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Thread Statistics | Show CCP posts - 4 post(s) |

Ged Hawkins
Agony Unleashed Agony Empire
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Posted - 2010.10.01 19:54:00 -
[61]
Originally by: otto kama I can't run thegame in windowed mode any longer, only in full screen
You'll need to re-edit your config file inside the preferences file, and near a line containing the word "macdrv", change a "n" to something like "1200x1000". Sorry I can't give better details -- I'm mentioning this off the top of my head.
For people who have had issues getting a "verification failed" error after trying the auto-updater, and then had a gz file that wouldn't unzip after manually downloading the patch updater, and who have not been helped by CCP's very helpful and detailed suggestions in this thread about how to deal with the issue, here's another idea (that worked for me): updating failed on my laptop, but I also had a desktop EVE installation. I don't know whether it's because the desktop is running a slightly different Mac OS X version, or whether it's something else, but the auto-updater worked fine from my desktop installation (other than nuking the config setting that allows windowed mode). Copying the EVE application over to the laptop then bypasses the update failure issues.
Good luck.
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Batalukal
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Posted - 2010.10.01 20:19:00 -
[62]
You still haven't addressed the issue of the patch problems. When will they get fixed or will I need to redownload the game to play again?
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Lederstrumpf
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Posted - 2010.10.01 22:59:00 -
[63]
As a matter of fact it's not just some random window misplacement thing going on, the Eve client is randomly(?) loosing setup configuration:
Hotkeys disappear to be defined. Camera shaking get switched on again even though it was set to off manually. Overview setups get reset to default.
Friendly icon color blue<->green and window misplacement imo fall under the same category of random data loss, dropping to default/initial value. There was some default color change from blue to green (or vice versa) in an earlier patch which most of the people probably did not notice, as their old settings did override the new default.
Data loss, not just some random errors! Lovely.
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Ayuno Velas
Minmatar Masuat'aa Matari Damu'Khonde
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Posted - 2010.10.02 01:03:00 -
[64]
People need to calm down. Errors happen when deploying updates all the time to a massive amount of different system setups and take into account the cider aspect to. Be constructive instead of rude and know that they are working on things with the resources they have available.
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Toovhon
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Posted - 2010.10.02 02:29:00 -
[65]
How about increasing the Q&A time each patch receives before release, since most Eve patches IME have been far buggier than other MMO patches I deal with on a regular basis?
I'd rather have fewer new features, if only they work right. -- Frog blast the vent core! |

Lederstrumpf
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Posted - 2010.10.02 12:54:00 -
[66]
1.1+optionalfix:
My latest petition doesn't show up in ingame petition system.
Doubleclicking a petition from petition list opens up "View petition"Window->"General information"Tab. The window opened up gets resized (made smaller) immediately after opening. If you try to resize the "View Petition" window the petition text field vertical width doesn't get updated properly on outer window resizing, leaving you with a tiny petition text window.
That for sure might be by design.
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Lederstrumpf
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Posted - 2010.10.02 16:05:00 -
[67]
1.1+optional patch:
I can not resize horizontal width of training queue window to less than what seem to be more than 600+ pixels.
The left and right content columns of the training queue window (skills on the left side, queue order on the right side) individually can be made quite small in width, so the minimum training queue window size required theoretically is less than 600+ pixels.
Please make sure selectable outer window minimum width equals the sum of inner content minimal widths without any value added on top, as it equals less flexibility and needlessly clobbers up the screen.
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Lederstrumpf
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Posted - 2010.10.02 16:13:00 -
[68]
1.1+optional patch:
Minor UI flaw in "Character Sheet"window->"Skills"tab:
The list of skills in skills tab somehow seems to report a bigger height of itself to the outer GUI element than neccessary, resulting in scrollbar popping up earlier than it would be neccessary to have any scrollbar, as the content still perfectly fits into the surrounding element.
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Phronesiis
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Posted - 2010.10.02 17:12:00 -
[69]
Has CCP had any luck on fixing the patch, or is our only option a full download and reinstall?
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Li Poe
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Posted - 2010.10.02 18:55:00 -
[70]
Edited by: Li Poe on 02/10/2010 19:01:02 Can someone post the link for the latest optional patch to d/l? Ah, it looks to be a pop up when you start game. That won't work for me since the latest client wont even load beyond the splash screen. Can someone give me a link to get the patch manually?
Thanks,
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Lederstrumpf
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Posted - 2010.10.02 22:58:00 -
[71]
Edited by: Lederstrumpf on 02/10/2010 23:05:01 With "show more options" enabled one can enter values in "min price" and "max price" fields of the "Available Contracts"tab of "Contracts"window.....
The "min price" filter option is broken when it comes to having WANT TO BUY type contracts listed:
If you enter any value >=1 into "min price" field, ALL available want to buy type contracts do not get listed anymore.
I had this confirmed by two other people.
I remember having recognized this behaviour pre 1.1 -- guess most people usually work around it (by guessing & setting some max price value and reversing price column sort order in simple view mode) or possibly assume it is "by design".
Nevertheless it's a stupid bug which can have an impact on trading (as some want to buy orders become hard to find if there's plenty of other contracts similar in price filling up the search results listing instead).
And no, I won't file a bug report.
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Lederstrumpf
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Posted - 2010.10.03 00:05:00 -
[72]
Edited by: Lederstrumpf on 03/10/2010 00:07:46 1.1+optionalpatch:
Superfluous persistant "you are here" marker circles are being shown in map view sometimes (sometimes as in: something triggers it sometimes while/after/during(not clear) travelling along set routes, once triggered it becomes "sticky".).
The bug has been there since at least 1.0.2 (I did report it three months ago).
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Toovhon
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Posted - 2010.10.03 03:05:00 -
[73]
The optional patch has NOT fixed windows being untabbed, stacked, moved to top left, resized...
Could somebody tell me if this bloody optional patch did ANYTHING??? Because I STILL can't play Eve without my windows being screwed every time I switch views (between space and station for example) and restart Eve. -- Frog blast the vent core! |

