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Kalast Raven
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Posted - 2004.12.30 17:54:00 -
[31]
I'd say decrease range on pulse lasers by about 30%, and decrease the amarr ships bonus for cap usage reduction of the lasers. don't reduce pulse laser damage though. That would open up more usage of beam lasers, and also people would still use pulse, which would still be effective but not as versatile. -------
K. Raven
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Kalast Raven
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Posted - 2004.12.30 17:54:00 -
[32]
I'd say decrease range on pulse lasers by about 30%, and decrease the amarr ships bonus for cap usage reduction of the lasers. don't reduce pulse laser damage though. That would open up more usage of beam lasers, and also people would still use pulse, which would still be effective but not as versatile. -------
K. Raven
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Killer Gandry
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Posted - 2004.12.30 17:57:00 -
[33]
Why do people start to ask for nerfing a certain ship when they get whooped by one? I read NERF the RAVEN NERF MISSILES NERF TACHYONS, nerf this, nerf that. only seldom do I read something like,"Hee guys I was in blabla ship and got to fight a blabla ship, I couldnt fight it cause X was tanked very high, any suggestions?"
My guess is you will get atleast 5 different setups handed on a plate to take out another certain setup. Adapt, change setup, change tactics.
Better to try and fail, then to fail due to not trying |

Killer Gandry
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Posted - 2004.12.30 17:57:00 -
[34]
Why do people start to ask for nerfing a certain ship when they get whooped by one? I read NERF the RAVEN NERF MISSILES NERF TACHYONS, nerf this, nerf that. only seldom do I read something like,"Hee guys I was in blabla ship and got to fight a blabla ship, I couldnt fight it cause X was tanked very high, any suggestions?"
My guess is you will get atleast 5 different setups handed on a plate to take out another certain setup. Adapt, change setup, change tactics.
Better to try and fail, then to fail due to not trying |

Wrangler
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Posted - 2004.12.30 18:04:00 -
[35]
Did you just call me "Lomithrandra"?? 
[Read the Rules!] - [Email the Moderators] |

Wrangler
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Posted - 2004.12.30 18:04:00 -
[36]
Did you just call me "Lomithrandra"?? 
[Read the Rules!] - [Email the Moderators] |

Elve Sorrow
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Posted - 2004.12.30 18:06:00 -
[37]
Well, the Armageddon just needs it bonus changed. 5% ROF and 5% tracking. (Id suggest 5% damage but id get so flamed its silly.) Then Pulse lasers need a 10km optimal without skills, and their tracking upped a bit. Hell, maybe give it the same bonus the Thorax gets, 5% less MWD cap thing. Make it a proper Megathron-competitor.
Oh and Josh, as for the Ibis n natural recharge. Ive tried it, 2 Ibis's can break its natural recharge. One cant get it below 35% shield.
/Elve
New Video out! Watch me!
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Elve Sorrow
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Posted - 2004.12.30 18:06:00 -
[38]
Well, the Armageddon just needs it bonus changed. 5% ROF and 5% tracking. (Id suggest 5% damage but id get so flamed its silly.) Then Pulse lasers need a 10km optimal without skills, and their tracking upped a bit. Hell, maybe give it the same bonus the Thorax gets, 5% less MWD cap thing. Make it a proper Megathron-competitor.
Oh and Josh, as for the Ibis n natural recharge. Ive tried it, 2 Ibis's can break its natural recharge. One cant get it below 35% shield.
/Elve
New Video out! Watch me!
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JoeSomebody
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Posted - 2004.12.30 18:09:00 -
[39]
Originally by: Lameth You have to boost them! Who ever heard of only thermal/em damage?
*cough* Caldari *cough* ____ When flying by Concord Customs Commander's Dominix I distinctly heard him saying "... world domination..." |

JoeSomebody
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Posted - 2004.12.30 18:09:00 -
[40]
Originally by: Lameth You have to boost them! Who ever heard of only thermal/em damage?
*cough* Caldari *cough* ____ When flying by Concord Customs Commander's Dominix I distinctly heard him saying "... world domination..." |

