Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

chandraboy
RED PAW Brothers of Apocrypha.
0
|
Posted - 2012.08.11 13:58:00 -
[1] - Quote
Ccp you suck seriously you removed 50percent of my capacity and i should be happy for you allowing me to pay to playi know peeps who are goiing to quit playing becauuse of your action why. Cant you leave the good thing alone why do you always mess them up |

TheAmazingFlyingPig
New Edens United Nation Gecko Alliance
5
|
Posted - 2012.08.11 14:46:00 -
[2] - Quote
*Is still mining happily in his Hulk* |

Chris Slayter
Cypher Mortalis Otaared Federation
1
|
Posted - 2012.08.11 15:34:00 -
[3] - Quote
chandraboy wrote:Ccp you suck seriously you removed 50percent of my capacity and i should be happy for you allowing me to pay to playi know peeps who are goiing to quit playing becauuse of your action why. Cant you leave the good thing alone why do you always mess them up 
Why don't you get yourself a Mack then? If cargo is all what you're upset about, then go for it. You won't notice the smaller yield if you use it for solo mining. You easily compensate for that by not needing an additional hauler.
If you use 2 or more accounts why not simply store the crystals in the hauler so he can drop them once needed on your hulk? |

Judas Lonestar
Caldari Provisions Caldari State
0
|
Posted - 2012.08.11 16:04:00 -
[4] - Quote
I'll happily take the hulk of your hands so you can upgrade. |

Shereza
Center for Advanced Studies Gallente Federation
28
|
Posted - 2012.08.11 16:10:00 -
[5] - Quote
And in other breaking news the hulk is no longer the best mining ship for yield, AFK-iness, and tank. It now has to contend with being the best at only one or two things like most other ships in the game. Here's hoping that the hulk can survive its brush with mortality! |

Denidil
Red Federation RvB - RED Federation
459
|
Posted - 2012.08.11 16:14:00 -
[6] - Quote
chandraboy wrote:Ccp you suck seriously you removed 50percent of my capacity and i should be happy for you allowing me to pay to playi know peeps who are goiing to quit playing becauuse of your action why. Cant you leave the good thing alone why do you always mess them up 
contract me all your items and isk you ******* jackass. read the ******* patch notes.
hulk/covetor - fleet (kings of yield) mack/retriver - solo (kings of ore bay) skiff/procurer - kings of tank If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |

Alara IonStorm
2932
|
Posted - 2012.08.11 16:15:00 -
[7] - Quote
Chris Slayter wrote: Why don't you get yourself a Mack then? If cargo is all what you're upset about, then go for it. You won't notice the smaller yield if you use it for solo mining. You easily compensate for that by not needing an additional hauler.
Not only that but to get the old Cargo Hulks big capacity you lose the MLU's. The Mackinaw can fit up to 3 giving it about the same yield as the Hulk with more capacity then it could ever fit.
|

Theangryhobo
Hobo Industries Inc
29
|
Posted - 2012.08.11 18:52:00 -
[8] - Quote
Have you ever considered jetcan mining? It's very useful. Otherwise, Mackinaw. Slightly less yield, ton more cargo. Hobo Industries Inc is recruiting |

Jorma Morkkis
State War Academy Caldari State
140
|
Posted - 2012.08.11 19:20:00 -
[9] - Quote
Judas Lonestar wrote:I'll happily take the hulk of your hands so you can upgrade.
A bit late dude. Price of the Hulk is going down fast. |

Judas Lonestar
Caldari Provisions Caldari State
2
|
Posted - 2012.08.11 19:21:00 -
[10] - Quote
Jorma Morkkis wrote:Judas Lonestar wrote:I'll happily take the hulk of your hands so you can upgrade. A bit late dude. Price of the Hulk is going down fast.
I still, for now, prefer hulks so it would be nice to get another docked up. They look pretty spinning in bay, and givr you good collateral in the dice games I frequent after a hard days mining. |
|

Caleidascope
Republic Military School Minmatar Republic
119
|
Posted - 2012.08.11 21:28:00 -
[11] - Quote
chandraboy wrote:Ccp you suck seriously you removed 50percent of my capacity and i should be happy for you allowing me to pay to playi know peeps who are goiing to quit playing becauuse of your action why. Cant you leave the good thing alone why do you always mess them up  First rule of CCP: Fix what is not broken! Life is short and dinner time is chancy Eat desert first! |

