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Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2010.11.09 03:21:00 -
[91]
Originally by: Kireiina
There is no possible argument that perfect stealth is not rampantly imbalanced. A cloaked Tengu is a massive threat because as has been noted it must be assumed to be active or capable of becoming active at any time. And it will always get the initiative in the fight, pick a fight with already engaged targets or targets it knows it can beat. Meanwhile counter-measures are effectively non existent. Space is immense and 2Km is extremely short making detection via that method incredibly unlikely.
*but* a lot of people love being able to wander into the heart of enemy territory and project threat, cause tears and get some cheap ganks so will aggressively defend this as being good for the game. So the chances of having a good discussion about it are marginal. Almost as marginal as CCP actually doing something about it.
It isn't perfect stealth. That implies you are an invisible whirlwind of death no-one can shoot back at. That is NOT what a covert cloak gives you.
Now, when you look at balance, you have to look at the wider picture, not just at one guy sitting cloaked in one system that someone else wants to rat in. If you look at it in a region wide way, then the balance becomes more obvious. Alliances have a HUGE advantage on defence already. They can use large t2 bubbles and defence camps to seal their space. As it stands it is impossible for a fleet smaller (assuming both sides are as good as each other) than the camp to ever come and attack anything. The covert cloak is the only way that aggressors have a way past camps and to fight on their own terms. To get those fights on their own terms, they need defenders to let their guard down.
The cloak only ever lets people get kills when they do that.
Y'know what eve on a very fundamental level does ? It gives opportunities to those with patience and intelligence. It punishes those who don't want to wait for reds to leave or not smart enough to expect to be shot at in the designated 'free for all' areas of space.
Cloaks mean that small forces can really **** off big alliances. Oh they can't destroy them. But they can break individual members will to fight, and diminish their ability to replace losses. But they can only do that if the alliance they are attacking doesn't take basic precautions. Most big alliances just can't be bothered to guard ratters, but well motivated and disciplined forces can be bothered to hunt all day every day.
What I'm trying to get across is that cloakers only kill you because you let them do so. There is no safe way to make money in 0.0. No, it is not a fair fight when twenty guys come through a portal onto your ratting ship. That's because they sat and waited and waited until they knew they could kill you. Twenty guys (plus a portal ship and a cyno ship, and probably a backup cyno) that sat still for hours to kill one guy. They put in the time and effort to make you stupid.
Like a wide variety of things in eve, they are not directly balanced in a 1 vs 1 fight. Rock beats scissors, and it sucks if you happen to be scissors at the time. But on a grander scale, paper beats rock, and there are plenty of people who are paper. It just so happens that you can't be both Scissors (PvE fit for max solo profit) AND Paper (PvP fit to deal with recons) AND Turbo-Paper (Pvp fleet fit to bait and crush a covert portaled gang) all at once.
There is no problem with cloakers. There is a problem with people thinking because they lost a fight that it took the other guys fleet a whole day to set-up that a game mechanic is unfair. When you put in as much effort (or at least as much time) into not getting killed by cloakers as they do into killing you, then maybe there is a problem. If you just wanna rat in perfect safety, and you don't put in any thought of effort, then, when you think about more deeply, you deserve to be on the loosing end.
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Kireiina
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Posted - 2010.11.09 05:13:00 -
[92]
I agree in that cloak-camping is boring gameplay. Dull for the cloaker because it involves a lot of waiting (which is why most of them will AFK for long periods) and very dull for the people in that system who have to assume there's an active, cyno-capable bomber / tengu / recon waiting for a chance to strike. In most cases I'll just log out myself.
Great Eve gameplay. Two sides of a PvP battle AFK'ing until the other gets bored.
The actual gameplay problem is that a stealthed ship gets to ignore anything that would represent an actual PvP threat by simply doing nothing. The pilot need not even be at the keyboard. That means they can project a threat with no counter. And that's just terrible gameplay.
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Baneken
Gallente School of the Unseen
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Posted - 2010.11.09 06:05:00 -
[93]
Originally by: Katarlia Simov What I'm trying to get across is that cloakers only kill you because you let them do so. There is no safe way to make money in 0.0. No, it is not a fair fight when twenty guys come through a portal onto your ratting ship. That's because they sat and waited and waited until they knew they could kill you. Twenty guys (plus a portal ship and a cyno ship, and probably a backup cyno) that sat still for hours to kill one guy. They put in the time and effort to make you stupid.
