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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP karkur

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Posted - 2010.10.01 14:29:00 -
[1]
Edited by: CCP karkur on 01/10/2010 14:43:24 Hello all,
As some of you might have noticed on Sisi, the order of the menu options has changed. This was done to organize the options, and move options that can have serious consequences and options that change stuff out of the way so you don't click them by accident. The grouping was done with the help of the members of the CSM, and we are still tweaking the groups and the order of the items. So if you have any feedback on it please post it here  (it would also be good if you also explain why)
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H3llHound
Capital Construction Research Pioneer Alliance
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Posted - 2010.10.01 14:43:00 -
[2]
I would like the 'Buy Item' option to be moved to its original place again, the top option. You cant really accidentally buy items since theres another window popping up before you actually might make a dumb decision. Show Info is not as important as buying the item in the market window.
Recruiting │3rd Party Service |

Murderers Apprentice
Gallente Insurance Fraud LTD
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Posted - 2010.10.01 14:47:00 -
[3]
also pls move warp to back to top 
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Pipecock Jackxon
Gallente
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Posted - 2010.10.01 15:06:00 -
[4]
oh and put the "reset camera" back please? xD its really annoying (and slow) to click it where its now.
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Trebor Daehdoow
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Posted - 2010.10.01 15:08:00 -
[5]
Some more information that might be helpful in this discussion:
CCP karkur came up with a really interesting solution to some of the menu layout problems with the current contextual menus. This wasn't originally planned for the Winter expansion, but she managed to find the time to implement the hack.
Basically, the way it works (correct me if I'm wrong here, karkur) is that you can think of the original menu as a set of "groups" of items contributed by various parts of the UI, and the amount of control over how these are assembled into the final menu is limited.
If you consider the final (old-style) menu to be a single "block" of items, then what CCP karkur's hack does is define new blocks that can be located above or below the original menu block, and each possible menu item can be assigned to one of these new blocks.
Examples of these new blocks include "destructive, but reversible" (ie: repackage) and "destructive, nonreversible" (ie: trash), which are now located at the bottom of the menus. IIRC there's also "Will ruin your day" and "Will cause ragequit" blocks as well.
Note to CCP karkur - can you please add a list of the current blocks and their ordering in the first post?
When CCP karkur approached the CSM about this idea (which was a skunk-works project of hers, btw, above and beyond the call of duty), we helped out in two ways: first, we threatened to unleash Vuk Lau and his famous lube on her immediate superiors if this didn't get done, and second, we helped with a rough categorization of the new menu blocks and their contents.
What you now see on SiSi is that first draft, and CCP karkur needs your help to tweak it, both fixing which blocks menu items go into, and perhaps reordering the blocks themselves.
Confessions of a Noob Starship Politician The most expensive free trip to Iceland you'll ever win!
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Rixiu
The Forgotten Navy
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Posted - 2010.10.01 16:06:00 -
[6]
This is fine and all, good that you ask for input from us instead of just going ahead and implement it on tq and then ignore the feedback...
This thread: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1392425&sid=787565266
The "navigation-buttons" should stay as they are (http://piclair.com/data/87fy9.jpg), they are easy to reach and sorted great. Some of the other drop down menus do need a redo though, especially when docked and it's good that this finally heappens :) Good luck in getting it right 
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Jim Luc
Caldari Rule of Five Lucky Starbase Syndicate
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Posted - 2010.10.01 16:15:00 -
[7]
What about positioning these "blocks" on the left AND the right-hand side of the mouse? For instance, upper-left is information, upper-right is navigation (orbit, dock, etc), lower-right is system stuff like all the planets, etc, and lower-left is region-specific items.
Or, enable the left & right-side panels, but give us a way to customize a 3rd & 4th panel with selections we might want.
Just a thought :)
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Don Pellegrino
Pod Liberation Authority
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Posted - 2010.10.01 16:20:00 -
[8]
Quote: I would like the 'Buy Item' option to be moved to its original place again, the top option. You cant really accidentally buy items since theres another window popping up before you actually might make a dumb decision.
Quote: also pls move warp to back to top
I agree. As far as I can see, everything else is great, but those Warp To and Buy must really be at the top as they are by VERY far the most used options.
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Noesis Dream
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Posted - 2010.10.01 16:20:00 -
[9]
Hello
The "warp options" and "buy this" should remain AS IS. For planets: lower "view in planet mode", perhaps up moons. Where has the approach button gone too? Ship: Maybe lower eject and self destruct.
Thanks
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.10.01 16:52:00 -
[10]
Originally by: CCP karkur As some of you might have noticed on Sisi, the order of the menu options has changed. This was done to organize the options, and move options that can have serious consequences and options that change stuff out of the way so you don't click them by accident. The grouping was done with the help of the members of the CSM, and we are still tweaking the groups and the order of the items. So if you have any feedback on it please post it here  (it would also be good if you also explain why)
Do you want me to teach you how to properly form a context menus in application? Ok, here is is, three simple steps:
1. Form one big list of all context menu items ever imaginable in a whole application, each one in it's own group. 2. Sort groups and items in groups in a sensible way. 3. In a context, where menu growing bigger than 10-12 items, use submenus instead of placing groups directly into menu.
Do you need more thorough explanation? Or do you want some good examples of proper menu ordering?
P.S. Remove "Align to", "Approach" is enough and the same by meaning. Even if server action is different, client don't need to know that, even it is, it dones not need to be exposed to player that using cleint.
P.P.S. "Show info" to the bottom. It should be quite obvious for anyone. -- Thanks CCP for cu |
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Cryten Jones
Gallente Eldritch Storm The Matari Consortium
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Posted - 2010.10.01 17:08:00 -
[11]
How about you guys make the blocks and then let us change the order of these blocks in menus using the esc menu.
-CJ
Originally by: Nogap toosmall
and your understanding of probability is on par with a radish.
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Trebor Daehdoow
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Posted - 2010.10.01 17:17:00 -
[12]
Originally by: Tonto Auri 1. Form one big list of all context menu items ever imaginable in a whole application, each one in it's own group. 2. Sort groups and items in groups in a sensible way.
This is, more or less, exactly what is being attempted here. There are some issues with the way the original menu implementation was done that make some changes difficult.
Quote: 3. In a context, where menu growing bigger than 10-12 items, use submenus instead of placing groups directly into menu.
From a human-factors perspective, submenus are a disaster that needs to avoided whenever possible. If you don't believe me, try warping to 70km off the 5th moon of the 4th planet.
Quote: "Show info" to the bottom. It should be quite obvious for anyone.
Maybe yes, maybe no. The problem with menu orderings is that they are juggling various design concerns that can sometimes conflict, such as:
* Keep the commonly used items towards the top of the menu, but...
* Keep the dangerous items at the bottom, away from the common items.
* Group related items together, but...
* Separate related but easily confusable items (ie: jump to.../bridge to...)
So putting Show Info at the bottom of the menu, next to items like Trash it... might not be such a good idea. While it is true that the destructive items are protected by confirmation dialog boxes, with hundreds of thousands of players, putting Show Info right under them means that probably once a day, someone is going to brainfart, mis-select trash, confirm the dialog on autopilot and throw away something of value.
This is not to say that Show Info should not be at the bottom, just that is not as simple of a decision than it might at first appear -- which is why CCP karkur needs specific feedback.
Confessions of a Noob Starship Politician The most expensive free trip to Iceland you'll ever win!
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Noesis Dream
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Posted - 2010.10.01 17:43:00 -
[13]
There is always room for improvement. But the most used options in the menu have been moved too a more inconvenient place. Dont tell me these changes as on sisi right now are an actual product of a csm / dev debate. They are random right? Right???
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d3vo
The Missionaries Corp
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Posted - 2010.10.01 19:43:00 -
[14]
Edited by: d3vo on 01/10/2010 19:45:32 Here is one thing that I found quite annoying and pointless. When right clicking a 'sell order', the first thing on the menu that comes up is "info", then "location", AND THEN "buy this". Previously, "buy this" was on top which was and is much more convenient than being on the bottom. Also, there is absolutely no reason to have "info" in that tab. Right above the market data is the name of the item with the (i) icon for info so there it's pointless to have the "show info" come up every time you right click on any of the orders.
Edit: I didn't realize this was already mentioned...i r 2 lazy 2 read  nom nom nom |

