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Vincent Lionhart
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Posted - 2004.12.27 23:28:00 -
[1]
I've been doing missions for a long time, since September and I found that after moving to a cruiser I no longer want to pick up loot because I waste 5 minutes getting there, then moving to the next can, and when there's 9 cans to be picked up all 10 KM apart (due to the fact that I'm in a Moa and I use railguns) it becomes a pain in the ass. The biggest problem is when the enemies are actually hard and I have to warp in at 40 KM instead of 15KM. Then it takes me 10 minutes or so to pick up all the loot. I realize that this might sound like a stupid idea, but can't we just get the loot auto-scooped up into our inventory no matter the distance as long as we were the ones to kill it and if you're in a gang allow a lot option, like people randomly rolling numbers and the person with the highest number for that piece of whatever gets the piece. I don't care if there is no story behind this but I'm sure many people are getting sick of this as well.
CCP if you wish to put a time sink into the game, make it something that isn't as boring as waiting for your ship to go to a tiny ass can and then picking the stuff out of it. I'd rather be clicking on monsters for 9 hours (*cough* grinding) then sitting on my computer watching a piece of crap get bigger and bigger so I can finally push "Open Cargo". I don't see what the downside of using the auto pick up loot system and lotting for stuff if you're in a gang. This refers to NPCs only by the way, everyone will be *****ing if they apply this to PC kills. Oh and one more thing, I really don't care if there is a story or not about why it turns out like this..there doesn't have to be one >,<!
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Vincent Lionhart
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Posted - 2004.12.27 23:28:00 -
[2]
I've been doing missions for a long time, since September and I found that after moving to a cruiser I no longer want to pick up loot because I waste 5 minutes getting there, then moving to the next can, and when there's 9 cans to be picked up all 10 KM apart (due to the fact that I'm in a Moa and I use railguns) it becomes a pain in the ass. The biggest problem is when the enemies are actually hard and I have to warp in at 40 KM instead of 15KM. Then it takes me 10 minutes or so to pick up all the loot. I realize that this might sound like a stupid idea, but can't we just get the loot auto-scooped up into our inventory no matter the distance as long as we were the ones to kill it and if you're in a gang allow a lot option, like people randomly rolling numbers and the person with the highest number for that piece of whatever gets the piece. I don't care if there is no story behind this but I'm sure many people are getting sick of this as well.
CCP if you wish to put a time sink into the game, make it something that isn't as boring as waiting for your ship to go to a tiny ass can and then picking the stuff out of it. I'd rather be clicking on monsters for 9 hours (*cough* grinding) then sitting on my computer watching a piece of crap get bigger and bigger so I can finally push "Open Cargo". I don't see what the downside of using the auto pick up loot system and lotting for stuff if you're in a gang. This refers to NPCs only by the way, everyone will be *****ing if they apply this to PC kills. Oh and one more thing, I really don't care if there is a story or not about why it turns out like this..there doesn't have to be one >,<!
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Vothic
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Posted - 2004.12.27 23:45:00 -
[3]
Last dev blog said they were considering adding "salvage drones" that would fly around picking up your loot for you.
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Vothic
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Posted - 2004.12.27 23:45:00 -
[4]
Last dev blog said they were considering adding "salvage drones" that would fly around picking up your loot for you.
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Mirelath
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Posted - 2004.12.27 23:56:00 -
[5]
Originally by: Vothic Last dev blog said they were considering adding "salvage drones" that would fly around picking up your loot for you.
An instant soultion wouldnt really work, but something like this'd be great.
Lock the cans, fire the drones, and get the loot scooped to your cargo hold.
You'd have to sacrifice drone space to do this, however.
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Mirelath
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Posted - 2004.12.27 23:56:00 -
[6]
Originally by: Vothic Last dev blog said they were considering adding "salvage drones" that would fly around picking up your loot for you.
An instant soultion wouldnt really work, but something like this'd be great.
Lock the cans, fire the drones, and get the loot scooped to your cargo hold.
You'd have to sacrifice drone space to do this, however.
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Vincent Lionhart
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Posted - 2004.12.27 23:56:00 -
[7]
Originally by: Vothic Last dev blog said they were considering adding "salvage drones" that would fly around picking up your loot for you.
or they could just do it my way which I bet a bunch of people would prefer -_-
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Vincent Lionhart
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Posted - 2004.12.27 23:56:00 -
[8]
Originally by: Vothic Last dev blog said they were considering adding "salvage drones" that would fly around picking up your loot for you.
or they could just do it my way which I bet a bunch of people would prefer -_-
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Chucky
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Posted - 2004.12.28 00:55:00 -
[9]
Originally by: Vothic Last dev blog said they were considering adding "salvage drones" that would fly around picking up your loot for you.
That would be uber    
... you will see more and more marketing which in turn will bring you more players to torture. |

