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Thread Statistics | Show CCP posts - 17 post(s) |
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CCP Spitfire
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Posted - 2010.10.27 16:37:00 -
[1]
A sixth optional patch for Tyrannis 1.1 will be deployed during downtime on Thursday, October 28 which will fix several issues reported to us following the release of Tyrannis 1.1. It also includes some fixes which were scheduled to be deployed in the fifth optional patch. While the patch is optional, we would encourage everyone to apply the update to ensure your gameplay is improved. A full list of updated patch notes can be found here.
The reason for deploying an optional patch is that these updates contain UI core fixes which are client-only changes in python. This process is much quicker to prepare, test and execute and allows us to prepare a patch much faster than usual. The EVE Online client remains usable whether an optional patch is applied or not.
Following downtime you will see a pop up box once the client is launched informing you that a patch is available and if you want to install. If you click 'Yes' then the patch will be applied and then you can log into Tranquility. If you choose 'No' you will log in to Tranquility directly but none of the fixes will be applied. If you clicked 'No' in error you can still apply the patch by going to the ESC menu, General Settings and apply the patch from the 'Install' button there.
Spitfire Community Representative CCP Hf, EVE Online |
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Jack Gilligan
Caldari 1st Cavalry Division Circle-Of-Two
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Posted - 2010.10.27 16:55:00 -
[2]
For those keeping score, this is the patch for the withdrawn patch which was a patch for the patch of the patch of the patch of the patch of the original patch, 1.1.
Anyone want to start a lottery on what this patch breaks?
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Buck Marui
Caldari State War Academy
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Posted - 2010.10.27 16:58:00 -
[3]
Originally by: Jack Gilligan For those keeping score, this is the patch for the withdrawn patch which was a patch for the patch of the patch of the patch of the patch of the original patch, 1.1.
Anyone want to start a lottery on what this patch breaks?
Hehe With such a small patch I think it would be difficult to break anything, but I say something will go wrong with either Evemail or Notepad. |
Karia Sur
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Posted - 2010.10.27 17:03:00 -
[4]
Sorry for appearing thick, but I am a moron afterall, has this patch been, er, tested?
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Buck Marui
Caldari State War Academy
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Posted - 2010.10.27 17:09:00 -
[5]
Originally by: Karia Sur Sorry for appearing thick, but I am a moron afterall, has this patch been, er, tested?
Pft.. NO, testing is for losers. |
Bhattran
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Posted - 2010.10.27 17:21:00 -
[6]
/me rolls dice
Come on lucky #7!
--Submit your bug reports via mental telepathy this will streamline CCP ignoring them.-- |
Swidgen
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Posted - 2010.10.27 17:38:00 -
[7]
These wouldn't be so bad if they were truly optional. That way you could say "no" and wait to hear from the customers guinea pigs to decide if it's worth it or not.
Instead, if you decline an optional patch it REMOVES the previous one from your computer! That is just ******ed design, sorry.
If CCP truly has zero internal testing and QA this patch will be another fiasco. Here's hoping they finally get their act together, because most of what they're fixing now will have to be re-patched when Incursion is released next month.
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Karia Sur
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Posted - 2010.10.27 17:56:00 -
[8]
Originally by: Swidgen These wouldn't be so bad if they were truly optional. That way you could say "no" and wait to hear from the customers guinea pigs to decide if it's worth it or not.
Instead, if you decline an optional patch it REMOVES the previous one from your computer! That is just ******ed design, sorry.
If CCP truly has zero internal testing and QA this patch will be another fiasco. Here's hoping they finally get their act together, because most of what they're fixing now will have to be re-patched when Incursion is released next month.
Judging by their current performance, going ahead with the releasing of Incursion next month will mean we all have a hell of a buggy/unhappy Crimbo present from them.
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Orange Lagomorph
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Posted - 2010.10.27 18:29:00 -
[9]
Now taking bets for which optional patch repairs the client to a level resembling pre-October quality and stability:
Never ù 2:1 in favor 7th ù 30:1 against 8th ù 25:1 against 9th ù 20:1 against 10th ù 15:1 against 11th ù 10:1 against 12th ù 8:1 against 13th ù 5:1 against 14th ù 3:1 against
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Ifly Uwalk
Caldari Empire Tax Collection Agency
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Posted - 2010.10.27 18:58:00 -
[10]
Please! Make it stop!
