end result is that anyone watching local is guaranteed complete immunity from PvP if they so wish.
I believe that because of this, living in 0.0 space is safer then empire and I believe this is not in the spirit of EVE Online. 0.0 should be the most dangerous space, not the safest. I believe that local is the main cause of this safety and needs to be nerfed.
I have in the past ventured into 0.0 to pirate however the risk to the pirate vs the reward is extremely lopsided. Of the hundreds of systems I entered during that period almost every ship managed to dock up before I could get it on dscan. The ones I did get on dscan were in warp. Due to local it was only a few minutes before the system started to develop small blobs and this occurred so frequently that its was pointless to continue to hunt there.
In fact the only fights I did manage to get were either a kill at a gate after somebody jumped into system (and so couldn't rely on local) or disposable frigs (consentual pvp) or blobs (consentual pvp).
Its obvious from my experience that local is the consentual pvp mechanic of EvE. IMO EvE is not supposed to be a consentual pvp game and this is another reason it should be nerfed.
In short local is a tool for carebearing, carebearishness and carebears. Local has led to 0.0 being taken over by carebears (which is why they won't fight without overwhelming odds) and removing local will redistribute some of that space back to god fearing risk taking good old boys as the nullbears flee 0.0 for safer space. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
|

Asuka Solo
Gallente In Arduis Fidelis
|
Posted - 2010.11.28 12:15:00 -
[106]
Originally by: Tradeahun
The fact of the matter is that the community is divided into 2 groups. Group A: Those who are not afraid of change, or of risk, or of challenge, and want local removed or made the same as other chats in which it doesnt autopoll the inhabitants of s system and Group B: People who are too set in their ways, to stubborn to see any other point of view that is valid, too rigid and inflexible, and too much like the hisec care-bears who cry about losing their ships or hard earned isk
What makes you think that convincing group B their wrong is going to be easier than convincing group A who aren't afraid of risks and change etc, to move into wormholes and leave known space to the carebears?
In fact, I reckon if you challenge group A to move to unknown space and forget about local in 0.0, low and hi-sec, they'll start sounding like group B when they think up reasons not to go.
|

MatrixSkye Mk2
Minmatar
|
Posted - 2010.11.28 12:32:00 -
[107]
Originally by: Tradeahun The fact of the matter is that the community is divided into 2 groups. Group A: Those who are not afraid of change, or of risk, or of challenge, and want local removed or made the same as other chats in which it doesnt autopoll the inhabitants of s system and Group B: People who are too set in their ways, to stubborn to see any other point of view that is valid, too rigid and inflexible, and too much like the hisec care-bears who cry about losing their ships or hard earned isk
Group A's arguments, those who provide them, have been for realism, immersion, accuracy (you need to work for intel, shouldn't get it free from local by showing you who is in it), increase in difficulty, or any number of other reasons. No one, who genuinely wants the change to occur has said "we just want something different to what we have now. Change = fun" but even that would be valid.
Group B's arguments have ranged from "no. its a bad idea" or "your just a stupid ganker, go home" to "we dont see a need to change it. We want the game as it is" or "why should the game be unfair to us mission runners who are too lazy to take active measures to gather intel on possible hostile attacks". And of course my favourite, "If you want no local, go to wormhole sectors"... *rolls eyes* All of which either haven't actually provided any positive reasons for local not being altered in any way, or shouldn't be in nulsec or lowsec because they are afraid of the danger.
Actually, your argument is more like "Local should be removed because I'm right and I have huge e-balls of steel while you don't".
You have got to be troll.
Grief a PVP'er. Run a mission today! |

Jaari Val'Dara
Caldari Atomic Zeppelins BricK sQuAD.
|
Posted - 2010.11.28 12:45:00 -
[108]
Originally by: Infinity Ziona Local needs to be removed in 0.0. There is also a large deviation between effort which occurs as a direct result of local. The maximum align time sub-cap in eve is around 30 seconds with most ships being around 12 or less. The minimum time to load system, deploy probes and scan someone down is greater then the maximum align time. The end result is that anyone watching local is guaranteed complete immunity from PvP if they so wish.
And what makes you assume that someone could pay attention to eve every second for several hours a day? Even with local, they cant get distracted for to long, or else they might get caught by some roaming hostile. You are assuming that all 0.0 ratters are macros and pay attention to local without fail, but mistakes happen all the time, you just need to catch them unprepared. If local was removed without any new intel tool, the rewards in null sec would need to at least triple to make up for pressing dscan every couple seconds. Of course only macros could do that, so we'd get a lot of them in nullsec. Of course pressing dscan so much would flood the servers and lag would increase beyond measure. On the other hand pvp'ers would only need to pay attention when they jump into system.
So from now on, new rule in this thread. Unless you have a reasonable replacement for local please don't argue for it's removal.
|

cpu939
Gallente Unknown Soldiers The Spire Collective
|
Posted - 2010.11.28 12:55:00 -
[109]
Originally by: Tradeahun The fact of the matter is that the community is divided into 2 groups. Group A: Those who are not afraid of change, or of risk, or of challenge, and want local removed or made the same as other chats in which it doesnt autopoll the inhabitants of s system
and the winner of troll 2010 is ...... Tradeahun
not afraid of change, or of risk. I'm sorry MOST of the pro local removers are scared to risk anything thats why they want local gone
basicly it comes down to i can't kill you with out you defending yourself, thats not fair i wanna kill you. remove local so you can't defend yourself.
sorry you guys sound like cry babys.
i know that the same can be said about pro locals but i would at lest like the chance to take on my attacker with a pvp ship while not gettng attack by 6 bs rats in an anom. i mean thats 7 to 1 thats blobing lol.
0101011 001101111 011011000 110000101110100 01101001011011000 1100101001000000 1001110011000010 11101000111010101 11001001100101
|

Syllein
|
Posted - 2010.11.28 14:43:00 -
[110]
I've long been a supporter of local removal, providing it went hand in hand with a re-working of cloak/ D-scan/ sov upgrades etc. And most of the arguments either way have been done to death in this thread already.
As a "first step" perhaps I would be interested if Local could be changed to reduce the amount of intel it gave away? Namely remove pilot names and standing from local, leaving just a +/- one (or whatever number just jumped in/ out), and giving the ability to discover name/ standing to the D-scan.
At least in this scenario those like me who enjoy scouting/ intel gathering would be able to do so effectively while remaining "in-corp". The fact that (particularly in high-sec war scenarios) an out of corp alt is a far superior scout thanks to not immediately letting WT's know there is an enemy in system, is extremely annoying. The same also applies to low/ null sec, although to a slightly lesser degree perhaps. Knowing you are being scouted is one thing, automatically knowing who you are being scouted by is simply too much free info.
I realise that CCP do enjoy the extra revenue that comes from all the neutral scout/ logistic alts that are pretty much mandatory under the current system, but from an immersion/ RP perspective the current mechanic fails hard.
Just a thought, and maybe not that important for most people. But I do hate having to run neutral accounts in order to do something that my main was originally designed/ trained to do, all because of a free 100% accurate and inescapable chat channel.
|
|

Infinity Ziona
Minmatar Zenfinity
|
Posted - 2010.11.28 15:39:00 -
[111]
Edited by: Infinity Ziona on 28/11/2010 15:40:28
Originally by: Jaari Val'Dara
Originally by: Infinity Ziona Local needs to be removed in 0.0. There is also a large deviation between effort which occurs as a direct result of local. The maximum align time sub-cap in eve is around 30 seconds with most ships being around 12 or less. The minimum time to load system, deploy probes and scan someone down is greater then the maximum align time. The end result is that anyone watching local is guaranteed complete immunity from PvP if they so wish.
And what makes you assume that someone could pay attention to eve every second for several hours a day? Even with local, they cant get distracted for to long, or else they might get caught by some roaming hostile. You are assuming that all 0.0 ratters are macros and pay attention to local without fail, but mistakes happen all the time, you just need to catch them unprepared. If local was removed without any new intel tool, the rewards in null sec would need to at least triple to make up for pressing dscan every couple seconds. Of course only macros could do that, so we'd get a lot of them in nullsec. Of course pressing dscan so much would flood the servers and lag would increase beyond measure. On the other hand pvp'ers would only need to pay attention when they jump into system.
So from now on, new rule in this thread. Unless you have a reasonable replacement for local please don't argue for it's removal.
Why are you in 0.0 / low sec if your so afraid that you feel you need to click dscan every 6 seconds for hours on end to be 100% safe.
Your not supposed to be 100% safe.
Your post confirms exactly what I stated, that 0.0 has been taken over by carebears and carebearism. There now exists in null and low sec an expectation of a right to be 100% safe all the time.
You shouldn't be out there if you feel the need to press dscan every 6 seconds to completely avoid being caught "by some roaming hostile". Your in an alliance, use the power of your alliance to make your systems safe from "some roaming hostile". A roaming hostile in your alliance systems should be the one whose afraid.
The reason 0.0 players feel this way, is because local has made it possible to solo 0.0 space once you get behind your chokepoints. Your basically a high sec mission runner / ratter / miner whose found an even more lucrative way to carebear it up and the bonus is its even safer, no suiciders or war deccers, easier to scan local, more isk per hour.
Its a sad state of affairs. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
|

Gemberslaafje
Vivicide
|
Posted - 2010.11.28 15:45:00 -
[112]
A possibly balanced solution: (just throwing it out there)
- Remove local - Directional Scan works continuously, like local does now, but on a smaller range
Some ideas: - Put cloaked ships on DScan. This way, you can see them coming, without actually knowing where they are (so they'll be on - on DScan even if they're in your area)
OR
- Give Covops Cloakers a longer delay until they can covert cyno/attack/etc. - giving the defender the time to react, provided he is aligned et all. ---
Creator of the Eve Character Appraiser:
http://gemblog.nl/skill/
Also a spy. |

Syllein
|
Posted - 2010.11.28 15:54:00 -
[113]
Originally by: Infinity Ziona A roaming hostile in your alliance systems should be the one whose afraid.
100% agree with this statement.
Originally by: Infinity Ziona It's a sad state of affairs.
And this one.
I run sanctums in order to make my isk. And due to the fact it only takes seconds(sometimes ) to lose a PvP ship, and for me at least several hours of back to back sanctums to make that isk, I tend to spend more time PvE'ing than I'd like. But in all that time I have never lost a PvE ship to hostiles, not one. I have local front-and-centre on my screen while ratting, and if it goes up one I'm gone. This is indeed a sad state of affairs, and makes PvE even more boring than it should be in 0.0.
If PvE became more risky in 0.0 I'd still do it, and I'd probably even enjoy it more.....I honestly can't believe I just used "PvE" and "enjoy" in the same sentence .
|

Rouge Commando
|
Posted - 2010.11.28 16:41:00 -
[114]
I agree with a mod that has to be installed in nullsec that will allow local in only that system and any system without it doesn't have local, simple. lowsec and hisec on the other hand need a little more attention.
lowsec should have no local at all, or an extreme delay/auto pulse of local, since concord (which i think runs EVERYTHING in space in the story) aren't even in the system they just have a scanner that detects weapons fire and gate guns.
hisec should have local only because concord and the other powers are actively patrolling the area and scanning to detect weapons fire to **** who every is shooting. Makes sense with the story and game mechanics.
Also to compensate for the constant dscan smash that carebears will need to partake in compared to hunters here are some options:
-have an auto dscan feature (not every 2 seconds) but maybe a 30 second interval
-have a probe that can be dropped that has a range of like .75 AU that lets out an alarm telling that someone is about to land, but because of the small range the attackers are close to landing, so only the pre-aligned or the faster ships might have a chance to get away but the larger ships have a good chance of getting caught. (also only make it for people landing and not going in warp so that you can't just place em at a gate).
just some thoughts
|

Jaari Val'Dara
Caldari Atomic Zeppelins BricK sQuAD.
|
Posted - 2010.11.28 17:01:00 -
[115]
Edited by: Jaari Val''Dara on 28/11/2010 17:03:10
Originally by: Infinity Ziona Edited by: Infinity Ziona on 28/11/2010 15:40:28
Originally by: Jaari Val'Dara
Originally by: Infinity Ziona Local needs to be removed in 0.0. There is also a large deviation between effort which occurs as a direct result of local. The maximum align time sub-cap in eve is around 30 seconds with most ships being around 12 or less. The minimum time to load system, deploy probes and scan someone down is greater then the maximum align time. The end result is that anyone watching local is guaranteed complete immunity from PvP if they so wish.
And what makes you assume that someone could pay attention to eve every second for several hours a day? Even with local, they cant get distracted for to long, or else they might get caught by some roaming hostile. You are assuming that all 0.0 ratters are macros and pay attention to local without fail, but mistakes happen all the time, you just need to catch them unprepared. If local was removed without any new intel tool, the rewards in null sec would need to at least triple to make up for pressing dscan every couple seconds. Of course only macros could do that, so we'd get a lot of them in nullsec. Of course pressing dscan so much would flood the servers and lag would increase beyond measure. On the other hand pvp'ers would only need to pay attention when they jump into system.
So from now on, new rule in this thread. Unless you have a reasonable replacement for local please don't argue for it's removal.
Why are you in 0.0 / low sec if your so afraid that you feel you need to click dscan every 6 seconds for hours on end to be 100% safe.
Your not supposed to be 100% safe.
Your post confirms exactly what I stated, that 0.0 has been taken over by carebears and carebearism. There now exists in null and low sec an expectation of a right to be 100% safe all the time.
You shouldn't be out there if you feel the need to press dscan every 6 seconds to completely avoid being caught "by some roaming hostile". Your in an alliance, use the power of your alliance to make your systems safe from "some roaming hostile". A roaming hostile in your alliance systems should be the one whose afraid.
The reason 0.0 players feel this way, is because local has made it possible to solo 0.0 space once you get behind your chokepoints. Your basically a high sec mission runner / ratter / miner whose found an even more lucrative way to carebear it up and the bonus is its even safer, no suiciders or war deccers, easier to scan local, more isk per hour.
Its a sad state of affairs.
I'm not 100% safe, but it seems you want to make me 100% unsafe. If suddenly local disappeared and I wouldn't check dscan, I would probably die the first day. It would be too easy to scan me out. If the hostile was in a cloaky ship not even dscan would help me.
P.S. How do you propose to secure alliance space from cloaky fleets? One cloaked ship slips through and invisible black ops fleet is behind your front lines. There's no way to see it, there's no way to scan it out. The first time you find out about it, is when it jumps on your head, smashing your ship to bits.
|

Furb Killer
Gallente
|
Posted - 2010.11.28 17:09:00 -
[116]
Removing local would just facilitate more ganks and one sided fights, quickly followed by an exodus to high sec. Those complaining about carebears in 0.0 most likely use alts to make their isk in high sec themselves.
If you remove local, you need a way better directional scanner than there is now. Aditionally all npcs should be moved to sleeper ai. So attacking a pve'er would actually result in a fight instead of a completely one sided gank.
|

Infinity Ziona
Minmatar Zenfinity
|
Posted - 2010.11.28 18:03:00 -
[117]
Edited by: Infinity Ziona on 28/11/2010 18:04:03
Originally by: Furb Killer Removing local would just facilitate more ganks and one sided fights, quickly followed by an exodus to high sec. Those complaining about carebears in 0.0 most likely use alts to make their isk in high sec themselves.
If you remove local, you need a way better directional scanner than there is now. Aditionally all npcs should be moved to sleeper ai. So attacking a pve'er would actually result in a fight instead of a completely one sided gank.
Pretty much proving the point there.
An exodus to high sec indeed. I pretty much stay in high sec now, war dec people there, the reason? Its easier to not get spotted in local.
Targets actually flee to 0.0 and low sec because its safer, the reason? Its easier to spot a war deccer in local in 0.0 and low sec because systems are less congested.
You don't need a better directional scanner. How about you claim less space, concentrate your alliance in that space. Surely even a PvE fit ship can survive long enough for a few buddies to come rescue you?
Or alternately, fit for both contingencies?
Or alternately, since your in an alliance or corporation, do stuff with your friends?
Of all the barriers to non-consensual pvp in EVE, local is the biggest, it makes pvp in EvE WoW type dueling. I would guess 80% of my time during war decs is figuring out ways to outsmart the local chat.
With an alt scout ahead of me and local with me all the time, I'm virtually uncatchable and so is anyone else whose not completely stupid or somehow distracted.
Since when was EvE designed with consensual pvp in mind? Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
|

Jaari Val'Dara
Caldari Atomic Zeppelins BricK sQuAD.
|
Posted - 2010.11.28 18:59:00 -
[118]
Originally by: Infinity Ziona Edited by: Infinity Ziona on 28/11/2010 18:04:03
Originally by: Furb Killer Removing local would just facilitate more ganks and one sided fights, quickly followed by an exodus to high sec. Those complaining about carebears in 0.0 most likely use alts to make their isk in high sec themselves.
If you remove local, you need a way better directional scanner than there is now. Aditionally all npcs should be moved to sleeper ai. So attacking a pve'er would actually result in a fight instead of a completely one sided gank.
Pretty much proving the point there.
An exodus to high sec indeed. I pretty much stay in high sec now, war dec people there, the reason? Its easier to not get spotted in local.
Targets actually flee to 0.0 and low sec because its safer, the reason? Its easier to spot a war deccer in local in 0.0 and low sec because systems are less congested.
You don't need a better directional scanner. How about you claim less space, concentrate your alliance in that space. Surely even a PvE fit ship can survive long enough for a few buddies to come rescue you?
Or alternately, fit for both contingencies?
Or alternately, since your in an alliance or corporation, do stuff with your friends?
Of all the barriers to non-consensual pvp in EVE, local is the biggest, it makes pvp in EvE WoW type dueling. I would guess 80% of my time during war decs is figuring out ways to outsmart the local chat.
With an alt scout ahead of me and local with me all the time, I'm virtually uncatchable and so is anyone else whose not completely stupid or somehow distracted.
Since when was EvE designed with consensual pvp in mind?
You still did not answer how could I outrun black ops. Black ops bridges in 50 disposable stealth bombers. They are throw away ships, so no one really cares if they die. Combined cost of black ops and sb could be ~2bill. So you cant see them and you go do some sanctums. You are possibly in an expensive ratting ship, like t3. It should cost at least 1bill. So we see you and send scouts into anomalys to see where you are, we don't even need probes, so even dscaning wouldn't show if we are there. Someone finds you uncloaks and points you. The others warp in and melt you. Combined firepower of such a fleet could melt any ship in seconds. Even if your friends get there in time we don't care as we could lose half our fleet and still come out on top in value of killmail, but that of course wouldn't happen, as you cant possibly point more than couple of our bombers.
|

Syllein
|
Posted - 2010.11.28 20:49:00 -
[119]
Originally by: Jaari Val'Dara
You still did not answer how could I outrun black ops. Black ops bridges in 50 disposable stealth bombers. They are throw away ships, so no one really cares if they die. Combined cost of black ops and sb could be ~2bill.
You're quite right about this tactic being particularly nasty in a no-local null sec. However pointing to one particular use of one class of ship as a reason to leave local as-is is a little narrow minded imho.
I love black ops, and the very scenario you describe is largely how I envisioned using them when they were first talked about, a sneaky "commerce raider" type battleship that can circumvent gate camps and obvious entry points, in order to cause havoc behind enemy lines. No local would be ideal for this type of operation, but, and I realise this will be unpopular, the black ops bridging should go. Maybe make it an option that a black ops BS can bridge a maximum of one or perhaps two ships in with it. Personally I'd love to see the Black ops BS lose the chance to bridge in exchange for a slight increase in combat effectiveness in itself.
At least then it would be a very credible threat, while remaining a very expensive loss if you mess up. And no local coupled with the fact that a black ops wouldn't be using a cov ops cloak would not in my opinion overpower this ship class.
While black ops retain the ability to bridge in a number of bombers+ recons then they would indeed be a nightmare in no local null sec. That said, the existence of such gangs would mean anyone with a brain would stop using ridiculously pimped T3's and/ or faction ships to rat in....unless they are bait for your black ops ofc.
I rat in a nighthawk T2 fit. I can make enough in ~3 hours to replace it (just in sanctums). You want to risk 2+ bil in order to gank it? Then more power to you m8 
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.11.29 02:49:00 -
[120]
Originally by: Drakarin Local is neutral. Everyone is forced to be visible so the disadvantage and advantage is even.
No its not. Local gives a huge benefit to those who prefer small gang and solo pvp. Removing local would give a huge advantage to blobs.
Right now if I am flying solo I can see someone is in the system. I can then do a dscan to see if they are in a ship I would want to fight. If so I can look around for them and fight. It still takes a long time but its much easier than what you would need to do with no local.
If I see local spike with a ton of that playerÆs corp mates or militia mates I can gtfo before they are already warped on my head. That is the way you do solo and small gang pvp now.
With no local you would need to check all the surrounding systems scanning like a fool looking for possible deep safes. Of course even if you see ships you wonÆt know if they have any relation to the person you want to attack so whatÆs the point? So lets say you attack because what choice do you have? Are you going to wait until you have found a target 1) within your range of engageable targets 2) searched your own system and all possible deep safe spots and *no one* is there and 3)checked all adjoining systems and *no one* is there 4) waited at least a minute to makes sure they arenÆt still cloaked from a gate? No you would never be able to meet all those conditions except 1 time every month. That is such a pain I would surely quit this game.
But lets even say you do all 4 things that you do not need to do now when you solo or small gang roam. Then you can still get blobbed because that personÆs corp was just cloaked on grid with him and there was no way you could tell.
Anyone who doesnÆt see how this would kill solo pvp does not do solo pvp.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.11.29 03:02:00 -
[121]
Originally by: Tradeahun
Originally by: Cearain
Originally by: Zisi I realize there have been plenty of posts about this already....
Then why don't you read some of those posts and read why removing local would make eve suck?
Instead you just start a new post and don't address any of the reason this idea is horrible. ....
Ever thought he did and simply disagreed? Not everyone is a moron and thinks that removing local is a bad idea.
He gave no indication he was even aware of the problems.
You think this wonÆt kill solo pvp? Then tell me how would you go about roaming solo in low sec if there was no local.
I will tell you how I do it. I jump in a system and check local. If there is a huge blob of people from the same corp then I move on to the next system. Once I find one with only a few in local. Are they the same corp as the blob nextdoor? If yes donÆt bother. If no I I hit dscan and see what ships are out there. If its in my range of targets I try to engage and if I see local spike I try to gtfo before they can align and warp on top of me.
So how is solo pvp going to work without local? Talk me through what you will do. Because the fact that you donÆt know how important local is to small gang or solo pvp strongly suggests to me that you only fly in blobs. And I donÆt mean this as an insult. ItÆs just a fact. Local is an indispensible tool for solo and small gang pilots.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.11.29 03:08:00 -
[122]
Originally by: Drakarin It also makes literally no sense that a hardcore pirate would keep his communication signal beacon activated. Just rip it out of your ship. No pirate would ever willingly let himself be known to others the moment he enters the system.
In eve the gates not only know you entered but also whether you have an aggression timer still ticking so you can jump. So local fits in fine with how eve works. -Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.11.29 03:26:00 -
[123]
Originally by: Syllein I've long been a supporter of local removal, providing it went hand in hand with a re-working of cloak/ D-scan/ sov upgrades etc. And most of the arguments either way have been done to death in this thread already.
As a "first step" perhaps I would be interested if Local could be changed to reduce the amount of intel it gave away? Namely remove pilot names and standing from local, leaving just a +/- one (or whatever number just jumped in/ out), and giving the ability to discover name/ standing to the D-scan.
At least in this scenario those like me who enjoy scouting/ intel gathering would be able to do so effectively while remaining "in-corp".
Well in the current system you can still scan and gather intel. Shiptypes etc. Personally I hate scouting and scanning and warping around all f-ing night. I like to actually have pvp fights.
But you are starting down the road to how this almost always turns out.
Pro removal:ôLetÆs remove local!ö Anti removal: ôWell that will just kill solo and small gang pvpö Now this will usually take some explaining before it will be made clear. But eventually all but the most thick-skulled players will see how this would indeed kill small gang and solo pvp so the thread will shift. Pro removal: ôWell we can make the dscan betterö Anti removal: ôoh great now I have to spam the dscan all the time even in the middle of a solo fight! And it still wonÆt tell me what corp some is in so I wonÆt know if I need to run or not. Does this make the game better or worse?ö Pro removal: ôWell we will improve the dscan so that it will automatically update. Plus we will make it tell you what corp the ship is from.ö Anti removal: ôwell umà if we are going to do that why not just keep local?ö
There the thread dies. Until another thread will start: That starts something like ôIts time to remove local!!!ö This thread will ignore everything already sorted out in the prior threads. And insist that all the reasons why this idea sucks be repeated over and over again.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Infinity Ziona
Minmatar Zenfinity
|
Posted - 2010.11.29 03:33:00 -
[124]
Edited by: Infinity Ziona on 29/11/2010 03:34:31
Originally by: Cearain Anyone who doesnÆt see how this would kill solo pvp does not do solo pvp.
Only thing I do in EvE is solo pvp. This change would really benefit both sides. It would make pvp exciting. It would make pvp non-consensual.
You sound like you expect to be safe while pvp'ng. The nullbears above are asking how they could possibly survive a black ops and 50 stealth bombers. The answer is quite simple imo:
You are not supposed to be safe. You are not supposed to survive solo vs a black ops and 50 stealth bombers.
When you figure out that if you engage in PvP or if you go to low / null sec or declare a war or whatever, you choose to be attacked. You accept that possible loss of your ship.
Your not supposed to be safe.
How will EvE function with no local? The high sec hauler vs suicider is a good example of a current no local player.
They manage fine.
Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
|

