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Poie
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Posted - 2004.12.31 08:46:00 -
[121]
Oh I think the geddon is balanced enough versus other battleships. Or I don't really care which is kindof the same thing.
I just think the geddon can be a little too good versus smaller craft. It doesn't need a fullblown nerf, just a little nudge to keep it from ripping fleeing things out of the sky without really having to engage them maybe. At least I think I should be able to warp clear of one mostly intact from gatecloak when I have all appropriate my nav skills trained up all the way. I don't necessarilly believe I should be able to get away from two of them with gate camp assistants I guess.
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Poie
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Posted - 2004.12.31 08:46:00 -
[122]
Oh I think the geddon is balanced enough versus other battleships. Or I don't really care which is kindof the same thing.
I just think the geddon can be a little too good versus smaller craft. It doesn't need a fullblown nerf, just a little nudge to keep it from ripping fleeing things out of the sky without really having to engage them maybe. At least I think I should be able to warp clear of one mostly intact from gatecloak when I have all appropriate my nav skills trained up all the way. I don't necessarilly believe I should be able to get away from two of them with gate camp assistants I guess.
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Arud
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Posted - 2004.12.31 09:16:00 -
[123]
who in their right mind would use radio crystals??????
their excessive range comes from people who add radio crystals to the equation, but ofcorse that seriosly nerfs the damage.
Mega pulses are medium range guns, always have been, they should not be changed to short range guns since from the start thats not the amarr tactic.
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Arud
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Posted - 2004.12.31 09:16:00 -
[124]
who in their right mind would use radio crystals??????
their excessive range comes from people who add radio crystals to the equation, but ofcorse that seriosly nerfs the damage.
Mega pulses are medium range guns, always have been, they should not be changed to short range guns since from the start thats not the amarr tactic.
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Novarei
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Posted - 2004.12.31 10:14:00 -
[125]
Yes gankgeddons are mean, but as has been stated they sacrifice anything in the way of defence for all that firepower. It is rediculously overpowered for a T1 BS, can easily outkill a raven and take down the best poc armour tank. But this is what makes the game fun, you cant nerf it because its a skill and equip issue not an issue with the ship itself.
+--------------------------------------------+
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Novarei
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Posted - 2004.12.31 10:14:00 -
[126]
Yes gankgeddons are mean, but as has been stated they sacrifice anything in the way of defence for all that firepower. It is rediculously overpowered for a T1 BS, can easily outkill a raven and take down the best poc armour tank. But this is what makes the game fun, you cant nerf it because its a skill and equip issue not an issue with the ship itself.
+--------------------------------------------+
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TIO 101
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Posted - 2004.12.31 10:20:00 -
[127]
Edited by: TIO 101 on 31/12/2004 10:21:23 can we have a complete char wipe ontop of all these Nerf crys plz....... the ending of Beta 2 has arived......
oh yeah, stop asking for nerfs for everything.. they're trying to make fights last upto twice as long in other threads (extra hp's etc.) yet they still not thought about fast cap drain battleships. (megathron springs to mind).
however..
The Dev's can see what is happening in eve atm, they got peeps dedicated to testing these things and as the eula states, online gameplay may change. so wait.. they may allrdy have something planed allrdy, as if the hp changes come in other changes will be needed which im sure will eventually come.
Hats off to the dev's for their continued work on the gameplay which has changed dramaticaly since start of retail for the good.
h4xb4n
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TIO 101
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Posted - 2004.12.31 10:20:00 -
[128]
Edited by: TIO 101 on 31/12/2004 10:21:23 can we have a complete char wipe ontop of all these Nerf crys plz....... the ending of Beta 2 has arived......
oh yeah, stop asking for nerfs for everything.. they're trying to make fights last upto twice as long in other threads (extra hp's etc.) yet they still not thought about fast cap drain battleships. (megathron springs to mind).
however..
The Dev's can see what is happening in eve atm, they got peeps dedicated to testing these things and as the eula states, online gameplay may change. so wait.. they may allrdy have something planed allrdy, as if the hp changes come in other changes will be needed which im sure will eventually come.
Hats off to the dev's for their continued work on the gameplay which has changed dramaticaly since start of retail for the good.
h4xb4n
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MaiLina KaTar
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Posted - 2004.12.31 10:27:00 -
[129]
Maybe it's because of my admittedly limited PvP experience... but to me it seems that there a various ways to defend yourself against a gankageddon. So where's the problem with these ships or what's the imbalance cause I don't see one?
