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Krulla
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Posted - 2005.05.25 14:05:00 -
[61]
Originally by: MrCjEvans anyone ever treid shield tanking and armor tanking?
At he same time, it's a horrible idea.
Basically, the armor tanking needs the meds for cap modules, and the shield needs lows for cap modules.
With both lows and meds full of tanking, you will run out of cap, fast.
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ebil yar
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Posted - 2005.05.25 15:44:00 -
[62]
Originally by: Bigdude3 Im not THAT new, but im new to BS ship setup. This is my ship of choice, dont ask why
Dom seems to be a less preferred ship so getting good fitting ideas from the "in the area" community is hard. So im comming out to the general community for help!!
Can anyone help me with a few setup ideas. Keep in mind i use rails but can change to whatevers best (tho i think rails/blasters are best for me)
im lookin for pvp ideas, npc rat hunting ideas, and lvl 4 agent ideas (me not tanking)
Thanks people for your help :)
u
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Somotaw
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Posted - 2005.06.07 10:01:00 -
[63]
My setup: High: 4 large blasters 2 heavy nos Med:1 100mn mwd 1 webber 3 tech 2 rechargers low:3 med tech 2 repairers 4 hardeners (2 exp 1therm 1 kin)
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Serend
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Posted - 2005.06.10 14:42:00 -
[64]
Excellent thread! I'm wondering if anyone has tried a rack of jammers in the midslots on a Vampadomi, and if so what you've learned on that score. Seems to work well testing on my mates, but haven't taken her into real pvp yet. Would appreciate your thoughts.
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PhalHell
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Posted - 2005.06.10 15:45:00 -
[65]
I use : 3 NOS, 3 250's 3 CAP II, 1 Webber, 1 800 Named Cap booster 2 CPR, 3 Named Hardners and 2 Named LA's
I was ganked at a gate by 6 BS, 1 Cruiser and 1 Inty. It took them more then 3 minutes to kill me.
I killed the frig and the cruiser. It's a pitty I learned to late (but I learned) that it is more than enough time to fligh back at the gate that is "only" 15 km's away and jump away from that gang. I never have been out of cap.
I love that Domi !
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Femlin Tilith
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Posted - 2005.07.05 02:47:00 -
[66]
I am fiddling with a Domi and a Typhoon at the same time here and I need to choose one to major in. Is it still good to use BS sized blasters in high so you can hit for good damage inside the drone area of influence? If so, which type of blaster as well as measurement? Thanks.
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Ishtari
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Posted - 2005.07.05 05:05:00 -
[67]
Personally I have quite a lot of success with a passive shield/active armor domi and dual 250s in highs. We ll see after patch but it seems if you read Pottsey`s (spelling?) posts that passive tanking is improved.
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Eight Ace
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Posted - 2005.07.19 11:22:00 -
[68]
5 x heavy vamps
EM/Thermal/Kinetic Shield hardener Large Shield Extender Webber
Thermal/Kinetic/Explosive Armor Hardeners 2 x Large Repairers 2 x Reactor Control II
30 Heavy Drones in 2 teams of 15, for angels use 30 berserkers, for anyone else use 15 praetors and 15 zerkers in 4 teams of 7 each ( 2 spares ! )
With this setup you can warp in to a lvl IV deadspace mission with NPC's right on you from the off and clear the whole lot without warping out.
Run the shield hardeners until your shield is out, then knock them off and fire up the armor hardeners and stagger the reps.
The hardened shields with the extender will buy you a good old whack of killing time before you even start to think about your main defence.
Just make sure you are using the right kind of drone for your quarry, the vamps are all on different NPC ships and you are golden with this kit.
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Kinsy
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Posted - 2005.07.19 11:45:00 -
[69]
Domi is a great ship; one of my chars will be flying one soon.
Little tip for those who like 3 NOS/3 Guns though...
I 1v1'ed a Dom in my Geddon last weekend. The geddon only had 6 Megapulse I's, 3 dmg mods and a basic tank, but it did have a SB on (and a NOS, but was only a med and didnt get into range).
Fight starts at about 21km, i instantly start dishing out dmg with Multifreq's and close in with drones out. Dom begins sucking, each cycle taking about 20% of my capacitor. His drones obviously paid me a visit, and they were duly dealt with with 3 blasts of the smartbomb.
Despite setting up a tank to deal with my dmg (there were thermal hardeners in the killmain), the fight ended with me winning at 70% armor, 20% capacitor remaining. Hardeners were on but i did not cycle my large repairer.