Kabaal S'sylistha
Caldari Technomage Trilogy Comrades-Of-Two
|
Posted - 2010.11.29 03:44:00 -
[125]
It's a bit hard to respond to 4-5 posts in a row, so I'll keep it simple.
100% intel is boring. Eve is not a solo game. If you want to solo and things get harder, you might not have been up to snuff anyway. You said it yourself - You want the fights quick, and don't want to bother hunting.
I'm not agreeing with every suggested change, or saying the scan mechanics aren't in desperate need of an overhaul, but an information tool that gives completely accurate, system wide information on population and affiliation is too much.
And I actually sit around these forums a fair bit, and not every thread goes even close to what you said. It seems like you stopped listening about the point it makes you feel like you're point is right, about where you mention changes to dscan. Dscan has so many other issues aside from having to be actively used that balancing intel on it makes no sense. In the end it should be a mix of dscan and ship properties to a certain level, then probing mechanics.
Will it make things harder? Sure. That's kind of the point. Saying it will 'kill' solo/roam pvp is silly. -More Pewpew, Less QQ- |

Xorv
|
Posted - 2010.11.29 03:44:00 -
[126]
Originally by: Infinity Ziona
Of all the barriers to non-consensual pvp in EVE, local is the biggest, it makes pvp in EvE WoW type dueling.
Yup, Local Chat really needs to go to make this game a good Sandbox PvP MMORPG.
|

Infinity Ziona
Minmatar Zenfinity
|
Posted - 2010.11.29 04:07:00 -
[127]
This is my idea of No Local:
Scenario: Your sitting in a belt, shooting asteroids with your hulk. Theres nobody currently in your system.
1. Your local chat has [1] at the top (thats you).
An evil pirate jumps into your system.
2. Your local chat blinks and now has [2] at the top.
The evil pirate warps to belt 1. You are in belt 2.
3. If the evil pirate warps to belt 1 and belt 2 is in between then if he comes into 1 au he appears on scanner (if hes not cloaked) and then disappears.
4. He then warps to belt 2. When he gets within 1 au of belt 2, he appears on scanner (if hes not cloaked).
Since evil pirate is cloaked he doesn't appear on scanner. Instead he warps to belt 2 and opens a covert cyno.
5. Covert cyno's appear on scanner but are not warpable. You see the covert cyno.
So far you have had 3 possible warnings. 1) Local count increasing. 2) Possible appearance on scanner. 3) Covert cyno on scanner.
With the above possible changes to local, you have fair warning if you pay attention, you have a count of people in local. Just not who they are or what they are. There needs to be some surprises in EvE.
I'm also not against modules / POS equipment that gives you friendlies in local. Simple math of friendlies to the total local count could tell you if theres nuetrals or worse in local. Asking in alliance or on TS could give you the intel of who just jumped in if they're friendly as well. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.11.29 04:46:00 -
[128]
Originally by: Infinity Ziona Edited by: Infinity Ziona on 29/11/2010 03:34:31
Originally by: Cearain Anyone who doesnÆt see how this would kill solo pvp does not do solo pvp.
Only thing I do in EvE is solo pvp. This change would really benefit both sides. It would make pvp exciting. It would make pvp non-consensual.
You sound like you expect to be safe while pvp'ng....
Your telling me *I* want safe pvp?? Looking over your battleclinic kills I had to get to the third page of your kills and back in time to may of 2009, before you ever killed anything with a point. If you donÆt have a killboard that shows you do anything beside ganking pve ships, donÆt try to tell me I expect to be ôsafe while pvpÆngö.
Try to imagine you wanted the thrill of fighting something that can actually prevent you from simply warping if you start to take damage. Then try to think how the lack of local would effect your ability to solo pvp.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.11.29 04:54:00 -
[129]
Originally by: Kabaal ....Will it make things harder? Sure. That's kind of the point. Saying it will 'kill' solo/roam pvp is silly.
Ok If I am being silly then please tell me how you would go about solo roaming in low sec or null sec without local to help you. I explained how I do it now - and local is a key tool. You explain how it would work with no local.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Drakarin
Gallente Absentia Libertas Solus
|
Posted - 2010.11.29 05:12:00 -
[130]
Originally by: Cearain
Originally by: Drakarin It also makes literally no sense that a hardcore pirate would keep his communication signal beacon activated. Just rip it out of your ship. No pirate would ever willingly let himself be known to others the moment he enters the system.
In eve the gates not only know you entered but also whether you have an aggression timer still ticking so you can jump. So local fits in fine with how eve works.
The gates scan and keep a record of the ship. There could be distinctive markers placed on each ship like a license plate, at the molecular level, however you want to justify it. It could be placed anywhere on the ship so there'd be no way to remove it. A communication array, however, can be removed or disabled. It makes sense that gates know everything about you. It doesn't make sense that you can't disconnect from local.
|
|

Kabaal S'sylistha
Caldari Technomage Trilogy Comrades-Of-Two
|
Posted - 2010.11.29 05:32:00 -
[131]
Originally by: Cearain
Originally by: Kabaal ....Will it make things harder? Sure. That's kind of the point. Saying it will 'kill' solo/roam pvp is silly.
Ok If I am being silly then please tell me how you would go about solo roaming in low sec or null sec without local to help you. I explained how I do it now - and local is a key tool. You explain how it would work with no local.
Check the JPSC thread you commented on. I'm all about compromise, and that idea seems nice since it keeps lowsec as current, while letting the nullsec change act as a testing ground. -More Pewpew, Less QQ- |

Infinity Ziona
Minmatar Zenfinity
|
Posted - 2010.11.29 05:33:00 -
[132]
Originally by: Cearain
Originally by: Infinity Ziona Edited by: Infinity Ziona on 29/11/2010 03:34:31
Originally by: Cearain Anyone who doesnÆt see how this would kill solo pvp does not do solo pvp.
Only thing I do in EvE is solo pvp. This change would really benefit both sides. It would make pvp exciting. It would make pvp non-consensual.
You sound like you expect to be safe while pvp'ng....
Your telling me *I* want safe pvp?? Looking over your battleclinic kills I had to get to the third page of your kills and back in time to may of 2009, before you ever killed anything with a point. If you donÆt have a killboard that shows you do anything beside ganking pve ships, donÆt try to tell me I expect to be ôsafe while pvpÆngö.
Try to imagine you wanted the thrill of fighting something that can actually prevent you from simply warping if you start to take damage. Then try to think how the lack of local would effect your ability to solo pvp.
I kill what is available to be killed. Its hardly my fault that the majority of people who want to 'pvp' with me in wars come in groups too big to solo against.
Since I came back I have gotten around 30 kills and lost one ship. That one ship didn't have a point and I didn't warp out. I'm not adverse to dying, however I'm not suicidal either, solo vs blob is usually a suicide move and has no gameplay value to me.
Lack of local will enhance my solo pvp. Lack of local will enhance my targets pvp. They might be able to catch me finally. Those blobs will be harder to avoid, but the increase in kills will balance out the ratio and make the game more fun.
Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
|

Lemmy Kravitz
Minmatar Rebirth.
|
Posted - 2010.11.29 07:39:00 -
[133]
Lemmy would like all local to be like WH local. would I be happy if it happened, yes. would I be sad if it didn't, no.
It would save me $$ cause I wouldn't need my alt account to scout for me. ------------------------------------------------- "Vae Victis" -Brennus |

Furb Killer
Gallente
|
Posted - 2010.11.29 08:48:00 -
[134]
Edited by: Furb Killer on 29/11/2010 08:50:54
Originally by: Infinity Ziona Edited by: Infinity Ziona on 28/11/2010 18:04:03
Originally by: Furb Killer Removing local would just facilitate more ganks and one sided fights, quickly followed by an exodus to high sec. Those complaining about carebears in 0.0 most likely use alts to make their isk in high sec themselves.
If you remove local, you need a way better directional scanner than there is now. Aditionally all npcs should be moved to sleeper ai. So attacking a pve'er would actually result in a fight instead of a completely one sided gank.
Pretty much proving the point there.
An exodus to high sec indeed. I pretty much stay in high sec now, war dec people there, the reason? Its easier to not get spotted in local.
Targets actually flee to 0.0 and low sec because its safer, the reason? Its easier to spot a war deccer in local in 0.0 and low sec because systems are less congested.
You don't need a better directional scanner. How about you claim less space, concentrate your alliance in that space. Surely even a PvE fit ship can survive long enough for a few buddies to come rescue you?
Or alternately, fit for both contingencies?
Or alternately, since your in an alliance or corporation, do stuff with your friends?
Of all the barriers to non-consensual pvp in EVE, local is the biggest, it makes pvp in EvE WoW type dueling. I would guess 80% of my time during war decs is figuring out ways to outsmart the local chat.
With an alt scout ahead of me and local with me all the time, I'm virtually uncatchable and so is anyone else whose not completely stupid or somehow distracted.
Since when was EvE designed with consensual pvp in mind?
You obviously have never run a sanctum or a complex in 0.0, with correct damage type you are death long before anyone can help you.
Also people dont run to low sec / 0.0 from wardecs because they have less people in local there, then they could also just go to quiet high sec. They go to low sec / 0.0 because they are not interested in station games with neutral RR in high sec and they know 99% of the wardeccers are too scared to leave concord protection.
And great for you that you feel the need to use alt scouts to prevent any risk, but not everyone has a small army of alts. Non-consensual pvp is a big part of eve, but while i expect some people to not want anything besides completely risk free one-sided ganks, some people actually play eve for the good fights instead of fapping on killmails.
And if you compare it with WHs, first remove viewable sov indexes and ammount of npc kills, make gates randomly move and force people to scan them down everytime, they reconnect to completely random other systems and have limitted ammount of mass you can jump through. Then double the rewards and make npcs also shoot on new ships that warp in and you may compare it with each other.
|

ninjaholic
NME1
|
Posted - 2010.11.29 09:14:00 -
[135]
Edited by: ninjaholic on 29/11/2010 09:14:15
Honestly, I don't really want to spend almost all of my Eve time staring at a scanner window.
+ Support EVE's own IN-GAME fight record tool!
|

Infinity Ziona
Minmatar Zenfinity
|
Posted - 2010.11.29 12:41:00 -
[136]
Originally by: Furb Killer
You obviously have never run a sanctum or a complex in 0.0, with correct damage type you are death long before anyone can help you.
Also people dont run to low sec / 0.0 from wardecs because they have less people in local there, then they could also just go to quiet high sec. They go to low sec / 0.0 because they are not interested in station games with neutral RR in high sec and they know 99% of the wardeccers are too scared to leave concord protection.
And great for you that you feel the need to use alt scouts to prevent any risk, but not everyone has a small army of alts. Non-consensual pvp is a big part of eve, but while i expect some people to not want anything besides completely risk free one-sided ganks, some people actually play eve for the good fights instead of fapping on killmails.
And if you compare it with WHs, first remove viewable sov indexes and ammount of npc kills, make gates randomly move and force people to scan them down everytime, they reconnect to completely random other systems and have limitted ammount of mass you can jump through. Then double the rewards and make npcs also shoot on new ships that warp in and you may compare it with each other.
Your dead because your doing the exact same thing the afk hauler getting ganked in high sec is doing. Your not prepared for the environment your in. The afk hauler is like Okay i'm going from point a to point b and carrying this much cargo. Your like, okay I'm doing a guristas sanctum, I'm tanking for this type of damage. Both of you don't consider the possiblities of other things occurring ie. that sensor boosted tempest at a gate or that cloaking scout in your sanctum.
If you were smart you would be tanking for the worst case scenario. You would be doing those sanctums with a friend. There are plenty of things you could be doing but your primary motivation is isk ratio's and best case scenarios. And thats why you want to keep local the way it is, because its a comfort blanket for your failings.
People do run to lowsec and 0.0 to avoid war. Many times when I have had a scout in alliances I have decced the reliable old email of get out of high sec and back to your home systems asap comes flopping its way through the mail delivery chute. Its the reason wars end up going stale in high sec, the more people die, the more people log off, leave or run to 0.0 / low sec. Rather then being too scared to leave high sec, its simply a matter of being pointless to follow, since alliance space and low sec is just too easy to get spotted and blobbed.
Alt scouts are essential because of local. Its impossible to enter a system and locate and scan down an alert target before they spot you in local and flee to dock. Even with a covert ops alt and a warp in set up, its still 50/50 that the target will warp out before you jump through and warp to them.
Currently at war against a 2003 corporation and its training corp. 160 players vs just myself. Its not risk free. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
|

MatrixSkye Mk2
Minmatar
|
Posted - 2010.11.29 13:14:00 -
[137]
Just some food for thought.
WHEN local goes it WILL be replaced by a different more intelligent system. So for all of you hoping that it will be the killboard-booster that miraculously will make you better at PVP, well, it won't. You'll still suck. You might get a few kills at first, but in lo sec and 0.0 carebears don't last long if they're not willing to put up with constant nonsense. It's the reason why you don't find many out there to begin with.
TLDR: Local will be replaced. If it's done wrong, the carebears you're hoping to scan down just won't be there. Then you'll just be back in the forums whining that lo/null is too empty.
Grief a PVP'er. Run a mission today! |

Tornan
Minmatar Oberon Incorporated Morsus Mihi
|
Posted - 2010.11.29 13:24:00 -
[138]
I disagree with this to a degree.
All alliance/corp members should be able to see other alliance members in systems think of it as a hidden transponder code.
but in realty the way I see it, the gates log who comes in and out and broadcasts that data to all nearby ships so I dont see why you wouldnt always know who is in the system.
Also I would also imagine if a station is present then they should be able to broadcast to all alliance members who is in the system thereby giving hostiles a disadvantage.
I just cant imagine how in the future you wouldnt know who is in a system with you when there is only 2 ways in and out and they have the ability of FTL comunication.
If anything you might want to say maybe a 1 minute delay to local
|

Furb Killer
Gallente
|
Posted - 2010.11.29 13:35:00 -
[139]
Quote: People do run to lowsec and 0.0 to avoid war. Many times when I have had a scout in alliances I have decced the reliable old email of get out of high sec and back to your home systems asap comes flopping its way through the mail delivery chute. Its the reason wars end up going stale in high sec, the more people die, the more people log off, leave or run to 0.0 / low sec. Rather then being too scared to leave high sec, its simply a matter of being pointless to follow, since alliance space and low sec is just too easy to get spotted and blobbed.
In other words, you are too scared to leave concord protection. Where your alts arent completely risk free since of course you are all fine with wardec system, but your alts may not be at any risk, that would be scary.
And sure i can remove damage mods from a pve ship in 0.0 and replace them with buffer tank. Or i can just go to high sec and run missions there in safety on an alt and earn more. Brilliant idea.
Just get some skill to kill people instead of whining that even with several out of corp alts you still dont manage to kill people so you come here complaining eve needs to be easier for you.
|

Infinity Ziona
Minmatar Zenfinity
|
Posted - 2010.11.29 13:42:00 -
[140]
Originally by: Furb Killer
Quote: People do run to lowsec and 0.0 to avoid war. Many times when I have had a scout in alliances I have decced the reliable old email of get out of high sec and back to your home systems asap comes flopping its way through the mail delivery chute. Its the reason wars end up going stale in high sec, the more people die, the more people log off, leave or run to 0.0 / low sec. Rather then being too scared to leave high sec, its simply a matter of being pointless to follow, since alliance space and low sec is just too easy to get spotted and blobbed.
In other words, you are too scared to leave concord protection. Where your alts arent completely risk free since of course you are all fine with wardec system, but your alts may not be at any risk, that would be scary.
And sure i can remove damage mods from a pve ship in 0.0 and replace them with buffer tank. Or i can just go to high sec and run missions there in safety on an alt and earn more. Brilliant idea.
Just get some skill to kill people instead of whining that even with several out of corp alts you still dont manage to kill people so you come here complaining eve needs to be easier for you.
Why would I care if an alt got blown up? They're just scouts. They're also covert ops alts, they don't get killed very often if at all.
Well thats pretty much it isn't it, you want pure pve in a pvp environment. Thats what local provides you.
I get kills just fine as it is. Removing local would make it more difficult for me to survive not easier. Even so it would be more exciting. Its not about getting kills, its about fun, which is why I play this game. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
|
|

Barbelo Valentinian
Gallente The Scope
|
Posted - 2010.11.29 14:09:00 -
[141]
Edited by: Barbelo Valentinian on 29/11/2010 14:16:03 Edited by: Barbelo Valentinian on 29/11/2010 14:13:44 It's a tricky problem.
I think that in terms of gameplay it actually cancels out, because it's equally useful as intel to both "sides", but in terms of immersion it's a real immersion-breaker for me, extraordinarily "unrealistic".
But on the other hand, it's a social game, and you need chat.
So it's quite a conundrum.
One possible solution: have a skill to be able to "hide" from local (effectively a chat "cloak"). But it's hard to see how you could have 5 levels in that. Maybe a timer (i.e. lvl 1 you can hide in local for 5 mins from entering the system, and so on, till lvl 5 you can hide in local for as long as you want). In lore terms this might be a kind of "hacking" skill. *****
"To wake up is to wake the world up" - D.E. Harding |

Tornan
Minmatar Oberon Incorporated Morsus Mihi
|
Posted - 2010.11.29 14:14:00 -
[142]
Originally by: Barbelo Valentinian It's a tricky problem.
I think that in terms of gameplay it actually cancels out, because it's equally useful as intel to both "sides", but in terms of immersion it's a real immersion-breaker for me, extraordinarily "unrealistic".
But on the other hand, it's a social game, and you need chat.
So it's quite a conundrum.
how is seeing everyone in local unrealisitc. its like if I am in a room with 2 doors, at each door is a butler who annoucnes who arrives and who leaves to everyone there.
unless your saying that these gates have no ability to track who eneters or leaves meaning that transporder codes that exist on aircraft today is a forgoting tech and that the gates also have no way to comuniacte to ships in the system.
I think the best solution would be a 30 second to 1 minute delay, but I think that might give the red the adnvantage too much in systems he knows are populated
|

Barbelo Valentinian
Gallente The Scope
|
Posted - 2010.11.29 14:22:00 -
[143]
Originally by: Tornan
Originally by: Barbelo Valentinian It's a tricky problem.
I think that in terms of gameplay it actually cancels out, because it's equally useful as intel to both "sides", but in terms of immersion it's a real immersion-breaker for me, extraordinarily "unrealistic".
But on the other hand, it's a social game, and you need chat.
So it's quite a conundrum.
how is seeing everyone in local unrealisitc. its like if I am in a room with 2 doors, at each door is a butler who annoucnes who arrives and who leaves to everyone there.
unless your saying that these gates have no ability to track who eneters or leaves meaning that transporder codes that exist on aircraft today is a forgoting tech and that the gates also have no way to comuniacte to ships in the system.
I think the best solution would be a 30 second to 1 minute delay, but I think that might give the red the adnvantage too much in systems he knows are populated
Why on earth would everybody be able to access what the gates know? Wouldn't that type of information normally be something privy only to the gate-owners, and simply logged?
But again, following this logic would mean no chat whatsoever, so ...
I think your timer idea is somewhat similar to the idea that I came up with just shortly after making that post - have it as a skill to "chat cloak", with increasing times up to permanent as the skill rises in level.
Of course the downside would be that it would be like the Learning skills all over again, something mandatory, so yeah ...
Bleh, really difficult problem. *****
"To wake up is to wake the world up" - D.E. Harding |

