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Electra001
State War Academy Caldari State
0
|
Posted - 2012.07.28 05:02:00 -
[1] - Quote
I would like to propose another alternative to the AFK-Cloaking problem. I understand that CCP encourage most type of gameplay, however, stopping people from playing the game because someone has left their character logged in while cloaked isnt fair.
Why not create the following:
As soon as you cloak, a 'Tachyon Signature' number begins and slowly climbs. When you warp to a new spot, that number starts again. However, if you stay still or even at subwarp velocities, your Tachyon signature begins to raise. Very slowly mind you...it would need to take at least an hour before you could be probed by someone with max skills in scanning.
Someone in a covert ops (eg. Helios) would need 4x Tachyon Scanner Probes. With these probes, similar to normal combat probes but designed to pick up Tachyon Signatures, you could probe down someone who is cloaked while afk.
It bothers me that CCP have let this problem slide for so long. How is it fair when people log on their pilot, cloak up and go to work for a full day...which impacts so many people. Give the victims a chance to counteract the antagonists.
Thoughts? |

Dave stark
Bombardier Inc
302
|
Posted - 2012.07.28 06:09:00 -
[2] - Quote
you can combat afk cloaking, you do it by getting the **** on with whatever else you were doing.
they're afk, they're hardly going to hot drop you while you're ratting. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Implying Implications
GoonWaffe Goonswarm Federation
173
|
Posted - 2012.07.28 06:23:00 -
[3] - Quote
Show me on the doll where the AFK-cloaker touched you. püåpüÉpüàn+P |

Ned Black
Driders
46
|
Posted - 2012.07.28 07:36:00 -
[4] - Quote
The problem is that you know the cloaker is there in the first place. Remove the cloaker from local and you can do whatever you like for as long as you like without any kind of fear of AFK cloakers...
You would have to be a bit scared about ACTIVE cloakers thought... but the AFK cloaking problem surely would go away. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
303
|
Posted - 2012.07.28 08:15:00 -
[5] - Quote
Electra001 wrote:I would like to propose another alternative to the AFK-Cloaking problem. I understand that CCP encourage most type of gameplay, however, stopping people from playing the game because someone has left their character logged in while cloaked isnt fair.
Why not create the following:
As soon as you cloak, a 'Tachyon Signature' number begins and slowly climbs. When you warp to a new spot, that number starts again. However, if you stay still or even at subwarp velocities, your Tachyon signature begins to raise. Very slowly mind you...it would need to take at least an hour before you could be probed by someone with max skills in scanning.
Someone in a covert ops (eg. Helios) would need 4x Tachyon Scanner Probes. With these probes, similar to normal combat probes but designed to pick up Tachyon Signatures, you could probe down someone who is cloaked while afk.
It bothers me that CCP have let this problem slide for so long. How is it fair when people log on their pilot, cloak up and go to work for a full day...which impacts so many people. Give the victims a chance to counteract the antagonists.
Thoughts?
The best solution to this non-problem..is to remove the cloaked from local so you can give your poor tired worry wart a rest. The AFK are not something you have to combat by nerfing all of cloakdome. Any type of implementation of your proposal would kill cloaking for things like legitamate recon, gate camp circumnatigation, and wormhole traversal. I'm sure all the nerfherders think the ideas great.. even though it's not. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Electra001
State War Academy Caldari State
0
|
Posted - 2012.07.28 08:45:00 -
[6] - Quote
Barbara Nichole, i see where you are coming from. But i did mention that if you are moving around while cloaked, you cannot be found. Duties such as legitimate recon, traversing wormholes etc wouldnt be affected. You would need to sit still for a certain amount of time (depending on ship size) and yes, most people say that if the person is actually AFK while cloaked, they post no threat. The victims do not know they're afk, and creating that false belief is what gets people killed when they presume that person is afk.
Long story short, if CCP are willing to punish botters because the player isnt at their computer, how is afk cloaking any different? Its a cheap and unfair tactic that has no immediate counter. |

Mag's
the united Negative Ten.
9021
|
Posted - 2012.07.28 08:59:00 -
[7] - Quote
Electra001 wrote:Barbara Nichole, i see where you are coming from. But i did mention that if you are moving around while cloaked, you cannot be found. Duties such as legitimate recon, traversing wormholes etc wouldnt be affected. You would need to sit still for a certain amount of time (depending on ship size) and yes, most people say that if the person is actually AFK while cloaked, they post no threat. The victims do not know they're afk, and creating that false belief is what gets people killed when they presume that person is afk.
Long story short, if CCP are willing to punish botters because the player isnt at their computer, how is afk cloaking any different? Its a cheap and unfair tactic that has no immediate counter. Because botting directly gains you items for profit, without any player input. AFKing doesn't. It's also the direct opposite to botting. Botting requires action on your account. Whereas AFKing, requires absolutely no action whatsoever. Please don't suggest a link again, it's ridiculous.
As far as your idea is concerned, answer me this.... What game mechanic are they using, to interact with you and attempt to create fear, through psychological warfare?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Electra001
State War Academy Caldari State
0
|
Posted - 2012.07.28 10:42:00 -
[8] - Quote
The idea of a sandbox reality should not elicit the acceptance of players going afk, preventing others to go about their business by someone who isnt even at their computer. Yes, the psychological warfare becomes apparent to those who cannot determine if the instigator is actually on their pc or not. Either way, the results of cause and affect, which is what depicts a sandbox theme, shouldnt include afk tactics. If that kind of play is accepted, then we need to have a counter. And of course, there can be ways around being discovered. The stealthy ship would simply need to keep active and change locations every 30 minutes or so...or even uncloak to attack which would be one objective of the pilot, forcing him to actually be at the computer.
A direct answer to your question is the simple fact that AFK tactics are well known to result in monetary loss to players, in some cases, at an alliance level. Every kind of tactic should have a counter, including afk cloaking. If you're worried that this would prevent the effectiveness of cloaking, i completely disagree. Infact, it would hardly make any difference to how cloaking works now...except sitting still for so long, allowing players to begin locating the offenders ship. |

Mag's
the united Negative Ten.
9021
|
Posted - 2012.07.28 11:59:00 -
[9] - Quote
Sandbox is just that, whether I'm at the keyboard or not is irrelevant.
Those AFK do not prevent anyone from doing anything. They cannot stop your ship from warping, using gates, mining, ratting, docking, undocking and using modules etc.etc. The only one that can stop that, is you.
You can disagree all you like about it's nerfing effects, the fact is it would reduce the cloaks effectiveness and it's roles. You talk of cause and effect, but have yet to mention the actual cause.
So before we go on, please answer my question. What game mechanic are they using, to interact with you in an attempt to create fear through psychological warfare?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Electra001
State War Academy Caldari State
0
|
Posted - 2012.07.28 12:18:00 -
[10] - Quote
First of all, I answered your question in my previous post.
Secondly, you've answered your own question with your opinion. Bold and repeat wont make much difference. Ive made my points to the flaud reasoning behind ccp allowing AFK cloaking to continue, you've given me your opinion. Cheers. |
|

Mag's
the united Negative Ten.
9021
|
Posted - 2012.07.28 12:47:00 -
[11] - Quote
Electra001 wrote:First of all, I answered your question in my previous post.
Secondly, you've answered your own question with your opinion. Bold and repeat wont make much difference. Ive made my points to the flaud reasoning behind ccp allowing AFK cloaking to continue, you've given me your opinion. Cheers. You didn't answer it. I'll simplify it for you.
What game mechanic are they using to interact with you, whilst AFK?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Herold Oldtimer
Caldari Provisions Caldari State
64
|
Posted - 2012.07.28 12:57:00 -
[12] - Quote
Remove afk players from local list. Afk players are prevented from running modules. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
439
|
Posted - 2012.07.28 13:41:00 -
[13] - Quote
So, you want to take a covert scout watching a gate, and force them to periodically abandon their observation post so they can keep your tachyon number down.
Maybe they are keeping a station under surveillance, so they can know when a wanted criminal exits without being seen themselves.
It's called covert for reasons like that.
My signature even has ideas you might like. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Electra001
State War Academy Caldari State
1
|
Posted - 2012.07.29 03:18:00 -
[14] - Quote
Nikk Narrel wrote:So, you want to take a covert scout watching a gate, and force them to periodically abandon their observation post so they can keep your tachyon number down.
Maybe they are keeping a station under surveillance, so they can know when a wanted criminal exits without being seen themselves.
It's called covert for reasons like that.
My signature even has ideas you might like.
Your signature has brilliant ideas. The module timer for a cloak would also be a great option. And to be honest, it wouldnt be hard to change either. 
|

Emperor Salazar
Dreddit Test Alliance Please Ignore
617
|
Posted - 2012.07.29 03:23:00 -
[15] - Quote
what problem?
|

Mag's
the united Negative Ten.
9026
|
Posted - 2012.07.29 08:56:00 -
[16] - Quote
Electra001 wrote:Your signature has brilliant ideas. The module timer for a cloak would also be a great option. And to be honest, it wouldnt be hard to change either.  You keep avoiding all the difficult questions. We can all see that's always the way to win an argument. Especially when you don't have one. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Americe Zane
Dovahkiin. Rebel Alliance of New Eden
24
|
Posted - 2012.07.29 09:32:00 -
[17] - Quote
This thread again?
Why not just delete Cov Ops from game? Disrupting the enemy is part of the Cov Ops role. |

Austneal
Four Pillar Production Dragehund
33
|
Posted - 2012.07.29 14:35:00 -
[18] - Quote
Put speed mods on cheetah. Move in one direction. Prober scans down your cloaked ship and warps to you. Finds nothing because by the time he's landed, you're 9-10km away from him in an unknown direction. |

Marsan
Production N Destruction INC.
40
|
Posted - 2012.07.29 19:18:00 -
[19] - Quote
I love the constant AFK cloaker "problem" discussions. They basically come down to NS carebears wanting to be safer in mining and ratting in NS than HS. Oh no there is non blue in local I have to stay docked up. Try wormholes where if you want to mine or rat you take your chances and watch dscan obsessively. Beside as Austneal points out a speedy bomber or covert ops frigate can warp to a safe spot, decloak and get up to a speed that they can't caught. So even if the cloak nerf happened there would be new method to annoy you.
PS- My one point of sympathy is that in NS is the amount of hot-dropping that goes on, which leads to one cloaker becoming a fleet of cap ships. It's one of the main things that keeps me out of NS.
|

YoNightmare
the republic bank of freedom
0
|
Posted - 2012.07.29 21:14:00 -
[20] - Quote
Why not just simply have the server disconnect players after 15mins like most games?
At least it would help with the lag in the game, and make it harder to bot.  |
|

Mag's
the united Negative Ten.
9028
|
Posted - 2012.07.29 21:28:00 -
[21] - Quote
YoNightmare wrote: Why not just simply have the server disconnect players after 15mins like most games? At least it would help with the lag in the game, and make it harder to bot.  Did you even think about that, before you posted?
1. An AFK timer is so easily avoidable and without breaking the EULA.
2. Lag is not and never will be an issue, from someone AFK and inactive.
3. Bots are by definition 'active', it's just a program doing the activity.
4. Purple Monkey socks.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