If your objective is to kill the enemy's cap, do so BEFORE popping out the drones. If he had done this, he would have won.
If you are trying to go half and half, stick 1 Neut on. If he'd done this, again, idve been dead.
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Lok Ta'car
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Posted - 2005.10.10 19:37:00 -
[70]
I've just got a domi a short while ago. Was only gonna use it as a miner but i've repelled three pirates and haven't lost any considerable amount of Armor... *Buying warp jammer to finish the job next time*
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markol
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Posted - 2005.10.10 20:10:00 -
[71]
Edited by: markol on 10/10/2005 20:14:08 Yesterday, I was jumped by a domi. He was decked with T2 armor tank with a vamp setup, relying on his drones to do the dmg.
In he comes, out come the drones. on comes my large kinetic smart bomb. pop go the drones after 3 cycles. I notice a weak smile come across his face. I can passively tank his medium blasters. My torps take no cap to fire. What can he do to me? Good thing there were scramblers around that came in to lock him down.
But realistically speaking, he was dead the minute my SB came on. The rest of the gang arrived for the show. His apoc friend was lucky to get away too. Thanks to the gang. Probably would not have taken out the domi and apoc at the same time.
Basically, a domi is useless if your oponent has a smart bomb.
killmail: http://www.killboard.eve-extra.com/read_mail.php?id=82742
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Illuvator Brightstar
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Posted - 2005.10.10 20:44:00 -
[72]
A drone/Vamp domi can still win that fight...
A domi has a drone bay to accomodate 2 full teams of heavys. You pop one with your SB, nos's clean your cap out, second set comes out and eats you.
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R31D
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Posted - 2005.10.10 21:16:00 -
[73]
Originally by: Illuvator Brightstar A drone/Vamp domi can still win that fight...
A domi has a drone bay to accomodate 2 full teams of heavys. You pop one with your SB, nos's clean your cap out, second set comes out and eats you.
That's the plan
Free bumpage for all |
RabbidFerret
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Posted - 2005.10.11 00:18:00 -
[74]
Edited by: RabbidFerret on 11/10/2005 00:22:45 Heres what i use:
Hi: 6x Heavy Nos
Med: 1x 20km scramble/web 4x Multispecs
Low: 2x Medium Repairers (tech II helps) 4X Hardeners 1x Cap/RCU/CPU
All your ferrets are belong to us.
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jamesw
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Posted - 2005.10.11 00:22:00 -
[75]
Originally by: Illuvator Brightstar A drone/Vamp domi can still win that fight...
A domi has a drone bay to accomodate 2 full teams of heavys. You pop one with your SB, nos's clean your cap out, second set comes out and eats you.
\o/ Yay its this thread again!
<begin vampire dominix rant>
To be honest, I don't like the Vamp domis huge reliance on drones for damage as a solo ship - you just cant rely on your opponent not having a smartbomb. It makes for a nice support / tackling ship, but not a solo combat ship.Yes the idea of draining his cap first is a nice one, but if hes pumping you full of 6 torps and he has BCU's fitted, you might not even last long enough to fully drain his cap.
Due to the Domi's gimped powergrid, you have to make huge resistance sacrifices to even fit the MWD, 2 large reps and 6 nos.. (4 of 7 low slots need to be RCU's iirc, you have to bump the Domis grid from around 11k to over 17k). That leaves you with approximately ONE spare slot to fit an explosive hardener, leaving you wide open to kinetic and thermal damage. If you fit anything less than 6 nos you may as well not bother.
With all of the above you will start to run into minor issues when you try and actually tank the raven. It will take you at least 60 seconds before he starts to have cap issues, and will take a fair while longer for your drones to kill him after hes lost his cap.
As far as I am concerned, why not just break his tank (and cap) with guns instead of using cap drainers. 300-400 dps coming out of guns (plus 200dps from drones) will remove cap quicker than 6 hvy nos will, as he will be burning cap like crazy trying to repair your considerable damage.
I've said it before, but Amarr ships look to me to be far more suited to cap draining than the Dominix. As far as I am concerned, the extra 5 drones do not make up for an extra ~5k powergrid and 2 high slots.
<end rant>
whew! -- jamesw Rubra Libertas Militia Latest Video: *NEW* Carnage! |
Suicide Kingston
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Posted - 2005.10.11 01:12:00 -
[76]
Originally by: jamesw
Originally by: Illuvator Brightstar A drone/Vamp domi can still win that fight...
A domi has a drone bay to accomodate 2 full teams of heavys. You pop one with your SB, nos's clean your cap out, second set comes out and eats you.