Seth Killbain
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Posted - 2004.12.30 18:11:00 -
[41]
Nerf missiles, nerf Ravens, Nerf Oversized Abs, Merf Nerf Your a Nerfhearder, learn to play 
Only kiddin, like any ship, a Gankageddon setup can be beat, figure it out. Ill tell you what, when all this nerfage is done because people cant get the hang of the game, an apoc WONT be able an ibis hehe, never mind the other way.
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Seth Killbain
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Posted - 2004.12.30 18:11:00 -
[42]
Nerf missiles, nerf Ravens, Nerf Oversized Abs, Merf Nerf Your a Nerfhearder, learn to play 
Only kiddin, like any ship, a Gankageddon setup can be beat, figure it out. Ill tell you what, when all this nerfage is done because people cant get the hang of the game, an apoc WONT be able an ibis hehe, never mind the other way.
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Flariaf
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Posted - 2004.12.30 18:58:00 -
[43]
Buff the megathron!
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Flariaf
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Posted - 2004.12.30 18:58:00 -
[44]
Buff the megathron!
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TMX
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Posted - 2004.12.30 18:58:00 -
[45]
They suck imho to power full at to many diffrent ranges! ------------------------------------------- Live fast die young, clone and take revenge! |

TMX
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Posted - 2004.12.30 18:58:00 -
[46]
They suck imho to power full at to many diffrent ranges! ------------------------------------------- Live fast die young, clone and take revenge! |

Capt Brent
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Posted - 2004.12.30 19:14:00 -
[47]
The Geddon is a awsome ship. People say learn to adapt and play the game that is not always so easily done flying certain BS. Take the Mega for example this is a ship that lives on a knifedge and really struggles to be an effective PVP ship. With the cap and grid problems of the Mega plus, Hybrids limiting you to a very restrictive form of attack. (ranged or close)
Looking at Caldari and Amarr BS they really do have the advantage with there high damage output plus flexible range make them more adaptable than Gallente ships. Fitting a decent setup is also much easier to do.
You dont have to Nerf ships just give them all a decent chance to counter other BS if used in the nature they were designed for.
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Capt Brent
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Posted - 2004.12.30 19:14:00 -
[48]
The Geddon is a awsome ship. People say learn to adapt and play the game that is not always so easily done flying certain BS. Take the Mega for example this is a ship that lives on a knifedge and really struggles to be an effective PVP ship. With the cap and grid problems of the Mega plus, Hybrids limiting you to a very restrictive form of attack. (ranged or close)
Looking at Caldari and Amarr BS they really do have the advantage with there high damage output plus flexible range make them more adaptable than Gallente ships. Fitting a decent setup is also much easier to do.
You dont have to Nerf ships just give them all a decent chance to counter other BS if used in the nature they were designed for.
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Icarus100
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Posted - 2004.12.30 20:12:00 -
[49]
I can kill a gankageddon in my dominix...
Never underestimate something that has 5 medslots - My hair is ugly.. |

Icarus100
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Posted - 2004.12.30 20:12:00 -
[50]
I can kill a gankageddon in my dominix...
Never underestimate something that has 5 medslots - My hair is ugly.. |