Trebor Daehdoow
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Posted - 2010.10.01 20:01:00 -
[15]
Originally by: Noesis Dream There is always room for improvement. But the most used options in the menu have been moved too a more inconvenient place. Dont tell me these changes as on sisi right now are an actual product of a csm / dev debate. They are random right? Right???
As previously stated, the menu generation interactions can be quite complex, and this is a first draft, both of the grouping of items into blocks, and of the relative ordering of those blocks.
It would be far more helpful if you (and others) would provide specific examples of layouts you think are non-optimal.
Confessions of a Noob Starship Politician The most expensive free trip to Iceland you'll ever win!
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Icanti
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Posted - 2010.10.01 20:14:00 -
[16]
Edited by: Icanti on 01/10/2010 20:14:51 If the warp to and warp to at distance are not put back to where they were, the amount of whining on the forums after this patch will pale in comparison if this change goes live....
Those 2 are used far to often to be meddled with.....
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.10.01 20:58:00 -
[17]
Originally by: Trebor Daehdoow
Originally by: Tonto Auri 1. Form one big list of all context menu items ever imaginable in a whole application, each one in it's own group. 2. Sort groups and items in groups in a sensible way.
This is, more or less, exactly what is being attempted here. There are some issues with the way the original menu implementation was done that make some changes difficult.
Since they are already screwed it as much as possible, releasing unplayable client to live server, your statement about implementations is out of the discussion. Consider there's just no any implementation right now. (Anyone who think otherwise didn't logged to TQ in last 24 hours)
Quote:
Quote: 3. In a context, where menu growing bigger than 10-12 items, use submenus instead of placing groups directly into menu.
From a human-factors perspective, submenus are a disaster that needs to avoided whenever possible. If you don't believe me, try warping to 70km off the 5th moon of the 4th planet.
The issue you describing isn't really contextual per se. It's more of an environmental.
Quote:
Quote: "Show info" to the bottom. It should be quite obvious for anyone.
Maybe yes, maybe no.
Yes without maybe. If you want consistent menu, that is.
Quote: The problem with menu orderings is that they are juggling various design concerns that can sometimes conflict, such as:
* Keep the commonly used items towards the top of the menu, but...
* Keep the dangerous items at the bottom, away from the common items.
Fail thinking.
Quote: * Group related items together, but...
No butt-*****ing.
Quote: * Separate related but easily confusable items (ie: jump to.../bridge to...)
This should be resolved in a different place.
Quote: So putting Show Info at the bottom of the menu, next to items like Trash it...
Nothing wrong with it. "Trash..." has distinct non-avoidable confirmation dialog. I'm more annoyed by ShowInfo being on top inside hangar. I'm using it like once a day, while trading. And never, when doing other stuff. And it always messing with my workflow.
Quote: might not be such a good idea. While it is true that the destructive items are protected by confirmation dialog boxes, with hundreds of thousands of players, putting Show Info right under them means that probably once a day, someone is going to brainfart, mis-select trash, confirm the dialog on autopilot and throw away something of value.
This happens now and will happen from time to time in foreseeable future. Sadly, war didn't cleared all idiots.
Quote: This is not to say that Show Info should not be at the bottom, just that is not as simple of a decision than it might at first appear -- which is why CCP karkur needs specific feedback.
My specific feedback is... as specific as possible. When I want to warp fleet, now I need to find "warp fleet" in between tons of fleet-unrelated menu items. Would so much like to see this menu in a way of
------ Fleet broadcasts ------ Fleet navigation ------ Approach Orbit Keep at range Warp to at <preset distance> Warp to at... > ------ The rest. -- Thanks CCP for cu |

Camios
Minmatar Insurgent New Eden Tribe
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Posted - 2010.10.01 23:15:00 -
[18]
Edited by: Camios on 01/10/2010 23:17:33 The best thing would be to be able to navigate through menus/submenus pressing key combinations. For example,
- rightclick on a distant object:
- the usual menu appears.
- To select warp to, press W: the sub menu of warp distances opens
- Press 5 for warp at 50km
That is, Rclick on object - W - 5 = warp at 50km.
- Rightclick on empty space (or press M outside chat):
- The usual menu appears
- To select Asteroid Belts, press A: a new submenu for planets opens
- To select the Nth planet , type N (in numbers)- enter : a new submenu for the belts of that planet opens
- To select asteroid belt M, type M (in numbers) - enter: a submenu for that belt opens.
- to select warp, press W: the warp manu opens
- to warp to that belt within 10km, press 1.
So, if you want to warp planet 10 asteroid belt 4 at 10km, just press M - A- 10 enter- 4 w 1. It's just like typing
ma10 4 w7 In my opinion it is far faster and easy to have such shortcuts to navigate submenus, they're the standard for every productivity application. Some more examples:
- Align to planet 15 mooon 34
mp15 m34 a
- Warp to fleet member within 30km:
(right click member) fw3
- Orbit target at default distance:
(right click target) oo (or just s + left click target)
- Orbit target at 500m:
(right click target) o1
- Orbit target at 7500m:
(right click target) o4 [*] Set default orbit distance to 19348m: (right click target) os19348 (enter) [*] Warp at default distance on my second bookmark: mm2ww
Of course, it should be possible to navigate through submenus with left right up down arrows.
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Zarak1 Kenpach1
Aperture Harmonics K162
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Posted - 2010.10.02 00:51:00 -
[19]
I just cant believe the CSM recommended these changes. I know they wanted to do something about context menus for awhile.
This layout is pure madness I tell you!
Would one of you CSM folk please walk me and the rest of us through your logic on this layout???
Please use the example below for the first 3 options please please please please pretty please.
1)approach/warp to 0 2)warp at range/orbit 3)keep at range/align
If you all want to screw up the rest of the context menu feel free to do so but, moving nav options to the middle is extremely ******ed in this veterans opinion. 
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Zendoren
Aktaeon Industries
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Posted - 2010.10.02 03:04:00 -
[20]
Context menu for ships in space under pilot sub menu needs to have "show info" for pilot information. Make sure to add a "show info" for pilot information for every context menu that has a pilot attached to it.
Redundancy never hurt anyone!
Please and Thank You! Zen
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END3R 101
Amarr Literacy.
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Posted - 2010.10.02 04:50:00 -
[21]
I've been playing for too long to ever get used to a new system. I'm set in my ways if you will. If you leave it like this, or any other way that isn't the perfectly reasonable layout that hundreds of thousands of us have muddled along with for years and years, i will never recover. You may aswell pod me now since i'll never win a fight again. Never mind that, I am admittedly not a very patient person, as a result, i will never ever be able to stay logged in long enough to finish buying a new ship when you add the frustration of accidentally info-ing everything i try to buy instead of bloody buying it. I will probably experience a minor rage related embolism and log off, barely fitted in jita most times. Please please leave it like it is. There's nothing wrong with it. Pretty please.
I also don't like the forums. Logging in here to complain at you took alot of will power on my part. Consider that added weight to my argument that i care so much. 
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Luthair StoneDog
Gallente Wormhole XXXtreme
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Posted - 2010.10.02 04:51:00 -
[22]
Edited by: Luthair StoneDog on 02/10/2010 04:56:49 I cannot count the number of times on sisi I have attempted to buy something from the market, and hit show info instead.
If I want to show info on a market item, I actually click the blue info button. Please, please put buy at the top. We know it's there, it is very hard to hit it by mistake.
I believe that warp to is an option that in many cases is an every half second counts menu selection.
If you put it at the bottom of the list it makes it much harder to locate and slows our reactions down.
When I right click, I feel that I should have to move the mouse only minimally to get the warp to option.
The other thing is that we are simply USED to the way it was. It's ingrained and very difficult to break out of.
*edit* But please make the trash it button as far from assemble ship as is physically possible.
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Siigari Kitawa
Gallente Luxury Exports The Honda Accord
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Posted - 2010.10.02 09:20:00 -
[23]
I'm going to be blunt:
Trebor, you're an idiot.
The menu does not need to be changed. If anything, the menus in Eve are the one thing that should never be changed, as players who use them realize that if you click that button, you had to press a button prior to that to activate a context menu. I say, if you think a button is dangerous then get the hell out of my game.
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CCP karkur

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Posted - 2010.10.02 11:40:00 -
[24]
Thank you all for your feedback.
Like I said in my first post, we are still tweaking the groups, and need your feedback to help with that.
It's not an easy task to divide a few hundred options into groups. In some cases a certain position for an option is a good idea in theory, but when you see it in action it just doesn't work. That's why we wanted to get this out to you now (this is also the first time the CSM is seeing this in action and they are also making suggestions on moving stuff).
There is no need to be rude and call people idiots, that does not help anyone.
Trebor has asked me to post the groups, so here they are:
1. Show info group ------------------- 2. Options with subentries ------------------- 3. Navigation group1 4. Navigation group2 ------------------- 5. "Target" group ------------------- 6. characters/contacts group 7. characters group ------------------- 8. OLD MENU ------------------- 9. Trade group ------------------- 10. Containers/holds group ------------------- 11. Corp group ------------------- 12. Changing stuff group ------------------- 13. Selection group ------------------- 14. ôstuff I donÆt want to click by accidentö group ------------------- 15. ôstuff I REALLY donÆt want to click by accidentö group
Examples: 2. Characters Planets Pilot
3. orbit align to look at
4. add waypoint remove location
5. lock target assume control engage target
6. add contact block remove label
7. form fleet with
8. the rest that has not been assigned groups (includes all separators that have been added in the old menu)
9. buy this trade add to market quickbar
10. open cargo open fuel bay open drone bay Access fuel bay
11. edit member award decoration
12. Cancel Anchoring Cancel repair Return And Orbit leave channel set new password Delegate Control
13. copy all cut sort by toggle timestamp
14. Abandon all nearby containers Abandon Wreck jettison jump to member warp fleet warp to within X
15. Complete Termination expel member quit corp trash trash it
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Glyken Touchon
Gallente Independent Alchemists
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Posted - 2010.10.02 16:56:00 -
[25]
I'm really suprised that the warp/jump commands aren't in a navigation group
Here's my first take on the order.
"high priority,every second counts" type of actions. 14. ôstuff I donÆt want to click by accidentö group (only because of warp) ------------------- 3. Navigation group1 4. Navigation group2 ------------------- 5. "Target" group -------------------
next are the commonly used commands 10. Containers/holds group ------------------- 9. Trade group ------------------- 13. Selection group ------------------- 12. Changing stuff group ------------------- 1. Show info group -------------------
now for character stuff 6. characters/contacts group 7. characters group ------------------- 11. Corp group -------------------
now the dangerous stuff <14. ôstuff I donÆt want to click by accidentö group > if it didn't include warp ------------------- 15. ôstuff I REALLY donÆt want to click by accidentö group
Two sections that I'm not sure about:
2. Options with subentries ------------------- 8. OLD MENU
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Trebor Daehdoow
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Posted - 2010.10.02 17:46:00 -
[26]
Originally by: Glyken Touchon I'm really suprised that the warp/jump commands aren't in a navigation group
I think the warp to placement may just be a mistake, thought there may be an argument that "warp fleet" is sufficiently 'dangerous' that you'd want to separate it.
The argument for 'jump' being dangerous is that it's not easy to recover from (as opposed to warp to, which you could cancel while aligning, or just warp back), so the cost of a misclick is enough that you'd want to separate it a bit (especially from bridge to).
The ordering I came up with this morning before reading your posting was this:
3. Navigation group1 (+ warp to) 4. Navigation group2 ------------------- 5. "Target" group ------------------- 2. Options with subentries (planets, gates, stations, for example) ------------------- 6. characters/contacts group 7. characters group ------------------- 1. Show info group (might go into trade, or just below old menu, or even between 12 and 13?) ------------------- 8. OLD MENU (this is basically anything that isn't moved, and may often be empty IIRC) ------------------- 9. Trade group ------------------- 10. Containers/holds group ------------------- 11. Corp group ------------------- 12. Changing stuff group ------------------- 13. Selection group ------------------- 14. ôstuff I donÆt want to click by accidentö group ------------------- 15. ôstuff I REALLY donÆt want to click by accidentö group
Once again, the thing to keep in mind is that this first SiSi release is just a proof-of-concept (ie: that the shuffling works).
Confessions of a Noob Starship Politician The most expensive free trip to Iceland you'll ever win!
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Cor Aidan
Shore Leave
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Posted - 2010.10.03 00:09:00 -
[27]
The only problem I see with this is many people are going to be mis-clicking due to muscle memory. Muscle memory is *much* stronger than reading what the words say.
I suggest that you give people the option to select either "old" menu order or the "new" menu order, and leave the "old" order as the default.
If this is not the case, there will be numerous complaints due to muscle-memory-induced errors and ship-loss.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.10.03 00:11:00 -
[28]
Edited by: Tonto Auri on 03/10/2010 00:12:19 "Show info" 1. Should be accessible. 2. Should not be hitting hands on every occasion. The only position that satisfy both requirements is on the bottom of the menu. (Right now it's on both sides, depends on where you call menu - very frustrating) -- Thanks CCP for cu |