YoNightmare
the republic bank of freedom
0
|
Posted - 2012.07.29 21:53:00 -
[22] - Quote
1. K, so your a botter...
2. Lag is an issue with more clients connected and has always been an issue on any server. 
3. See item 1 
4. Greasy Grimy Gofer Guts...
|

Jack Carrigan
Order of the Shadow The Revenant Order
741
|
Posted - 2012.07.30 02:24:00 -
[23] - Quote
Here we go again with another "the AFK cloaker is preventing me from bearing and making risk-free ISK."
The title should have been:
"CCP, please allow us to combat AFK Cloaking. Stupid ****ing idea inside." "CCP, please allow us to combat AFK Cloaking. Crybabying inside." "CCP, please break mechanics that are working as intended. ***** inside." "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Astroniomix
Thorn Project Black Thorne Alliance
112
|
Posted - 2012.07.30 03:52:00 -
[24] - Quote
Electra001 wrote:Barbara Nichole, i see where you are coming from. But i did mention that if you are moving around while cloaked, you cannot be found. Duties such as legitimate recon, traversing wormholes etc wouldnt be affected. You would need to sit still for a certain amount of time (depending on ship size) and yes, most people say that if the person is actually AFK while cloaked, they post no threat. The victims do not know they're afk, and creating that false belief is what gets people killed when they presume that person is afk.
Long story short, if CCP are willing to punish botters because the player isnt at their computer, how is afk cloaking any different? Its a cheap and unfair tactic that has no immediate counter. How about those of us who fly black ops? I like to scan down complexes and then park a redeemer in it and then wait for someone to try to run it. This inevtably involves many hours of passively watching a computer monitor whilst the character is taking no action whatsoever. |

Ganthrithor
GoonWaffe Goonswarm Federation
341
|
Posted - 2012.07.30 11:12:00 -
[25] - Quote
YoNightmare wrote: Why not just simply have the server disconnect players after 15mins like most games? At least it would help with the lag in the game, and make it harder to bot. 
Um, bots do things constantly and wouldn't be disconnected?
Also, lots of bots can log themselves back in if a DC happens.
Also, this thread, again. CCP should start setting people who make these threads every day read-only on the forums. |

Doddy
Excidium. Executive Outcomes
81
|
Posted - 2012.07.30 11:24:00 -
[26] - Quote
Austneal wrote:Put speed mods on cheetah. Move in one direction. Prober scans down your cloaked ship and warps to you. Finds nothing because by the time he's landed, you're 9-10km away from him in an unknown direction.
Drop more probes, scan with those, get result on grid, align to result, you have cloakies direction of travel, continue in that direction till you decloak him.
|

Tchulen
Trumpets and Bookmarks The Omega Industries
192
|
Posted - 2012.07.30 11:39:00 -
[27] - Quote
Electra001 wrote:I would like to propose another alternative to the AFK-Cloaking problem. I understand that CCP encourage most type of gameplay, however, stopping people from playing the game because someone has left their character logged in while cloaked isnt fair.
If you'd bothered to actually look for other threads like the one you've created (or duplicated, depending on perspective) you'd have discovered that this topic has been debated to death. Your idea isn't new or ingeneous, it's a repetition of an old, whiney theme.
There is no "AFK cloaker" problem. There is a problem with people's perception of what they're complaining about. You're not complaing about people being AFK, you're complaining about being stupid enough to assume that someone is AFK when they're not. You're complaining about the fact that you and your corp are so incompetant that you're incapable of baiting a trap. You're complaining about the fact that you've moved to nullsec but you're still a high sec carebear and have fear in your heart. No one is stopping people from playing the game, they're making it a risk to carebear.
Simple solution: Grow a pair, gain some gonads.
The beauty of this solution is you don't need to wait for a dev to unnecessarily change the code. You're in control of this change.
Why should CCP change a mechanic that works for one that breaks a massive amount of people's game when the solution is so simple.
Be glad you have local. Those of us who live in wormholes from time to time know how to be careful and actively watch what's going on in the system. Try closing local when you're in nullsec. You'll no longer have the issue of AFK cloakers. No need for fear, right? You can't see them any more so they're not a threat, correct? Absolutely not. No, you need to actively watch what's going on around you.
Go live in a WH for a bit. You'll have a different perspective on nullsec intel once you have. You have it easy. You know when there's someone cloaked in your system so you can do something about it, whether that's get your corpmates together in your ganking ships and bait the chap or come onto the forums for a whine. In a WH the first thing you know about being attacked by a force recon is when he decloaks and locks you. Or a cov ops cloaked tengu which can be a day ruiner.
Do you read people from WHs whining on the forum about being ganked by cloakers? No, of course not because it's a fair tactic with counters.
AFK cloaking is only a tactic because high sec carebears like you move to nullsec and think that you should be able to bear there without having to fight for it, bait for it or risk for it.
You're wrong and no one is stopping you from playing except yourself. |

Jint Hikaru
OffWorld Exploration Inc
247
|
Posted - 2012.07.30 11:58:00 -
[28] - Quote
Sheesh, enough of this crap.
Yet another faceless forum alt posting the same poorly thought out idea. Clearly no thought about the wider game impact, just some zerobear crying for something that he cant be bothered to do himself.
With your Tachyon probes, you just broke wormholes. Good Job!
Also note the strong aversion to the 'remove cloakers from local fix''.
While this would mean that the AFK cloaker would not be seen, and therefore his physiological threat would be canceled (and this is always the main complaint from the nulbears), however it would mean that those people would have to do some work to counter cloaks.
I guess thatGÇÖs too hard, and they would rather cry to CCP.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Mag's
the united Negative Ten.
9029
|
Posted - 2012.07.30 13:54:00 -
[29] - Quote
YoNightmare wrote:1. K, so your a botter...  2. Lag is an issue with more clients connected and has always been an issue on any server.  3. See item 1  4. Greasy Grimy Gofer Guts...  1. No, but at least you now know you were wrong on both counts. 
2. Show me proof that the client sends enough data to cause lag, whilst the player is AFK and inactive. 
3. Bots are still acting as active and thus will not be affected by the AFK timer. Also see 1. 
4. It's spelt 'Gopher' and he would be wearing purple monkey socks. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2055
|
Posted - 2012.07.30 15:50:00 -
[30] - Quote
Oh hey, it's a thread where cloaks get a timer that requires anti-cloak probes to detect it!
Variations on the same tired ideas. Cloaks are fine. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
|

Tarryn Nightstorm
Hellstar Towing and Recovery
559
|
Posted - 2012.07.31 05:18:00 -
[31] - Quote
Electra001 wrote:I would like to propose another alternative to the AFK-Cloaking problem. I understand that CCP encourage most type of gameplay, however, stopping people from playing the game because someone has left their character logged in while cloaked isnt fair.
Why not create the following:
As soon as you cloak, a 'Tachyon Signature' number begins and slowly climbs. When you warp to a new spot, that number starts again. However, if you stay still or even at subwarp velocities, your Tachyon signature begins to raise. Very slowly mind you...it would need to take at least an hour before you could be probed by someone with max skills in scanning.
Someone in a covert ops (eg. Helios) would need 4x Tachyon Scanner Probes. With these probes, similar to normal combat probes but designed to pick up Tachyon Signatures, you could probe down someone who is cloaked while afk.
It bothers me that CCP have let this problem slide for so long. How is it fair when people log on their pilot, cloak up and go to work for a full day...which impacts so many people. Give the victims a chance to counteract the antagonists.
Thoughts?
How about...No.
Next!
Why am I dreaming of some strange woman who keeps telling me, "You fail at life because you are cloaked?" |

Athreya
Far Eastern Domen
5
|
Posted - 2012.08.02 11:59:00 -
[32] - Quote
I think cloaking device need to consume liquid ozone to run. If you want to watch local for longer time, use cloaked transport ship. Cloaking should be ballanced, cloakers are totally immune right now. Infinite immunity is not a good thing for the game.
|

Tchulen
Trumpets and Bookmarks The Omega Industries
211
|
Posted - 2012.08.02 12:43:00 -
[33] - Quote
Athreya wrote:I think cloaking device need to consume liquid ozone to run. If you want to watch local for longer time, use cloaked transport ship. Cloaking should be ballanced, cloakers are totally immune right now. Infinite immunity is not a good thing for the game.
And you just broke scouting. Well done.
So cloaks shouldn't be used by people exploring wormholes, is that what you're saying? Because the introduction of cloak fuel would do this.
So cloaks shouldn't be used by people scouting out their enemy's space, right? Because the introduction of cloak fuel would definitely do this.
So all cov ops, force recons and black ops ships should be rendered usekess, right? Again, because your suggestion would most certainly do this.
Your suggestion would render all forms of "valid" cloaking usage void purely to mean that the nullsec carebears who are too frightened to play the game can come out from behind their POS shield again.
I find it amazing that some people suggest things either without considering the implications of their suggestions or simply don't care about anything in the game that isn't them.
As for immune..... How many times has this been pointed out? When you're in a station you're immune. When you're offline you're immune. In both situations you're immune because you also can't hurt anyone. A little like cloaking, really, isn't it? So you're suggesting that your character should be auto-logged online whilst you're at work so I can kill it? Are you really suggesting that you should auto-eject from from a station after a timeout so I can kill you whilst you're chatting to someone on the phone in a different room to your computer? Because that's what you're saying about people who are cloaked.
Someone who is cloaked is immune but they also can't shoot you. Covert ops cloaks are designed to be able to get people into a position to uncloak and engage. There is nothing wrong with cov ops cloaks as the ships they fit are balanced for the cloaks. With a normal cloak you can't warp whilst cloaked meaning as soon as you initiate warp you're detectable just like if you didn't have a cloak fitted other than you still have the negative effect of having a cloak fitted. If you're on-grid you can decloak and then wait for so long before you can lock that your enemy either warps off or gets a decent head-start on shooting you and then you have a penalty to your locking speed to top it all off.
There's nothing "unbalanced" about cloaks. There may be a better way of doing things as Nik Narrel has suggested but breaking valid aspects of wormholes and the scouting role just to appease the whining minority is not the answer. |

Mag's
the united Negative Ten.
9040
|
Posted - 2012.08.02 12:48:00 -
[34] - Quote
Athreya wrote:I think cloaking device need to consume liquid ozone to run. If you want to watch local for longer time, use cloaked transport ship. Cloaking should be ballanced, cloakers are totally immune right now. Infinite immunity is not a good thing for the game.
Bad ideas like that, are also bad for the game. Especially when you seemingly have no clue, on the reasoning and mechanics involved with AFKing. Let me put it this way, you can gain the same psychological effects without a cloak. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Colonel Xaven
Decadence. RAZOR Alliance
116
|
Posted - 2012.08.02 13:06:00 -
[35] - Quote
whats bad now?
cloaking bad?
being afk bad?
both bad bad?
being docked bad, too?
I dont get the problem. |

Athreya
Far Eastern Domen
5
|
Posted - 2012.08.12 10:38:00 -
[36] - Quote
Tchulen wrote: I find it amazing that some people suggest things either without considering the implications of their suggestions or simply don't care about anything in the game that isn't them.
The same is applied to you. I have seen as at least one old (1 year 7 month) zero corp was disbanded because people stopped playing eve. One guy with alt camped the system they were renting during several weeks. At the end corp leader Karina Storm used my system to hunt in and disbanded his corp in a few days. That is bad. |