You mean, AFK cloaker comes off from work -> ohh people in local -> finds a ratter in BS -> solo kills or yells to corp to fetch a titan/bs for cyno -> dead ratter -> AFK cloaker goes AFK again.
And waiting or risk here was in which part ?
http://desusig.crumplecorn.com/sigs.html |
Xanaan Zenithdul
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Posted - 2010.11.09 07:25:00 -
[94]
Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone? Cynojammer anyone?
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Nicolo da'Vicenza
Amarr Dissonance Corp Circle-Of-Two
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Posted - 2010.11.09 07:53:00 -
[95]
press F1 for invulnerability
seems balanced |
Kazuo Ishiguro
House of Marbles
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Posted - 2010.11.09 08:35:00 -
[96]
Originally by: MatrixSkye Mk2 Edited by: MatrixSkye Mk2 on 09/11/2010 00:58:44
Originally by: Kazuo Ishiguro If they're taking the time and effort to pick their targets, they deserve some success.
What about the time and effort others put in trying to find them? What success do they deserve ?
None. As long as you're cloaked, you can't harm anyone, so why should there be any risk to you? Would you like a means of shooting afk docked people, too, or people who aren't even logged in? --- 34.4:1 mineral compression |
baltec1
Antares Shipyards Angry Dogs
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Posted - 2010.11.09 08:50:00 -
[97]
Originally by: Kazuo Ishiguro
Originally by: MatrixSkye Mk2 Edited by: MatrixSkye Mk2 on 09/11/2010 00:58:44
Originally by: Kazuo Ishiguro If they're taking the time and effort to pick their targets, they deserve some success.
What about the time and effort others put in trying to find them? What success do they deserve ?
None. As long as you're cloaked, you can't harm anyone, so why should there be any risk to you? Would you like a means of shooting afk docked people, too, or people who aren't even logged in?
Don't forget people at a POS or those unprobable ships
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DarkAegix
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Posted - 2010.11.09 09:10:00 -
[98]
Originally by: Shiho Weitong
Originally by: DarkAegix I see that there is a huge number of fools in this topic. What's so bad about a probe to catch cloakers? What if this probe takes 5 or 10 mins to detect a cloaker? That way, it can only be used to catch AFK cloakers. Normal cloakers aren't nerfed. Scanning ships aren't buffed. Got a problem with that? AFK cloakers are a nuisance, and the solution is simple.
Before replying with "HERPITY DERP DERP DERP", please try to counter my argument in a way which: 1) Doesn't avoid the question 2) Gives sufficient reason to how my idea can be improved upon 3) Provides a better option which doesn't change EVE in any way, except by removing the presence of AFK cloakers
And yes, AFK cloakers affect manly PVP roamers too. I spent a while D-scanning a system for a red in local, only to come up with nothing. Yes, the whole system was covered. Yes, when I logged on 4 hours later they were still there. Yes, there were no stations in the system.
I just had to pick this one up.
I underlined precisely what made you look like a donkey-hat. Your alleged argument is an oppinion and nothing else. You have not followed any of the rules for presenting a neither a logical, situational or unbiased argument.
My personal oppinion on the matter. If cloaks are being screwed over I'd like a new counter for probes, tyvm. For example a module, that when activated pods all pilots in ships with probe launchers on them, but leaves the ships themselves intact.
How are cloaks being 'screwed over'? If you want to cloak in a SB or hide a few km from a gate for 5-10 minutes, go ahead. But if you stay still for 15+ minutes straight and a ship with an Expanded Probe Launcher launches a cloak-detection probe, running a 5-10min minimum scan, then you're an AFK cloaker and deserve to give the prober a free killmail.
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Nicolo da'Vicenza
Amarr Dissonance Corp Circle-Of-Two
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Posted - 2010.11.09 09:23:00 -
[99]
Originally by: baltec1
Originally by: Kazuo Ishiguro
Originally by: MatrixSkye Mk2 Edited by: MatrixSkye Mk2 on 09/11/2010 00:58:44
Originally by: Kazuo Ishiguro If they're taking the time and effort to pick their targets, they deserve some success.