Baneken
Gallente School of the Unseen
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Posted - 2010.10.03 06:57:00 -
[29]
Easier solution is to take image of the current layout on TQ and use your mad photoshop/paint skills to show the rest of us how you would like to have your stuff ordered. We also have a proposal like this made somewhere in the antiquity if you CSM-people would care to check what is actually being posted as proposals for you. 
http://desusig.crumplecorn.com/sigs.html |

Zendoren
Aktaeon Industries
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Posted - 2010.10.03 10:43:00 -
[30]
Originally by: Trebor Daehdoow From a human-factors perspective, submenus are a disaster that needs to avoided whenever possible. If you don't believe me, try warping to 70km off the 5th moon of the 4th planet.
QFT
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Orb Lati
Minmatar ANZAC ALLIANCE IT Alliance
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Posted - 2010.10.03 20:28:00 -
[31]
TBH. after reading Camios suggestion, if you implemented keyboard shortcuts into drop down menus, ordering would become less important. Its the unnecessary additional mouse movements which players will find most annoying.
"We worship Strength because it is through strength that all other values are made possible" |

gpfault
Blood Covenant Pandemic Legion
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Posted - 2010.10.03 23:51:00 -
[32]
Originally by: CCP karkur 14. ôstuff I donÆt want to click by accidentö group
...
14. Abandon all nearby containers Abandon Wreck jettison jump to member warp fleet warp to within X
I can't agree with that. When you press warp there is usually a few seconds of aligning time where you can hit ctl+space to cancel warp so it shouldn't be regarded as "scary". Another problem is that having something as commonly used as "warp to x" grouped with ôstuff I donÆt want to click by accidentö kind of defeats the point since the more often you need to use items in that part of the menu, the higher the chance of misclicking and something going horribly wrong (accidently warping fleet comes to mind).
Moving "warp to x" into nav group 1 and bumping the navigation groups above show info would be nice.
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Luthair StoneDog
Gallente Wormhole XXXtreme
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Posted - 2010.10.04 04:22:00 -
[33]
How about this...
Navigation group 1
Warp to Warp to within....
Navigation group 2
Jump to member Warp fleet warp fleet to within...
The fact is, the list has to make sense. If you pad it with stuff to separate items that we might confuse, then we are more likely to be unsure where things are in the first place.
Not many people have been saying this, but it remains important (to me at least) buy should be above show info.
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Mister Swift
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Posted - 2010.10.04 07:42:00 -
[34]
Thank you CCP karkur and Trebor for making this happen :)
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Paranoid Lemming
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Posted - 2010.10.04 08:03:00 -
[35]
1) Can groups be coloured? (bonus: user can change colours) 2) Would it be possible to have user configurable menu's similar to the overview configuration? In other words, if I prefer having a group higher up I can configure them in a seperate menu [UP][DOWN].
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.10.04 08:42:00 -
[36]
Wait a second.. the menu items can't be easily regrouped? How is this going to work for Dust or WoD then? Don't they use the GUI from EVE as a corified module later on? Can't you invest the work needed to make THAT happen now and give us a fully customizable UI later on instead of this taped version?
If I would have my say I would vote for a quad menu.. which I can customize by myself and especially share with others (import/export) pretty please.
So if there leads any way to fully user customizable menus, please go this one instead the all-have-to-eat-the-same-cake solution we've had until now.
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Mister Swift
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Posted - 2010.10.04 08:55:00 -
[37]
Customizable menu order (Client side Edit/Author mode) sounds like a great idea, but unfortunately also sounds a great deal harder (and more likely to break things) than simply swapping around existing menu items.
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Nuts Nougat
Perkone
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Posted - 2010.10.04 09:34:00 -
[38]
Originally by: Mister Swift Customizable menu order (Client side Edit/Author mode) sounds like a great idea, but unfortunately also sounds a great deal harder (and more likely to break things) than simply swapping around existing menu items.
How is this harder to do? It's just moving strings around a config file and then displaying them in the correct order in the window. If they're doing reordering, they might as well do full customization now. ---
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Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2010.10.04 11:04:00 -
[39]
Originally by: Nuts Nougat If they're doing reordering, they might as well do full customization now.
This. Also everything Tonto said... --
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Trebor Daehdoow
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Posted - 2010.10.04 11:13:00 -
[40]
To answer some questions (CCP karkur, please correct me if I am wrong):
* I personally think that menu shortcuts of some sort are a good idea, but they are outside of the scope of this particular project. Please keep in mind that this was a ninja project by CCP karkur, largely implemented on her own time. It wasn't originally in the Winter Expansion release plan.
I would love Camios to put up a proposal thread in AH about this, though. I think he has the core of a decent idea, but there are some issues (like localization) that need to be considered and debated.
* Ditto with color-coding, AFAIK. This was actually suggested during the CSM discussions.
* User preferences for menu-reorganization: CCP karkur will have to answer that one.
* Luthair StoneDog's ordering: seems good.
Confessions of a Noob Starship Politician The most expensive free trip to Iceland you'll ever win!
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Jack Coutu
Gallente Aliastra
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Posted - 2010.10.04 14:37:00 -
[41]
Originally by: Siigari Kitawa I'm going to be blunt:
Trebor, you're an idiot.
The menu does not need to be changed. If anything, the menus in Eve are the one thing that should never be changed, as players who use them realize that if you click that button, you had to press a button prior to that to activate a context menu. I say, if you think a button is dangerous then get the hell out of my game.
Almost everyone else disagrees with you, but then again that's the norm isn't it?
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Xydros
Veto. Veto Corp
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Posted - 2010.10.04 15:44:00 -
[42]
Originally by: Trebor Daehdoow
* Ditto with color-coding, AFAIK. This was actually suggested during the CSM discussions.
Please god no color coding unless I can change the setting of it.
I am Color Blind and its already bad enough I can't see heat on modules since CCP removed Widescreen.
Please don't screw me over any harder.
I realize I am in a very small minority on this tho....
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Snowmann
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Posted - 2010.10.04 19:15:00 -
[43]
Individual "Warp to" and "Warp Fleet" should be in two different places on the menu.
I like the "Warp to" in the Nav panes up top, but the "Warp Squad/Wing/Fleet" should be near the bottom as previously suggested.
I can't count how many times someone in a fleet has accidently warped the whole squad/wing/fleet by mistake.
Some other commands that should be seperate from each other...
"Jump to" "Bridge to"
"Activate Ship" "Trash it" "Sell" "reprocess"
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Trebor Daehdoow
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Posted - 2010.10.04 21:10:00 -
[44]
Originally by: Xydros
Originally by: Trebor Daehdoow
* Ditto with color-coding, AFAIK. This was actually suggested during the CSM discussions.
Please god no color coding unless I can change the setting of it.
I am Color Blind and its already bad enough I can't see heat on modules since CCP removed Widescreen.
Please don't screw me over any harder.
I realize I am in a very small minority on this tho....
Accommodations for color-blind players are high-up on my list of UI tweak priorities -- just about every UI proposal I have sponsored has a special discussion of this issue. My personal suggestion is that CCP define a set of standard UI colors (for example, "ok", "caution", "alert", "OMFG!", and "PWND!"), and let players set these standard colors any way they want, to permit personal preference and handle the various types of color-blindness.
In this case, we were thinking that just coloring the "dangerous" menu items red -- as an additional cue -- might be a reasonable idea. But as I said, it's outside of the scope of what CCP karkur can commit to this time around.
I would welcome a broad proposal in the AH that specifically addresses UI issues of concern to color-blind players and makes some global proposals and guideline suggestions. I think it would be particularly helpful to have such a proposal handy so that the UI devs can keep it in the back of their minds.
Confessions of a Noob Starship Politician The most expensive free trip to Iceland you'll ever win!
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Trumpkin
Deadline.
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Posted - 2010.10.04 22:19:00 -
[45]
Originally by: Murderers Apprentice also pls move warp to back to top 
Best idea Ever!!
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Ephemeral Waves
Silver Snake Enterprise
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Posted - 2010.10.05 04:16:00 -
[46]
Edited by: Ephemeral Waves on 05/10/2010 04:27:12 I'm not sure what stupid thought process determined that the market's #1-most-used-ever command... "buy item" should be moved to the bottom of the menu. Move it back to the top.
Edit: I tried to buy 15 things on sisi...When I was finished I had 15 info windows and no items - and a lot of "10"s entered in local chat. Stop being ******ed and put the menus back where they belong.
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CorryBasler
Silver Snake Enterprise Against ALL Authorities
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Posted - 2010.10.05 04:48:00 -
[47]
i for one don't like it at all, as well as many other people on sisi.
it takes much more time to navigate the menu's, and if someone was stupid enough to trash something thats their own damn fault.. you get like 2-3 warning messages before it acculy goes away 
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Svintus
Minmatar Against ALL Authorities
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Posted - 2010.10.05 05:09:00 -
[48]
Edited by: Svintus on 05/10/2010 05:11:56 When i saw this on sisi yesterday i thought it is some sort of bug. It is very uncomfortable. My "hands memory" often makes me click on wrong menu item, because the right item is elsewhere.
Most cool solution will be fully customizable menus.
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Frug
Omega Wing
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Posted - 2010.10.05 07:21:00 -
[49]
SO just figured I'd post here on behalf of other people who are in agreement that moving things like jump for gates and warp to for celestials anywhere but the top is a terrible and annoying idea.
- - - - - - - - - Do not use dotted lines - - - - - - If you think I'm awesome say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Whisper/PrismX 4 emperor |