Chucky
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Posted - 2004.12.28 00:55:00 -
[10]
Originally by: Vothic Last dev blog said they were considering adding "salvage drones" that would fly around picking up your loot for you.
That would be uber    
... you will see more and more marketing which in turn will bring you more players to torture. |

Gunner Stahl
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Posted - 2004.12.29 14:12:00 -
[11]
Originally by: Vincent Lionhart or they could just do it my way which I bet a bunch of people would prefer -_-
And while we're at it lets just add some wizards and elves and dwarves and I bet a bunch of people would prefer that too...
Moron. _________________________________________ Ask not what your country can do for you. Don't ask what you can do for your country, either. Start asking what your country is doing TO you. |

Gunner Stahl
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Posted - 2004.12.29 14:12:00 -
[12]
Originally by: Vincent Lionhart or they could just do it my way which I bet a bunch of people would prefer -_-
And while we're at it lets just add some wizards and elves and dwarves and I bet a bunch of people would prefer that too...
Moron. _________________________________________ Ask not what your country can do for you. Don't ask what you can do for your country, either. Start asking what your country is doing TO you. |

Karch
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Posted - 2004.12.29 14:18:00 -
[13]
thanks to DuesEx777, i was instructed of a handy way to get the loot from missions. bookmark every mission location you warp to, including one bookmark after every gate you jump thru for the silence the spy dood mission. after about 3 missions/1 hour of doing missions, grab a MWD kestrel or other missile boat frig (usually have the largest cargo hold) with a couple of standard missile bays loaded with light missiles. then go to each bookmark and fill yourself up, warping to each can if the distance requires it and loot what you need. if you dont pop a can, pop it with your missiles so you dont end up going to the same one (tagging doesnt seem to work for me) ---
Was it good for you? |

Karch
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Posted - 2004.12.29 14:18:00 -
[14]
thanks to DuesEx777, i was instructed of a handy way to get the loot from missions. bookmark every mission location you warp to, including one bookmark after every gate you jump thru for the silence the spy dood mission. after about 3 missions/1 hour of doing missions, grab a MWD kestrel or other missile boat frig (usually have the largest cargo hold) with a couple of standard missile bays loaded with light missiles. then go to each bookmark and fill yourself up, warping to each can if the distance requires it and loot what you need. if you dont pop a can, pop it with your missiles so you dont end up going to the same one (tagging doesnt seem to work for me) ---
Was it good for you? |

Dianabolic
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Posted - 2004.12.29 14:19:00 -
[15]
I have an idea, to solve all your loot problems.....
Get someone in a frigate to pick it all up.
Job done :)
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Dianabolic
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Posted - 2004.12.29 14:19:00 -
[16]
I have an idea, to solve all your loot problems.....
Get someone in a frigate to pick it all up.
Job done :)
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Oosel
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Posted - 2004.12.29 14:20:00 -
[17]
would these drones know what was and wasnt contraband though.....imagine all those petitions from disgruntled bods who get blasted by customs because over over eager drones
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Oosel
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Posted - 2004.12.29 14:20:00 -
[18]
would these drones know what was and wasnt contraband though.....imagine all those petitions from disgruntled bods who get blasted by customs because over over eager drones
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kradak
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Posted - 2004.12.29 14:31:00 -
[19]
could have something like a tractor beam, med slot gadget for pulling in cargo from something like 20km away (possible increase with skill), would annoy jet can miners though :)
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kradak
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Posted - 2004.12.29 14:31:00 -
[20]
could have something like a tractor beam, med slot gadget for pulling in cargo from something like 20km away (possible increase with skill), would annoy jet can miners though :)
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ZelRox
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Posted - 2004.12.29 14:50:00 -
[21]
Originally by: kradak could have something like a tractor beam, med slot gadget for pulling in cargo from something like 20km away (possible increase with skill), would annoy jet can miners though :)
LOL that *****ed me up when i thought about it :) ----------------------
I wanna tuc tuc .. |