What about the time and effort others put in trying to find them? What success do they deserve ?
None. As long as you're cloaked, you can't harm anyone, so why should there be any risk to you? Would you like a means of shooting afk docked people, too, or people who aren't even logged in?
Don't forget people at a POS or those unprobable ships
I guess in theory these would be good analogies if I could hit F1 and instantly be docked in a station or inside pos shields no matter where I go, like I can with a cloak. |
baltec1
Antares Shipyards Angry Dogs
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Posted - 2010.11.09 09:26:00 -
[100]
Originally by: Nicolo da'Vicenza
I guess in theory these would be good analogies if I could hit F1 and instantly be docked in a station or inside pos shields no matter where I go, like I can with a cloak.
An unprobable tengu doesnt even have to press F1 and niether does the guy at a pos while the one in the station is never more than one click away from undocking.
It all results in the same effect, a red in local.
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Dr Fighter
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Posted - 2010.11.09 10:41:00 -
[101]
for every cloaker add one more to your gang, and go about your day.
eves an mmo for a reason ya'know
also, if they are afk, why are they a problem?
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Draco Argen
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Posted - 2010.11.09 11:40:00 -
[102]
I'm not sure if this has been suggested or not but why can't we just give the cloak a cycle timer and turn off auto cycle for it. Even up to an hour would be fair. So you have to press cloak again.
It would really take away the "Away" part of AFK cloak camping.
All the arguments for anti Cloak tactics are fine but it really is not fair for someone who is not actually playing the game (IE not there but at work, having dinner, fornicating with his moose, etc) to have such a strategic affect on the habitability of a system. Hell even if we could see from local that they were AFK and when they come back.
If someone wants to spend 10 hours sitting at their desk watching me Rat until I'm not paying attention then fair cop. They can have my kill. It's what a real sniper would have to do, sit in the cold and rain. A comfy desk chair in your bedroom isn't quite as harsh, but at least lets make them look at their screen once an hour.
The alternative resolution is Cloaks to use fuel. This would add a whole new dimension to deep cover incursions. But it's a more complex balancing challenge and technically harder to implement.
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MatrixSkye Mk2
Minmatar
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Posted - 2010.11.09 12:34:00 -
[103]
Originally by: Kazuo Ishiguro
Originally by: MatrixSkye Mk2 Edited by: MatrixSkye Mk2 on 09/11/2010 00:58:44
Originally by: Kazuo Ishiguro If they're taking the time and effort to pick their targets, they deserve some success.
What about the time and effort others put in trying to find them? What success do they deserve ?
None. As long as you're cloaked, you can't harm anyone, so why should there be any risk to you? Would you like a means of shooting afk docked people, too, or people who aren't even logged in?
You probably didn't know this, but docked people and people who "aren't even logged in" don't get to cruise around looking for fights, they don't get to carry a PVP-flag with them when they finally decide to bring PVP on someone else while no one being able to do the same to them.
Grief a PVP'er. Run a mission today! |
Space Pinata
Amarr Discount Napkin Industries
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Posted - 2010.11.09 12:37:00 -
[104]
"Hurr I can't dock instantly"
A battleship aligns in under 15 seconds. If you know the exact location of an enemy ratter, say, with a spy, and you jump into local, and you warp STRAIGHT TO THE BELT THEY ARE IN, if they are watching local, they will be GONE and in a pos or station by the time you land.
Unless they screw up, they are 100% invincible.
If you have to scan, it's even harder. You're looking at a good 30-60 seconds (with PERFECT skill and amazing amounts of practice) before you can tackle them.
It takes them a click and 10-15 seconds to be gone. They can do this as soon as you appear in local, which is easy, because nullsec local doesn't have many people in it.
They will then not leave the pos/station until you are out of local. Or until they're convinced you're afk.
They -want- a simple 'press f1 to decloak someone' module so they can get an easy blobgank (the only kind nullsec bears know how to do) and go back to mindlessly ratting.
They -don't- want to dedicate the same amount of time the afk cloaker does. Or half of it. They don't want to lose a ship which is easily replacable. They just want an IV drip of easy ISK and not to have to work together.