Furb Killer
Gallente
|
Posted - 2010.11.29 14:36:00 -
[144]
Quote: I think that in terms of gameplay it actually cancels out, because it's equally useful as intel to both "sides",
No it isnt, it is waaaayyyyyyy more useful for the pve'ers as defense than for the pvp'ers as offense. The location of PVE'ers is given by the game in several ways, so the pvp'ers dont need to search in which system they are, they know where they are.
|

Syllein
|
Posted - 2010.11.29 15:14:00 -
[145]
Originally by: Cearain
Originally by: Syllein
As a "first step" perhaps I would be interested if Local could be changed to reduce the amount of intel it gave away? Namely remove pilot names and standing from local, leaving just a +/- one (or whatever number just jumped in/ out), and giving the ability to discover name/ standing to the D-scan.
At least in this scenario those like me who enjoy scouting/ intel gathering would be able to do so effectively while remaining "in-corp".
Well in the current system you can still scan and gather intel. Shiptypes etc. Personally I hate scouting and scanning and warping around all f-ing night. I like to actually have pvp fights.
Good for you, however I think you missed the point I was trying to make. Namely why should I be forced to use an out of corp alt to do something I'd like to be doing on my main? As it stands if my main jumps into a system with WT's in they get a lovely "heads up guys, +1 WT in local....mmm maybe it's a scout trying to get a warp in on us" and can prepare accordingly. This sucks, and is the reason I have to roll with alts.
And yes I do enjoy scouting. It's an important role that doesn't get me on the kill mails (oh noes ) but is of value to my corp/ gang, and as such it is something I would rather not be using an alt for. If the opposing gang wants to see me then they should have a scout of their own out (yay for scouts) or try and catch me on D-scan (g'luck, I'm in a cov-ops), but they should not get that intel for free thanks to a screwed up chat channel.
Originally by: Cearain Anti removal: ôoh great now I have to spam the dscan all the time even in the middle of a solo fight! And it still wonÆt tell me what corp some is in so I wonÆt know if I need to run or not. Does this make the game better or worse?ö
If you are in a solo fight and not keeping an eye on D-scan anyway you are not doing it right . Guess you only engage in a fight if local only shows you + target eh? Do you fight in low sec at all, when there are multiple people who may decide to crash the party on either side? I do, and I will be D-scanning for all I'm worth just to get a little warning of the incoming blob. At this point D-scan is infinitely more useful than local, if it gave me corp info as well it would be damn near perfect.
|

Caroll Yanaki
Gallente Stir Crazy Research and Manufacturing
|
Posted - 2010.11.29 15:44:00 -
[146]
I'm sorry, if this is mentioned before, but I have thought about the local a lot. I agree that using a chat as an intel tool is far from balance, especially in killing zones of New Eden. But I don't see how spamming the Directional Scanner every two seconds is the solution of the problem. Especially in busy kill zones (I'm not considering Worm Holes busy kill zones).
I'm thinking more of a constant ship all-directional-radar. Something like the mini-maps in many games.
Your ship is in the center of the mini-map. The range of the mini-map depends of the ship class and (why not?) skills you train. Recon ships, for example, will have grater radar ranges, Battleships - less. Also, I suppose CCP (or playerbase) can come up with bunch of "triangulation amplifying signal skill"... or "radar upgrades" etc. And, when you enter low or 0.0 space, your local disappears, but your ship radar becomes online. So, you, if your ship is close to a gate, you will be able to see the grey or red enemy ship's dot on your radar and... you can take measures. But if you are far away from the gate or your Ship's Radar skills are low, you will see the dot on the radar when it is already warping to you. Of course, anti-ship's radar skills could also be developed and trained, which will make the incoming enemies messing with your radar, dampening it, etc. That's my idea, anyways.
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.11.29 16:02:00 -
[147]
Originally by: Drakarin
Originally by: Cearain
Originally by: Drakarin It also makes literally no sense that a hardcore pirate would keep his communication signal beacon activated. Just rip it out of your ship. No pirate would ever willingly let himself be known to others the moment he enters the system.
In eve the gates not only know you entered but also whether you have an aggression timer still ticking so you can jump. So local fits in fine with how eve works.
The gates scan and keep a record of the ship. There could be distinctive markers placed on each ship like a license plate, at the molecular level, however you want to justify it. It could be placed anywhere on the ship so there'd be no way to remove it. A communication array, however, can be removed or disabled. It makes sense that gates know everything about you. It doesn't make sense that you can't disconnect from local.
Actually I think the aggression timer goes with the player not the ship. Gate keepers keep track of where you are and whether you can jump so it makes perfect sense that you canÆt disconnect from local. If you could disconnect from local you could jump right after attacking someone.
LOL I feel like a treky arguing this stuff. I care more about how the game plays than justifying mumbo jumbo of the mechaincs. But what the heck for those who care there is my argument.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Nuts Nougat
SniggWaffe GoonSwarm
|
Posted - 2010.11.29 16:15:00 -
[148]
To all you people in here arguing about. Removing local would not boost gankers, nor would it boost blobs. What it would do is boost pvp.
People would get more kills, and they would get killed more. You can't have one without the other, it just cannot happen. More kills = more deaths.
Scenarios for ganker when local is gone:
Scenario 1: I'm roaming in my rapier, hunting for "bears". I find an unaligned drake in an anomaly (cause who does belts these days, seriously?), point him, proceed to kill him, largely thanks to the rat aggro, but hey. Yay 1:0 for me, because finally he didn't instantly spot me in local and dock/cloak.
Scenario 2: Goes out exactly like scenario 1. Except, this drake had a point fitted. His rapier friend uncloaks, webs my ass and a blob warps in from a safespot 15AU off plane and I proceed to die in a fire.
See, it works both ways.
Now personally, I'm pro local nerf, because even though I'd lose more ships, 50 jump roams with max 1-2 worthless pve kills and almost no risk to my gang thanks to the covop scouts having 100% intel of every system 2 jumps ahead is getting slightly boring.
And no, I'm not suicidal. I won't willingly fly into blobs before someone suggests I start doing that. (you know who you are)
If I end up in a well made ambush, that's my loss, I'll gf in local before my pod explodes and be on my way. But if I see it in local well before they can do anything... yeah, as I said, I'm not suicidal. ---
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.11.29 16:39:00 -
[149]
Originally by: Infinity Ziona
Cearain, I challenge you to get an alt or even use your main, I'll give you an alliance to war dec, if you get 1 kill per day, over a week period and not get killed, I'll give you a billion isk.
Hello infinity.
We play the game different. I do enjoy risks. I do not think engaging a ship that has no point is really taking a risk. IÆm not saying I would never attack a pve ship. I have and I will, but mainly IÆm looking to go to war with people who will fight back. Chasing pve ships is not how I want to spend time in the game. There are allot of people who do fly solo and in small gangs in low sec. (not sure about null sec because I donÆt fly there) IÆm certainly not the only one. I am not even very good at it. Look at many of the top pilots on BC (or the killboard of your choice). You will see that many of the top pilots kill many types of ships and most of their victims will have a point.
ItÆs not the case that all pvp in eve consists of ganking pvers or blobbing. There are other options in the game û at least so long as local is available. If local is removed well then yes all pvp would consist of ganking pvers and blobbing. ThatÆs why the idea is a bad one.
As far as your offer I donÆt even play every day of the week so I couldnÆt possibly get 1 kill per day per week. I am in fw and I get about 1 kill per 2 hours of play. I am lucky to get about 4- 6 hours of play per week.
But here is the thing. I have no interest in war deccing people who blob. I look for targets that like to do solo and small gang stuff. It *is* sort of your fault that you are constantly at war with blobbers. DonÆt war dec or interact with the blobbers. Join fw or fight other low sec corps that like to do solo and small gang stuff. They are out there in low sec. Perhaps high sec is not the place to find them though û I donÆt really know.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

MatrixSkye Mk2
Minmatar
|
Posted - 2010.11.29 16:41:00 -
[150]
Edited by: MatrixSkye Mk2 on 29/11/2010 16:44:18
Originally by: Furb Killer No it isnt, it is waaaayyyyyyy more useful for the pve'ers as defense than for the pvp'ers as offense. The location of PVE'ers is given by the game in several ways, so the pvp'ers dont need to search in which system they are, they know where they are.
I have to agree with this. And it's why I am for a change. But not a simple "REMOVE LOCAL!11", end of story. If CCP does this right it could actually be an interesting change. If they do it wrong, guess what? There will be NO ONE carebearing in 0.0, at least not without a blob looking over them.
Originally by: Nut Nougat To all you people in here arguing about. Removing local would not boost gankers, nor would it boost blobs. What it would do is boost pvp.
People would get more kills, and they would get killed more. You can't have one without the other, it just cannot happen. More kills = more deaths.
At first glance, you may think that it will encourage more PVP. But players will adapt... By roaming in larger groups (blobs) or not carebearing in lo/00 space at all.
Also, I'll add that the no-local deal works in w-space because w-space comes with a couple of built-in features that lo and null sec lack:
1) Randomness: The entrances are a huge bottleneck for those stalking particular prey. This actually helps the defender. There are no HQ's to go to, no main alliance territory where you know they hang out. The predator simply doesn't know where the prey is. They could end up spending hours and hours looking blind. This is quite a deterrent in of itself.
2) W-space inhabitants already know where they are, how to GTFO, and pretty much know their terrain already. Something that the predator doesn't know without first working hard to find out. ANd when they do learn the terrain it's only good for the time they're there. Once they leave in search of other prey they have to re-learn the terrain. The inhabitants know where their POS' are. The inhabitants have a better chance in knowing you're there before you realize that they're there. This gives the defenders the upper hand as well.
In 00, removing local without considering the above gives a huge advantage to the predator. And this might seem good at first, but it will eventually kill PVP, not encourage it. At first it will be fun surprising carebears at belts and what not. But then you'll be bored looking hours and hours on end for a single prey that just isn't coming anymore.
Grief a PVP'er. Run a mission today! |
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.11.29 17:01:00 -
[151]
Originally by: Syllein Edited by: Syllein on 29/11/2010 15:35:00 Edited by: Syllein on 29/11/2010 15:32:49 Edited by: Syllein on 29/11/2010 15:17:42
Originally by: Cearain
Originally by: Syllein
As a "first step" perhaps I would be interested if Local could be changed to reduce the amount of intel it gave away? Namely remove pilot names and standing from local, leaving just a +/- one (or whatever number just jumped in/ out), and giving the ability to discover name/ standing to the D-scan.
At least in this scenario those like me who enjoy scouting/ intel gathering would be able to do so effectively while remaining "in-corp".
Well in the current system you can still scan and gather intel. Shiptypes etc. Personally I hate scouting and scanning and warping around all f-ing night. I like to actually have pvp fights.
Good for you, however I think you missed the point I was trying to make. Namely why should I be forced to use an out of corp alt to do something I'd like to be doing on my main? As it stands if my main jumps into a system with WT's in they get a lovely "heads up guys, +1 WT in local....mmm maybe it's a scout trying to get a warp in on us" and can prepare accordingly. This sucks, and is the reason I have to roll with alts..
If you see a ship on dscan you likely will not have much time to get out of scram/disruptor range before it lands. Theya re already warping to you. However if you see a blob suddenly appear in local they will need to align and then warp to you and you may have a chance of escape.
So during a fight I usually try to fly my ship as opposed to hitting the dscan and analyzing the results. Having to spam the dscan during a fight is pretty lame. Local makes it so you donÆt need to and this is good.
As far as using your alt û well people start to recognize alts and which corps are working together. I know where I roam in low sec I have some idea who is friendly to others.
In sum it seems clear that removing local will just boost blobbing and make small gang and solo pvp less viable û unless you are just ganking pve-ers. No one even seems to question that. The question is why do we want that?
I think we need mechanics that do the opposite. The mechanics need to make solo and small gang pvp more feasible and blobbing less of the answer to every issue. So removing local is going in the complete opposite direction of what ccp should do.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.11.29 17:07:00 -
[152]
Originally by: Lemmy Kravitz Edited by: Lemmy Kravitz on 29/11/2010 07:49:57 Edited by: Lemmy Kravitz on 29/11/2010 07:47:10 Solo PvP will stay the same, just require alittle more time for you to determine if you are 100% safe to gank.
A little more time? 100% safe? Please explain the process of how you go about solo pvping with no local. No local would completely kill solo pvp except for those who only want to attack pve ships.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Syllein
|
Posted - 2010.11.29 17:34:00 -
[153]
Originally by: Cearain
If you see a ship on dscan you likely will not have much time to get out of scram/disruptor range before it lands. Theya re already warping to you.
Ummm what? I do this regularly, when solo I always attempt to be in "control" (for want of a better word) of the fight. Disengaging when something nasty pops up on scan is not always 100% possible, but that's what makes it interesting. Sometimes you can kill and run, sometimes you get caught and burn. Either way, it's a GF.
Originally by: Cearain So during a fight I usually try to fly my ship as opposed to hitting the dscan and analyzing the results. Having to spam the dscan during a fight is pretty lame. Local makes it so you donÆt need to and this is good.
You may consider it lame, I consider it essential. I consider Local to be lame, and vice-versa. We are unlikely to ever agree on this.
Originally by: Cearain As far as using your alt û well people start to recognize alts and which corps are working together. I know where I roam in low sec I have some idea who is friendly to others.
Because of local. If my name is not in local, I won't be recognised as a scout (unless I mess up and drop cloak). Hurrah for being able to use my main as a covert scout! But I suppose CCP's marketing dept. would not want me to be able to do this as I might just cancel my alt account(s) with the neutral scouts on it.
Originally by: Cearain In sum it seems clear that removing local will just boost blobbing and make small gang and solo pvp less viable û unless you are just ganking pve-ers. No one even seems to question that. The question is why do we want that?
I think we need mechanics that do the opposite. The mechanics need to make solo and small gang pvp more feasible and blobbing less of the answer to every issue. So removing local is going in the complete opposite direction of what ccp should do.
In all honesty, we just won't know what would happen until we try it. Personally I'd love to give it a go and see what happens.I'm not convinced it will boost blobbing as much as you think, but again you never know 'till you try.
|

Mideiir
Amarr GZS-R Minmatar Fleet
|
Posted - 2010.11.29 17:34:00 -
[154]
Ok, i have not read all six pages so bear with me if this has been mentioned before. My proposal:
Hi-Sec: As it is now. WH: As it is now.
Low sec: Switch local chat to constellation-wide. This means that you know who is in the general area, within 2-3 jumps. Therefore you still need to be watching D-scan, but you are not completely blind to who is about.
Null-sec: For systems in which sov is held, local will be how it is in hi-sec. (Imagine its like local has to be installed with the sov unit by the occupants of the system.) For systems where sov has not been claimed, there will be NO local, like in a WH. (The system is uninhabited and therefore truly 'wild-west' and 'outlaw-ish'.)
Any comments and further ideas would be appreciated.
|

Nuts Nougat
SniggWaffe GoonSwarm
|
Posted - 2010.11.29 18:04:00 -
[155]
Originally by: MatrixSkye Mk2 Stuff
1)I agree. Wormholes work wonders as a deterrent. However, I don't think you "get" blobs.
Blobs do not form to size x, because it is a required size, they form to that size because they have x people. Would you tell anyone "no, you can't come to my roam, we have too many people"? And why would suddenly there be more people around to blob you because there's no more local. There would probably be less, because the bears would leave as you said yourself. Win/win situation if you ask me. 
2) This also works for k-space. Every time I go to 0.0 I keep warping into drag bubbles, placed by locals to slow down roamers, or even jump them with the help of jump bridges. One or two long warp systems with drag bubbles in place to slow people down and your gang is stuck. If there was no local you'd probably get ambushed and killed though, because you'd have no way of telling they're coming soon enough if the systems are largish.
Also, not saying that local should just suddenly vanish, d-scan can probably use some improvements first, but it has to go. If alliances can't put a cloaky the couple gates leading to their regions to scout properly, then maybe it's a sign they have too much space for them to handle. Because really, there's not that many interregional gates in 0.0... ---
|

Adunh Slavy
|
Posted - 2010.11.29 18:47:00 -
[156]
Imagine no gates, no local, improved D-scan such that game play is more akin to subs and sonar, passive and active. Then we're getting close to Eve's potential.
The Real Space Initiative - V6 (Forum Link)
|

ninjaholic
NME1
|
Posted - 2010.11.29 18:58:00 -
[157]
Originally by: Adunh Slavy Imagine no gates, no local, improved D-scan such that game play is more akin to subs and sonar, passive and active. Then we're getting close to Eve's potential.
That would be crap. You have this option if you move into W-space. OPTION being a key word there. This would make half the game avoid low and null sec, and only benefits macro-miners, pirates and blogs.
+ Support EVE's own IN-GAME fight record tool!
|

Adunh Slavy
|
Posted - 2010.11.29 19:13:00 -
[158]
Originally by: ninjaholic
That would be crap. You have this option if you move into W-space. OPTION being a key word there. This would make half the game avoid low and null sec, and only benefits macro-miners, pirates and blobs.
I can see you put all of 0.5 seconds of thought into your response. Here's an idea, why don't you do your own thought experimnent, see where the problems might be and solve them? No, too hard for you? Ok then, keep with the current late 1990s game play options then.
The Real Space Initiative - V6 (Forum Link)
|

Drakarin
Gallente Absentia Libertas Solus
|
Posted - 2010.11.29 19:29:00 -
[159]
Originally by: Cearain
Originally by: Drakarin
Originally by: Cearain
Originally by: Drakarin It also makes literally no sense that a hardcore pirate would keep his communication signal beacon activated. Just rip it out of your ship. No pirate would ever willingly let himself be known to others the moment he enters the system.
In eve the gates not only know you entered but also whether you have an aggression timer still ticking so you can jump. So local fits in fine with how eve works.
The gates scan and keep a record of the ship. There could be distinctive markers placed on each ship like a license plate, at the molecular level, however you want to justify it. It could be placed anywhere on the ship so there'd be no way to remove it. A communication array, however, can be removed or disabled. It makes sense that gates know everything about you. It doesn't make sense that you can't disconnect from local.
Actually I think the aggression timer goes with the player not the ship. Gate keepers keep track of where you are and whether you can jump so it makes perfect sense that you canÆt disconnect from local. If you could disconnect from local you could jump right after attacking someone.
LOL I feel like a treky arguing this stuff. I care more about how the game plays than justifying mumbo jumbo of the mechaincs. But what the heck for those who care there is my argument.
Then the gate scans the Pod itself, which remains the same unless the player dies. In which case, the aggression timer is removed. So yes, it makes more sense that the gate simply scans and keeps track of the player's personal pod.
Has nothing to do with local, and how any pirate should be able to disconnect from it.
|

Kabaal S'sylistha
Caldari Technomage Trilogy Comrades-Of-Two
|
Posted - 2010.11.29 19:43:00 -
[160]
Local has been on the Dev radar for change since at least 2008. Good thing there aren't any longstanding game issues that all but a few people support changing that CCP recently confirmed a change on to compare the situation to.
Oshi- -More Pewpew, Less QQ- |
|

ninjaholic
NME1
|
Posted - 2010.11.29 20:16:00 -
[161]
Originally by: Adunh Slavy blah
Why don't you accept that pretending we're in a submarine circa 1931 isn't something the rest of us want. 0.5 seconds or less is exactly the kind of depth anyone should ever put into a suggestion to turn the game in Scanner Online.
+ Support EVE's own IN-GAME fight record tool!
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.11.29 21:43:00 -
[162]
Originally by: Nuts Nougat
Originally by: MatrixSkye Mk2 Stuff
1) And why would suddenly there be more people around to blob you because there's no more local.
Its not that there would be more blobs. But local is an essential tool to help small gangs and solo pvpers avoid them. -Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

mech res
|
Posted - 2010.11.29 21:48:00 -
[163]
Edited by: mech res on 29/11/2010 21:49:01
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.11.29 21:51:00 -
[164]
Originally by: Drakarin
Originally by: Cearain
Actually I think the aggression timer goes with the player not the ship. Gate keepers keep track of where you are and whether you can jump so it makes perfect sense that you canÆt disconnect from local. If you could disconnect from local you could jump right after attacking someone.
LOL I feel like a treky arguing this stuff. I care more about how the game plays than justifying mumbo jumbo of the mechaincs. But what the heck for those who care there is my argument.
Then the gate scans the Pod itself, which remains the same unless the player dies. In which case, the aggression timer is removed. So yes, it makes more sense that the gate simply scans and keeps track of the player's personal pod.
Has nothing to do with local, and how any pirate should be able to disconnect from it.
Sure it does. This information is kept track of and is published in local. If a pirate could disconnect from it then it would be able to jump through gates without concern of aggression timers.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Adunh Slavy
|
Posted - 2010.11.29 22:01:00 -
[165]
Originally by: ninjaholic
You're belh
The submarine sounds better than spawn camp PVP. But I can see from your bio that such thigns suit you. |