ZelRox
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Posted - 2004.12.29 14:50:00 -
[22]
Originally by: kradak could have something like a tractor beam, med slot gadget for pulling in cargo from something like 20km away (possible increase with skill), would annoy jet can miners though :)
LOL that *****ed me up when i thought about it :) ----------------------
I wanna tuc tuc .. |

Eyeshadow
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Posted - 2004.12.29 15:18:00 -
[23]
wait til u start doing lvl4 kill missions. Some of these have multiple BM's and atleast 10 rats in each spawn. I did pirate slaughter last night, 10BMs, about 130 ships in total to blow up, each one dropping a can. Mission took me an hour, scooping and reproing took 1.5hours.
Why do i bother scooping all the loot? Cos it melts down into minerals with which to build more torps (and enuf base mins to build a BS [i only had to buy mega + zyd to build a raven, everything else came from 3-4 days of missions]) plus the 25% spander i picked up, which is worth another 15mil, aswell as the other bits and pieces.
Yes it would be nice to have something to get all the loot but its not that much of a chore to get it all, especially when u get what i have described above.
Forums: Sharks - MC |

Eyeshadow
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Posted - 2004.12.29 15:18:00 -
[24]
wait til u start doing lvl4 kill missions. Some of these have multiple BM's and atleast 10 rats in each spawn. I did pirate slaughter last night, 10BMs, about 130 ships in total to blow up, each one dropping a can. Mission took me an hour, scooping and reproing took 1.5hours.
Why do i bother scooping all the loot? Cos it melts down into minerals with which to build more torps (and enuf base mins to build a BS [i only had to buy mega + zyd to build a raven, everything else came from 3-4 days of missions]) plus the 25% spander i picked up, which is worth another 15mil, aswell as the other bits and pieces.
Yes it would be nice to have something to get all the loot but its not that much of a chore to get it all, especially when u get what i have described above.
Forums: Sharks - MC |

Princess Sela
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Posted - 2004.12.29 15:27:00 -
[25]
a) you can now scan a container b) npc's are easy, fit MWD's and it will go much faster
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Princess Sela
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Posted - 2004.12.29 15:27:00 -
[26]
a) you can now scan a container b) npc's are easy, fit MWD's and it will go much faster
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belzebub1
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Posted - 2004.12.29 15:31:00 -
[27]
As princes said you can lock and scan a container, I belive you use the cargo scanning module to do this.
I would prefer not to waste a slot and just spend the time collecting the loot,

![]() Dont forget to visit Magma Index at the below Link. http://www.magmaindex.uni.cc/ |

belzebub1
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Posted - 2004.12.29 15:31:00 -
[28]
As princes said you can lock and scan a container, I belive you use the cargo scanning module to do this.
I would prefer not to waste a slot and just spend the time collecting the loot,