EVE doesn't work that way.
It's very simple: When I can get into system and find you before you're docked (10 seconds; once in warp, you're invincible and safe), when local doesnt tell you "RUN AN ENEMY" and allow you perfect safety.. then you can talk about nerfing cloaks.
It's already impossible to die unless you **** up. Years in nullsec and I never got ganked. If you did, you're the ******ed zebra, sorry to say. Sucks to be you, it IS your fault, HTFU. |
Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.11.09 12:42:00 -
[105]
Another one of these threads
Opinion a.) "They cant hurt you as long as they are cloaked !!!11 (unrealistic as they could be stalking you with a cyno etc)."
Opinion b.) "There is no risk for them 111!!! They can attack AT ANY TIME. I am scared but couldn't possibly change system so I'll just dock up."
Opinion c.) "Meh, stop being incompetent and learn to deal with them or ignore them."
~_~
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L'Informatore
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Posted - 2010.11.09 13:09:00 -
[106]
Originally by: Katarlia Simov It isn't perfect stealth. That implies you are an invisible whirlwind of death no-one can shoot back at. That is NOT what a covert cloak gives you.
Now, when you look at balance, you have to look at the wider picture, not just at one guy sitting cloaked in one system that someone else wants to rat in. If you look at it in a region wide way, then the balance becomes more obvious. Alliances have a HUGE advantage on defence already. They can use large t2 bubbles and defence camps to seal their space. As it stands it is impossible for a fleet smaller (assuming both sides are as good as each other) than the camp to ever come and attack anything. The covert cloak is the only way that aggressors have a way past camps and to fight on their own terms. To get those fights on their own terms, they need defenders to let their guard down.
The cloak only ever lets people get kills when they do that.
Y'know what eve on a very fundamental level does ? It gives opportunities to those with patience and intelligence. It punishes those who don't want to wait for reds to leave or not smart enough to expect to be shot at in the designated 'free for all' areas of space.
Cloaks mean that small forces can really **** off big alliances. Oh they can't destroy them. But they can break individual members will to fight, and diminish their ability to replace losses. But they can only do that if the alliance they are attacking doesn't take basic precautions. Most big alliances just can't be bothered to guard ratters, but well motivated and disciplined forces can be bothered to hunt all day every day.
What I'm trying to get across is that cloakers only kill you because you let them do so. There is no safe way to make money in 0.0. No, it is not a fair fight when twenty guys come through a portal onto your ratting ship. That's because they sat and waited and waited until they knew they could kill you. Twenty guys (plus a portal ship and a cyno ship, and probably a backup cyno) that sat still for hours to kill one guy. They put in the time and effort to make you stupid.
Like a wide variety of things in eve, they are not directly balanced in a 1 vs 1 fight. Rock beats scissors, and it sucks if you happen to be scissors at the time. But on a grander scale, paper beats rock, and there are plenty of people who are paper. It just so happens that you can't be both Scissors (PvE fit for max solo profit) AND Paper (PvP fit to deal with recons) AND Turbo-Paper (Pvp fleet fit to bait and crush a covert portaled gang) all at once.
There is no problem with cloakers. There is a problem with people thinking because they lost a fight that it took the other guys fleet a whole day to set-up that a game mechanic is unfair. When you put in as much effort (or at least as much time) into not getting killed by cloakers as they do into killing you, then maybe there is a problem. If you just wanna rat in perfect safety, and you don't put in any thought of effort, then, when you think about more deeply, you deserve to be on the loosing end.
Originally by: baltec1
Originally by: Nicolo da'Vicenza I guess in theory these would be good analogies if I could hit F1 and instantly be docked in a station or inside pos shields no matter where I go, like I can with a cloak.
An unprobable tengu doesnt even have to press F1 and niether does the guy at a pos while the one in the station is never more than one click away from undocking.
It all results in the same effect, a red in local.
Hear hear! These men speak truth!
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L'Informatore
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Posted - 2010.11.09 13:22:00 -
[107]
Edited by: L''Informatore on 09/11/2010 13:23:51
Originally by: Lady Spank Another one of these threads
Opinion a.) "They cant hurt you as long as they are cloaked !!!11 (unrealistic as they could be stalking you with a cyno etc)."
