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Thread Statistics | Show CCP posts - 5 post(s) |
Rose Nuke
State War Academy
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Posted - 2010.11.23 02:16:00 -
[1]
is the current status on sisi correct for fb's doing drasticly reduced damage to carriers??
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 08:15:00 -
[2]
I was hitting carriers for 4k a shot. This is less than current?
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Vidar Kentoran
Minmatar Eighty Joule Brewery
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Posted - 2010.11.23 08:40:00 -
[3]
reduced damage against subcaps, huh
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 09:29:00 -
[4]
Originally by: Vidar Kentoran reduced damage against subcaps, huh
Almost as if a dev blog was posted days ago that stated that was the intention...almost.
Furthermore
Quote:
(2:58:30 AM) Vidar Kentoran: Yeah I mean I guess understanding game mechanics better than the people talking in this channel makes me dumb. That's pretty much how that works. My bad. (2:58:33 AM) Vidar Kentoran: carry on (2:59:09 AM) Devilish Ledoux: guys guys guys. Vidar Kentoran is just SO ****ING WELL-INFORMED that our primitive forebrains percieve him to be a drooling ******
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Vidar Kentoran
Minmatar Eighty Joule Brewery
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Posted - 2010.11.23 09:31:00 -
[5]
Oddly enough, a carrier isn't a subcap.
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 09:38:00 -
[6]
Originally by: Vidar Kentoran Oddly enough, a carrier isn't a subcap.
Yes, and so I was only responding to your off topic remark which, in fact, did not involve a carrier.
Christ you're dumb
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Jirai Grepher
Gallente Amok. Goonswarm Federation
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Posted - 2010.11.23 09:59:00 -
[7]
Originally by: EdFromHumanResources
Christ you're dumb
mlyp
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Rose Nuke
State War Academy
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Posted - 2010.11.23 11:38:00 -
[8]
aww goons :)
but in my archon with only 2 EANM was getting hit for 1.8k per bomber for a fb 4 aeon
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 11:40:00 -
[9]
Originally by: Rose Nuke aww goons :)
but in my archon with only 2 EANM was getting hit for 1.8k per bomber for a fb 4 aeon
The other guy is also a goon, he is just too proud to wear his alliance tag.
1.8k from which FB? Also they seem to hit for a range of damages, not just one, even if it's the same damage type. So was that the high end or norm?
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Rose Nuke
State War Academy
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Posted - 2010.11.23 11:47:00 -
[10]
that was cyclops mainly but all pretty similar if remember correctly was last night was looking at it. 1.8k was about average to high not very many above. had minimal velocity etc aswell
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 11:57:00 -
[11]
Originally by: Rose Nuke that was cyclops mainly but all pretty similar if remember correctly was last night was looking at it. 1.8k was about average to high not very many above. had minimal velocity etc aswell
What is your thermal resist? Also each FB does a different damage type. Cyclops is thermal.
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Rose Nuke
State War Academy
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Posted - 2010.11.23 12:04:00 -
[12]
75% but as said all bombers were doing damage around the 1.8k mark (EM 81, THERM 75, KIN 71, EXPLO 70) so all fairly even
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 12:08:00 -
[13]
Originally by: Rose Nuke 75% but as said all bombers were doing damage around the 1.8k mark (EM 81, THERM 75, KIN 71, EXPLO 70) so all fairly even
Then that's a huge damage nerf
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Rose Nuke
State War Academy
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Posted - 2010.11.23 12:13:00 -
[14]
Originally by: EdFromHumanResources
Originally by: Rose Nuke 75% but as said all bombers were doing damage around the 1.8k mark (EM 81, THERM 75, KIN 71, EXPLO 70) so all fairly even
Then that's a huge damage nerf
would appear so. be intresting to see the damage they do on a sc or titan as stats wise they till maintain the base 3k damage. maybe the increase in explosion radius to 2250 (current tq is 1750) but then with a carriers sig at around 2920 (archon) would have thought have little impact and there was minimal velocity involved
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 12:15:00 -
[15]
I was doing about 1.2-1.5k to an officer fit levi
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Rose Nuke
State War Academy
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Posted - 2010.11.23 12:18:00 -
[16]
Originally by: EdFromHumanResources I was doing about 1.2-1.5k to an officer fit levi
so time to break out the dread fleet again. i can understand the damage reduction against carriers/dreads but that much lost against titan?
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 12:20:00 -
[17]
Originally by: Rose Nuke
Originally by: EdFromHumanResources I was doing about 1.2-1.5k to an officer fit levi
so time to break out the dread fleet again. i can understand the damage reduction against carriers/dreads but that much lost against titan?