Elroachio
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Posted - 2010.10.03 08:53:00 -
[74]
Edited by: Elroachio on 03/10/2010 08:55:35 I installed the optional patch yesterday.
Issues 1, Chat windows still reset every time I login 2, My overview shows everything twice - If I warp to a new system the overview still shows stations, gates etc from the system I just left! 3, Still seeing bright red Stations
Fixed 4, Levels now show in the certificate planner
I manually fixed the mail cache and browser so cannot comment on those fixes.
I promptly uninstalled the optional bug..patch sorry . at least my overview works properly again...
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Vincent Athena
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Posted - 2010.10.03 16:27:00 -
[75]
Fixed: corp members now show green tags in chat.
Windows: I never had the issue everyone has been mentioning. The only window issue I got is opening a new wreck always creates a window in screen center, not at the location I moved the last wreck window to.
Crashes: None since 1.1. Ive even tried all the things that use to make it crash. For me its fixed. Even quitting works right. ( A couple of lockups when running 2 instances of one client, but I do not think CCP intended it to be run that way.)
Red stations: Still get them. Setting shader to low makes it go away. Has been that was since 1.0.5.
Shift drag will still sometimes will not split stacks.
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Lederstrumpf
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Posted - 2010.10.03 19:23:00 -
[76]
With a route set, the lower part of "Current location:" info ["show route" option enabled] in space view mode doesn't show the first route hops anymore (like it's still the case in map view mode).
You get some more info on the next system, but that's not really the set route. So one is forced to use map view mode if having an eye on the set route is of importance.
On top of this added inconvenience one gets to read lines like:
"Next system in route: (23 jumps)"
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DODScorp
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Posted - 2010.10.03 20:58:00 -
[77]
Yeah i seemed to have the problem with the patch, main problem now is eve wont even start-up after i re-installed EVE from its disk, lol at least my training queue is about a week long XD. any ideas on how to get eve back up?
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StrykerVenom
Caldari The DEFENDERS of Eldar
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Posted - 2010.10.06 15:28:00 -
[78]
Can't download client, fails to mount. Tried to download the file via my windows computer, which stops the download at 0.02mb remaining. |

