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Thread Statistics | Show CCP posts - 4 post(s) |
BeanBagKing
Terra Incognita Black Star Alliance
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Posted - 2010.09.18 19:44:00 -
[151]
Originally by: Ela Hako
Originally by: Abdiel Kavash Edited by: Abdiel Kavash on 18/09/2010 08:23:19 10 max locked targets... better train that Multitasking skill now!
Originally by: Ela Hako If you want to play with it in EFT:
http://eve-files.com/dl/229665 Backup your eft\Data\Skills.dat and Ships.dat file and overwrite them with the contents of this file
Doesn't work for me, EFT says "Invalid floating point operation" when I try to create a new setup, and then shows no slots.
How is it with cap stability? The 5% bonus to cycle time will also make tractors eat more cap over time. 155 m/s unmodified speed seems kinda low, that's about battleship level. This will be especially annoying in missions or plexes with several gates. Could it run a MWD for a reasonable period of time?
Also, last point, remove the stupid tractor beam restrictions. I want to loot the battlefield!
Are you using version 2.12.4 of EFT?
Works for me, also, you are awesome Ela, thank you! How did you make that?
/me can't wait to get his hands on this ship
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Samuel Miner
Caldari Perilous Expedition
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Posted - 2010.09.18 19:56:00 -
[152]
ugh, Its a shame this is a PVE only type ship. Would have been so much more interesting if you could actually go out and try to hunt for wrecks or steal them in heavy PVP zones. The 60KM range would have made for an interesting cat and mouse game. To fat and slow for that role though.
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TorTorden
Amarr
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Posted - 2010.09.18 20:00:00 -
[153]
Originally by: Ela Hako
How is it with cap stability? The 5% bonus to cycle time will also make tractors eat more cap over time. 155 m/s unmodified speed seems kinda low, that's about battleship level. This will be especially annoying in missions or plexes with several gates. Could it run a MWD for a reasonable period of time?
Why would it need one, just complete the mission, and before you leave site, bm a can or spot in the aprox center of the wrecks, having used maurauders for tractoring, the 40km range is enough for 90% of the wrecks, so this ship with tractor range of 80km (lvl 5, 68km @ lvl 4) dont need to move around all that much. ------------------------------------------------ There is no such thing as good or evil. Just an egotistic struggle for self empowerment. ------------------------------------------------ |
Muchlike Yourposting
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Posted - 2010.09.18 21:42:00 -
[154]
Originally by: BeanBagKing
Originally by: Ela Hako
Originally by: Abdiel Kavash Edited by: Abdiel Kavash on 18/09/2010 08:23:19 10 max locked targets... better train that Multitasking skill now!
Originally by: Ela Hako If you want to play with it in EFT:
http://eve-files.com/dl/229665 Backup your eft\Data\Skills.dat and Ships.dat file and overwrite them with the contents of this file
Doesn't work for me, EFT says "Invalid floating point operation" when I try to create a new setup, and then shows no slots.
How is it with cap stability? The 5% bonus to cycle time will also make tractors eat more cap over time. 155 m/s unmodified speed seems kinda low, that's about battleship level. This will be especially annoying in missions or plexes with several gates. Could it run a MWD for a reasonable period of time?
Also, last point, remove the stupid tractor beam restrictions. I want to loot the battlefield!
Are you using version 2.12.4 of EFT?
Works for me, also, you are awesome Ela, thank you! How did you make that?
/me can't wait to get his hands on this ship
It just takes a little bit of hex editing and knowledge of the EFT dat file format.
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Khoard
Minmatar Amarritus Patriotus
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Posted - 2010.09.18 22:31:00 -
[155]
so has anybody figured out the cargo amounts for this ship with expanders and cargo rigs? |
Deliceous
Lone Star Academy Lone Star Partners
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Posted - 2010.09.18 22:35:00 -
[156]
would this make an awesome gas harvesting Ship?
Able to pop this into a Rorqual. Set up boosting bonuses and Clone jumping miners/harvesters to those ladar site.