Uris Vitgar
Center for Advanced Studies Gallente Federation
14
|
Posted - 2012.08.12 11:47:00 -
[37] - Quote
AFK cloaking itself is fine, but with certain methods of hunting the victim has almost no chance to escape. The fairest solution is to remove the -100% sensor recalibration role bonus from all ships capable of fitting a covert ops cloak |

Motoko Kusanagui
State War Academy Caldari State
3
|
Posted - 2012.08.12 13:55:00 -
[38] - Quote
Implying Implications wrote:Show me on the doll where the AFK-cloaker touched you.
+1...!!!
LMAO...!!! ...    
This is a game take your little internet spaceship go out and play, it's ok sweetie it'll all be fine. |

Astroniomix
Thorn Project Black Thorne Alliance
141
|
Posted - 2012.08.12 16:54:00 -
[39] - Quote
Uris Vitgar wrote:AFK cloaking itself is fine, but with certain methods of hunting the victim has almost no chance to escape. The fairest solution is to remove the -100% sensor recalibration role bonus from all ships capable of fitting a covert ops cloak You realize that only stealth bombers and black ops have this bonus right? And black ops still have to deal with that goddamn scan resolution penalty. (10 seconds to lock a battleship; ugh) So don't go acting like recons or t3s can just decloak and instalock you. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1210
|
Posted - 2012.08.12 19:01:00 -
[40] - Quote
YoNightmare wrote: Why not just simply have the server disconnect players after 15mins like most games? At least it would help with the lag in the game, and make it harder to bot.  Lag is generally caused by the server having to do calculations. The calculations when you are sitting in station AFK are ridiculously low. Even in space, when you are afk and not on grid with other objects, not many calculation have to be made. Being afk is very low resource in EVE.
Also, this would have no effect on bots. Bots are, by their nature, active.
So your reasons for this idea are complete BS.
Also, it could be gotten around by simply placing a heavy object on the keyboard while a chat window is selected. So its an ineffective idea too. |
|

Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
77
|
Posted - 2012.08.12 19:31:00 -
[41] - Quote
I just mine in my Battleship EHP Skiff when we have a cloaky bomber in System.
Total Bombers dead because they tried to bomb my 79k EHP Skiff: 8
Total Bombers dead because they tried to torp my 79k EHP Skiff: 3 |

Uris Vitgar
Center for Advanced Studies Gallente Federation
14
|
Posted - 2012.08.12 20:43:00 -
[42] - Quote
Astroniomix wrote: You realize that only stealth bombers and black ops have this bonus right? And black ops still have to deal with that goddamn scan resolution penalty. (10 seconds to lock a battleship; ugh) So don't go acting like recons or t3s can just decloak and instalock you.
Huh, I was under the impression recons had it as well. Also if you read carefully you'll notice I made an exception for blackops with the "covert ops" clause, so I guess that leaves only bombers. Still you've got to admit that for hotdrops they're very potent |

Corina Jarr
Spazzoid Enterprises Purpose Built
1210
|
Posted - 2012.08.12 20:46:00 -
[43] - Quote
Uris Vitgar wrote:Astroniomix wrote: You realize that only stealth bombers and black ops have this bonus right? And black ops still have to deal with that goddamn scan resolution penalty. (10 seconds to lock a battleship; ugh) So don't go acting like recons or t3s can just decloak and instalock you.
Huh, I was under the impression recons had it as well. Also if you read carefully you'll notice I made an exception for blackops with the "covert ops" clause, so I guess that leaves only bombers. Still you've got to admit that for hotdrops they're very potent If they live long enough to hold the point.
Also, Hot drops are not the only use of bombers. |

Gerrick Palivorn
Caldari Provisions Caldari State
312
|
Posted - 2012.08.12 23:26:00 -
[44] - Quote
Athreya wrote:Tchulen wrote: I find it amazing that some people suggest things either without considering the implications of their suggestions or simply don't care about anything in the game that isn't them.
The same is applied to you. I have seen as at least one old (1 year 7 month) zero corp was disbanded because people stopped playing eve. One guy with alt camped the system they were renting during several weeks. At the end corp leader Karina Storm used my system to hunt in and disbanded his corp in a few days. That is bad.
Really, if a corp disbanded because someone AFK cloaked their rented system then they deserved to be disbanded. The job of Corp leadership is to keep the corp morale high to keep cohesive bonds between the pilots. Note that the corp disbanded was the leaderships lack of action more than to an alt not at there computer.
Your conclusions of the story has no basis and the lines you draw between situations are comical at best. You almost sound like some poorly structured political ads. |

Easthir Ravin
Easy Co. Fatal Ascension
61
|
Posted - 2012.08.13 05:55:00 -
[45] - Quote
Greetings
Someone please oh please please lock this thread.
This horse is past dead, it is a rotting corpse on the road side of threads. We get it you want your local hang out to always be blue in local. You wrote of the concept of 'fare' . Life is not fare deal with it and like others have said and I will continue to break the proverbial brick wall down with my forehead. The game should not be completely altered just to suit one play style. I mean you chowder heads got your Barge Buff, stop trying to kill the game for everyone else.
2 cents IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |

Athreya
Far Eastern Domen
5
|
Posted - 2012.08.13 21:02:00 -
[46] - Quote
Gerrick Palivorn wrote:Really, if a corp disbanded because someone AFK cloaked their rented system then they deserved to be disbanded. The job of Corp leadership is to keep the corp morale high to keep cohesive bonds between the pilots. Note that the corp disbanded was the leaderships lack of action more than to an alt not at there computer. This is just a game and old people, instead of being under intent look of one afk cloaker selected other game to play. I believe there are quite a lot of people who play the game and only looking for slight push to leave it. Dont you think it is CCP's fault that they loose customers so easily?
Easthir Ravin wrote:The game should not be completely altered just to suit one play style There are other real ways to fix problem without altering the game. For example if cloaker is afk make this visible in local chat somehow. There is a nice report bot button if user never goes afk. |

Michael Harari
The Hatchery Team Liquid
206
|
Posted - 2012.08.13 21:36:00 -
[47] - Quote
[quote=Uris Vitgar][quote=Astroniomix] Also if you read carefully you'll notice I made an exception for blackops with the "covert ops" /quote]
Black ops dont have covops cloaks, try again
How to fix afk cloaking: Cloaked ships dont appear in local. There, now you dont have to worry about afk cloakers |

Sixx Spades
GoonWaffe Goonswarm Federation
17
|
Posted - 2012.08.13 22:23:00 -
[48] - Quote
Athreya wrote: I believe there are quite a lot of people who play the game and only looking for slight push to leave it. Dont you think it is CCP's fault that they loose customers so easily? Are you implying that you've considered quitting because of this cloaked person in your system? There are ways to get this person to reveal themselves so that you have the opportunity to attack and destroy them, ya know. However, I get the feeling that you're either too chicken or too worried about losing stuff to actually try and do something about it. (i.e. baiting)
Either way, can I have your stuff? Jade Constantine, self-made space harlot. News at 11. http://bit.ly/LTW5gW |

Buzzy Warstl
The Strontium Asylum
174
|
Posted - 2012.08.13 23:29:00 -
[49] - Quote
A classic whine, with a definite nose of sour grapes. |

Loius Woo
PATRIOT KNIGHTS
149
|
Posted - 2012.08.14 00:18:00 -
[50] - Quote
Easthir Ravin wrote:Greetings
Someone please oh please please lock this thread.
This horse is past dead, it is a rotting corpse on the road side of threads. We get it you want your local hang out to always be blue in local. You wrote of the concept of 'fare' . Life is not fare deal with it and like others have said and I will continue to break the proverbial brick wall down with my forehead. The game should not be completely altered just to suit one play style. I mean you chowder heads got your Barge Buff, stop trying to kill the game for everyone else.
2 cents
You misspelled fair.
|
|

Jack Carrigan
Order of the Shadow The Revenant Order
744
|
Posted - 2012.08.14 00:52:00 -
[51] - Quote
Cloaking. It is still working as intended.
HTFU. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Sentamon
Imperial Academy Amarr Empire
168
|
Posted - 2012.08.14 01:24:00 -
[52] - Quote
Turn off you local chat.
tadda! your AFK person problem solved ~ Professional Forum Alt -á~ |

W33b3l
Hello Kitty Rejects Dark Taboo
5
|
Posted - 2012.08.14 05:31:00 -
[53] - Quote
I would actually be an favor of making it so objects and ships can not de-cloak a cloaked ship anymore. Its hard to be sneaky when a ******** fleet mate warps to you, or you accidentally get to close to an asteroid... its kind of stupid to be honest.
I've also never been a huge fan of just showing up in local when I'm some place I really shouldn't be. Jump into someone elses nullsec system, even cloaked, and EVERYONE knows your there the second that you do. Wheres the fun in that. I understand that if you made local the same as it is in WHS throughout the entire game, that it would break several game mechanics though. It would still be nice to jump into a system without a damn siren going off.
I heard that other cloaked ships will not cause cloaked ships to de-cloak anymore but havnt tested it yet. At least thats a start.
Scanning down a cloaked ship? some of you need to switch to tobacco and stop smoking that questionable stuff.
I used to sit cloaked in a safe spot and go to work just to irritate the hell out of WT's.
If your too afraid to do anything because someone is in local and you do not know where they are, then either stay in highsec or go back to playing something like WOW.
|

Yelena Fedorova
School of Applied Knowledge Caldari State
16
|
Posted - 2012.08.14 08:59:00 -
[54] - Quote
Alexzandvar Douglass wrote:I just mine in my Battleship EHP Skiff when we have a cloaky bomber in System.
Total Bombers dead because they tried to bomb my 79k EHP Skiff: 8
Total Bombers dead because they tried to torp my 79k EHP Skiff: 3
Hmm... must try  |

Robert Caldera
Caldera Trading and Investment
373
|
Posted - 2012.08.14 11:56:00 -
[55] - Quote
Electra001 wrote:I would like to propose another alternative to the AFK-Cloaking problem. which problem?? Cloak is just a tool for a purpose. What you are basically argueing about is that random people can hang around and afking in any place of eve universum without asking you for a permission, which is FINE! There is no space for your exclusive use, its for everyone!
Yes, most likely they will be there for killmails, they are there where you are, where is something to kill. If you bring a fuckton of ratting ships into a system, there will be people sitting and waiting you to come out with them ratting. Why not? Its all right with that. If you are afk docked they cant do anything to you, if they are afking cloaked you cant do anything to them - so what? You have no claim for any chunk of the space for your exclusive use, there will be always neutral people which is good! The fact just 1 cloaker will be able to "lock down" a horde of ratters in such manner is not afk cloakers fault, its yours putting many people into a single system - many ratters in a single system is a big attraction for other people afking there and waiting them to come out of hide. ITS ALL RIGHT WITH THIS!
Eve 0.0 is already too secure, local gives you already too much safety, eve is already too blob oriented. Nerfing cloaks would only worsen the situation. |