\o/ Yay its this thread again!
<begin vampire dominix rant>
To be honest, I don't like the Vamp domis huge reliance on drones for damage as a solo ship - you just cant rely on your opponent not having a smartbomb. It makes for a nice support / tackling ship, but not a solo combat ship.Yes the idea of draining his cap first is a nice one, but if hes pumping you full of 6 torps and he has BCU's fitted, you might not even last long enough to fully drain his cap.
Due to the Domi's gimped powergrid, you have to make huge resistance sacrifices to even fit the MWD, 2 large reps and 6 nos.. (4 of 7 low slots need to be RCU's iirc, you have to bump the Domis grid from around 11k to over 17k). That leaves you with approximately ONE spare slot to fit an explosive hardener, leaving you wide open to kinetic and thermal damage. If you fit anything less than 6 nos you may as well not bother.
With all of the above you will start to run into minor issues when you try and actually tank the raven. It will take you at least 60 seconds before he starts to have cap issues, and will take a fair while longer for your drones to kill him after hes lost his cap.
As far as I am concerned, why not just break his tank (and cap) with guns instead of using cap drainers. 300-400 dps coming out of guns (plus 200dps from drones) will remove cap quicker than 6 hvy nos will, as he will be burning cap like crazy trying to repair your considerable damage.
I've said it before, but Amarr ships look to me to be far more suited to cap draining than the Dominix. As far as I am concerned, the extra 5 drones do not make up for an extra ~5k powergrid and 2 high slots.
<end rant>
whew!
You shield tank the domi, not armor tank contrary to popular belief.
6x Named Nos or 5x NOS and 1x Large Gun (If you want to hit those pesky frigs long range)
1x XLarge Shield Booster II 1x Named EM Hardner 1x Named Thermal Hardner 1x scramble/AB/Shield Amp 1x Large Cap Injector (full cargo 800 cap boost)
1x Large or Medium Armor Repairer II 5x PDUs
20x Heavy Drone, Mixed Damage Type 25x Medium Drones Mixed damage type
Endless Cap and only threatened by multiple expert frig pilots that can keep a scramble without getting pwned. Lock time is horrible except against other BS or cruisers and you need scramble support in order to keep them from simply warping out. This is a great attack craft against other BS and especially Hacs who may try to stick around and fight some. Just don't NOS Hacs until you get them into armor as you will likely suck them dry while they are repairing and realize they have no cap left...let them think they are possibly winning.
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jamesw
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Posted - 2005.10.11 01:14:00 -
[77]
Originally by: Suicide Kingston 6x Named Nos or 5x NOS and 1x Large Gun (If you want to hit those pesky frigs long range)
1x XLarge Shield Booster II 1x Named EM Hardner 1x Named Thermal Hardner 1x scramble/AB/Shield Amp 1x Large Cap Injector (full cargo 800 cap boost)
1x Large or Medium Armor Repairer II 5x PDUs
I agree - That setup is ebil. Left it out of my rant for a reason. -- jamesw Rubra Libertas Militia Latest Video: *NEW* Carnage! |
Double Blade
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Posted - 2005.10.11 08:15:00 -
[78]
bump
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Tadis
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Posted - 2005.10.11 08:18:00 -
[79]
I like the look of the shield tank Domi (esp after watching James Domi vid's heh) but imo Gallente are a armour tanking race, and as such I treat them as so. Havnt been on for a month but as far as I can remember my set-up is as follows:
HIGH: 3 x Heavy NOS 3 x 250mm railguns
MEDIUM: 1 x Status Web 1 x 800 Named Cap booster 2 x tracking disruptors 1 x warp disruptor
LOW: 2 x Cap power relay 3 x Armour hardeners 2 x Large Armour rep's
Always important to sort your drones out. A few mediums (a dozen or so) to deal with Inty (you dont need light as a) do little dmg and b) your nos will slow down the Inty/AF and the medium's will then overpower them. Have the rest of your drones as your heavy compliment with a few replacements.
Only time this set-up lost I can remember was against a Blasterthron, Zealot, Vagabond and Raven. Even then it took them a while to take me down, in which time their tacklers went bye bye ^^ Always fight to the last :)
This is the beast.
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Nimbu
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Posted - 2005.10.11 09:37:00 -
[80]
Ok back when i used to fly my dom I had the following setup for PVE
Highs 6x Dual 250mm II
Mids 5x Cap Recharger II
Lows 1x Large Accom AR 1x Medium AR II 3x Armor Harders 1x Cap Power Relay ( iirc could be swapped for a 1600mm nano)
Drones: I was using wasps, they are nice and fast and could pop frigs no problems.