That all depends if whats on sisi is whats going live. I have asked in at least five threads with no response
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Rose Nuke
State War Academy
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Posted - 2010.11.23 12:26:00 -
[18]
12:22:22 Combat Tyrfing belonging to xxxxxxx hits you, doing 1902.0 damage. 12:22:31 Combat Cyclops belonging to xxxxxxx hits you, doing 858.5 damage. 12:22:42 Combat Malleus belonging to xxxxxxx hits you, doing 1188.8 damage. 12:22:59 Combat Mantis belonging to xxxxxxx hits you, doing 990.6 damage.
that fighter bomber 4 all were mostly around these numbers
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 12:31:00 -
[19]
That's much less than a sieged dread who also have a lower cycle time
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Rose Nuke
State War Academy
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Posted - 2010.11.23 12:34:00 -
[20]
Originally by: EdFromHumanResources That's much less than a sieged dread who also have a lower cycle time
siege timer still 600 on sisi but yes very low damage
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 12:55:00 -
[21]
Originally by: Rose Nuke
Originally by: EdFromHumanResources That's much less than a sieged dread who also have a lower cycle time
siege timer still 600 on sisi but yes very low damage
I mean the cycle time on their guns
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Rose Nuke
State War Academy
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Posted - 2010.11.23 13:00:00 -
[22]
ROF are the same on tq as on sisi 14.35 on both for 1000 rails, 13.5 on both for duel giga beam
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Straight Chillen
Gallente Solar Wind
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Posted - 2010.11.23 16:56:00 -
[23]
Originally by: Rose Nuke ROF are the same on tq as on sisi 14.35 on both for 1000 rails, 13.5 on both for duel giga beam
hes talking about the rof of dread guns vs the rof of fighterbombers. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |
Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.11.23 19:50:00 -
[24]
So basically they are making SC's a massive hp block of useless dps...... wow sounds fun, back to the pos they go.
From what i understood, there wasnt a planned nerf to SC damage vs Caps, just a nerf for SC damage vs Sub cap.
I'd be curious to know if the carriers were moving at full speed when the damage was being noted and posted here. or where they being webbed down and all. As turret damage calculations vs missle damage calculations are done differently.
But all in all this disturbs me greatly as it will make sc's relatively useless again, and by useless i mean expensive pos ornaments.
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.11.23 20:15:00 -
[25]
Can Someone do me a favour and test something.
Take an armor tanking super out and fit the midslots with drone omni's in the mids, and posst here if the damage changes, as im convinced its a tweaking problem with the turret mechanics and tracking, as i've been informed that hitting an mwd on a carrier reduces the damage they take even though their sig radius is massive. The reduction of damage due to increase of speed in turret damage is most likely linked to tracking, and that would make me think that they havent tweaked the tracking for fbs vs caps, or havent found a way to tweak it so that they arent effective against bs but are against carriers/dreads.
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Crias Taylor
GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 20:20:00 -
[26]
FB are not getting turretized. I also don't think the mods work on fighters and fighter bombers. It is also proably being tweaked too.
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.11.23 20:24:00 -
[27]
ah i c i thought they were turreting them in mechanic only, but still letting them fire "missles"
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Fuujin
GoonWaffe Goonswarm Federation
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Posted - 2010.11.23 22:45:00 -
[28]
Nerfing supercarriers isn't really required, beyond reducing bombers' ability to hurt subcaps. A good support fleet can already defang supercarriers just fine.
I hope the damage output gets tweaked to being back near where it was for capital targets...otherwise CCP just took something intended to counter massive dread fleets and made it ineffectual for that task.
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.11.23 23:50:00 -
[29]
I completely agree Fuujin
As Super cap fleets are not sustainable, in the short term. If you wipe one its not like a dread fleet where you can have the majority replaced withing 24 hours, let alone a week.
Supercarriers are good for what they are needed to do they just need to be ineffective against sub caps. IMO the best way to do that would be to make it so that fb's were very signature rate sensitive below a certain size. So FB's could hit and kill carriers but a signature of a bs would be very hard to kill with FB's.
I mean even now noone would drop a super cap fleet into a fleet of 200+ dreads. its just suicide they would be 26.4mil damage per minute, the equivalent dps of 50 super carriers assuming they are all not nyx's and all the dreads do 2.2k dps. the difference being 400 bil for 200 dreads (being generous with 2 bil fit and all) and assuming they are all not t2 fit and spent 5 bil on fittings and 9.5 on the hull 725bil for 50 super carriers + 14 bil in fighterbombers (not including spares)
anyways my point just is that super carriers have their place, which is vs capitals. They should have carriers supporting them aswell as support, to keep them in the fight and their fighterbombers in space. They should not replace the dread fleet they should be an addition to the dread fleet. so nerf their damage against support but leave their damage v capitals the way it is.
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Cpt Tunguska
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Posted - 2010.11.24 00:42:00 -
[30]
Dreads do much more dmg than 2000 dps lol. More like 7k-8k dps for close range (f.e. Blaster-Moros) and 4-5k dps with long range weapons.
Tbh...even today fighter bombers are no smart choice versus subcaps. With fighters you do alot more dmg to BS than fighter bombers do. Just check it. Fighters hit BS harder and also cycle faster than bombers. Thats why I really dont understand the point of this nerf. CCP dont even know their own game.
An 18b isk ship needs to do more dps than a 1.5b Dreadnought, otherwise it makes no sense to field the expensive ship. An Aeon, for example, does 8k dps with 20 Bombers and maxed sills. Lets say a long range Moros does like 5k dps with faction stuff...an Aeon does just 3k more dps and same dps like a close range one. If you really nerf the Aeons dmg output....the difference will be even worse. Theres no point to use supercarriers anymore, if Dreads do nearly same dps or even more (close range versions).
This nerf is stupid.
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