Or is my newbness to Gas Harvesting that apparent?
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Buale
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Posted - 2010.09.18 23:12:00 -
[157]
Originally by: Deliceous would this make an awesome gas harvesting Ship?
Able to pop this into a Rorqual. Set up boosting bonuses and Clone jumping miners/harvesters to those ladar site.
Or is my newbness to Gas Harvesting that apparent?
needs turret slots to gas harvest.
also basic math says that tractor range would be 60km, but people in this thread and EFT states 80km. whats the formula to come up with 80km?
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Ela Hako
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Posted - 2010.09.18 23:13:00 -
[158]
Edited by: Ela Hako on 18/09/2010 23:14:40
Originally by: Khoard so has anybody figured out the cargo amounts for this ship with expanders and cargo rigs?
3026 with expander IIs 4602 with medium cargo opt I rigs 5011 with 2x II rigs
Originally by: Deliceous would this make an awesome gas harvesting Ship?
Able to pop this into a Rorqual. Set up boosting bonuses and Clone jumping miners/harvesters to those ladar site.
Or is my newbness to Gas Harvesting that apparent?
No gun turrets so it can't use harvesters. Use a battlecruiser for that.
Originally by: Buale also basic math says that tractor range would be 60km, but people in this thread and EFT states 80km. whats the formula to come up with 80km?
.6*5 = 300%, +0% of 20 is 20, +100% of 20 is 40, +300% of 20 is 80 (4x)
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Buale
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Posted - 2010.09.18 23:18:00 -
[159]
Originally by: Ela Hako
.6*5 = 300%, +0% of 20 is 20, +100% of 20 is 40, +300% of 20 is 80 (4x)
thx, someone in corp said it was 60km and everyone else saying 80 confused me
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Avectus
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Posted - 2010.09.18 23:42:00 -
[160]
i think it sucks,i really think they could do ALOT better i mean its ccp COME ON,we spend all our time on this game,and for what? crappy ships with no real thought or ingenuity? wth?
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T'san Manaan
Minmatar
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Posted - 2010.09.19 00:43:00 -
[161]
Thank you, Thank you, thank you.....
Now when can we expect to see the T2 blockade runner variant?
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Apple Boy
Gallente The Scope
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Posted - 2010.09.19 01:20:00 -
[162]
CCP made a ship just for me! \o/
Thank you Greyscale!
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Darek Castigatus
Immortalis Inc. Shadow Cartel
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Posted - 2010.09.19 02:11:00 -
[163]
Originally by: Avectus i think it sucks,i really think they could do ALOT better i mean its ccp COME ON,we spend all our time on this game,and for what? crappy ships with no real thought or ingenuity? wth?
Consider the following
1. Pilots have been asking for a dedicated salvaging ship for years. Yes Destroyers and BCs can do the job but a dedicated craft is always better, especially for a low risk job like salvaging.
2. The Primae hull is very cool and its nice to see they realised that there were other things they could use it for. Doubly cool since the Primae itself isnt used that much, it would otherwise have been a waste of a good looking hull.
Just because you dont like it doesnt make it bad after all.
http://desusig.crumplecorn.com/sig.php |
Pirokobo
Merch Industrial Goonswarm Federation
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Posted - 2010.09.19 02:22:00 -
[164]
Quote: We'll be seeding the new skill and blueprint in ORE stations everywhere (ie, right next to Goonswarm) in the next expansion, retailing for 1,600,000 and 390,000,000 respectively. Aaaaand... that's about it, really. Hope you find it useful!
We certainly will, thanks.
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ChataJohn
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Posted - 2010.09.19 02:55:00 -
[165]
Well, nice I guess. However, if its an "ancient" ship design (being a mod on the Primae) - you've inappropriately priced the bpo that's for sure.
I'd like for us to be able to put strip miners on the Orca, more, by far, if you're wanting to help miners come up to parity a bit.
Destroyer mod would have been just fine too.