Mai's Idealog |

MaiLina KaTar
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Posted - 2004.12.31 10:27:00 -
[130]
Maybe it's because of my admittedly limited PvP experience... but to me it seems that there a various ways to defend yourself against a gankageddon. So where's the problem with these ships or what's the imbalance cause I don't see one?
Mai's Idealog |

Arekuwa
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Posted - 2004.12.31 10:34:00 -
[131]
Originally by: JoCool The 'geddon is balanced. Full stop.
In 1v1 BS combat, yes the Geddon is fairly balanced.
In groups, gankageddons become plainly devastating, if they are backed up by a few Scorps and fitted properly (due to the stacking penalty, they only have to sacrifice about 20-25% of their firepower to become pretty much immune to target jamming). The only real counter is massive dampening and staying at range, but that can counter virtually anything anyway. 
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Arekuwa
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Posted - 2004.12.31 10:34:00 -
[132]
Originally by: JoCool The 'geddon is balanced. Full stop.
In 1v1 BS combat, yes the Geddon is fairly balanced.
In groups, gankageddons become plainly devastating, if they are backed up by a few Scorps and fitted properly (due to the stacking penalty, they only have to sacrifice about 20-25% of their firepower to become pretty much immune to target jamming). The only real counter is massive dampening and staying at range, but that can counter virtually anything anyway. 
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Melinwe
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Posted - 2004.12.31 10:54:00 -
[133]
Edited by: Melinwe on 31/12/2004 10:54:53 Nerf New Year.
Edit: I just needed to add, it is severely overpowered.
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Melinwe
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Posted - 2004.12.31 10:54:00 -
[134]
Edited by: Melinwe on 31/12/2004 10:54:53 Nerf New Year.
Edit: I just needed to add, it is severely overpowered.
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Elve Sorrow
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Posted - 2004.12.31 10:59:00 -
[135]
Originally by: Typherin laidai
Right ?? So prehaps im reading this wrong, In which case I appoligise. But you would like to see Mega Pulse Lasers optimum cut to 10k ?? 4k short of its medium sized counterpart  
ummm forgive me for saying that idea is bl00dy stupid. As after this surely the medium sized will need to be ammended to fall in line with its larger brother. So leaving it on about 5k optimum range (Roughly cnt b assed to figure it out) Geee wouldn't that be a good idea... 
That would be an awesome idea, because i came up with it. Seriously though, im trying to find a way for Pulse lasers to be CHANGED instead of nerfed. Instead of making them useless, a la longrange projectiles. And yes ofcourse, all pulse lasers would have to be adjusted. Slightly higher damage, maybe a tad more tracking, and WAY lower optimal.
The Armageddon with its rof bonus and my suggested damage bonus could be a formidable shortrange platform, able to MAYBE rival a Megathron. Lower damage, but higher survivability. The Apoc would be an awesome longrange ship, using Mega beams. (Tachyons are useless for anything but sniping.) But anyway, its just an idea...But honestly, who hasnt dreamed of flying a shortrange ship? I know i do. 
/Elve
New Video out! Watch me!
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Elve Sorrow
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Posted - 2004.12.31 10:59:00 -
[136]
Originally by: Typherin laidai
Right ?? So prehaps im reading this wrong, In which case I appoligise. But you would like to see Mega Pulse Lasers optimum cut to 10k ?? 4k short of its medium sized counterpart  
ummm forgive me for saying that idea is bl00dy stupid. As after this surely the medium sized will need to be ammended to fall in line with its larger brother. So leaving it on about 5k optimum range (Roughly cnt b assed to figure it out) Geee wouldn't that be a good idea... 
That would be an awesome idea, because i came up with it. Seriously though, im trying to find a way for Pulse lasers to be CHANGED instead of nerfed. Instead of making them useless, a la longrange projectiles. And yes ofcourse, all pulse lasers would have to be adjusted. Slightly higher damage, maybe a tad more tracking, and WAY lower optimal.
The Armageddon with its rof bonus and my suggested damage bonus could be a formidable shortrange platform, able to MAYBE rival a Megathron. Lower damage, but higher survivability. The Apoc would be an awesome longrange ship, using Mega beams. (Tachyons are useless for anything but sniping.) But anyway, its just an idea...But honestly, who hasnt dreamed of flying a shortrange ship? I know i do. 
/Elve
New Video out! Watch me!
