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Thread Statistics | Show CCP posts - 29 post(s) |
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CCP Navigator
C C P C C P Alliance

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Posted - 2010.10.12 18:19:00 -
[1]
A fourth optional patch for Tyrannis 1.1 will be deployed during downtime on Wednesday, October 13 which will fix several issues reported to us following the release of Tyrannis 1.1. While the patch is optional, we would encourage everyone to apply the update to ensure your gameplay is improved. A full list of updated patch notes can be found here.
The reason for deploying an optional patch is that these updates contain UI core fixes which are client-only changes in python. This process is much quicker to prepare, test and execute and allows us to prepare a patch much faster than usual. The EVE Online client remains usable whether an optional patch is applied or not.
Following downtime you will see a pop up box once the client is launched informing you that a patch is available and if you want to install. If you click 'Yes' then the patch will be applied and then you can log into Tranquility. If you choose 'No' you will log in to Tranquility directly but none of the fixes will be applied. If you clicked 'No' in error you can still apply the patch by going to the ESC menu, General Settings and apply the patch from the 'Install' button there.
Navigator Senior Community Representative CCP Hf, EVE Online
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Jack Gilligan
Caldari 1st Cavalry Division Circle-Of-Two
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Posted - 2010.10.12 18:22:00 -
[2]
So we are now officially on the patch of the patch of the patch for the patch of the patch of the patch of the patch for the original patch?
How many more patches will this patch require before it truly is patched?
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Tippia
Sunshine and Lollipops
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Posted - 2010.10.12 18:26:00 -
[3]
Hmmà does this mean that we're back to the behaviour where all containers come pre-placed in a "standard stack", so that opening a whole bunch of (say) loot cans simply creates new tabs in a window, rather than open up a ton of windows?
I haven't had the time to check this in OP3, but in the second patch, the main issue form my perspective was that they opened completely separately from each other ù the fact that they also tended to pop up where you least needed them was just an annoying side-effect. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Destination SkillQueue
Are We There Yet
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Posted - 2010.10.12 18:28:00 -
[4]
Originally by: Jack Gilligan So we are now officially on the patch of the patch of the patch for the patch of the patch of the patch of the patch for the original patch?
How many more patches will this patch require before it truly is patched?
Magic 8 ball says: Definitely.
Can't say I'm annoyed by this. The options seem to be to either trying to fix things quickly with optional patches or waiting god knows how long for regular patches, that have the same issues anyway.
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Cat o'Ninetails
Caldari Rancer Defence League Eternal Ascension
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Posted - 2010.10.12 18:28:00 -
[5]
The patch notes have not changed?
i thought these were new patches but i guess lol
x
EVE Garden |

Cuchulain Spartan
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Posted - 2010.10.12 18:29:00 -
[6]
Originally by: Jack Gilligan So we are now officially on the patch of the patch of the patch for the patch of the patch of the patch of the patch for the original patch?
How many more patches will this patch require before it truly is patched?
Well the whole mess should never of happened in the first place but i'll happily take a patch for a patch for a patch for a patch for a patch for a patch etc etc every week from now until the next expansion if it means ironing all these issues.
Any eta on the eve mail bugs and increased client crashes CCP? Next weeks patch maybe? |

Cuchulain Spartan
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Posted - 2010.10.12 18:31:00 -
[7]
Originally by: Cat o'Ninetails The patch notes have not changed?
i thought these were new patches but i guess lol
x
Down the end Cat
Patch notes for Tyrannis 1.1 Optional Patch
To be deployed Wednesday, October 13, 2010
FIXES
User Interface
* When you get an expedition you will now get a message box stating so. * Containers now remember their position when you close them. * Character portraits no longer render in white while waiting for the portrait to download. * The Assets window will no longer jump to the front when you jump, dock or otherwise change state. * Triangles for ascending/descending sort order are now rendered in a standard format. * Icons on the fitting screen are now sized correctly.
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Barakkus
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Posted - 2010.10.12 18:40:00 -
[8]
Originally by: Jack Gilligan So we are now officially on the patch of the patch of the patch for the patch of the patch of the patch of the patch for the original patch?
How many more patches will this patch require before it truly is patched?
You must be new to MMOs huh?
Originally by: captain foivos Who would recruit someone named Barakkus?
Wait a minute...
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Swidgen
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Posted - 2010.10.12 18:48:00 -
[9]
Originally by: Cuchulain Spartan
Patch notes for Tyrannis 1.1 Optional Patch ... * Icons on the fitting screen are now sized correctly.
Interesting, because that was fixed last week. I was hoping to see a fix for double entries on the overview (sometimes) when you undock. I was really hoping to see a fix for text editing, because the notepad is FUBAR right now. |

Barakkus
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Posted - 2010.10.12 18:52:00 -
[10]
Originally by: Swidgen
Originally by: Cuchulain Spartan
Patch notes for Tyrannis 1.1 Optional Patch ... * Icons on the fitting screen are now sized correctly.
Interesting, because that was fixed last week. I was hoping to see a fix for double entries on the overview (sometimes) when you undock. I was really hoping to see a fix for text editing, because the notepad is FUBAR right now.
Mail is messed up too, I hit enter in a mail message last night and it completely messed up the message...after I fixed what I was trying to type, it sent the mail to me instead of the person I replied to. Something in there gets all confused as soon as you put a carriage return/line feed in the body of a reply to a message.
Originally by: captain foivos Who would recruit someone named Barakkus?
Wait a minute...
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CCP Stillman

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Posted - 2010.10.12 19:07:00 -
[11]
Originally by: Swidgen
Originally by: Cuchulain Spartan
Patch notes for Tyrannis 1.1 Optional Patch ... * Icons on the fitting screen are now sized correctly.
Interesting, because that was fixed last week.
You're right. This was fixed in optional patch #3. I don't know why it's included in these patch-notes though.
As for the mail/notepad performance and other issues, we're working on those 
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Denny Haze
Amarr Phenomenons
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Posted - 2010.10.12 19:16:00 -
[12]
How about a fix for the information widows resizing, and moving themselves to their default size, and location? Example: When i open the info window of a ship it always appears in the same location (middle of the screen) and always has the same size. It allows me to stretch it up, down, and wider, but not narrower. And the next time i open it reverts back again.
60D GTC |

Cind Moltarr
Glowing Goat
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Posted - 2010.10.12 20:05:00 -
[13]
Thank you for having a word with the containers : )
I would like to suggest updating the news item to resemble everything that goes or comes with the # 4.
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Barakkus
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Posted - 2010.10.12 21:07:00 -
[14]
Originally by: CCP Stillman As for the mail/notepad performance and other issues, we're working on those 
yay \o/
Btw, I'm glad you guys are doing stuff for working on the UI later, the UI has been needing some love for a few years now.
Originally by: captain foivos Who would recruit someone named Barakkus?
Wait a minute...
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Che Biko
Humanitarian Communists
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Posted - 2010.10.12 21:10:00 -
[15]
The news reads: Quote: eve online tyrannis 1.1 third optional patch deployment reported by CCP Navigator | 2010.10.12 18:36:34 | NEW
A third optional patch will be deployed on Thursday, October 7
Great. Next Thursday, October 7, is in 2021. I hope the news guys have noticed it's actually the fourth patch by then.
Well, I just hope the patch guys didn't cut-and-pasted that patch from the last one as well.
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Brennivargur
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Posted - 2010.10.12 21:55:00 -
[16]
Originally by: Jack Gilligan So we are now officially on the patch of the patch of the patch for the patch of the patch of the patch of the patch for the original patch?
How many more patches will this patch require before it truly is patched?
what he said.
Originally by: CCP Zymurgist I have facial hair how can I help?
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.10.12 23:30:00 -
[17]
Fix for text editor please PLEASE!  ___________ EVE is dying! Now for real! |

Barakkus
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Posted - 2010.10.13 00:47:00 -
[18]
Originally by: CCP Stillman
Originally by: Swidgen
Originally by: Cuchulain Spartan
Patch notes for Tyrannis 1.1 Optional Patch ... * Icons on the fitting screen are now sized correctly.
Interesting, because that was fixed last week.
You're right. This was fixed in optional patch #3. I don't know why it's included in these patch-notes though.
As for the mail/notepad performance and other issues, we're working on those 
btw, it seems ctrl + q now closes a chat channel (provided it's not local or corp chat) instead of quitting the client if you have the chat window selected, just beeps at you if you have any other window "active".
Originally by: captain foivos Who would recruit someone named Barakkus?
Wait a minute...
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Stick Cult
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Posted - 2010.10.13 02:32:00 -
[19]
Originally by: Jack Gilligan So we are now officially on the patch of the patch of the patch for the patch of the patch of the patch of the patch for the original patch?
How many more patches will this patch require before it truly is patched?
You have two options here: 1) Wait a month for a big patch with lots of fixes. In the mean time you play a ~broken~ game.
2) Have a month with 18 patches (lolololol), one every 3-5 days. You only have to suffer a week of a ~broken~ game, then slight problems, being slowly squished, for the rest of the month.
I'd pick #2. Seriously, who the **** complains about patches?
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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HeliosGal
Caldari
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Posted - 2010.10.13 02:48:00 -
[20]
is anyone else getting server unknown status today ie unable to login
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cragz
Caldari Outcasts United
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Posted - 2010.10.13 05:47:00 -
[21]
Thanks for getting around to sorting the "escalation notification issue" CCP.
There is just one more that really could do with a fix and thats the corp details editing. When you fill this in or try to delete some parts of the text it "duplicates" alot of the text already there and causes it to get jumbled up and in most cases you have to rewrite the whole thing to correct it.
It does this with the Bio and notepad too.
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DeBingJos
Minmatar Ethically Questionable
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Posted - 2010.10.13 07:48:00 -
[22]
Originally by: CCP Navigator A fourth optional patch for Tyrannis 1.1 will be deployed during downtime on Wednesday, October 13 which will fix several issues reported to us following the release of Tyrannis 1.1. While the patch is optional, we would encourage everyone to apply the update to ensure your gameplay is improved. A full list of updated patch notes can be found here.
The reason for deploying an optional patch is that these updates contain UI core fixes which are client-only changes in python. This process is much quicker to prepare, test and execute and allows us to prepare a patch much faster than usual. The EVE Online client remains usable whether an optional patch is applied or not.
Following downtime you will see a pop up box once the client is launched informing you that a patch is available and if you want to install. If you click 'Yes' then the patch will be applied and then you can log into Tranquility. If you choose 'No' you will log in to Tranquility directly but none of the fixes will be applied. If you clicked 'No' in error you can still apply the patch by going to the ESC menu, General Settings and apply the patch from the 'Install' button there.
Hey navigator,
Can you tell us if my suspicions are true?
These new bugs all come from refactoring the UI-code. Are you refactoring because serious work will be done on the UI in the future?
If that is the case, I think we should all stop whining and be glad CCP is working on the UI. A few small bugs that are solved with quick patches are not that bad if we know it is for the greater good.
Oh, and can you tell us about the future UI-changes? 
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Dr Sheepbringer
Gallente
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Posted - 2010.10.13 08:37:00 -
[23]
The more I read, the more patches we get the more i'm amazed how the first patch got qualified for release. CCP said it them self. These are only client side problems and those...well those should be able to be tested easily. The whole UI went bonkers!
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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DeBingJos
Minmatar Ethically Questionable
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Posted - 2010.10.13 08:47:00 -
[24]
Originally by: Dr Sheepbringer The whole UI went bonkers!
This is why I think they made some major changes to the UI-code. More than we think.
I also think this is a good thing because it means they are putting work in the UI.
Yes the bugs are annoying, but if the endresult will be an improvement I'm willing to bite the bullet.
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Vincardi
Caldari PANDORUM LEGION
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Posted - 2010.10.13 09:46:00 -
[25]
Originally by: Jack Gilligan So we are now officially on the patch of the patch of the patch for the patch of the patch of the patch of the patch for the original patch?
How many more patches will this patch require before it truly is patched?
Omg, I can't stop laughing.  -------------------------------------------------- SIG:Don't Be a smart arse, Because there are smarter people. |

Aurora Robotnik
Caldari United Kings R.A.G.E
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Posted - 2010.10.13 10:15:00 -
[26]
I would say roll TQ back to before the original patch went live - my windows still aren't stacking right, I can't link stuff properly in chat channels, I could go on.
Instead, what I will say is simple: roll back to pre-Dominion please, kthanx.
Inb4lag.
It's pronounced row-bot-nick you silly FC. |

