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Thread Statistics | Show CCP posts - 41 post(s) |
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CCP Navigator
C C P C C P Alliance
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Posted - 2010.10.06 16:24:00 -
[1]
A third optional patch will be deployed during downtime on Thursday, October 7 which will fix several issues reported to us following the release of Tyrannis 1.1. While the patch is optional, we would encourage everyone to apply the update to ensure your gameplay is improved. A full list of updated patch notes can be found here.
The reason for deploying an optional patch is that these updates contain UI core fixes which are client-only changes in python. This process is much quicker to prepare, test and execute and allows us to prepare a patch much faster than usual. The EVE Online client remains usable whether an optional patch is applied or not.
Following downtime you will see a pop up box once the client is launched informing you that a patch is available and if you want to install. If you click 'Yes' then the patch will be applied and then you can log into Tranquility. If you choose 'No' you will log in to Tranquility directly but none of the fixes will be applied. If you clicked 'No' in error you can still apply the patch by going to the ESC menu, General Settings and apply the patch from the 'Install' button there.
The first and second Tyrannis 1.1 optional patches will be removed from the server and all fixes will be included in this third patch. If you choose not to install this patch all previous optional patches will be uninstalled as well. Once again, it is highly recommended you install this patch.
Navigator Senior Community Representative CCP Hf, EVE Online
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Jack Gilligan
Caldari 1st Cavalry Division Circle-Of-Two
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Posted - 2010.10.06 16:52:00 -
[2]
So let me get this straight...
We had a patch, 1.1, which broke the UI and overview.
Then we had a patch of that patch, which did nothing to fix the problems of the first patch.
Then we got a patch of the patch of the patch which has done nothing to fix the problems caused by the original patch and the patch of that patch.
So now we are getting a patch of the patch of the patch and expect that it will fix the problems created by the original patch that wasn't fixed by the patch of the patch, or the patch of the patch of the patch?
Confused yet?
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oolk
Caldari Caldari Provisions
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Posted - 2010.10.06 17:04:00 -
[3]
Actually,the 1st optional patch did nothing but the 2nd was actually pretty good.
It fixed 95% of the issues I had at least.
Hopefully that 3rd optional will fix my remaining problems...
P.S.
What the hell,here they are:
-No popup when you get an expedition (gotta check journal-not critical) -Cycling probe list (not too bad)
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Sig Sour
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Posted - 2010.10.06 17:04:00 -
[4]
There will be rainbow and ice cream filled UI's in November.
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Aessoroz
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Posted - 2010.10.06 17:24:00 -
[5]
I can't believe these things are actually optional patches.
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Captian Conrad
Minmatar Empyrean Warriors
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Posted - 2010.10.06 18:24:00 -
[6]
Originally by: Aessoroz I can't believe these things are actually optional patches.
This, but kudos to CCP on rapid patch fixing _________________________________ Looking for cool pilots, check our advert |
King Pleasure
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Posted - 2010.10.06 18:30:00 -
[7]
So this is the patch to fix the patch to fix the patch to fix the original patch that started it all?
Regardless of what I said before this, you should remember that only about 1 in 20 of my posts have any real purpose. |
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CCP Explorer
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Posted - 2010.10.06 18:36:00 -
[8]
The optional client patches is a light-weight method for us to fix client issues, where there is only client code involved and not coordinated client/server changes.
It takes us 1 minute and 6 seconds to build an optional client patch (since we are only packaging the Python code) and the deployment is extremely light-weight. By comparison, a full client patch takes about 4 hours to build and deployment involves a lengthy download and patch testing process.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Ankbar
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Posted - 2010.10.06 18:37:00 -
[9]
My question is will my window settings and the like be lost on this patch, like on the previous two? Stupid wallet blinking again...
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CCP Explorer
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Posted - 2010.10.06 18:39:00 -
[10]
Originally by: King Pleasure So this is the patch to fix the patch, to fix the patch, to fix the original patch that started it all?
No, this 3rd optional client patch is an inclusive client hotfix that includes all fixes from #1 and #2 and fixes the remaining problems stemming from Tyrannis 1.1.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer
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Posted - 2010.10.06 18:41:00 -
[11]
Originally by: Captian Conrad
Originally by: Aessoroz I can't believe these things are actually optional patches.
