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Styth spiting
Ion Corp. NightSong Directorate
36
|
Posted - 2012.07.30 21:04:00 -
[1] - Quote
Looks like barges and exhumer updates will be coming with a increase cost in manufacturing.
The new bpo mineral costs are up on isis now. The new prices are very... dramatic. Costs from the current minerals are nearly 10X higher using current mineral prices, meaning manufacturing a Procurer will cost roughly 22M, and a retriever 27M (with ME 0).
Heres a link with the price changes for all the barges/exhumers, both T1 and T2, with before and after prices.
Some guys website
I logged on using the latest patch and can confirm the data on this site is valid, though CCP may raise/lower the costs before release. |

Knight Cabbage
Royal Amarr Institute Amarr Empire
7
|
Posted - 2012.07.30 21:39:00 -
[2] - Quote
If you look at the data it's actually much less dramatic. Basically the other barges/exhumers get closer to the price range of the covetor/hulk, which makes sense as are supposed to be viable alternatives the these ships. They increased the isogen costs for all barges, but I suppose its to combat the suppressed isogen prices.
I would say there might be a problem for starting miners, as the entry barriers for mining get higher. |

Victoria Sin
Center for Advanced Studies Gallente Federation
130
|
Posted - 2012.07.30 22:15:00 -
[3] - Quote
Any change to exhumers? Do you think they'll be more expensive anyway (skiff/mack for example) due to increased use? |

Styth spiting
Ion Corp. NightSong Directorate
36
|
Posted - 2012.07.30 22:30:00 -
[4] - Quote
Victoria Sin wrote:Any change to exhumers? Do you think they'll be more expensive anyway (skiff/mack for example) due to increased use?
Hulk BPO's will be changing the least, with only a few hundred thousand added to it cost wise.
Changes in mineral requirements Mackinaw's about 50% Skiff about 100% Covetor about 15% Retriever about 350% Procurer about 3000%
And remember T2's exhumers require a T1 version in manufacturing costs, So even though a hulk has almost no additional costs added to its BPO, the covetor costs (additional 15% minerals) will carry over to its price.
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Bullz3y3
Republic Military School Minmatar Republic
13
|
Posted - 2012.07.30 22:30:00 -
[5] - Quote
And yet more tech requiring components. Can't have GS loosing out can you CCP? |

Dave stark
Bombardier Inc
321
|
Posted - 2012.07.30 22:46:00 -
[6] - Quote
in short; buy your ships now? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Bullz3y3
Republic Military School Minmatar Republic
13
|
Posted - 2012.07.30 22:57:00 -
[7] - Quote
Too late all the speculators bought them. |

Styth spiting
Ion Corp. NightSong Directorate
36
|
Posted - 2012.07.30 22:57:00 -
[8] - Quote
Dave stark wrote:in short; buy your ships now?
Well, you should have bought them 2 hours ago ;)
Since posting this it looks like about 250 procurers and 250 retrivers have been bought up (roughly). Prices have gone up about 5M for procurers and 8M for retrievers. |

Rengerel en Distel
Amarr Science and Industry
247
|
Posted - 2012.07.31 01:42:00 -
[9] - Quote
Last I looked the reprocessing values are still based on the old ship numbers. It was based on the new numbers for one build, but then they reverted it. Where they end up is anyone's guess, but I can't imagine them stay at the old numbers.
|

Arele
Valar Morghulis. Gentlemen's Agreement
1
|
Posted - 2012.07.31 01:59:00 -
[10] - Quote
The added minerals show up in the extras tab, so they won't yield that new required amount when refined (as it would be creating minerals out of thin air). You can still make cheap procurers mineral cost wise that will be worth more isk when the patch hits, but there won't be any magic refining taking place. |

Traedar
InterStellar Trading Syndicate
2
|
Posted - 2012.07.31 11:03:00 -
[11] - Quote
They have already been adjusting the costs once or twice in the last week, so I suspect these are somewhat final.
Any word on changes in the NPC prices on the BPOs themselves?
The ship won't reprocess at new value post patch? That doesn't make much sense to me. Seems like an arbitrary limit on patch speculation. Perhaps it is something that will change when the patch goes to the production server. |

