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Nafri
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Posted - 2004.12.31 14:43:00 -
[151]
Originally by: Arud who in their right mind would use radio crystals??????
their excessive range comes from people who add radio crystals to the equation, but ofcorse that seriosly nerfs the damage.
Mega pulses are medium range guns, always have been, they should not be changed to short range guns since from the start thats not the amarr tactic.
uff yeah, but the damage is still pretty ok
getting hit from a short/medium range gun for 100 isnt that bad  Wanna fly with me?
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Nafri
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Posted - 2004.12.31 14:43:00 -
[152]
Originally by: Arud who in their right mind would use radio crystals??????
their excessive range comes from people who add radio crystals to the equation, but ofcorse that seriosly nerfs the damage.
Mega pulses are medium range guns, always have been, they should not be changed to short range guns since from the start thats not the amarr tactic.
uff yeah, but the damage is still pretty ok
getting hit from a short/medium range gun for 100 isnt that bad  Wanna fly with me?
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Nafri
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Posted - 2004.12.31 14:46:00 -
[153]
Originally by: 1FSTCAT can we wait till they sort out the drones then we might see the dominix being overpowered
and the scorp has too many middle slots it must be overpowered as well
really after the projectiles get a work over the tier 1 and the drones get a slight tweak they should be pretty balanced
the other reason people use geddons is they are the nicest looking tier 1 battleship compaired to the Shoe and the pile of scrap called a typhoon
rofl
thyphoon is obsolete in terms of doing damage
every BC is more fearsome in a bigger engament then a thyphoon
Scorp has it Role as EW plattform, buts it not able to kill any tanked ship at all
dominix has nearly no PvP use (execpt nosferix, but pretty special)
Geddon is the most used damage dealer ingame, and the hardest hitter, its optimal is just where most battles take place and even at 60km it can help out with decent damage
thyphoon got reduced to a cruiser and frig killer, when missles get changed thyphoon will be completly useless Wanna fly with me?
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Nafri
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Posted - 2004.12.31 14:46:00 -
[154]
Originally by: 1FSTCAT can we wait till they sort out the drones then we might see the dominix being overpowered
and the scorp has too many middle slots it must be overpowered as well
really after the projectiles get a work over the tier 1 and the drones get a slight tweak they should be pretty balanced
the other reason people use geddons is they are the nicest looking tier 1 battleship compaired to the Shoe and the pile of scrap called a typhoon
rofl
thyphoon is obsolete in terms of doing damage
every BC is more fearsome in a bigger engament then a thyphoon
Scorp has it Role as EW plattform, buts it not able to kill any tanked ship at all
dominix has nearly no PvP use (execpt nosferix, but pretty special)
Geddon is the most used damage dealer ingame, and the hardest hitter, its optimal is just where most battles take place and even at 60km it can help out with decent damage
thyphoon got reduced to a cruiser and frig killer, when missles get changed thyphoon will be completly useless Wanna fly with me?
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Khristopher
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Posted - 2004.12.31 15:08:00 -
[155]
Edited by: Khristopher on 31/12/2004 15:09:33 Screw nerfs BUFF THE MEGATHRON! I really hate to see folks fav ships nerfed into being useless I went through that in Everquest (I was a monk). If something is out of balance (ravens geddons) then buff the other BS's (megathrons). :)
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Khristopher
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Posted - 2004.12.31 15:08:00 -
[156]
Edited by: Khristopher on 31/12/2004 15:09:33 Screw nerfs BUFF THE MEGATHRON! I really hate to see folks fav ships nerfed into being useless I went through that in Everquest (I was a monk). If something is out of balance (ravens geddons) then buff the other BS's (megathrons). :)
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slip66
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Posted - 2004.12.31 16:15:00 -
[157]
Originally by: Agentile Yes the Gankageddon's Fire power is very powerfull and yes against someone who is not prepared to fight one they can be deadly. With the + comes the -.
With a good tanking setup you would only need to last a few seconds before you would get through its defense and with a nice jamming setup its no contest. NOS would even take it down.
No need to whine about it, just prepare your ship with the essentials and fly on.
you know this was the same arguements for the 2mwd raven and dual 100abs cruisers. You give up all defense, with slightly different tactics they could be killed... but everyone whined and they got killed off. SO i think ill whine and have this setup killed off too.
I thought you werent supposed to be able to stack damage mods with any real effect? I see gankas using 5-7 damage mods...
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slip66
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Posted - 2004.12.31 16:15:00 -
[158]
Originally by: Agentile Yes the Gankageddon's Fire power is very powerfull and yes against someone who is not prepared to fight one they can be deadly. With the + comes the -.
With a good tanking setup you would only need to last a few seconds before you would get through its defense and with a nice jamming setup its no contest. NOS would even take it down.
No need to whine about it, just prepare your ship with the essentials and fly on.
you know this was the same arguements for the 2mwd raven and dual 100abs cruisers. You give up all defense, with slightly different tactics they could be killed... but everyone whined and they got killed off. SO i think ill whine and have this setup killed off too.
I thought you werent supposed to be able to stack damage mods with any real effect? I see gankas using 5-7 damage mods...
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unnamed hero
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Posted - 2004.12.31 17:16:00 -
[159]
damn whiners... fit em, 2x th hardener and laugh and watch arma die
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unnamed hero
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Posted - 2004.12.31 17:16:00 -
[160]
damn whiners... fit em, 2x th hardener and laugh and watch arma die
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Ithildin
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Posted - 2004.12.31 22:01:00 -
[161]
Originally by: unnamed hero damn whiners... fit em, 2x th hardener and laugh and watch arma die
Theoretically, yes. Practically you die anyway. Only difference most of the time is that it takes a few seconds longer and that you kill less as you go down. This from extensive testing. --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