Dave10
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Posted - 2004.12.30 21:15:00 -
[51]
Originally by: Kalast Raven I'd say decrease range on pulse lasers by about 30%, and decrease the amarr ships bonus for cap usage reduction of the lasers. don't reduce pulse laser damage though. That would open up more usage of beam lasers, and also people would still use pulse, which would still be effective but not as versatile.
you obviously fail to see that in normal use (non-gankageddon), mega pulse lasers are actually quite poo. bad range, and the firepower isnt so great (i have large laser 4 and SS 4). Oh, and the cap use is bad enough as it is 
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Dave10
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Posted - 2004.12.30 21:15:00 -
[52]
Originally by: Kalast Raven I'd say decrease range on pulse lasers by about 30%, and decrease the amarr ships bonus for cap usage reduction of the lasers. don't reduce pulse laser damage though. That would open up more usage of beam lasers, and also people would still use pulse, which would still be effective but not as versatile.
you obviously fail to see that in normal use (non-gankageddon), mega pulse lasers are actually quite poo. bad range, and the firepower isnt so great (i have large laser 4 and SS 4). Oh, and the cap use is bad enough as it is 
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Gaiam
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Posted - 2004.12.30 21:32:00 -
[53]
thanks to the forum mods for deleting my post about BROKEN pulse laser modifier and not caring about it.
the tech 1 pulse laser should have a 2.1x damage mod on it, anything higher than 2.4x is just frigin stupid.
why would anyone run a beam? dont try and tell me for range, i wasnt born yesterday.
the problem isnt with the armageddon, its with pulse lasers, as has been repeated over and over by many knowledgable players.
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Gaiam
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Posted - 2004.12.30 21:32:00 -
[54]
thanks to the forum mods for deleting my post about BROKEN pulse laser modifier and not caring about it.
the tech 1 pulse laser should have a 2.1x damage mod on it, anything higher than 2.4x is just frigin stupid.
why would anyone run a beam? dont try and tell me for range, i wasnt born yesterday.
the problem isnt with the armageddon, its with pulse lasers, as has been repeated over and over by many knowledgable players.
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Kalast Raven
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Posted - 2004.12.30 22:11:00 -
[55]
their range is hardly poor, for the short-range amarr BS weapon. Even if they are reduced by 50% range, their still the longest ranged of the short range weaponry, in any race's inventory. -------
K. Raven
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Kalast Raven
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Posted - 2004.12.30 22:11:00 -
[56]
their range is hardly poor, for the short-range amarr BS weapon. Even if they are reduced by 50% range, their still the longest ranged of the short range weaponry, in any race's inventory. -------
K. Raven
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RollinDutchMasters
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Posted - 2004.12.30 22:44:00 -
[57]
Originally by: Dave10 You obviously fail to see that in normal use (non-gankageddon), mega pulse lasers are actually quite poo. bad range, and the firepower isnt so great (i have large laser 4 and SS 4). Oh, and the cap use is bad enough as it is 
Are you high?
They have a normalized damage mod that is roughly 10% less then Ion Blasters. They use almost the exact same cap as Ion Blasters (less, with amarr BS 5). They have the same falloff as Ion Blasters, and more then 5 times the optimal range. They have tracking which is better then anything but blasters and autocannon. Hell, they have almost double the tracking of Dual 250mms, which have a similar range (and half the damage). They can be used with radio crystals to good effect at ranges of 50k+.
You must be insane if you think they arent good without damage mods.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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RollinDutchMasters
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Posted - 2004.12.30 22:44:00 -
[58]
Originally by: Dave10 You obviously fail to see that in normal use (non-gankageddon), mega pulse lasers are actually quite poo. bad range, and the firepower isnt so great (i have large laser 4 and SS 4). Oh, and the cap use is bad enough as it is 
Are you high?
They have a normalized damage mod that is roughly 10% less then Ion Blasters. They use almost the exact same cap as Ion Blasters (less, with amarr BS 5). They have the same falloff as Ion Blasters, and more then 5 times the optimal range. They have tracking which is better then anything but blasters and autocannon. Hell, they have almost double the tracking of Dual 250mms, which have a similar range (and half the damage). They can be used with radio crystals to good effect at ranges of 50k+.
You must be insane if you think they arent good without damage mods.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Elve Sorrow
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Posted - 2004.12.30 22:48:00 -
[59]
Like it or not, 8 Mega Pulse will simply not kill any BS if its somewhat tanked. 7 Ions manage that QUITE EASILY. And please mention Ions have a lower ROF. Comparing is fine, but do it right please.
/Elve
New Video out! Watch me!
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Elve Sorrow
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Posted - 2004.12.30 22:48:00 -
[60]
Like it or not, 8 Mega Pulse will simply not kill any BS if its somewhat tanked. 7 Ions manage that QUITE EASILY. And please mention Ions have a lower ROF. Comparing is fine, but do it right please.
/Elve
New Video out! Watch me!
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