Raglany
Braindeath Science Angel Causalities Demolition Crew
0
|
Posted - 2012.08.14 15:17:00 -
[56] - Quote
How about:
You give territorial claimed systems, a module. Like the strategic upgrades.
No cloacking possible in this system, because of an energy burst, or whatsoever. This means, system wide no cloaking. Also not for the allies.
Or: this modules allows once in 4 hours, to pulse a burtst of energy to decloack all ships in the system, and renders them in-operable for the coming 15minutes orso.
Using this module, would thus need to be more strategically used, and offers benefits and drawbacks.
|

Robert Caldera
Caldera Trading and Investment
373
|
Posted - 2012.08.14 15:32:00 -
[57] - Quote
Raglany wrote:How about:
You give territorial claimed systems, a module. Like the strategic upgrades.
No cloacking possible in this system, because of an energy burst, or whatsoever. This means, system wide no cloaking. Also not for the allies.
Or: this modules allows once in 4 hours, to pulse a burtst of energy to decloack all ships in the system, and renders them in-operable for the coming 15minutes orso.
Using this module, would thus need to be more strategically used, and offers benefits and drawbacks.
why? which proplem are you trying to solve by gimping cloak? |

Raglany
Braindeath Science Angel Causalities Demolition Crew
0
|
Posted - 2012.08.14 16:48:00 -
[58] - Quote
In my perspective, their isn't really an issue with cloaking. However, by implementing a change like this, cloaking gets more tactical, it would add am extra dimension to the chase of your target.
Login an be afk cloaking is still possible, but their are some risks now. Isn't everything in EvE supposed to be balanced, want to cloaky hottdrop, by active, be aware.
I'm definitly not crying about some cloaky red in local, i've lived in a WH so i don't really care, but some defense against it would be lets say... interesting? |

Robert Caldera
Caldera Trading and Investment
373
|
Posted - 2012.08.14 16:54:00 -
[59] - Quote
no. eliminating cloak would mean 100% control of whatever territories you occupy in 0.0 and would encourage even more blobs than we have today. |

Sarik Olecar
Royal Amarr Institute Amarr Empire
144
|
Posted - 2012.08.14 17:25:00 -
[60] - Quote
Silly OP, Cloaking Devices don't even emit Tachyon particles. What you'd be looking for is a displacement in the variant subspace waves around the ship. |
|

Athreya
Far Eastern Domen
5
|
Posted - 2012.08.22 07:31:00 -
[61] - Quote
Guys, dont mix tactical cloaking and when cloaker intentionally sit in local for weeks. Besides if you want to protect such gameplay, there is a solution which will ruin nothing, but also fix the problem. E.g. if you are afk cloaked, you dont see local chat and dont appear in local chat. In game message window "Click OK when you are ready to play" will ruin nothing. |

Robert Caldera
Caldera Trading and Investment
391
|
Posted - 2012.08.22 07:36:00 -
[62] - Quote
Athreya wrote:Guys, dont mix tactical cloaking and when cloaker intentionally sit in local for weeks. Besides if you want to protect such gameplay, there is a solution which will ruin nothing, but also fix the problem. 1) there is nothing wrong with a cloaker intentionally sitting in local. you can (and probably do) sit there as well. 2) cloak nerf would make wide areas of 0.0 too safe 3) which problem?? There is nothing which needs a fix. |

Tchulen
Trumpets and Bookmarks The Omega Industries
257
|
Posted - 2012.08.22 07:39:00 -
[63] - Quote
Athreya wrote:Guys, dont mix tactical cloaking and when cloaker intentionally sit in local for weeks. Besides if you want to protect such gameplay, there is a solution which will ruin nothing, but also fix the problem. E.g. if you are afk cloaked, you dont see local chat and dont appear in local chat. In game message window "Click OK when you are ready to play" will ruin nothing.
Yeah, I'm totally behind you on this. I love the idea of being able to go into an enemy's space, cloak up and vanish off local.
Mainly because I'd warp to a belt and sit there, cloaked, until I vanished off local and then wait for my trap to be sprung by someone coming to the belt feeling safe and secure then BAM, I decloak, lock the bugger and kill him. All the time he had no idea I was even in the system.
I'm loving the new meta gaming your idea allows to the active player. The ability to drop yourself off any form of intel would be super awesome for those that like to cloak.
Mind you, those that want to carebear in nullsec would whine way more about this than they ever have about AFK cloakers and we all know how much they whine about that already. Probably because they're not bright enough to have worked out what the alternatives are. |

Athreya
Far Eastern Domen
5
|
Posted - 2012.08.22 07:49:00 -
[64] - Quote
Robert Caldera wrote:Athreya wrote:Guys, dont mix tactical cloaking and when cloaker intentionally sit in local for weeks. Besides if you want to protect such gameplay, there is a solution which will ruin nothing, but also fix the problem. 1) there is nothing wrong with a cloaker intentionally sitting in local. you can (and probably do) sit there as well. 2) cloak nerf would make wide areas of 0.0 too safe 3) which problem?? There is nothing which needs a fix.
If you sleep, your char should not play instead of you. What do you want to achieve while you sleep, afk? This is bot's pattern, making anything in the game while you sleep. Stop crying about your cloaked afk bot, play the game manually. 
|

Robert Caldera
Caldera Trading and Investment
391
|
Posted - 2012.08.22 08:27:00 -
[65] - Quote
Athreya wrote:If you sleep, your char should not play instead of you. What do you want to achieve while you sleep, afk? This is bot's pattern, making anything in the game while you sleep. Stop crying about your cloaked afk bot, play the game manually.  I dont want to shock you but let me tell you about all the skillpoints ticking while I sleep or manufactoring jobs being completed while I sleep or market orders getting fulfilled while I sleep. There is no reason why I shouldnt be able to cloak while I sleep. |

Tchulen
Trumpets and Bookmarks The Omega Industries
257
|
Posted - 2012.08.22 09:33:00 -
[66] - Quote
Athreya wrote:Tchulen wrote:Mainly because I'd warp to a belt and sit there, cloaked, until I vanished off local and then wait for my trap to be sprung by someone coming to the belt feeling safe and secure then BAM, I decloak, lock the bugger and kill him. All the time he had no idea I was even in the system. When you hit escape to open eve settings, you dont see anything in the game. AFK mode should do this also, of cause, or this will be too easy to make afk-traps.
Yeah, I think you missed the point of my post. I was being sarcastic. I'm not endorsing your idea whatsoever. I've got fed up of calling you lot pathetic whining carebears so I moved over to being sarcastic instead. Your idea is better than most but still completely open to abuse. I, like a lot of people, play multiple accounts simultaneously. I currently don't AFK cloak because I don't see the point but if your suggestion was implimented I certainly would start just for the jokes of going afk, waiting for a suitable time for people in the system to get comfy then just come out of AFK for a second and then leave it to timeout again. One could do way more psychological damage with this than you can at the moment.
Cloaking works fine for everyone except that special breed of wimps called nullbears. You make high sec carebears look positively hardcore with your incipid whinging. "Save me from the people doing nothing at all". Grow some balls, for heaven's sake. "We can't protect our own space from people who aren't even at their computer". Have you any idea what complete idiots you sound? No, no, of couse you don't. |

Mag's
the united Negative Ten.
10067
|
Posted - 2012.08.22 11:19:00 -
[67] - Quote
Athreya wrote:Guys, dont mix tactical cloaking and when cloaker intentionally sit in local for weeks. Besides if you want to protect such gameplay, there is a solution which will ruin nothing, but also fix the problem. E.g. if you are afk cloaked, you dont see local chat and dont appear in local chat. In game message window "Click OK when you are ready to play" will ruin nothing. Cloaking and going AFK is also tactical. It's an attempt to subvert the instant intel local is providing you, 23.5/7.
But there is one major difference, between local intel and AFKing. Intel from local is guaranteed, whereas the psychological effects from AFKing is not.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Michael Loney
Skullspace Industries
24
|
Posted - 2012.08.22 13:24:00 -
[68] - Quote
I have not ventured out to low sec much but the local chat is how it should be. Empire space is monitored and policed ( .5> ) so CONCORD can hand out security status changes, for them to do that they need to know where you are so every ship needs to be 'online' in a system to be tracked.
In null-sec the local chat should be a function of sovereignty , it was mentioned in another AFK Cloaky thread. Having a comms tower that hosts the local chat channel and force all ships in the system to respond to the communications request. So cloaked or not you show up, but you can try and take the tower or use that as a distraction to hit another target.
The comms tower would be a important target when trying to take a system over and make active scout cloakers very important.
|

Nikk Narrel
Infinite Improbability Inc Mordus Angels
495
|
Posted - 2012.08.22 13:40:00 -
[69] - Quote
Alexzandvar Douglass wrote:I just mine in my Battleship EHP Skiff when we have a cloaky bomber in System.
Total Bombers dead because they tried to bomb my 79k EHP Skiff: 8
Total Bombers dead because they tried to torp my 79k EHP Skiff: 3 This attitude is the answer to all your afk cloaking problems.
No tactic or strategy is so perfect that it cannot be countered.
The very idea that you should have perfect awareness of a stealth ship might suggest the real question: Are you sure local is your friend? If you say yes, and you or your group is paralyzed by one ghost ship... ADAPT. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

LiBraga
Unknown Soldiers Soldiers Of New Eve
7
|
Posted - 2012.08.23 10:38:00 -
[70] - Quote
Personally I always thought if they implemented something to disrupt cloaking it should be a pos module that requirers a system strategic upgrade, much like the cyno jammer has. There would also be a monthly cost for having the upgrade installed.
The cloaking disruptor would emit a system wide pulse every 10 minutes that would cause ALL cloaked ships to decloak.
Pros - For the system owners Upgrade systems wouldn't have afk cloakers
Cons - For the system owners Monthly upkeep cost Own cloakers are also affected
Pros - For the Cloaker Costing them isk and now you don't have to visit them to do it
Cons - For the Cloaker Have to recloak every 10 minutes |
|

Robert Caldera
Caldera Trading and Investment
393
|
Posted - 2012.08.23 11:03:00 -
[71] - Quote
LiBraga wrote:Personally I always thought if they implemented something to disrupt cloaking it should be a pos module that requirers a system strategic upgrade, much like the cyno jammer has. There would also be a monthly cost for having the upgrade installed.
The cloaking disruptor would emit a system wide pulse every 10 minutes that would cause ALL cloaked ships to decloak.
Pros - For the system owners Upgrade systems wouldn't have afk cloakers
Cons - For the system owners Monthly upkeep cost Own cloakers are also affected
Pros - For the Cloaker Costing them isk and now you don't have to visit them to do it
Cons - For the Cloaker Have to recloak every 10 minutes
no this would break afk cloaking in important jew systems, but afk cloaking is fine and required as we learned in the past. you again try to bring a "fix" for something that is not broken. |

Melodee619
The Scope Gallente Federation
28
|
Posted - 2012.08.23 11:23:00 -
[72] - Quote
ratters dont wanna pay any attention, they want eve to be as simple as wow to play an have CCP hold their hand. Hence this campain of spammign forums with drama over somone being "afk" in cloak. I know tonight while I was in Y-MP I had 3 death threats an several "you are now KOS to my alliance" mails.... All in place of 1 hour
It's a little sad to see them post spam after spam in hopes CCP give in. Or though, it worked for miners so.... |