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Moneta
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Posted - 2004.12.31 11:24:00 -
[137]
Edited by: Moneta on 31/12/2004 11:24:12 I'm not crying nerf here, but megapulses in combinations with gankageddon setups are overpowered..full stop. But it's the pulses that do that, not the geddons
A small demostrations of their curretn place in Eve PvP: Please note the most used weapon here
The most used BS is the Apoc however, probably due to it being mroe versatile and having mroe staying power in changing situations.
But one thing it does show, is that the part needing work is the Mega Pulse lasers, NOT the geddon itself.
Note that the whole of the top8 most used weapons contains NO other BS sized weapons, with the Torpedoes that are used on nearly ALL BS coming in 9 and 10.
We can all cry and protest on here what we want, but only data form practice gets you the actual state of balance.
So if CCP would be kind enough to give us an e-mail addy to send our combat logs to ? Originally by: Aneu Angellus Iv held back from posting on this thread for quite some time, but i think the time had come for me to come in and post.
Aneu
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Moneta
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Posted - 2004.12.31 11:24:00 -
[138]
Edited by: Moneta on 31/12/2004 11:24:12 I'm not crying nerf here, but megapulses in combinations with gankageddon setups are overpowered..full stop. But it's the pulses that do that, not the geddons
A small demostrations of their curretn place in Eve PvP: Please note the most used weapon here
The most used BS is the Apoc however, probably due to it being mroe versatile and having mroe staying power in changing situations.
But one thing it does show, is that the part needing work is the Mega Pulse lasers, NOT the geddon itself.
Note that the whole of the top8 most used weapons contains NO other BS sized weapons, with the Torpedoes that are used on nearly ALL BS coming in 9 and 10.
We can all cry and protest on here what we want, but only data form practice gets you the actual state of balance.
So if CCP would be kind enough to give us an e-mail addy to send our combat logs to ? Originally by: Aneu Angellus Iv held back from posting on this thread for quite some time, but i think the time had come for me to come in and post.
Aneu
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darth solo
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Posted - 2004.12.31 11:45:00 -
[139]
Originally by: Joshua Calvert
Originally by: Lomithrandra I like to think that in EVE, every setup has a counter setup.
The gankageddon is no exception.
They can be tanked, and they die very fast. They can be jammed, and they die very fast. They can be dampened, and they die very fast.
To an unprepared ship, they are very effective, but to a ship with either EW, or a suitable tank, they fall quickly.
I believe with the upcoming increased hitpoints, the leathality of the gankageddon will be reduced, as it has to chew through more tanked hitpoints, whilst still having nothing to defend itself with.
I don't really understand the final part - HP's are, on average, going to icnrease by the same amount on all ships while damage output is not.
Surely this means that a gankageddons lethality is not reduced but merely delayed.
think this means u will be able to close range in megas and tempests before he has the chance to blow u up... meaning not being able to hit while u chew him up.
d solo.
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darth solo
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Posted - 2004.12.31 11:45:00 -
[140]
Originally by: Joshua Calvert
Originally by: Lomithrandra I like to think that in EVE, every setup has a counter setup.
The gankageddon is no exception.
They can be tanked, and they die very fast. They can be jammed, and they die very fast. They can be dampened, and they die very fast.
To an unprepared ship, they are very effective, but to a ship with either EW, or a suitable tank, they fall quickly.
I believe with the upcoming increased hitpoints, the leathality of the gankageddon will be reduced, as it has to chew through more tanked hitpoints, whilst still having nothing to defend itself with.
I don't really understand the final part - HP's are, on average, going to icnrease by the same amount on all ships while damage output is not.
Surely this means that a gankageddons lethality is not reduced but merely delayed.
think this means u will be able to close range in megas and tempests before he has the chance to blow u up... meaning not being able to hit while u chew him up.
d solo.
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Agentile
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Posted - 2004.12.31 12:13:00 -
[141]
Yes the Gankageddon's Fire power is very powerfull and yes against someone who is not prepared to fight one they can be deadly. With the + comes the -.
With a good tanking setup you would only need to last a few seconds before you would get through its defense and with a nice jamming setup its no contest. NOS would even take it down.
No need to whine about it, just prepare your ship with the essentials and fly on.
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Agentile
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Posted - 2004.12.31 12:13:00 -
[142]
Yes the Gankageddon's Fire power is very powerfull and yes against someone who is not prepared to fight one they can be deadly. With the + comes the -.
With a good tanking setup you would only need to last a few seconds before you would get through its defense and with a nice jamming setup its no contest. NOS would even take it down.