This, but kudos to CCP on rapid patch fixing
You rarely see this since we don't update the patch notes (which we really should do so you are informed) but we normally hotfix the server once or twice a week, every week with all sorts of performance fixes and bug fixes. It just so happens that we are concentrating on the client at the moment, hence the flurry of fixes that are very visible to you.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Guilliman R
Gallente Northstar Cabal R.A.G.E
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Posted - 2010.10.06 18:47:00 -
[12]
Edited by: Guilliman R on 06/10/2010 18:48:27 Did you, you know, test this patch?
Can you tell me there wont be any bugs with this patch, and it fixes all the bugs your last big patch and optional patches introduced?
Can I quote you on that afterwards?
Edit* Quote, not quite ------
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CCP Explorer
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Posted - 2010.10.06 18:54:00 -
[13]
Originally by: Guilliman R Did you, you know, test this patch?
Yes, we did.
Quote: Can you tell me there wont be any bugs with this patch,
There are no new bugs in this patch to the best of our knowledge.
Quote: and it fixes all the bugs your last big patch and optional patches introduced?
This patch fixes all known client issues that we are aware of were introduced in Tyrannis 1.1.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Cory Sopapilla
Minmatar Kiroshi Group
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Posted - 2010.10.06 19:02:00 -
[14]
Originally by: CCP Explorer This patch fixes all known client issues that we are aware of were introduced in Tyrannis 1.1.
Please tell me it fixes allowing you to close the 'manage' window for a POS after you move 2500m away. I click that while refueling to read the window while in warp to figure out how much fuel I need. It gets annoying having to warp back to the pos just to close the window.
'You must be 2500m or less from the pos to do that' type message like I'm trying to open rather than close.
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King Pleasure
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Posted - 2010.10.06 19:08:00 -
[15]
Originally by: CCP Explorer
Originally by: King Pleasure So this is the patch to fix the patch, to fix the patch, to fix the original patch that started it all?
No, this 3rd optional client patch is an inclusive client hotfix that includes all fixes from #1 and #2 and fixes the remaining problems stemming from Tyrannis 1.1.
Yeah but my way of putting it has rhythm to it.
Regardless of what I said before this, you should remember that only about 1 in 20 of my posts have any real purpose. |
HeliosGal
Caldari
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Posted - 2010.10.06 19:18:00 -
[16]
will this fix the bad ping and 2 minute black screen on undock ive been having ?
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CCP Explorer
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Posted - 2010.10.06 19:31:00 -
[17]
Originally by: HeliosGal will this fix the bad ping and 2 minute black screen on undock ive been having ?
No. I just checked on TQ and I can't reproduce this. Can you send us a bug report with details on your ISP, network connection to TQ and your hardware, please.
Also send in a technical petition and see if the GMs can help you.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.10.06 19:34:00 -
[18]
Edited by: Tonto Auri on 06/10/2010 19:36:33
Originally by: CCP Navigator The EVE Online client remains usable whether an optional patch is applied or not.
I hope it was a joke.
Originally by: CCP Explorer This patch fixes all known client issues that we are aware of were introduced in Tyrannis 1.1.
So, I take it that Show Info window opened into your face is an unknown issue? -- Thanks CCP for cu |
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CCP Explorer
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Posted - 2010.10.06 19:42:00 -
[19]
Originally by: Tonto Auri
Originally by: CCP Explorer This patch fixes all known client issues that we are aware of were introduced in Tyrannis 1.1.
So, I take it that Show Info window opened into your face is an unknown issue?
Please be more specific.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.10.06 19:51:00 -
[20]
Edited by: Tonto Auri on 06/10/2010 19:53:31
Originally by: CCP Explorer
Originally by: Tonto Auri
Originally by: CCP Explorer This patch fixes all known client issues that we are aware of were introduced in Tyrannis 1.1.
So, I take it that Show Info window opened into your face is an unknown issue?
Please be more specific.
https://bugs.eveonline.com/mybugreports.asp?Action=View&ID=100878
And while we're at it: https://bugs.eveonline.com/mybugreports.asp?Action=View&ID=100913 https://bugs.eveonline.com/mybugreports.asp?Action=View&ID=100891 https://bugs.eveonline.com/mybugreports.asp?Action=View&ID=99843
That's (at most) a half (if not less) of bugs I reported, those bothering me, and people I spoke with, much.