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.11.29 22:13:00 -
[166]
Originally by: Syllein
If you see a ship on dscan you likely will not have much time to get out of scram/disruptor range before it lands. Theya re already warping to you.
Ummm what? I do this regularly, when solo I always attempt to be in "control" (for want of a better word) of the fight. Disengaging when something nasty pops up on scan is not always 100% possible, but that's what makes it interesting. Sometimes you can kill and run, sometimes you get caught and burn. Either way, it's a GF.
Not always 100% possible? Finding out after they are already mid warp on to you makes it beyond very hard to get out. Now even with local its very hard to gtfo. Until I see some sort of killboard that shows you do some solo pvp I have to think you donÆt know what you are talking about.
IÆm not saying you would never check you scanner or that this canÆt be helpful. Especially if you have a ship that does not require much as far as manual flying. But it is an extremely poor substitute for local when it comes to avoiding blobs.
Originally by: Syllein
In all honesty, we just won't know what would happen until we try it. Personally I'd love to give it a go and see what happens.I'm not convinced it will boost blobbing as much as you think, but again you never know 'till you try.
ItÆs not hard to figure out why this would be a huge boost to blobbing. ItÆs sort of like asking ôgee what will happen to the price of this item if npcs stop selling it?ö
The main tool the solo pvp has to reduce the risk of getting blobbed is local. So ôwhat will happen to solo pvp if we take away the main tool they have to mitigate getting blobbed?ö
I have asked this several times and not one person who wants to do away with local can give an answer. How would you suggest going about solo pvp if there is no local?
The only way it appears you would be able to do anything is sneaking up on pve ships. Otherwise every fight is just a complete crap shoot as to whether you will get blobbed.
Sorry this is not a mystery. Solo pvpers and small gangs benefit from local more than larger fleets.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Kabaal S'sylistha
Caldari Technomage Trilogy Comrades-Of-Two
|
Posted - 2010.11.29 22:25:00 -
[167]
Originally by: Cearain
Originally by: Syllein
If you see a ship on dscan you likely will not have much time to get out of scram/disruptor range before it lands. Theya re already warping to you.
Ummm what? I do this regularly, when solo I always attempt to be in "control" (for want of a better word) of the fight. Disengaging when something nasty pops up on scan is not always 100% possible, but that's what makes it interesting. Sometimes you can kill and run, sometimes you get caught and burn. Either way, it's a GF.
Not always 100% possible? Finding out after they are already mid warp on to you makes it beyond very hard to get out. Now even with local its very hard to gtfo. Until I see some sort of killboard that shows you do some solo pvp I have to think you donÆt know what you are talking about.
IÆm not saying you would never check you scanner or that this canÆt be helpful. Especially if you have a ship that does not require much as far as manual flying. But it is an extremely poor substitute for local when it comes to avoiding blobs.
Originally by: Syllein
In all honesty, we just won't know what would happen until we try it. Personally I'd love to give it a go and see what happens.I'm not convinced it will boost blobbing as much as you think, but again you never know 'till you try.
ItÆs not hard to figure out why this would be a huge boost to blobbing. ItÆs sort of like asking ôgee what will happen to the price of this item if npcs stop selling it?ö
The main tool the solo pvp has to reduce the risk of getting blobbed is local. So ôwhat will happen to solo pvp if we take away the main tool they have to mitigate getting blobbed?ö
I have asked this several times and not one person who wants to do away with local can give an answer. How would you suggest going about solo pvp if there is no local?
The only way it appears you would be able to do anything is sneaking up on pve ships. Otherwise every fight is just a complete crap shoot as to whether you will get blobbed.
Sorry this is not a mystery. Solo pvpers and small gangs benefit from local more than larger fleets.
I'm still not seeing the issue, but I don't intend to solo pvp (and win). There have been dev posts about not liking the 100% info local provides for no effort. The dev opinion in question only wanted to modify 0.0, so it's possible your lowsec browsing won't be affected when the change comes. At the same time, you might want to start developing your own strategies just in case. -More Pewpew, Less QQ- |

Infinity Ziona
Minmatar Sebiestor tribe
|
Posted - 2010.11.29 23:36:00 -
[168]
Edited by: Infinity Ziona on 29/11/2010 23:37:34
Originally by: Cearain
Originally by: Drakarin
Originally by: Cearain
Actually I think the aggression timer goes with the player not the ship. Gate keepers keep track of where you are and whether you can jump so it makes perfect sense that you canÆt disconnect from local. If you could disconnect from local you could jump right after attacking someone.
LOL I feel like a treky arguing this stuff. I care more about how the game plays than justifying mumbo jumbo of the mechaincs. But what the heck for those who care there is my argument.
Then the gate scans the Pod itself, which remains the same unless the player dies. In which case, the aggression timer is removed. So yes, it makes more sense that the gate simply scans and keeps track of the player's personal pod.
Has nothing to do with local, and how any pirate should be able to disconnect from it.
Sure it does. This information is kept track of and is published in local. If a pirate could disconnect from it then it would be able to jump through gates without concern of aggression timers.
The argument that gates broadcast such and such is irrelevent. We had gates and local way before we had agression timers. Your argument would seem to support jump drive / cyno'ed ships not showing up in local since they didn't go through a gate. In reality gates have zero to do with people showing up in local, the aggression timers were put in to stop gate games and were not tied to local chat at all.
People need to understand that 0.0 was not ever meant to be safe.
Nullbears keep asking the same questions. Why should I click the scanner repeatedly to make myself 100% safe when local can do it for me. How do I stop roaming pirates killing me 100% effectively. Why should I put non-rat specific hardners on to protect myself from pirates in 0.0, I may as well go to high sec.
Holy crap.
Maybe we should propose a new solution:
A module, lets call it the NullBear 5000 Soveriegnty Module. When deployed it turns your sov space into 1.0 space but leaves all the choice rewards of 0.0, spawns alliance protecting concord, locks all your gates to nuetrals and negative sec players and increases profits by 100%.
That seems to me what you nullbears are trying to create out there. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
|

MatrixSkye Mk2
Minmatar
|
Posted - 2010.11.30 01:38:00 -
[169]
Originally by: Nuts Nougat Blobs do not form to size x, because it is a required size, they form to that size because they have x people. Would you tell anyone "no, you can't come to my roam, we have too many people"? And why would suddenly there be more people around to blob you because there's no more local. There would probably be less, because the bears would leave as you said yourself. Win/win situation if you ask me. 
Not quite what I meant but I wasn't clear. What I mean is there won't be solo groups or gangs. Either there will be many players to "x" up for a mining op or there simply just won't be enough to go out in the blind. At first, sure, there will be mining and what not. But eventually after being usprised a few times they'll just adapt. And PVPers will evetually get bored of not finding any fights.
If it's done how some of the more vocal pro-nerf-local people ask (remove and not replace) it will end up harming PVP in the long run, as in, there will be less, not more.
Grief a PVP'er. Run a mission today! |

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.11.30 02:22:00 -
[170]
Originally by: Infinity Ziona The argument that gates broadcast such and such is irrelevent. We had gates and local way before we had agression timers. Your argument would seem to support jump drive / cyno'ed ships not showing up in local since they didn't go through a gate. In reality gates have zero to do with people showing up in local, the aggression timers were put in to stop gate games and were not tied to local chat at all...
Your confusing real life changes to the game of eve to how it makes sense in the game itself.
As for the rest you are still on the carebear versus ganker page. There are other ways to play eve. Lots, if not the vast majority, of pvpers engage other people set up to pvp.
Yes this would be a nice change for people like yourself, who choose mainly fight transport ships and pve fits. That is until it gets stupidly annoying for people to pve in this game anymore, and they leave.
Sure most pvpers would love to take down an enemy pve ship or a transport. But most pvpers are looking for more fights than the occasional soft target like that.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.11.30 02:31:00 -
[171]
Originally by: Kabaal S'sylistha I'm still not seeing the issue, but I don't intend to solo pvp (and win). There have been dev posts about not liking the 100% info local provides for no effort. The dev opinion in question only wanted to modify 0.0, so it's possible your lowsec browsing won't be affected when the change comes. At the same time, you might want to start developing your own strategies just in case.
Whats not to see? When you solo pvp you depend on local so you are not constantly blobbed. If you take away local you take away something that solo pvpers need. Not sure how I can spell it out any more plain.
As far as local giving too much for nothing what exactly do you mean? CCP wants to demand we exchange a click to get local information? Is that what some natural law of internet spaceships requires?
Why canÆt our ships know who is in local in ôknown spaceö? Is it a click that we need to offer or isk? Do we need pay a certain sum of isk in order to have local work?
I mean this is all made up nonsense.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Kabaal S'sylistha
Caldari Technomage Trilogy Comrades-Of-Two
|
Posted - 2010.11.30 02:58:00 -
[172]
Your stance is that an inactive, null effort tool is necessary to do small PvP, and will promote larger fleets if removed.
I say if you want solo PvP /tryhard or suck it up and get a gang with a dedicated scout. I honestly don't care if you can't solo without it. I'd rather have a need for scouts to give people solo work to do than hide under some crazy assumption that we need to all know each other is there so we can decide if we want to duel or not.
As for promoting blobs, lol. Somehow this will encourage people to go from bringing everyone they have to...bringing everyone they have? -More Pewpew, Less QQ- |

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.11.30 04:15:00 -
[173]
Originally by: Kabaal S'sylistha Your stance is that an inactive, null effort tool is necessary to....
Again what is the problem. Must we give the effort of a ôclickö or violate some internet spaceship natural law? Can't we assume our space ship computer is programmed to click whatever button is necessary to gather this information? Does Captain Kirk himself have to constantly click this button to find out this information?
How about if we pay some isk to have a crewman constanlty give us the information from local? Will that satisfy you? That way we don't have to click constantly like idiots.
You know there is a difference between making a game challenging and just making it annoying. Constantly having to click the same button fits in the latter category.
Originally by: Kabaal S'sylistha
I say if you want solo PvP /tryhard or suck it up and get a gang with a dedicated scout. I honestly don't care if you can't solo without it. I'd rather have a need for scouts to give people solo work to do than hide under some crazy assumption that we need to all know each other is there so we can decide if we want to duel or not.
As for promoting blobs, lol. Somehow this will encourage people to go from bringing everyone they have to...bringing everyone they have?
Having local doesnÆt make everything into a duel.
You say if I want solo pvp ôtryhard.ö What exactly do you mean by that? You can really offer nothing. In the end you are saying is ôyes this will obviously screw up small gang and solo pvp but you donÆt do that anyway so who cares.ö
This will help blobbers who canÆt do anything in the game other than do what they are told like ôprimary Xö and then ôprimary Yö and then ôPrimary Zö. Everyone else who enjoys small scale and solo pvp where you actually have to think a bit will take it in the A___.
Its not that those who blob have any reason not to continue blobbing now. Its just that everyone else who likes to pvp in eve without forming big blobs will have what they like to do made so tedious and difficult no one will ever do it again.
Why? Because you have this crazy notion that certain information shouldnÆt be given out unless you click a button. Good idea. WE MUST REQUIRE MORE INCESSANT CLICKING IN EVE!!!
No thanks.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Kabaal S'sylistha
Caldari Technomage Trilogy Comrades-Of-Two
|
Posted - 2010.11.30 04:48:00 -
[174]
I can see you're too in love with her to break up willingly. It's ok, a lot of us have been in similar positions. We know it's a toxic relationship, even if you can't see it. Other things will likely come first, but when it comes time we'll get you two apart.
Then the healing can begin.
Until then, not wasting my time repeating myself. I even deleted about ~1000 characters from this post and changed it to this to avoid futility. -More Pewpew, Less QQ- |

Vmir Gallahasen
Gallente United Mining And Distribution
|
Posted - 2010.11.30 04:50:00 -
[175]
Originally by: Nuts Nougat Blobs do not form to size x, because it is a required size, they form to that size because they have x people. Would you tell anyone "no, you can't come to my roam, we have too many people"?
But many of those x people are only there because they know there are y hostiles, and x > y. What do you think will happen when the nullbears (I like this term by the way) can't be entirely sure of what exactly the enemy has? x will get smaller because victory is no longer a nearly guaranteed thing
|

a newbie
Caldari Trust Doesn't Rust Supremacy.
|
Posted - 2010.11.30 05:50:00 -
[176]
Ok I am probably restating a few opinions here but if that is the case, it is done so in a matter of consenting agreement...
I think Local should not be removed, but rather the only time an identity is transmitted is when the person broadcasts across local channel. After all, if we can communicate across the EVE Galaxy, then we should be able to talk in a public manner. If you don't want to listen or watch local, then as you would on a real radio or satellite communications, you change the frequency or shut off the channel comms(close tab). If you get attacked because your "system" is off or on another channel, well thats your fault and missing transmissions happens at a regular occurrence in real life.
This would allow both local chatter, and force people to still use the system scanners. It adds to it the element that a pirate can sneak in and hear the unencrypted chatter of some local pilots talking about their day, ex-wifes, and repair problems of the warp drives. At the same time, it simply makes the game that much more hardcore that separates EVE Online from so many other "paper-rocks-scissors" gameplay.
Imagine the following setting:
Quote: The sun is making a futile effort to expose the cloaked hull of your falcon. Being an advanced scout for your Black Ops fleet, you have been in system for the past few hours with your Sister Probes redeployed every little while. For once you are a more valuable asset then an interceptor that jumps in and does a gate crash to get a local count/gate visual. While waiting in position, you can detect a fleet of hostiles conducting operations as they are passing through system.
You notice one of these signatures warps to a destination separate from the others, likely an ammo can or safespot, judging by his off-gravity location. Seeing this as an opportunity, you immediately communicate your situation and get the order to engage, you lock in and warp to the target. Immediately upon landing you bracket up the prey and ECM/Disrupt him blind. All he can do is call for help. You anxiously hover your finger over that keybind, counting down from 5 and activate the covert cyno beacon. Already too late for the victim to warn those accelerating into your trap. Your fleet emerges through the Black Ops cyno primed and ready for the fleet now landing out of warp and into a situation much more grim than they could understand from the frantic victim.
Now, granted I could have written it more like a short story but this was more intended to convey the perspective of the pilot. Also please note the fact a falcon would have a disruptor attached is something of a habit of all TDR Pilots and is a core component of our Guerrilla Warfare Tactics.
I completely support the notion of removing the instant pilot information and replace it instead with a no-cache version of local chatter. As I said above, those displayed in local are actively and publicly broadcasting open comms. Those who don't want to listen or want to remain hidden, you can either "tune in"/listen only, or chose active broadcast and notify both chatting and/or listening that you are present.
Examples: Local ON Listen Only ON Broadcast OFF --------------- You can read local and broad-casted identities but no one can see you in local channel and you cannot transmit.
Local ON Listen Only OFF Broadcast OFF --------------- You can read and transmit in local. Your identity is broad-casted to any and all viewing the channel.
Local OFF --------------- You can neither read, transmit, or view broad-casting pilots as the tab is closed.
|

Solid Prefekt
Haven Front
|
Posted - 2010.11.30 06:12:00 -
[177]
Edited by: Solid Prefekt on 30/11/2010 06:13:13
Originally by: Cearain
The main tool the solo pvp has to reduce the risk of getting blobbed is local. So ôwhat will happen to solo pvp if we take away the main tool they have to mitigate getting blobbed?ö
I have asked this several times and not one person who wants to do away with local can give an answer. How would you suggest going about solo pvp if there is no local?
First off, solo pvp is like 1% of gameplay these days. Second, most solo PVP'ers will give away the advantage of local chat in a heartbeat if no one else had it. A solo pvp'er can easily survive without it using their scan and off gate bookmarks.
I think getting rid of local is a great idea. It would completely change the way nullbears grind for isk and provide another level of uncertainty to everyone who engages in battle. This also removes the afk cloaker fear. I personally hate afk cloaking as it wastes hours of time and when you get back it is not like nullbears are conveniently their for you to gank the moment you get back to your computer. The reality is you waste a lot of time cloaking and waiting for a good opportunity to strike. There are a lot better ways to get kills.
It will never happen though as people can make so much isk with barely any interruptions now in nullsec by creatively using the mechanics of the game (bubbles/local/cyno jammers) and trying to take that away would create tears that would rival the pacific ocean.
|

Kabaal S'sylistha
Caldari Technomage Trilogy Comrades-Of-Two
|
Posted - 2010.11.30 06:21:00 -
[178]
Edited by: Kabaal S''sylistha on 30/11/2010 06:21:55 TL;DR @ newbie
I just glanced over but I got the feeling you think people are meaning "Remove the chat channel completely." The idea has been hounded on so much most people who are in the argument (or at least I do) subsitute "remove local" with "remove the information gathering capability of local chat". Most sane proposed solutions are the delayed chat function, like you said (I think).
Edited cuz the TL;DR direction wasn't obvious. -More Pewpew, Less QQ- |

a newbie
Caldari Trust Doesn't Rust Supremacy.
|
Posted - 2010.11.30 07:02:00 -
[179]
Not so much a delay as the simple fact you treat local as any other non-forced channel. You are only reading it if you joined the channel. As far as the not being visible I was referring to something so common it's not often related too. When you listen to a radio, no one but those who are in the room know that unless you inform others or broadcast it.
For instance, You, me, and another pilot are all in local. You and the other pilot are having a discussion, but I remain hidden because I am not "broadcasting" my joining the conversation. Instead, I am in my ship, silently listening to the waves of communications relays beaming back and forth between you guys. Same effect as if I had a Passive Targeter installed on my ship. You wouldn't know I was there unless you actively scanned or I openly connected (and therefore am broadcasting a signal).
That is what I haven't seen because as you said most people speak of a simple delayed listing. That still gives the players effortless intel and only delays the problem and the rate we get this hamster bottle of information.
|

Infinity Ziona
Minmatar Sebiestor tribe
|
Posted - 2010.11.30 07:08:00 -
[180]
Delayed in EvE is simply not appearing in a channel till you talk. So same thing your both talking about. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
|
|

a newbie
Caldari Trust Doesn't Rust Supremacy.
|
Posted - 2010.11.30 07:21:00 -
[181]
Yes but once your in local I think you stay there until either the person who has you in channel leaves system or logs(or you do the same). So if you two spent all day in system, you will for the most part know when the left. This for that matter would still be intel.
|

Syllein
|
Posted - 2010.11.30 08:28:00 -
[182]
Edited by: Syllein on 30/11/2010 08:33:00
Originally by: Cearain
I have asked this several times and not one person who wants to do away with local can give an answer. How would you suggest going about solo pvp if there is no local?
Sorry to labour the point, but do you absolutely need the information as to standings/ corp/ player history made available to you before you fight? Or more to the point, do you honestly think this level of Intel should be handed to you on a plate? Would a simple "system count" be sufficient? With further intel made available if you had to spend a little time & effort to acquire it?
I'm assuming that without knowledge of every individual ship in system, you work on the principal that everyone is out to kill you until proven otherwise? This is regardless of whether they are in the same corp or not. That info may well help you make an informed choice as to engagement, but surely you could still make that decision without it.
Now I'd be the first to admit that I use local as much as anyone,I'd be daft not to. But I don't feel that the level of Intel I get from it is deserved considering how little I've had to do to acquire it. Knowing that there is x number of pilots in system is one thing, having to then actively scan them out in order to get the info on who/ what they are would imo be a little more "balanced" (effort=reward type of thing).
That was what my suggestion was aimed at, with the added bonus that now cloaks and particularly cov-ops, would finally give you the option to be truly covert. I'm fine with you knowing that I'm around, but if you want to know who I am, and what I am, you will have to find me first.
It may make your particular flying style a little harder, but I doubt it would kill solo PvP completely.
I still hate being "forced" to use alt accounts in order to be an effective scout, rather than being able to use my main without being instantly recognised as such, particularly by war targets. And I am well aware that this would in fact make my job as scout harder and more involving, but I'm fine with that.
Edit: Possible side benefit...No instant standing/ corp/ alliance info would benefit solo and or small gang due to the larger Nap-***s not instantly knowing whether someone who jumped into system is blue or not. Handing an (albeit small perhaps) advantage to those with minimal blue lists. Easier to roam when you know that everyone else is neutral, rather than spending time finding out for certain?
|

Nuts Nougat
SniggWaffe GoonSwarm
|
Posted - 2010.11.30 11:08:00 -
[183]
Originally by: Cearain I have asked this several times and not one person who wants to do away with local can give an answer. How would you suggest going about solo pvp if there is no local?
Let me try, though I am pretty bad at this game.
What happens currently when I jump into a system in my <ship>: 1) If there's a bubble camp, I add the system to avoid list while timer counts down, burn back to the gate and go on my way. 2) If there are people in local, never warp to outgates without scanning them for bubbles first. If there's small bubbles, warp to a belt or moon not inline with anything major, then to gate. If there's a large bubble, chances are you'll die if you warp there so again, add to avoidance list. 3) If there are people in local, drop a single probe and let it run a cycle at max range, while d-scanning the belts near the gate. If there's nothing on scan there, warp to the nearest sanctum. If nothing shows up, move on. 4) If I catch something miraculously, and there's more than one hostile in local, spam d-scan on 1au range while killing it and if something shows up, warp off.
Now, let's see what happens when there's no local: 1) If there's a bubble camp, I add the system to avoid list while timer counts down, burn back to the gate and go on my way. 2) Never warp to outgates without scanning them for bubbles first. If there's small bubbles, warp to a belt or moon not inline with anything major, then to gate. If there's a large bubble, chances are you'll die if you warp there so again, add to avoidance list. 3) Drop a single probe and let it run a cycle at max range, while d-scanning the belts near the gate. If there's nothing on scan there, warp to the nearest sanctum. If nothing shows up, move on. 4) If I catch something miraculously, spam d-scan on 1au range while killing it and if something shows up, warp off.
I honestly can not see what the big problem is. As long as you assume there's people in local, you're in the same situation as if you knew they were there.
I also never fight on gates when solo, unless it's well off the gate and a single enemy I can outrun, which gives me enough time to bugger off if it's bait for the gang nextdoor. ---
|