No need to whine about it, just prepare your ship with the essentials and fly on.
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Aequitas Veritas
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Posted - 2004.12.31 13:02:00 -
[143]
I think Moneta said it all, but changes doesnt have to be big. Increase their cap use a little bit (use to little compared to blasters etc), lower the damage done by the long range ammo and maybe lower the optimal some and it would be fine - No dramatic changes though... Some small changes on these area would give beams and tachyons a role for amarr ships again as they currently have none. I wouldnt want to change anything on the Geddon itself either beside maybe whats written below.
One thing that would be interesting to know is how the 10% cap reduction pr skill level is affecting megabeams and tachyons. Can they run the tank 24/7 with megabeams? Maybe the Amarr ship bonus could be lowered to 7.5% pr skill level instead of 10% as that would balance Amarr more compared to the other races.
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Aequitas Veritas
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Posted - 2004.12.31 13:02:00 -
[144]
I think Moneta said it all, but changes doesnt have to be big. Increase their cap use a little bit (use to little compared to blasters etc), lower the damage done by the long range ammo and maybe lower the optimal some and it would be fine - No dramatic changes though... Some small changes on these area would give beams and tachyons a role for amarr ships again as they currently have none. I wouldnt want to change anything on the Geddon itself either beside maybe whats written below.
One thing that would be interesting to know is how the 10% cap reduction pr skill level is affecting megabeams and tachyons. Can they run the tank 24/7 with megabeams? Maybe the Amarr ship bonus could be lowered to 7.5% pr skill level instead of 10% as that would balance Amarr more compared to the other races.
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RedClaws
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Posted - 2004.12.31 13:48:00 -
[145]
Edited by: RedClaws on 31/12/2004 13:48:32 Megapulses aren't so great ya know , if the target is at about 40km range and standing still its ok and can do a bit of damage but nothing compared to what torps can do. If its closer then that and its moving at about 300m/s to the sides you can't even hit it. A mega pulse isn't shortrange and it does crap damage so its not even comparable to those ion blasters.
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RedClaws
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Posted - 2004.12.31 13:48:00 -
[146]
Edited by: RedClaws on 31/12/2004 13:48:32 Megapulses aren't so great ya know , if the target is at about 40km range and standing still its ok and can do a bit of damage but nothing compared to what torps can do. If its closer then that and its moving at about 300m/s to the sides you can't even hit it. A mega pulse isn't shortrange and it does crap damage so its not even comparable to those ion blasters.
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1FSTCAT
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Posted - 2004.12.31 13:54:00 -
[147]
can we wait till they sort out the drones then we might see the dominix being overpowered
and the scorp has too many middle slots it must be overpowered as well
really after the projectiles get a work over the tier 1 and the drones get a slight tweak they should be pretty balanced
the other reason people use geddons is they are the nicest looking tier 1 battleship compaired to the Shoe and the pile of scrap called a typhoon
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1FSTCAT
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Posted - 2004.12.31 13:54:00 -
[148]
can we wait till they sort out the drones then we might see the dominix being overpowered
and the scorp has too many middle slots it must be overpowered as well
really after the projectiles get a work over the tier 1 and the drones get a slight tweak they should be pretty balanced
the other reason people use geddons is they are the nicest looking tier 1 battleship compaired to the Shoe and the pile of scrap called a typhoon
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Arekuwa
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Posted - 2004.12.31 14:02:00 -
[149]
Originally by: RedClaws Edited by: RedClaws on 31/12/2004 13:48:32 Megapulses aren't so great ya know , if the target is at about 40km range and standing still its ok and can do a bit of damage but nothing compared to what torps can do. If its closer then that and its moving at about 300m/s to the sides you can't even hit it. A mega pulse isn't shortrange and it does crap damage so its not even comparable to those ion blasters.
LMAO.
Name one weapon which comes close to Megapulse in effectiveness at 15-20k range.
There is none.
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Arekuwa
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Posted - 2004.12.31 14:02:00 -
[150]
Originally by: RedClaws Edited by: RedClaws on 31/12/2004 13:48:32 Megapulses aren't so great ya know , if the target is at about 40km range and standing still its ok and can do a bit of damage but nothing compared to what torps can do. If its closer then that and its moving at about 300m/s to the sides you can't even hit it. A mega pulse isn't shortrange and it does crap damage so its not even comparable to those ion blasters.
LMAO.
Name one weapon which comes close to Megapulse in effectiveness at 15-20k range.
There is none.
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