Minchurra
Caldari
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Posted - 2010.10.05 07:28:00 -
[50]
Implementing a change this big would be unwise without providing an option for people to choose between the old and the new settings.
I too spent 30 seconds fumbling trying to find the warp to button 
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Trhamp Sthamp
Caldari Robot Tech Labs
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Posted - 2010.10.05 15:25:00 -
[51]
I really like the idea of having a config file to allow US to control what items go where. Even better, be able to switch setups on the fly. For instance, you can assign a right-click menu setup to the current overview tab you are using.
-TS
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T'Amber
Macabre Votum Morsus Mihi
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Posted - 2010.10.05 16:43:00 -
[52]
Originally by: Trhamp Sthamp I really like the idea of having a config file to allow US to control what items go where. Even better, be able to switch setups on the fly. For instance, you can assign a right-click menu setup to the current overview tab you are using.
-TS
This is a great Idea, along with some more shortcuts and recently used menu items.. But I think you'll find this is being done on the devs spare time and these are outside the scope of this idea.
The coolest thing about this is that we now know that this code is accessable and not lost within the vast tombs of eve code that no-one wants to touch with a twenty two foot pole and there is someone in-the-know who has access.
-T'amber
[VANIR / AESIR WARS] C o m i n g S o o n Ö
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.10.05 17:15:00 -
[53]
Originally by: Luthair StoneDog Edited by: Luthair StoneDog on 04/10/2010 04:28:27 How about this...
My modified version of Trebor's list.
3. Navigation group1 (+ warp to) ------------------- 4. Navigation group2 (Which includes warp fleet, warp fleet to x and jump to member) ------------------- 5. "Target" group ------------------- 2. Options with subentries (planets, gates, stations, for example) ------------------- 6. characters/contacts group 7. characters group ------------------- 8. OLD MENU ------------------- 9. Trade group ------------------- 1. Show info group ------------------- 10. Containers/holds group ------------------- 11. Corp group ------------------- 12. Changing stuff group ------------------- 13. Selection group ------------------- 14. ôstuff I donÆt want to click by accidentö group ------------------- 15. ôstuff I REALLY donÆt want to click by accidentö group
This looks best to me.
The only better option would be user customization. ...
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CCP karkur

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Posted - 2010.10.05 19:12:00 -
[54]
OK, I think we all agree that "warp to" needs to be moved back. I know that some of you have problems with the position of "show info" and "buy this", and we will take a look at that, but are there any other options you have a problem with?
Allowing you to reorder the groups will require some extra work, and is out of scope for now.
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Krynsa
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Posted - 2010.10.05 19:26:00 -
[55]
I'd rather they not change and if you insist on changing, provide an option to change them back.
The market buying and warp locations at current are atrocious.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.10.05 21:43:00 -
[56]
Originally by: CCP karkur OK, I think we all agree that "warp to" needs to be moved back. I know that some of you have problems with the position of "show info" and "buy this", and we will take a look at that, but are there any other options you have a problem with?
Allowing you to reorder the groups will require some extra work, and is out of scope for now.
About 99% of all old menu items was in sensible places. What really needed is a strict group assignemnt and no less strict pinning of items to the groups. With no things like "Place this group second but the first thing of it on top of all else".
Oh, and "Show Info" on bottom, please... It is just a habit trained by all interfaces to search for help on the bottom of menu, and "Show Info" is surely falling into "help me on this" category. -- Thanks CCP for cu |

Quesa
D00M. Northern Coalition.
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Posted - 2010.10.06 03:04:00 -
[57]
Edited by: Quesa on 06/10/2010 03:05:44 After using this menu for 5 years, it would be a horrible mistake to just make a change without first giving people the functionality to group and list items the way they would like.
Fractions of a second determine life and death in combat and moving the warp to selection down to the bottom of a menu is such a horrible idea.
So, either leave it exactly the same or allow us to customize our menu. That really is the only rational thing to do.
I had planned on using them to fix fleet lag but was talked out of it. -CCP Zulu |

Xailia
Unsteady Corporation
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Posted - 2010.10.06 03:13:00 -
[58]
If the menu is changing, I would suggest moving back to the radial menu system back at the beginning of EVE. You have more precision and less chance to miss click.
"The sky above the port was the color of a television, tuned to a dead channel."
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Velvet69
eXceed Inc. HYDRA RELOADED
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Posted - 2010.10.06 15:38:00 -
[59]
As far as IÆm concerned, there are only 2 problems with the right click menu.
These are ætrash itÆ (ships and modules) and æofflineÆ (for POS and POS mods). Everything else is fine.
Move these 2 to the bottom of the list, preferably with a gap between the last and 2nd last in the list and the job is done.
Proud Member of 'The House of Prawn' If my answers frighten you then you should cease asking scary questions |

Widemouth Deepthroat
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Posted - 2010.10.06 16:36:00 -
[60]
Personally I think current TQ menu is fine. I would hate to see warp to etc (the most used menu options) moved lower in the menu, even if that means trash ship stays in it's current position.
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Lucy Ditti
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Posted - 2010.10.06 21:03:00 -
[61]
I'm going to emoragequit if the most used menu items are not most accessible, like the 'buy item' or 'warp to' options. Anyway i don't like context menus, important options should have proper and well accessible buttons or short cuts.
Also I don't think your shrewd and cunning 'group' order logic works much in terms of ergonomy, i personally do not misnavigate from top to bottom (like accidentally clicking last option vs first), but between nearby options (warp to 10, warp to 30), so if i'm about to **** things up ('trash wallet') it won't help imho that all the 'destroy' options are neatly packed together.
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LatexGirl
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Posted - 2010.10.07 00:03:00 -
[62]
"Warp To" and "Jump" are some of the most used in the menus and the new positions is making it more difficult to use. Putting "Jump" so close to "Remove gate from overview" is a great failure.
Someone wrote about "Align To" and "Approach" are the same thing but there is a difference. You cant press "Approach" while 20 au away, thats when you use the "Allign To". Within short range, 150km, you can use them both so yes, at that point one of them is enough. I prefer the "Allign To" is the one to stay if one of them are to be removed as it can be used at long distance as for close.
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Entity
X-Factor Industries Synthetic Existence
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Posted - 2010.10.07 01:47:00 -
[63]
Hrrrmmmmm.... Judging by the amount of discussion over the order of items, it seems each class of objects you have menus on should really have its own set of definitions.
Trying to have a centralized menu service with priority groups is all clever and stuff, but not very practical because it's trying to dictate a general order in which items appear, which may be fine for an object of class X, but sucks for class Y.
Autogenerated menus will still look autogenerated. Maybe less random than they are on TQ, but still autogenerated. I know hand-ordered menus are more effort, but the reward is something that is intuitive to use.
If you really want to be pro, give people the power to define their own menu item orders. With a simple text file for all I care. It'd be the first step to a customizable user interface.
Also, icons in front of the menu items would be rather spiffy.py
Anyway, good to see -something- finally being done about this issue though.
now do it properly please <3
_
Got Item? | EVE API? | Cache? |

Jalxan
Caldari Eve University Ivy League
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Posted - 2010.10.07 05:55:00 -
[64]
I've tried out the new interface on Sisi, and I thought it was incredible difficult to navigate. I spent more time accidentally clicking "Show Info" than Warping to 0, buying things, and other high-pirority actions.
Someone said it best before, high-pirority actions should be on the top. To be honest, Show Info on the bottom is just fine, because if I really wanted to click it, I would take the effort too. An unintended side effect of moving Show Info on the top is that, when you have the entirety of Eve mis-clicking Show Info, it will cause many thousands of computers to download show info data, especially portraits, which leads to an overall increase of game lag while the server transfers the tens of thousands of portraits and pages to tens of thousands of active players. It may be a small percentage, but it's completely avoidable.
And besides, my cache is big enough as it is!  |