![]() Dont forget to visit Magma Index at the below Link. http://www.magmaindex.uni.cc/ |

drunkenmaster
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Posted - 2004.12.29 15:47:00 -
[29]
I always collect the loot.
If you want it, put in the effort. If you're too lazy/can't be bothered/don't have time, then just warp home.
alternatively, get someone else to grab the loot, fit out for a faster ship, or dock, and get a cruiser out.
I make more off looting cans than I do for doing the missions these days. The time spent is well worth it.
Think of collecting the loot cans as another part of the mission. Or just stop complaining, I don't mind. .
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drunkenmaster
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Posted - 2004.12.29 15:47:00 -
[30]
I always collect the loot.
If you want it, put in the effort. If you're too lazy/can't be bothered/don't have time, then just warp home.
alternatively, get someone else to grab the loot, fit out for a faster ship, or dock, and get a cruiser out.
I make more off looting cans than I do for doing the missions these days. The time spent is well worth it.
Think of collecting the loot cans as another part of the mission. Or just stop complaining, I don't mind. .
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Ulfar
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Posted - 2004.12.29 15:50:00 -
[31]
Hmmm interesting. We already have mining lasers that transport ore from asteroid to hold. I cannot see why a tractor beam shouldn't be possible within game continuity.
I would give up a high/medium slot for this.
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Ulfar
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Posted - 2004.12.29 15:50:00 -
[32]
Hmmm interesting. We already have mining lasers that transport ore from asteroid to hold. I cannot see why a tractor beam shouldn't be possible within game continuity.
I would give up a high/medium slot for this.
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Erai
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Posted - 2004.12.29 15:53:00 -
[33]
Originally by: kradak could have something like a tractor beam, med slot gadget for pulling in cargo from something like 20km away (possible increase with skill), would annoy jet can miners though :)
Brilliant idea! Lot of people would go totally omfgballisticberserkragingbonkers over it, but the issue of unanchored containers would finally resolve itself over the three or four months after... nobody would keep using jetcans for mining anyway 
Although, of course there would be more "lootstealing", too.
(btw, battleship + tractorbeam + target frigate... me like ) ------------------------------------------ My bio
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Erai
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Posted - 2004.12.29 15:53:00 -
[34]
Originally by: kradak could have something like a tractor beam, med slot gadget for pulling in cargo from something like 20km away (possible increase with skill), would annoy jet can miners though :)
Brilliant idea! Lot of people would go totally omfgballisticberserkragingbonkers over it, but the issue of unanchored containers would finally resolve itself over the three or four months after... nobody would keep using jetcans for mining anyway 
Although, of course there would be more "lootstealing", too.
(btw, battleship + tractorbeam + target frigate... me like ) ------------------------------------------ My bio
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Princess Sela
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Posted - 2004.12.29 16:52:00 -
[35]
This has been requested several times and CCP's response was to allow you to scan the can for anything you want.
Thats all your going to get so DROP THIS FREAKING TRACTOR BEAM CRAP.
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Princess Sela
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Posted - 2004.12.29 16:52:00 -
[36]
This has been requested several times and CCP's response was to allow you to scan the can for anything you want.
Thats all your going to get so DROP THIS FREAKING TRACTOR BEAM CRAP.
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Scroto Baggins
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Posted - 2004.12.29 19:15:00 -
[37]
What about a tow magnet or harpoon like in Enterprise? it would be a turrent mount and you could lock onto the can and then launch your magnet at it. It would tow back at a speed just a little faster than your average frigate speed. Someone else could lock the same can with a tow which would cause it to be stuck in space. This would prevent can stealing.
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Scroto Baggins
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Posted - 2004.12.29 19:15:00 -
[38]
What about a tow magnet or harpoon like in Enterprise? it would be a turrent mount and you could lock onto the can and then launch your magnet at it. It would tow back at a speed just a little faster than your average frigate speed. Someone else could lock the same can with a tow which would cause it to be stuck in space. This would prevent can stealing.
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Princess Sela
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Posted - 2004.12.29 19:19:00 -
[39]
I have an idea, why not have loot blow up with the ship, that way we dont' have to worry about cans.
Infact why does the loot, which is fitted on a ship, blow up into a freaking can anyway? Even more so, why does the can just sit there in space where it was when the ship blew up.
Lets have the can move around from the explosion, make it damage any ship that gets to close and blow up if it hits a gate.
Either that or I am up for all the pieces of the ship flying around outside of the loot can all in opposit directions so that it is really annoying for the people who complain about a single freaking can.....
how about that as a solition? THEN I will GIVE you your tractor beam, ONLY AFTER you have to lock on to each part of the exploded ship.
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Princess Sela
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Posted - 2004.12.29 19:19:00 -
[40]
I have an idea, why not have loot blow up with the ship, that way we dont' have to worry about cans.
Infact why does the loot, which is fitted on a ship, blow up into a freaking can anyway? Even more so, why does the can just sit there in space where it was when the ship blew up.
Lets have the can move around from the explosion, make it damage any ship that gets to close and blow up if it hits a gate.
Either that or I am up for all the pieces of the ship flying around outside of the loot can all in opposit directions so that it is really annoying for the people who complain about a single freaking can.....
how about that as a solition? THEN I will GIVE you your tractor beam, ONLY AFTER you have to lock on to each part of the exploded ship.
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Sorja
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Posted - 2004.12.29 19:24:00 -
[41]
Easier: loot distance 4 km instead of 1500m
No 'new tech' needed.
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Sorja
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Posted - 2004.12.29 19:24:00 -
[42]
Easier: loot distance 4 km instead of 1500m
No 'new tech' needed.
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MachineMk2
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Posted - 2004.12.29 19:26:00 -
[43]
I like the salvage drones idea.
Or maybe a skill that'd let you open cans farther out than 1500m.
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MachineMk2
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Posted - 2004.12.29 19:26:00 -
[44]
I like the salvage drones idea.
Or maybe a skill that'd let you open cans farther out than 1500m.
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Sylia Masters
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Posted - 2004.12.29 20:47:00 -
[45]
It may be a hassel for faster ships, however in a BS; a cargoscanner works great. What used to take 30 mins, now takes 5 mins. The boost to several of the scanners recently is a great move; 50 km for a cargo scanner (named versions have even longer range).
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Sylia Masters
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Posted - 2004.12.29 20:47:00 -
[46]
It may be a hassel for faster ships, however in a BS; a cargoscanner works great. What used to take 30 mins, now takes 5 mins. The boost to several of the scanners recently is a great move; 50 km for a cargo scanner (named versions have even longer range).
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Sleazy Cabbie
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Posted - 2004.12.29 21:39:00 -
[47]
I'm all for extending loot range. 4-5k would be good.
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Sleazy Cabbie
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Posted - 2004.12.29 21:39:00 -
[48]
I'm all for extending loot range. 4-5k would be good.
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Allen Deckard
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Posted - 2004.12.29 21:57:00 -
[49]
Originally by: Erai
Originally by: kradak could have something like a tractor beam, med slot gadget for pulling in cargo from something like 20km away (possible increase with skill), would annoy jet can miners though :)
Brilliant idea! Lot of people would go totally omfgballisticberserkragingbonkers over it, but the issue of unanchored containers would finally resolve itself over the three or four months after... nobody would keep using jetcans for mining anyway 
Although, of course there would be more "lootstealing", too.
(btw, battleship + tractorbeam + target frigate... me like )
I am cool with this it would indeed end jetcans for mining. Of coure as a miner I hope all of you are prepared to pay my new prices for ore also. 
|