Melodee619
The Scope Gallente Federation
28
|
Posted - 2012.08.23 11:26:00 -
[73] - Quote
Nikk Narrel wrote:Alexzandvar Douglass wrote:I just mine in my Battleship EHP Skiff when we have a cloaky bomber in System.
Total Bombers dead because they tried to bomb my 79k EHP Skiff: 8
Total Bombers dead because they tried to torp my 79k EHP Skiff: 3 This attitude is the answer to all your afk cloaking problems. No tactic or strategy is so perfect that it cannot be countered. The very idea that you should have perfect awareness of a stealth ship might suggest the real question: Are you sure local is your friend? If you say yes, and you or your group is paralyzed by one ghost ship... ADAPT.
They dont want to adapt, see his post, they want CCP to play for them. Create ships that cant be solo kill They dont wanna adapt, they want CCP to make them immune. hence his post.
There is no issue with cloakers, this is simply a campaign of ratters wanting to ignore local so they can bot |

anishamora
Atelierele Grivita
12
|
Posted - 2012.08.23 14:25:00 -
[74] - Quote
Athreya wrote:Guys, dont mix tactical cloaking and when cloaker intentionally sit in local for weeks. Besides if you want to protect such gameplay, there is a solution which will ruin nothing, but also fix the problem. E.g. if you are afk cloaked, you dont see local chat and dont appear in local chat. In game message window "Click OK when you are ready to play" will ruin nothing.
So you propose like a...double cloak ! This will surely fix your imaginary problem  How about you just minimize local and don't notice the evil cloaker anymore? You might even grow some chest hair. |

Zemfadel
Hand Trade Society
2
|
Posted - 2012.08.23 15:48:00 -
[75] - Quote
I love that the same group of trollers always reply to these threads. Mag's, do you not find it embarrassing that you spend all day on the EVE forums? do you even play this game or do you just pay the sub for the forum access?
1. Awesome idea by the OP. Works perfectly to allow active people to remain uncatchable, allows for using cloaks for short breaks, even allows for using them to disrupt local activity as long as you are even somewhat at the comp, while stopping people from having there toon cloaked in a system while they are at work so that they can return to a system with other players who have gone about their business and are easy targets for a quick ambush.
2. Unless things have change in the last year CCP has said they aren't removing local in null sec, get over it. Local was removed in W-space so that people have that game play if they want it.
3. Going about your business with an afk cloaker is exactly what they want you to do. Its a win win situation for the afk cloaker really, either you stop doing anything in that system (they win by stopping you from being able to play without even being at the computer) or you go about your business (they win by being able to return to the computer with soft targets). There is literally no down side or challenge to over come with afk cloaking, you always win and can never be killed (baring utter stupidity) or even threatened.
4. AFK cloaking is very similar to macro mining, even if it upsets you to admit it. In both instances a player is gaining an advantage with out actively playing the game. macro mining gets you ore, afk cloaking gets you easy targets. At least macro mining has an in game counter (shooting the macro miner), afk cloaking, and the advantage it affords (depriving other players of any reaction time when the afk cloaker finally decides to return among other things), has no counter in game or out. So afk cloaking is worse than macro mining. Even if CCP weren't trying to stop macro mining, there would be a way for other players to stop it, or at least make it harder. Not so much with afk cloaking.
CCP/Devs: when you look at these threads remember that, unlike mags, most players never even look on these forums much less post their opinion on them. A lot of the opinions you are getting here are the people who get on here with the sole intention of telling other players their ideas are bad and telling you that anything that makes them have to work for what they want (kills) is a terrible idea and would ruin the game. Probably similar to marco miners getting angry about people suggesting they should have to work for what they want (ore). |

Hrothgar Nilsson
Black Guards Black Core Alliance
97
|
Posted - 2012.08.23 16:38:00 -
[76] - Quote
How about cloaking disrupts a ship's comm link with the subspace beacon?
That way, cloaked ships don't show up in local. And your worries about AFK cloakers would disappear. http://www.youtube.com/watch?v=ZTzA_xesrL8 |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
508
|
Posted - 2012.08.23 16:50:00 -
[77] - Quote
This is awesome!
Zemfadel wrote:I love that the same group of trollers always reply to these threads. Mag's, do you not find it embarrassing that you spend all day on the EVE forums? do you even play this game or do you just pay the sub for the forum access?
NN: Ad hominem: short for argumentum ad hominem, is an attempt to negate the truth of a claim by pointing out a negative characteristic or belief of the person supporting it. -Wikipedia
1. Awesome idea by the OP. Works perfectly to allow active people to remain uncatchable, allows for using cloaks for short breaks, even allows for using them to disrupt local activity as long as you are even somewhat at the comp, while stopping people from having there toon cloaked in a system while they are at work so that they can return to a system with other players who have gone about their business and are easy targets for a quick ambush.
NN: Ahh, you would dictate terms so pilots playing with a different style would be handicapped.
2. Unless things have change in the last year CCP has said they aren't removing local in null sec, get over it. Local was removed in W-space so that people have that game play if they want it.
NN: Seriously? Suggesting that the only difference between wormholes and regular space is the absence of local chat?
3. Going about your business with an afk cloaker is exactly what they want you to do. Its a win win situation for the afk cloaker really, either you stop doing anything in that system (they win by stopping you from being able to play without even being at the computer) or you go about your business (they win by being able to return to the computer with soft targets). There is literally no down side or challenge to over come with afk cloaking, you always win and can never be killed (baring utter stupidity) or even threatened.
NN: Win what, exactly? They don't win anything at all, outside of your imagination itself. Try adapting to combat their tactics instead of just rolling over
4. AFK cloaking is very similar to macro mining, even if it upsets you to admit it. In both instances a player is gaining an advantage with out actively playing the game. macro mining gets you ore, afk cloaking gets you easy targets. At least macro mining has an in game counter (shooting the macro miner), afk cloaking, and the advantage it affords (depriving other players of any reaction time when the afk cloaker finally decides to return among other things), has no counter in game or out. So afk cloaking is worse than macro mining. Even if CCP weren't trying to stop macro mining, there would be a way for other players to stop it, or at least make it harder. Not so much with afk cloaking.
NN: Macro mining involves automated play with very specific and measurable rewards in game. How much ISK can the "AFK" cloaking pilot get for doing nothing but possibly moving in a straight line?
CCP/Devs: when you look at these threads remember that, unlike mags, most players never even look on these forums much less post their opinion on them. A lot of the opinions you are getting here are the people who get on here with the sole intention of telling other players their ideas are bad and telling you that anything that makes them have to work for what they want (kills) is a terrible idea and would ruin the game. Probably similar to marco miners getting angry about people suggesting they should have to work for what they want (ore).
Where do you get off saying your play style is more valid than anyone else's? You have the nerve to tell people they are cheating simply because you can't do what you want?
And the saddest part of it all is that it comes down to a lack of imagination on the part of the frustrated pilots. You CAN adapt and beat this tactic. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Imustbecomfused
The Elysian Horde Elysian Empire
17
|
Posted - 2012.08.23 17:09:00 -
[78] - Quote
To the OP, Not a bad idea imo. Kicking players off the server after 15/30/60 minutes of no play is silly, (Im sure some pilots have spent hours not moving, cloaked, while gathering intel... for example). Giving the cloaked ships a special sig on grid is a great way to identify, and with a counter.... a great way to balance, afk cloaking. They could still stay cloaked... If a ship is cloaked for (length of time), with no activity, giving it a signature that can be scanned down with special probes, maybe from a special launcher, even add a special ship, create a new role for crying out loud, it is quite the idea, just saying. Its rather fair tbh. If CCP made it so all you had to do was double click off in a direction and control+space every hour or so, that could effectively help remove true AFK cloakers, if there was a force out to scan them down that is.
However, I dont care for many of the ideas supporting some way to identify a cloaked pilot in any given system, even if I want to run sites in that system, I put myself in that position. I do sit cloaked a bit in heavily populated systems to gather intel, for example... for hours... I dont move... it isnt fair that Im now susceptible to attack, just cause I havent moved my ship... Im logged on, rather you think Im at my keyboard or not, shouldn't even matter! I pay for my right to log on, if I want to go afk for the day and play golf, thats up to me and you shouldnt have any advantage of me I do so. Maybe my corp mate agreed to keep me in his fleet so I can gain standings, but go golfing, and I will sit in that system cloaked up at my safe... who says I HAVE to dock?
So I can see both sides of the issue, these are just a few hypothetical situations, which may seem unfair... or giving one side an advantage which may seem unfair...
I dont want it to change personally, but if it had to, Id vote for an idea like the OP suggested. Seems like its a good start to a FAIR mechanic that may help balance afk cloaking.
And yes I know and agree with: Just cause theres 50 so you think afk cloakers in system, that doesnt prevent you from doing anything in that system. Be smart, creative, or find a new system. My .02 |

Zemfadel
Hand Trade Society
2
|
Posted - 2012.08.23 19:48:00 -
[79] - Quote
oh man, hes taken a logic class!!! Probably should have payed a bit more attention though. To be an ad hominem (use VASTLY more often than argumentum ad hominem) i would have had to been arguing he was wrong because he trolls the eve forums all day. In fact, i didn't pose a single proposition anywhere in that first paragraph, either implicitly or explicitly, so it isn't an argument in any way shape or form and there for can't possibly be an ad hominem.
If afk cloaking is a playing style then why is there no counter to it? either I stop playing or i continue playing and make myself a soft target, either of which constitutes a successful attack. I have no way to combat this "play style" (more accurately described as a lack of play style) which means that it is unbalanced and should be fixed. The OPs idea is an awesome one which will even allow for "afk" cloaking as long as once every hour or so (seems like a fair amount of time to me) you warp to another spot. The only thing this would stop is people who walk away from the computer for the entire day, if your cloaked gathering intel you could simply "slow boat" far enough away from your original spot to just warp back to it and never even leave the grid your on, if your taking a break you have an hour or more before you need to come back, if your "afk cloaking" (using the threat of a cloaked ship to either stop local activity or force your targets into a vulnerable position without their ability to counter you) you simply need to warp every hour or so. So the only play style it would subvert is the one where your not playing.
Quote:NN: Seriously? Suggesting that the only difference between wormholes and regular space is the absence of local chat? you want to talk about logical fallacies, how about straw man. I didn't say, in any way, that the ONLY difference between k-space and w-space is the lack of local. I said that it is A difference and if a lack of local is what your looking for then w-space is where you need to go. thats about the best example of using an outright lie as your opponents argument as i've seen. Have you thought about going into politics?
Quote:"NN: Win what, exactly? They don't win anything at all, outside of your imagination itself. Try adapting to combat their tactics instead of just rolling over NN: Macro mining involves automated play with very specific and measurable rewards in game. How much ISK can the "AFK" cloaking pilot get for doing nothing but possibly moving in a straight line?" the goal of afk cloaking isn't to make isk, its to either stop local activity or create soft targets. Afk cloaking WILL succeed at one of these two goal every single time. if it fails to create soft targets then it MUST have stopped local activity. if it fails at stopping local activity then there MUST be a player, or group of players, that is vulnerable to an easy attack. This may require the cloaker to cyno in friends, but in every situation an afk cloaker either stops local activity or affords themselves an "easy" target, guaranteed, while "the target" has no means to counter such actions.
I have no problem with a cloaked player being removed from local. i personally think that when you jump into a system you SHOULDN'T show up in local until after you decloak (why the hell does seeing gate fire and looking at local tell you exactly who is about to show up on your grid). but in order for this to keep cloaked ships from becoming all but invulnerable there would need to be a way to scan for cloaked ships or in some way find out if one is in system with you. special scan probes that would give you less accuracy but would include pilot info possible, maybe they would only show cloaked ship and would take a much longer time to scan than standard probes. that would all be a major overhaul and would need a lot of effort to keep from making cloaked ships easily uncovered and killing intel gathering and using cloaks for short breaks. I think it would add a lot of fun to the cloaking mechanic, would turn it into a cat and mouse between the cloaker and the scanner (preferably a ship that a specifically fitted cloaking ship could quickly kill but only by being fit in a way that would make it vulnerable to other ships). But again, all this would require a major overhaul of both cloaking and local and would have to be done very carefully to keep cloaked ships from becoming easily found or local from becoming worthless.
The point is, being able to gain an advantage over other players while your afk = flaw |