Pesets
The Hunt Club
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Posted - 2010.10.07 06:48:00 -
[65]
I'm sure it has been said already but i will say it again - "warp to", "jump through" and similar stuff should remain where they were. It's much more "dangerous" to waste extra half a minute trying to find the damn option when you really need to jump or enter warp NOW, and people have spent years developing muscle memory to click those things where they are (which also is practically impossible when those options are somewhere near mid-bottom of the menu). If someone doesn't want to warp, they can ctrl-space. And i'm not sure how ofter would an FC want to warp somewhere on his own anyways tbh.
Same with "buy item" - there's still a dialogue popup afterwards if you did click it by mistake, but seriously, when i right-click something ON THE MARKET LISTING, 99% of the time it's because i want to bloody buy it. If i wanted to see info, i'd have clicked that blue "i" button.
TL;DR - either leave it as it was, or give us a way to put it back the way it was.
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Mortalius DiVear
Amarr Meibion Glyndwr.
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Posted - 2010.10.07 09:31:00 -
[66]
Leave the right click context menu's as they are plz, after 6 years of eve and then change these is kinda stupid IMO
Perhaps, allow the individual client to move up and down as they see fit.  Under new management..
FKA.. Azuraito / Intak Gallent / Xplained |

Shade Millith
Caldari Macabre Votum Morsus Mihi
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Posted - 2010.10.07 09:56:00 -
[67]
Edited by: Shade Millith on 07/10/2010 10:06:01 Warp to 0 = Top most, this is not negotiable. The most important means of travel is warping, not being able to select warpto as the very top, and easiest to hit button is not acceptable
Show-info = Back to the bottom, rarely used in space. You are NOT going to use it in any kind of dangous situation, due to the small lag spike opening that window will cause
Buy this = Back to the top, making many purchases quicker. You have a second window pop up anyway, so it's not a worry hitting by mistake
I haven't bothered looking into the rest, these are just the ones I feel are badly, badly misplaced
Quote: If you really want to be pro, give people the power to define their own menu item orders. With a simple text file for all I care. It'd be the first step to a customizable user interface.
This times 100. The popup rose also needs to be userdefined, having just ONE orbit distance annoys the hell outta me, and there's even an unused space most of the time ------------------------
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Riho
Gallente i Care.
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Posted - 2010.10.07 15:17:00 -
[68]
Some of the changes are idiotic... been playing 5 years with that config and now changing is BAD... ok.
or atleast give us a option to set buttons like they where and the new way.
because atm when ever i try to do anything... i want to kill a kitten.... i hate the change. ---------------------------------- Fighting for something
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.10.07 15:20:00 -
[69]
Lot's of people with 0 reading comprehension ITT. ...
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Daedalus II
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Posted - 2010.10.07 15:47:00 -
[70]
Edited by: Daedalus II on 07/10/2010 15:50:05 Add an "importance" index and a "danger" index to each item.
Sort items in each group according to this with importance as high as possible and danger as low as possible. The relative value between importance and danger when calculating this can be experimented with to give the optimal menu.
Then also calculate the mean importance and danger values of the whole group to determine where on the menu the group should end up.
If an item has a danger level higher than x it can automatically be given a confirm sub-menu like "self destruct -> confirm".
With some fine tuning of the indices I think we could end up with warp to and similar on top again, while still maintaining a consistent ordering in the rest of the menu.
Also there could be different menu orders depending on if you're docked or in space. In space trading and such isn't that important, but when docked it is.
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Krystal Flores
Amarr Sinister Elite Supremacy.
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Posted - 2010.10.07 17:58:00 -
[71]
[Quote: everything in this thread]
Like it been said moving nav buy this, ect is a horrible idea, much like this change. If you really wanna do this make it so you can use the old one or make it so it isnt just plain awful.
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Xamiakas
Caldari
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Posted - 2010.10.07 21:29:00 -
[72]
whoever came up with this bright idea of messin` up the right-click menu should be shot dead thrice! damn it, now every single time, when i want to orbit smth keep distance or whatever at various distances i`m sitting there and trying to find the damned "orbit".. great idea! i hope u`ll run out of them soon.  --------------------------------------- Good Gallente - Dead Gallente :D --------------------------------------- |

Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.10.08 05:15:00 -
[73]
Can we please have a vote for this? I would like to have no change at all or player customizable menu orders.. anything else is wasting (your) time.
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Murixo
M. Corp Mercenary Coalition
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Posted - 2010.10.08 10:00:00 -
[74]
I like that "Jump to" and "Bridge to" are now seperate. You can change the rest back. 
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Imuran
The first genesis Veritas Immortalis
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Posted - 2010.10.08 14:46:00 -
[75]
Really dont like some of these changes - why move Warp to, buy item etc
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SXYGeeK
Gallente do you -Mostly Harmless-
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Posted - 2010.10.08 16:44:00 -
[76]
customizable menu's FTW. and we could all have it our way. read it from a preferences file for the "ninja hack" release and put a GUI on it later. -We So SeXy |

Amda Tori
Minmatar
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Posted - 2010.10.08 18:44:00 -
[77]
Edited by: Amda Tori on 08/10/2010 18:45:36
Originally by: Shade Millith Edited by: Shade Millith on 07/10/2010 10:13:06 Edited by: Shade Millith on 07/10/2010 10:08:24 Edited by: Shade Millith on 07/10/2010 10:06:01 Warp to 0 = Top most, this is not negotiable. The most important means of travel is warping, not being able to select warpto as the very top, and easiest to hit button is not acceptable
Show-info = Back to the bottom, rarely used in space. You are NOT going to use it in any kind of dangous situation, due to the small lag spike opening that window will cause
Buy this = Back to the top, making many purchases quicker. You have a second window pop up anyway, so it's not a worry hitting by mistake
I haven't bothered looking into the rest, these are just the ones I feel are badly, badly misplaced. I'll probably update this with more scorn when I find more problems
Quote: If you really want to be pro, give people the power to define their own menu item orders. With a simple text file for all I care. It'd be the first step to a customizable user interface.
Quote: Perhaps, allow the individual client to move up and down as they see fit.
This times 100. The popup rose also needs to be userdefined, having just ONE orbit distance annoys the hell outta me, and there's even an unused space most of the time
This.
Or don't change the right click menu, please. You don't know what errors may occur. :D
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Dark Zebra
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Posted - 2010.10.08 21:47:00 -
[78]
Edited by: Dark Zebra on 08/10/2010 21:51:12 how about put it back to how it was, maybe just move the offline, trash and self distruct(might be a couple more of the omg thats in a stupid place ones) options to the bottom as they were always in the wrong place. rest was fine, dont break everything that works to fix such a small issue
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Supersnowprs
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Posted - 2010.10.08 23:20:00 -
[79]
Originally by: Dark Zebra Edited by: Dark Zebra on 08/10/2010 21:51:12 how about put it back to how it was, just move the offline, trash and self distruct(might be a couple more of the omg thats in a stupid place ones) options to the bottom as they were always in the wrong place. rest was fine, dont break everything that works to fix such a small issue
Exactly what i was thinking.
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Zelot Blueice
XTC Cartel
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Posted - 2010.10.09 16:13:00 -
[80]
Whats all this bull**** about the warp to button being on the bottom of the list and same with buying an item on the market and added ship ****? If this is where EVE is going by making a horrid and unoptimized POS UI, then you can count me out CCP. If I see this on TQ, I am out.
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Mieryn Caval
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Posted - 2010.10.09 21:28:00 -
[81]
Do we even need expel member and prepare to quit corp in right click menus? People really do that often enough that they need to shave ten seconds off of the process?
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Valisk
Caldari Dark Materials
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Posted - 2010.10.09 22:47:00 -
[82]
please please please put it back, at least the warp to and buy! if you could just revert back or give us an option to?
Valisk
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Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2010.10.10 02:54:00 -
[83]
Edited by: Catari Taga on 10/10/2010 02:57:00
Originally by: CCP karkur OK, I think we all agree that "warp to" needs to be moved back. I know that some of you have problems with the position of "show info" and "buy this", and we will take a look at that, but are there any other options you have a problem with?
If you really have to ask just revert it all back to where it was, most were in good locations. Otherwise all those commands that you need all the time need to be easily accessible and thus need to be at the top. E.g. warp to 0/warp to range, approach, orbit, keep at range, dock, jump, launch drones, buy, etc. Everything else that you can use in a quiet moment like Show Info, Pilot, etc. must go to the bottom where it is out of the way.
Originally by: Mieryn Caval Do we even need expel member and prepare to quit corp in right click menus? People really do that often enough that they need to shave ten seconds off of the process?
Agreed, another example is "avoid solar system" on bookmarks. --
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riverini
Gallente Reliables Inc Majesta Empire
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Posted - 2010.10.10 07:34:00 -
[84]
Edited by: riverini on 10/10/2010 07:37:37 DID YOU GUYS PUT ****ING AUTISTIC CHILDREN TO DESIGN THESE NEW MENUES?
i mean, how many times we have to SHOW INFO WHEN BUYING stuff?!!!???
SAME FOR WARP TO ZERO, MAKE ACTIVE AND ETC.
PUT THE MOST USED stuff AS THE FIRST OPTION,
REALLY, REALLY ANNOYING .
WHO WAS THE GENIUS WHO CAME UP WITH THIS "AMAZING IDEA"?
SERIOUSLY, U GUYS ARE PROFESSIONALS, u can do better than this.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.10.10 12:49:00 -
[85]
Originally by: riverini Edited by: riverini on 10/10/2010 07:37:37 DID YOU GUYS PUT ****ING AUTISTIC CHILDREN TO DESIGN THESE NEW MENUES?
i mean, how many times we have to SHOW INFO WHEN BUYING stuff?!!!???
SAME FOR WARP TO ZERO, MAKE ACTIVE AND ETC.
PUT THE MOST USED stuff AS THE FIRST OPTION,
REALLY, REALLY ANNOYING .
WHO WAS THE GENIUS WHO CAME UP WITH THIS "AMAZING IDEA"?
SERIOUSLY, U GUYS ARE PROFESSIONALS, u can do better than this.
Yeah, dude, how often you call "Show Info" on a planet or moon? STFU. -- Thanks CCP for cu |