Illwill Bill
Svea Rike Controlled Chaos
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Posted - 2010.10.13 10:45:00 -
[27]
If rolling back, let's do it to day 1.
Originally by: CCP Navigator Great story but you probably want this in CAOD so feel free to post there with your main.
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Jonas Trelonian
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Posted - 2010.10.13 10:47:00 -
[28]
Originally by: Stick Cult Seriously, who the **** complains about patches?
People who believe that CCP owes it to its players, who pay good money to play their game, to do adequate (or at least, more than zero) testing before they release broken sh*t.
If you don't have a problem with lack of quality assurance, you're part of the problem. Also, I sincerely hope that you aren't involved in software development of any kind, because I'd hate to see the abortions you'd produce and claim them to be code.
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Invictra Atreides
Caldari Ninja's Anonymous
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Posted - 2010.10.13 10:52:00 -
[29]
Originally by: Aurora Robotnik I would say roll TQ back to before the original patch went live - my windows still aren't stacking right, I can't link stuff properly in chat channels, I could go on.
Instead, what I will say is simple: roll back to pre-Dominion please, kthanx.
Inb4lag.
Then why don't u also go back to windows 95 ?
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Illwill Bill
Svea Rike Controlled Chaos
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Posted - 2010.10.13 10:53:00 -
[30]
Originally by: Invictra Atreides
Then why don't u also go back to windows 95 ?
Pff, If I won't be able to run Eve on AmigaOS 2.04 then I'll ragequit.
Originally by: CCP Navigator Great story but you probably want this in CAOD so feel free to post there with your main.
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Naga Tokiba
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Posted - 2010.10.13 11:03:00 -
[31]
Great, now we are finally getting a fix for the PI click-sink.
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Rasz Lin
Caldari Racketeers
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Posted - 2010.10.13 11:11:00 -
[32]
-The Assets window will no longer jump to the front when you jump, dock or otherwise change state.
does this mean i will be able to write ONE sentence without my chat window losing focus and assets window gaining it just because my wallet flashed?
-Icons on the fitting screen are now sized correctly.
what about race condition that makes some fitted modules show up offline, but when you click on them game says they are online .. but when you undock they are OFFLINE ...
and wghat about double entries in overview (undocking) and kill/loss log?
2-3 more annoying bugs left to fix and we will be back to square one, I could almost say good job CCP.
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Skippermonkey
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.10.13 11:15:00 -
[33]
Originally by: CCP Capslock
OH GOD THE TESTING
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Illwill Bill
Svea Rike Controlled Chaos
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Posted - 2010.10.13 11:38:00 -
[34]
Originally by: Skippermonkey Yo dawg...
I chuckled.
Originally by: CCP Navigator Great story but you probably want this in CAOD so feel free to post there with your main.
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Daneel Trevize
Black Viper Nomads
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Posted - 2010.10.13 11:42:00 -
[35]
How about the double fleet entries?
How about when dualboxing and 1 jumped a wormhole, both clients crash and the jumper logs back in to the starting system but with a 4 min polarity timer like they'd magically gone out and back before 2 session timers could have elapsed? |

Noun Verber
Gallente
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Posted - 2010.10.13 11:47:00 -
[36]
Originally by: Skippermonkey Edited by: Skippermonkey on 13/10/2010 11:36:51
is there room for the next patch to be added on to that?
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Daneel Trevize
Black Viper Nomads
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Posted - 2010.10.13 11:54:00 -
[37]
Is it really optional if when declined it says it'll remove the previous patch?! What, I'm going to be forcibly rolled back for not taking the optional new patch?! |

Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2010.10.13 11:58:00 -
[38]
ITT: People thinking that knowingly (it was bug reported) releasing broken code to the live server and still failing to fix it 4 patches later is good.
I'm flat out amazed. --
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CCP Navigator
C C P C C P Alliance

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Posted - 2010.10.13 12:04:00 -
[39]
Originally by: Daneel Trevize Edited by: Daneel Trevize on 13/10/2010 11:59:26 Is it really optional if when declined it says it'll remove the previous patch?! What, I'm going to be forcibly rolled back for not taking the optional new patch?!
http://img96.imageshack.us/img96/8779/the****ccp.png where **** is fuck
If you are having an issue installing the most up to date patch you can go to the ESC menu, General Settings and apply the patch from the 'Install' button there.
Navigator Senior Community Representative CCP Hf, EVE Online
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Ultim8Evil
Ministry Of Eternal Disorder
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Posted - 2010.10.13 12:11:00 -
[40]
Edited by: Ultim8Evil on 13/10/2010 12:11:55
Originally by: Some CCP Guy The first three Tyrannis 1.1 optional patches have been removed from the server and all fixes are now included in this third patch. If you choose not to install this patch all previous optional patches will be uninstalled as well. Once again, it is highly recommended you install this patch.
Fourth, surely?
--------------------------------------------------------------------------------
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Sybil Harman
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Posted - 2010.10.13 12:20:00 -
[41]
Originally by: Catari Taga ITT: People thinking that knowingly (it was bug reported) releasing broken code to the live server and still failing to fix it 4 patches later is good.
I'm flat out amazed.
What he said ^^^
CCP released a patch that basically broke the UI for many players in a major way. Some of these faults were reported during the (clearly inadequate) testing on SISI... and were "obvious" (jumping windows, overview doubling)... and yet it was still released onto the TQ server.
Since them we've had a succession of patches (on patches.. on patches .. etc) every few days to try and fix what they broke (and in some cases knew to be broken!).
To assume that CCP are refactoring the UI, and applauding them for their foresight on the basis that this assumption might be true, is simply bizarre. Refactoring code is an established procedure... everyone else does it on a test system so that the live system, and their paying customers, are unaffected. Not CCP!
To congratulate CCP for their repeatedly hacking a live system every few days with fixes hot from a coder's workstation, only some of which work!, is simply perverse!
<shakes head sadly>
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Skeito
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Posted - 2010.10.13 12:32:00 -
[42]
Im now getting a long delay in opening the market and the window actually showing information.
Also the same problem with the character sheet and skill queue. With the training queue its taking 25 seconds from clicking it for the window to open.
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Ultim8Evil
Ministry Of Eternal Disorder
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Posted - 2010.10.13 12:36:00 -
[43]
Originally by: Skeito Im now getting a long delay in opening the market and the window actually showing information.
Also the same problem with the character sheet and skill queue. With the training queue its taking 25 seconds from clicking it for the window to open.
Leave Jita?
--------------------------------------------------------------------------------
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Skeito
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Posted - 2010.10.13 12:37:00 -
[44]
Originally by: Ultim8Evil
Originally by: Skeito Im now getting a long delay in opening the market and the window actually showing information.
Also the same problem with the character sheet and skill queue. With the training queue its taking 25 seconds from clicking it for the window to open.
Leave Jita?
Metropolis, 3 people in local.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.10.13 13:16:00 -
[45]
Containers placement not fixed. Video and logserver attached to #101531 -- Thanks CCP for cu |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.10.13 13:29:00 -
[46]
I want my ability to write mails properly back! I'm still getting duplicated (display) lines when typing mails. 
Notepad.exe + copy/paste still loves me at least...
/c
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Jim diGriz
Caldari Moustache Twirling Space Cads Huzzah Federation
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Posted - 2010.10.13 13:37:00 -
[47]
Quote: The overview is now forced to clean itself after you have jumped. It didn't before, which was messy.
How about making the overview clean itself when you undock?
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Erinni Tisifone
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Posted - 2010.10.13 13:50:00 -
[48]
Originally by: CCP Navigator
If you are having an issue installing the most up to date patch you can go to the ESC menu, General Settings and apply the patch from the 'Install' button there.
...or you can wait for a patch that will fix the last patch of the previous patch that previously patched the bugged release that would had fixed the bugged interface
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Jason1138
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Posted - 2010.10.13 13:52:00 -
[49]
the overview is doubling again. 3rd patch fixed it, this patch broke it
this is really amateur hour
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MacProsper
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Posted - 2010.10.13 13:56:00 -
[50]
Edited by: MacProsper on 13/10/2010 13:58:36
Originally by: CCP Stillman
Interesting, because that was fixed last week.
You're right. This was fixed in optional patch #3. I don't know why it's included in these patch-notes though.
As for the mail/notepad performance and other issues, we're working on those 
How long must we endure this? I do not like to be a paying alpha tester.
What is the officical stance of CCP about the failures you have done with "refactoring the client" ? I would like to see an action plan how you fix this bloody mess.
And I have a suggestion how you could avoid this in the future:
test your stuff before delivering.
If this has gone thru you quality department you might hire humans and/or pay with money instead of peanuts.
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Wrathchyld
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Posted - 2010.10.13 14:09:00 -
[51]
I've had enough of these "optional" patches..... now I'm right bk to windows opening in default postions every time I open a container and not "remembering" being stacked.... making salvaging not worth it imo. I'm done with thinking you actually fixed smth when you only made it revert to smth that didn't work in the first place |

Louis deGuerre
Gallente Amicus Morte Shock an Awe
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Posted - 2010.10.13 14:24:00 -
[52]
Originally by: Daneel Trevize fuck
ROFL Never would have guessed filter is that easy to bypass.
Sol: A microwarp drive? In a battleship? Are you insane? They arenÆt built for this! Clear Skies - The Movie
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Karia Sur
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Posted - 2010.10.13 14:24:00 -
[53]
Originally by: Wrathchyld making salvaging not worth it imo.
in other words, CCPs stealth nerf on missioners reprocessing loot is working. Less salvaging, less reprocessing loot, more mined ores required, mineral prices start to rise.

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Br41n
Amarr Ministry of War
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Posted - 2010.10.13 14:39:00 -
[54]
awsome eve crashes now on starting up, looks like the patch message box is causing it :( ~~~~~~~~~~~~~~~~~~~~~ Pinky: Gee, Brain. What are we going to do tonight?
Brain: The same thing we do every night, Pinky. Try to take over the world. ~~~~~~~~~~~~~~~~~~~~~ |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.10.13 14:55:00 -
[55]
Originally by: Karia Sur
Originally by: Wrathchyld making salvaging not worth it imo.
in other words, CCPs stealth nerf on missioners reprocessing loot is working. Less salvaging, less reprocessing loot, more mined ores required, mineral prices start to rise.

Do you honestly think that miners don't have these same issues as missioners? -- Thanks CCP for cu |

