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Thread Statistics | Show CCP posts - 4 post(s) |
Antoda Sul
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Posted - 2010.09.18 11:35:00 -
[121]
NOOOO, that was the idea for my ship to DA's EVE contest!!! ... well but i love the Primae design and the idea of a salvage ship, too. What would you guys think of a specialized exploration ship? (destroyer sized, cloak, bonus to salvage/hacking/analyzing, maybe NPC dont target it, but its made of paper and has no offensive) ... i have to rethink, mew.
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STelfa
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Posted - 2010.09.18 11:53:00 -
[122]
Instead of selling the blueprint in NPC station, it would be good idea to put it, as some others factions ship in lp store of 0.0 NPC faction that do not have any ship at the moment, such as ore, intakis syndicate, etc.....
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Xanos Blackpaw
Amarr Inadeptus Mechanicus
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Posted - 2010.09.18 11:56:00 -
[123]
I LOVE YOU CCP!! ________________________________________________ Tau - Yeah we suck in close combat. To bad you will never get there. For the greater good!!
Quote: "I love Australia! Our spiders have health bars. |
Vyktor Abyss
The 8th Order
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Posted - 2010.09.18 11:57:00 -
[124]
I'm very pleased to see a dedicated salvaging ship which along with all the useful Tech 1 and Tech 2 rigs really enhances salvaging as a fully fledged profession.
I can't help but be sad though because the other two 'mini-professions' of Archaeology and Hacking (which arguably had a lot more scope to be interesting) which you introduced with salvaging remain really poorly finished and 'un-iterated' if that is a word.
The other mini-professions are something you Devs really need to spend some time looking how to make those professions equally appealing, useful and fleshed-out to really give players more great options of careers (like salvaging) in game. Cheers.
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.09.18 12:15:00 -
[125]
Originally by: T'san Manaan Wow, I made the exact opposite conclusion from that statement. If you canĘt figure out how to get through a few gate camps hauling some BPOs and Skillbooks you don't deserve the profit anyways. Wait a few weeks until the high-sec market is flooded and stabilizes then you can get your risk free BPO and skills at a slightly higher price.
The number of lol-mails and reports of expensive SC's, haulers, T3, faction BS, PLEX-filled kestrels, etc, that have been lost through the years say's you're wrong.
Having 390M only proves that you have ISK you can lose in stupid ways.
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wolsaw
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Posted - 2010.09.18 12:18:00 -
[126]
WAHOO at long last. the ship my salvage alt has been waiting for, nice one CCP . can i haz mine now please please please...
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Illwill Bill
Svea Rike Controlled Chaos
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Posted - 2010.09.18 12:36:00 -
[127]
Does this mean that dessies will finally be boosted?
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galphi
Gallente Wrecking Shots -Mostly Harmless-
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Posted - 2010.09.18 12:56:00 -
[128]
Excellent! Good use of the Primae hull, I'm sure ninja salvagers everywhere will be rejoicing
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Caiman Graystock
Caldari Starways Congress
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Posted - 2010.09.18 13:06:00 -
[129]
Hmm perhaps it's time to sell the marauder.
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John BD
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Posted - 2010.09.18 13:25:00 -
[130]
i smell a price crash on marauders and allot of recicled destroyer class ships lol
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Genki SG
Scapegoats
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Posted - 2010.09.18 13:50:00 -
[131]
Nice!
But will have to see if this will work better than my current salvaging/looting ship: the megathron :D
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Shigawahhhhh
Caldari John Hopkins School of Applied Technology
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Posted - 2010.09.18 14:46:00 -
[132]
Roughly 40m worth of minerals for this? really? I like the idea but the price tag seems a bit steep. As for the books and BPOs that so many people are winging about all it would take is one trip of any large ship and you could take enough skillbooks and BPOs out to supply eve pilots with these for years. So chance are a few people are gonna cloak out with them and you'll pay a slight premium for not wanting to go there yourself.
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Caldreis
Caldari White Star II Universal Consortium
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Posted - 2010.09.18 14:54:00 -
[133]
The industrial orca's brother whoooo!!!
Thumb up for the Industrial Ship. I would not recommend that all seed are localed only in ORE stations. Since the majority of tractor/salvager are in highsec doing highsec mission but otherwise excellent! ------------------------------------------------
Super Speed SP Training level 5 FTW! |
Jana Tanaka
Caldari Tanaka Industries Inc.
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Posted - 2010.09.18 14:56:00 -
[134]
Next expansion ?!
NOWWwwWW !!
Wanna..have.. precious..!!!
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Mr LaForge
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Posted - 2010.09.18 14:59:00 -
[135]
I'll get one for the lolz.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.09.18 15:02:00 -
[136]
Originally by: Venkul Mul Edited by: Venkul Mul on 18/09/2010 06:41:35
Originally by: Destination SkillQueue
Originally by: Venkul Mul
Originally by: Krispy Dingo [
Reread the dev blog, they are not seeding SHIPS, the are seeding SKILL BOOKS and BPOs.
People will make the ships wherever they want, transport the skill books to HiSec for a profit, and everything will be just like all the other skills and BPOs seeded in the game.
