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Brian Ballsack
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Posted - 2010.10.29 14:58:00 -
[31]
Killing them has no effect they are back within a few minutes.
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flakeys
DRAMA Inc Sev3rance
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Posted - 2010.10.29 15:11:00 -
[32]
Originally by: Brian Ballsack Killing them has no effect they are back within a few minutes.
This tbh waste of ammo , time and specially sec stat.Spend about 2 days doing this well over 2 years ago and finally got bored of it and had -9.9 then.
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Ktarr Rakillo
Amarr
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Posted - 2010.10.30 11:33:00 -
[33]
Edited by: Ktarr Rakillo on 30/10/2010 11:37:39 Not so long ago we came across the same thing, macro'ers warping out of a station with insta bm's.. so i used a cloaky and just headed the way the macro'ers were going, at around 700km from station i could see them landing and turning for a new course. So snook upto 5km of the landing spot, BM'd it.. shot back to station for something with a bit more punch and then spent the next 2 hours in a duck shoot (30+ kills easily) by just sitting there like a spider in a web and nabbed every last 1 of them.
I mean anyone can die once, but when you kill the same person at the same BM 5 times in an hour with the same ship and same setup and i think the same cargo even, you have to ask yourself just how many bots are out there.
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Brian Ballsack
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Posted - 2010.10.30 12:12:00 -
[34]
The sad thing is, no matter how obvious, there is now way to prove it 100%. :(
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Hauling Hal
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Posted - 2010.10.30 15:52:00 -
[35]
Originally by: Ktarr Rakillo Edited by: Ktarr Rakillo on 30/10/2010 11:37:39 Not so long ago we came across the same thing, macro'ers warping out of a station with insta bm's.. so i used a cloaky and just headed the way the macro'ers were going, at around 700km from station i could see them landing and turning for a new course. So snook upto 5km of the landing spot, BM'd it.. shot back to station for something with a bit more punch and then spent the next 2 hours in a duck shoot (30+ kills easily) by just sitting there like a spider in a web and nabbed every last 1 of them.
I mean anyone can die once, but when you kill the same person at the same BM 5 times in an hour with the same ship and same setup and i think the same cargo even, you have to ask yourself just how many bots are out there.
So the macro bought a new ship and refitted it as well?
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Gravemind GER
Caldari Swords OF TYR Fatal Ascension
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Posted - 2010.10.30 19:02:00 -
[36]
Originally by: Ejit And they nearly all carry exotic dancers, or holoreels. Pretty conclusive evidence if you ask me.
You'd think these macro's would be clever enough to avoid lo sec by now.
they are all working for chribba, he needs his daily 5628 exotic dancers and **** holoreel tapes to maintain all 4 titans.
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Eternal Noob
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Posted - 2010.10.30 19:35:00 -
[37]
How is a macro franchise such as this profitable at all? Transporting NPC goods, while losing occasional haulers? I mean I looked at hauling garbage, dancers, livestock and stuff, and did the math and figured that loading an entire large hauler of those goods with no loss would have been a complete waste of time. Maybe a 24/7 operation is a different story, but with the occasional loss of a hauler I can't believe a macro operation sees any real capital investment in this as "worth it."
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Emperor Cheney
Celebrity Sex Tape
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Posted - 2010.10.30 20:02:00 -
[38]
Originally by: Hauling Hal
Originally by: Ktarr Rakillo Edited by: Ktarr Rakillo on 30/10/2010 11:37:39 Not so long ago we came across the same thing, macro'ers warping out of a station with insta bm's.. so i used a cloaky and just headed the way the macro'ers were going, at around 700km from station i could see them landing and turning for a new course. So snook upto 5km of the landing spot, BM'd it.. shot back to station for something with a bit more punch and then spent the next 2 hours in a duck shoot (30+ kills easily) by just sitting there like a spider in a web and nabbed every last 1 of them.
I mean anyone can die once, but when you kill the same person at the same BM 5 times in an hour with the same ship and same setup and i think the same cargo even, you have to ask yourself just how many bots are out there.
So the macro bought a new ship and refitted it as well?
hauling hal cracked the case. it's totally legit. we can all go home now. there's no way these things are macros, because there is no way a macro could know when it's ship blows up and reship. no way!
once again, the eve online forums PROVE macros do not exist!
i'm heading out to ingunn now to protect all those earnest new players from piracy. and you know, maybe, if they ever decide to speak in local or respond to a chat request or alter their behavior whatsoever, maybe just maybe i'll make some new friends.