Sarik Olecar
Royal Amarr Institute Amarr Empire
10
|
Posted - 2012.07.31 12:53:00 -
[12] - Quote
Darn, I just sold 100+ Procurers for 5.5mil...
I should've held!!!11! |

Rengerel en Distel
Amarr Science and Industry
248
|
Posted - 2012.07.31 14:24:00 -
[13] - Quote
Sarik Olecar wrote:Darn, I just sold 100+ Procurers for 5.5mil...
I should've held!!!11!
people are trying to sell them for 30M+ now ...
|

Vincent Athena
V.I.C.E. Comic Mischief
871
|
Posted - 2012.07.31 14:38:00 -
[14] - Quote
Dave stark wrote:in short; buy your ships now? No, BUILD your ships now. A Procurer is a mineral multiplier! http://vincentoneve.wordpress.com/ |

Dave stark
Bombardier Inc
327
|
Posted - 2012.07.31 15:41:00 -
[15] - Quote
Vincent Athena wrote:Dave stark wrote:in short; buy your ships now? No, BUILD your ships now. A Procurer is a mineral multiplier! Edit: Apparently not, CCP covered that with the way the BPOs are set up. But you can still build now on the cheap, sell later.
thankfully i already had one of each exhumer, and i brought 2 barges for my alt a few days ago. quite lucky really. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Victoria Sin
Center for Advanced Studies Gallente Federation
130
|
Posted - 2012.07.31 15:46:00 -
[16] - Quote
I'm going long on Skiffs...  |

Rengerel en Distel
Amarr Science and Industry
248
|
Posted - 2012.07.31 16:28:00 -
[17] - Quote
Vincent Athena wrote:Dave stark wrote:in short; buy your ships now? No, BUILD your ships now. A Procurer is a mineral multiplier! Edit: Apparently not, CCP covered that with the way the BPOs are set up. But you can still build now on the cheap, sell later.
I'm still not sure how the BPOs are set up any differently. Unless you're talking about some datamined data that is different than the in game BPO. Normally with "extras" aren't they not effected by ME and skills? Guess I'm a bit lost on this part of it.
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Vincent Athena
V.I.C.E. Comic Mischief
871
|
Posted - 2012.07.31 17:21:00 -
[18] - Quote
Rengerel en Distel wrote:Vincent Athena wrote:Dave stark wrote:in short; buy your ships now? No, BUILD your ships now. A Procurer is a mineral multiplier! Edit: Apparently not, CCP covered that with the way the BPOs are set up. But you can still build now on the cheap, sell later. I'm still not sure how the BPOs are set up any differently. Unless you're talking about some datamined data that is different than the in game BPO. Normally with "extras" aren't they not effected by ME and skills? Guess I'm a bit lost on this part of it. Supposedly the extra minerals needed to make the new Procurer over the old one are listed on the BPO as "extra materials", and those do not come back when you reprocess. So you cannot make a pile of ships now, then reprocess them after the patch to magically create minerals from nothing. http://vincentoneve.wordpress.com/ |

Rengerel en Distel
Amarr Science and Industry
248
|
Posted - 2012.07.31 17:41:00 -
[19] - Quote
Vincent Athena wrote:Rengerel en Distel wrote:Vincent Athena wrote:Dave stark wrote:in short; buy your ships now? No, BUILD your ships now. A Procurer is a mineral multiplier! Edit: Apparently not, CCP covered that with the way the BPOs are set up. But you can still build now on the cheap, sell later. I'm still not sure how the BPOs are set up any differently. Unless you're talking about some datamined data that is different than the in game BPO. Normally with "extras" aren't they not effected by ME and skills? Guess I'm a bit lost on this part of it. Supposedly the extra minerals needed to make the new Procurer over the old one are listed on the BPO as "extra materials", and those do not come back when you reprocess. So you cannot make a pile of ships now, then reprocess them after the patch to magically create minerals from nothing.
That's the part that's throwing me, as this is what I see now on the test server: https://docs.google.com/document/d/1-3OcTvdS5EnqB4rSyjd6vekQjItLL7UbKQaYqNS8G30/edit
I don't see an extras tab, or any way to tell that it's any different than any other BP.
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MidnightRyder
the republic bank of freedom
0
|
Posted - 2012.07.31 19:22:00 -
[20] - Quote
Logic is that if the mining barges material cost have went up this much so will the cost of the ships. making people starting the game not able to get into any of these ships for a good amount of time..
Procurer b4 update 1.5mil average cost to build * a 3000% increase in material cost = 45 mil cost to build = approx 72 mil selling price. (60% markup) |