CaleAdaire
Research Industry Mining and Support Gatekeepers Universe
53
|
Posted - 2012.08.23 19:52:00 -
[80] - Quote
Implying Implications wrote:Show me on the doll where the AFK-cloaker touched you.
They were AFK, so... there was no touching per se
I'm bored... Let's shoot the rocks. |
|

T3mp3s7
The Maverick Navy Against ALL Authorities
0
|
Posted - 2012.08.23 20:11:00 -
[81] - Quote
Electra001 wrote:I would like to propose another alternative to the AFK-Cloaking problem. I understand that CCP encourage most type of gameplay, however, stopping people from playing the game because someone has left their character logged in while cloaked isnt fair.
Why not create the following:
As soon as you cloak, a 'Tachyon Signature' number begins and slowly climbs. When you warp to a new spot, that number starts again. However, if you stay still or even at subwarp velocities, your Tachyon signature begins to raise. Very slowly mind you...it would need to take at least an hour before you could be probed by someone with max skills in scanning.
Someone in a covert ops (eg. Helios) would need 4x Tachyon Scanner Probes. With these probes, similar to normal combat probes but designed to pick up Tachyon Signatures, you could probe down someone who is cloaked while afk.
It bothers me that CCP have let this problem slide for so long. How is it fair when people log on their pilot, cloak up and go to work for a full day...which impacts so many people. Give the victims a chance to counteract the antagonists.
Thoughts?
Risk adverse play is the least fun in EvE.
Afk cloaking is not a problem. It sucks, I know as an indy person myself. But sometimes you have to bite the bullet and risk getting tackled or go somewhere else. I think Seleene mentioned that the cloak in server terms does not have a cycle time, it is on or off. No inbetween. So coding and implementing this system would be a massive undertaking not only that, but it affects a niche amount of people in nullsec.
Questions to ask yourself. Please yourself in the shoes of a Dev thinking this over.
You'd have to change how cloaking works, from the ground up. Would you?
Implement a proper system to calculate the Tachyons, test it, along with that, as these Tachyons get higher does this person decloak? or are they still cloaked but inviting people to warp near them for an attempted decloak?
A new item to scan down these people. [Probes? Special launcher, or expanded probe launcher?]
Would you need new skills to use the probes? To reduce the buildup of tachyons?
Would you implement a ship that gets a bonus to dispersing Tachyons? A ship that gets a bonus to using the scanner?
Would there be a modules that reduces Tachyon buildup?
What would be the difference between a coops cloak and a tech 1 or a faction cloak in buildup cost?
Overall, other than fighting AFK cloaking what does this do to the community? Will this affect fleet battles?
[*] Does this help people in high sec, low sec and null sec? |

Loius Woo
PATRIOT KNIGHTS
171
|
Posted - 2012.08.23 20:18:00 -
[82] - Quote
Zemfadel wrote: The point is, being able to gain an advantage over other players while your afk = flaw
What advantage?
If he is AFK then he is not getting any advantage, and if he is not AFK, then cloaking is working as intended.
I agree that after some long period of time, a truly afk cloaked should get some signature that a special probe in a special launcher and with lots of skills can spend 20 minutes scanning down. That to me seems fair if an only if the person who is cloaked gets to see when the special probe is scanning their location, so that if they are not actually AFK, they can just move a little bit. This way someone gathering intel doesnt have to spam movement to prevent being caught, but instead just responds to the probes presence to remove the signature.
The problem with this whole "AFK cloakers prevent me from playing" argument is that it is based on a very bad assumption.
What if a hostile gang was one jump over on the gate? Not cloaked, not doing anything, just camping the other side of the gate. Arguably, you are in more danger from them than you would be from an AFK cloaker...or even an active cloaker since most cloaked ships are not that dangerous solo anyway. Should they not be allowed to stay there all day just because they scare you?
Then expand it again, what if you knew that a hostile gang had just set destination from Jita to your system? They are coming to get you, is that bad? Does it prevent you from playing? Should people not be allowed to plan to come get you since you have no ability to counter them until they actually attack you?
So in summary, your argument is bad because you are basically asking for CCP to limit the game so that when you feel you are safe, you can actually be safe and when you are not safe, you should be warned that you are not. Which in my opinion is bad. |

Gizznitt Malikite
Agony Unleashed Agony Empire
465
|
Posted - 2012.08.23 20:20:00 -
[83] - Quote
Zemfadel wrote:I love that the same group of trollers always reply to these threads. Mag's, do you not find it embarrassing that you spend all day on the EVE forums? do you even play this game or do you just pay the sub for the forum access?
1. Awesome idea by the OP. Works perfectly to allow active people to remain uncatchable, allows for using cloaks for short breaks, even allows for using them to disrupt local activity as long as you are even somewhat at the comp, while stopping people from having there toon cloaked in a system while they are at work so that they can return to a system with other players who have gone about their business and are easy targets for a quick ambush.
2. Unless things have change in the last year CCP has said they aren't removing local in null sec, get over it. Local was removed in W-space so that people have that game play if they want it.
3. Going about your business with an afk cloaker is exactly what they want you to do. Its a win win situation for the afk cloaker really, either you stop doing anything in that system (they win by stopping you from being able to play without even being at the computer) or you go about your business (they win by being able to return to the computer with soft targets). There is literally no down side or challenge to over come with afk cloaking, you always win and can never be killed (baring utter stupidity) or even threatened.
4. AFK cloaking is very similar to macro mining, even if it upsets you to admit it. In both instances a player is gaining an advantage with out actively playing the game. macro mining gets you ore, afk cloaking gets you easy targets. At least macro mining has an in game counter (shooting the macro miner), afk cloaking, and the advantage it affords (depriving other players of any reaction time when the afk cloaker finally decides to return among other things), has no counter in game or out. So afk cloaking is worse than macro mining. Even if CCP weren't trying to stop macro mining, there would be a way for other players to stop it, or at least make it harder. Not so much with afk cloaking.
CCP/Devs: when you look at these threads remember that, unlike mags, most players never even look on these forums much less post their opinion on them. A lot of the opinions you are getting here are the people who get on here with the sole intention of telling other players their ideas are bad and telling you that anything that makes them have to work for what they want (kills) is a terrible idea and would ruin the game. Probably similar to marco miners getting angry about people suggesting they should have to work for what they want (ore).
You make some interesting points.....
1.) If we are to create a cloak hunter system, I like the OP's idea. It's well balanced between allowing a cloak ship to be hunted while maintaining what I consider the primary operational role cloak....
2.) Local was removed in WH space as a test bed.... While I DONT want nullsec local to turn into WH's delayed local, I strongly desire local to be replaced with an actual intel tool that doesn't provide complete character information on everyone in local the instant they enter system.... I don't know if this will ever become more than a dream...
4.) While I personally loathe AFK cloaking as a tactic, it is NOTHING like macro mining... AFK cloaking does NOT gain you anything tangible. It does not get you easy kills, it does not gain you ore, it does not gain you loot.... And what's more, it is EASY to counter a cloaked ship.... you know how many cloakers are in local, you can find out what ship types they fly, and you can prepare by flying smart and preparing a counter to them.... (Note: I realize I'm purposely ignoring bridging, but that's because bridging in an unscoutable gang to gank a target is a problem with the bridging mechanic, NOT the cloaking mechanic!!!!) All afk cloaking really does is provides a psychological benefit.
3.) Cloaking does not directly interfere with operations in a system... They re-introduce the element of risk back into nullsec. And Oh my gosh, what a horrific concept that must be... Do you really think a nullsec system should be free of danger???? The ability to create a risk free environment is a direct result of using the omniscient "local chat" as an intel tool, which is NOT the game designer's intended use for Local!! The only way to re-introduce danger back into these NULLSEC areas is via afk cloaking.... And until CCP"fixes" the problem with the Omniscient local chat, they have NO BUSINESS "fixing" AFK cloaking... the two are intimately intertwined...
TL; DR; AFK Cloaking is the ingame mechanic that allows players to re-introduce the psychological atmosphere of an "ever-present threat" into any system of EvE. You should NOT alter AFK cloaking effectiveness until local chat is replaced with a less omniscient intel tool!!!!
|

Zemfadel
Hand Trade Society
3
|
Posted - 2012.08.23 21:08:00 -
[84] - Quote
afk cloaking gains you an advantage by forcing other players to either treat you as an active player and stop local activity (even when your inactive) or treat you like your afk and go about their business. in the first situation the cloaker is stopping you from playing (earning is, mining ore, moving good, etc.) even if they aren't playing then (afk). In the second case the cloaker can attack you without your ability to react to their presence (accept for when they appear on your overview). They are gaining an advantage by either forcing you to stop playing or forcing you to assume they are afk and continue playing while they are not playing. This means that when they return they will either have a soft target (assuming the cloaker is still afk) or have shut down a system.
Again, i would be perfectly ok with this tactic if the cloaker were forced to be at the computer while doing this. I'm all for cloakers being able to sit in a system 23/7 to gain the advantages that go with this, but they shouldn't be able to gain these advantages while they are out at the bar so that when they come home they can use these advantages to try to get kills. Its the same as macro mining in that both afford you the advantages you are looking for (ore for macro miners, isk for macro ratters, soft targets for afk cloakers) even though you aren't at the computer while doing so. |