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Aloe Cloveris
The Greater Goon
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Posted - 2010.10.30 20:07:00 -
[39]
Edited by: Aloe Cloveris on 30/10/2010 20:13:51
Originally by: Eternal Noob How is a macro franchise such as this profitable at all? Transporting NPC goods, while losing occasional haulers? I mean I looked at hauling garbage, dancers, livestock and stuff, and did the math and figured that loading an entire large hauler of those goods with no loss would have been a complete waste of time. Maybe a 24/7 operation is a different story, but with the occasional loss of a hauler I can't believe a macro operation sees any real capital investment in this as "worth it."
http://evemaps.dotlan.net/system/Ingunn/agents
Creodron provides research agents. Research agents provide datacores. Datacores literally provide free income for life. hth
e: buggered hyperlink |
Emperor Cheney
Celebrity Sex Tape
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Posted - 2010.10.30 20:18:00 -
[40]
Originally by: Aloe Cloveris Edited by: Aloe Cloveris on 30/10/2010 20:13:51
Originally by: Eternal Noob How is a macro franchise such as this profitable at all? Transporting NPC goods, while losing occasional haulers? I mean I looked at hauling garbage, dancers, livestock and stuff, and did the math and figured that loading an entire large hauler of those goods with no loss would have been a complete waste of time. Maybe a 24/7 operation is a different story, but with the occasional loss of a hauler I can't believe a macro operation sees any real capital investment in this as "worth it."
http://evemaps.dotlan.net/system/Ingunn/agents
Creodron provides research agents. Research agents provide datacores. Datacores literally provide free income for life. hth
e: buggered hyperlink
Weirdly, though, I've only ever seen them at Republic Justice. Also, CCP changed the ghost research thing with datacores.
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Aloe Cloveris
The Greater Goon
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Posted - 2010.10.30 20:35:00 -
[41]
Originally by: Emperor Cheney
Weirdly, though, I've only ever seen them at Republic Justice. Also, CCP changed the ghost research thing with datacores.
Oh. I dunno, then. I figured they'd macro-grind the standings for datacores, then transfer them to a paid account to provide a main with one or two alt haulers/datacore farmers. If they're grinding Republic Justice, then I really have no idea what their point is. |
Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.10.31 00:21:00 -
[42]
Originally by: Hauling Hal
Originally by: Ktarr Rakillo Edited by: Ktarr Rakillo on 30/10/2010 11:37:39 Not so long ago we came across the same thing, macro'ers warping out of a station with insta bm's.. so i used a cloaky and just headed the way the macro'ers were going, at around 700km from station i could see them landing and turning for a new course. So snook upto 5km of the landing spot, BM'd it.. shot back to station for something with a bit more punch and then spent the next 2 hours in a duck shoot (30+ kills easily) by just sitting there like a spider in a web and nabbed every last 1 of them.
I mean anyone can die once, but when you kill the same person at the same BM 5 times in an hour with the same ship and same setup and i think the same cargo even, you have to ask yourself just how many bots are out there.
So the macro bought a new ship and refitted it as well?
Yeah it would be literally impossible to create a macro that boarded a new ship
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.10.31 00:27:00 -
[43]
Edited by: Malcanis on 31/10/2010 00:29:55
Originally by: Eternal Noob How is a macro franchise such as this profitable at all? Transporting NPC goods, while losing occasional haulers? I mean I looked at hauling garbage, dancers, livestock and stuff, and did the math and figured that loading an entire large hauler of those goods with no loss would have been a complete waste of time. Maybe a 24/7 operation is a different story, but with the occasional loss of a hauler I can't believe a macro operation sees any real capital investment in this as "worth it."
Macro up a couple hundred thousand LP per day from 4 max-standing L4 Q20 courier agents in a single station. You get a suprising amount of LP for doing this compared to hi-sec, the missions only take a few minutes each, and you can do 4 at a time.
Once a week, cash in, say, a million LP @ ~1000ISK profit per LP, buy new haulers/T1 fittings, restock and reset macro
Once per month, buy gamecard: -90M from weekly next income.
Enjoy ~900M ISK net weekly income per account.
Repeat.
Next up: why LP values are creeping down, down down.