Lederstrumpf
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Posted - 2010.10.08 23:35:00 -
[79]
Edited by: Lederstrumpf on 08/10/2010 23:45:34
All my settings just got deleted again, with EVE greeting me as new user with newbie tutorials.
The EVE client obviously has major problems keeping a set of working setup files if you are quitting the game while low on disk space / out of disk space. It should not be too difficult to preserve a working set of setup files -- which usually does exist whenever you start up the client after the first time.
I ran out of HDD space due to what seemed to be heavy disk writing after undocking into a stationcamp situation in Rens with like 30+? pilots. I got a 4GB machine and some browser windows were open in the background, nothing else running.
Those undocking lags are reproducible.... activating a MWD got me out of the mess into a distance where the client got usable again. Is there any chance temporary client side swapping or caching is causing big fleet lags?
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Lederstrumpf
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Posted - 2010.10.10 01:45:00 -
[80]
All "saved" fittings - gone. All "saved" overview setups - gone. Is there any way to restore them from backup files?
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Lederstrumpf
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Posted - 2010.10.10 14:07:00 -
[81]
Edited by: Lederstrumpf on 10/10/2010 14:17:34 Edited by: Lederstrumpf on 10/10/2010 14:15:54
The login procedure is not robust enough to be really enjoyable.
E.g.:
I had the Eve client running, afk. Due to daily downtime the client got disconnected and restarted into login screen mode. Hours later I returned to the keyboard, entered user data & password and clicked connect button to log in. The "Authenticating" window popped up, progress bar went to 100%, but client did not continue further, not progressing to character selection screen. Pressing connect button again had no effect.. During all this "0 players" were said to be on the server. So despite entering correct login data I had to manually quit and restart the client again, this time with the correct number of players on server shown. This happened more than once to me.
So "I have a running client, I enter user credential and get authorized" does not work 100% when it comes to Eve.
Another example of what I call unenjoyable login procedure is the client's login queue behaviour:
Assume the servers are "full" and your login attempt, after entering correct credentials and pressing connect, gets queued: "You are number #something in line". For any user friendly application I would expect it to automagically login once i'm first in line. Not so for EVE:
Once first in line you've still to manually press "connect" again to login... with a chance to end up in another queue if you miss the available timeslot. If you press "connect" button while still somewhere in line, you get that stupid "you are already logging in" popup box, making you wrongly assume there is no need to manually click connect again when reaching first line position.
So the client is forcing users to act at a specific time, and to redo what they already did once (pressing connect button with correct credentials entered). Both is not convenient... and probably not the best way to introduce your product to new users.
So it would be cool if:
A) login would work after entering correct credentials whenever client and servers are up. B) progress into game, once queued, would be automated.
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Lederstrumpf
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Posted - 2010.10.14 03:23:00 -
[82]
Edited by: Lederstrumpf on 14/10/2010 03:24:55 Mail body input window behavior is heavily flawed in 1.1 p#4, not to say unusable:
Pressing backspace or enter sometimes results in some weird line break results with cursor misplacement and whatever. Behavior is so ****ing stupid that I don't even care to try to report how stupid it is in detail.
Copy and paste from within chat windows was broken for long ... so was dragging multiple items into chat input window .... congrats for nerfing the mail editor on top, you really try hard to force people to use EVE gate!
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Lederstrumpf
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Posted - 2010.10.14 03:49:00 -
[83]
"You can create -1 more contracts." -- Interesting.
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Lederstrumpf
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Posted - 2010.10.14 05:11:00 -
[84]
"Auto Targeting System I" stays active if you enter a station with the module activated and undock again: Ships targeting you will get targeted in response. After undocking there's no module cycling animation to be seen, the module appears to be inactive.
In p#3 I had some overview flaws, one of which was a yellow gate icon pointing to a next route hop appearing twice at the end of a reverse distance ordered list. Another flaw was a red NPC ship cross icon temporary turning into some red wreck icon.
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Debir Achen
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Posted - 2010.10.15 23:14:00 -
[85]
10.6.4, Tyrannis 1.1 (all 4 optional patches), client originally downloaded about 3 weeks ago.
Post 1.1 specific: When salvaging, usually don't get 'salvage beam' between ship and target (used to get this fine). Very rarely it will appear.
Also, not fixed by 1.1:
Buffer error on quit. Very slow quit. Sometimes (not reliably) brings rest of computer to crawl when quitting / app switching. When issue appears on Quit, I need to use Terminal and Kill to kill eve client process to restore performance. |

Ventris 067
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Posted - 2010.10.17 07:33:00 -
[86]
Originally by: Sir Gankgrief Edited by: Sir Gankgrief on 30/09/2010 21:29:48 Mac patch will not download... says file is corrupt was this not TESTED on a Mac before released?
exact message= ""VERIFICATION FAILED" The Update was downloaded but it failed verification indicating that the file is corrupt. Would you like to download the file again?"
which i said yes to 43 times getting the same error each time
Same fault here any ideas???
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Lederstrumpf
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Posted - 2010.10.18 11:29:00 -
[87]
Sound FX loop causes temporary "GUI freezing" when moving multiple location bookmarks:
When dragging multiple location bookmarks from one opened bookmark folder window to another, some sound FX is getting played sequentially once per dragged bookmark with the GUI becoming unresponsive until the last sound has been played.
E.g.: You drag 20 bookmarks to move them over to another book marks folder, you've got to listen to the same sound 20 times prior to be able to continue.
Might be non-mac-specific.
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Lederstrumpf
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Posted - 2010.10.22 03:19:00 -
[88]
Edited by: Lederstrumpf on 22/10/2010 03:26:48 ------------------------------------------------ STOP - OPTIONAL UPDATE DESCRIPTION FAILURE There was an error retrieving the optional update description. [OK] ------------------------------------------------
WOW! Automatic error detection! In a cool popup box!
Every time I start the client and enter login screen! How cool is that?!
lol
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Lucian Mortimer
Spacecataz.
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Posted - 2010.10.22 20:41:00 -
[89]
I'm so lost. I just reactivated my account after a two month hiatus, and it's not letting me update the client - it says that the patch download was corrupt, then asks me to download it again, but of course, the next download is also corrupt. THEN, I repaired eve, as mentioned in the sticky, but now I can't open the game at all. This is absurd.
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Xelfer Fudge
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Posted - 2010.10.23 17:03:00 -
[90]
Originally by: Lucian Mortimer I'm so lost. I just reactivated my account after a two month hiatus, and it's not letting me update the client - it says that the patch download was corrupt, then asks me to download it again, but of course, the next download is also corrupt. THEN, I repaired eve, as mentioned in the sticky, but now I can't open the game at all. This is absurd.
I'm having this exact same issue. I get the corrupt "Verification Error" message with the patch. It doesn't matter how many times I try and re-download, it's always corrupt.
I too have run the mac repair tool and now when I run the Eve Online app... nothing happens at all.
Suggestions? ...I'm going to a fresh download tomorrow to see if this fixes it.
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