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General Domination
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Posted - 2010.09.19 10:58:00 -
[166]
Dear CCP,
thanks for reacting so fast :-)
Now the destroyers really needs are rework ^^
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Garden Shovel
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Posted - 2010.09.19 11:44:00 -
[167]
CCP when are you going to stop wasting time with worthless stuff like this and actualy fix some stuff in this game.... technetium is rigged for the north 60,000 pu, whats going on there does anyone do math?, and what about the whole PI thing that has to be the worst gameplay i have ever seen yeah, we love to click buttons 5000 times a day to make isk... fun fun.. this game is going downhill fast :( it used to be a top game a few years back.
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Moon Beans
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Posted - 2010.09.19 11:48:00 -
[168]
Originally by: Garden Shovel CCP when are you going to stop wasting time with worthless stuff like this and actualy fix some stuff in this game.... technetium is rigged for the north 60,000 pu, whats going on there does anyone do math?, and what about the whole PI thing that has to be the worst gameplay i have ever seen yeah, we love to click buttons 5000 times a day to make isk... fun fun.. this game is going downhill fast :( it used to be a top game a few years back.
lol yeah, second that, ccp stop wrecking the game, and spend some time fixing it
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Darek Castigatus
Immortalis Inc. Shadow Cartel
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Posted - 2010.09.19 12:40:00 -
[169]
Originally by: Garden Shovel CCP when are you going to stop wasting time with worthless stuff like this and actualy fix some stuff in this game.... technetium is rigged for the north 60,000 pu, whats going on there does anyone do math?, and what about the whole PI thing that has to be the worst gameplay i have ever seen yeah, we love to click buttons 5000 times a day to make isk... fun fun.. this game is going downhill fast :( it used to be a top game a few years back.
wow you really are grasping at straws for something to troll about now arent you.
http://desusig.crumplecorn.com/sig.php |
Daedalus Arcova
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Posted - 2010.09.19 14:32:00 -
[170]
Ace! I actually called my Primae 'Primae Noctis' (before I realised it was useless). This is long overdue, but thank you CCP!
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True Sight
THORN Syndicate Controlled Chaos
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Posted - 2010.09.19 15:04:00 -
[171]
Why no dronebay? every single other ORE ship has one. --------------------------------------
True Sight President Foiritan Emissary --<<!SUPPORT DRONES!>>--
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Sub Prime
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Posted - 2010.09.19 17:49:00 -
[172]
I'll echo what a couple of other posters have said:
Great addition to Eve, but a shame it doesn't have the extra midslot to enable it to run a propulsion mod, codebreaker & analyzer.
Codebreaking & hacking seem to have been forgotten arts and this could have boosted them somewhat (the cycle time reduction too for those mods would be great :) ).
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Camios
Minmatar Insurgent New Eden Tribe
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Posted - 2010.09.19 18:06:00 -
[173]
Originally by: Sub Prime I'll echo what a couple of other posters have said:
Great addition to Eve, but a shame it doesn't have the extra midslot to enable it to run a propulsion mod, codebreaker & analyzer.
Codebreaking & hacking seem to have been forgotten arts and this could have boosted them somewhat (the cycle time reduction too for those mods would be great :) ).
Well this is a salvage specific ship, and what makes salvaging more interesting is that there is a huge market for it.
I don't understand why people say that it will cost 60 millions, with current mineral prices I see less than 37mil on an unresearched blueprint with an unskilled character. This means that the production cost can be as low as 26mil.
The ability to use tractor beam with 68km range means that salvaging a field full of wrecks will be far faster, and this means that salvage and rig costs will drop even more.
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Shawshanke
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Posted - 2010.09.19 19:20:00 -
[174]
Originally by: Camios
Originally by: Sub Prime I'll echo what a couple of other posters have said:
Great addition to Eve, but a shame it doesn't have the extra midslot to enable it to run a propulsion mod, codebreaker & analyzer.
Codebreaking & hacking seem to have been forgotten arts and this could have boosted them somewhat (the cycle time reduction too for those mods would be great :) ).
Well this is a salvage specific ship, and what makes salvaging more interesting is that there is a huge market for it.