To fix this, require courier missions to have a 10-20 mill deposit, so every time someone kills a macro hauler and makes it fail a mission, it costs the macro 10-20 mill. Or 40-80M if they're doing 4 at once. This fix was suggested something like 3 years ago, and would take a trivial amount of developer time to enable.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Eternal Noob
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Posted - 2010.10.31 00:37:00 -
[44]
That's another thing. You say macro enterprises just decided to get into this thing now too. But, they should have considered what a brazen move that stupid things like NPC good transport really is.
Case in point is this thread. In all reality, the people here have clearly identified dedicated streams of ships that are macro-operated, and, whether CCP does any investigation in this (and they obviously should), the guys who started this for some reason to expose their operation to not only fellow miners and occasional ratters, but to everyone. Every single person in lo-sec, at all. They don't have to be in a belt or anything. Literally, all ratters, pirates, haulers, every single person in lo-sec can now just observe this obvious activity.
It's almost like macros at this time just want to break down and confess, like a serial killer syndrome or something. They got too obvious on purpose. Nothing else would make any sense really.
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2010.10.31 00:40:00 -
[45]
Although I don't particularly care about Macros, the sad thing about them is that they heavily unbalance the economy. If you look at the ship in space statistic in the QEN, which is taken during downtime and is a good way of seeing who is online 23/7, you should note how many Bestower haulers and magnates there are. I would have thought that CCP could pretty easily do IP comparisons to see patterns on where the macros are being run from.
But a fairly easy way to at least reduce the ease at which these trial accounts make isk, would just be to reduce the number and frequency of missions which they are allowed to do. Or at least that's what I think.I'm pretty sure CCP is very well aware of this but hasn't found a solution which they feel won't make the game less appealing to new subscribers.
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Leksi Bar'zuk
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Posted - 2010.10.31 04:04:00 -
[46]
Originally by: Stygian Knight Ingunn have always been known as bonus level
This. Load up a few smartie ships on the gate and go for high score.
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VicturusTeSaluto
Metafarmers MeatSausage EXPRESS
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Posted - 2010.10.31 05:22:00 -
[47]
how many in ingunn local currently?
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Ximano
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Posted - 2010.11.01 10:18:00 -
[48]
Yes it's true. Minmatar is full of macro courier mission macros again. 1 month old characters with over 8.00 faction standings in t1 haulers online 23/7..
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Nazriel
Caldari Monks of War DarkSide.
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Posted - 2010.11.01 11:56:00 -
[49]
Originally by: Malcanis
To fix this, require courier missions to have a 10-20 mill deposit, so every time someone kills a macro hauler and makes it fail a mission, it costs the macro 10-20 mill. Or 40-80M if they're doing 4 at once. This fix was suggested something like 3 years ago, and would take a trivial amount of developer time to enable.
This.
Though it won't help the courier-bot situation in general, just adds a little bit of incentive to shoot them down.
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Ximano
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Posted - 2010.11.01 15:14:00 -
[50]
Originally by: Nazriel
Originally by: Malcanis
To fix this, require courier missions to have a 10-20 mill deposit, so every time someone kills a macro hauler and makes it fail a mission, it costs the macro 10-20 mill. Or 40-80M if they're doing 4 at once. This fix was suggested something like 3 years ago, and would take a trivial amount of developer time to enable.
This.
Though it won't help the courier-bot situation in general, just adds a little bit of incentive to shoot them down.
Now that's pretty damn nice solution.
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Mike Voidstar
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Posted - 2010.11.02 03:26:00 -
[51]
It's kind of too bad they cannot attach the mission to the cargo instead of the pilot.
Imagine if you popped the hauler, picked up the cargo and it's info listed the destination. Then imagine if the deposit and mission reward went to anyone that delivered the cargo.
We are talking Lo-Sec right? It's not like the folks living out there are too picky about who they contract their courier services with, they just want the stuff moved. If they were overly worried about it they would just use Interbus and not involve us Capsuleers at all.
RP aside... I can't imagine the mouth-breathing baby eaters that inhabit lo-sec would balk at the senseless destruction of haulers full of juicy cargo they could turn in for LP, Cash, and standings.
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Jack Gilligan
Caldari 1st Cavalry Division Circle-Of-Two
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Posted - 2010.11.02 13:00:00 -
[52]
All you need to look at to know that CCP isn't the slightest bit serious about macros is on Dotlan at the impossible rate of NPC killing going on in certain 0.0 systems.