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DragonHelm III
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Posted - 2010.10.27 19:01:00 -
[11]
Originally by: Karia Sur
Originally by: Swidgen These wouldn't be so bad if they were truly optional. That way you could say "no" and wait to hear from the customers guinea pigs to decide if it's worth it or not.
Instead, if you decline an optional patch it REMOVES the previous one from your computer! That is just ******ed design, sorry.
If CCP truly has zero internal testing and QA this patch will be another fiasco. Here's hoping they finally get their act together, because most of what they're fixing now will have to be re-patched when Incursion is released next month.
Judging by their current performance, going ahead with the releasing of Incursion next month will mean we all have a hell of a buggy/unhappy Crimbo present from them.
Please for the love of god stop releasing optional patches. All they are doing is making the last farcickle patch worse.
I know Iceland is having the same problems with their economy as the rest of us but please hire a QA team who actually know what there doing, or better still save your Euro's and get Incursion working properly BEFORE you release it
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Stick Cult
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Posted - 2010.10.27 19:26:00 -
[12]
BAAAAAAAW CCP IS FIXING MY GAME!
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.10.27 19:32:00 -
[13]
/awaits the forced patch that will fix it...
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Ejit
Amarr The Ascension
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Posted - 2010.10.27 20:07:00 -
[14]
Originally by: DragonHelm III
Please for the love of god stop releasing optional patches. All they are doing is making the last farcickle patch worse.
That's an interesting way of spelling Farcical.
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Obsidian Hawk
RONA Legion OWTBS Alliance
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Posted - 2010.10.27 20:18:00 -
[15]
For those keeping score, we will have a ton of these as ccp is giving the UI code a complete overhaul and updating it. So quit your whining as they are trying to update their game to be in line with more modern code.
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Stick Cult
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Posted - 2010.10.27 20:29:00 -
[16]
Edited by: Stick Cult on 27/10/2010 20:32:41
Originally by: Obsidian Hawk For those keeping score, we will have a ton of these as ccp is giving the UI code a complete overhaul and updating it. So quit your whining as they are trying to update their game to be in line with more modern code.
To be productive here, I'll sum up the dev blog for you all:
1) The old UI backend code was literally more than a decade old. I think it was written in 1998? Yea, well they're redoing it. In case you can't figure it out, this is a VERY good thing. Once they get the bugs out, they can do a lot nicer stuff with the UI.
2) They have actually been testing it, but there are so many people that use the UI so differently. According to the dev blog, they get 60 man months of testing in the first HOUR after the patch has been deployed. SOMEONE, SOMEWHERE is going to find something broken, probably in a very specific set of circumstances that they couldn't have predicted.
Yes, it sucks. It will eventually lead to good, though, and they do, in fact, test it.
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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Orange Lagomorph
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Posted - 2010.10.27 20:44:00 -
[17]
Maybe so, Stick Cult, but I'll bet if each member of the development team were offered $1,000,000,000 to get the UI completely bug-free within two weeks, or if their lives depended on it, it would happen... and probably a lot sooner than the two-week deadline.
Human performance is all about motivation. Psychologists estimate that, on average, human beings function at only 40-60% of their full performance potential on a day-to-day basis. I live on the east coast of Virginia, and my city has awful public transportation with no subways. Whenever I complain about this, friends and family tell me, "Well, we're at sea level, the area is swampy and marshy, yadda yadda...."
My reply is always the same: "If there were gold down there, they could dig a magnificent tunnel system."
And that's the plain and simple truth.
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Stick Cult
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Posted - 2010.10.27 20:49:00 -
[18]
Originally by: Orange Lagomorph Maybe so, Stick Cult, but I'll bet if each member of the development team were offered $1,000,000,000 to get the UI completely bug-free within two weeks, or if their lives depended on it, it would happen... and probably a lot sooner than the two-week deadline.