Daniel Plain
Science and Trade Institute Caldari State
289
|
Posted - 2012.08.11 22:22:00 -
[12] - Quote
Judas Lonestar wrote:I'll happily take the hulk of your hands so you can upgrade. are we talking numbers? cause i got one lying around...
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Judas Lonestar
Caldari Provisions Caldari State
3
|
Posted - 2012.08.12 00:15:00 -
[13] - Quote
Daniel Plain wrote:Judas Lonestar wrote:I'll happily take the hulk of your hands so you can upgrade. are we talking numbers? cause i got one lying around...
Well lets be honest, you dont seem to be complaining so you'd want market value. When I say "happily take it off your hands" to someone who has tearz that should be interpreted as "at a sweetheart deal you probably wouldnt like, but will get you to STFU"  |

Sigras
Conglomo IMPERIAL LEGI0N
144
|
Posted - 2012.08.12 01:23:00 -
[14] - Quote
Alara IonStorm wrote:Not only that but to get the old Cargo Hulks big capacity you lose the MLU's. The Mackinaw can fit up to 3 giving it about the same yield as the Hulk with more capacity then it could ever fit.
with 2 MLU II and T2 crystals in a hulk with perfect skills and no booster, it mines 1,547 m^3 per strip miner for a total of 4,641 m^3 per cycle
3 MLU II and T2 crystals in a mackinaw with perfect skills and no booster, makes it mine 2,008 m^3 per strip miner for a total of 4,016 m^3 per cycle
TL;DR the hulk is still 15% better than the mack in yield even with the third MLU II |

ariel jade
Terran Colonial Guard
2
|
Posted - 2012.08.12 01:39:00 -
[15] - Quote
chandraboy wrote:Ccp you suck seriously you removed 50percent of my capacity and i should be happy for you allowing me to pay to playi know peeps who are goiing to quit playing becauuse of your action why. Cant you leave the good thing alone why do you always mess them up 
I just noticed to day the te expanded Cargo was not working on my Hulk anymore. |

Alara IonStorm
2936
|
Posted - 2012.08.12 06:46:00 -
[16] - Quote
Sigras wrote:Alara IonStorm wrote:Not only that but to get the old Cargo Hulks big capacity you lose the MLU's. The Mackinaw can fit up to 3 giving it about the same yield as the Hulk with more capacity then it could ever fit. with 2 MLU II and T2 crystals in a hulk with perfect skills and no booster, it mines 1,547 m^3 per strip miner for a total of 4,641 m^3 per cycle 3 MLU II and T2 crystals in a mackinaw with perfect skills and no booster, makes it mine 2,008 m^3 per strip miner for a total of 4,016 m^3 per cycle TL;DR the hulk is still 15% better than the mack in yield even with the third MLU II Bolded the part you missed.
OP said:
chandraboy wrote:you removed 50percent of my [u]capacity
And I said.
Alara IonStorm wrote:Not only that but to get the old Cargo Hulks big capacity you lose the MLU's. The Mackinaw can fit up to 3 giving it about the same yield as the Hulk with more capacity then it could ever fit. Never said a Mackinaw mines faster then a yield Hulk. |

Dave stark
Black Nova Corp.
439
|
Posted - 2012.08.12 08:05:00 -
[17] - Quote
Alara IonStorm wrote:Sigras wrote:Alara IonStorm wrote:Not only that but to get the old Cargo Hulks big capacity you lose the MLU's. The Mackinaw can fit up to 3 giving it about the same yield as the Hulk with more capacity then it could ever fit. with 2 MLU II and T2 crystals in a hulk with perfect skills and no booster, it mines 1,547 m^3 per strip miner for a total of 4,641 m^3 per cycle 3 MLU II and T2 crystals in a mackinaw with perfect skills and no booster, makes it mine 2,008 m^3 per strip miner for a total of 4,016 m^3 per cycle TL;DR the hulk is still 15% better than the mack in yield even with the third MLU II Bolded the part you missed. OP said: chandraboy wrote:you removed 50percent of my [u]capacity
And I said. Alara IonStorm wrote:Not only that but to get the old Cargo Hulks big capacity you lose the MLU's. The Mackinaw can fit up to 3 giving it about the same yield as the Hulk with more capacity then it could ever fit. Never said a Mackinaw mines faster then a yield Hulk.
considering the hulk's ore bay alone is bigger than it's cargo capacity pre patch and op is complaining about losing cargo space...
op confirmed for fail fitting and not buying a mackinaw because :stupid: Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Roan Pico
I- T I E -I
0
|
Posted - 2012.08.12 13:31:00 -
[18] - Quote
chandraboy wrote:Ccp you suck seriously you removed 50percent of my capacity and i should be happy for you allowing me to pay to playi know peeps who are goiing to quit playing becauuse of your action why. Cant you leave the good thing alone why do you always mess them up 
<3
|