Ithildin
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Posted - 2004.12.31 22:01:00 -
[162]
Originally by: unnamed hero damn whiners... fit em, 2x th hardener and laugh and watch arma die
Theoretically, yes. Practically you die anyway. Only difference most of the time is that it takes a few seconds longer and that you kill less as you go down. This from extensive testing. --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

Black 1
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Posted - 2005.01.01 02:20:00 -
[163]
Originally by: Wumpy There messing up the game  There fire power @ most ranges is ridicilous.
no. Everything is fine as it is - they loose defends for the dmg they cause and are easily killed so deal with it. If u are keep gettin wtfpwned by them then use one to wtfpwn the other All BattleShips are fine as they are - all u need is the right skills to do the job and if u don't hav them train them. -----------
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Lygos
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Posted - 2005.01.01 03:42:00 -
[164]
Personally I feel Amarr ships should be firmly established as the king of short range combat. The real long range stuff should be left to the minmatars. Caldari and Gallente ships get more play in the middle with their more complex setups.
As an Amarr I'm not a real big fan of the radio crystal in general. It just doesn't feel right. I made a long winded post about it here.
Have I been hammered by the long range geddon setup? Many, many times. It's a very popular ship for exactly that reason. It's a very practical choice. But I don't mind it for that reason. It just doesn't fit. With lovely armor, our purpose as amarr ship flyers should be to get up close and personal. It is of course troublesome to dictate distance, but that is mostly because combat is so damn rediculously brief. More HP is only one necessary variable in a host of factors in making combat last longer. Ships with high damage output just need the ability to sustain their damage to a degree proportionate to the new slower combat environment. The heavy tanks just need to be able to tank a equivalent low damage dealer's firepower. A heavy tank against a high damage vessel should merely be able to buy time against them. Ships don't need to do more damage to compensate, they just need to do damage more efficiently over time. CCP is smart though, I trust they'll figure it out no matter how much we complain.
Frigate versus frigate combat should last at least 2 minutes. Cruiser versus cruiser combat should last at least 4-6 minutes. And battleship versus battleship combat should last around 10 minutes. Give us some more quality entertainment time for the time we spend replacing them and many of us may be inclined to replace them more often.
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Jim Raynor
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Posted - 2005.01.01 05:34:00 -
[165]
Quote: Frigate versus frigate combat should last at least 2 minutes. Cruiser versus cruiser combat should last at least 4-6 minutes. And battleship versus battleship combat should last around 10 minutes. Give us some more quality entertainment time for the time we spend replacing them and many of us may be inclined to replace them more often.
Why not lock each other hit the 'F' keys grab a newspaper, and take a dump? That's what I would do if it took 10 minutes to kill another battleship. =] ------
ROBBLE ROBBLE |

Kaylona Tso
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Posted - 2005.01.01 06:49:00 -
[166]
Originally by: Lomithrandra I like to think that in EVE, every setup has a counter setup.
The gankageddon is no exception.
They can be tanked, and they die very fast. They can be jammed, and they die very fast. They can be dampened, and they die very fast.
To an unprepared ship, they are very effective, but to a ship with either EW, or a suitable tank, they fall quickly.
I believe with the upcoming increased hitpoints, the leathality of the gankageddon will be reduced, as it has to chew through more tanked hitpoints, whilst still having nothing to defend itself with.
Lets all fly Scorpions like back in June/July 2003?
-----
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MrMorph
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Posted - 2005.01.04 18:37:00 -
[167]
Originally by: Elve Sorrow Possibly...Ill test that once i get the time.
24 hours later = 40% shield left....
Dont try this at home kids. ---------------------------------------------- Trishys cookies they are !
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MrMorph
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Posted - 2005.01.04 18:43:00 -
[168]
Well, reading 5 pages of whine and ****e. I have a suggestion.
Why dont we just make all guns 1m optimal, no falloff. 1x dmg mod. and 100 sec ROF.
That way, all u ******* tardflacks that whine one the ships you do not use, can go about yr lives not having to worry about anyone shooting and doing any dmg unless u r doing 0m/s.
OMFG what a whine thread. ---------------------------------------------- Trishys cookies they are !
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