Allen Deckard
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Posted - 2004.12.29 21:57:00 -
[50]
Originally by: Erai
Originally by: kradak could have something like a tractor beam, med slot gadget for pulling in cargo from something like 20km away (possible increase with skill), would annoy jet can miners though :)
Brilliant idea! Lot of people would go totally omfgballisticberserkragingbonkers over it, but the issue of unanchored containers would finally resolve itself over the three or four months after... nobody would keep using jetcans for mining anyway 
Although, of course there would be more "lootstealing", too.
(btw, battleship + tractorbeam + target frigate... me like )
I am cool with this it would indeed end jetcans for mining. Of coure as a miner I hope all of you are prepared to pay my new prices for ore also. 
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Ulfar
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Posted - 2004.12.29 22:20:00 -
[51]
So use a secure can or a mining barge.
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Ulfar
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Posted - 2004.12.29 22:20:00 -
[52]
So use a secure can or a mining barge.
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Xar0
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Posted - 2004.12.29 22:30:00 -
[53]
yeah well... would ppl stop *****ing about in here huh?
i mean c'mon... if you really want the loot so bad, then spend the ******* time to salvage it... doesn't take that long...
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Xar0
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Posted - 2004.12.29 22:30:00 -
[54]
yeah well... would ppl stop *****ing about in here huh?
i mean c'mon... if you really want the loot so bad, then spend the ******* time to salvage it... doesn't take that long...
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Arte
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Posted - 2004.12.29 23:27:00 -
[55]
Every single angle has been covered in this thread in the "EVE Idea Lab" forum...
Scooping Cargo containers Read all the pages if you really want to. I think the Dev's do realise that change is wanted by the majority and will get round to it right after every other change everyone is screaming for 
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Arte
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Posted - 2004.12.29 23:27:00 -
[56]
Every single angle has been covered in this thread in the "EVE Idea Lab" forum...
Scooping Cargo containers Read all the pages if you really want to. I think the Dev's do realise that change is wanted by the majority and will get round to it right after every other change everyone is screaming for 
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Vaughn Zoran
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Posted - 2004.12.29 23:45:00 -
[57]
Originally by: Gunner Stahl
Originally by: Vincent Lionhart or they could just do it my way which I bet a bunch of people would prefer -_-
And while we're at it lets just add some wizards and elves and dwarves and I bet a bunch of people would prefer that too...
Moron.
LMFAO -- Sorry nothing to add other than this made me spit liquid on the new keyboard -- Thanks! 
|