Rengerel en Distel
Amarr Science and Industry
249
|
Posted - 2012.07.31 20:02:00 -
[21] - Quote
MidnightRyder wrote:Logic is that if the mining barges material cost have went up this much so will the cost of the ships. making people starting the game not able to get into any of these ships for a good amount of time..
Procurer b4 update 1.5mil average cost to build * a 3000% increase in material cost = 45 mil cost to build = approx 72 mil selling price. (60% markup)
I believe the new build price is in the 20-25M range, meaning most of them will sell in the 20-25M range. 60% markup in T1 ships used as well in the manufacturing of T2 ships? They're going to be cutthroated down by the speculators and MIMAF crowd quickly enough once they launch.
People starting the game end up with 6-10M after the starter agents now too, hardly takes them very long to get the isk.
|

MidnightRyder
the republic bank of freedom
0
|
Posted - 2012.07.31 21:52:00 -
[22] - Quote
Rengerel en Distel wrote:MidnightRyder wrote:Logic is that if the mining barges material cost have went up this much so will the cost of the ships. making people starting the game not able to get into any of these ships for a good amount of time..
Procurer b4 update 1.5mil average cost to build * a 3000% increase in material cost = 45 mil cost to build = approx 72 mil selling price. (60% markup) I believe the new build price is in the 20-25M range, meaning most of them will sell in the 20-25M range. 60% markup in T1 ships used as well in the manufacturing of T2 ships? They're going to be cutthroated down by the speculators and MIMAF crowd quickly enough once they launch. People starting the game end up with 6-10M after the starter agents now too, hardly takes them very long to get the isk.
Yes your right I added up the cost for perfect production and its around 25 mil to build |

Salpad
Carebears with Attitude
40
|
Posted - 2012.07.31 22:40:00 -
[23] - Quote
Dave stark wrote:Vincent Athena wrote:Dave stark wrote:in short; buy your ships now? No, BUILD your ships now. A Procurer is a mineral multiplier! Edit: Apparently not, CCP covered that with the way the BPOs are set up. But you can still build now on the cheap, sell later. thankfully i already had one of each exhumer, and i brought 2 barges for my alt a few days ago. quite lucky really.
My main and both of my alts each have one rigged and fitted Hulk, and one of the largest kind of T1 barge (Covetor?), also rigged and fitted, as a backup. Not that I actually mine much, but it's nice to have lying around just in case.
More generally, what's the new mining progression going to look like?
I started with a Bantam mining frigate. Then I upgraded to an Osprey mining cruiser. After that I don't remember if I spent any time sucking roid in a medium-sized T1 barge (Procurer), or if I simply waited and jumped straight into the large T1 barge (Covetor?). I think I own a Mackinaw but I've never used it. After the large T1 barge, I went straight for a Hulk.
What's a noob's mining ship progression going to look like? And will it be a smooth pregression in terms of hull ISK cost?
|

Dave stark
Bombardier Inc
335
|
Posted - 2012.07.31 22:46:00 -
[24] - Quote
Salpad wrote:Dave stark wrote:Vincent Athena wrote:Dave stark wrote:in short; buy your ships now? No, BUILD your ships now. A Procurer is a mineral multiplier! Edit: Apparently not, CCP covered that with the way the BPOs are set up. But you can still build now on the cheap, sell later. thankfully i already had one of each exhumer, and i brought 2 barges for my alt a few days ago. quite lucky really. My main and both of my alts each have one rigged and fitted Hulk, and one of the largest kind of T1 barge (Covetor?), also rigged and fitted, as a backup. Not that I actually mine much, but it's nice to have lying around just in case. More generally, what's the new mining progression going to look like? I started with a Bantam mining frigate. Then I upgraded to an Osprey mining cruiser. After that I don't remember if I spent any time sucking roid in a medium-sized T1 barge (Procurer), or if I simply waited and jumped straight into the large T1 barge (Covetor?). I think I own a Mackinaw but I've never used it. After the large T1 barge, I went straight for a Hulk. What's a noob's mining ship progression going to look like? And will it be a smooth pregression in terms of hull ISK cost? when all the rebalancing is done....
ore frigate > mining barge > exhumer.
all the barges and exhumers will only require level 1 in the respective skill, so the ship choice is basically whether you want yield, or cargo, or tank etc. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Fal Dara
The Scope Gallente Federation
0
|
Posted - 2012.08.01 01:35:00 -
[25] - Quote
my question now, is... if i start a job pre-patch to build 100 retreivers... will it continue and go through with the final number, after the patch?
... would help here. |