Dark Zebra
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Posted - 2010.10.10 16:11:00 -
[86]
Originally by: Tonto Auri
Originally by: riverini Edited by: riverini on 10/10/2010 07:37:37 DID YOU GUYS PUT ****ING AUTISTIC CHILDREN TO DESIGN THESE NEW MENUES?
i mean, how many times we have to SHOW INFO WHEN BUYING stuff?!!!???
SAME FOR WARP TO ZERO, MAKE ACTIVE AND ETC.
PUT THE MOST USED stuff AS THE FIRST OPTION,
REALLY, REALLY ANNOYING .
WHO WAS THE GENIUS WHO CAME UP WITH THIS "AMAZING IDEA"?
SERIOUSLY, U GUYS ARE PROFESSIONALS, u can do better than this.
Yeah, dude, how often you call "Show Info" on a planet or moon? STFU.
why break the interface so you can show info easy?
'put it back to how it was, maybe just move the offline, trash and self distruct(might be a couple more of the omg thats in a stupid place ones) options to the bottom as they were always in the wrong place. rest was fine, dont break everything that works to fix such a small issue'
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.10.10 17:09:00 -
[87]
You never can do it right for ALL of the people...
...unless we can customize the menus on our own.
Why not allow us to customize (at least the order) the menus on our own? |

Saman Ayan
Minmatar Lazy.
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Posted - 2010.10.11 12:40:00 -
[88]
Wow, a lot of emorage here, but then I guess after 7 years of the same menus, people will find it hard to change.
I don't really hear a lot of complaining about the current menus, but there have been problems when you accidently press the wrong option because they were right next to each other.
So yeah, keep the most important options that you need to press right away at the top like warp to and buy. Non-essential options should be at the bottom, like get info. Sure, it will be easy to misclick them, but most of the time you can stop them, like stopping warp and cancelling the dialogs. Also, try to seperate all the easy-to-misclick options, like 'jump to' and 'bridge to', like everyone else has said.
One thing about fleet menus: It would be a bonus if, when you right click a member in fleet, you get some options like warp to, jump to or watch list on the first menu instead of having to go to the fleet submenu.
And if you can, you should add a list of distances to right click menus of the orbit and keep range buttons in the info window (above the overview)? Having to right click the target in overview or in space is cumbersome and there are so many times I clicked on the orbit button only to find it's at the wrong distance and I had to change the default distances.
Originally by: Trebor Daehdoow From a human-factors perspective, submenus are a disaster that needs to avoided whenever possible. If you don't believe me, try warping to 70km off the 5th moon of the 4th planet.
Well, the average system in empire space has a sun (of course), 2 stations, 9 planets, 10 belts and 43 moons. Assuming there is a customs office on every planet, that's a total of 65 celestial objects to warp to, apart from stargates. With 8 different distances at which to warp to, that's 520 different positions to warp to Submenus still allow that much options even if it's annoying to use. The best alternative to finding a specific place to warp to is to set up a separate tab with only the celestial objects on, so it'll be easier to find a particular one. The dscanner would work well, but only within 14.3 AU.
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Zarak1 Kenpach1
Aperture Harmonics K162
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Posted - 2010.10.11 15:06:00 -
[89]
The only thing thats going to satisfy everyone fairly is the ability to reorder context menu's locally on the client side.
This idea that reordering the menus for everyone is the CSM and CCP being very out of touch with their constituents
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skittles666
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Posted - 2010.10.11 16:29:00 -
[90]
i will only say this to ccp...........did the menu need changing?...no....is it better...no it bloody isnt it is crap tbh
solution.....put it back to where it was and we can all be happy because it was fine before and always will be
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.10.11 17:39:00 -
[91]
Originally by: skittles666 i will only say this to ccp...........did the menu need changing?
Yes. -- Thanks CCP for cu |

Duran Duval
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Posted - 2010.10.11 20:21:00 -
[92]
While adding the option to unlock targets through a hotkey is nice, I'm finding that it being on CTRL is quite unsatisfactory since it hampers with switching targets and activating modules. Perhaps let the player decide what to map it to by making the toggle two separate options that lock/unlock respectively. Also +1 for 'Warp to' being the first option in the dropdown menu.
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Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2010.10.11 22:48:00 -
[93]
Originally by: Tonto Auri
Originally by: skittles666 i will only say this to ccp...........did the menu need changing?
Yes.
No they didn't. Never change a working system, in particular with CCP's track history of making things worse. Just missing confirmation dialogs needed to be added really, otherwise menu structure was (mostly) fine. --
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Seishi Maru
Organization for Nuclear Research
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Posted - 2010.10.12 15:39:00 -
[94]
As said by others. When you click on somethign in space .. 99% of time you want to WARP TO it.
When you click on somethign in mkarket .. 99% of time you want to BUY it.
So there is no freaking reason to have those options change place.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.10.12 21:11:00 -
[95]
Originally by: Catari Taga
Originally by: Tonto Auri
Originally by: skittles666 i will only say this to ccp...........did the menu need changing?
Yes.
No they didn't. Never change a working system, in particular with CCP's track history of making things worse. Just missing confirmation dialogs needed to be added really, otherwise menu structure was (mostly) fine.
Yes, of course. And "Show Info" located in random places and hitting your hand on every occasion is fully intended "feature". -- Thanks CCP for cu |
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CCP karkur

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Posted - 2010.10.13 19:06:00 -
[96]
Hello again... as I said in my first post we are still tweaking the menu options and now we have a new build on Sisi where some of the options have been moved around.
I guess most of you will be happy to see that we moved "warp to" and other individual space action to the top of the menu list (and also "buy this").
A few other groups have also been created and options moved around, so please take a look and give us feedback on what you see so we can keep addressing your concerns 
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Battle Mage
Caldari LVNA Foundation
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Posted - 2010.10.14 04:51:00 -
[97]
Edited by: Battle Mage on 14/10/2010 04:59:26 Maybe ccp should consider to let player to change menu order, grouping and sub-menu.
This way dev don't have to waste too much brain cell and time and everyone can be happy.
As everyone still have access the same number of options, these does not affect game balance.
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HeliosGal
Caldari
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Posted - 2010.10.14 05:09:00 -
[98]
remove trash entirely and make it a seperate menu option
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Luke Spacerunner
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Posted - 2010.10.14 14:47:00 -
[99]
Originally by: CCP karkur I guess most of you will be happy to see that we moved "warp to" and other individual space action to the top of the menu list (and also "buy this").
^^^^^^^^^^ Absolutely
I am not against letting us set our own up, but most of us are technically adept as it is without adding the bias of being frequent players and knowing how *most* of this game works. Unless there is a default and its in the options somewhere, n00bs may have issues. I am glad this issue is being looked at.
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Rixiu
The Forgotten Navy
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Posted - 2010.10.14 14:57:00 -
[100]
http://piclair.com/data/ujf1y.jpg
Would be logical to have the buttons that results in the ship moving/warping grouped together /me thinks.
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Zin Mercher
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Posted - 2010.10.14 18:20:00 -
[101]
On the wallet window ORDERS tab and the market window MY ORDERS and CORPORATION ORDERS tabs, please move the "Modify Order" option to the top when right clicking on an item.
In a separate thread, I have also posted some other market options for the Shortcut bindings that would be nice to see.
Thanks for the twinks! They are very helpful!
Zin
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CCP karkur

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Posted - 2010.10.14 18:38:00 -
[102]
Edited by: CCP karkur on 14/10/2010 18:45:04
Originally by: Rixiu http://piclair.com/data/ujf1y.jpg
Would be logical to have the buttons that results in the ship moving/warping grouped together /me thinks.
You are right... I'm pretty sure it was supposed to be there, but I guess "someone" just forgot to assign it a group 
Some of you are asking for the ability to order the menu options yourself... of course that would be great, and it is something we want to look into but it just way out of scope for now.
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Freyya
Advanced Planetary Exports Intergalactic Exports Group
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Posted - 2010.10.14 22:14:00 -
[103]
Edited by: Freyya on 14/10/2010 22:23:53 Edited by: Freyya on 14/10/2010 22:18:59 Uhmmm, don't we have the option to scoop abandoned drones to drone bay any more? Or am i being stupid and was that never in and we had the "scoop to cargohold" only? Right click on the drones in hold without a group doesn't work anymore..i wanted to add some drones to an existing group but the drone menu won't register the right click. That said, right click on icons of stuff doesn't register anymore aswell. Open space works, ship in space works, open space in cargo hold works.
New issue; Sisters Expanded Probe launcher; right click->reload used-> no blinking icon, no reloading and the module stuck in reload mode. Trying normal reload gives already reloading message. 1 Spent and retrieved sister core scanner probe in hold + 9 in launcher. ___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth Pink is the color of passion xxx Shadow |

Jalxan
Caldari Eve University Ivy League
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Posted - 2010.10.15 01:13:00 -
[104]
Looking good so far. However, the "Trash it" and "Reprocess" commands are far too close to "Assemble Ship" for comfort.
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Kadesh Priestess
Scalding Chill
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Posted - 2010.10.15 11:24:00 -
[105]
Sort this please, at least by name. And either use <rocket type> <damage type> (Caldari Navy Phalanx) or <damage type> <rocket type> (Phalanx Rage) for all missile ammo, that should help to find proper one during the fight much faster even with plain sorting by name.
thxbye
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Saman Ayan
Minmatar Lazy.
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Posted - 2010.10.15 11:53:00 -
[106]
The right click problem seems only to be temporary... i had it, but it went away after relogging or clearing the cache, not sure which fixed it. So it isn't as serious as before.
The menus seem to be a lot better now, but i still would like to see the orbit and keep range buttons' right click menus being more useful by adding a list of distances. Perhaps in addition to the menu you could put in a submenu for setting default distances so you don't have to type in a different distance every time you change to a different ship. It would also make the buttons and shortcuts for orbit more useful.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.10.15 14:51:00 -
[107]
Window menu (main, if you want it that way) should be Close/Minimize/-/Help
Market item list menu: Buy this/Location/-/Show Info
Space object menu: Set destination/Add waypoint/Bookmark location/-/Show Info (Honestly, how often you show info on them? And how often you plot routing?)
Ship in hangar: Open Cargohold/Open dronebay/Open any other bay (but honestly, "Open cargohold" should have all cargobays embedded except corphangar)/View Contents/-/ the rest seems to be in place /-/ Show Info
Items in hangar... What do you think, how often you'll be using Show Info? To bottom it. -- Thanks CCP for cu |