Vaughn Zoran
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Posted - 2004.12.29 23:45:00 -
[58]
Originally by: Gunner Stahl
Originally by: Vincent Lionhart or they could just do it my way which I bet a bunch of people would prefer -_-
And while we're at it lets just add some wizards and elves and dwarves and I bet a bunch of people would prefer that too...
Moron.
LMFAO -- Sorry nothing to add other than this made me spit liquid on the new keyboard -- Thanks! 
|

Ricdic
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Posted - 2004.12.30 01:24:00 -
[59]
Guys dont bother with frigs for pickin up loot. Grab an indy. my badger mk2 with 3 overdrives, a 10mn ab, and a few cap chargers, goes 550m/s , and holds a whopping 4,400m3 . Much easier for loot pickup especially regarding level 4 missions. And yeh, 4km or so would be a nice range to open/collect from containers
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Ricdic
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Posted - 2004.12.30 01:24:00 -
[60]
Guys dont bother with frigs for pickin up loot. Grab an indy. my badger mk2 with 3 overdrives, a 10mn ab, and a few cap chargers, goes 550m/s , and holds a whopping 4,400m3 . Much easier for loot pickup especially regarding level 4 missions. And yeh, 4km or so would be a nice range to open/collect from containers
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Vothic
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Posted - 2004.12.30 02:15:00 -
[61]
Originally by: Princess Sela a) you can now scan a container b) npc's are easy, fit MWD's and it will go much faster
Fabulous Idea. And since we're talking mainly about multi-stage deadspace missions, that MWD will sure come in handy. So glad you thought of that and brought it to our attention.
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Vothic
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Posted - 2004.12.30 02:15:00 -
[62]
Originally by: Princess Sela a) you can now scan a container b) npc's are easy, fit MWD's and it will go much faster
Fabulous Idea. And since we're talking mainly about multi-stage deadspace missions, that MWD will sure come in handy. So glad you thought of that and brought it to our attention.
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Cobracure
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Posted - 2004.12.30 05:28:00 -
[63]
Originally by: kradak could have something like a tractor beam, med slot gadget for pulling in cargo from something like 20km away (possible increase with skill), would annoy jet can miners though :)
Thats called Freelancer (am I allowed to say that here? )
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Cobracure
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Posted - 2004.12.30 05:28:00 -
[64]
Originally by: kradak could have something like a tractor beam, med slot gadget for pulling in cargo from something like 20km away (possible increase with skill), would annoy jet can miners though :)
Thats called Freelancer (am I allowed to say that here? )
|