Darth Felin
|
Posted - 2010.11.30 12:11:00 -
[184]
Originally by: Nuts Nougat
Originally by: Cearain I have asked this several times and not one person who wants to do away with local can give an answer. How would you suggest going about solo pvp if there is no local?
Let me try, though I am pretty bad at this game.
What happens currently when I jump into a system in my <ship>: 1) If there's a bubble camp, I add the system to avoid list while timer counts down, burn back to the gate and go on my way. 2) If there are people in local, never warp to outgates without scanning them for bubbles first. If there's small bubbles, warp to a belt or moon not inline with anything major, then to gate. If there's a large bubble, chances are you'll die if you warp there so again, add to avoidance list. 3) If there are people in local, drop a single probe and let it run a cycle at max range, while d-scanning the belts near the gate. If there's nothing on scan there, warp to the nearest sanctum. If nothing shows up, move on. 4) If I catch something miraculously, and there's more than one hostile in local, spam d-scan on 1au range while killing it and if something shows up, warp off.
Now, let's see what happens when there's no local: 1) If there's a bubble camp, I add the system to avoid list while timer counts down, burn back to the gate and go on my way. 2) Never warp to outgates without scanning them for bubbles first. If there's small bubbles, warp to a belt or moon not inline with anything major, then to gate. If there's a large bubble, chances are you'll die if you warp there so again, add to avoidance list. 3) Drop a single probe and let it run a cycle at max range, while d-scanning the belts near the gate. If there's nothing on scan there, warp to the nearest sanctum. If nothing shows up, move on. 4) If I catch something miraculously, spam d-scan on 1au range while killing it and if something shows up, warp off.
I honestly can not see what the big problem is. As long as you assume there's people in local, you're in the same situation as if you knew they were there.
I also never fight on gates when solo, unless it's well off the gate and a single enemy I can outrun, which gives me enough time to bugger off if it's bait for the gang nextdoor.
There are two problems there. First your movement will be slowed down greatly as you will have to check every outgate. Secon is that it will be harder to engage in pvp as you will not be able to say if there are someone in the system and is it worth to hunt it.
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.11.30 14:51:00 -
[185]
Originally by: Syllein Edited by: Syllein on 30/11/2010 08:33:00
Originally by: Cearain
I have asked this several times and not one person who wants to do away with local can give an answer. How would you suggest going about solo pvp if there is no local?
Sorry to labour the point, but do you absolutely need the information as to standings/ corp/ player history made available to you before you fight? Or more to the point, do you honestly think this level of Intel should be handed to you on a plate? Would a simple "system count" be sufficient? With further intel made available if you had to spend a little time & effort to acquire it?
IÆm going to call this the ôeve natural lawö argument. The idea you and others have expressed is that it is against some natural law of eve that we should get this information without first mashing a scanner button. With that in mind lets look at your question. ôDo I honestly think this level of intel should be handed to me on a plate?ö I suppose you would answer this question with öAbsolutely not! To get this information we should have to warp around for a half hour at least mashing a scanner button. ô
I canÆt see how this will make the game more fun. Perhaps you would agree this isnÆt fun since you admit it no local will require more ôtime and effortö to pvp. But you seem to think that not requiring this extra time and effort violates some sort of eve natural law. I have to say get over it. There is no such eve natural law.
There are several reasons why pilots in this sci fi universe would be able to tap into information without having to constantly mash a button. Stations know this to know if they can dock and when sentry guns should shoot, gates know this to know if they can jump or if the corp aggression timers should require gate guns to shoot.
Do I need all the intel? Well standings and the corp are good information to have when you want to avoid getting blobbed. Some corps work together and you start to learn that when you get familiar with an area.
If we had a system count alone it would only boost blobbing a little bit at the expense of small gangs and solo. Some systems like Amamake have a huge count. So knowing the absolute numbers alone doesnÆt really help. But why should we boost blobbing even a little bit at the expense of small gangs and solo??? IÆm in favor of mechanics that do the opposite.
You end that paragraph saying we should have to spend a little more ôtime and effortö before we do small gang or solo pvp. Again I think the opposite. Mechanics should be in place to reduce the long amounts of time and tedious warping and scanning it takes to find decent pvp.
Currently IÆm lucky to get a decent pvp fight every 2 hours of playing. Even with local at times I am warping and scanning around looking for an entire 1.5 hour session and never find one. And youÆre saying it should take *more* time and tedious effort? I think this is where we just donÆt agree. Eve is really borderline playable due to the length of time it takes to get decent pvp fights. The idea that we should stretch that time out is just crazy.
Maybe you have hours and hours in your life to do that now. But someday you may not. And then you too may agree with me that changes that make it take even longer to find decent pvp are bad changes.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.11.30 15:22:00 -
[186]
Nuts Nougat
I think there are more than a few people posting here who never fly solo or in small gangs so they really donÆt understand how important local is. So I will spell out some of it.
I fly in low sec mostly. But I am not trying to avoid pvp, I am tryign to find it. So let me explain how local helps allot:
Scenario A (no one in local): With local: I jump into a system. Local says no one is there so I can immediately move to the next system. Without local: I jump into a system. No local so I have no idea if anyone is there. So I go warping to different celestials in a completely futile effort to see if anyone is there. Yay! Fun times!
Scenario B (a few wts in local): With local: Lets say I see a few people in local and some war targets. 1) did I already go through this system and see the same people there? If so they are likely just docked up. So I donÆt waste much time. But I hit the dscan see whats out there. If I see something I might fly to likely spots. Oh and did I see large number of war targets in the system I just left? If so I know I am likely dealing with bait.
No local: I hit dscan go warping to celestials and if the people are there. They may be there but docked up. I would likely know this if I had local and passed through that system before. But since there is no local e I spend the time warping and scanning around like ninny looking for someone who is docked up.
Oh yeah and if I see someone and engage but there was a huge fleet that were holding cloak at the gate I just jumped through so they didnÆt show on my scanner. Unfortunately there was no local so I had no clue they were there. So as soon as I engage they jump through and blob. More fun times.
Scenario C (lots of war targets)
With local: I see a ton of war targets so I know to stay a few jumps out from them. Or try to get some of their fleet to break off.
No local:
I donÆt see them because they are either cloaked or holding cloak at a gate. So I attack and they are right there on grid ready to blob!
This is just the basic intel you get. If you see a huge blob you can see what corp they are with and also see the names of the pilots from local. That way if you see a pilot that was with the blob later on you know its bait.
These problems will happen regardless of whether you are solo or with a small gang.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.11.30 15:31:00 -
[187]
Originally by: Kabaal S'sylistha I can see you're too in love with her to break up willingly......
I just think changes that further kill off the feasibility to do solo and small gang warfare are bad ideas. Its going in the complete opposite direction of what eve needs.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Le Meistars
|
Posted - 2010.11.30 15:39:00 -
[188]
What if the local ch. worked as a radio transmission. When u enter the system no one see u in the local only when u start typing messages in local ch. When u leave the system u`re messages dissappear and u as well from the local ch.
|

a newbie
Caldari Trust Doesn't Rust Supremacy.
|
Posted - 2010.11.30 17:56:00 -
[189]
Edited by: a newbie on 30/11/2010 18:01:50 Edited by: a newbie on 30/11/2010 18:00:00
Originally by: Le Meistars What if the local ch. worked as a radio transmission. When u enter the system no one see u in the local only when u start typing messages in local ch. When u leave the system u`re messages dissappear and u as well from the local ch.
Well the above wouldn't necessarily need to happen. Regardless of if you leave system, if someone enters it AFTER you type your communique, they will not know your there. However anyone listening in that is there for the duration will know you logged or got off.
I think the large problem is that many alliances have these MASSIVE tracts of space that require no effort OTHER then sov mechanics to keep track of. Alliance Empires can span 100+ systems with only 10% actually being used. Granted the new system combats that quite well, but even in real life, you don't know a hacker is present unless he leaves a trail. You don't know how many insurgents are in a village unless you either got out and counted each one visually or you got intel.
It's time to stop pretending we have a "fog of war" and just make it a reality. 0.0 isn't supposed to be safe, why the heck is it safer then empire sometimes? Because someone home to nullsec treats all non-blues as hostiles until otherwise told. They may not FIRE on them but they are still an unquantified variable in system.
Part of deep space is the myths and stories of entire fleets vanishing like ghosts. Raiders and pillagers coming out of nowhere to wreak havoc on the unsuspecting. Happily make it so Empires REQUIRE local link up as per edicts of Concord, but as a nullsec pilot myself, make me work for my security and stop handing it out to me like I'm trick or treating.
Heck this would even allow for such things as smuggling transponders, a part of EVE that is not even remotely in existence other then smuggling illegal narcotics. Could you imagine if you had a false transponder signal installed on your ship, you putt right by a customs agent, and the random chance he decides to thoroughly scan your ship or such, he finds the transponder false, you try and high-tail it out of there.
High Sec suicides, war targets, etc could all be much more fun and lucrative, but all ships running under false transponders run the risk of being scanned and targeted by Concord and Customs Agents(local empire).
**********EDIT***********
And as a counter-point to the argument that wardecs can be used as greifing, you as well can chose to run the risk of false transponders to avoid attack. You are after all trying to remove yourself from a valid war agreement with Concord.
I see this as WinWin even IF my industrial is targeted all the time. Too many things are just handed too us but we complain its not enough, I say stop with the free security and give us some gameplay that keeps me on the edge of my seat. |

Nuts Nougat
SniggWaffe GoonSwarm
|
Posted - 2010.11.30 17:59:00 -
[190]
Originally by: Cearain Longposts
While I can undestand your pains about the WT problem, I think most of us local nerf people are only for removing it in 0sec, and not in empire. Cause TBH, wars would be over as soon as local was removed in highsec, because apart from camping jita undock there would be no way to find engagements. There's just too much crap and pilots littered around highsec that makes d-scan almost useless, and the only way to find a WT would be by having a lot of locator agents.
However, for 0sec I don't see any problem with local being gone. Everything not you/your gang is already hostile there, and there's not many ships in space, so finding targets is usually as easy as jump in -> d-scan on 360, narrow it down to 15, warp to belt/anom. Currently the problem is local, because with it the target sees you before you even load a system.
In fact, I usually have something scanned down to a direction when solo before even uncloaking after jump in. It doesn't help any though, he's probably already in warp, accelerating towards his cloakspot/pos/station. If local got delayed by just 30-90 seconds, it'd make all the difference in the world. |
|

Rugs
Amarr Clown Punchers. Clown Punchers Syndicate
|
Posted - 2010.11.30 18:22:00 -
[191]
Remove player list but show numbers? You'll see the 500 people jumping into local even if you're only half-paying attention to it, but you won't get the big warning when an avatar shows up with a red sign on it... or blue either.
Or, delay local by 30-60 seconds or even more? Not the chat but the player list?
|

Solid Star
|
Posted - 2010.11.30 18:30:00 -
[192]
The local should only exist if a person starts talking. All other options just benefit the attacker. Delayed display will still have afk cloakers. A constellation local would still have afk cloakers. Making it like WH though gives an even playing field and puts the risk back into 0.0 (for both the nullbear and pvp'er)
|

Syllein
|
Posted - 2010.11.30 18:55:00 -
[193]
Originally by: Cearain
IÆm going to call this the ôeve natural lawö argument. The idea you and others have expressed is that it is against some natural law of eve that we should get this information without first mashing a scanner button. With that in mind lets look at your question. ôDo I honestly think this level of intel should be handed to me on a plate?ö I suppose you would answer this question with öAbsolutely not! To get this information we should have to warp around for a half hour at least mashing a scanner button. ô
I canÆt see how this will make the game more fun. Perhaps you would agree this isnÆt fun since you admit it no local will require more ôtime and effortö to pvp. But you seem to think that not requiring this extra time and effort violates some sort of eve natural law. I have to say get over it. There is no such eve natural law.
My concern is that local as it stands today "breaks" (again for want of a better word) a valid and important playstyle/ role , namely scouting. It does to all intents and purposes force me and others to create extra accounts/ characters in order to fulfil that role effectively. This is not to my mind good game design. And while Eve is certainly a game of alts, there should be some leeway to fulfil fleet roles with a main char. I mean seriously, in just about any war scenario a 1 day old alt is a better scout that a cov-ops 5, recon 5 character (and it doesn't take that long to be cloak-capable either)....however you spin it this is screwed up.
One could also mention loggin traps which are also a tactic pretty much designed to circumvent local. Oh, and not forgetting macros etc. So we have one chat channel, that thanks to the amount of information it gives out (and we both agree that information is important and/ or critical in cases) is responsible for several "tactics" that quite a few people consider either lame, illegal or just down right annoying.
I feel this to be a sad state of affairs and would like to see it changed. Obviously we have rather differing play-styles and are unlikely to ever see eye to eye on this, but it would be nice if there was some middle ground that would balance out both play-styles. Not sure if this is possible, but this is the forum to at least suggest possibilities.
As to time and effort...my game time is limited, but I'm still prepared to take a hit if it improves the game overall. Solo'ing is fun but this is a game that like it or not tends to reward group play. I'd rather see the game balanced towards better group play, and subsequently the majority of players, than for those few hardy souls that go it alone.
I burn a lot of my game time scouting so that others can get a kill, and this is my choice. But it would be nice to do it on my main occasionally. You say a "reduced" local would/ could harm your gamestyle, fair enough. But, as it stands now it damn well breaks mine. Perhaps you can understand why I want it to change?
|

a newbie
Caldari Trust Doesn't Rust Supremacy.
|
Posted - 2010.11.30 19:26:00 -
[194]
Originally by: Syllein
Originally by: Cearain
IÆm going to call this the ôeve natural lawö argument. The idea you and others have expressed is that it is against some natural law of eve that we should get this information without first mashing a scanner button. With that in mind lets look at your question. ôDo I honestly think this level of intel should be handed to me on a plate?ö I suppose you would answer this question with öAbsolutely not! To get this information we should have to warp around for a half hour at least mashing a scanner button. ô
I canÆt see how this will make the game more fun. Perhaps you would agree this isnÆt fun since you admit it no local will require more ôtime and effortö to pvp. But you seem to think that not requiring this extra time and effort violates some sort of eve natural law. I have to say get over it. There is no such eve natural law.
My concern is that local as it stands today "breaks" (again for want of a better word) a valid and important playstyle/ role , namely scouting. It does to all intents and purposes force me and others to create extra accounts/ characters in order to fulfil that role effectively. This is not to my mind good game design. And while Eve is certainly a game of alts, there should be some leeway to fulfil fleet roles with a main char. I mean seriously, in just about any war scenario a 1 day old alt is a better scout that a cov-ops 5, recon 5 character (and it doesn't take that long to be cloak-capable either)....however you spin it this is screwed up.
One could also mention loggin traps which are also a tactic pretty much designed to circumvent local. Oh, and not forgetting macros etc. So we have one chat channel, that thanks to the amount of information it gives out (and we both agree that information is important and/ or critical in cases) is responsible for several "tactics" that quite a few people consider either lame, illegal or just down right annoying.
I feel this to be a sad state of affairs and would like to see it changed. Obviously we have rather differing play-styles and are unlikely to ever see eye to eye on this, but it would be nice if there was some middle ground that would balance out both play-styles. Not sure if this is possible, but this is the forum to at least suggest possibilities.
As to time and effort...my game time is limited, but I'm still prepared to take a hit if it improves the game overall. Solo'ing is fun but this is a game that like it or not tends to reward group play. I'd rather see the game balanced towards better group play, and subsequently the majority of players, than for those few hardy souls that go it alone.
I burn a lot of my game time scouting so that others can get a kill, and this is my choice. But it would be nice to do it on my main occasionally. You say a "reduced" local would/ could harm your gamestyle, fair enough. But, as it stands now it damn well breaks mine. Perhaps you can understand why I want it to change?
Thank you for making some points I have overlooked. I am probably one of a few hundred at most, players that have completely trained the EWAR branch of skills, Recon 5, and every related skill including all 4 racial cruisers so that no matter what Recon is needed, I can fly with with full skill bonuses. Now as you said above, this is almost worthless to scout with, otherwise rename the class as Recon is FAR from it's current role. One day old alts providing the SAME intel because they can read local just as well as I can makes an entire branch of military engagements useless unless you arrive a few seconds later then everyone else to avoid being primaried. Posting below for a "clean sheet" a reiteration of my several replies to this thread in a simple "proposed idea".
|

a newbie
Caldari Trust Doesn't Rust Supremacy.
|
Posted - 2010.11.30 19:57:00 -
[195]
Edited by: a newbie on 30/11/2010 20:01:36 New Local Channel Settings: High Sec + Low Sec
- All pilots are required to be in Local as dictated by Concord decree.
- Criminal factions introduce new module such as a False Transponder Identifier(FTI) that can broadcast a fake name and registration for your ship.
- Customs Agents, Concord, and even Players can scan for this FTI however would require a related skill and/or a Tech II or such scanner to detect the faint signal masking provided to mask ship/pilots true identity.
- Players who are caught with a FTI by Concord or Customs Agents are either heavily fined or attacked.
- Players who are caught by other players while using a FTI are not able to engage unless a WarDec is presently active between the two entities, or suicide the pilot and take a sec status hit as is current norm.
- Players who utilize an FTI that have criminal standings in empire will be attacked by concord/local empire forces upon discovery.
- New Modules could be introduced such as smuggling compartment low slot modules to smuggle illicit drugs, slaves, etc through regions it would otherwise be illegal. Players with insufficient scanning skill or equipment would return either empty or false logs of cargo.
- Social Skills such as Bluff can be introduced that simply grant a 25% bonus (level V) against local municipality or Concord second guessing about a ship and scanning it thoroughly.
- FTI only works in local channel listings and local space, such things are corporation, alliance and other chats would not be affected. This would provide only temporary protection. Further expanding upon this would be embedded with Incarna release to couple with False ID's for safely conducting illicit transactions inside stations under the same ID used under FTI
In Effect, Everyone is visible in High/Low Sec, however not everyone is who you might think they are.
Null Sec
- Pilots are not required to have open or actively partake in Local channel.
- Local no longer displays on Delayed, Instant, Names or Numbers of those not participating in a Local discussion, it is JUST a chat communications channel.
- A system is only as secure as players make it.
- The Hamster Water Bottle effect of information is halted, and players now have to work for intel.
- Pilots who spend months having trained for probing, recon, and cloak skills now have more worth then their current abysmal state as compared to having a 1 day old Alt provide instant intel, and removes a large Meta-gaming mechanic as NO First day capsuleer would actually SURVIVE in nullsec without support from a main character. (In this I relate to a single platform ship, having probes is always a plus, but a probing cloaky recon has little benefit for the initial reports that a newbie alt cannot do)
- Elements such as "unintentional" role-play (by this I mean it's a benefit that isn't so much as planned as just happens) where fleets could vanish into the deep as many people would actually fear (my precious pixels!).
- A largely overlooked aspect of this game comes to light and (yes redundant but I like this point a lot) specific skill sets become valuable.
- Nullsec once again becomes a dangerous place. Currently you can just look at local and go "oh forget this" and fly away.
- With the danger comes the risk and rewards. Currently just keeping an eye on local will save you 90% of the time. Countless hours ratting or mining in peace until you see a grey/red blip in local and BOOM! Your already in a warp bubble heading to station or POS. That is NOT risk. Currently Nullsec feels safer to me then highsec or lowsec. I cannot be bubbled in low or high sec, but I have been suicided many times, there is less warning there then in 0.0.
I urge people to refer to this and discuss any faults so that it can be fine tuned for a CCP Dev/CSM to weigh in and give it any merits they see fi
|

a newbie
Caldari Trust Doesn't Rust Supremacy.
|
Posted - 2010.11.30 20:12:00 -
[196]
And as I have used the max character limit in the last post, also note that if you argue more scams and griefing will result, I simply point you to the countless scams, isk farmers, and macrominers present in the game. You tell me that it would get worse? No, instead it will provide a realistic fact of life. Scammers are already using alts and 1 month old accounts to make more money then it costs for a plex.
Instead this will give both them the opportunity to use their primary alt, encourage roleplay and even cater to those who want to fly around an Aluminum Falcon.
Local in it's current state removes so much from the game, and hands out too much intel. I stand to lose MORE then most people with these changes as I am a nullsec resident, in protecting my own investments I would be smuggling almost anything/everything around empire. I might even pick up my old drug smuggling operations when I first joined EVE Online. Between bloggers, RPers, and WarDec fans, this would give you so much dynamics in game and NON-Meta gaming espionage possibilities it's like the complexity of EVE Market being translated to the logistical side and criminal mis-conduct.
|

Infinity Ziona
Minmatar Sebiestor tribe
|
Posted - 2010.12.01 03:59:00 -
[197]
Originally by: Cearain
Originally by: Kabaal S'sylistha I can see you're too in love with her to break up willingly......
I just think changes that further kill off the feasibility to do solo and small gang warfare are bad ideas. Its going in the complete opposite direction of what eve needs.
Like I said before the only thing I do is fly solo and pvp. IMO this would make solo much better not worse. It would help me to take out those PvP ships that you like killing so much. It wouldn't be a case of someone seeing me in system in 2 seconds, docking and then posting in alliance "WT in XXX, fleet up". I could engage a PvP fit ship with a scrambler and kill it without there being 10 other ships next to him because the "WT in XXX, fleet up" would only occur when I attacked him.
Would I die more. Yes. I don't care. Would I get more PvP. Yes. Great. Would I catch more people. Yes Great.
More positives then negatives there. |

Jaari Val'Dara
Caldari Atomic Zeppelins BricK sQuAD.
|
Posted - 2010.12.01 18:51:00 -
[198]
Originally by: Infinity Ziona Edited by: Infinity Ziona on 01/12/2010 14:02:11
Originally by: Cearain
Originally by: Kabaal S'sylistha I can see you're too in love with her to break up willingly......
I just think changes that further kill off the feasibility to do solo and small gang warfare are bad ideas. Its going in the complete opposite direction of what eve needs.
Like I said before the only thing I do is fly solo and pvp. IMO this would make solo much better not worse. It would help me to take out those PvP ships that you like killing so much. It wouldn't be a case of someone seeing me in system in 2 seconds, docking and then posting in alliance "WT in XXX, fleet up". I could engage a PvP fit ship with a scrambler and kill it without there being 10 other ships next to him because the "WT in XXX, fleet up" would only occur when I attacked him.
Would I die more. Yes. I don't care. Would I get more PvP. Yes. Great. Would I catch more people. Yes Great.
More positives then negatives there.
How about this for an idea:
You can close local, you disappear from local. You open local, you reappear in local.
I hate to nitpick but that's actually just one positive: more PvP = more catching people. :D
As for your idea of closing local, no one would close it, as it would be simply insane. Well I suppose, insane people would.
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.12.01 22:30:00 -
[199]
Nuts Nougat Fair enough I will leave null sec for others to consider. I donÆt fly there so I wonÆt claim to know what is best there. But the op unfortunately included low sec in his proposal which would be an absolute horrible idea.
As for those who think few solo pvp I say look at the top pvpers on battleclinic. Look at their kills. About half of them have tons of *solo* kills. And no they are not fighting badgers.
Are there allot more people who in general form big blobs? Sure it is much less challenging to do that û unless you are the fc - and so many people get their feet wet in pvp that way. There is nothing wrong with this.
But after a while forming a big blob and shooting wts like fish in a barrel gets old and that is why many veteran players switch over to small gang or solo pvp. Many people will say small gang pvp is the only reason eve online has people play it so long.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.12.01 22:34:00 -
[200]
Edited by: Cearain on 01/12/2010 22:35:40
Originally by: Infinity Ziona IMO this would make solo much better not worse. It would help me to take out those PvP ships that you like killing so much. It wouldn't be a case of someone seeing me in system in 2 seconds, docking and then posting in alliance "WT in XXX, fleet up". I could engage a PvP fit ship with a scrambler and kill it without there being 10 other ships next to him because the "WT in XXX, fleet up" would only occur when I attacked him.
No offense, but you should actually get some experience solo fighting pvp fits before you post about how this mechanic will change things.
Fighting a badger is not the same as fighting something/someone who is set up to fight other players. They will have a point and tackle will try to hold you there long enough for their friends to show up. And if there is no local it wonÆt take long at all. Their friends will simply uncloak right on the grid and gank you again and again and again.
Also when you see them coming on your scanner you wonÆt be able to just warp off like you can when you fight industrials. You will first have to get out of scram/disruptor range. Chances are you will not be able to do this in time and you will get baited and ganked again and again and again.
Your inability to see this makes me think you either donÆt understand how things work for solo or small gang pvp in low sec or you arenÆt really interested in doing pvp with other pvp ships. If you are willing to give up the easy kills you can do solo pvp the same way I and many others do now. DonÆt pretend local is preventing you from doing that. DonÆt try to fool yourself. ItÆs the allure of pvp on easy mode that keeps you fighting pve ships and industrials instead of other pvpers.
Like I said for people like yourself that are mainly interested in ôfightingö pve ships and industrials no local probably would be good. But for others who do small gang and solo pvp with others û at least in low sec - this would kill the game.
If you want to fight pvp fits you can do it just like I do now. When people are in pvp fits they don't "dock up" as soon as they see a sole war target. They come out to fight.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |
|