ADD: That provided the https://bugs.eveonline.com/mybugreports.asp?Action=View&ID=101531 was (will be) actually fixed in tomorrow patch. -- Thanks CCP for cu |
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King Pleasure
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Posted - 2010.10.06 19:53:00 -
[21]
Actually, since I'm done making useless comments on this thread I thought I should ask a serious question. Has the overview bug I've been experiencing since the last patch been addressed?
Normally I keep my overview set to sort by icon. After the last patch, things have been showing up in random places on the overview, out of their icon group (if that makes sense). This isn't only when I encounter new objects though, it happens during combat at times. A ship will jump from being within it's group to being somewhere randomly placed down the list till I scroll back down to find it. This only happens when the list is long enough to scroll through and only with some objects.
Regardless of what I said before this, you should remember that only about 1 in 20 of my posts have any real purpose. |
Karia Sur
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Posted - 2010.10.06 20:04:00 -
[22]
Edited by: Karia Sur on 06/10/2010 20:08:00
Originally by: CCP Explorer By comparison, a full client patch takes about 4 hours to build and deployment involves a lengthy download and patch testing process.
So what happened last week then?
edit: and actually you will gain a lot of credibility back if you at least admit you messed up instead of not really explaining anything at all.
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CCP Explorer
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Posted - 2010.10.06 20:18:00 -
[23]
Originally by: Tonto Auri
Originally by: CCP Explorer Please be more specific.
https://bugs.eveonline.com/mybugreports.asp?Action=View&ID=100878
And while we're at it: https://bugs.eveonline.com/mybugreports.asp?Action=View&ID=100913 https://bugs.eveonline.com/mybugreports.asp?Action=View&ID=100891 https://bugs.eveonline.com/mybugreports.asp?Action=View&ID=99843
That's (at most) a half (if not less) of bugs I reported, those bothering me, and people I spoke with, much.
ADD: That provided the https://bugs.eveonline.com/mybugreports.asp?Action=View&ID=101531 was (will be) actually fixed in tomorrow patch.
100878: There are no details for us in this bug report.
100913: Not reproducible.
100891: Not reproducible.
99843: You already have a reply there.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer
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Posted - 2010.10.06 20:19:00 -
[24]
Originally by: Karia Sur Edited by: Karia Sur on 06/10/2010 20:08:00
Originally by: CCP Explorer By comparison, a full client patch takes about 4 hours to build and deployment involves a lengthy download and patch testing process.
So what happened last week then?
edit: and actually you will gain a lot of credibility back if you at least admit you messed up instead of not really explaining anything at all.
Last week? When we deployed Tyrannis 1.1?
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Karia Sur
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Posted - 2010.10.06 20:26:00 -
[25]
yup
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Hordi LaGeorge
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Posted - 2010.10.06 20:38:00 -
[26]
So far each patch has improved eve for me. The original 1.1 patch cleared up all my constant client crashes, making eve much more enjoyable to play.
But it did add the UI bugs, which have been slowly going away.
CCP: Will patch #3 fix bug #101533?
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Varidicus
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Posted - 2010.10.06 20:39:00 -
[27]
Well these things happen, 2nd patch fixed all the problems i had but like other people said it is quite strange it's optional. Fast fixes never hurt anyone though |
Colonel Telford
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Posted - 2010.10.06 20:52:00 -
[28]
any eta for a fix on BR101242? which makes it very difficult to build and edit Pi colonys
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CCP Explorer
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Posted - 2010.10.06 20:53:00 -
[29]
Originally by: Karia Sur yup
We encountered a client crash issue during the deployment dry-run testing.
The schedule called for TQ to be opened at 13:40 GMT. The issue was raised to Software at 12:29 GMT and had been fixed and ported for release at 15:06 GMT. It was a very tricky issue with three different components colliding to produce a crash, which is very rare.
TQ opened at 18:46 GTM and in between we rebuilt the client (binaries, installers and patches), uploaded, and download and patch tested.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Karia Sur
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Posted - 2010.10.06 20:55:00 -
[30]
Originally by: CCP Explorer
Originally by: Karia Sur yup
We encountered a client crash issue during the deployment dry-run testing.
The schedule called for TQ to be opened at 13:40 GMT. The issue was raised to Software at 12:29 GMT and had been fixed and ported for release at 15:06 GMT. It was a very tricky issue with three different components colliding to produce a crash, which is very rare.
TQ opened at 18:46 GTM and in between we rebuilt the client (binaries, installers and patches), uploaded, and download and patch tested.
I actually meant why did you deploy buggy code.
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