Steijn
Minmatar Quay Industries
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Posted - 2010.10.13 14:59:00 -
[56]
Im at a loss to comprehend the reasoning behind releasing patch #4 which now makes the faults that patch #3 cured, reappear again.
Isnt it about time that you actually started thinking about the customers you currently have and less about $$$$$s raised by new customers. 
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Jane Griffin
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Posted - 2010.10.13 15:02:00 -
[57]
Originally by: Wrathchyld I've had enough of these "optional" patches..... now I'm right bk to windows opening in default postions every time I open a container and not "remembering" being stacked.... making salvaging not worth it imo. I'm done with thinking you actually fixed smth when you only made it revert to smth that didn't work in the first place
Same, this is pathetic. I knew i shouldnt have done this patch since i had no problems with the issues listed...
Now each container remembers its position BUT EACH NEW CONTAINER HAS TO BE TOLD WHERE TO OPEN... Before this stupid patch they all opened exactly where i opened the last container regardless if it was the same container or not.
This **** is really getting tedious .
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Skippermonkey
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.10.13 15:08:00 -
[58]
All Xzibit jokes aside, i almost feel sorry for CCP.
Damned if you do, damned if you dont.
Originally by: CCP Capslock
OH GOD THE TESTING
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Sybil Harman
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Posted - 2010.10.13 15:28:00 -
[59]
Originally by: Skippermonkey All Xzibit jokes aside, i almost feel sorry for CCP.
Damned if you do, damned if you dont.
I don't.
CCP are in a hole that they dug for themselves with no prompting from anyone else. I don't recall a huge roar from the crowd demanding a new UI.
Having dug that hole, they then didn't follow rule#1, which is to stop digging!
The sensible thing would have been to recall the patch and rollback to the existing largely unbroken UI and then fix this new UI quietly in the background without any player pressure.
Instead, CCP continue to dig themselves deeper while the player base looks on disappointedly.
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Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2010.10.13 15:43:00 -
[60]
Originally by: Sybil Harman The sensible thing would have been to recall the patch and rollback to the existing largely unbroken UI and then fix this new UI quietly in the background without any player pressure.
--
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Karia Sur
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Posted - 2010.10.13 16:01:00 -
[61]
Originally by: Sybil Harman
Originally by: Skippermonkey All Xzibit jokes aside, i almost feel sorry for CCP.
Damned if you do, damned if you dont.
I don't.
CCP are in a hole that they dug for themselves with no prompting from anyone else. I don't recall a huge roar from the crowd demanding a new UI.
Having dug that hole, they then didn't follow rule#1, which is to stop digging!
The sensible thing would have been to recall the patch and rollback to the existing largely unbroken UI and then fix this new UI quietly in the background without any player pressure.
Instead, CCP continue to dig themselves deeper while the player base looks on disappointedly.
In recalling the patch they would basically be saying, 'sorry, we messed up'.
I have yet to see (possibly could have missed it somewhere, but i dont think so),an official post from CCP saying that the release of the update was an error. IMO they would take a gigantic leap forward in terms of customer relations, if they just had the balls to say that they messed up. Mistakes happen, and can to a certain extent be accepted. What cant be accepted is their complete failure to admit to their mistakes.
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Elder Thorn
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Posted - 2010.10.13 16:33:00 -
[62]
Quote: Unable to apply the optional update.
Press 'OK' to continue.
during download, after that client freeze on authing, thx for fixing my client.
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DeBingJos
Minmatar Ethically Questionable
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Posted - 2010.10.13 16:55:00 -
[63]
Originally by: Sybil Harman
I don't.
CCP are in a hole that they dug for themselves with no prompting from anyone else. I don't recall a huge roar from the crowd demanding a new UI.
Having dug that hole, they then didn't follow rule#1, which is to stop digging!
The sensible thing would have been to recall the patch and rollback to the existing largely unbroken UI and then fix this new UI quietly in the background without any player pressure.
Instead, CCP continue to dig themselves deeper while the player base looks on disappointedly.
WHAT? Ever since I'm playing the game people are complaining about the UI! No I don't like the bugs either. But it is a good thing they are working on it.
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Sybil Harman
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Posted - 2010.10.13 17:28:00 -
[64]
Originally by: DeBingJos
Originally by: Sybil Harman
I don't.
CCP are in a hole that they dug for themselves with no prompting from anyone else. I don't recall a huge roar from the crowd demanding a new UI.
Having dug that hole, they then didn't follow rule#1, which is to stop digging!
The sensible thing would have been to recall the patch and rollback to the existing largely unbroken UI and then fix this new UI quietly in the background without any player pressure.
Instead, CCP continue to dig themselves deeper while the player base looks on disappointedly.
WHAT? Ever since I'm playing the game people are complaining about the UI! No I don't like the bugs either. But it is a good thing they are working on it.
I believe that you miss my point.
I have absolutely no problem with CCP improving the game by introducing new content, fixing bugs... or even replacing wholesale the entire UI.
The point is that you do all that on a test system in the background, then release it to a welcoming player base who have been happily playing on the live system.
I'm not niaive enough to beleive that any new release would be bug free, but the sheer depth of the "broken-ness" in what they released is breath-taking!
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Karia Sur
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Posted - 2010.10.13 17:35:00 -
[65]
they did try it on the test system, they then released it with the bugs that had been reported still in the update.
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coldfire0101
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Posted - 2010.10.13 18:16:00 -
[66]
It won't let me login into the server, says password is wrong... yet it is the same one.
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Jane Griffin
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Posted - 2010.10.13 18:22:00 -
[67]
Edited by: Jane Griffin on 13/10/2010 18:24:13 Within 10 seconds of loading the game i found that this new optional patch reversed much of what was repaired in the optional patch 3, and heres a video to illustrate...
http://www.youtube.com/watch?v=BAmnij1vVf4
I have little doubt that wreck windows open in the same way, though i didnt get as far as entering a mission since if CCP cannot be arsed to check they arnt breaking the simplest things, i cannot be arsed to play...
Oh and sorry about the music, i found a track that was the correct length on my media player and it was called 'Oh my ****ing god', so i had no choice really.
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HeliosGal
Caldari
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Posted - 2010.10.13 19:10:00 -
[68]
be able to be able to actually u know log in to play the game, at least star trek online is stable derp
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Sybil Harman
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Posted - 2010.10.13 19:42:00 -
[69]
So... when is the next patch to fix the patch to fix the patch to fix the patch to fix the untested release planned to be?
I am hoping that something positive comes out of this. The sheer excruciating embarassment of this should mean that the next release of anything will be tested to death on Sisi (and known bugs fixed) before it hits TQ. I guess time will tell.
This is like seeing a bad accident unfold... you know it's gonna be nasty, and you don't really want to watch, but you can't tear your eyes away!
It's not up there with the boot.ini disaster... but I guess there is still time.
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HeliosGal
Caldari
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Posted - 2010.10.13 19:45:00 -
[70]
Seems to be a very slow trainwreck, the 4th optional trynaiis 1.1 patch was deployed and was considered a fail fit. It fixed several reported issues with the last optional patch, we would like to encourage everyone to apply this patch to ensure youre gameplay is made totallly unimproved.
A full list of new patch bugs can be found here ( insert buglist)
The reason for deploying this patch is that these contain more bugged python updates , the process of logging in is now 100% uselss. prepared tested and made sure u cant play this game leading to less players and less revenue.
The following post downtime period will mean no one can play afte rlaunching the available patch, please click yes to stuff up youe gameplay. To uninstall where do we go i mean the entire game anyone ?
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Karia Sur
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Posted - 2010.10.13 19:49:00 -
[71]
Whats annoying, infuriating and downright bad business sense is all we get from CCP is 'er, heres a patch to fix some issues' every 2-3 days.
Whats then even more annoying etc. is said patch seems to fix maybe 1 or 2 bugs, but then makes previously cleared bugs, reappear.
Time to get your main programmers back on this and away from other projects before your flagship takes the same route as the SS Titanic.
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HeliosGal
Caldari
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Posted - 2010.10.13 19:53:00 -
[72]
It is downright bad business, the sense is that they arent communicating and just shovling rubbish out the door for us to consume.
The fixed bugs just make more bugs, the main programmers ae off working on SS titanic incursion version 1.18 or something giving us more half finished rushed rubbish. Main server is going to hell and back i wonder if overall subscriber numbers are droppping yet ..... if its not fixed soon it will no amount of massive PR budget will help them on that one
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HeliosGal
Caldari
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Posted - 2010.10.13 20:11:00 -
[73]
CCP would u like to contribute any thinking to this rubbish patch...... like workarounds so we can play the game u know what we pay for instead of this rubbish
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MacProsper
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Posted - 2010.10.13 20:19:00 -
[74]
Originally by: Karia Sur Whats then even more annoying etc. is said patch seems to fix maybe 1 or 2 bugs, but then makes previously cleared bugs, reappear.
Well, the official Please test the our brand new optional patch! gets boring really fast.
What really bugs me the we get free skillpoints for an unforseen DB crash and now we have these bullcrap patches and everything is ok? Is this the behaviour we will now see from CCP for the next patches?
I'm still waiting for an official explanation what is currently happening what is the mighty CCP master plan to fix this mess. Optional patches which degrade me to an paying alpha tester is obviously not the solution.
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HeliosGal
Caldari
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Posted - 2010.10.13 20:59:00 -
[75]
The offical boring please test our brand new optional bug program.
So can we get say 10000 skillpoints for the unforeseen bugs in this everything fixed patch
Offical explanation forthcoming we shall wait and see, probabbliity of a dev loot drop on this one about 10%, the solution and the alpha testing should be done by QA not the paying playing customer base
I should be able to load game up start it up and log in not be stuck for whats going on 4 hours now trying to get in this is getting old fast.
Just shovel another bug fest in our face tomorrow ccp lets go hehehehehe
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Compleat Bacon
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Posted - 2010.10.13 21:01:00 -
[76]
25 yr software engineer.
This looks like the UI team was newly created, has a bunch of junior programmers on it with a junior development manager.
Junior because: - Releasing a bunch of new code (refactoring is new code) without decent testing. - Panic releasing of multiple patches to attempt to fix the problems, while drowning in the many items that are failing. - Not being experienced enough to take the upfront hit, retract the patch, and come back in 2 weeks with something that works.
Other note: This optional patch thing sounds like someone in testing/release KNEW there would be problems, and let them dig their own grave. Either internal politics, or arrogance on the part of the manager saying "It works".
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HeliosGal
Caldari
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Posted - 2010.10.13 21:04:00 -
[77]
hello mr 25 yr software engineer
This does look like an incompentent newly created UI team doesnt it, hope their junior development manager can learn quickly otherwise ccp are gunna loose $$$
- the refactoring of new code without decent testing is a ccp trademark panic attempts at fixing problems yup nothing to see here.
Retract the patch nope ccp is always a mvoe forward organisation a bit like some politicans going backwards just doesnt work
The optional beta testing patch is being pushed upon everyone and they are automatically mostly going for it which makes it even worse as more players are coping the rubbish and cant play
End thoughts get a senior developer on this who has a half wit of a clue instead of no idea at all
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Vox Noctis
Gallente FEDERATION DEFENCE TECHNOLOGIES
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Posted - 2010.10.13 21:18:00 -
[78]
Originally by: Jane Griffin Edited by: Jane Griffin on 13/10/2010 18:24:13 Within 10 seconds of loading the game i found that this new optional patch reversed much of what was repaired in the optional patch 3, and heres a video to illustrate...
http://www.youtube.com/watch?v=BAmnij1vVf4
I have little doubt that wreck windows open in the same way, though i didnt get as far as entering a mission since if CCP cannot be arsed to check they arnt breaking the simplest things, i cannot be arsed to play...
Oh and sorry about the music, i found a track that was the correct length on my media player and it was called 'Oh my ****ing god', so i had no choice really.
I can confirm I have all the same problems illustrated in that video. None of the optional patches ever fixed it for me. BTW, love the music 
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HeliosGal
Caldari
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Posted - 2010.10.13 21:21:00 -
[79]
I can confirm the debacle video is correct, the illistrated problems are without explanation from senior CCP staff continue
The music is great about about something broken something borrowed something blue ?
SOmething stable something working something not being alpha tested something clearing QA first instead of being shovlled out the door like horse manure. Anything else well nothing to add yet just get the game working so paying players can play
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Barakkus
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Posted - 2010.10.13 21:24:00 -
[80]
Originally by: Rasz Lin what about race condition that makes some fitted modules show up offline, but when you click on them game says they are online .. but when you undock they are OFFLINE ...
Until it's resolved if you strip your ship and refit each module individually it goes away.
I actually haven't had that happen since the second patch.
Originally by: captain foivos Who would recruit someone named Barakkus?
Wait a minute...
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HeliosGal
Caldari
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Posted - 2010.10.13 21:26:00 -
[81]
Originally by: Barakkus
Originally by: Rasz Lin what about race condition that makes some fitted modules show up offline, but when you click on them game says they are online .. but when you undock they are OFFLINE ...
Until it's resolved if you strip your ship and refit each module individually it goes away.
I actually haven't had that happen since the second patch.
this i was able to confirm on the last working version before last nights debacle. Now just logging in is an issue
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CCP Bella Bee

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Posted - 2010.10.13 21:35:00 -
[82]
Originally by: cragz Thanks for getting around to sorting the "escalation notification issue" CCP.
There is just one more that really could do with a fix and thats the corp details editing. When you fill this in or try to delete some parts of the text it "duplicates" alot of the text already there and causes it to get jumbled up and in most cases you have to rewrite the whole thing to correct it.
It does this with the Bio and notepad too.
Have you filed a bug report? Could you please provide more detailed reproduction steps, I haven't been able to produce the behavior you describe neither in corp details editing, bio nor notepad.
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HeliosGal
Caldari
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Posted - 2010.10.13 21:38:00 -
[83]
Originally by: CCP Bella Bee
Originally by: cragz Thanks for getting around to sorting the "escalation notification issue" CCP.
There is just one more that really could do with a fix and thats the corp details editing. When you fill this in or try to delete some parts of the text it "duplicates" alot of the text already there and causes it to get jumbled up and in most cases you have to rewrite the whole thing to correct it.
It does this with the Bio and notepad too.
Have you filed a bug report? Could you please provide more detailed reproduction steps, I haven't been able to produce the behavior you describe neither in corp details editing, bio nor notepad.
any idea why some of us cant log in at all ?
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CCP Bella Bee