Loius Woo
PATRIOT KNIGHTS
171
|
Posted - 2012.08.23 21:11:00 -
[85] - Quote
Zemfadel wrote:afk cloaking gains you an advantage by forcing other players to either treat you as an active player and stop local activity (even when your inactive) or treat you like your afk and go about their business. in the first situation the cloaker is stopping you from playing (earning is, mining ore, moving good, etc.) even if they aren't playing then (afk). In the second case the cloaker can attack you without your ability to react to their presence (accept for when they appear on your overview). They are gaining an advantage by either forcing you to stop playing or forcing you to assume they are afk and continue playing while they are not playing. This means that when they return they will either have a soft target (assuming they are still afk) or have shut down a system.
Again, i would be perfectly ok with this tactic if the cloaker were forced to be at the computer while doing this. I'm all for cloakers being able to sit in a system 23/7 to gain the advantages that go with this, but they shouldn't be able to gain these advantages while they are out at the bar so that when they come home they can use these advantages to try to get kills. Its the same as afk cloaking in that both affords you
What about the guys one jump over?
Of the guys who are headed your way in a gang?
Again, its a false dilemma, you don't have to quit playing because someone is cloaked, there is no advantage being had.
Im gonna go start a thread that says "CCP add adjacent systems to my local so that players in adjacent systems don't have an advantage over me by being there and forcing me to stop local activity. I should know if they are there before they have a chance to hurt me"
|

Mag's
the united Negative Ten.
10085
|
Posted - 2012.08.23 21:11:00 -
[86] - Quote
Zemfadel wrote:I love that the same group of trollers always reply to these threads. Mag's, do you not find it embarrassing that you spend all day on the EVE forums? do you even play this game or do you just pay the sub for the forum access?
1. Awesome idea by the OP. Works perfectly to allow active people to remain uncatchable, allows for using cloaks for short breaks, even allows for using them to disrupt local activity as long as you are even somewhat at the comp, while stopping people from having there toon cloaked in a system while they are at work so that they can return to a system with other players who have gone about their business and are easy targets for a quick ambush. What relevance does my posting have and why should I find it embarrassing?
It's not an awesome Idea, as it breaks active cloak operations and also gives more intel power to the locals. That is not a balanced approach.
Zemfadel wrote:2. Unless things have change in the last year CCP has said they aren't removing local in null sec, get over it. Local was removed in W-space so that people have that game play if they want it. They have wanted to remove local for quite some time, but it's a very difficult mechanic to replace. But if you want to remove AFKing, then local has to be a part of any package of changes. It is after all, the reason for AFKing.
Zemfadel wrote:3. Going about your business with an afk cloaker is exactly what they want you to do. Its a win win situation for the afk cloaker really, either you stop doing anything in that system (they win by stopping you from being able to play without even being at the computer) or you go about your business (they win by being able to return to the computer with soft targets). There is literally no down side or challenge to over come with afk cloaking, you always win and can never be killed (baring utter stupidity) or even threatened. They hope you don't organize yourself and set systems in place to combat that single cloaker in local. But the fact remains, (as seen by these threads) that many null sec renters and pets, simply don't want to organize or adapt. They don't want to rat in PvP fit ships, or group up and help each other. They want maximum yield barges and ISK per minute officer fit PvE ships. It's not hard to understand why these have a shoot me sticker on their backs.
Zemfadel wrote:4. AFK cloaking is very similar to macro mining, even if it upsets you to admit it. In both instances a player is gaining an advantage with out actively playing the game. macro mining gets you ore, afk cloaking gets you easy targets. At least macro mining has an in game counter (shooting the macro miner), afk cloaking, and the advantage it affords (depriving other players of any reaction time when the afk cloaker finally decides to return among other things), has no counter in game or out. So afk cloaking is worse than macro mining. Even if CCP weren't trying to stop macro mining, there would be a way for other players to stop it, or at least make it harder. Not so much with afk cloaking. Aren't you embarrassed by comparing completely different things and claim some spurious link? No, they are not the same and not even similar.
Macro programs gain you wealth by actively playing for you, whilst you are AFK. When AFKing and doing nothing, you hope they react in a certain way and stop their own wealth creation. Not the same thing.
Zemfadel wrote:CCP/Devs: when you look at these threads remember that, unlike mags, most players never even look on these forums much less post their opinion on them. A lot of the opinions you are getting here are the people who get on here with the sole intention of telling other players their ideas are bad and telling you that anything that makes them have to work for what they want (kills) is a terrible idea and would ruin the game. Probably similar to marco miners getting angry about people suggesting they should have to work for what they want (ore). When people like yourself, seemingly don't understand the mechanics being used. Or even understand the actual issue at hand. The rest of us try to make you aware of those errors and post accordingly. Your continual lack of understanding is not our problem, but we hope you catch up soon.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Zemfadel
Hand Trade Society
3
|
Posted - 2012.08.23 21:17:00 -
[87] - Quote
[/quote] What about the guys one jump over?
Of the guys who are headed your way in a gang?
Again, its a false dilemma, you don't have to quit playing because someone is cloaked, there is no advantage being had.
Im gonna go start a thread that says "CCP add adjacent systems to my local so that players in adjacent systems don't have an advantage over me by being there and forcing me to stop local activity. I should know if they are there before they have a chance to hurt me" [/quote]
if there is a gang one system over and you know its there you can combat it by going and fighting them. In other words, you have a way to counter them being in the system next to your.
also, its an actual dilemma. the choices really are 1. stop doing things in that system; 2. continue doing things in that system. There really are only 2 choices |

Loius Woo
PATRIOT KNIGHTS
171
|
Posted - 2012.08.23 21:22:00 -
[88] - Quote
Zemfadel wrote:Loius Woo wrote: What about the guys one jump over?
Of the guys who are headed your way in a gang?
Again, its a false dilemma, you don't have to quit playing because someone is cloaked, there is no advantage being had.
Im gonna go start a thread that says "CCP add adjacent systems to my local so that players in adjacent systems don't have an advantage over me by being there and forcing me to stop local activity. I should know if they are there before they have a chance to hurt me"
if there is a gang one system over and you know its there you can combat it by going and fighting them. In other words, you have a way to counter them being in the system next to your. also, its an actual dilemma. the choices really are 1. stop doing things in that system; 2. continue doing things in that system. There really are only 2 choices
That is the choice you have if there is no one there at all also...if you are ratting and get tired and think about going to bed you have two choices, keep doing what you are doing, or stop. It has nothing to do with someone being cloaked.
If they are there and they want to kill you, what are you afraid they will do? Is it a stealth bomber? Cause those are terrible solo. Perhaps its a Black-Ops BS, which is a waste of money to use solo. Maybe its a cloaky hauler... they are a big threat. Or perhaps its a cloaked cyno waiting for the right time to hot drop...but if its a BO cyno, you will see local spike first, and if its a regular cyno, you will see the cyno before anything comes in. Either way, they would have to try to tackle their prey first.
And if the guys in the next system over are a threat that you can go counter on your own or with a gang, how could you or your gang NOT be able to counter the cloaker when he de-cloaks to attack?
Your argument is so full of holes its crazy.
Please, someone tell me why having a guy in local that is not blue to you is so terrible that it ruins your gameplay experience.
What dire situation is likely or possible to happen when there is a cloaked ship in local that is not possible or likely when they are not there or not cloaked? |

Zemfadel
Hand Trade Society
3
|
Posted - 2012.08.23 21:32:00 -
[89] - Quote
"{afk cloaking} gain you {easy targets}, whilst you are AFK." see the similarity there? they aren't trying to get ore, they are trying to get easy targets. in both situations the player gets what they want while they are afk
Quote:When AFKing and doing nothing, you hope they react in a certain way and stop their own wealth creation. Not the same thing. so is afk cloaking for "stoping wealth creation" or subverting local? by the way, "subverting local" is just another way of saying "getting easy targets". the goal is to stop local from being useful and there for allow the AFKer to attack players who dont know he is coming, correct? I'm arguing that the goal is either, which is why you can't lose when you afk cloak. One of the two of those MUST happen, right?
The problem is, you either "stop wealth creation" while you are not playing the game, or you "subvert local" while you are not playing the game and have easy targets when ever you return.
|

Mag's
the united Negative Ten.
10085
|
Posted - 2012.08.23 21:47:00 -
[90] - Quote
They are trying to do both. Subvert local instant intel and have you stop ratting/mining. Whether either happens is down to the local residents and out of the AFKer's control.
Unlike locals instant intel, the psychological effects from AFKing are not a guarantee. So locals still have a massive advantage in their favour if they plan and play with systems in place. This means it's far from win win and can end very badly for the AFKer.
As it's local they are actually using to interact whilst they are AFK, why is it you don't suggest ways for that mechanic to be changed?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
|

Kingston Black
Hostile. PURPLE HELMETED WARRIORS
38
|
Posted - 2012.08.23 21:56:00 -
[91] - Quote
man up, stop being greedy and doing sanctums in shiney fit marauders solo and do your sanctums in a fleet of cheap ships with points you'll make more money than you lose if ganked and you may well kill the ganker
if you can't hande this then maybe 0.0 is not for you |

Loius Woo
PATRIOT KNIGHTS
172
|
Posted - 2012.08.23 22:45:00 -
[92] - Quote
Loius Woo wrote: What dire situation is likely or possible to happen when there is a cloaked ship in local that is not possible or likely when they are not there or not cloaked?
Again I ask since you cannot or will not answer this simple question. |

Zemfadel
Hand Trade Society
3
|
Posted - 2012.08.23 23:02:00 -
[93] - Quote
Quote:They are trying to do both. Subvert local instant intel and have you stop ratting/mining. Whether either happens is down to the local residents and out of the AFKer's control.
so you admit that afk cloaking is ALWAYS successful since one of those two things MUST happen, right? It's not possible for a player, or group of players, to both continue mining/ratting/whatever and also continue to use local as an intel source. they MUST either stop using local as an intel source OR stop mining/ratting/whatever.
This means that there is no situation where afk cloaking fails and since there is no way to locate, track, destroy, or in any way interact with a cloaked ship (aside from bumping it which is only possible if you already know where it is) there is also no way to "fight" an afk cloaker. There for, afk cloaking (sitting in a system for a long time while cloaked) as a tactic can't be countered or combated and is always successful. It is the definition of lopsided.
If i continue to rat in a large group it is completely feasible that the "afk cloaker" could, after having succeeded at subverting local while out drinking with his friends, come back and cyno in a fleet of his friends and kill all of us. He got exactly what he wanted (lots of juicy kills) because he pressed [F1] and left eve running while he was out doing something else, gaining himself a huge advantage (subverting local) without having to even be in his house much less at the keyboard.
This is a perfectly acceptable and fair tactic if your actually playing the game while your doing it. You want to read a book, do homework, jerk off, whatever, while you sit in a system "subverting local" I say go for it (not much different than mining). The locals will still have to make the exact same choice, either ignore you/assume they can take you and your friends or stop doing anything in local. The suggestion by the OP would most certainly allow for this, but getting either one of these wins while out mowing the lawn is wrong. Your gaining something in game without playing the game.
I am all for overhauling local but since a local overhaul is a HUGE job that will probably take CCP the better part of a decade there should be a fix implemented that stops people from being able to go afk for 23 hours while cloaked without disturbing the current LEGITIMATE uses for cloaking. The OPs idea would do this perfectly. the ONLY thing that it would stop is people who are afk, and there for people who are gaining an advantage without actually playing |