Exactly. Unless the ORE industrial skillbook is available outside of ORE stations the problem will not be getting the hull, a couple of weeks and we will get it in Jita at bargain cost (lacking the ME research, granted), but the skillbooks.
If those need to be imported from Outer Ring the overhead will be fairly large.
Why would that be the case? Skill books have the same low volume as BPOs, so if you can easily get one of the items to highsec you can get the other the same way.
1 BPO can produce infinite amounts of ships, at the speed of 7,2/day with a unresearched BPO and a character with no PE. As soon as some hundred are in high sec and producing market will be saturated.
1 skill book can be used by 1 character. Period.
Seem fairly easy to grasp why the ship will have a small surcharge and the book a large one.
I can see what you mean, but the way I see things it doesn't make much difference, as in cause it to be a "problem" as you said it. Skillbooks will be relatively easy to get to the market in large quantaties by even small operators. This ensures there will be enough competition, that no one operator can keep the prices inflated for long periods of time.
I'm sure the prices are outrageously inflated at first, but I don't see anything that would drive the prices to levels the average player can't easily afford. It will propably be a good source of profits in percentages for the people with easy access to the seed stations, but since the initial NPC cost is so low, the cost for the consumer should stabilize at an acceptable level after the initial profiteering. So what I don't get is how the situation could become a real problem.
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True Sight
THORN Syndicate Controlled Chaos
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Posted - 2010.09.18 15:13:00 -
[137]
Edited by: True Sight on 18/09/2010 15:13:25
Originally by: CCP Greyscale
Originally by: Zilabeth Vomarr I usually carry my salvage ship (hurricane) around in the Orca, which is our squadron's mobile base of operations. I hope the Noctis will be more BC sized and still fit in an Orca for transport to mission sites.
Confirming this, forgot this wasn't in the fitting info. It's BC-like in many respects (including volume), but it's treated as an Industrial by the code, same as the Primae (overview group, acceleration gate restrictions etc).
Does this mean an assembled Noctis will fit in the Rorqual/Orca Ship Maintenance bay?
Additionally, it has zero drone bay, this is strange as all ORE ships are normally equipped to take at least a light compliment for protection, could it get a little drone bay too? this would allow us to diversify the ship more :) --------------------------------------
True Sight President Foiritan Emissary --<<!SUPPORT DRONES!>>--
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Argen Tox
Perseus Development Corporation
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Posted - 2010.09.18 15:15:00 -
[138]
Originally by: Shigawahhhhh Roughly 40m worth of minerals for this? really? I like the idea but the price tag seems a bit steep.
That was my first thought as well.
I can get a "Hurry up and salvage already (Hurricane)" for under 30M and be reasonably protected, have a bit of offense (drones or one or two guns if I want to sacrifice salvage or tractor) and speed. |
Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2010.09.18 15:28:00 -
[139]
I'll take two. Hey, one might blow up! This is an excellent design and a fantastic looking ship. Good to see it isn't going to stay a freebie throw away.
This signature is useless, but it is red.
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Celia Therone
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Posted - 2010.09.18 16:06:00 -
[140]
Nice ship.
You (CCP) might want to think about adjusting (boosting) some of the less frequently used rigs at the same time to generate new demand that will help balance out the increased supply of salvage that will come with this ship.
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Ela Hako
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Posted - 2010.09.18 16:33:00 -
[141]
Originally by: Abdiel Kavash Edited by: Abdiel Kavash on 18/09/2010 08:23:19 10 max locked targets... better train that Multitasking skill now!
Originally by: Ela Hako If you want to play with it in EFT:
http://eve-files.com/dl/229665 Backup your eft\Data\Skills.dat and Ships.dat file and overwrite them with the contents of this file
Doesn't work for me, EFT says "Invalid floating point operation" when I try to create a new setup, and then shows no slots.
How is it with cap stability? The 5% bonus to cycle time will also make tractors eat more cap over time. 155 m/s unmodified speed seems kinda low, that's about battleship level. This will be especially annoying in missions or plexes with several gates. Could it run a MWD for a reasonable period of time?
Also, last point, remove the stupid tractor beam restrictions. I want to loot the battlefield!
Are you using version 2.12.4 of EFT?
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fkingfurious
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Posted - 2010.09.18 16:33:00 -
[142]
Nice one.
Just one thing though.
The only reason to use a Marauder in missions at the moment is the tractors/salvagers. The list of pirate/faction/tech 3 ships that can run a mission faster than a Marauder is pretty lengthy. Once you have a salvage boat with 60km tractors on it in 95% of missions you're gonna be able to go in and nuke everything where it stands and come back in your Noctis, unlike a Marauder which needs everything within 40km if its gonna be efficient for salvaging.
So given that after this ships lands Marauders are going to be almosy defunt are there plans afoot to make them useful again? Maybe change the stats to make them viable PvP boats or something? Cos I, and I imagin most people with sense, will be selling my Marauder just as soon as I can buy a Noctis.
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Textret
Gallente The Executioners BOGLYFT
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Posted - 2010.09.18 16:33:00 -
[143]
I can't wait to scan down shoot these!