Motoko Kusanagui
State War Academy Caldari State
3
|
Posted - 2012.08.12 15:08:00 -
[19] - Quote
The new Mackinaw mines more than the old Hulk fitted to max cargohold, please read before angry posting.
Miners these changes are for best. |

Sigras
Conglomo IMPERIAL LEGI0N
148
|
Posted - 2012.08.12 15:21:00 -
[20] - Quote
Alara IonStorm wrote:Sigras wrote:Alara IonStorm wrote:Not only that but to get the old Cargo Hulks big capacity you lose the MLU's. The Mackinaw can fit up to 3 giving it about the same yield as the Hulk with more capacity then it could ever fit. with 2 MLU II and T2 crystals in a hulk with perfect skills and no booster, it mines 1,547 m^3 per strip miner for a total of 4,641 m^3 per cycle 3 MLU II and T2 crystals in a mackinaw with perfect skills and no booster, makes it mine 2,008 m^3 per strip miner for a total of 4,016 m^3 per cycle TL;DR the hulk is still 15% better than the mack in yield even with the third MLU II Bolded the part you missed. yep though i was responding to the flawed notion that the Mackinaw has "about the same yield" as the Hulk; 15% is not "about the same"
by that logic why not get a retriever? its got "about the same yield" and "about the same ore bay" or why ever get an implant? its "about the same as not having one" |
|

Alara IonStorm
2945
|
Posted - 2012.08.12 17:25:00 -
[21] - Quote
Sigras wrote: yep though i was responding to the flawed notion that the Mackinaw has "about the same yield" as the Hulk; 15% is not "about the same"
by that logic why not get a retriever? its got "about the same yield" and "about the same ore bay" or why ever get an implant? its "about the same as not having one"
I never said it did have the same yield as a Hulk. I said it has about the same yield as the old Cargo Hulk the OP is sad about losing.
No one in this thread said a Mackinaw can get more or the same yield as the new Hulk so I am not really sure what flawed notion you are responding too.  |

Yokai Mitsuhide
Republic Military School Minmatar Republic
23
|
Posted - 2012.08.12 18:25:00 -
[22] - Quote
chandraboy wrote:Ccp you suck seriously you removed 50percent of my capacity and i should be happy for you allowing me to pay to playi know peeps who are goiing to quit playing becauuse of your action why. Cant you leave the good thing alone why do you always mess them up 
Mackinaw. More space than a hulk could ever have and more tank. Spend more time actually looking, and less time spent on whining. Hulk is a fleet mining ship, not a solo AFK mining/hauler. |

Vigilant
Vigilant's Vigilante's
3
|
Posted - 2012.08.12 19:21:00 -
[23] - Quote
Wah  |

Kyoso Oni
Sigma-Six Symptom Inc.
2
|
Posted - 2012.08.12 19:59:00 -
[24] - Quote
So you train to exhumers, you take the long road ahead, you save your pennies to buy and fit a Hulk.
You have a dead tech II miner ship, you can dust off for a mining op (people talk here like there were ops everyday.. not for all corps..)
Mackinaw is good for high sec solo and unnoticeable yield difference in mining ops for corp.
Changes were for the best, but difference is too little for tech II, and Hulk got benched hard.
Looking 2 Trade my Hulk for a Mackinaw any day. Oh wait there's a 60mil difference, well if there's still someone who wants to trade we can settle the difference.
After all that training and saving, I'm solo mining in a Retriever :(
|