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Posted - 2010.10.13 21:38:00 -
[84]
Originally by: Barakkus
btw, it seems ctrl + q now closes a chat channel (provided it's not local or corp chat) instead of quitting the client if you have the chat window selected, just beeps at you if you have any other window "active".
Have you checked your shortcut settings? By default close window is bound to Ctrl-W while closing the game is bound to Ctrl-Q, you can change the shortcut bindings in the Esc menu on the Shortcuts tab.
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HeliosGal
Caldari
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Posted - 2010.10.13 21:41:00 -
[85]
Edited by: HeliosGal on 13/10/2010 21:44:45
Originally by: CCP Bella Bee
Originally by: Barakkus
btw, it seems ctrl + q now closes a chat channel (provided it's not local or corp chat) instead of quitting the client if you have the chat window selected, just beeps at you if you have any other window "active".
Have you checked your shortcut settings? By default close window is bound to Ctrl-W while closing the game is bound to Ctrl-Q, you can change the shortcut bindings in the Esc menu on the Shortcuts tab.
that would fix it but
how about logging in and either disconnecting, socket closed or character select screen hanging ( btw i can load the sis client with no dramas at all) and am playing happily still would be nice to be able to get onto TQ this year not next
so i can confirm its not my isp and its eve side that the problem exists care to reply ccp
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HeliosGal
Caldari
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Posted - 2010.10.13 21:47:00 -
[86]
ok ive rolled back the patch lets see if it works now
ding dong still not working guess ill install the UI update seeign as tho its bugged either way do u hate me ccp is that it ?
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Karia Sur
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Posted - 2010.10.13 21:48:00 -
[87]
Originally by: HeliosGal text
your sisi client hasnt now got a bugged 4th patch sat on it like your tq client has.
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HeliosGal
Caldari
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Posted - 2010.10.13 21:50:00 -
[88]
ok ive rolled back the patch lets see if it works now
ding dong still not working guess ill install the UI update seeign as tho its bugged either way do u hate me ccp is that it ?
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Barakkus
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Posted - 2010.10.13 21:51:00 -
[89]
Edited by: Barakkus on 13/10/2010 21:52:26
Originally by: CCP Bella Bee
Originally by: Barakkus
btw, it seems ctrl + q now closes a chat channel (provided it's not local or corp chat) instead of quitting the client if you have the chat window selected, just beeps at you if you have any other window "active".
Have you checked your shortcut settings? By default close window is bound to Ctrl-W while closing the game is bound to Ctrl-Q, you can change the shortcut bindings in the Esc menu on the Shortcuts tab.
I tried to replicate it last night and was unable to, I think it was just a fluke. If ctrl + w is close window, I bet I just fat-fingered it last night.
Originally by: captain foivos Who would recruit someone named Barakkus?
Wait a minute...
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HeliosGal
Caldari
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Posted - 2010.10.13 21:52:00 -
[90]
Edited by: HeliosGal on 13/10/2010 21:55:25 fat fingered devs programmed this and it shows still no reply on why im and a lot of others like me are just plain uable to login period
now reinstalling the update and if this dont work ill go shoot myself in the head
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MP Rhianna
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Posted - 2010.10.13 21:53:00 -
[91]
Dear CCP, can you please make optional patch #7, unless we are there already I lost count, my reasoning is I think by the time you get to #7 you'll have fixed things cause 7 is a lucky number and at some point the lack of skill involved has to give way to luck, at least I think that sounds right.
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Karia Sur
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Posted - 2010.10.13 21:54:00 -
[92]
Originally by: CCP Bella Bee I haven't been able to produce the behavior you describe neither in corp details editing, bio nor notepad.
The biggest problem you have is that not every user is having the same problems. Admittedly some wont have d/l patch #4, but some will have. The longer you go on releasing patches which install on an individuals client, the more mess this will probably lead to. The main issue MUST be to get TQ stable, and then look at each seperate bug report. All you are doing is releasing individual patches which are curing (supposedly) a certain number of users. You are not fixing the main problem.
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HeliosGal
Caldari
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Posted - 2010.10.13 21:56:00 -
[93]
Originally by: Karia Sur
Originally by: CCP Bella Bee I haven't been able to produce the behavior you describe neither in corp details editing, bio nor notepad.
The biggest problem you have is that not every user is having the same problems. Admittedly some wont have d/l patch #4, but some will have. The longer you go on releasing patches which install on an individuals client, the more mess this will probably lead to. The main issue MUST be to get TQ stable, and then look at each seperate bug report. All you are doing is releasing individual patches which are curing (supposedly) a certain number of users. You are not fixing the main problem.
if this is the case we need one st able patch that updates it all to one standard and then go from there. At the moment a lot of us are just plain unable to login, TQ is not stable, bug reports arent working even so cant even go there
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CCP Bella Bee

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Posted - 2010.10.13 22:01:00 -
[94]
Originally by: Denny Haze How about a fix for the information widows resizing, and moving themselves to their default size, and location? Example: When i open the info window of a ship it always appears in the same location (middle of the screen) and always has the same size. It allows me to stretch it up, down, and wider, but not narrower. And the next time i open it reverts back again.
Are you still getting this default size and location issue with the latest client update?
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CCP Bella Bee

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Posted - 2010.10.13 22:04:00 -
[95]
Originally by: Karia Sur
The biggest problem you have is that not every user is having the same problems. Admittedly some wont have d/l patch #4, but some will have. The longer you go on releasing patches which install on an individuals client, the more mess this will probably lead to. The main issue MUST be to get TQ stable, and then look at each seperate bug report. All you are doing is releasing individual patches which are curing (supposedly) a certain number of users. You are not fixing the main problem.
It is worth nothing that the updates are incremental, so each new update will contain all the previously released updates as well.
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HeliosGal
Caldari
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Posted - 2010.10.13 22:04:00 -
[96]
Originally by: CCP Bella Bee
Originally by: Denny Haze How about a fix for the information widows resizing, and moving themselves to their default size, and location? Example: When i open the info window of a ship it always appears in the same location (middle of the screen) and always has the same size. It allows me to stretch it up, down, and wider, but not narrower. And the next time i open it reverts back again.
Are you still getting this default size and location issue with the latest client update?
Yes we aer it would seem im not able to login and there seems to be no workaround but i have vent and asking corpmates and it would appear its still there does this help ?
The getting this default size and location issue remains, as does accessing evemail crashing the game if u have more than 5 pages bug. And why does TQ keep swtiching to unknown status any ideas ? response maybe
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Karia Sur
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Posted - 2010.10.13 22:06:00 -
[97]
Originally by: CCP Bella Bee
Originally by: Karia Sur
The biggest problem you have is that not every user is having the same problems. Admittedly some wont have d/l patch #4, but some will have. The longer you go on releasing patches which install on an individuals client, the more mess this will probably lead to. The main issue MUST be to get TQ stable, and then look at each seperate bug report. All you are doing is releasing individual patches which are curing (supposedly) a certain number of users. You are not fixing the main problem.
It is worth nothing that the updates are incremental, so each new update will contain all the previously released updates as well.
but patch #4 has recreated bugs with my client that patch #3 had cleared. 
please explain to me how that has happened, preferably in words of 1 sylable as obviously im too thick to comprehend it.
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HeliosGal
Caldari
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Posted - 2010.10.13 22:06:00 -
[98]
Originally by: CCP Bella Bee
Originally by: Karia Sur
The biggest problem you have is that not every user is having the same problems. Admittedly some wont have d/l patch #4, but some will have. The longer you go on releasing patches which install on an individuals client, the more mess this will probably lead to. The main issue MUST be to get TQ stable, and then look at each seperate bug report. All you are doing is releasing individual patches which are curing (supposedly) a certain number of users. You are not fixing the main problem.
It is worth nothing that the updates are incremental, so each new update will contain all the previously released updates as well.
It is worth noting peoples that the updates or no updates even beign incremental are just not working and contain bugs that prevent any login, TQ keeps going to unknown disconnects are occouring left right and centre and mroe updates are only just going to compound the issue.
Ive got an idea lets make this a required not optional patch push it upon everyone and then see how many people are able to login any chance of that happening ?
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HeliosGal
Caldari
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Posted - 2010.10.13 22:09:00 -
[99]
but patch #4 has recreated bugs with my client that patch #3 had cleared. 
please explain to me how that has happened, preferably in words of 1 sylable as obviously im too thick to comprehend it.
Patch 4 has made the game unplayable patch 3 was tolerable patch 2 worked, patch 1 was a dodge.
Please also explain the TQ status unknown issue for some of us, living in australia if that helps
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MacProsper
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Posted - 2010.10.13 22:12:00 -
[100]
Edited by: MacProsper on 13/10/2010 22:16:14
Originally by: Karia Sur The biggest problem you have is that not every user is having the same problems.
No, that is totally impossible.
You really mean, that
user a) has installed #1 #4 user b) has installed #1 #3 user c) has installed #3 #4 user d) has installed #2 #4 user e) has installed #1 #2 #3 #4 user f) has installed #3
No - that is impossible - everybody knows that optional patches are not optional! You know, if people would just install the patches they like, that would be a total mess - in no way CCP would allow this.
That would result in only one or two millions of different combinations of hardware / software with just a few optional patches - of course nothing that CCP can't handle.
And dont forget:
Providing optional patches is a known strategy to provide optional bugs, this way the users can build very new clients with different features just by mixing the various optional patches.
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HeliosGal
Caldari
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Posted - 2010.10.13 22:14:00 -
[101]
Originally by: MacProsper
Originally by: Karia Sur The biggest problem you have is that not every user is having the same problems.
No, that is totally impossible.
You really mean, that
user a) has installed #1 #4 user b) has installed #1 #3 user c) has installed #3 #4 user d) has installed #2 #4 user e) has installed #1 #2 #3 #4 user f) has installed #3
No - that is impossible - everybody knows that optional patches are not optional! You know, if people would just install the patches they like, that would be a total mess - in no way CCP would allow this.
That would result in only one or two millions of different combinations of hardware / software with just a few optional patches - of course nothing that CCP can't handle.
And dont forget:
Providing optional patches is a known strategy to provide optional bugs, this way the users can build very new clients with different features just be mixing the various optional patches.
well the devs obviously have no answer for me so i have 4 and installed inremental i have uninstalled and reinstaleld and im still getting the same issue im thinking there is something else on TQ that is preventing abotu 5-10% of players from juts logging in and if they get into game it crashes out pretty well mcuh straight away
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CCP Bella Bee