I actually very much doubt that. I don't think it's laziness or a lack of wanting to get it working flawlessly, just that it's complicated and they're trying to get new pieces to work (correctly) with pieces that might be a decade old, and haven't been touched since they were made. Don't get me wrong, I'm not very happy about all these patches, but there is a reason.
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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Orange Lagomorph
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Posted - 2010.10.27 20:55:00 -
[19]
It's arguable that this has been a questionable approach at best from the get-go, whatever you may believe about motivation. We got a non-optional patch that broke a lot of UI elements for a lot of people, followed by additional "optional" patches every four or five days that have been a veritable crap shoot as far as fixing what was broken by their antecedents.
There was a better way to handle this... such as, for example, not waiting seven years before attempting to update the UI in under two months by implementing a cascade of buggy patches.
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Sybil Harman
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Posted - 2010.10.27 21:10:00 -
[20]
Originally by: Stick Cult
To be productive here, I'll sum up the dev blog for you all:
1) The old UI backend code was literally more than a decade old. I think it was written in 1998? Yea, well they're redoing it. In case you can't figure it out, this is a VERY good thing. Once they get the bugs out, they can do a lot nicer stuff with the UI.
2) They have actually been testing it, but there are so many people that use the UI so differently. According to the dev blog, they get 60 man months of testing in the first HOUR after the patch has been deployed. SOMEONE, SOMEWHERE is going to find something broken, probably in a very specific set of circumstances that they couldn't have predicted.
Yes, it sucks. It will eventually lead to good, though, and they do, in fact, test it.
LOL. So given that this farce has been going on since 30th September, that's nearly 3000 man-years of user testing conducted by paying customers on the live server so far. You'd think that would be enough really, but apparently not.
And that same dev blog apologised for releasing the original 1.1 with so many "obvious" faults that every player spotted within minutes. And then came the cycle of "optional" patches - fully tested before deployment (ha-ha-ha-ha-ha!) - that generally fail to fix the problems, and in some cases actually make the problems worse. Patch #5 takes the star prize though, deployed and pulled within the same day because it broke more than it fixed.
I'm sure everyone wants a sexy modern UI. What the main beef is, certainly from me, is that you don't do this kind of radical refactoring on the live server and use your paying customers as unpaid lab-rats.
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Zendoren
Aktaeon Industries
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Posted - 2010.10.27 21:41:00 -
[21]
So we skipped patch 5 all together????
"We did not want that patch anyways!" ROFL!
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Ai Mei
Starfish Operating Syndicate
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Posted - 2010.10.27 21:48:00 -
[22]
So what all the whiners are saying is, you want ccp to hire a huge staff of testers, which will all need to be paid to test all the products before release. If this is the case, how do you suggest, we pay these new employees? Oh i know microtransactions......
Oh on a personal attack level, I would like to see the lot of you code something better or fix something just as difficult.
Seriously STFU. CCP is working miracles considering what they have to work with and the amount of people working there. Especially when most of the community shows them no love, and are a bunch of whiney demanding *******s that live in their mom's basement. **** happens, stuff breaks, so what? There is no such thing as a perfect deployment, a perfect patch, or a flawless program.
TO the UI team that attacked this problem, broke it and is now fixing it repeatedly, if i make it to fanfest this year, im buying you all a round of drinks! Seriously you guys dont get enough credit for the hard work you are doing.
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Seline Morgan
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Posted - 2010.10.27 21:51:00 -
[23]
the first patch hurt my EVE, the second patch hurt my first patch, the third patch hurt me so i uninstalled all the patches and everything works better now. everytime CCP puts together a new patch or upgrade i need a roll of duct tape to keep the universe from falling apart
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ivar R'dhak
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Posted - 2010.10.27 22:20:00 -
[24]
Righto Marauder 5 training coming up. Maybe I¦ll log in sometime before Christmas then... _________________________________________________
Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes sir.` Mal-¦Aint we just.¦ |
Jack Gilligan
Caldari 1st Cavalry Division Circle-Of-Two
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Posted - 2010.10.27 22:26:00 -
[25]
It's not just CCP, but CCP should be better than this, NO MMO publisher uses a proper Q/A process as it exists in the rest of the software industry. Which is why they at times put out crap that would shame even the Windows ME Q/A team.