Jin Entres
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Posted - 2004.12.30 08:57:00 -
[65]
I'd be satisfied with just a proper braking system. Sometimes if you aim straight for the can, you collide with it and stop at a proper range, though.
Oh by the way, is there a listing of different ships' base agility? And how much would you say 2% or 5% will enhance their maneuverability?
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Jin Entres
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Posted - 2004.12.30 08:57:00 -
[66]
I'd be satisfied with just a proper braking system. Sometimes if you aim straight for the can, you collide with it and stop at a proper range, though.
Oh by the way, is there a listing of different ships' base agility? And how much would you say 2% or 5% will enhance their maneuverability?
|

Specops
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Posted - 2004.12.30 09:22:00 -
[67]
I liked Earth and Beyonds system. You could pull in loot from pretty far away and open to see whats inside from any distance. To prevent people stealing your stuff whoever did the most damage to rats would get looting rights for 2.5 min where no one else could open up the can. Also the person who did the most damage or if you were in a gang thw gang leader could assign looting rights to people. And for big things which I guess in this game would be the named rats or the complex bosses the timer would be 30 min but I don't think thats neccesary here most of the time.
~Specops~ |

Specops
|
Posted - 2004.12.30 09:22:00 -
[68]
I liked Earth and Beyonds system. You could pull in loot from pretty far away and open to see whats inside from any distance. To prevent people stealing your stuff whoever did the most damage to rats would get looting rights for 2.5 min where no one else could open up the can. Also the person who did the most damage or if you were in a gang thw gang leader could assign looting rights to people. And for big things which I guess in this game would be the named rats or the complex bosses the timer would be 30 min but I don't think thats neccesary here most of the time.
~Specops~ |

Lufio II
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Posted - 2004.12.30 09:25:00 -
[69]
Originally by: Vothic
Originally by: Princess Sela a) you can now scan a container b) npc's are easy, fit MWD's and it will go much faster
Fabulous Idea. And since we're talking mainly about multi-stage deadspace missions, that MWD will sure come in handy. So glad you thought of that and brought it to our attention.
I'm glad to bring another fact to your attention: While the Deadspace of the mission as well as all deco that has been there will disappear when you finish the mission, the loot cans will stay where they are. So if you bookmark the cans, complete the mission, fit an MWD and fly back to the bookmark of the cans, as Deadspace will no longer be there you can directly warp there and you ACTUALLY CAN USE YOUR MWD to collect the cans. Or just use a frickin' Afterburner, if you can't wait that long to collect the cans, dammit.
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Lufio II
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Posted - 2004.12.30 09:25:00 -
[70]
Originally by: Vothic
Originally by: Princess Sela a) you can now scan a container b) npc's are easy, fit MWD's and it will go much faster
Fabulous Idea. And since we're talking mainly about multi-stage deadspace missions, that MWD will sure come in handy. So glad you thought of that and brought it to our attention.
I'm glad to bring another fact to your attention: While the Deadspace of the mission as well as all deco that has been there will disappear when you finish the mission, the loot cans will stay where they are. So if you bookmark the cans, complete the mission, fit an MWD and fly back to the bookmark of the cans, as Deadspace will no longer be there you can directly warp there and you ACTUALLY CAN USE YOUR MWD to collect the cans. Or just use a frickin' Afterburner, if you can't wait that long to collect the cans, dammit.
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Galk
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Posted - 2004.12.30 12:01:00 -
[71]
Edited by: Galk on 30/12/2004 12:03:12 Linkage
You kids have it easy these days.
Used to spend hours at a time clearing these messes up.
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---- Little wonder why people were, what this person was telling my friends: http://galk.50megs.com/logs/ |

Galk
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Posted - 2004.12.30 12:01:00 -
[72]
Edited by: Galk on 30/12/2004 12:03:12 Linkage
You kids have it easy these days.
Used to spend hours at a time clearing these messes up.
 ------------------------
---- Little wonder why people were, what this person was telling my friends: http://galk.50megs.com/logs/ |