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Posted - 2010.10.13 22:15:00 -
[102]
Originally by: HeliosGal
Yes we aer it would seem im not able to login and there seems to be no workaround but i have vent and asking corpmates and it would appear its still there does this help ?
The getting this default size and location issue remains, as does accessing evemail crashing the game if u have more than 5 pages bug. And why does TQ keep swtiching to unknown status any ideas ? response maybe
I wasn't aware of a crash issue related to large mail boxes, nor an issue with TQ switching to unknown state, but I will investigate.
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HeliosGal
Caldari
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Posted - 2010.10.13 22:18:00 -
[103]
Originally by: CCP Bella Bee
Originally by: HeliosGal
Yes we aer it would seem im not able to login and there seems to be no workaround but i have vent and asking corpmates and it would appear its still there does this help ?
The getting this default size and location issue remains, as does accessing evemail crashing the game if u have more than 5 pages bug. And why does TQ keep swtiching to unknown status any ideas ? response maybe
I wasn't aware of a crash issue related to large mail boxes, nor an issue with TQ switching to unknown state, but I will investigate.
lets put it this way login ok screen comes up enter password fine sometiems status shows 33000 players sometimes unknown ok sometiems its hanging or crashing from here.
Im trying this every 2 minutes now if im lucky to get to char selection it either loads the name but not the pics if it loads the pics i can spam click on enter game and the toon and nothing happens and its very very slow ( SISI is working clear as a bell and i have plenty of net speed so no its not that)
Ive gotten into game twice the instation screen loads once i was able to type something bu tthats as far as ive gotten before the game comes crashing out like all and nothing a sundry
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Karia Sur
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Posted - 2010.10.13 22:19:00 -
[104]
Dont take all the moaning/whining to heart Bella Bee. Im not sure if youve volunteered for the front line tonight or been shoved in here, but with there been a distinct lack of conversation between CCP and the users, youve got the short straw tonight. 
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HeliosGal
Caldari
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Posted - 2010.10.13 22:24:00 -
[105]
yes dont take it to heart but plz do get ccp peeps onto this im not the only one reporting this probably the only one posting at the moment, now getting socket is closed errors. Common peeps ify oure having problems logging in post here theres been other threads started so im not the only one here, is there naything we can do to attempt to assist u guys in fixing it ?
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Barakkus
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Posted - 2010.10.13 22:24:00 -
[106]
Edited by: Barakkus on 13/10/2010 22:26:54
Originally by: HeliosGal yes dont take it to heart but plz do get ccp peeps onto this im not the only one reporting this probably the only one posting at the moment, now getting socket is closed errors. Common peeps ify oure having problems logging in post here theres been other threads started so im not the only one here, is there naything we can do to attempt to assist u guys in fixing it ?
It sounds like you're having internet issues if you're getting an unknown status for TQ.
Level3 has been having trouble today with some of their routers, so if your path to TQ happens to cross one of those routers, that may explain why you're having so much trouble loging in today.
Traceroutes might help eliminate the intert00bz as the problem with logging in. Get pingplotter and run a trace to TQ (I don't know the IP off hand).
Originally by: captain foivos Who would recruit someone named Barakkus?
Wait a minute...
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HeliosGal
Caldari
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Posted - 2010.10.13 22:26:00 -
[107]
Originally by: Barakkus Edited by: Barakkus on 13/10/2010 22:25:18
Originally by: HeliosGal
Originally by: CCP Bella Bee
Originally by: Denny Haze How about a fix for the information widows resizing, and moving themselves to their default size, and location? Example: When i open the info window of a ship it always appears in the same location (middle of the screen) and always has the same size. It allows me to stretch it up, down, and wider, but not narrower. And the next time i open it reverts back again.
Are you still getting this default size and location issue with the latest client update?
Yes we aer it would seem im not able to login and there seems to be no workaround but i have vent and asking corpmates and it would appear its still there does this help ?
The getting this default size and location issue remains, as does accessing evemail crashing the game if u have more than 5 pages bug. And why does TQ keep swtiching to unknown status any ideas ? response maybe
It sounds like you're having internet issues if you're getting an unknown status for TQ.
Level3 has been having trouble today with some of their routers, so if your path to TQ happens to cross one of those routers, that may explain why you're having so much trouble loging in today.
not likley as im up and running on the test server with the latest build of incursions expansion running with absolutey no problems at all
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Barakkus
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Posted - 2010.10.13 22:27:00 -
[108]
Originally by: HeliosGal
not likley as im up and running on the test server with the latest build of incursions expansion running with absolutey no problems at all
Provided the route to sisi is the same as the route to TQ.
Originally by: captain foivos Who would recruit someone named Barakkus?
Wait a minute...
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HeliosGal
Caldari
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Posted - 2010.10.13 22:28:00 -
[109]
Originally by: Barakkus
Originally by: HeliosGal
not likley as im up and running on the test server with the latest build of incursions expansion running with absolutey no problems at all
Provided the route to sisi is the same as the route to TQ.
valid point i guess a traceroute woudl determine that running that at the moment. Im in game it hung in station no channels or anything for about 2 minutes and its just crashed
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Barakkus
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Posted - 2010.10.13 22:29:00 -
[110]
Originally by: HeliosGal
Originally by: Barakkus
Originally by: HeliosGal
not likley as im up and running on the test server with the latest build of incursions expansion running with absolutey no problems at all
Provided the route to sisi is the same as the route to TQ.
valid point i guess a traceroute woudl determine that running that at the moment. Im in game it hung in station no channels or anything for about 2 minutes and its just crashed
If you can, do a constant trace with something like pingplotter to make sure it's not some intermittent problem somewhere along the route.
Originally by: captain foivos Who would recruit someone named Barakkus?
Wait a minute...
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HeliosGal
Caldari
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Posted - 2010.10.13 22:32:00 -
[111]
Edited by: HeliosGal on 13/10/2010 22:34:09 yeah been running a perma trace for 5 minutes now and nope i dont go through level 3 to connect well im in game now but still as buggy as anything chat channels working but still hanging. Ping rates are good so im not sure just keeps hanging got disconnected again very very strange
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CCP Bella Bee

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Posted - 2010.10.13 22:38:00 -
[112]
Originally by: Karia Sur
but patch #4 has recreated bugs with my client that patch #3 had cleared. 
please explain to me how that has happened, preferably in words of 1 sylable as obviously im too thick to comprehend it.
Can you give me a specific example of this?
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HeliosGal
Caldari
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Posted - 2010.10.13 22:42:00 -
[113]
Edited by: HeliosGal on 13/10/2010 22:46:18 Edited by: HeliosGal on 13/10/2010 22:44:31
Originally by: CCP Bella Bee
Originally by: Karia Sur
but patch #4 has recreated bugs with my client that patch #3 had cleared. 
please explain to me how that has happened, preferably in words of 1 sylable as obviously im too thick to comprehend it.
Can you give me a specific example of this?
ok im running this log server thing where would i send this information ill run it for the next hour give me a webpage address and indsturctions on how to save capture send the log etc if that helps
__DecayRecent clearing recent speakers... Calling <NO CONTEXT>::ScatterEvent_OnEveMessage::lightFx
Ok ill just fire it up a few times wait for the hang so forth ill just capture logs and dump em if i can fidn the info
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Karia Sur
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Posted - 2010.10.13 22:43:00 -
[114]
Originally by: CCP Bella Bee
Originally by: Karia Sur
but patch #4 has recreated bugs with my client that patch #3 had cleared. 
please explain to me how that has happened, preferably in words of 1 sylable as obviously im too thick to comprehend it.
Can you give me a specific example of this?
I originally had double overview, patch 3 cured it completely for me. After installing patch #4 i now have double overview when undocking again.
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CCP Bella Bee

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Posted - 2010.10.13 22:48:00 -
[115]
Originally by: HeliosGal
lets put it this way login ok screen comes up enter password fine sometiems status shows 33000 players sometimes unknown ok sometiems its hanging or crashing from here.
Im trying this every 2 minutes now if im lucky to get to char selection it either loads the name but not the pics if it loads the pics i can spam click on enter game and the toon and nothing happens and its very very slow ( SISI is working clear as a bell and i have plenty of net speed so no its not that)
Ive gotten into game twice the instation screen loads once i was able to type something bu tthats as far as ive gotten before the game comes crashing out like all and nothing a sundry
Have you tried with different characters/user accounts and clearing your cache and settings? Can you please file a bug report (from the web site if you can't get far enough in-game) with any details you can think of.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.10.13 22:50:00 -
[116]
Originally by: CCP Bella Bee Are you still getting this default size and location issue with the latest client update?
I personally don't, not for Show Info windows at least. But cargohold windows still behaving like they are each on their own. (Worse that, the screen edge detection is also off - window get placed into screen corner instead of cornering the visible area next to neocom) Can provide use-case, if you missed my bugreports.
Originally by: CCP Bella Bee It is worth nothing that the updates are incremental, so each new update will contain all the previously released updates as well.
The sad thing is that, every new incrememntal update randomly reintroducing previous issues while fixing other ones. I assume you didn't even started to get to the root of these issues, just fixing visual appearances. -- Thanks CCP for cu |
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CCP Bella Bee

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Posted - 2010.10.13 22:53:00 -
[117]
Originally by: HeliosGal
well the devs obviously have no answer for me so i have 4 and installed inremental i have uninstalled and reinstaleld and im still getting the same issue im thinking there is something else on TQ that is preventing abotu 5-10% of players from juts logging in and if they get into game it crashes out pretty well mcuh straight away
So to confirm that my understanding is correct, you had connection issues with the latest update, removed it and still had issues, installed again and still had issues? Can you please also file a bug report with as much information as possible.
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HeliosGal
Caldari
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Posted - 2010.10.13 22:56:00 -
[118]
guess its a cache reset and well see how it goes from there
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CCP Explorer

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Posted - 2010.10.13 22:59:00 -
[119]
Originally by: Tonto Auri Containers placement not fixed. Video and logserver attached to #101531
Thanks. Container placement works in general but based on your video we found a very specific edge case when stacks don't record their position correctly.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2010.10.13 22:59:00 -
[120]
Originally by: Chribba I want my ability to write mails properly back! I'm still getting duplicated (display) lines when typing mails. /c
We are currently testing fixes to the edit control used in EVE Mail.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Bella Bee

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Posted - 2010.10.13 23:06:00 -
[121]
Originally by: HeliosGal Edited by: HeliosGal on 13/10/2010 22:46:18 Edited by: HeliosGal on 13/10/2010 22:44:31
ok im running this log server thing where would i send this information ill run it for the next hour give me a webpage address and indsturctions on how to save capture send the log etc if that helps
__DecayRecent clearing recent speakers... Calling <NO CONTEXT>::ScatterEvent_OnEveMessage::lightFx
Ok ill just fire it up a few times wait for the hang so forth ill just capture logs and dump em if i can fidn the info
We will certainly appreciate it, instructions for saving logs and submitting bug reports can be found here
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CCP Bella Bee

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Posted - 2010.10.13 23:16:00 -
[122]
Originally by: Karia Sur
I originally had double overview, patch 3 cured it completely for me. After installing patch #4 i now have double overview when undocking again.
Ok thanks. We haven't been able to reproduce the double overview issue in a test environment, but we had a theory to what could cause it that was addressed in update #3 and that seemed to fix it for most players. If you are still seeing this issue then please file a bug report, describing the steps that cause the overview to double. Again we haven't been able to reproduce the issue, so we would appreciate as much detail as possible about your scenario.
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CCP Explorer

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Posted - 2010.10.13 23:18:00 -
[123]
Originally by: HeliosGal Edited by: HeliosGal on 13/10/2010 23:01:19 Edited by: HeliosGal on 13/10/2010 23:00:08 guess its a cache reset and well see how it goes from there
Stuck at collecting bulk data 5/46
Stuff this cancelling my subscription been playing for years but this is a bloody joke if ccp cant get it right youve lost another customer
For the bulk data issue you are describing please file a stuck petition with the GMs. They should be able to help you populate the bulk data.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Bella Bee

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Posted - 2010.10.13 23:20:00 -
[124]
Originally by: Tonto Auri
I personally don't, not for Show Info windows at least. But cargohold windows still behaving like they are each on their own. (Worse that, the screen edge detection is also off - window get placed into screen corner instead of cornering the visible area next to neocom) Can provide use-case, if you missed my bugreports.
Thanks, this is being investigated.
Originally by: Tonto Auri
The sad thing is that, every new incrememntal update randomly reintroducing previous issues while fixing other ones. I assume you didn't even started to get to the root of these issues, just fixing visual appearances.
Previous issues should not reappear in subsequent incremental updates, can you give me an example?
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CCP Explorer

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Posted - 2010.10.13 23:23:00 -
[125]
Originally by: MacProsper Edited by: MacProsper on 13/10/2010 22:16:14
Originally by: Karia Sur The biggest problem you have is that not every user is having the same problems.
No, that is totally impossible.
You really mean, that
user a) has installed #1 #4 user b) has installed #1 #3 user c) has installed #3 #4 user d) has installed #2 #4 user e) has installed #1 #2 #3 #4 user f) has installed #3
No - that is impossible - everybody knows that optional patches are not optional! You know, if people would just install the patches they like, that would be a total mess - in no way CCP would allow this.
That would result in only one or two millions of different combinations of hardware / software with just a few optional patches - of course nothing that CCP can't handle.
The way that the client hotfix system works then all clients are either in the state "Tyrannis 1.1" or "Tyrannis 1.1 + client hotfix #4", since the client hotfixes are cumulative and we have therefore unpublished #1, #2 and #3 by now.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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HeliosGal
Caldari
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Posted - 2010.10.13 23:24:00 -
[126]
Originally by: CCP Explorer
Originally by: HeliosGal Edited by: HeliosGal on 13/10/2010 23:01:19 Edited by: HeliosGal on 13/10/2010 23:00:08 guess its a cache reset and well see how it goes from there
Stuck at collecting bulk data 5/46
Stuff this cancelling my subscription been playing for years but this is a bloody joke if ccp cant get it right youve lost another customer
For the bulk data issue you are describing please file a stuck petition with the GMs. They should be able to help you populate the bulk data.
Stuck petition i cant even get into the game so therefore a petition is out of the question lol
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CCP Bella Bee