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Jada Maroo
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Posted - 2010.09.18 16:42:00 -
[144]
THANK YOU for not wasting this hull CCP! Thumbs up!
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Venkul Mul
Gallente
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Posted - 2010.09.18 17:02:00 -
[145]
Originally by: Destination SkillQueue
Originally by: Venkul Mul
1 BPO can produce infinite amounts of ships, at the speed of 7,2/day with a unresearched BPO and a character with no PE. As soon as some hundred are in high sec and producing market will be saturated.
1 skill book can be used by 1 character. Period.
Seem fairly easy to grasp why the ship will have a small surcharge and the book a large one.
I can see what you mean, but the way I see things it doesn't make much difference, as in cause it to be a "problem" as you said it. Skillbooks will be relatively easy to get to the market in large quantaties by even small operators. This ensures there will be enough competition, that no one operator can keep the prices inflated for long periods of time.
I'm sure the prices are outrageously inflated at first, but I don't see anything that would drive the prices to levels the average player can't easily afford. It will propably be a good source of profits in percentages for the people with easy access to the seed stations, but since the initial NPC cost is so low, the cost for the consumer should stabilize at an acceptable level after the initial profiteering. So what I don't get is how the situation could become a real problem.
I think you gave a different definition of the term "problem" than what was my meaning. I was saying it in reply to the people predicting a huge cost for the ship (even if I cited the first post pointing out the need for the skillbook).
My using of "problem" was meant as "keeping a constant influx on par with demand", as the skillbooks demand will be about x1.000 the BPO demand.
It is not something that can't be overcome or that will make the ship unavailable, it simply mean that while in no time the ship price will reach the production cost + standard T1 overhead, the skillbooks will always sell with a sizable overhead.
How large it will be depend on the price tag of the skillbooks. If they cost in the range of the hundred thousand isk, so that you can move a ship with 1 BPO and 1000 skillbooks without changing the order of magnitude of the risk (i.e. still staying under 1 billion), you will have a level of overhead.
It the books cost in the range of millions of isk you will see people moving a lower number of books in one go to mitigate risk, so the overhead will be larger.
It will be a self regulating market where the skillbook cost will be the main limiting factor in how common will be the ship.
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Mynxee
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Posted - 2010.09.18 17:17:00 -
[146]
I see this ship as yet another opportunity for some juicy ransoms and sexy killmails. Yay!
It does what again?
Life In Low Sec |
Eikelhaven
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Posted - 2010.09.18 17:19:00 -
[147]
A comment/question/suggestion for CCP regarding the Noctis:
Would you consider upping the number of mid slots to 3? I think the Noctis looks GREAT - so great, that I'm quite bummed out that I don't think I'll be able to use it. I like to fill the salvager role in Wormhole ops, and I think only 2 mid slots will mean the Noctis won't be good for that role.
As you know, a WH salvager is typically responsible for looting, salvaging, hacking Radar sites, and analyzing Mag sites. Also, due to the location of warp-in points and spawn distances of many Sleepers, wrecks and cans are often 100+ km from where a salvager would warp in after a site is cleared. Also, many Wormholes will have both Radar and Mag sites.
For a WH salvage boat to be effective, roughly keeping pace with the combat group as they work through the sites, I think you need at least 3 mid slots - a prop mod, a codebreaker, and an analyzer. Leaving the prop mod out is going to make slowboating to those distant wrecks and cans painfully slow. Including a prop mod and only bringing a codebreaker will require you to leave the WH and refit when a Mag site comes up. This puts the salvage boat (and all the loot in it) at unnecessary risk, puts unnecessary mass through the WH, and costs a lot of extra time.
As awesome as this new ship looks, with only 2 mid slots, I think WH salvagers are going to choose to stay in their battlecruisers. CCP, would you please consider adding a 3rd mid slot to the new Noctis? I wouldn't want to make the ship unbalanced or OP somehow, but I would like WH salvagers, in addition to the mission salvagers, to be able to take advantage of this awesome new "salvage boat."
Thanks!
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zcar300
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Posted - 2010.09.18 17:54:00 -
[148]
Edited by: zcar300 on 18/09/2010 17:56:07
Originally by: Antoda Sul NOOOO, that was the idea for my ship to DA's EVE contest!!! ... well but i love the Primae design and the idea of a salvage ship, too. What would you guys think of a specialized exploration ship? (destroyer sized, cloak, bonus to salvage/hacking/analyzing, maybe NPC dont target it, but its made of paper and has no offensive) ... i have to rethink, mew.
They already did that. Except for the cloak and bonuses. It was called the zephyr. It was seeded like the primae. And I haven't been able to find one for sale.
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FzZZy
Gallente The Scope
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Posted - 2010.09.18 18:53:00 -
[149]
Best since Exotic dancers!
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TorTorden
Amarr
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Posted - 2010.09.18 19:38:00 -
[150]
Edited by: TorTorden on 18/09/2010 19:39:12 Now just give us an " unlock all targets " button and we be talking.
As for the zephyr, dont try market, use contracts. ------------------------------------------------ There is no such thing as good or evil. Just an egotistic struggle for self empowerment. ------------------------------------------------ |
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