Fester Addams
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Posted - 2004.12.30 12:56:00 -
[73]
Lets see,
Tractor beams, been sugested since day 1.
Salvage drones, been sugested since day 1.
Having the loot magically apear in your cargohold... very bad idea, it would mess upp PvP far too much, as is now a pirate must get to the can to gain any valuables if your sugestiong is implemented then the pirate will simply sit by a huge secure can and pop ships, all the loot he would then dump into the secure can and there would be no fighting over the can.
Also, how would you solve the problem of a large indy full of goodies getting popped by a frigg?
What loot would land in your cargobay and what would happen to the stuff you cant fit?
Dest it?
No, better that the tractor beam/cargo drones hit the game.
My personal favorite would be tug drones, the drone would go to the can, and tug it back to your ship allowing you to pick and choose from the goodies inside and thus iliminating the prospect of having a drone AI choose what to pick upp from the can :)
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Fester Addams
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Posted - 2004.12.30 12:56:00 -
[74]
Lets see,
Tractor beams, been sugested since day 1.
Salvage drones, been sugested since day 1.
Having the loot magically apear in your cargohold... very bad idea, it would mess upp PvP far too much, as is now a pirate must get to the can to gain any valuables if your sugestiong is implemented then the pirate will simply sit by a huge secure can and pop ships, all the loot he would then dump into the secure can and there would be no fighting over the can.
Also, how would you solve the problem of a large indy full of goodies getting popped by a frigg?
What loot would land in your cargobay and what would happen to the stuff you cant fit?
Dest it?
No, better that the tractor beam/cargo drones hit the game.
My personal favorite would be tug drones, the drone would go to the can, and tug it back to your ship allowing you to pick and choose from the goodies inside and thus iliminating the prospect of having a drone AI choose what to pick upp from the can :)
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Scroto Baggins
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Posted - 2004.12.30 13:52:00 -
[75]
Originally by: Specops I liked Earth and Beyonds system. You could pull in loot from pretty far away and open to see whats inside from any distance. To prevent people stealing your stuff whoever did the most damage to rats would get looting rights for 2.5 min where no one else could open up the can. Also the person who did the most damage or if you were in a gang thw gang leader could assign looting rights to people. And for big things which I guess in this game would be the named rats or the complex bosses the timer would be 30 min but I don't think thats neccesary here most of the time.
I hate when MMORPGs apply fake restrictions on encounters/loot like this. Alot of the new fantasy-MMORPGs do this. Like in EQ2, when you attack a monster, the encounter is "locked" (a little lock icon even pops up). Then the corpse is magically inaccessible to players passing by. The whole system is great for whiners but it totally kills any semblance of realism.
If someone is being a jerk you should be able to kill them. Problem solved. A drop theif may get away with it once in a while, but he'll get killed often enough that it won't be worth it in the long run.
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Scroto Baggins
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Posted - 2004.12.30 13:52:00 -
[76]
Originally by: Specops I liked Earth and Beyonds system. You could pull in loot from pretty far away and open to see whats inside from any distance. To prevent people stealing your stuff whoever did the most damage to rats would get looting rights for 2.5 min where no one else could open up the can. Also the person who did the most damage or if you were in a gang thw gang leader could assign looting rights to people. And for big things which I guess in this game would be the named rats or the complex bosses the timer would be 30 min but I don't think thats neccesary here most of the time.
I hate when MMORPGs apply fake restrictions on encounters/loot like this. Alot of the new fantasy-MMORPGs do this. Like in EQ2, when you attack a monster, the encounter is "locked" (a little lock icon even pops up). Then the corpse is magically inaccessible to players passing by. The whole system is great for whiners but it totally kills any semblance of realism.
If someone is being a jerk you should be able to kill them. Problem solved. A drop theif may get away with it once in a while, but he'll get killed often enough that it won't be worth it in the long run.
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