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Posted - 2010.10.13 23:27:00 -
[127]
Originally by: HeliosGal
Stuck petition i cant even get into the game so therefore a petition is out of the question lol
You can file a petition from here (EVE Online website), under EVE Support in the left side menu.
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HeliosGal
Caldari
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Posted - 2010.10.13 23:30:00 -
[128]
Edited by: HeliosGal on 13/10/2010 23:32:16 Edited by: HeliosGal on 13/10/2010 23:31:56
Originally by: CCP Bella Bee
Originally by: HeliosGal
Stuck petition i cant even get into the game so therefore a petition is out of the question lol
You can file a petition from here (EVE Online website), under EVE Support in the left side menu.
Ok shes been filed lets see how we go
33/46
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HeliosGal
Caldari
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Posted - 2010.10.13 23:51:00 -
[129]
managed to get it to 38/46 seems to be as slow as anything would there be any bulk data that large ? what is bulk data anyway + i had to basically completely reset all settings so far
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HeliosGal
Caldari
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Posted - 2010.10.14 00:01:00 -
[130]
ANother update managed to get in after a full reset everything loaded held for about 5 minutes and has crashed again. So its either the net ccp or my end...... i wonder which
TQ server status keeps going back to unknown i think thats causing the issues
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HeliosGal
Caldari
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Posted - 2010.10.14 00:10:00 -
[131]
off to play star trek online somethings wrong my nets fine, ive reset fiddled changed can log in it keeps timing out i dont know if its node related, ccp related but there seems to be some interest in other minor issues but ccp dont seem to be onto some of us not being able to connect or patch unstable connections so ill try tomrorow
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Rasz Lin
Caldari Racketeers
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Posted - 2010.10.14 00:32:00 -
[132]
Originally by: HeliosGal And why does TQ keep swtiching to unknown status any ideas ? response maybe
im thinking there is something else on TQ that is preventing abotu 5-10% of players
TQ server status keeps going back to unknown i think thats causing the issues
No, its just YOU and your crappy computer and not 10% of eve.
Originally by: Karia Sur I originally had double overview, patch 3 cured it completely for me. After installing patch #4 i now have double overview when undocking again.
No, that bug appeared after last big content patch (dominion?) and got fixed on next downtime (same as Empty Assets window), it was reintroduced now with Tyrranis and "optional" patches only fixed jumping, but not undocking part of it, and when I say fixed i mean masked (because there are many instances of stuff being duplicated, like killlog for example)
Originally by: CCP Explorer
Originally by: Tonto Auri Containers placement not fixed. Video and logserver attached to #101531
Thanks. Container placement works in general but based on your video we found a very specific edge case when stacks don't record their position correctly.
NO, container placement does NOT work, every single NEW container (you can test by just buying new containers in the station, assembling them and opening) is opened with default position and size. It used to be per container TYPE, not unique item number. Im guessing this patch #4 will make a MESS out of core_user_xxx.dat as EVERY SINGLE container you open now has to be logged there with coordinates.
Originally by: CCP Bella Bee
Ok thanks. We haven't been able to reproduce the double overview issue in a test environment, but we had a theory to what could cause it that was addressed in update #3
When you say addressed you mean masked by pulling data twice ONLY when jumping, Shame developers that did this "fix" didnt know session changes happen also when undocking. Not to mention pulling data twice is no fix at all, real fix would be to investigate why the data corruption happens in the first place during session change instead of reinitializing it.
Originally by: CCP Bella Bee and that seemed to fix it for most players.
Yes, for the ones that never undock :P
Originally by: CCP Bella Bee If you are still seeing this issue then please file a bug report, describing the steps that cause the overview to double.
UNDOCKING DOES. This was already mentioned after patch 3
Originally by: CCP Bella Bee Again we haven't been able to reproduce the issue
Hire QA thats competent. I was able to reproduce 100% of Tyrranis bugs that were reported here in under 20 minutes after first login. Someone in CCP wasnt? And cleared the code as working? and STILL is unable to reproduce them?
again: Killog has tons of duplicated entries, its clear as day to anyone who ever played eve after 2 seconds of looking at it, all you have to do is look. QA is supposed to look everywhere. If QA doesnt see bugs like this its time to change QA. If QA sees the bugs but management pushes the code its time to change management :)
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HeliosGal
Caldari
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Posted - 2010.10.14 00:38:00 -
[133]
Originally by: Rasz Lin
Originally by: HeliosGal And why does TQ keep swtiching to unknown status any ideas ? response maybe
im thinking there is something else on TQ that is preventing abotu 5-10% of players
TQ server status keeps going back to unknown i think thats causing the issues
No, its just YOU and your crappy computer and not 10% of eve.
Originally by: Karia Sur I originally had double overview, patch 3 cured it completely for me. After installing patch #4 i now have double overview when undocking again.
No, that bug appeared after last big content patch (dominion?) and got fixed on next downtime (same as Empty Assets window), it was reintroduced now with Tyrranis and "optional" patches only fixed jumping, but not undocking part of it, and when I say fixed i mean masked (because there are many instances of stuff being duplicated, like killlog for example)
Originally by: CCP Explorer
Originally by: Tonto Auri Containers placement not fixed. Video and logserver attached to #101531
Thanks. Container placement works in general but based on your video we found a very specific edge case when stacks don't record their position correctly.
NO, container placement does NOT work, every single NEW container (you can test by just buying new containers in the station, assembling them and opening) is opened with default position and size. It used to be per container TYPE, not unique item number. Im guessing this patch #4 will make a MESS out of core_user_xxx.dat as EVERY SINGLE container you open now has to be logged there with coordinates.
Originally by: CCP Bella Bee
Ok thanks. We haven't been able to reproduce the double overview issue in a test environment, but we had a theory to what could cause it that was addressed in update #3
When you say addressed you mean masked by pulling data twice ONLY when jumping, Shame developers that did this "fix" didnt know session changes happen also when undocking. Not to mention pulling data twice is no fix at all, real fix would be to investigate why the data corruption happens in the first place during session change instead of reinitializing it.
Originally by: CCP Bella Bee and that seemed to fix it for most players.
Yes, for the ones that never undock :P
Originally by: CCP Bella Bee If you are still seeing this issue then please file a bug report, describing the steps that cause the overview to double.
UNDOCKING DOES. This was already mentioned after patch 3
Originally by: CCP Bella Bee Again we haven't been able to reproduce the issue
Hire QA thats competent. I was able to reproduce 100% of Tyrranis bugs that were reported here in under 20 minutes after first login. Someone in CCP wasnt? And cleared the code as working? and STILL is unable to reproduce them?
again: Killog has tons of duplicated entries, its clear as day to anyone who ever played eve after 2 seconds of looking at it, all you have to do is look. QA is supposed to look everywhere. If QA doesnt see bugs like this its time to change QA. If QA sees the bugs but management pushes the code its time to change management :)
more i think a resource issue going on incursion and theyve had to redeploy for trynaiis to fix some pretty big bugs
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Rasz Lin
Caldari Racketeers
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Posted - 2010.10.14 01:10:00 -
[134]
Originally by: Barakkus
Originally by: Rasz Lin what about race condition that makes some fitted modules show up offline, but when you click on them game says they are online .. but when you undock they are OFFLINE ...
Until it's resolved if you strip your ship and refit each module individually it goes away.
I actually haven't had that happen since the second patch.
I had a variation of this bug after Dominion, but it would happen only with my Ferox, and only when loading and unloading missiles. After loading by dropping stack of ammo on a ship and then grabbing ammo from a fitting screen and unloading from a stack of Launchers game would still show them as loaded while they were empty. You cant take off a loaded module so the only way to fix it then was to relogin or repackage (wont repackage ship with rigs just to fix it). It was random, couldnt reproduce it back then, it went away after a month or two and never showed back again.
Now this time around I can reproduce it 100% every single time i want to. Just get a stripped ship (Ibis is fine), get one module (civ mining laser will do), fit the module, grab it and drop back on a ship, module will be fitted one slot lower than it was, but the graphic will show up as offline while clicking on it tells you "Civilian miner is already active". Now undock and look at your brand new OFFLINED civ mining laser. Harder way to reproduce it is to get a ship with a lot of slots, fit them all with random modules (few of the same type preferably), strip (so they are not repackaged in your handar), select them all, drop them all on a ship at the same time. Its random, but sooner than later you will get one or more modules show up as offlined.
See what I did there? QA, proper QA, with no effort, 100% way to reproduce in under 10 minutes. and Im not getting paid to do QA. Wonder what CCP QA is doing :)
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Jason1138
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Posted - 2010.10.14 01:17:00 -
[135]
"Ok thanks. We haven't been able to reproduce the double overview issue in a test environment, but we had a theory to what could cause it that was addressed in update #3 and that seemed to fix it for most players. If you are still seeing this issue then please file a bug report, describing the steps that cause the overview to double."
not sure if serious?
you can't log onto the game and get a bug that hundreds of people are getting every time they undock? you want a bug report describing "undock"?
you undock in a ship and the overview is doubled. the same problem everyone was having after patch 2, that you guys fixed with patch 3, and then broke again today. how is it that you can't figure out what we're talking about without a slew of bug reports and further testing?
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Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2010.10.14 01:24:00 -
[136]
Originally by: CCP Bella Bee
Originally by: Karia Sur
I originally had double overview, patch 3 cured it completely for me. After installing patch #4 i now have double overview when undocking again.
Ok thanks. We haven't been able to reproduce the double overview issue in a test environment, but we had a theory to what could cause it that was addressed in update #3 and that seemed to fix it for most players. If you are still seeing this issue then please file a bug report, describing the steps that cause the overview to double. Again we haven't been able to reproduce the issue, so we would appreciate as much detail as possible about your scenario.
Um no. Overview has been heavily ghosting since Dominion and specifically doubling since Tyrannis 1.1. Optional patch #3 did not fix the double overview for me or anyone in my corp, it is happening on every other session change. If you cannot reproduce it in a test environment that just shows that your test environments fail as hard as your development. Why not log onto TQ, join a fleet and enjoy a double overview?
Also confirming all the other bugs posted in this thread and similar threads. Mail/Notes editors are completey broken, new containers open in random positions and sizes, new in #4: existing containers do not remember their position after a few minutes, convo windows still open lower left, etc. - plus of course all the UI bugs that existed already before Tyrannis 1.1. --
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Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2010.10.14 01:30:00 -
[137]
Originally by: Jason1138 how is it that you can't figure out what we're talking about without a slew of bug reports and further testing?
They are probably busy playing WoT. --
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Jane Griffin
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Posted - 2010.10.14 01:54:00 -
[138]
Originally by: CCP Explorer
Originally by: Tonto Auri Containers placement not fixed. Video and logserver attached to #101531
Thanks. Container placement works in general but based on your video we found a very specific edge case when stacks don't record their position correctly.
The video i posted did illustrate a positioning issue, this was one aspect. The other aspect is the default position of a NEW CONTAINER, which is in the middle of the screen and not generally working. New containers will generally remember their position after faffing around but new containers used to open in the stack with other containers. This IS NOT the case ATM.
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MacProsper
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Posted - 2010.10.14 04:46:00 -
[139]
Originally by: CCP Explorer The way that the client hotfix system works then all clients are either in the state "Tyrannis 1.1" or "Tyrannis 1.1 + client hotfix #4", since the client hotfixes are cumulative and we have therefore unpublished #1, #2 and #3 by now.
This obvisously wrong.
And let me say, if you dont understand WHY this is so,we then have a serious problem here. First off, my example is correct, since all patches are optional and therefore can be installed in the way I described (and will lead to different clients - cumulative or not).
Your claim, that patches are cumulative fail hard in 2 ways:
- Following your claim, that each patch is cumulative leads to 5 different clients: 0 + 4 optional patches
- You either reintroduced new bugs during the deployment of the optional patches or they are not as cumulative as you think
The second point makes me extremly worrying about your current actions. If you still think I'm wrong please explain me your vision of the word "optional".
Either way: this has to stop immediately. If you dont find the way back to serious software publishing (which of course includes serious testing) you find yourself half your time arguing with people who are upset by your actions because your are continuusly breaking "their" client. Well to be honest, it is YOUR client and you seem to forget, that this is needed to access your server software - I'm yet have no idea how can I bring back that important piece of information:breaking the client not only makes people upset, it disables your ability to make money in the future.
Stop this and put all on the same level. If you cant, then rollback the damned patch and do your homework before even thinking "refactoring" your old/ugly/whatever code.
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HeliosGal
Caldari
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Posted - 2010.10.14 04:49:00 -
[140]
reset all cache files and setting s and has seemed to be working so far
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Maylin Li
Caldari Sausages of Truth
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Posted - 2010.10.14 07:45:00 -
[141]
Still cannot remove multiple contacts from address book, and overview still shows duplicated entrys (i.e. 2 of each stargate) when undocking from station.
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HeliosGal
Caldari
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Posted - 2010.10.14 07:49:00 -
[142]
Originally by: Maylin Li Still cannot remove multiple contacts from address book, and overview still shows duplicated entrys (i.e. 2 of each stargate) when undocking from station.
getting both of these have access now but confirm multiple contacts cant be removed and overview shows 2 stargates upon undock
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Brannor McThife
Caldari Lambent Enterprises Black Core Alliance
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Posted - 2010.10.14 09:10:00 -
[143]
Edited by: Brannor McThife on 14/10/2010 09:15:16 Oh...my...word. What did you do to the font? Certain horizontal lines in the screen stretch the text... AND THE MOUSE!!! It isn't accurate... you have to move the mouse to the left and up a bit of where you want to click... gah! I can't target stuff properly...
What a mess...fix some stuff, break others...
[EDIT] Fixed this by changing Present Interval from Interval one to Interval default and back again... guess it just needed the gfx to be reset...
-G
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Whitehound
The Whitehound Corporation The Chamber of Commerce
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Posted - 2010.10.14 09:23:00 -
[144]
Edited by: Whitehound on 14/10/2010 09:32:01 All four optional patches are installed.
Text selection for cut'n'paste still seems to pick up text with an offset. Bug ID 101827.
And: thank you for ignoring the worst of all bugs, CCP, the ones that are hard to reproduce. I know, it is so much easier when people can tell you exactly how you can find your bugs, so you ignore all reports that do not come with a step-by-step instruction. Apparently you like to discourage players from reporting bugs more than getting the hard ones fixed. You guys have a messed up attitude! --
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cragz
Caldari Outcasts United
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Posted - 2010.10.14 11:11:00 -
[145]
Escalations are still bugged
I did one yesterday, got towards the final round and the escalation died as then can do. Warped out and double checked the journal... nothing so i checked again 10 mins later just to be sure.
However my journal flashed just before DT today and I checked which mission id completed to find the " final round - low sec escalation" is there with 2 hours left.
Ive installed all the optional patches and only since the third do I get the dulicate overview item.... oh and Text editing needs fixing ASAP its getting a real pain in the ass now to edit/type channel posts, notepad enteries and corp info.
I mean I want to link Outcasts United corp, only to get "utcasts United" does not exist .. *sigh*
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Cuchulain Spartan
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Posted - 2010.10.14 13:20:00 -
[146]
Originally by: CCP Bella Bee
Originally by: Karia Sur
I originally had double overview, patch 3 cured it completely for me. After installing patch #4 i now have double overview when undocking again.
Ok thanks. We haven't been able to reproduce the double overview issue in a test environment, but we had a theory to what could cause it that was addressed in update #3 and that seemed to fix it for most players. If you are still seeing this issue then please file a bug report, describing the steps that cause the overview to double. Again we haven't been able to reproduce the issue, so we would appreciate as much detail as possible about your scenario.
I havent tested this with patch 4 (I will tonight), but it did occur with patch 3 installed.
Jump a fleet (we had 20ish)through a gate and hold cloak. Have the fc do a squad warp before you drop gate cloak. This consistently produced overview doubling for us as we dropped cloaked due to fleet warp. I got doubling on every jump for 20+ jumps. Clicking on the tab refreshes this and gets rid of the doubling for each instance. Refresh needed to be done after every fleet warp.
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Serpents smile
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Posted - 2010.10.14 14:29:00 -
[147]
Ok, now this I find a funny bug: if you unanchor a POS lab the sound you hear is that of a mining laser.  
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Karia Sur
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Posted - 2010.10.14 14:51:00 -
[148]
Originally by: CCP Bella Bee Ok thanks. We haven't been able to reproduce the double overview issue in a test environment, but we had a theory to what could cause it that was addressed in update #3 and that seemed to fix it for most players. If you are still seeing this issue then please file a bug report, describing the steps that cause the overview to double. Again we haven't been able to reproduce the issue, so we would appreciate as much detail as possible about your scenario.
Erm, im unsure exactly how much detail in regards to 'my scenario' you require. Other than 'whenever i undock in a ship or capsule, i have double entries of everything in my overview', what would you like? Description of the clothes im wearing? Angle of keyboard? Wether i have the light on? curtains drawn? etc. etc.?
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Imuran
The first genesis Veritas Immortalis
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Posted - 2010.10.14 16:44:00 -
[149]
Originally by: Karia Sur
Erm, im unsure exactly how much detail in regards to 'my scenario' you require. Other than 'whenever i undock in a ship or capsule, i have double entries of everything in my overview', what would you like? Description of the clothes im wearing? Angle of keyboard? Wether i have the light on? curtains drawn? etc. etc.?
Yep - cannot get much simpler than that - does not happen everytime for me though
Actually cleared cache, reset all overview settings, removed tabs ect today - only thing I have done on the default setting is remove stations from overview.
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Sylphs
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Posted - 2010.10.14 17:04:00 -
[150]
Pro tip for you CCP : Next time warn people INSIDE THE POP UP WINDOW and not just on boards that not installing an OPTIONAL patch will remove previous ones because, you know, it is sooo fun to play with a f***'d up UI. Kthxplzla~
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Ultim8Evil
Ministry Of Eternal Disorder
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Posted - 2010.10.14 17:05:00 -
[151]
Confiming that cargo containers have a mind of their own again 
--------------------------------------------------------------------------------
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Sybil Harman
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Posted - 2010.10.14 17:50:00 -
[152]
Dig, dig, dig, dig... don't bother me now people, I've started digging this hole and I have to keep going!
<eye roll, because there isn't a grave-digging or car-crash icon!>
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wizard87
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Posted - 2010.10.14 18:40:00 -
[153]
downloaded each patch.
Alas the green corp stars that were working last patch now appear to be broken again and they show as blue miltia/ally stars.
Next!
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CCP Bella Bee