Ephemeron
Caldari Provisions
|
Posted - 2010.12.01 23:16:00 -
[201]
As a small gang / solo PvPer I want to see local gone.
However, I want some scanner improvements to go along with the change. The most basic, most needed improvement is that Scanner has to become dynamic - no more clicking "Scan" every second. And there has to be option to dump Scanner data into Overview and have it update like Overview.
With 15 AU warning radius for incoming baddies, it's plenty enough to replace local.
|

ninjaholic
NME1
|
Posted - 2010.12.02 00:12:00 -
[202]
Edited by: ninjaholic on 02/12/2010 00:13:52
Originally by: Adunh Slavy
Originally by: ninjaholic
You're belh
The submarine sounds better than spawn camp PVP. But I can see from your bio that such thigns suit you.
Your. Not you're. What's belh? It's not even onomatopoeia. GTFO with your submarine gameplay. And if you did your homework you'd have seen that 30% of my kills are solo. Dropping local won't increase solo PVP, it'll increase blobs. And again, only benefits the pirates, the afk cloakers, the macro-miners and blob warfare.
Originally by: Zisi Local is all seeing, always immediately perfectly accurate, requires no skills, no action of any kind at all besides just watching the window.
Yet people still manage to not notice the local count jumping from 20 to 60. How 'bout that.
+ Support EVE's own IN-GAME fight record tool!
|

HeliosGal
Caldari
|
Posted - 2010.12.02 00:23:00 -
[203]
has up and downsides
|

Kabaal S'sylistha
Caldari Technomage Trilogy Comrades-Of-Two
|
Posted - 2010.12.02 01:29:00 -
[204]
Quote: Local as an info tool: We want to put local in 0.0 as a delayed mode channel so only people who talk in the channel are shown. We are also looking at other alternatives but if we find nothing better this will be put in testing at least.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=905941
IB4 "Y CCP Want make game hard 4 me?" -More Pewpew, Less QQ- |

Infinity Ziona
Minmatar Sebiestor tribe
|
Posted - 2010.12.02 02:25:00 -
[205]
Edited by: Infinity Ziona on 02/12/2010 02:32:09
Originally by: Cearain Edited by: Cearain on 01/12/2010 22:35:40
Originally by: Infinity Ziona IMO this would make solo much better not worse. It would help me to take out those PvP ships that you like killing so much. It wouldn't be a case of someone seeing me in system in 2 seconds, docking and then posting in alliance "WT in XXX, fleet up". I could engage a PvP fit ship with a scrambler and kill it without there being 10 other ships next to him because the "WT in XXX, fleet up" would only occur when I attacked him.
No offense, but you should actually get some experience solo fighting pvp fits before you post about how this mechanic will change things.
Fighting a badger is not the same as fighting something/someone who is set up to fight other players. They will have a point and tackle will try to hold you there long enough for their friends to show up. And if there is no local it wonÆt take long at all. Their friends will simply uncloak right on the grid and gank you again and again and again.
Also when you see them coming on your scanner you wonÆt be able to just warp off like you can when you fight industrials. You will first have to get out of scram/disruptor range. Chances are you will not be able to do this in time and you will get baited and ganked again and again and again.
Your inability to see this makes me think you either donÆt understand how things work for solo or small gang pvp in low sec or you arenÆt really interested in doing pvp with other pvp ships. If you are willing to give up the easy kills you can do solo pvp the same way I and many others do now. DonÆt pretend local is preventing you from doing that. DonÆt try to fool yourself. ItÆs the allure of pvp on easy mode that keeps you fighting pve ships and industrials instead of other pvpers.
Like I said for people like yourself that are mainly interested in ôfightingö pve ships and industrials no local probably would be good. But for others who do small gang and solo pvp with others û at least in low sec - this would kill the game.
If you want to fight pvp fits you can do it just like I do now. When people are in pvp fits they don't "dock up" as soon as they see a sole war target. They come out to fight.
The only 'soloing' you do from your killboard is against rifters and other frigates. Usually in a frigate yourself. Although I did notice one of your risky solo pvp kills was in a drake vs a rifter.
In comparison I fly primarily armor tanked battleships, thorax, arazu and proteus. The only recent loss I have was a buffer tanked blaster arazu vs a battlecruiser. Attacking a battlecruiser in a blaster arazu is real risk. Attacking anything in a blaster ship is risky since you by default have to get into scram web range and it takes quite a lot longer to extract yourself then it does in a rifter. Frigates are zero risk, losing one costs you a couple of million at most.
In short, go get a real ship, one that when you lose it, entails real loss, get a KD ratio at least half of mine and then come back and talk to me about soloing. Until then go blow your epeen horn somewhere else as I'm not interested.
As for the rest of your post, its basically rubbish. If you take the right ship to kill your target (not a rifter) you will kill it before friends arrive. In the event that you don't and you die then so what. Your supposed to die sometimes in EvE.
If your smart and equipped a flight of ecm drones (also entails flying something bigger then a rifter) when you see someone on scan you can still escape.
Your posts in this thread are basically just a whine against losing an overpowered intel tool that makes you feel safe while flying your frigate around. You are not supposed to feel safe when you pvp.
As for people undocking and coming out to fight, they may do that in a rifter, my goal is to hurt people in a significant way, by destroying valuable ships that matter. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
|

Infinity Ziona
Minmatar Sebiestor tribe
|
Posted - 2010.12.02 02:33:00 -
[206]
Originally by: Kabaal S'sylistha
Quote: Local as an info tool: We want to put local in 0.0 as a delayed mode channel so only people who talk in the channel are shown. We are also looking at other alternatives but if we find nothing better this will be put in testing at least.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=905941
IB4 "Y CCP Want make game hard 4 me?"
That was years ago. Shame they didn't have the balls to actually do it. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
|

prefectro
Minmatar Rionnag Alba Northern Coalition.
|
Posted - 2010.12.02 06:40:00 -
[207]
Originally by: Cearain Like I said for people like yourself that are mainly interested in ôfightingö pve ships and industrials no local probably would be good. But for others who do small gang and solo pvp with others û at least in low sec - this would kill the game.
Your view is that of the minority. I join mainly small/medium roaming gangs and many would love to see local in nullsec gone (keep it in low/high sec). The added risk is well worth the benefits. I would also like to see this come with improved scanning. Possibly automatic scanning like the overview. And, solo (in nullsec) went downhill after the great nano nerf.
People are so worried about isk loss for when they need to carebear (something almost everyone has to do), but i guarantee people will still continue to fine ways to make a ton of isk. They always do.
|

Infinity Ziona
Minmatar Yonnoth Assassination Squad
|
Posted - 2010.12.02 06:48:00 -
[208]
I think as an added bonus, rather then preventing people from going into null, no local would enable and encourage some people to go out there.
The alliances control null very easily with local, all it takes is one passing alliance member to spot a nuetral in system and thats the end of whatever they were doing (ratting, ninja mining, plex), hunter killer team shows up shortly to kill you forcing you to log / cloak or leave. With no local, only those searching for you on scanner will see you, better scenario imo.
Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
|

Lemmy Kravitz
Minmatar Rebirth.
|
Posted - 2010.12.02 08:02:00 -
[209]
My alt is not for scouting my route, but for finding WT's and not alerting them to my presence. Nothing kills a hunt quicker than a blinky flashy in local, expecially if they are missioning, or mining and paying attention or just can baiting outside station. With WH like local for everywhere else. with D-scan and probes I can do a reasonable job of hunting down a WT without the need of my alt. Especially if we do my ship names idea. ------------------------------------------------- "Vae Victis" -Brennus |

Syllein
|
Posted - 2010.12.02 08:25:00 -
[210]
Originally by: Infinity Ziona
Originally by: Jaari Val'Dara
Originally by: Infinity Ziona
How about this for an idea:
You can close local, you disappear from local. You open local, you reappear in local.
As for your idea of closing local, no one would close it, as it would be simply insane. Well I suppose, insane people would.
I would. If I closed local and it removed me from others local as well. I can't see them they can't see me. I don't care if they can see other people.
I would. If I closed local and it removed me from others local as well. I can't see them they can't see me. I don't care if they can see other people.
Add me to the list of those who would close local, and keep it closed for the most part.
|
|

Xanrith
|
Posted - 2010.12.02 12:24:00 -
[211]
Edited by: Xanrith on 02/12/2010 12:25:31 I'm actually very very much thankful of local at the moment
currently engaged in a treck across 0.0 in an imperator with an alpha clone and 4mil sp
I lost my ship in battle and decided enough was enough, I had poured enough time and cash into eve, I needed to be a person again, at least for a few months which it turns out is something I'm not very good at
I came back to eve, I found the POS I was sat in was now owned by another group, I found I hadn't bought a clone when I died and I found I now couldn't buy a clone
In short I am properly properly panicking losing 3.2mil SP is not an option and I therefore have to speed across time and space to get back into high sec, to buy a goddamn clone and finally I will be safe again
so I'm warping from system to system and if I see anyone, and I mean anyone in there, Fudge that I'm logging for ten minutes at least
I have 5 0.0 jumps left I've just logged after someone entered a system I was in (I was mid warp and then jumped at the gate) then he followed me through, insta log right there
Thank goodness for local.
|

Adunh Slavy
|
Posted - 2010.12.02 12:47:00 -
[212]
Originally by: ninjaholic
Your. Not you're. What's belh? It's not even onomatopoeia. GTFO with your submarine gameplay. And if you did your homework you'd have seen that 30% of my kills are solo.
It's a typing error. Typing errors? Really? You've proven you're nothing but a troll.
The Real Space Initiative - V6 (Forum Link)
|

sian miller
|
Posted - 2010.12.02 12:50:00 -
[213]
How about in 0.0 unless you talk(type) in local you dont show up, so anyone in 0.0 has to go looking for someone else in 0.0 space (probes/ect)
if 0.0 space is supost to be wild space, it shouldent have the same as low sec/high sec -should only have what you take/bring into it, or whatever you make in it,
~(like the outskirts of know space only have what you take thier)
|

Sakurako Kimino
OffBeat Creations
|
Posted - 2010.12.02 13:38:00 -
[214]
Originally by: sian miller How about in 0.0 unless you talk(type) in local you dont show up, so anyone in 0.0 has to go looking for someone else in 0.0 space (probes/ect)
if 0.0 space is supost to be wild space, it shouldent have the same as low sec/high sec -should only have what you take/bring into it, or whatever you make in it,
~(like the outskirts of know space only have what you take thier)
i'll be honest atm most of the pvp i do is hitting the nc small roams if local was removed i think 0.0 would become more empty and i sure as hell don't want to scan every system i go to, then theres the bears i'm sure most would end up in high sec running lvl 4 missions due to the profits vs risk.
i hate to say this but removing local would remove targets form 0.0 and add more power to the blobs.
btw i have tried wh pvp fond it very boring scan out ship see at pos scan out the anom/plex wait till they think i have gone watch them warp from the pos follow takle kill them with my small fleet jumping in. i find it faster and easy to get kills with local then with out it
btw dyslexic that why my spelling and grammer sucks.
|

Infinity Ziona
Minmatar Yonnoth Assassination Squad
|
Posted - 2010.12.02 14:08:00 -
[215]
Edited by: Infinity Ziona on 02/12/2010 14:10:30
Originally by: Sakurako Kimino
Originally by: sian miller How about in 0.0 unless you talk(type) in local you dont show up, so anyone in 0.0 has to go looking for someone else in 0.0 space (probes/ect)
if 0.0 space is supost to be wild space, it shouldent have the same as low sec/high sec -should only have what you take/bring into it, or whatever you make in it,
~(like the outskirts of know space only have what you take thier)
i'll be honest atm most of the pvp i do is hitting the nc small roams if local was removed i think 0.0 would become more empty and i sure as hell don't want to scan every system i go to, then theres the bears i'm sure most would end up in high sec running lvl 4 missions due to the profits vs risk.
i hate to say this but removing local would remove targets form 0.0 and add more power to the blobs.
btw i have tried wh pvp fond it very boring scan out ship see at pos scan out the anom/plex wait till they think i have gone watch them warp from the pos follow takle kill them with my small fleet jumping in. i find it faster and easy to get kills with local then with out it
btw dyslexic that why my spelling and grammer sucks.
Why do you feel that (1) 0.0 would become empty (2) the bears would end up in high sec (3)it would remove targets from 0.0 (4) would add more power to the blobs.
If you read your post it contradicts those assumptions.
Most of your pvp "consists of hitting small nc roams", that suggests that your hunting travelling targets using gates. Since this is the case you probably wouldn't be scanning down these roaming groups anyway right. So a cloaky at a gate and your gang safespotted in local would benefit from no local in this case.
You also say "i sure as hell don't want to scan every system i go to". That's what makes this such a good change, a lot of people 'just travelling through' will probably feel the same way. This makes systems safer, which means more people willing to go to 0.0 not less. The danger and frustration for non allied people in null is that its a guarantee even the most carebearing alliance member with no knowledge of how to even pop up the D-scan will spot you with the current local and tell all the alliance pvp people about you. This makes it worthless to go to 0.0 to do anything but pvp against very poor odds.
Assuming the above is correct, which I think it is, you say removing local "would add more power to the blobs" would seem not to be the case. Alliance power is in its ability to deny space to other people outside the alliance. Alliances with vast amounts of space would find it quite a bit more difficult if most of the intel they have been receiving via random sightings by random alliance members just travelling through is no longer coming in. The only people relaying that information would be those who are actively scanning systems.
With less intel, 0.0 space becomes less dangerous and with less danger will come more people. IMO.
Spelling and grammar is fine btw. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
|

a newbie
Caldari Trust Doesn't Rust Supremacy.
|
Posted - 2010.12.02 14:36:00 -
[216]
Is it just me or did everyone glaze over the bulleted posted on page 7 that answers half of the later posts that look like nothing but trolls.
Torch anyone?
|

Sakurako Kimino
OffBeat Creations
|
Posted - 2010.12.02 15:05:00 -
[217]
Originally by: Infinity Ziona
Why do you feel that (1) 0.0 would become empty (2) the bears would end up in high sec (3)it would remove targets from 0.0 (4) would add more power to the blobs.
If you read your post it contradicts those assumptions.
Most of your pvp "consists of hitting small nc roams", that suggests that your hunting travelling targets using gates. Since this is the case you probably wouldn't be scanning down these roaming groups anyway right. So a cloaky at a gate and your gang safespotted in local would benefit from no local in this case.
You also say "i sure as hell don't want to scan every system i go to". That's what makes this such a good change, a lot of people 'just travelling through' will probably feel the same way. This makes systems safer, which means more people willing to go to 0.0 not less. The danger and frustration for non allied people in null is that its a guarantee even the most carebearing alliance member with no knowledge of how to even pop up the D-scan will spot you with the current local and tell all the alliance pvp people about you. This makes it worthless to go to 0.0 to do anything but pvp against very poor odds.
Assuming the above is correct, which I think it is, you say removing local "would add more power to the blobs" would seem not to be the case. Alliance power is in its ability to deny space to other people outside the alliance. Alliances with vast amounts of space would find it quite a bit more difficult if most of the intel they have been receiving via random sightings by random alliance members just travelling through is no longer coming in. The only people relaying that information would be those who are actively scanning systems.
With less intel, 0.0 space becomes less dangerous and with less danger will come more people. IMO.
Spelling and grammar is fine btw.
1&4 - if they stay in 0.0 they would stick to station systems meaning more targets in one area but also that fact mean more blobs in the same area
pvper jumps in gets past the bubbles finds a target, target tells the rest they dock change to pvp ship cover the gates or stay docked
the pvper is t****d and ends up loging off the others wait and waste time in eve waiting to get these guys as they leave.
thats another problem how do you know if your undocking into a blob. (nc tactic)
2 - how many people do you know that like to read over the dscan results all day so move of the bears would end up in high sec due to less work to do.
3 - the bears that have gone to high sec are no longer targets in null sec
most of my pvp invols baiting that targets sure alot of the time i end up out numbers but if i win it makes it so much more sweeter.
btw infinity ziona thanks for a post that was well put out and not a troll or a flame nice to see that on here. as to your "With less intel, 0.0 space becomes less dangerous and with less danger will come more people. IMO."
i take it from the bear point of view less intell is more dangerous thus a higher risk to them. -And lets be honest here most of us if not all of us love to kill nice fat wallet bears with officer fitted golems or paladin. if the bears want more isk with the risk of no local they would have moved to wh space, i know wh is a gold mine for isk.
|

cpu939
Gallente Unknown Soldiers The Spire Collective
|
Posted - 2010.12.02 15:18:00 -
[218]
Originally by: a newbie Is it just me or did everyone glaze over the bulleted posted on page 7 that answers half of the later posts that look like nothing but trolls.
Torch anyone?
i know i did sorry.
what would be nice is if ccp did a poll to all the users email address so if ou have 6 accounts all going to 1 email, you only get 1 vote and thus we could see the numbers that want local removed to those that don't. after all ccp is a company if it was 90% that wanted local to stay then ccp would have to keep it if it was 60/40 that would make it harder but still be nice to see the out come.
i have also talked to a few people tat are pro remove local and they state they want it cos in rl you wouldn't have it but if this was real life the alliance holding sov could close the gates to outsiders as they controll the space. 0101011 001101111 011011000 110000101110100 01101001011011000 1100101001000000 1001110011000010 11101000111010101 11001001100101
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.12.02 15:29:00 -
[219]
Originally by: prefectro
Originally by: Cearain Like I said for people like yourself that are mainly interested in ôfightingö pve ships and industrials no local probably would be good. But for others who do small gang and solo pvp with others û at least in low sec - this would kill the game.
Your view is that of the minority. I join mainly small/medium roaming gangs and many would love to see local in nullsec gone (keep it in low/high sec). ...
I don't really care about null sec - I don't fly there. I will leave null sec to others to discuss. I just don't want to see the solo and small gang stuff *in low sec* go away. -Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.12.02 15:43:00 -
[220]
Originally by: Infinity Ziona Edited by: Infinity Ziona on 02/12/2010 02:32:09
In short, go get a real ship, one that when you lose it, entails real loss, get a KD ratio at least half of mine and then come back and talk to me about soloing.
You accuse me of wanting no risk pvp yet you brag about your kill death ratio. You have a good kill death ratio because you are fighting industrials and pve ships. I am not interested in a good kill death ratio. If I was I would indeed do what you do - only fight pve fits and badgers.
My point is not to argue about epeen. IÆll be the first to admit I make stupid mistakes all the time. ItÆs just to point out that fighting pvp fit ships is not the same as fighting badgers. You can warp out anytime you want. Seeing someone midwarp on your scanner is enough warning. Moreover when you are fighting a badger you hardly have to do much manual flying so you can just spam the scanner button. Let me spell it out even further: When you fight people who are set up to kill you itÆs a very different type of fight. You have to watch what range you are at . What the transversal is. Where other war targets are on grid. Are you getting neuted? What guns are they using. Are your guns point or prop mod going to burn out? What speeds can your opponent go. Are they shield tanked or armor tanked.
Fighting badgers is different. Orbit at 500 turn on your guns and scram. So yeah after you do that you can just sit there spamming the dscan and reading the results. No manual flying no worries at all. If you see something then you can simply warp away. Do you see the difference?
ItÆs also ridiculous for you to say you risk less. Unless there is some other killboard I should be looking at according to BC I have lost over 2xs as much isk as you have and my character has about + the skill points and age as yours. That killboard clearly shows you are the one who is going for the safe pvp. If we should be looking at a different one let me know.
So your opinions about how removing local will change things for the better really only apply to what you do û fighting industrials and mission runners.
I concede that for people like yourself whose main pvp involves ganking pve ships and industrials removing local would be great. But donÆt pretend to talk about how this would effect people who fight in solo or small gangs against others in pvp ships. You simply donÆt do that and therefore donÆt know what you are talking about.
BTW I fight in frigates and cruisers so that people will not always run away. I want to pvp so I do the things that help get pvp fast. You want ganks and no risk pvp so you wait around to fight things that canÆt kill you unless you somehow forget to warp to a celestial. ItÆs not the same.
And I am not whining I like the game fine as is. YouÆre the one whining that the current mechanics donÆt make it even easier for you to kill industrials and mission runners.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |
|