No problems tanking multiple Guristas Spawns, infact I took out a dread spawn with it. 99% of the above is said in RP. The Other 1% is personal, and should be taken that way. :P
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Nero Scuro
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Posted - 2005.10.11 10:58:00 -
[81]
High x4 Heavy Nos x2 250mm Railguns
Medium x4 Multispecs/Racials x1 20km Scrambler
OR
x1 AB x3 Multispecs/Racials x1 20km Scrambler
Low 1x Large Repper 1x Medium Repper 3x Hardeners 1x Power Diag
Nothing beats it 1v1 with the exception of another EW bs jamming it first. If it's under 20km, NOS and jam it, you win. If it's above 20km, jam it then run away.
It's only real limitation is speed, but that's a big limitation. If you don't start under 20km and it has a base faster speed than you, it can just run away. Enemy MWD shouldn't matter so much with 4 heavy NOS, though... ________
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TheKiller8
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Posted - 2005.10.11 11:27:00 -
[82]
Luckily virtually noone in (insecure) empire-space fits a smartbomb due to concord, making the Dominix even more horribly effective dot
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Haniblecter Teg
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Posted - 2005.10.11 12:30:00 -
[83]
I love how everyone in this thread assumes that hte Dom driver has 15 drones.
Last time I checked, BS 5 would take me almost two months (Rank 8 x 10 days for BS 4 @ 15 perception).
Just a small lol.
Friends Forever |
Illuvator Brightstar
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Posted - 2005.10.11 13:39:00 -
[84]
Okay so a lot of Dom drivers may not have all 15 drones, but most will be able to run at least 12-13. Under optimal conditions though, a Dom will be sporting 15.
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TheKiller8
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Posted - 2005.10.11 14:40:00 -
[85]
I can run 13 and I'm doing just fine tyvm
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R31D
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Posted - 2005.10.11 15:41:00 -
[86]
Originally by: jamesw
Originally by: Suicide Kingston 6x Named Nos or 5x NOS and 1x Large Gun (If you want to hit those pesky frigs long range)
1x XLarge Shield Booster II 1x Named EM Hardner 1x Named Thermal Hardner 1x scramble/AB/Shield Amp 1x Large Cap Injector (full cargo 800 cap boost)
1x Large or Medium Armor Repairer II 5x PDUs
I agree - That setup is ebil. Left it out of my rant for a reason.
Yeah, the Domi shieldtank is pretty cool, but I Armour tank mine when fitting nos. 1x Large T2 Rep and 1x Medium T2 Rep is all you need to fit to tank stuff (with 3x hardeners)
Free bumpage for all |
Xtro 2
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Posted - 2005.10.11 16:38:00 -
[87]
Originally by: Noriath That doesn't help the Dominix at all, because you can't fit it for armor tanking without grid upgrades, and if you fit it for shield tanking the 5 medslots are gone...
Incorrect, your skills must be insufficient, i manage without a single grid upgrade, and my dom tanks just fine.
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |
Jaynen
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Posted - 2005.10.13 10:39:00 -
[88]
You are using frig sized guns correct tho Xtro?And heavy on cap rechargers over nos. Your setup sounds cool but I would like to be able to run a scram, web, and mwd. dont think you could run the 3 large reps like that tho
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jamesw
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Posted - 2005.10.13 14:20:00 -
[89]
its more than possible to run a great armour tank and tackle using meds, the only problem is that you gimp half your high slots that way.
There is a time and place for all of these setups though, thats what is so good about the ship. For example, an armour tanked domi makes for an excellent tanked-tackler and support ship, but it is not as offensive as others. Run a shield tank, and yeah you may need someone to help tackle, but boy does it put out some serios pain! -- jamesw Rubra Libertas Militia Vids here |
Eyeshadow
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Posted - 2005.10.13 16:21:00 -
[90]
Domi makes a decent blaster boat tbh:
2x Electron Blaster II 4x Heavy Neutron II
1x MWD 1x Cap injector 1x web 1x scramble/disruptor 1x tracking disruptor
2x large rep IIs 3x tech2 hardners 2x dmg mods (or a 1600 plate + 1 dmg mod)
Its DOT with 15 hvy drones isnt far off a dual large rep blasterthron setup, but the domi doesnt suffer the CPU problems of a blasterthron. The heavy neuts will track better, you have a tracking disruptor (which own) and a tech2 tank, which is better than a standard blasterthron tank
My Latest Vid: Linky |
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