Hasnpbeard
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Posted - 2010.10.15 17:52:00 -
[108]
Edited by: Hasnpbeard on 15/10/2010 17:53:50 DOCK needs to be at least 3rd in the list (if not first) when clicking a station or choosing from menu. At the end of the list its just silly.
Thanks =)
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Rixiu
The Forgotten Navy
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Posted - 2010.10.15 21:33:00 -
[109]
Personally I'd like to have "set destination" and "add waypoint" at the top, or atleast just below the "show info" button since you use those way more regulary than "show solar system in mapbrowser" (who uses that thing anyway?).
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12433412
Freemason Core
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Posted - 2010.10.15 21:41:00 -
[110]
Revamping the shortcut system is a great idea. I have some proposals: - enable single shorcut mapping to multiple actions (e.g. f1 will activate both guns and scram; one key will activate all tank modules), this will greatly increase the usability - make different commands for activating and deactivating (lock/unlock, activate/deactivate), if both on and off commands are mapped to the same shortcut, only then make it work as toggle - technically, approach and align are NOT two separate commands (why different shortcuts?) - make it possible to have shortcuts to different warp to ranges (warp at 0, at 10, at 100 etc.) Thank you for your consideration 124
_____________________________________________________ Beware of what you want, it might want you more! |
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Talaan Stardrifter
Universal Exports
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Posted - 2010.10.16 01:11:00 -
[111]
Edited by: Talaan Stardrifter on 16/10/2010 01:16:22
Originally by: Rixiu Edited by: Rixiu on 15/10/2010 21:47:42 http://piclair.com/data/r6kcf.jpg
Personally I'd like to have "set destination" and "add waypoint" at the top, or atleast just below the "show info" button since you use those way more regulary than "show solar system in mapbrowser" (who uses that thing anyway?).
I use it quite a bit, but not using that menu option.
Anyway, Skill Queue menus, please put the "Train This" at the top, and show info at the bottom. (Probably a good idea to put show info at the bottom of all menus, keeps it constant)
Also, why not add a "confirm" submenu to critical actions (such as Trash)? There is precedent in Corp and Fleet menus.
There's also a menu missing from Items in Assets, FYI 
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Pesets
The Hunt Club
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Posted - 2010.10.16 05:32:00 -
[112]
Thanks for putting "warp to 0" back on top for celestials. Please put it back on top for bookmarks as well.
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Zombie Jeebus
Amarr Alt Holdings llc
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Posted - 2010.10.17 04:18:00 -
[113]
I haven't played with the menus in space much but I'm loving how the market items, specifically ships, are grouped together by hull class i.e. Cruisers and Advanced Cruisers(all). It makes for 1 extra click when buying a specific type but it allows for much faster category browsing. |

Seishi Maru
Organization for Nuclear Research
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Posted - 2010.10.17 17:04:00 -
[114]
Originally by: Pesets Thanks for putting "warp to 0" back on top for celestials. Please put it back on top for bookmarks as well.
Dear CCP. What is the SINGLE thing people do with bookmarks? ooo right.. they WARP to them. Therefore...
THIS!
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cyclobs
Minmatar Ta8ula Rasa
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Posted - 2010.10.17 17:16:00 -
[115]
okay a couple of things with the new build..
show info should really be right on the bottom. it just seems to take too much for to find it in the middile of everything and it's not really that important to be in the middle. down the bottom would make it easy to find and out of the way.
"warp to location" on missions should be at the top not bottom
what happened to the right click in station with the "undock / what not" (or is my right click menu playing up :( )
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Femerov
Minmatar Brutor Gearheads and Grease Monkeys
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Posted - 2010.10.18 16:34:00 -
[116]
Originally by: Icanti Edited by: Icanti on 01/10/2010 20:14:51 If the warp to and warp to at distance are not put back to where they were, the amount of whining on the forums after this patch will pale in comparison if this change goes live....
Those 2 are used far to often to be meddled with.....
i totally agree with Icanti. im so used to having the warp commands where they are now, and show info at the bottom of the box that it would be very hard to get used to a new layout which im sure a lot of folks will go wrong on and aint able to jump out of situations such as gate camps / wars etc.. as fast as they can now and in so losing a lot more ships .
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Skandranon Black
Unseen Academy The Unseen Company
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Posted - 2010.10.18 16:36:00 -
[117]
Originally by: Tonto Auri Window menu (main, if you want it that way) should be Close/Minimize/-/Help
definitely like that!
Space object menu: - bookmarks need the order as celestials - warp first!
On blueprints: - move "Propose lockdown vote" much lower - it's not used as often as other blueprint actions -(BPO) move market options below manufacturing/research - come on, how many people sell BPO on market in comparison to actually using them.
THANK YOU so much for moving "cancel order" away from "modify order", it was such a pain to figure out how much more stuff was on my buy order which I accidentally cancelled. And on that note, "show info" on orders should be on the bottom - when you trade something you usually already know what it is and you are much more interested in modifying the order.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.10.19 12:17:00 -
[118]
Dear CCP, while you are doing some tweaking of the menu and shortcuts, can you please let us have CTRL+left click toggle overload on modules?
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Draco Argen
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Posted - 2010.10.19 14:31:00 -
[119]
Ok first off bravo, this may not be achieving the public response one might hope. Eve public responses are cruel vindictive and unforgiving as a vocal rule. but this is a demonstration of a developer seeing a CSM raised issue and going out of their way to retro fit and monkey patch the system until it can be rewritten in year to come. Anyway, to point at hand.
Comment on muscle memory. Go home. Yes your right you will misclick for a while, but you learnt the muscle memory, you will be able to relearn the new behavior eventually. Its a terrible reason to keep things the way they were.
Point on ergonomics and usability to consider. Human brain doesn't actually care about sequence forward or backward in terms of "ease", it finds and recognises the beginning and end very quickly and moves inwards, (also recognising shape, not that this is relevant here). If you hvae raed one of thsee raelly silly mipuxs you will udnesrtand. (you recognise the end, beginning and significant shape of words, you don't actually read each letter anymore)
So you have two places to put your most wanted items. One on top, one on bottom. Importance decreases towards the middle.
Unfortunately from what i understand of the description of the hackfix this isnt going to be possible/easy to achieve. Top to bottom importance will have to do (or reverse).
Its also been said that exceeding 6 items (or three from each end) generally goes over the number the brain naturally can follow with ease. By all means put in more than 6 items in a menu, but quick fire and high urgancy or high repatition items like warp, jump, sell, etc should go at the top/bottom/ends, and dangerous but frequent items should go in the middle (or sub menu'd).
In any other UI widget or system i'd be going on about about sub menus, but I highly agree mouse navigated sub menus as they stand SUCK. The accuracy and resolution we tend to use makes it statistically easier to hit three bulls eyes in a row than warp to a moon where we want to. (seriously measure the size of the screen vs the menu items you've gota click)
Any Tender loving care these menus get is a bonus. If we dont get it perfect now but its considered for later UI rebuild the crowds should be rejoicing not spitting. But were a cynical bunch of non believers, you will have to bear with us CCP.
Thanks karkur, you are and will be silently loved by many many more users than you know for banishing the evil menus. Thanks CSM guy for explaining how its being achieved and minding this thread.
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Trebor Daehdoow
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Posted - 2010.10.20 10:39:00 -
[120]
BTW, at the recent October meetings, I gave Karkur a special present to thank her for stepping up and doing this. I will leave it up to her whether or not she wants to say what it was -- but she might wear it (or perhaps, brandish it) at FanFest.
Confessions of a Noob Starship Politician The most expensive free trip to Iceland you'll ever win!
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CCP karkur

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Posted - 2010.10.21 10:14:00 -
[121]
Originally by: Trebor Daehdoow BTW, at the recent October meetings, I gave Karkur a special present to thank her for stepping up and doing this. I will leave it up to her whether or not she wants to say what it was -- but she might wear it (or perhaps, brandish it) at FanFest.
Trebor was so nice to give me and CCP Punkturis the Offical Weapon of the CSM, which we have been bragging about to our co-workers ever since 
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MotherMoon
Huang Yinglong
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Posted - 2010.10.21 16:37:00 -
[122]
In all seriousness. because I haven't seen a reply on the topic.
has any thought/ is it easy and/or possible to make it so that right clicking creates more than a drop DOWN menu?
As in have a drop UP window that has only one option. Show info. Or you could have more like drop top left and drop bottom left menus. but to keep it simple how about just having some options be ABOVE where you right clicked. Is that possible with the current engine? because then you could put "dangerous" options in a completely different place. and have non effecting options, like showinfo, above the mouse. Then no one would misclick them.
speaking of which, maybe the "bad" menu options like trash and destory, should be in a sub menu? So there is one you have to mouse over to open the sub menu. Meaning there would be ZERO chance of misclick? because if you click on it in the main drop down menu, nothing happens?
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Trebor Daehdoow
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Posted - 2010.10.22 00:20:00 -
[123]
Originally by: CCP karkur Trebor was so nice to give me and CCP Punkturis the Offical Weapon of the CSM, which we have been bragging about to our co-workers ever since 
You are not supposed to brag about it, you are supposed to use it on your co-workers to make their lives living hell. Then they will be forced to do all sorts of items in the CSM backlog in order to get their own armaments!
Confessions of a Noob Starship Politician The most expensive free trip to Iceland you'll ever win!
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Joseph Picard
Gallente Omega Industrial Supply x Lucian Alliance x
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Posted - 2010.10.26 17:48:00 -
[124]
I would prefer the menu style that is on TQ over the new one for SISI. Maybe you could have an option so people can chose which to use, for those of us that hate the new one.
One change I would like to see for the old style is to have the "Show Info" and "Trash It" options separated. I have clicked "Trash It" instead of "Show Info" on some rather expensive items many times and it would be nice to have something separating them, maybe even the extra confirm menu like you have when leaving a fleet (keep the pop up box as well). |