Infinity Ziona
Minmatar Yonnoth Assassination Squad
|
Posted - 2010.12.02 17:06:00 -
[221]
Originally by: Cearain
Originally by: Infinity Ziona Edited by: Infinity Ziona on 02/12/2010 02:32:09
In short, go get a real ship, one that when you lose it, entails real loss, get a KD ratio at least half of mine and then come back and talk to me about soloing.
You accuse me of wanting no risk pvp yet you brag about your kill death ratio. You have a good kill death ratio because you are fighting industrials and pve ships. I am not interested in a good kill death ratio. If I was I would indeed do what you do - only fight pve fits and badgers.
My point is not to argue about epeen. IÆll be the first to admit I make stupid mistakes all the time. ItÆs just to point out that fighting pvp fit ships is not the same as fighting badgers. You can warp out anytime you want. Seeing someone midwarp on your scanner is enough warning. Moreover when you are fighting a badger you hardly have to do much manual flying so you can just spam the scanner button. Let me spell it out even further: When you fight people who are set up to kill you itÆs a very different type of fight. You have to watch what range you are at . What the transversal is. Where other war targets are on grid. Are you getting neuted? What guns are they using. Are your guns point or prop mod going to burn out? What speeds can your opponent go. Are they shield tanked or armor tanked.
Fighting badgers is different. Orbit at 500 turn on your guns and scram. So yeah after you do that you can just sit there spamming the dscan and reading the results. No manual flying no worries at all. If you see something then you can simply warp away. Do you see the difference?
ItÆs also ridiculous for you to say you risk less. Unless there is some other killboard I should be looking at according to BC I have lost over 2xs as much isk as you have and my character has about + the skill points and age as yours. That killboard clearly shows you are the one who is going for the safe pvp. If we should be looking at a different one let me know.
So your opinions about how removing local will change things for the better really only apply to what you do û fighting industrials and mission runners.
I concede that for people like yourself whose main pvp involves ganking pve ships and industrials removing local would be great. But donÆt pretend to talk about how this would effect people who fight in solo or small gangs against others in pvp ships. You simply donÆt do that and therefore donÆt know what you are talking about.
BTW I fight in frigates and cruisers so that people will not always run away. I want to pvp so I do the things that help get pvp fast. You want ganks and no risk pvp so you wait around to fight things that canÆt kill you unless you somehow forget to warp to a celestial. ItÆs not the same.
And I am not whining I like the game fine as is. YouÆre the one whining that the current mechanics donÆt make it even easier for you to kill industrials and mission runners.
You missed the part where I said don't get back to me about soloing and risk till you take some risks and actually solo in something that can't warp out in 3 seconds. I don't see that reflected in your latest kills so, get back to me when you measure up.
You have no idea about risk, since you take none, and you have no idea about solo pvp. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.12.02 18:48:00 -
[222]
Originally by: Infinity Ziona You missed the part where I said don't get back to me about soloing and risk till you take some risks and actually solo in something that can't warp out in 3 seconds. I don't see that reflected in your latest kills so, get back to me when you measure up.
I can see you are getting angry because I am pointing out that your killboard is full of industrials and pve fits. Perhaps that anger is clouding your mind to think a rupture is a frigate. But that is not what I was trying to do.
Because you only fight things that have no way to keep you from warping off anytime you wish, your views won't necessarily apply to those who do engage pilots that have pvp fits.
I think most people know that what you do û ôfightingö new players (who donÆt even know how to warp their pod out) in industrials and pve fits - is pvp safe mode. Claiming its not is pretty silly. You will learn this if you ever choose to actually fight people in pvp fits.
Until that time comes, you will continue to foolishly beat your chest with your courageous badger kills.
BTW: something you may not know (because you never fight ships that have a point) is that even if your ship has a fast align time you wonÆt be able to warp out if you are pointed.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Infinity Ziona
Minmatar Yonnoth Assassination Squad
|
Posted - 2010.12.02 19:24:00 -
[223]
Edited by: Infinity Ziona on 02/12/2010 19:26:20 Edited by: Infinity Ziona on 02/12/2010 19:25:08
Originally by: Cearain
Originally by: Infinity Ziona You missed the part where I said don't get back to me about soloing and risk till you take some risks and actually solo in something that can't warp out in 3 seconds. I don't see that reflected in your latest kills so, get back to me when you measure up.
I can see you are getting angry because I am pointing out that your killboard is full of industrials and pve fits. Perhaps that anger is clouding your mind to think a rupture is a frigate. But that is not what I was trying to do.
Because you only fight things that have no way to keep you from warping off anytime you wish, your views won't necessarily apply to those who do engage pilots that have pvp fits.
I think most people know that what you do û ôfightingö new players (who donÆt even know how to warp their pod out) in industrials and pve fits - is pvp safe mode. Claiming its not is pretty silly. You will learn this if you ever choose to actually fight people in pvp fits.
Until that time comes, you will continue to foolishly beat your chest with your courageous badger kills.
BTW: something you may not know (because you never fight ships that have a point) is that even if your ship has a fast align time you wonÆt be able to warp out if you are pointed.
I'm not getting angry at all. I simply believe you are incorrect in your assumption that PvP requires a consensual duel between 2 frigates.
I typically war declare alliances of several hundred people or more. These alliances contain not only pve corps but also pvp corps. In empire pvp d-scan is useless. Nuetral RR is also very common. I have hundreds of people hunting me, with locator agents, pvp ships and neutral rr.
Now I don't fit their ships, I just kill them. Any ship I engage could be fitted for either pvp, pve or just crap fitted by a newb. Any ship could have a logi next to it and I don't know that till I attack it which happens quite often.
At any time there could be a gang in a nearby system waiting for me to attack their bait and that happens often too.
I think its foolish for you to think that because a ship doesn't have a point on it that there's no need to pay attention to traversal or speed or range. That's rubbish.
I'd also like to point out something you said earlier, that you fly rifters because otherwise people will not engage you otherwise.
That was my point earlier, to engage larger ships, which is what I do, you need to have those larger, more valuable ships either a) willing to engage b) hunt them.
Generally they won't engage if they have a chance of losing, they will try to overpower you by bringing more than you can handle.
Hunting them requires killing whatever is flying around solo or in a group small enough to handle. And so you have the reason local needs to go, without local it becomes more likely that you will get a kill on something valuable before they go on alert and bring more then you can handle.
Also before I'm finished helping you to completely derail this thread, of the kills I do have on industrials I have 3 times more on BC and BS and assorted other combat ships and yes some do have points and some do kill me.
If you would like to create a thread somewhere where we could argue the finer points of whose pvp is weaker or less pvp'like be my guest. I still think your 'soloing' is a farce, its consensual dueling in frigates and more suited to the undocking ramp in Rens, Jita or some other hub.
I'm however, not interested in derailing this any longer, if you want to talk about the OP then fine otherwise not. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.12.02 23:09:00 -
[224]
Originally by: Infinity Ziona I'm not getting angry at all. I simply believe you are incorrect in your assumption that PvP requires a consensual duel between 2 frigates. .
What does dueling have to do with local? You can duel with or without local and it doesnÆt matter. If you think all fw fights are agreed duels you really donÆt know what youÆre talking about.
Originally by: Infinity Ziona
I typically war declare alliances of several hundred people or more. These alliances contain not only pve corps but also pvp corps. .. ..
You claim you are fighting pvp corps but when you look at your 12 most recent victims on you api verified Battleclinic killboard how many kills do they have? Only one of the 12 victims has a single kill! That is right 11 of the 12 never had even a single kill! And the one guy who does have a kill has only a single kill. You claim you are fighting pvp corps but your killboard shows you havenÆt killed a single ship with a point in over a year and a half!
Anyone can see your api verified battleclinic killboard. So who are you trying to kid?
Originally by: Infinity Ziona
I think its foolish for you to think that because a ship doesn't have a point on it that there's no need to pay attention to traversal or speed or range. That's rubbish. ..
You need to practice reading. I said you just need to set your orbit and activate your scram and guns when you are ôfightingö a badger. Other than pods (again a sign that you are killing new players) you have killed more industrials than any other ship class! I see you recently killed a badger in a proteus. Let me ask how did you do it?? When you overheating your guns to overcome that small shield booster were you afraid they would burn out? Were you watching your range and transversal? Did you keep a careful on his speed in case he tried to blind you with his mining laser?
Moreover, I am not derailing the thread in pointing this out. I am making the important point that sure if you are just fighting a badger you can sit there spamming the dscan and reading the results during the fight checking to see if company is coming. Hell you can read the newspaper. If you ever got in a fight where people are actually fit to try to kill you, you would see things arenÆt so leisurely. The automatic local would be appreciated much more to avoid getting blobbed.
Yes removing local will help people like yourself whose solo work consists of ganking new players in pve ships industrials and mining barges. But that type of combat is really quite different than fighting other pvpers.
For people who fly solo and small gangs against pilots with ships fit to kill other players removing local would be disastrous. It would take forever to find a fight and when you did find one it would almost always end with the solo or small gang getting blobbed.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Ephemeron
Caldari Provisions
|
Posted - 2010.12.02 23:53:00 -
[225]
I said it before and I'll say it again:
A compromise can be reached. Let CCP add new 0.0 NPC regions without local. I say NPC regions so they can be available to anyone in EVE, not just the mega alliances.
At same time, make Scanner dynamic, update automatically and allow it to be optionally merged with Overview.
That way people on both sides can be satisfied.
|

Infinity Ziona
Minmatar Yonnoth Assassination Squad
|
Posted - 2010.12.03 05:04:00 -
[226]
Originally by: Cearain
Originally by: Infinity Ziona I'm not getting angry at all. I simply believe you are incorrect in your assumption that PvP requires a consensual duel between 2 frigates. .
What does dueling have to do with local? You can duel with or without local and it doesnÆt matter. If you think all fw fights are agreed duels you really donÆt know what youÆre talking about.
Originally by: Infinity Ziona
I typically war declare alliances of several hundred people or more. These alliances contain not only pve corps but also pvp corps. .. ..
You claim you are fighting pvp corps but when you look at your 12 most recent victims on you api verified Battleclinic killboard how many kills do they have? Only one of the 12 victims has a single kill! That is right 11 of the 12 never had even a single kill! And the one guy who does have a kill has only a single kill. You claim you are fighting pvp corps but your killboard shows you havenÆt killed a single ship with a point in over a year and a half!
Anyone can see your api verified battleclinic killboard. So who are you trying to kid?
Originally by: Infinity Ziona
I think its foolish for you to think that because a ship doesn't have a point on it that there's no need to pay attention to traversal or speed or range. That's rubbish. ..
You need to practice reading. I said you just need to set your orbit and activate your scram and guns when you are ôfightingö a badger. Other than pods (again a sign that you are killing new players) you have killed more industrials than any other ship class! I see you recently killed a badger in a proteus. Let me ask how did you do it?? When you overheating your guns to overcome that small shield booster were you afraid they would burn out? Were you watching your range and transversal? Did you keep a careful on his speed in case he tried to blind you with his mining laser?
Moreover, I am not derailing the thread in pointing this out. I am making the important point that sure if you are just fighting a badger you can sit there spamming the dscan and reading the results during the fight checking to see if company is coming. Hell you can read the newspaper. If you ever got in a fight where people are actually fit to try to kill you, you would see things arenÆt so leisurely. The automatic local would be appreciated much more to avoid getting blobbed.
Yes removing local will help people like yourself whose solo work consists of ganking new players in pve ships industrials and mining barges. But that type of combat is really quite different than fighting other pvpers.
For people who fly solo and small gangs against pilots with ships fit to kill other players removing local would be disastrous. It would take forever to find a fight and when you did find one it would almost always end with the solo or small gang getting blobbed.
Like I said, if you want to tout your pvp superiority of frigate vs frigate then make a new thread in crime and punishment.
Your posts consist entirely of self serving "I don't want to get jumped while dueling in my frigate". Thats too bad, duel in Rens at undock. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
|

Cyd Vicious
Viziam
|
Posted - 2010.12.03 05:22:00 -
[227]
I always thought they could delete local and use the constellation chat instead, Nobody knows in WHICH system the 'boogy man' is, but still have all the same chat feature as Local. imo it's a possible compromise so all side can be content.
|

Infinity Ziona
Minmatar Yonnoth Assassination Squad
|
Posted - 2010.12.03 07:51:00 -
[228]
Originally by: Cyd Vicious I always thought they could delete local and use the constellation chat instead, Nobody knows in WHICH system the 'boogy man' is, but still have all the same chat feature as Local. imo it's a possible compromise so all side can be content.
I think that would be worse. Instead of having instant intel on people entering your system you would have instant intel on people before they even enter your system.
Imagine 0.0 where there's a low population. As soon as a neutral or red enters your constellation people will dock up or gather a blob.
IMO the fairest and easiest (would require no coding since channels already work like this) would be to allow people to elect to close the local channel, thus removing themselves from local chat and not being able to see others in local. Those that choose to have local open would still have local and some intel, but not all seeing all knowing instant intelligence on those electing to leave. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
|

Nuts Nougat
SniggWaffe GoonSwarm
|
Posted - 2010.12.03 08:46:00 -
[229]
Originally by: Infinity Ziona
Originally by: Cyd Vicious I always thought they could delete local and use the constellation chat instead, Nobody knows in WHICH system the 'boogy man' is, but still have all the same chat feature as Local. imo it's a possible compromise so all side can be content.
I think that would be worse. Instead of having instant intel on people entering your system you would have instant intel on people before they even enter your system.
Imagine 0.0 where there's a low population. As soon as a neutral or red enters your constellation people will dock up or gather a blob.
IMO the fairest and easiest (would require no coding since channels already work like this) would be to allow people to elect to close the local channel, thus removing themselves from local chat and not being able to see others in local. Those that choose to have local open would still have local and some intel, but not all seeing all knowing instant intelligence on those electing to leave.
Holy crap. This idea is awesome. I hope CCP is reading this.
There needs to be a shortcut for joining/leaving local though, I like to say gf in local a lot when I blob people and/or get blobbed.  ---
|

Drakarin
Gallente Absentia Libertas Solus
|
Posted - 2010.12.03 11:32:00 -
[230]
I just did the Gallente epic arc, following the low security route, in an uninsured Drake worth 60 mil. By using local and the directional scanner on occasion, I did not even get attacked once.
Seriously. Local makes it SO much easier to avoid being detected. To avoid a fight.
|
|

Cyd Vicious
Viziam
|
Posted - 2010.12.03 11:37:00 -
[231]
Originally by: Infinity Ziona
Originally by: Cyd Vicious I always thought they could delete local and use the constellation chat instead, Nobody knows in WHICH system the 'boogy man' is, but still have all the same chat feature as Local. imo it's a possible compromise so all side can be content.
I think that would be worse. Instead of having instant intel on people entering your system you would have instant intel on people before they even enter your system.
Imagine 0.0 where there's a low population. As soon as a neutral or red enters your constellation people will dock up or gather a blob.
IMO the fairest and easiest (would require no coding since channels already work like this) would be to allow people to elect to close the local channel, thus removing themselves from local chat and not being able to see others in local. Those that choose to have local open would still have local and some intel, but not all seeing all knowing instant intelligence on those electing to leave.
You sir I bow before you, I am defeated. I support your idea 
|

Mike Voidstar
|
Posted - 2010.12.03 12:06:00 -
[232]
Untill someone manages to sneak an alt in under false pretenses... then you don't see the threat, but he's keeping perfect tabs on you.
Because of the huge percentage of alts, the change needs to be all or nothing.
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.12.03 15:00:00 -
[233]
Originally by: Infinity Ziona Your posts consist entirely of self serving "I don't want to get jumped while dueling in my frigate". Thats too bad, duel in Rens at undock.
Dueling has nothing to do with local. You can duel with local or without local.
My posts have made it clear that 1) You almost exclusively "pvp" against new players in industrials mining barges and pve ships. 2)You don't understand anything about the game outside of that. 3)You lie about how you pvp to try to lend support to this bad idea And 4) that although no local would be good for griefers like you, it would suck for majority of pilots who like challenging small gang and solo pvp. -Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

a newbie
Caldari Trust Doesn't Rust Supremacy.
|
Posted - 2010.12.03 15:26:00 -
[234]
Edited by: a newbie on 03/12/2010 15:26:35 Instead of some of you bickering about the e-peen can you guys drop it and talk constructively about the POINT of this topic? It's hard enough getting the devs attention without forcing them to read through several pages of flaming slop, your just taking this post and moving it to the trash bin yourselves.
Those towards the end adding thoughtful notes, thank you.
|

Alvin Exe
Corporation.exe
|
Posted - 2010.12.03 15:47:00 -
[235]
Im not really found of local chat myself, as it is in WH is a bit extreme but since we use gates event in null-sec, there's a reason that ships are registered to the system.
However, why not a local delay (as previously proposed) but more like this: - Empire: instant local - Low sec: [1/(security status) x 5 ] seconds delay - Null sec: 1 min delay
Consider that your ship, will emit (since you're connected) and "bip" every "delay time" in the system. Then in nullsec, if you travel fast enough, local could register you only 1 system out of 2 or 3 ! You'd be invisible to local only if you travel quickly.
We could also think of pos module, only anchorable in sov'd system, working the same way but on sov levels. - Sov 1: 50s - Sov 2: 40s - Sov 3: 30s - Sov 4: 20s - Sov 5: 10s delay
=> Heavily sov'd syst would be safer => Low sec wilder => 0.0 NPC space really about piracy :p
Alvin
|

Kabaal S'sylistha
Caldari Technomage Trilogy Comrades-Of-Two
|
Posted - 2010.12.03 16:56:00 -
[236]
'Delayed chat' in Eve == You don't show up in the channel til you talk in it. Not sure why it's called that, but that's how it is.
'Delayed chat' is a much simpler solution for null local than these 'well just give them one minute then let local tell me about them' ideas. -More Pewpew, Less QQ- |

Infinity Ziona
Minmatar Yonnoth Assassination Squad
|
Posted - 2010.12.03 16:56:00 -
[237]
Originally by: Alvin Exe Im not really found of local chat myself, as it is in WH is a bit extreme but since we use gates event in null-sec, there's a reason that ships are registered to the system.
However, why not a local delay (as previously proposed) but more like this: - Empire: instant local - Low sec: [1/(security status) x 5 ] seconds delay - Null sec: 1 min delay
Consider that your ship, will emit (since you're connected) and "bip" every "delay time" in the system. Then in nullsec, if you travel fast enough, local could register you only 1 system out of 2 or 3 ! You'd be invisible to local only if you travel quickly.
We could also think of pos module, only anchorable in sov'd system, working the same way but on sov levels. - Sov 1: 50s - Sov 2: 40s - Sov 3: 30s - Sov 4: 20s - Sov 5: 10s delay
=> Heavily sov'd syst would be safer => Low sec wilder => 0.0 NPC space really about piracy :p
Alvin
That would work too but empire wouldn't hurt much from having a delay as well. There are wars and FW to consider. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
|

Solena Rain
|
Posted - 2010.12.03 17:33:00 -
[238]
Originally by: Zisi I realize there have been plenty of posts about this already.... But seriously what a messed up game mechanic. This all seeing eye turns nullsec / lowsec into carebare happy fun time adventure land where only the most utterly oblivious people will ever get jumped or threatened in any way. It in order to successfully jump anyone you basically just have to sit in a system cloaked for hours before the locals will get accustomed to your presence which is lame as fu[k.
Local is all seeing, always immediately perfectly accurate, requires no skills, no action of any kind at all besides just watching the window.
Storytime: Earlier today my scan alt was cloaked afk in this lowsec system while I was doing things IRL. When I got back I found 3 players, all only 1 to 2 months old, 2 catalysis and a vexor, they were running sites to actually make isk (which is remarkable because lowsec is almost worthless, but that's another topic). So anyway I thought, hey cool some guys to gank. They were in a plex so I triangulated their approximate location with dscan, launched combats outside of their dscan range, and dropped the probes on them and got 100% on the vexor in the first scan, and pulled the probes. When I got there, they were warping off, they had seen the probes. So heres the moral of the story: If 3 total noobs can learn to use dscan that well, YOU CAN TOO
</end rage post>
There there little pirate, let me dscan those tears away.
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.12.03 18:22:00 -
[239]
Originally by: Ephemeron I said it before and I'll say it again:
A compromise can be reached. Let CCP add new 0.0 NPC regions without local. I say NPC regions so they can be available to anyone in EVE, not just the mega alliances.
At same time, make Scanner dynamic, update automatically and allow it to be optionally merged with Overview.
That way people on both sides can be satisfied.
Well I'm not too keen on ccp wasting time developing a new scanner that basically does the same thing local does, except maybe require us to incessantly click a button. There are plenty of things they can do to actually improve the game.
But certainly if they want to create some new systems that do not have local that is fine by me. That way small gang and solo pvp wonÆt be ruined in the current systems.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Sfynx
Caldari The Arrow Project Morsus Mihi
|
Posted - 2010.12.03 19:10:00 -
[240]
Edited by: Sfynx on 03/12/2010 19:11:40 Edited by: Sfynx on 03/12/2010 19:11:14 If you have to click a button every 5 seconds ad infinitum to prevent getting yourself ganked, a lot of people are gonna move to Empire (or simply quit playing EVE because the only thing they were interested in was 0.0). Then at least make it a continuous scanner in the sense that I have an automatically updating window with all objects within 14 AU... some sort of combination of a semi-local and a semi-overview of the area around my ship.
Then the only thing that needs to be fixed are cloaked ships, since they will be uncounterable until it's too late (e.g. they unclock 2000m from your ship and start bumping you until the lock/cyno and the ****, how am I supposed to see that coming, perma-park all gates or something?).
|
|

Tehg Rhind
|
Posted - 2010.12.03 19:53:00 -
[241]
I like the no local in lowsec, but the constant scanner spamming could have some negative effects on the server.
Hm. Would be interesting to see how some low sec carebears would start operating. Like doing an op in a 2 gate system with CO ships on each gate, and all their ships maintain cloaks so they can hit a SS and cloak up before anyone finds them.
|

Solid Prefekt
Haven Front
|
Posted - 2010.12.04 03:48:00 -
[242]
Originally by: Tehg Rhind I like the no local in lowsec, but the constant scanner spamming could have some negative effects on the server.
Hm. Would be interesting to see how some low sec carebears would start operating. Like doing an op in a 2 gate system with CO ships on each gate, and all their ships maintain cloaks so they can hit a SS and cloak up before anyone finds them.
Your overview is instant, so why can't the scanner do the same. This would then change the all seeing eye local to a 14 AU range scan. Much more realistic and adds some much needed risk in nullsec.
Another idea i thought of was that if a cloaked ship was to warp (while cloaked) it would show on your real time scanner while it is in warp. This will then stop AFK Cloakers as you can see them if they do start warping to you.
|

Infinity Ziona
Minmatar Yonnoth Assassination Squad
|
Posted - 2010.12.04 04:09:00 -
[243]
Originally by: Mike Voidstar Untill someone manages to sneak an alt in under false pretenses... then you don't see the threat, but he's keeping perfect tabs on you.
Because of the huge percentage of alts, the change needs to be all or nothing.
Thats true but its a two way thing. You could close your local and have a scout (either alt or alliance) with local open to provide you intel while you remain hidden.
Originally by: Solid Prefekt
Originally by: Tehg Rhind I like the no local in lowsec, but the constant scanner spamming could have some negative effects on the server.
Hm. Would be interesting to see how some low sec carebears would start operating. Like doing an op in a 2 gate system with CO ships on each gate, and all their ships maintain cloaks so they can hit a SS and cloak up before anyone finds them.
Your overview is instant, so why can't the scanner do the same. This would then change the all seeing eye local to a 14 AU range scan. Much more realistic and adds some much needed risk in nullsec.
Another idea i thought of was that if a cloaked ship was to warp (while cloaked) it would show on your real time scanner while it is in warp. This will then stop AFK Cloakers as you can see them if they do start warping to you.
Yep its a good idea. Scanner that acts like a radar instead of a asdic active ping from the 1940's. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
|