I don't understand why people say that it will cost 60 millions, with current mineral prices I see less than 37mil on an unresearched blueprint with an unskilled character. This means that the production cost can be as low as 26mil.
The ability to use tractor beam with 68km range means that salvaging a field full of wrecks will be far faster, and this means that salvage and rig costs will drop even more.
390,000,000 for a 15 run copy. That's 26,000,000 for each run before minerals even get involved.
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k'nah Manaan
Minmatar
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Posted - 2010.09.19 19:49:00 -
[175]
Edited by: k''nah Manaan on 19/09/2010 19:49:42
Originally by: Shawshanke
Originally by: Camios
Originally by: Sub Prime I'll echo what a couple of other posters have said:
Great addition to Eve, but a shame it doesn't have the extra midslot to enable it to run a propulsion mod, codebreaker & analyzer.
Codebreaking & hacking seem to have been forgotten arts and this could have boosted them somewhat (the cycle time reduction too for those mods would be great :) ).
Well this is a salvage specific ship, and what makes salvaging more interesting is that there is a huge market for it.
I don't understand why people say that it will cost 60 millions, with current mineral prices I see less than 37mil on an unresearched blueprint with an unskilled character. This means that the production cost can be as low as 26mil.
The ability to use tractor beam with 68km range means that salvaging a field full of wrecks will be far faster, and this means that salvage and rig costs will drop even more.
390,000,000 for a 15 run copy. That's 26,000,000 for each run before minerals even get involved.
Wasn't it 390mill for a BPO?
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Makko Gray
Gallente Nexus Aerospace Corporation The Volition Cult
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Posted - 2010.09.19 20:01:00 -
[176]
Originally by: k'nah Manaan Wasn't it 390mill for a BPO?
Yup, pretty sure thats for a BPO, so works out around 35-40mil for a ship at current mineral prices, of course they'll go for much more than that at first.
Definately a +1 from me on this, nice ship type, with nice bonuses, and nice to see the primae model used more in game, is a very sexy ship.
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Shawshanke
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Posted - 2010.09.19 20:37:00 -
[177]
http://www.eveonline.com/devblog.asp?a=blog&bid=797
Scroll down and look at it, its a 15 run copy. As far as I know there wasn't a BPO for the Orca so there probably isn't going to be one for the Noctis.
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Makko Gray
Gallente Nexus Aerospace Corporation The Volition Cult
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Posted - 2010.09.19 20:59:00 -
[178]
Originally by: Shawshanke http://www.eveonline.com/devblog.asp?a=blog&bid=797
Scroll down and look at it, its a 15 run copy. As far as I know there wasn't a BPO for the Orca so there probably isn't going to be one for the Noctis.
No that means if you copy if the maximum runs you can get on the copy is 15 runs. All BPO's have that.
Also the Orca was also release as a BPO - I believe the Orca was seeded in high sec for a time before now only being seeded in the ORE stations in the outer ring.
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Lykouleon
Trust Doesn't Rust
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Posted - 2010.09.19 21:19:00 -
[179]
Originally by: Apple Boy CCP made a ship just for me! \o/
Thank you Greyscale!
Am I the only one who got this post?
Man I feel old now
Quote: Aedun Sole > flying with lyk is like flying a bus filled with 5 year old children
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Shawshanke
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Posted - 2010.09.19 22:54:00 -
[180]
Originally by: Makko Gray
Originally by: Shawshanke http://www.eveonline.com/devblog.asp?a=blog&bid=797
Scroll down and look at it, its a 15 run copy. As far as I know there wasn't a BPO for the Orca so there probably isn't going to be one for the Noctis.
No that means if you copy if the maximum runs you can get on the copy is 15 runs. All BPO's have that.
Also the Orca was also release as a BPO - I believe the Orca was seeded in high sec for a time before now only being seeded in the ORE stations in the outer ring.
humm looks like we are both wrong, that blueprint is neither a copy or original. Right above the "Produces Noctis [1]" is where it should either say "Original Blueprint" or "Blueprint Copy" but its blank.
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