Skeln Thargensen
Center for Advanced Studies Gallente Federation
3
|
Posted - 2012.08.12 20:27:00 -
[25] - Quote
Kyoso Oni wrote:So you train to exhumers, you take the long road ahead, you save your pennies to buy and fit a Hulk.
You have a dead tech II miner ship, you can dust off for a mining op (people talk here like there were ops everyday.. not for all corps..)
Mackinaw is good for high sec solo and unnoticeable yield difference in mining ops for corp.
Changes were for the best, but difference is too little for tech II, and Hulk got benched hard.
Looking 2 Trade my Hulk for a Mackinaw any day. Oh wait there's a 60mil difference, well if there's still someone who wants to trade we can settle the difference.
After all that training and saving, I'm solo mining in a Retriever :(
What's sad about that, it's frikkin' awesome!
ISK is meh, most of your training goes to bonuses on yield and ore hold volume on the Retriever, it's a bargain and not the easy gank it used to be.
Basically, if you find yourself complaining about things to do with Exhumers, then get out of them. The risk/reward is just not worth it imo. Yeah well does your corp get free bacon? |

Piugattuk
CLOROFLORFILAPLANKTONPLATES
14
|
Posted - 2012.08.12 22:29:00 -
[26] - Quote
From an solo miner I choose the procurer (skiff price is madness) , but anyway between the yield, tank, and cargo Im IN MINER HEAVEN the changes are fine I use T-2 fitted and the cargo holds my crystals and 5 drones to fend off NPC'S, I tested a cycle of prox and got a little over 10 thousand per cycle total 40 thousand of prox that was nice, retriever I don't care for because I just want get some stuff for a build and get back to other things before my eyes glaze over, since I have no orca support a hulk is not needed, . |

Sigras
Conglomo IMPERIAL LEGI0N
151
|
Posted - 2012.08.13 11:43:00 -
[27] - Quote
Look at the arguments we're having, I think this is exactly what CCP wanted. Before if someone asked whats the best mining ship, everyone said "the hulk unless youre ice mining then its the mackinaw" now we have pages and pages of arguing about which is best, that my friends is the beauty of incomparables
For those of you who want to be lazy and dont think the 15% bonus is worth it, go mine in a mackinaw.
For those of you willing to put in the work to make the hulk pay off, enjoy your 15% yield bonus above all the lazy people. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
3
|
Posted - 2012.08.13 12:04:00 -
[28] - Quote
Sigras wrote:Look at the arguments we're having, I think this is exactly what CCP wanted. Before if someone asked whats the best mining ship, everyone said "the hulk unless youre ice mining then its the mackinaw" now we have pages and pages of arguing about which is best, that my friends is the beauty of incomparables
For those of you who want to be lazy and dont think the 15% bonus is worth it, go mine in a mackinaw.
For those of you willing to put in the work to make the hulk pay off, enjoy your 15% yield bonus above all the lazy people.
No, what you have is pages and pages of Hulk pilots whining and everyone else getting it.
I am lazy though, doing housework, cooking meals, working out etc.
Stare at the rocks. Yeah well does your corp get free bacon? |

Lin-Young Borovskova
Science and Trade Institute Caldari State
640
|
Posted - 2012.08.13 14:44:00 -
[29] - Quote
90K EHP decent ore bay skiff is just amazingly good and almost gank proof while reading a book, doing some other stuff. 38/40K EHP Mackinaw has enough yeld/ore bay for a ship you can use while also doing some stuff like cooking, reading a good book, watching your favourite you tube channel, doing some paperwork etc.
Why are you people complaining? brb |

CorInaXeraL
Order of the Silver Dragons Silver Dragonz
134
|
Posted - 2012.08.13 14:51:00 -
[30] - Quote
How are these threads still appearing?
I am thoroughly enjoying my Mackinaw+Orca. Demolished quite a few rocks last night, actually. Best PvR experience ever. |
|

Griznatch
Xicron Syndicate Tus Network
160
|
Posted - 2012.08.13 15:44:00 -
[31] - Quote
I minder for an hour and theres no ore in my cargo bay! WHERE'S MY ORE CCP?!?! I used to have a clever sig but I lost it. |

Sarik Olecar
Royal Amarr Institute Amarr Empire
132
|
Posted - 2012.08.13 15:52:00 -
[32] - Quote
In the future, please think before you post.
That is all, Sarik |

Aurelius Valentius
Imperial Academy Amarr Empire
166
|
Posted - 2012.08.13 16:06:00 -
[33] - Quote
Dear CCP...
WHAAAA...ma'ussy is full of sand and my 'it urts...
Signed the guy in his mack making bank now... *munches on Veldspar*... You know.. *chewing noise*... these changes aren't too bad... *Cha-ching noise of ISKies*... I mean... they could be better I suppose... but really now... *burp*... CCP your just evil making me have to unfit my hulk and move modules over to my mack and undock... what's next make me have to type in my password everytime I login? MY gwad!!