Kabaal S'sylistha
Caldari Technomage Trilogy Comrades-Of-Two
|
Posted - 2010.12.04 04:47:00 -
[244]
Warped cloaking showing up isn't directed at AFK cloakers. It's a cloaking change. People, when your suggested solution has effects overreaching its intent, your idea has failed. Think for 3 seconds, please. -More Pewpew, Less QQ- |

Infinity Ziona
Minmatar Yonnoth Assassination Squad
|
Posted - 2010.12.04 06:19:00 -
[245]
Yeah theres no reason that warping ships with active cloak would show up. Sig ---
Quote: Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
|

Ariel Nova
|
Posted - 2010.12.04 18:00:00 -
[246]
I don't PvP, however I agree with the "don't show unless you talk, keep your mouth shut in a system and no one knows you are there" Idea for ALL systems. Only issue is wars and alliances. I think anyone Blued or other alliance colored should auto-appear like it is now. War targets could appear as a red number on the local window like where the total number in system currently shows, this info is provided to you by the gate when a sanctioned war is active. You'd not know their names or where they are and you'd have to find them unless they opened their big mouth in local. When you leave a system your name is cleared from the list as it is now. To me this is ideal, however I have no idea how coding works and server workload etc, so I'd prefer they did it in a manner that wouldn't cause the game to crash vs doing it just because it should be done.
|

Zisi
|
Posted - 2010.12.04 18:51:00 -
[247]
Wow I apparently started quite a thread, guess I should post some more in it.
Quote: I should point out that d-scan is useless. There's been dozens of times I've been in an empty system, did a d-scan, and got hits for ships. These ships could be abandoned, or be piloted be the pilot's ship's failed to cloak, and so forth.
DScan could use a slight buff I agree. The unpiloted ships issue would perhaps become a larger issue in null/low. Keep in mind however that unless people were dropping unpiloted ships all over celestials it wont make much of a difference since generally you should be using a narrower scan radius to find targets. If your trying to avoid getting ganked drop your range down to your local vicinity to get rid of some of the pos litter. I do agree though, it would be nice to exclude unpiloted stuff.
Quote: A carebear having to consistently spam and watch dscan 2, 3, 5 hours per day while he mines or missions becomes quite tedious. Pirate goes into system, scans ONCE.
No he would be scanning all the time as well, its important to know who might be warping in on you while your fighting. And thats after you've already scanned a fair bit to locate them, as well as all the scanning you were doing the the x number of jumps before on your roam.
I would however be open to the idea of adding a "sonar" style game mechanic. Dscan could be buffed a bit, given the ability to sort out unpiloted ships from piloted ones, ships could be given a settable "transponder code" which would allow groups of people to see each other automatically (would also be vulnerable to spies this way). Dscan could automatically pulse every 120 seconds or so by default and be buffable in various ways via a module which could have some drawbacks of its own.
Quote: Local gives a huge benefit to those who prefer small gang and solo pvp. Removing local would give a huge advantage to blobs.
It really doesn't, its trivially easy to find blobs on a dscan, I'm not sure where this comes from.
Quote: Please explain the process of how you go about solo pvping with no local. No local would completely kill solo pvp except for those who only want to attack pve ships.
...... you cant be serious. How do you pvp *without* dscan? Even with local its absolutely central to almost everything you do in pvp. The only thing local does is let you know if there is a player online in the system, which most of the time isn't even terribly important information for a roam since in most systems they will just be idling in a station or something.
Quote: Imagine no gates, no local, improved D-scan such that game play is more akin to subs and sonar, passive and active. Then we're getting close to Eve's potential.
I agree with this direction. While the simplest approach would be to simply make local work like it does in wormholes (and I think that would be a good thing), the better approach would be to redo the mechanic from the ground up imo.
|

Zarnak Wulf
|
Posted - 2010.12.05 01:23:00 -
[248]
Originally by: Solid Prefekt Your overview is instant, so why can't the scanner do the same. This would then change the all seeing eye local to a 14 AU range scan. Much more realistic and adds some much needed risk in nullsec.
I'm quoting the best idea in this thread. Detach local from the system. Attach it to a ship's scan range. Your "local" happens to be 14.x AU in any given direction. People enter and leave your local as they enter and leave your ship's scan range. This would probably be the most fair and reasonable way to change "local." Set cloaking ships to the side for a moment because they are hard to get a grip on and picture the basic system and the tactics it would involve. You could create ships with different scan ranges. Destroyers with 40 AU scan range would be incredibly useful for fleets for example.... System upgrades in the future might include scan buouys for expanding your "local." The last two ideas I'm just throwing out there as food for thought but the basic idea really got me thinking....
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.12.05 03:19:00 -
[249]
Originally by: Ariel Nova I don't PvP, however ....
Then why do you care about this issue? Do you have any war decs your dealing with? Do you fly places other than high sec?
It seems to me local changes only effect people who pvp. If you're in a non war decced corp and only in high sec there is no need to even have local showing. -Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.12.05 03:25:00 -
[250]
Originally by: Zarnak Wulf
Originally by: Solid Prefekt Your overview is instant, so why can't the scanner do the same. This would then change the all seeing eye local to a 14 AU range scan. Much more realistic and adds some much needed risk in nullsec.
I'm quoting the best idea in this thread...
This is almost never enough time to escape blobs if you are already in a pvp fight.
As for pvers it might be needed for null sec I donÆt know. But for low sec we really donÆt need something to drive even more pvers out. Most people think the risk versus reward in low sec is already heavy risk versus little reward.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |
|

Zarnak Wulf
|
Posted - 2010.12.05 03:37:00 -
[251]
Originally by: Cearain
This is almost never enough time to escape blobs if you are already in a pvp fight.
As for pvers it might be needed for null sec I donÆt know. But for low sec we really donÆt need something to drive even more pvers out. Most people think the risk versus reward in low sec is already heavy risk versus little reward.
14 AU for most ships is 4 to 5 seconds warp - not counting the annoying time of "coming out of warp" which is usually another 3 seconds. That's enough time for frigates and cruisers to get out all things being equal. The size of each ship's AU scan can be played with. Give Frigates a 10 AU scan range. Cruiser and BC? 14 AU. Give BS a 20 AU scan. The idea itself is sound.
Low Sec needs alot of love in and of itself. There's alot that could be done with it that simply isn't. And it needs it's own thread to really give the topic justice.
|

Solid Prefekt
Haven Front
|
Posted - 2010.12.05 05:48:00 -
[252]
Originally by: Zarnak Wulf
Originally by: Solid Prefekt Your overview is instant, so why can't the scanner do the same. This would then change the all seeing eye local to a 14 AU range scan. Much more realistic and adds some much needed risk in nullsec.
I'm quoting the best idea in this thread. Detach local from the system. Attach it to a ship's scan range. Your "local" happens to be 14.x AU in any given direction. People enter and leave your local as they enter and leave your ship's scan range. This would probably be the most fair and reasonable way to change "local." Set cloaking ships to the side for a moment because they are hard to get a grip on and picture the basic system and the tactics it would involve. You could create ships with different scan ranges. Destroyers with 40 AU scan range would be incredibly useful for fleets for example.... System upgrades in the future might include scan buouys for expanding your "local." The last two ideas I'm just throwing out there as food for thought but the basic idea really got me thinking....
Having ships with different scan ranges is a great idea. You could even have mods/rigs that increase the range. It would put a new dynamic to PVP.
|

thebarry
SRS Industries SRS.
|
Posted - 2010.12.05 12:10:00 -
[253]
Edited by: thebarry on 05/12/2010 12:12:44
Some good ideas here regarding probe range based upon ships...why not use the probing skillset for it as well tho? e.g. Use the scan strength skill to give a bonus to dscan range, another skill to improve the accuracy of the detection, so low skilled chars are unable to determine what kind of ship it is(unknown) until it's very close but a char with good skills can tell what kind of ship it is from further away. Also have the deviation skill automatically determine which general direction the ship is in, with higher skill levels making it more precise.
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.12.06 15:09:00 -
[254]
Originally by: Zarnak Wulf
Originally by: Cearain
This is almost never enough time to escape blobs if you are already in a pvp fight.
As for pvers it might be needed for null sec I donÆt know. But for low sec we really donÆt need something to drive even more pvers out. Most people think the risk versus reward in low sec is already heavy risk versus little reward.
14 AU for most ships is 4 to 5 seconds warp - not counting the annoying time of "coming out of warp" which is usually another 3 seconds. That's enough time for frigates and cruisers to get out all things being equal. The size of each ship's AU scan can be played with. Give Frigates a 10 AU scan range. Cruiser and BC? 14 AU. Give BS a 20 AU scan. The idea itself is sound.
Low Sec needs alot of love in and of itself. There's alot that could be done with it that simply isn't. And it needs it's own thread to really give the topic justice.
Ok I will just address how this particular idea will likely kill the best thing about low sec. That is low sec is the easiest place to find solo and small gang pvp.
What do you mean ômost shipsö will arrive in 4-5 seconds. IsnÆt the only relevant question - how long will the interceptors that are in the blob take arrive? Once they arrive it doesnÆt really matter that the Battlships will arrive 2 seconds later.
Morover consider that your reaction time is still likely to take at least a second. So you are looking at under 3-4 seconds of actually doing what you want to get away ôfor most shipsö. For interceptors forget about it. Every ship you take on you might as well just self destruct.
Currently if you take some bait its still very hard to escape a blob even with local . But if you start to move in one direction they may not warp directly on top of you so you may even have some time after fill up local. Especially if the gate they come in is far away. The game currently favors blobs in the extreme local gives solo and small gangs some albeit small chances.
Nobody has addressed the fact that no local will mean much of your eve time will be spent scanning empty systems in low sec. And then when you do find someone and attack there is a good chance you will find a bunch of other ships on grid uncloaking.
In sum every time this topic is discussed it comes down to taking away local and changing the scanner to create something that is pretty much just like local. At worst these ideas will further kill off small gang and solo pvp. At best this just seems to be asking ccp to do allot of busywork.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Nuts Nougat
SniggWaffe GoonSwarm
|
Posted - 2010.12.06 15:34:00 -
[255]
Edited by: Nuts Nougat on 06/12/2010 15:46:37 How about something like this:
Local goes to delayed mode like wh.
Scanner goes from Push scan button to passive, like local used to be. But: A frigate spots another frigate 10AU away. Same for cruiser vs cruiser, BS vs BS etc. However: BS will spot a frigate only at 5au away, while a frigate will spot a BS 20au away. Maybe tie it to either scan res vs sig radius (like locking works now), or (I like this one better), also add sensor strength into the equation, much like current probe mechanics. ECCM means it's harder to scan you out on D-scan. Scan res scripted sebos mean you get longer range.
This way, ECCM'd interceptors would have a good chance of getting into a system and scanning things out, before they get spotted.
Also contrary to popular(?) belief, the acceleration/deceleration part of warp is actually the majority of time you spend in it. It takes a good 10 seconds, not 3 as someone said before to decelerate out of warp, which is plenty good enough for people watching scan to get the hell out. If they're in a ship suitable for ganking anyway. If you engage in something slow and get baited+blobbed, local being gone isn't going to make any change here.
Edit: 1AU scan range, 360, watch for new ships has saved me every time I was fighting a bait and it's blob showed up. Saying things like "scanning won't help" and "local gives you an early warning" is a load of bull. Many times, the blob will already be in local, at least in 0.0. They may be docked, on a safespot, or wherever.
Edit2: About people uncloaking next to bait, this also already happens. Cerain, what you are saying currently is: "I will not engage anyone, as long as there's anyone else in local". If this is true then yes, local going away must be hard for you. For everyone else, it's a good thing though.
Edit3: This "passive" scanner also massively nerfs 0.0 farmlands (level 5 systems). As it only gives out ships, rather than character name, corp, standings etc, a sanctum farmer might not figure out the ship is hostile until it is already too late (it shows up on grid). However someone ninja-ratting will instantly know there's trouble about and be much safer. I like this. ---
|

Argerlich Landstreicher
|
Posted - 2010.12.06 18:26:00 -
[256]
I'm not sure if anyone posted this or not, but here's my idea about local:
Local shouldn't be free.
We need to distinguish between two types of local: lowsec and 0.0.
Lowsec
Should be on delayed mode all the time.
I personally think lowsec will become as a no-man's land between empires(hisec vs 0.0).
Piracy will become piracy...never know what to expect, never know when you get ganked.
Yarr!
0.0 Like i said, local isn't free.
There should be some sort of device attached to the gates, and if your alliance has Sov 3 and has the local uppgrade installed in the system, the alliance members can see all of local. If you are not part of the sov holding alliance you see local in delayed mode.
The device should cost something like 200 - 500 million isk/month in fuel or something obscene to prevent alliances from deploying local devices in every single system they hold.
The device should be easily destroyable by say 15-20 guys in under 5 minutes.(so you can seriously disrupt carebear opperations.
This way we can get a lot of things out of this:
isk sink for 0.0 local
the feel you've just joined an alliance and you are somewhat safe in their space.
No man's land between empires where it feels unsafe(between hisec and 0.0 but also between 0.0 alliances)
Small fleet warfare.
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.12.07 03:45:00 -
[257]
Originally by: Nuts Nougat Edited by: Nuts Nougat on 06/12/2010 15:47:41 Edited by: Nuts Nougat on 06/12/2010 15:46:37 It takes a good 10 seconds, not 3 as someone said before to decelerate out of warp,. ....
I donÆt think you have this right.
Originally by: Nuts Nougat Edited by: Nuts Nougat on 06/12/2010 15:47:41
Edit2: About people uncloaking next to bait, this also already happens. Cerain, what you are saying currently is: "I will not engage anyone, as long as there's anyone else in local". If this is true then yes, local going away must be hard for you. For everyone else, it's a good thing though.
Response to edit 2: No I donÆt usually attack people when there are a bunch from their corp in local (unless I know they base there so most are just docked up). That just seems dumb. Perhaps in null sec there are many more people there where you would have to do that. Low sec that would be dumb.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Nuts Nougat
SniggWaffe GoonSwarm
|
Posted - 2010.12.07 08:54:00 -
[258]
Originally by: Cearain No I donÆt usually attack people when there are a bunch from their corp in local (unless I know they base there so most are just docked up). That just seems dumb. Perhaps in null sec there are many more people there where you would have to do that. Low sec that would be dumb.
In nullsec there's pretty much 3 situations, apart from system being empty: 1) There's someone ratting or running anoms (1-3 local, usually solo person multiboxing) and will notice you in local without fail (unless he falls asleep), seeing how it's really easy to spot a new local with only 3 people. If there's only one person, chances are he's chain ratting for sec status, so you might catch him on a gate if your timing was good. Chances are he's a scout for a blob though. 2) There's anywhere between 10 and 100 people in local. This can be either a: a) Gang. They will try to gank you, but if you show mild knowledge of warping between safespots and generally make yourself appear hard to catch they'll generally leave after 5 minutes. b) Station system. This is what you're looking for, and these are the largish dots in 0sec if you sort by pilots in space. Since there's a ton of people in local, you might get your 10-15 seconds required to scan someone out and enter warp. If you met people in systems before this one, chances are they're alert anyway, since they had scouts in previous systems (watching local, again), and already aligned.
As you can see, the only way to catch someone not wanting to pvp when there's local around is by trying to circumvent local by entering crowded systems. As you have no way of knowing if there's a gang waiting to gank you short of having spies, not engaging with people in local would be just plain dumb, and all it'd do is cost you any kill and you might save a ship now and then.
Now you might say "but all you're doing is ganking ratters", well yes. I want to do non-consensual pvp too now and then. I get plenty of fights, but I came to this game to be a pirate. Early on it was good, when my character was 2-6 weeks old. People saw me in local and though "huh, another newbie, nothing to see here" and kept on doing their business. A new kestrel/rifter on scan also didn't make them feel insecure, especially since it was a noob char. Working around local with a new character works surprisingly well.
After a couple weeks things changed though. People quickly figure out that even though you're only a month old, that -10 sec status is there for a reason and start hiding. Even though 90% of the time I engaged someone back than, I died in a fire, it was plenty fun, because at least I had things to engage. I'd make a new char for this, but thing is, I already have and flying rifters can only be so much fun, plus even on that char after a few weeks it all went empty.
Now, I'll say this again: If you're worried about blobs because there's people in local, you're doing it wrong. Who cares about k/d ratios and killboard stats and that kind of crap. If ISK is a problem, pvp in frigs and cruisers. Hurricanes/drakes are a good option too, I hear.
tl;dr: Sometimes I want to do piracy, but due to my character age and security status the only reliable way to do it is gatecamping or wormholes.
Gatecamping is boring, wormholes take several hours a day to find a populated one. Several hours I don't usually have. Several hours of probing is more boring than gatecamping too, after the first 2 times when it's still new. Therefore all I do on my main is either roam 0.0 and hope to meet another gang, or gatecamp a well-traveled gate in lowsec. ---
|

LiquidatorBrunt
|
Posted - 2010.12.07 12:16:00 -
[259]
should shouldn't.... all irrelevant
Local is there so we bump into each other more often :) I'd get pretty board without it.
|

Zarnak Wulf
|
Posted - 2010.12.07 15:10:00 -
[260]
Originally by: Cearain
Ok I will just address how this particular idea will likely kill the best thing about low sec. That is low sec is the easiest place to find solo and small gang pvp.
What do you mean ômost shipsö will arrive in 4-5 seconds. IsnÆt the only relevant question - how long will the interceptors that are in the blob take arrive? Once they arrive it doesnÆt really matter that the Battlships will arrive 2 seconds later.
Morover consider that your reaction time is still likely to take at least a second. So you are looking at under 3-4 seconds of actually doing what you want to get away ôfor most shipsö. For interceptors forget about it. Every ship you take on you might as well just self destruct.
Let me expound:
Basic Idea - Detach local from the system and attach it to the ship's scanner. Your local is the range that your scanner has. It is passive and you don't have to constantly click on it. Scan range can be varied for ship type or race.
High Sec: Concord maintains intel buouys. They are essentially scanners in space that tie into your local and supplement it. Should ships enter the scan range of an intel buouys you can see them. There are so many of these buouys in high-sec that local is the same as it is now.
Low-sec: The same buouys exist in low-sec as they do in high-sec. Corruption can be introduced however where yourself or your corp can bribe local officials to be removed from the buoy system.
Null-sec - Systems can be upgraded to contain intel buouys. It will cost isk to maintain however and roaming bands can destroy the buouys.
NPC null sec and worm holes - Limited to the ship scanner. Sorry.
This is simple, elegant, and fair. You can still launch probes to try to find ships outside your scan range. Limited local means the probes should have an overview option though.
|
|

Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2010.12.07 16:05:00 -
[261]
Originally by: Nuts Nougat
Originally by: Cearain Gatecamping is boring, wormholes take several hours a day to find a populated one. Several hours I don't usually have. Several hours of probing is more boring than gatecamping too, after the first 2 times when it's still new. Therefore all I do on my main is either roam 0.0 and hope to meet another gang, or gatecamp a well-traveled gate in lowsec.
I agree with you here. But don't you think these wormholes are empty of pvers in part because there is no local? No local means its easier to get ganked while pveing and this means fewer pvers. I canÆt agree more with the several hours of probing being more boring that a gatecamp. So why make us probe around everywhere in eve?
Just to be clear, I see nothing wrong with pirating and killing pve ships. I am just saying that although no local or limiting local is good for that activity (In the short run only. I think in the long run it will mean fewer targets for you) itÆs not good for small gangs or solo pilots who fight other pvpers.
It is however, bad for people who pvp agaisnt other pvp ships. This is because the when you are fighting other pvp ships you are usually pointed and so you canÆt just warp off when you see someone on scan.
I do fly cruisers and frigates so that I donÆt have to worry about getting killed too much. I mean I fit my ships so that I can afford to lose them but itÆs not like I completely donÆt care. If I didnÆt care at all I would not play the game-it wouldnÆt be exciting. But itÆs not only the loss of isk. It is also a pia to have to go podding back to get another ship fit. Only to find the mods you need arenÆt on the market etc. So I do try to avoid getting blobbed and IÆd rather have my combat log fill up with kills instead of losses.
IÆm not trying to be dramatic, but if local goes away I really think this would just lead to all of low sec becoming ôblobs online.ö Finding fights would just take much longer than it is already. The thought of having to using a probe launcher or an alt to do this sounds really tedious. How I currently like to play small gang and solo would be eliminated. Imo it would really make eve suck.
So far the only people who support this idea either 1) donÆt pvp at all so of course they donÆt care about local or 2) would like this so it would be easier to catch pve ships, industrials, or mining ships. But for anyone who likes small gang or solo pvp against ships that may be pvp fit, nerfing local would clearly suck.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906
|

Zisi
|
Posted - 2010.12.13 20:02:00 -
[262]
Edited by: Zisi on 13/12/2010 20:02:14
Quote: But don't you think these wormholes are empty of pvers in part because there is no local? No local means its easier to get ganked while pveing and this means fewer pvers. I canÆt agree more with the several hours of probing being more boring that a gatecamp. So why make us probe around everywhere in eve?
You should live in a WH for awhile. Some of the best small gang combat in eve right now. Probes are only required when you would already require them in lowsec.
Quote: I think in the long run it will mean fewer targets for you
The fundamental reason why nobody is in lowsec is because compared with highsec
Quote: It is however, bad for people who pvp agaisnt other pvp ships. This is because the when you are fighting other pvp ships you are usually pointed and so you canÆt just warp off when you see someone on scan.
Which is why speed is king in small gang warfare. Not having local doesn't change that, as a poster further up stated, some of the best hunting systems are the ones filled to the brim with enemies so that they cannot easily use local to identify threats.
Quote: IÆm not trying to be dramatic, but if local goes away I really think this would just lead to all of low sec becoming ôblobs online.ö Finding fights would just take much longer than it is already. The thought of having to using a probe launcher or an alt to do this sounds really tedious. How I currently like to play small gang and solo would be eliminated. Imo it would really make eve suck.
The only case that you would need a probe launcher is in the situations you already would need to use one for, nothing changes there. Local helps 2 groups, PVE'ers (so they know when to dock up) and Blobers (so they can see local spike from across the system). I get the impression you just simply havn't gotten accustomed to using dscan, which is unfortunate because even right now with local its pretty much the best tool in pvp you have. Unpiloted ships need to be able to be filtered however, I agree with that.
People being able to see all the people in a system, as well as their names (and thus their age and history) all automatically and instantly is horrible for solo / small gang pvp.
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 :: [one page] |