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Posted - 2010.10.14 19:42:00 -
[154]
Originally by: Karia Sur
Erm, im unsure exactly how much detail in regards to 'my scenario' you require. Other than 'whenever i undock in a ship or capsule, i have double entries of everything in my overview', what would you like? Description of the clothes im wearing? Angle of keyboard? Wether i have the light on? curtains drawn? etc. etc.?
Well believe it or not, I actually don't see this happening where I'm trying this right now. So things like, are you in a fleet, do all types in the overview show double, or is it perhaps only pilots, or even only fleet members. Those are the kind of details that I had in mind. That being said, I haven't had a chance to sync up on this issue with the people working on it today, so I don't know if they have a repro on it or how it's progressing.
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CCP Bella Bee

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Posted - 2010.10.14 19:44:00 -
[155]
Originally by: wizard87 downloaded each patch.
Alas the green corp stars that were working last patch now appear to be broken again and they show as blue miltia/ally stars.
Next!
In that case it is highly likely that the update was not correctly applied. I suggest you go the General Settings in the ESC menu and uninstall the optional patch if you have that option. Then (or straight away if you don't have the uninstall option) select to install it again.
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CCP Bella Bee

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Posted - 2010.10.14 19:45:00 -
[156]
Originally by: Sylphs Pro tip for you CCP : Next time warn people INSIDE THE POP UP WINDOW and not just on boards that not installing an OPTIONAL patch will remove previous ones because, you know, it is sooo fun to play with a f***'d up UI. Kthxplzla~
Yes, we will do that
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Duvida
Gallente The Scope
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Posted - 2010.10.14 20:08:00 -
[157]
Edited by: Duvida on 14/10/2010 20:10:20 CCPs Bella Bee, Explorer and Navigator, I'd like to take a second and say thank you for being responsive. When this first began to be a crisis, we as players weren't getting the type of response that let us know that someone was noticing and something was in motion to fix the issues. The Dev teams responsiveness and communications lately have relieved my mind greatly concerning EVE.
I have a thought from my square 1/2 meter of the crowd, and that's 'How stretched are the human resources, the development teams, at CCP?' It seems like there are a number of projects as well as normal maintenance that would be done, that may really be overstretching the people there. Is management looking at resources vs. desired results and setting responsible goals and expectations? Just my 2 isk.
Again, thanks for keeping all of us in the loops of events. Learning... |

Sybil Harman
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Posted - 2010.10.14 21:17:00 -
[158]
Edited by: Sybil Harman on 14/10/2010 21:22:55
Originally by: Duvida Edited by: Duvida on 14/10/2010 20:10:20 CCPs Bella Bee, Explorer and Navigator, I'd like to take a second and say thank you for being responsive. When this first began to be a crisis, we as players weren't getting the type of response that let us know that someone was noticing and something was in motion to fix the issues. The Dev teams responsiveness and communications lately have relieved my mind greatly concerning EVE.
<snip>
I would be similarly grateful, but I'm afraid that the recent flurry of CCP responses smacks of "Oh ****, we've got a situation here!... quick, look like we care". This fiasco has been on-going for 2 weeks now, with no real sign of the endless patching stopping anytime soon, and CCP went largely silent despite a mass of postings reporting "issues".
I will give some credit. The UI isn't the completely f'ked up mess that it was after the original release, but NOBODY should have released that mess onto the live server, and it should have been pulled the moment it was realised just how broken it was. And to continue hacking the live system with the programmer's latest cunning plan whilst disrupting paying customers play time is unforgivable!
Nope. Too little, too late.
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wizard87
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Posted - 2010.10.15 01:53:00 -
[159]
Edited by: wizard87 on 15/10/2010 01:58:36 Thanks for the reply CCP Bella Bee.
I managed to remove the optional patch, then reinstalled it and still have the same issue with corp members having blue stars instead of green. I never thought to check after uninstall the star colours so that will be my next step, but I could have sworn they were fixed one previous optional patch.
Edit: Unfortunately my corp all still appear with blue stars even after the optional patch removal. Don't suppose these are cached? Does my PC need a restart between un/install? Was definately green a day or two ago (fixed from blue after 1st patch).
Cheers big-ears.
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CCP Bella Bee

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Posted - 2010.10.15 11:56:00 -
[160]
Originally by: wizard87 Edited by: wizard87 on 15/10/2010 01:58:36 Thanks for the reply CCP Bella Bee.
I managed to remove the optional patch, then reinstalled it and still have the same issue with corp members having blue stars instead of green. I never thought to check after uninstall the star colours so that will be my next step, but I could have sworn they were fixed one previous optional patch.
Edit: Unfortunately my corp all still appear with blue stars even after the optional patch removal. Don't suppose these are cached? Does my PC need a restart between un/install? Was definately green a day or two ago (fixed from blue after 1st patch).
Cheers big-ears.
That's very strange and I haven't seen any other reports of this, nor can I see it myself. And there shouldn't be any need for a restart or cache clearing in this context. Maybe a silly question, but are you absolutely sure that those characters are still in your corporation, or that you're logged on with the character that is in the same corporation?
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MacProsper
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Posted - 2010.10.15 13:13:00 -
[161]
Originally by: CCP Bella Bee Yes, we will do that
Hmm, quietly uninstalling fixes - that indeed I would expect from some malware or someone who wants to cover something. Haha, now I understand how some can say: hey, we managed that only 2 version are living on customers systems. Well we must lie and cheat but we managed it and the idiots will never know...
I starting to dislike the attitude CCP is having - you look us paying customers as stupid idiots which can endure every crazy idea one of your minions have to fix ths $hit you had unleashed.
I think it is really time for an official reaction how CCP plan to get this fixed - you wont be able to cover up this mess for long...
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wizard87
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Posted - 2010.10.15 13:17:00 -
[162]
Hey again,
Yes I'm completely sure its not just me being daft - its another character on this account and about 6 or 7 corp members were online and show as blue stars.
Also just noticed that the lovely open scanner "HONK" noise is also back - which means that when I've removed the optional patch it has removed ALL the optional patches - coz this was definately fixed on the very first one.
I'm going to re-install the latest patch and await further fixes coz that HONK is driving me nuts. 
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Solostrom
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Posted - 2010.10.15 14:14:00 -
[163]
Originally by: CCP Explorer
Originally by: Chribba I want my ability to write mails properly back! I'm still getting duplicated (display) lines when typing mails. /c
We are currently testing fixes to the edit control used in EVE Mail.
I pray that you also realize that the same screw ups occur in Notepad and BIO!
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.10.15 18:16:00 -
[164]
Originally by: MacProsper
Originally by: CCP Bella Bee Yes, we will do that
Hmm, quietly uninstalling fixes
The fact you misinterpreted reply is quite obvious. This was said not once that EVERY NEXT PATCH CONTAINS ALL PREVIOUS ONES. To make it easier for your trampled mind: The optional patch is a complete EVE UI code, you can't have half of it. Hence the removal of now-useless previous patches. -- Thanks CCP for cu |
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CCP Bella Bee