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Jason1138
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Posted - 2010.10.27 22:34:00 -
[26]
"They have actually been testing it, but there are so many people that use the UI so differently. According to the dev blog, they get 60 man months of testing in the first HOUR after the patch has been deployed. SOMEONE, SOMEWHERE is going to find something broken, probably in a very specific set of circumstances that they couldn't have predicted."
lol @ the people who just spout the party line like this. after patch 2 and again after patch 4, the overview doubled every single object in space when you undocked
is that REALLY something that "someone somewhere" was bound to have a problem with, that they couldn't have found with very minimal testing? after patch 4, the doubled items would follow you from system to system, so that for instance if you undocked in jita you still had jita planets, 2 each, on your overview 5 systems away from jita, along with the planets of that system too (1 each) and then obviously 2 each of all the ships that were in jita when you undocked there, plus the ones in teh system you're actually in
it was chronic and re-producable and we had dev's sitting here saying it wasn't happening until literally the day they announced the next patch that was gonna fix the problem that they'd never admitted to having seen
if you think these guys test this stuff and think its bug free before they go live with it, or if you think any of the people who work on this game actually play the game, you are stone cold ******ed. no one who spent 20 min in this game after patch 4 could have missed the problems, but we had a stack of dev's saying they had never heard any mention of them from anyone, trying to make you feel like you're the only guy with the issue, even if the forums are full of people with the same story
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Jack Gilligan
Caldari 1st Cavalry Division Circle-Of-Two
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Posted - 2010.10.27 22:52:00 -
[27]
Originally by: Seline Morgan the first patch hurt my EVE, the second patch hurt my first patch, the third patch hurt me so i uninstalled all the patches and everything works better now. everytime CCP puts together a new patch or upgrade i need a roll of duct tape to keep the universe from falling apart
So you are saying is that the Q/A team are Minmatar? That would explain a lot...
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Zions Child
Caldari The Resident Haunting Dead Terrorists
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Posted - 2010.10.27 22:53:00 -
[28]
Originally by: Jason1138 QQ
I haven't had any problems.
Maybe I'm just coo like that.
Originally by: CCP Shadow *snip* Castration successful. Shadow.
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CCP Bella Bee
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Posted - 2010.10.27 22:55:00 -
[29]
Originally by: Seline Morgan the first patch hurt my EVE, the second patch hurt my first patch, the third patch hurt me so i uninstalled all the patches and everything works better now. everytime CCP puts together a new patch or upgrade i need a roll of duct tape to keep the universe from falling apart
Can you please give specific examples of things that worked before and then were broken after an update? Have you filed bug reports? The only confirmed example that I know of an update breaking something that was previously working is the one prior to this one, which was reverted immediately when the issues were discovered. There have been a few reports of the double overview issue disappearing and reappearing between updates, but it is more likely related to the circumstances of the issue occurring, rather than the updates as such. The update tomorrow will hopefully put that issue to rest once and for all.
Also I want to emphasize yet again that these are incremental updates, we wanted to start putting them out as soon as we could rather then to wait until we had every possible issue found and fixed. Each update adds a number of fixes on top of the ones previously released.
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CCP Bella Bee
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Posted - 2010.10.27 23:05:00 -
[30]
Originally by: Jason1138 ... the overview doubled every single object in space when you undocked...
it was chronic and re-producable and we had dev's sitting here saying it wasn't happening until literally the day they announced the next patch that was gonna fix the problem that they'd never admitted to having seen ...
We were absolutely not saying it wasn't happening, just that we weren't able to reproduce it. I know it's hard to believe when you're watching it happen consistently, but it's the honest truth. It's just very hard sometimes to replicate the sequence of events that may happen in a live environment. And I'm not talking about the sequence of buttons pushed but rather the sequence of server calls, updates coming in as other clients jump into the system etc., with network latency coming into play and so forth.
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