To mine or not to mine... that is the quesiton. |

Pipa Porto
727
|
Posted - 2012.08.13 23:07:00 -
[34] - Quote
OP wrote:Dear CCP,
How dare you buff the ships used in my EVE cubicle farm job. I'm gonna cry and quit.
And this coming hot on the heels of nerfing suicide ganks* in Crucible. How dare you try to help us overcome our inadequacies.
Sincerely, Miners.
Just goes to show that you really can't please them, ever. Before HAG, they were whining about their income. 
*Before anyone yells, the Insurance nerf more than compensated for the Dessie buff/introduction of T3s. EvE: Everyone vs Everyone
-RubyPorto |

Reaver Glitterstim
Dromedaworks inc
198
|
Posted - 2012.08.14 13:28:00 -
[35] - Quote
Mackinaw is now the best in ALL normal mining situations.
I mine in a retriever, and I feel that my ship was over-buffed. I see no reason to move to a covetor when my yield won't significantly increase. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Reaver Glitterstim
Dromedaworks inc
198
|
Posted - 2012.08.14 13:29:00 -
[36] - Quote
CorInaXeraL wrote:How are these threads still appearing?
I am thoroughly enjoying my Mackinaw+Orca. Demolished quite a few rocks last night, actually. Best PvR experience ever. I hope you're aware that you would get a better yield with two mackinaws. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

CorInaXeraL
Order of the Silver Dragons Silver Dragonz
135
|
Posted - 2012.08.14 15:02:00 -
[37] - Quote
Reaver Glitterstim wrote:CorInaXeraL wrote:How are these threads still appearing?
I am thoroughly enjoying my Mackinaw+Orca. Demolished quite a few rocks last night, actually. Best PvR experience ever. I hope you're aware that you would get a better yield with two mackinaws.
I'm lazy, I like my mobile POS. My Mackinaw can cuddle up to the soft underbelly of the Orca's hull and drone to the sound of mining lasers against the harsh chill of the ice. I can also keep my little HAC in the Ship-Maintenance hold if I feel the urge to blow things up.
I don't care about min/max yield. |

ashley Eoner
39
|
Posted - 2012.08.14 22:57:00 -
[38] - Quote
Reaver Glitterstim wrote:Mackinaw is now the best in ALL normal mining situations.
I mine in a retriever, and I feel that my ship was over-buffed. I see no reason to move to a covetor when my yield won't significantly increase. If that's truly the case then you're doing it wrong. I have a noticeable increase in yield but that's because I'm using the covetor and Hulk like it's supposed to be used... you know as a fleet miner.. |

Monsieur Leon
University of Caille Gallente Federation
5
|
Posted - 2012.08.15 00:30:00 -
[39] - Quote
CCP needs to correct the nerf on the Hulk. Its supposed to be the top of the Exhumers. It eliminated the cargo hold and gave it a crap ore hold - pre patch 18k cargo bay to post patch 8.5k ore hold. In addition it removed -2.5 shield resistance per level and gave nothing as a replacement.
CCP needs to fix what it broke and make hulk the top ship of the exhumer tier.
This was not a rebalancing, but an attempt to bottom out market prices for ice and high sec ores in order to FORCE players into low sec. |