Belloche
Revelation Exploration Inc. Without Remorse.
22
|
Posted - 2012.08.01 04:19:00 -
[26] - Quote
Fal Dara wrote:my question now, is... if i start a job pre-patch to build 100 retreivers... will it continue and go through with the final number, after the patch?
... would help here.
The job would continue until it is finished without change.
|

Styth spiting
Ion Corp. NightSong Directorate
36
|
Posted - 2012.08.01 06:08:00 -
[27] - Quote
Salpad wrote: More generally, what's the new mining progression going to look like?
I started with a Bantam mining frigate. Then I upgraded to an Osprey mining cruiser. After that I don't remember if I spent any time sucking roid in a medium-sized T1 barge (Procurer), or if I simply waited and jumped straight into the large T1 barge (Covetor?). I think I own a Mackinaw but I've never used it. After the large T1 barge, I went straight for a Hulk.
What's a noob's mining ship progression going to look like? And will it be a smooth pregression in terms of hull ISK cost?
I'm not sure of the progression of per-barge ships (I'm assuming the new mining frigate CCP is releasing) but using the new ore prices, and the new changes to barges/exhumers the progression will still naturally be based on skill requirements but as prices go it will be something like this:
Mining frigate > Procurer > Retriever > Covetor > Exhumer
Then based on your plans or needs the player will choose the specific exhumer to fit their play style (hulk for max yield, or mackinaw for ice or cargohold, etc).
Also just speculating based on the new mineral requirements, as well as the new changes to ships (and using current ore prices) I would guess once the ship prices stabilize they will be something like this:
35M T1 Covetor 300M T2 hulk
30M T1 Retriever 250M T2 Mackinaw
25M Procurer 200M Skiff
So basically prices for exhumers will be about 15% different in price (from low, medium, high) and the barges will be 15% of their exhumer T2 counterpart.
|

Herr Hammer Draken
Imperial Academy Amarr Empire
57
|
Posted - 2012.08.01 12:06:00 -
[28] - Quote
Hmm just happened to be in the right place at the right time. Just completed a run of 250 retrievers. None sold yet. |

Lord Wickham
Saints Among Sinners Intrepid Crossing
17
|
Posted - 2012.08.01 15:13:00 -
[29] - Quote
this extra minerals thing how can it be enforced? like is there some kind of flagging system ccp has for prepatch procurers and post patch procurers?
i say this because when you pay 20-25 mil for the procurer you expect it to be worth that, reprocessing that procurer should yield you the minerals that are very close in value to what you paid for the procurer. in all other t1 mods you can refine them and get the minerals back. battleships are a prime example, when those ships fall below mineral cost they are snapped up refined or held for later on.
so i reiterate my question here. how does ccp define prepatch procurers and postpatch procurers? or if this is a timed event for adding the extra minerals column when can we expect procurers to be worth what we pay for them? |

Rengerel en Distel
Amarr Science and Industry
252
|
Posted - 2012.08.01 19:02:00 -
[30] - Quote
Lord Wickham wrote:this extra minerals thing how can it be enforced? like is there some kind of flagging system ccp has for prepatch procurers and post patch procurers?
i say this because when you pay 20-25 mil for the procurer you expect it to be worth that, reprocessing that procurer should yield you the minerals that are very close in value to what you paid for the procurer. in all other t1 mods you can refine them and get the minerals back. battleships are a prime example, when those ships fall below mineral cost they are snapped up refined or held for later on.
so i reiterate my question here. how does ccp define prepatch procurers and postpatch procurers? or if this is a timed event for adding the extra minerals column when can we expect procurers to be worth what we pay for them?
I've still yet to see anyone who has said there is an "extras" tab comment about the apparent lack of any "extras" tab in game. I'll just sit on the ships I bought to see what happens.
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