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LOL CYBERKNIGHTS
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Posted - 2010.11.02 13:07:00 -
[53]
The evidence is conclusive that Vector Aeon is a killmail ***** ^^
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Kyoto Luyi
Caldari Provisions
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Posted - 2010.11.02 13:47:00 -
[54]
Originally by: Ran Khanon Well you could always dec. Some of them are not in an NPC corp. Like these guys. (Idreamcorp? I asleep? I afk? I macro? How insultingly obvious that name.) Or these. They might all hop to a noob corp though. V_V
IDreamCorp Could be a fun target for a wardec - saves all that gate-gun tanking madness -- The views or opinions I express are solely my own and do not reflect those of my Corporation or Alliance.. Oh, and I'm NOT allowed in CAOD either :) |
Xearal
Minmatar SOL Industries Black Thorne Alliance
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Posted - 2010.11.02 15:17:00 -
[55]
I reported a bunch of them in high sec myself months ago.. never heard anything from it again.. ohwell.. but it's things like this that make me just itch and create an alt, get up some camping skills and go duckhunting.
And I don't even like pvp all that much! I just consider it a nescessary evil that ships need to be blown up so I can reap the benefits of destruction.
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Captain Blart
vipers bastards
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Posted - 2010.11.02 15:25:00 -
[56]
I went on a small rampage around Ingunn killing haulers a couple of weeks ago, its really quite easy, i used a arty tempest with locking speed scripts. Their easy to insta pop. There is just the problem with sec status, but the above idea is a good one, making collateral 10-20m per mission.
I even podded on and they returned about 30mins later lol
0/ Blart
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BlondieBC
Minmatar Galactic Exploration and Missions
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Posted - 2010.11.02 16:25:00 -
[57]
Originally by: Malcanis Edited by: Malcanis on 31/10/2010 00:29:55
Originally by: Eternal Noob How is a macro franchise such as this profitable at all? Transporting NPC goods, while losing occasional haulers? I mean I looked at hauling garbage, dancers, livestock and stuff, and did the math and figured that loading an entire large hauler of those goods with no loss would have been a complete waste of time. Maybe a 24/7 operation is a different story, but with the occasional loss of a hauler I can't believe a macro operation sees any real capital investment in this as "worth it."
Macro up a couple hundred thousand LP per day from 4 max-standing L4 Q20 courier agents in a single station. You get a suprising amount of LP for doing this compared to hi-sec, the missions only take a few minutes each, and you can do 4 at a time.
Once a week, cash in, say, a million LP @ ~1000ISK profit per LP, buy new haulers/T1 fittings, restock and reset macro
Once per month, buy gamecard: -90M from weekly next income.
Enjoy ~900M ISK net weekly income per account.
Repeat.
Next up: why LP values are creeping down, down down.
To fix this, require courier missions to have a 10-20 mill deposit, so every time someone kills a macro hauler and makes it fail a mission, it costs the macro 10-20 mill. Or 40-80M if they're doing 4 at once. This fix was suggested something like 3 years ago, and would take a trivial amount of developer time to enable.
This is an excellent idea. I would suggest some small additions: Level 4 couriers are only runnable in transport ships. This makes the loss 70M automatically. I would have each ship haul say 20 million isks of something of value to the pirate, say minerals, moo goo, etc. This will provide the low sec pirate the equivalent of a low end faction spawn from a mission. I would make the courier pay a deposit of 2 times Jita prices. I would then let the automatic mission bounty increase to a level similar to a combat mission. These changes should make level 4's in low sec similar to combat missions in risks and rewards. I would leave high sec level 4 couriers the same, except to require transport ships.
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Lubomir Penev
Sausages of Truth
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Posted - 2010.11.09 09:56:00 -
[58]
Originally by: Malcanis
To fix this, require courier missions to have a 10-20 mill deposit, so every time someone kills a macro hauler and makes it fail a mission, it costs the macro 10-20 mill. Or 40-80M if they're doing 4 at once. This fix was suggested something like 3 years ago, and would take a trivial amount of developer time to enable.
This doesn't make them worthwhile to kill. You cannot even sell the fake npc goods they drop. For a corporation to pay good money for something to be moved, the thing should be really valuable.
I understand than to prevent even easier farming they have to transport unique items, but one ought to be able to repackage said unique items to get something marketable.
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