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Posted - 2010.10.15 21:22:00 -
[165]
Originally by: wizard87 Hey again,
Yes I'm completely sure its not just me being daft - its another character on this account and about 6 or 7 corp members were online and show as blue stars.
Also just noticed that the lovely open scanner "HONK" noise is also back - which means that when I've removed the optional patch it has removed ALL the optional patches - coz this was definately fixed on the very first one.
I'm going to re-install the latest patch and await further fixes coz that HONK is driving me nuts. 
Ok, well it was worth checking Have you also checked the colors and priority in your overview settings?
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Allery6548
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Posted - 2010.10.15 22:01:00 -
[166]
I can't get an answer through petition so I'll see if anyone in the community can help me since CCP is AFK (in many different ways apparently).
Opted not to install the optional patch #4 because I didn't have time. Then the totally screw me over removal of the other optional patches - which actually were doing SOME good.
Unfortunately I bought/installed through Steam and offline patching has never worked through 3 point releases now (which shocks the heck out of me that CCP isn't testing a major distribution path) - only the online distributions/patching works. Every offline patch attempt says "Can't find release XYZ"
Anyone know of a way to trick the online patch process to kick off again?
-Dirk!
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Sylphs
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Posted - 2010.10.16 06:35:00 -
[167]
Originally by: Allery6548 I can't get an answer through petition so I'll see if anyone in the community can help me since CCP is AFK (in many different ways apparently).
Opted not to install the optional patch #4 because I didn't have time. Then the totally screw me over removal of the other optional patches - which actually were doing SOME good.
Unfortunately I bought/installed through Steam and offline patching has never worked through 3 point releases now (which shocks the heck out of me that CCP isn't testing a major distribution path) - only the online distributions/patching works. Every offline patch attempt says "Can't find release XYZ"
Anyone know of a way to trick the online patch process to kick off again?
-Dirk!
When playing your toon : strike ESC for the option window to pop up > go to the general settings tab > middle column, bottom of column > optional install > install/uninstall.
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Zendoren
Aktaeon Industries
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Posted - 2010.10.16 13:44:00 -
[168]
Edited by: Zendoren on 16/10/2010 13:51:30
Originally by: Solostrom
Originally by: CCP Explorer
Originally by: Chribba I want my ability to write mails properly back! I'm still getting duplicated (display) lines when typing mails. /c
We are currently testing fixes to the edit control used in EVE Mail.
I pray that you also realize that the same screw ups occur in Notepad and BIO!
Woot! so i take it that you guys were able to reproduce the issue in house? Do you still need a video outlining the issues?
Support thread located here.
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Allery6548
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Posted - 2010.10.16 14:14:00 -
[169]
Originally by: Sylphs
Originally by: Allery6548 I can't get an answer through petition so I'll see if anyone in the community can help me since CCP is AFK (in many different ways apparently).
Opted not to install the optional patch #4 because I didn't have time. Then the totally screw me over removal of the other optional patches - which actually were doing SOME good.
Unfortunately I bought/installed through Steam and offline patching has never worked through 3 point releases now (which shocks the heck out of me that CCP isn't testing a major distribution path) - only the online distributions/patching works. Every offline patch attempt says "Can't find release XYZ"
Anyone know of a way to trick the online patch process to kick off again?
-Dirk!
When playing your toon : strike ESC for the option window to pop up > go to the general settings tab > middle column, bottom of column > optional install > install/uninstall.
Thanks, Sylphs. That worked. Now I only have the rest of the bugs... :)
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wizard87
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Posted - 2010.10.19 13:00:00 -
[170]
Originally by: CCP Bella Bee
Have you also checked the colors and priority in your overview settings?
Hey, thanks for your help. It appears my miltia priority was the issue and during the patching stages we had left then rejoined a militia which was why i saw green stars for a time. So it was me being daft! Doh! 
Thanks for your help - however I am still getting the double overview thing a few times a day and a couple of other minor things others have mentioned. So keep those patches comin'! 
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Whitehound
The Whitehound Corporation The Chamber of Commerce
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Posted - 2010.10.19 13:43:00 -
[171]
Edited by: Whitehound on 19/10/2010 13:49:46 Seems one cannot reply mails any longer when on auto-pilot. For some reason does the text get severely messed up while in space now, and repeatedly.
The status of fleet leaders gets messed up as well and squad commanders are shown as fleet commanders after a system jump etc.
It is 100% "fubar". --
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Barakkus
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Posted - 2010.10.19 17:01:00 -
[172]
Depending on your sound settings the sound will cease to work under the following conditions:
1. Watch a youtube video outside of game while the client is running windowed or use anything else that utilizes the system's audio. 2. Randomly will stop working (usually after about 10 minutes) if the master volume is not set to maximum.
#1 has been occurring for me for a couple months now. #2 just started happening recently.
If you try to disable the audio, the entire client freezes as soon as you click on the check box. You have to terminate the process from the task manager. This has been happening for a year now, I try not to mess with the enable/disable audio button :P
The only way to restore sound is to exit the client. So far if I run with the master volume of the client set to maximum it will continue to work for the durration of the session.
I usually have voice disabled. I haven't tried to run it with voice enabled to see if the problems still occur with voice enabled.
I'm using a Soundblaster Audigy 2ZS.
Originally by: captain foivos Who would recruit someone named Barakkus?
Wait a minute...
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CCP Bella Bee

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Posted - 2010.10.19 21:13:00 -
[173]
Originally by: wizard87
Hey, thanks for your help. It appears my miltia priority was the issue and during the patching stages we had left then rejoined a militia which was why i saw green stars for a time. So it was me being daft! Doh! 
Thanks for your help - however I am still getting the double overview thing a few times a day and a couple of other minor things others have mentioned. So keep those patches comin'! 
Glad to hear it. Yes we're aware of the overview issue, it's an elusive one but we're not giving up!
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CCP Bella Bee

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Posted - 2010.10.19 21:18:00 -
[174]
Originally by: Whitehound Edited by: Whitehound on 19/10/2010 13:49:46 Seems one cannot reply mails any longer when on auto-pilot. For some reason does the text get severely messed up while in space now, and repeatedly.
The status of fleet leaders gets messed up as well and squad commanders are shown as fleet commanders after a system jump etc.
It is 100% "fubar".
Thanks, we will investigate this. We are testing a new edit control that should resolve all current issues, hopefully that will also hold true for this mail issue you describe, but I'll check to make sure.
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Jelstar
Caldari Merch Industrial Goonswarm Federation
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Posted - 2010.10.20 03:33:00 -
[175]
Originally by: CCP Navigator
Originally by: Daneel Trevize Edited by: Daneel Trevize on 13/10/2010 11:59:26 Is it really optional if when declined it says it'll remove the previous patch?! What, I'm going to be forcibly rolled back for not taking the optional new patch?!
http://img96.imageshack.us/img96/8779/the****ccp.png where **** is fuck
If you are having an issue installing the most up to date patch you can go to the ESC menu, General Settings and apply the patch from the 'Install' button there.
I do not have an "install" button in the general settings tab.
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Tathyn
Minmatar ADS Corp
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Posted - 2010.10.20 12:04:00 -
[176]
I'm chiming in with the hope you fix the double overview problem soon! Also, just because things seem to have calmed down a little bit, I will bring up a couple of other problems I've been having.
First, since the initial patch, whenever I filter corporation transactions by "buy" or "sell" the data that appears is from 09.22.10. This doesn't happen for corporation transactions viewed using the personal wallet tab, only the corporation wallet tab. This is across two installations and three accounts. I have cleared the cache, run repair (several times), and filed a bug report (on 10.05 which is still listed as not filtered, whatever that means).
Second, jumping or docking always brings the corporation window (ie where deliveries are listed) to the front if it is open and closes all expanded entries. This is very irritating. On a related note, why doesn't the corporation deliveries tab update when you initially load the game? The only way I can get my current deliveries is to open the window, set the tab to deliveries, and leave it open for about ten minutes. Only then do my true available deliveries show up. After that first update, things seem to work properly.
There are more annoying details but I'm getting used to working around and with an unpolished interface hoping things get better with the next dealio.
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CCP Spitfire

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Posted - 2010.10.20 14:25:00 -
[177]
This thread has been unstuck and moved to 'EVE Information Portal'. A new deployment thread has been published here.
Spitfire Community Representative CCP Hf, EVE Online |
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CCP Bella Bee

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Posted - 2010.10.20 19:20:00 -
[178]
Originally by: Tathyn I'm chiming in with the hope you fix the double overview problem soon! Also, just because things seem to have calmed down a little bit, I will bring up a couple of other problems I've been having.
First, since the initial patch, whenever I filter corporation transactions by "buy" or "sell" the data that appears is from 09.22.10. This doesn't happen for corporation transactions viewed using the personal wallet tab, only the corporation wallet tab. This is across two installations and three accounts. I have cleared the cache, run repair (several times), and filed a bug report (on 10.05 which is still listed as not filtered, whatever that means).
Second, jumping or docking always brings the corporation window (ie where deliveries are listed) to the front if it is open and closes all expanded entries. This is very irritating. On a related note, why doesn't the corporation deliveries tab update when you initially load the game? The only way I can get my current deliveries is to open the window, set the tab to deliveries, and leave it open for about ten minutes. Only then do my true available deliveries show up. After that first update, things seem to work properly.
There are more annoying details but I'm getting used to working around and with an unpolished interface hoping things get better with the next dealio.
Thanks for your feedback, we haven't stopped fixing things and I'll make sure this gets looked at. And yes, I too hope we're getting there with the double overview issue.
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Ephemeral Waves
Silver Snake Enterprise
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Posted - 2010.10.21 02:00:00 -
[179]
Originally by: CCP Bella Bee
Originally by: Karia Sur
Erm, im unsure exactly how much detail in regards to 'my scenario' you require. Other than 'whenever i undock in a ship or capsule, i have double entries of everything in my overview', what would you like? Description of the clothes im wearing? Angle of keyboard? Wether i have the light on? curtains drawn? etc. etc.?
Well believe it or not, I actually don't see this happening where I'm trying this right now. So things like, are you in a fleet, do all types in the overview show double, or is it perhaps only pilots, or even only fleet members. Those are the kind of details that I had in mind. That being said, I haven't had a chance to sync up on this issue with the people working on it today, so I don't know if they have a repro on it or how it's progressing.
Then you're not talking to your bug hunters. I filed a bug report and it was tagged to a known bug within an hour of me hitting 'enter'.
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CCP Bella Bee

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Posted - 2010.10.21 19:47:00 -
[180]
Originally by: Ephemeral Waves
Then you're not talking to your bug hunters. I filed a bug report and it was tagged to a known bug within an hour of me hitting 'enter'.
Well it IS a known bug, even if we don't have a reproducible scenario. And we are working very hard on finding the cause so that we can do a proper fix. We have a theory at the moment that looks quite promising, we added some extra logging for tonight's mass test that we hope can confirm the theory and following that we can hopefully squash this bug once and for all. But this has proven to be an incredibly elusive issue and we're at a point where programmers are even dreaming about it in their sleep.
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Xyn Armanne
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Posted - 2010.10.30 18:04:00 -
[181]
Confirmed bug with Tyrannis 1.1 Optional Patch #6. Removing the patch fixes the problem. Issue:
When scrolling the content inside of my Market window, the Buy and View Details buttons will disappear. Precise steps:
- Open Market window - Choose some market section (e.g. Skills / Electronics) - Make sure you're in the Groups tab (list of market items) - Buy/View Details buttons are visible at this point - Scroll the window content down a page or two - Scroll the window content back up - Buy/View Details buttons for market items which were scrolled off-screen are now missing.
By "missing" I really do mean missing: they're completely gone. You can't click where they were either (meaning they're not "hidden" or "invisible" -- they're flat out gone!)
Workaround is to resize the window, thus inducing a full window content refresh.
I don't see any indication that this bug is being fixed in the upcoming Tyrranis 1.2 Patch, so I deem this one as pretty high priority to get fixed before November 2nd.
I can make a video demonstrating the problem if it would help.
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Johnny Rcket
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Posted - 2010.10.31 15:36:00 -
[182]
Originally by: Xyn Armanne Confirmed bug with Tyrannis 1.1 Optional Patch #6. Removing the patch fixes the problem. Issue:
When scrolling the content inside of my Market window, the Buy and View Details buttons will disappear. Precise steps:
- Open Market window - Choose some market section (e.g. Skills / Electronics) - Make sure you're in the Groups tab (list of market items) - Buy/View Details buttons are visible at this point - Scroll the window content down a page or two - Scroll the window content back up - Buy/View Details buttons for market items which were scrolled off-screen are now missing.
By "missing" I really do mean missing: they're completely gone. You can't click where they were either (meaning they're not "hidden" or "invisible" -- they're flat out gone!)
Workaround is to resize the window, thus inducing a full window content refresh.
I don't see any indication that this bug is being fixed in the upcoming Tyrranis 1.2 Patch, so I deem this one as pretty high priority to get fixed before November 2nd.
I can make a video demonstrating the problem if it would help.
Crap. True. i just uninstalled patch #6. Works now. 
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Xyn Armanne
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Posted - 2010.11.03 03:13:00 -
[183]
Originally by: Johnny Rcket
Originally by: Xyn Armanne Confirmed bug with Tyrannis 1.1 Optional Patch #6. Removing the patch fixes the problem. Issue: ...
Crap. True. i just uninstalled patch #6. Works now. 
Doesn't appear this got fixed, so now the bug is present in Tyrannis 1.2. Great.
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