Hearing this point over and over has always really bothered me. Really all you should treat a cloaker with a cyno as, is a one way jump gate which connects to an unknown(presumably hostile) system that you KNOW a hostile gang may jump through.
If you are able to avoid a roaming gang randomly appearing in the system from a randon stargate, then why do you keep crying about getting jumped by the cloakers cyno gangs? You have plenty of warning a gang may suddenly appear and yet you stop watching local while mining/ratting.
Hearing high sec miners cry about getting their hulks ganked because "high sec is supposed to be safe" is funny. Hearing null sec miners cry about getting their hulks ganked because "this 0.0 alliance space is supposed to be safe" is just plain sad.
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Chrysalis D'lilth
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Posted - 2010.11.09 13:41:00 -
[108]
Adapt....
An afk cloaker might intimidate a single person and make them worried about ratting but he shouldn't be able to intimidate a group of people. Have one of your gang fit some tackle...
d-scan, scouts in adjacent systems, local volumes all give tools to tell you if more hostiles are incoming which leaves the risk of being hot dropped, but nothing stops your gang fitting a cyno of its own to counter that.
This thread largely seems like a 0.0 players desire to make 0.0 completely safe for them to hunt in.
0.0 by definition should not be completely safe.
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MASTERLESS SLAVE
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Posted - 2010.11.09 13:48:00 -
[109]
afk clokers by definition are "away from keyboard". they cant hurt so ignore them. 0.0 isnt supposed to be safe. people need to HTFU or go play another game on easy mode. leave eve for the real men.
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Mella Elcus
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Posted - 2010.11.09 14:40:00 -
[110]
Originally by: MatrixSkye Mk2 The BOTTOM LINE IS:
There should be a way to force unconsensual PVP on them just as they are able to force unconsensual PVP unto others. Their ability to keep others in alert while no one being able to do the same to them isn't balance. Cold, hard, Eve, and all that.
YES! But you have missed one huge point. There should also be a way to force unconsensual PVP on those who rat in a system, right now they are 100% safe due to being able to warp away/dock/cloak as soon as they see a neutral/red in local. Requires no skill at all, even a bot can do it.
Every time afk cloaking is brought up, I've never seen any response on this from the anti-afk cloaking side.
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MasterEnt
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Posted - 2010.11.09 14:47:00 -
[111]
Originally by: Kazuo Ishiguro You claim that the 'reward' is that AFK cloaking forces other people to be on their guard while the AFK cloaker is not - I argue that the other people should already be on their guard anyway, so the alleged unfair advantage is non-existent, and thus there is no violation of the risk-reward principle.
That makes NO sense.
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.11.09 14:59:00 -
[112]
Originally by: MasterEnt
Originally by: Kazuo Ishiguro You claim that the 'reward' is that AFK cloaking forces other people to be on their guard while the AFK cloaker is not - I argue that the other people should already be on their guard anyway, so the alleged unfair advantage is non-existent, and thus there is no violation of the risk-reward principle.
That makes NO sense.
It's 0.0 so you should be paying attention regardless. ~_~
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MatrixSkye Mk2
Minmatar
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Posted - 2010.11.09 15:11:00 -
[113]
Originally by: Mella Elcus
Originally by: MatrixSkye Mk2 The BOTTOM LINE IS:
There should be a way to force unconsensual PVP on them just as they are able to force unconsensual PVP unto others. Their ability to keep others in alert while no one being able to do the same to them isn't balance. Cold, hard, Eve, and all that.
YES! But you have missed one huge point. There should also be a way to force unconsensual PVP on those who rat in a system, right now they are 100% safe due to being able to warp away/dock/cloak as soon as they see a neutral/red in local. Requires no skill at all, even a bot can do it.
Every time afk cloaking is brought up, I've never seen any response on this from the anti-afk cloaking side.
If they're alert and paying attention then they deserve an opportunity to run. Cloakers don't HAVE to pay attention to survive. They just have to cloak. In fact, they can spend DAYS without having to pay attention and not being alert, and they do.
Miners and ratters, on the other hand, have to. Because if they don't play attention they die.
If a cloaker isn't paying attention, well, he just loses opportunities on killmails. Hardly fair.