Mag's
the united Negative Ten.
10085
|
Posted - 2012.08.24 07:34:00 -
[94] - Quote
Zemfadel wrote:so you admit that afk cloaking is ALWAYS successful since one of those two things MUST happen, right? No, neither are guaranteed.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Robert Caldera
Caldera Trading and Investment
396
|
Posted - 2012.08.24 08:00:00 -
[95] - Quote
Zemfadel wrote:while stopping people from having there toon cloaked in a system while they are at work so that they can return to a system with other players who have gone about their business and are easy targets for a quick ambush. this is exactly why afk cloaking is done. Nothing wrong with that. You use cloak for your safety, the enemy has to use afk cloaking to reduce the usefulness of exact that undisruptable intel. Tell me another way to counter local as intel for catching those people.
Zemfadel wrote:2. Unless things have change in the last year CCP has said they aren't removing local in null sec, get over it. Local was removed in W-space so that people have that game play if they want it. yeah. Exactly as with cloaking. If you cant handle hostile neutrals hanging aronud, go to high sec where afk cloakers have no purpose.
Zemfadel wrote:3. Going about your business with an afk cloaker is exactly what they want you to do. Its a win win situation for the afk cloaker really, either you stop doing anything in that system no. You can do pretty everything, apart of mindlessly ratting or mining solo probably.
Zemfadel wrote:(they win by stopping you from being able to play without even being at the computer) or you go about your business (they win by being able to return to the computer with soft targets). no. Its you who are stopping you from playing because 1) you are only ratting 2) you have chosen wrong place to play
Zemfadel wrote:There is literally no down side or challenge to over come with afk cloaking, you always win and can never be killed (baring utter stupidity) or even threatened. while sitting afk cloaked yeah you basically cant be killed. On the other hand you gain no profit by just sitting afk, profit only generated when you decloak and expose yourself to risk. You block an entire account from doing something useful else. What downside has sitting in POS or docked btw?
[qquote=Zemfadel]4. AFK cloaking is very similar to macro mining, even if it upsets you to admit it. In both instances a player is gaining an advantage with out actively playing the game[/quote] most stupid argument ever. I'm training skills afk or even offline. My industry jobs and market orders complete while I'm completely afk or offline.
[qquote=Zemfadel]. macro mining gets you ore, afk cloaking gets you easy targets. At least macro mining has an in game counter (shooting the macro miner), afk cloaking, and the advantage it affords (depriving other players of any reaction time when the afk cloaker finally decides to return among other things), has no counter in game or out. So afk cloaking is worse than macro mining. Even if CCP weren't trying to stop macro mining, there would be a way for other players to stop it, or at least make it harder. Not so much with afk cloaking. [/quote] afk cloaking does not need any counter because it doesnt do any harm to anyone while afk, nor does it give you any profit while afk. Just sitting somewhere shouldnt have any penalties and must be possible at any time. Because, why the heck should it not????
CCP WHAT THE **** IS THIS STUPID RESTRICTION OF 5 QUOTES??????????????? FIX IT |

Robert Caldera
Caldera Trading and Investment
396
|
Posted - 2012.08.24 08:06:00 -
[96] - Quote
Zemfadel wrote:afk cloaking gains you an advantage by forcing other players to either treat you as an active player and stop local activity (even when your inactive) or treat you like your afk and go about their business. in the first situation the cloaker is stopping you from playing (earning is, mining ore, moving good, etc.) even if they aren't playing then (afk). In the second case the cloaker can attack you without your ability to react to their presence (accept for when they appear on your overview). They are gaining an advantage by either forcing you to stop playing or forcing you to assume they are afk and continue playing while they are not playing. This means that when they return they will either have a soft target (assuming the cloaker is still afk) or have shut down a system. this is how it works yes. And there is nothing wrong with it. You use intel for your safety, others go just there sit afk forever just to make local of less use for you. This is just fine and required by current local mechanics. You dock up when a neutral enters system, fine, then I will just go and sit there simply to be able to kill you at some point (days after). This is right. Thanks to local mechanics telling you instantly I'm there. You shouldnt have this kind of faultless instant intel at all.
Zemfadel wrote:Again, i would be perfectly ok with this tactic if the cloaker were forced to be at the computer while doing this. No, if this wouldnt work afk it wouldnt work at all, because it takes a lot of time to reach its effectiveness peak. Its not cloakers fault you cant play, its your fault living in a space you arent adapted to and cant do anything with neutral in local - exactly such people are primary targets of afk cloakers, stupid people unable to handle simple situations - its not fault of cloak mechanics its just people failing at this game and so becoming targets for other people. |

anishamora
Atelierele Grivita
14
|
Posted - 2012.08.24 12:54:00 -
[97] - Quote
Zemfadel wrote: so you admit that afk cloaking is ALWAYS successful since one of those two things MUST happen, right? It's not possible for a player, or group of players, to both continue mining/ratting/whatever and also continue to use local as an intel source. they MUST either stop using local as an intel source OR stop mining/ratting/whatever.
Nope, you can continue ratting and not give a **** about the random non-blue in your system. Either he shows up and you get a fight or he doesn't and you keep doing what you like. Point in my case:
http://eve.battleclinic.com/killboard/killmail.php?id=13308448 T1 large beams ftw.
Nullsec wasn't supposed to be ez-mode or solo player's heaven. If you believe there's someone cloaked in your system, fit your ship accordingly, switch to one with drones, more tank less gank, use an alt in 'cane to guard you. Form a small gang and do w/e you did grouped.
Let's say I'm a lone miner in a remote hi-sec system; suddenly local+1: should I dock and wait for the guy to leave because he might be a suicide ganker? Should I go whining to CCP to remove the ability for them to gank me? No, I'm not an idiot, I'll keep doing what I do. If he'll actually kill me next time I'll use a tanky bait and watch him get popped by concord.
Your only problem is that there is ONE single little thing that might be used to ruin your safe ratting paradise and instead of finding a solution you call upon CCP to change the rules for you. This is EVE you're playing, HTFU. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
510
|
Posted - 2012.08.24 14:10:00 -
[98] - Quote
Robert Caldera wrote:You shouldnt have this kind of faultless instant intel at all, to begin with. THIS
We have no effort intel right now dumbing down our reactions. If you are too lazy to at least start scanning for hostiles, or take some tactical preventive measures, go to high sec.
You will never have a guarantee of safety in EVE.
If the pilot was not cloaked in your system, then he could be next door with a bookmark to your location. You are in trouble if you look away for just ten seconds either way.
We LIKE it this way.
It makes our rewards feel like they weren't just handed to us on a silver platter, like we earned them in a hostile environment instead of a daycare for small children. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Weasel Juice
Exanimo Inc Anger Management.
10
|
Posted - 2012.08.24 14:14:00 -
[99] - Quote
There was an AFK cloaker in Dodixie. I was too scared to undock. True story.
It's not only far more likely a corp mate will drop a Cyno in your supercarriers face than a cloaked unknown will do anything, but d-scan would hard counter any attempts of such a ship to probe down you whilst carebearing. Yes, it will mean you have to do something and pay attention, but you have to do this regardless. Your intel channel certainly won't help you if a neut comes through a WH and sees your ratting Chimera in STUP-1D.
Interestingly it's mostly people complaining about this when they do carebearing, because they feel comfortable in dangerous space with their expensive ships. In PvP most people couldn't care less if there was an AFK cloaker.
And even if it was a real issue - if you bring a counter to "AFK cloaking", people will just be "AFK MWDing at 5-10km/s" in some frigate.
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Zemfadel
Hand Trade Society
3
|
Posted - 2012.08.24 21:10:00 -
[100] - Quote
Mag's wrote:Zemfadel wrote:so you admit that afk cloaking is ALWAYS successful since one of those two things MUST happen, right? No, neither are guaranteed.
So your trying to say that if there is a cloaker in a system you have more choices than to either go about your business or stop going about your business? I'm almost positive that those are the only two options and you must choose one.
Maybe an example will help you (I'm guessing you actually understand just fine but you dont like the consequences of admitting it). A ship jumps into the null sec system where you live. Your choices are; [1] continue about your business (abandon local as in intel source or "subvert local"), [2] stop continuing about your business (stop mining/ratting/etc.). There for, either choice that you make is a victory for the afk cloaker, and since you MUST make one of these two choices afk cloaking is ALWAYS successful.
Your choices are [A] or not [A] What is the other choice that you claim exists? If you actually have one I'm sure there are a lot of philosophers that would be very interested.
anishamora wrote: ... Nope, you can continue ratting and not give a **** about the random non-blue in your system. Either he shows up and you get a fight or he doesn't and you keep doing what you like...
continuing to rat still constitutes being successful for an afk cloaker since you are now a soft target
Robert Caldera wrote:Zemfadel wrote:Again, i would be perfectly ok with this tactic if the cloaker were forced to be at the computer while doing this. No, if this wouldn't work afk it wouldn't work at all, because it takes a lot of time to reach its effectiveness peak...
Exactly. Your gaining an advantage while being afk. You want to get easy kills (or the chance at them) without having to do any of the work for them. You don't want to have to actually sit there and play eve while you gain your advantage (until "[sitting cloaked in local reaches] its effectiveness peak"), you want to be doing something else. This is the exact same as a macro miner saying they don't want to sit and mine all day to get what they want, macro mining just has a more detrimental effect to the overall game.
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Mag's
the united Negative Ten.
10248
|
Posted - 2012.08.25 03:22:00 -
[101] - Quote
Zemfadel wrote:Mag's wrote:Zemfadel wrote:so you admit that afk cloaking is ALWAYS successful since one of those two things MUST happen, right? No, neither are guaranteed. So your trying to say that if there is a cloaker in a system you have more choices than to either go about your business or stop going about your business? I already stated what they can do. So you're either trolling, or have reading and comprehension issues.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Tidurious
ResLife Can Suck It
222
|
Posted - 2012.08.25 03:28:00 -
[102] - Quote
There is no solution to this "problem", since there is no problem to begin with. This has been debated over and over again, and if you were able to read, then you would know that. No point starting a new thread to discuss an old (non)issue. |

Feligast
GoonWaffe Goonswarm Federation
1287
|
Posted - 2012.08.25 05:17:00 -
[103] - Quote
As always, liking every single Mag's post itt. |

CaleAdaire
Research Industry Mining and Support Gatekeepers Universe
53
|
Posted - 2012.08.25 05:36:00 -
[104] - Quote
Americe Zane wrote:This thread again?
Why not just delete Cov Ops from game? Disrupting the enemy is part of the Cov Ops role. BURN IT WITH FIRE!!
Honestly bad idea. I'm bored... Let's shoot the rocks. |

Mag's
the united Negative Ten.
10259
|
Posted - 2012.08.25 06:21:00 -
[105] - Quote
Feligast wrote:As always, liking every single Mag's post itt. <3
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Robert Caldera
Caldera Trading and Investment
404
|
Posted - 2012.08.25 11:14:00 -
[106] - Quote
Zemfadel wrote: Exactly. Your gaining an advantage while being afk. You want to get easy kills (or the chance at them)
people hide as soon as you go there. So there is nothing wrong with afking there till some of them get bored of hiding. Its all legit. I have no other choice than that, assumed I targeted a certain group of people because I dont like them for some reason, the only chance of killing them is force them to come out by boring them to death over some period of time by just being there. ALL LEGIT! btw. Why shouldnt it be possible to afk whereever you like? Makes no sense. |
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