Kaztor Troy
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Posted - 2010.11.05 00:38:00 -
[125]
I haven't been able to try these changes at the test server, but I do have one question.
Do the changes include some distance between the "modify order" and "cancel order" buttons? Traders would surely appreciate that 
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Phantom Diata
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Posted - 2010.11.05 14:22:00 -
[126]
PLEASE add a switch character option, logging in every time you switch character is a pain :)
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justin666
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Posted - 2010.11.08 16:12:00 -
[127]
i think ccp should just add a system where people can custom move these shortcuts.... that way everyone is happy
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Wongnim
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Posted - 2010.11.16 01:39:00 -
[128]
I like what they did to the shortcuts, how they organized it and all, but I hate the new way one entering in hotkeys, its impossible to tell it that I want my drones attack shortcut on Shift+Ctrl+Alt+Z, and its near impossible enough to keep just Ctrl+Alt with any other letter. Can you please keep this part of it the same as it was before?
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2010.11.16 22:59:00 -
[129]
On the subject of menu changes - and because I presume it's related - I've been finding that the right click menu in station often doesn't work, when I first start the client. I've managed to 'work around' by an arcane sequence of cache clearing, client restarting and running the logserver (ironically, the log server often 'clears' the problem). I'll be putting in a bug report when I can catch it next though.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.17 05:19:00 -
[130]
For everything that's good in EVE, put ShowInfo on the bottom... And for window (frame) context menu, the 80% of the time you access it, is for closing the window, the 18% of the time to minimize it, and 2% of the time you click it by accident. Please reorder these three entries accordingly. -- Thanks CCP for cu |
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Iam Widdershins
Project Nemesis
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Posted - 2010.11.18 11:44:00 -
[131]
The thing about these shortcut menus that deeply worries me: what happened to scoop to drone bay? It disappeared with no fanfare or warning, at all; removing this ability from the game is quite significant, and would prevent me from doing a lot of roaming I would otherwise be totally fine with.
For instance, as TQ is right now, roaming 0.0 in an Ishtar is totally fine. If this change remains, however, and you disconnect while fighting ANYTHING for ANY REASON, your drones are completely lost until you get back to a station. This is SO BAD. I would be incredibly disappointed.
I am surprised at the apparent lack of concern over this major, detrimental change. Can any CCP explain the reasoning behind this, and if possible promise the feature's return?
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Trouocal
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Posted - 2010.11.18 23:00:00 -
[132]
Most annoying atm is that "Dock" is at the bottom of the menu. It should definitely be at the very top of the list. Docking is basically the only thing one want to do when rightclicking a station. ..and why is there an "Add waypoint" option when rightclicking a station?
On the drone bay menu, the one like .. "Drones in bay (5)", telling which drones your ship carry.. the alternative "launch drones" should be on top.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.11.21 20:29:00 -
[133]
Originally by: Trouocal ..and why is there an "Add waypoint" option when rightclicking a station?
I bookmark stations and give the bookmark distinctive names like 'base', 'hq', 'office', 'market' so I don't have to click on overview to dock at some station I can't read the full name off or don't know if it's the right one..  New Eden needs a Public Feature/Idea/Bug-Tracker |

Don Pellegrino
Pod Liberation Authority HYDRA RELOADED
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Posted - 2010.11.29 19:34:00 -
[134]
I don't want to sound like an arrogant ****,
but THIS is unacceptable. Please, please, PLEASE revert the default Warp To range to 0km. ____________________________________________
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CCP karkur

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Posted - 2010.11.29 21:38:00 -
[135]
Originally by: Don Pellegrino I don't want to sound like an arrogant ****,
but THIS is unacceptable. Please, please, PLEASE revert the default Warp To range to 0km.
Thanks for pointing this out... this was not a part of my changes (at least not intentional) and I'll look into it first thing tomorrow morning
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.30 08:31:00 -
[136]
Originally by: Don Pellegrino I don't want to sound like an arrogant ****,
but THIS is unacceptable. Please, please, PLEASE revert the default Warp To range to 0km.
If YOU have set your default warp range to 20km, it's YOUR fault. -- Thanks CCP for cu |

Shandir
Minmatar Eve University Ivy League
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Posted - 2010.11.30 12:21:00 -
[137]
Originally by: Don Pellegrino I don't want to sound like an arrogant ****,
but THIS is unacceptable. Please, please, PLEASE revert the default Warp To range to 0km.
lol. 1. Right click the warp button in the selected item window 2. Notice it says 20km 3. Fix it to 0 4. Realise you probably set it that way 5. Next time, think before whine
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Don Pellegrino
Pod Liberation Authority HYDRA RELOADED
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Posted - 2010.11.30 14:53:00 -
[138]
Edited by: Don Pellegrino on 30/11/2010 14:53:50 Edited by: Don Pellegrino on 30/11/2010 14:52:52 That wasn't me on Sisi... but the Incursion 1.0.0 Fix seems to indicate that my friend was right and that it was impossible to change it. Anyways, thanks karkur!
Linkage
edit:fixed typo edit:added link ____________________________________________
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Rixiu
The Forgotten Navy
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Posted - 2010.11.30 18:43:00 -
[139]
This may be a bit late and it's nothing major but in the right click menu for towers I'd like to see something between the "acces stront bay" and the "put offline" buttons. Something for next patch maybye? :)
See pic for example:
http://piclair.com/data/jo7mf.jpg
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CCP Habakuk

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Posted - 2010.11.30 19:07:00 -
[140]
Originally by: Don Pellegrino That wasn't me on Sisi... but the Incursion 1.0.0 Fix seems to indicate that my friend was right and that it was impossible to change it. Anyways, thanks karkur!
Linkage
There was indeed a bug, which made it impossible to change the default warp-to distance by right-clicking the warp-to button in the "selected item" window. The other option to change the default warp-to distance by right-clicking the item in space or in overview was still working. It is now fixed with the client update thanks to CCP karkur and thanks to you and your friend for reporting it (in the future please also write a bugreport).
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Evilmincer IV
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Posted - 2010.12.04 11:09:00 -
[141]
I am relatively new to the game. Only been here for apprx 3 months now. I can say that The new lay out is not exactly appealing to me. -There is a point of over categorizing. (than it just becomes more tedious searching through each drop down) -Trying to figure out where all the items are is a PIMA. -Not a fan of some of the graphic tweaks which I noticed (Little ones) I like the Tyran. over the Incur. Just a newbie's 02 cents!
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Norian Lonark
Gallente Black Thorne Corporation Black Thorne Alliance
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Posted - 2010.12.05 12:53:00 -
[142]
I never really had a problem with how things were before and found everything worked fine for me in the menu's. I cant remember if thats because they were better though or just because of the amount of time spent using them :)
Now I am finding myself scanning around looking for stuff all the time and finding it a right pain does the right click for creating a contract on items still exist (know its probably me missing it or didnt read something in the patch notes)?
Because I was used to where everything was the change does now make it seem mess to me, but I guess it probably isnt and probably some wonderful reasoning behind the new ordering and maybe it makes things much more logical for new players.
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Zareph
Merch Industrial Goonswarm Federation
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Posted - 2010.12.05 21:22:00 -
[143]
Edited by: Zareph on 05/12/2010 21:23:15 why did you remove 'create contract'?
We put tons of ships up for our members on contracts, and now you've added more steps to the process and it can be quite maddening to our players that help put things up on corp contracts.
to clarify, this is items in a hangar with someone with full hangar access/CEO access/Director access. Create Contract is gone.
While all answers are replies, not all replies are answers. |

Locii
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Posted - 2010.12.06 18:18:00 -
[144]
Originally by: Zareph Edited by: Zareph on 05/12/2010 21:23:15 why did you remove 'create contract'?
We put tons of ships up for our members on contracts, and now you've added more steps to the process and it can be quite maddening to our players that help put things up on corp contracts.
to clarify, this is items in a hangar with someone with full hangar access/CEO access/Director access. Create Contract is gone.
only way round it is to contract to alt and accept on behalf of corp and then contract out of deliverys. i petitioned this balls up the other day and was told that it was a bug and will at some point be fixed. not holding my breath, most of the menu changes are a pain if not just plain ****ing stupid. all you had to do was more trash/explode and offline to the bottom, why you didnt leave it at that is beyond me
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Edward Monton
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Posted - 2010.12.17 04:19:00 -
[145]
Originally by: Freyya New issue; Sisters Expanded Probe launcher; right click->reload used-> no blinking icon, no reloading and the module stuck in reload mode. Trying normal reload gives already reloading message. 1 Spent and retrieved sister core scanner probe in hold + 9 in launcher. Docking doesn't reset the reloading issue, offlining neither and removing and trying to fit it again results in "there is already something added to or removed from that location. Please wait untill it finishes and try again." loop...
Getting the same issue with heavy missile launchers. I've tried unloading > can't reload, ungrouping, docking, relogging, unfitting > can't refit, repackaging the launchers. I haven't tried repackaging the ship because it is rigged. |

Lionel Redstar
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Posted - 2010.12.19 11:43:00 -
[146]
Edited by: Lionel Redstar on 19/12/2010 11:44:30 disregard, wrong topic
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