Grief a PVP'er. Run a mission today! |
RuleoftheBone
Minmatar Black Viper Nomads
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Posted - 2010.11.09 15:36:00 -
[114]
Originally by: MatrixSkye Mk2 Hardly fair.
Life ain't fair. EvE ain't fair. Get over it and stop trying to dictate how others choose to play the game.
Also...I rarely use this but I think you should post with your big bad main. MatrixSkye Mk2 shows 0 kills 0 losses on any killboard which lends you zero credibility as far as observations on any sort of PvP activity go.
But...you won't reveal the main as again...I'm sure its just the bog standard nullsec alliance chaining ***** type that relies on the crutch of local as an intel tool.
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Tijai Betula
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Posted - 2010.11.09 15:55:00 -
[115]
Easy solution
If you dont like the way Eve works, dont play it. Just because you want something different, doesnt mean anyone else does.
YOU need to control your game and enjoy it or get out.
Simples.
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Nicole LeBlond
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Posted - 2010.11.09 17:52:00 -
[116]
There seems to be a lot of comparisons on this thread so I'll add my own.
A player who participates in the game, say mining while AFK is a bot and as such is fair game to be ganked and is obviously carrying out a bannable activity. Someone sitting cloaked in system AFK to disrupt the play could also be considered to be doing something not in the spirit of the game. This is after all a human participation game and AFK activity should not be able to have a direct bearing upon the game. Solution - every 15 minutes of being cloaked the module indicates that it will shut off at the end of the next cycle unless the user re-engages the cloak. Everyone is happy, active participation in industry disruption is a valid tactic and afk activities are punishable.
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Feilamya
Pain Elemental
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Posted - 2010.11.09 18:05:00 -
[117]
The problem is, when AFK cloakers have been nerfed, people will start whining about non-AFK cloakers ...
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Simetriz
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Posted - 2010.11.09 18:25:00 -
[118]
New Probes that can be used by the covert Ops only and high skill requirement. Probes can scan to the grid of the person that is cloaked. Scan time is 10 minutes or maybe 20 minutes. Margin of error on the probe 100 to 200 KM (randomized but the the type of cloak also determines the margin of error)
This means you can probe to the grid basically and if some one is AFK you can find them over time. Hint: multiple people scanning could use a triangulation to find the person quicker
So it would be possible to uncloak a covert ops if they were afk but if they are active it would be VERY unlikely. I would say impossible but somebody could do something foolish.
And for the prototype cloakers well it would only be a matter of time.
Problem Solved
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Nicolo da'Vicenza
Amarr Dissonance Corp Circle-Of-Two
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Posted - 2010.11.09 18:39:00 -
[119]
Edited by: Nicolo da''Vicenza on 09/11/2010 18:43:40 Edited by: Nicolo da''Vicenza on 09/11/2010 18:41:25
Originally by: baltec1
Originally by: Nicolo da'Vicenza
I guess in theory these would be good analogies if I could hit F1 and instantly be docked in a station or inside pos shields no matter where I go, like I can with a cloak.
An unprobable tengu doesnt even have to press F1 and niether does the guy at a pos while the one in the station is never more than one click away from undocking.
It all results in the same effect, a red in local. A person docked in a station or sitting in a pos can't just return to his keyboard and undock from station 2500m from a PvE ship that he knows is there. And what's more, they can't bring their pos or their station from system to system, always within 2500m docking range anytime they like. Sorry, but the effects are not the same.
Press F1, be invulnerable to attack. |
MatrixSkye Mk2
Minmatar
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Posted - 2010.11.09 18:55:00 -
[120]
Originally by: RuleoftheBone
Originally by: MatrixSkye Mk2 Hardly fair.
Life ain't fair. EvE ain't fair. Get over it and stop trying to dictate how others choose to play the game.
If CCP followed your way of thinking then nothing would ever need balance or changing because, well, "Eve ain't fair". This isn't a discussion that can be had with you because you only seem capable of spewing **** you've seen elsewhere, and somehow think it'll "fit" everywhere. It's like trying to have a conversation with a parrot.
In fact, this whole debate is purposely led by the pro-AFK-cloak camp in circles. No logic needed. Just some good 'ol circular reasoning, over and over again.
Grief a PVP'er. Run a mission today! |
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