Dave stark
Black Nova Corp.
448
|
Posted - 2012.08.15 00:55:00 -
[40] - Quote
Monsieur Leon wrote:CCP needs to correct the nerf on the Hulk. Its supposed to be the top of the Exhumers. It eliminated the cargo hold and gave it a crap ore hold - pre patch 18k cargo bay to post patch 8.5k ore hold. In addition it removed -2.5 shield resistance per level and gave nothing as a replacement.
CCP needs to fix what it broke and make hulk the top ship of the exhumer tier.
This was not a rebalancing, but an attempt to bottom out market prices for ice and high sec ores in order to FORCE players into low sec.
remind me again how the hulk isn't the highest yield mining ship in the game.
they did give you some thing for the shield nerf; more shield hitpoints.
just because you chose to shitfit your hulk pre-patch you feel you got nerfed, when infact all you need to do is swap to a mackinaw and shut the **** up.
people moaning about mining barges are really starting to **** me off, where were you when we were discussing the changes when they were on sisi? nowhere to be ******* found, you didn't make your voice heard when they were being tested, you sure as **** don't deserve to be heard now.
swap to a mackinaw and gtfo.
oh, on a side note if they want to force players in to low sec, changes to miners isn't going to do ****, low sec ores are worth less than any other ore. high sec ore values go down, so do low sec ones due to the fact they mainly give the same minerals as high sec ores, which just further compounds the issue of low sec being **** for mining. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
|

Pipa Porto
767
|
Posted - 2012.08.15 00:58:00 -
[41] - Quote
Monsieur Leon wrote:CCP needs to correct the nerf on the Hulk. Its supposed to be the top of the Exhumers. It eliminated the cargo hold and gave it a crap ore hold - pre patch 18k cargo bay to post patch 8.5k ore hold. In addition it removed -2.5 shield resistance per level and gave nothing as a replacement.
CCP needs to fix what it broke and make hulk the top ship of the exhumer tier.
This was not a rebalancing, but an attempt to bottom out market prices for ice and high sec ores in order to FORCE players into low sec.
Nope. Tiericide is exactly that. There is not meant to be a "best" exhumer anymore. The idea is that there are 3 Exhumers that each have benefits and drawbacks, and all are balanced with each other, so you can pick the best for your situation. EvE: Everyone vs Everyone
-RubyPorto |

Dystopia Arkaral
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.08.15 01:04:00 -
[42] - Quote
TheAmazingFlyingPig wrote:*Is still mining happily in his Hulk*
Is happily mining in 2 mackinaws and when the ore bay is full docks them in the orca and swaps to hulks so the orca can carry a LOT of extra ore before having to return to station |

Monsieur Leon
University of Caille Gallente Federation
5
|
Posted - 2012.08.15 01:35:00 -
[43] - Quote
Unlike you I have a life so I don't spend all my time on Eve.
The Hulk got nerfed its pretty much useless compared to pre-patch. They need to tweak it again at the very least expand the Ore hold to something a bit more useful.
As for being tired of posts about mining ships... well your in the wrong forum. Go read something else.
|

Pipa Porto
768
|
Posted - 2012.08.15 01:43:00 -
[44] - Quote
Monsieur Leon wrote:Unlike you I have a life so I don't spend all my time on Eve.
The Hulk got nerfed its pretty much useless compared to pre-patch. They need to tweak it again at the very least expand the Ore hold to something a bit more useful.
As for being tired of posts about mining ships... well your in the wrong forum. Go read something else.
http://en.wikipedia.org/wiki/Ipse_dixit EvE: Everyone vs Everyone
-RubyPorto |

ashley Eoner
39
|
Posted - 2012.08.15 01:45:00 -
[45] - Quote
Monsieur Leon wrote:Unlike you I have a life so I don't spend all my time on Eve.
The Hulk got nerfed its pretty much useless compared to pre-patch. They need to tweak it again at the very least expand the Ore hold to something a bit more useful.
As for being tired of posts about mining ships... well your in the wrong forum. Go read something else.
The hulk has been buffed in every way excluding the cargohold. It now yields more and has a better tank. Only people like you who are using it incorrectly could see it as a nerf. |

Monsieur Leon
University of Caille Gallente Federation
5
|
Posted - 2012.08.15 01:46:00 -
[46] - Quote
If you have something to say in forums please post it here. I don't follow links.
And while I do value your opinions and insights, it doesn't mean I'm going to agree and follow you around eve like some lost puppy.
Cheers, Leon |

Monsieur Leon
University of Caille Gallente Federation
5
|
Posted - 2012.08.15 01:50:00 -
[47] - Quote
ashley Eoner wrote:Monsieur Leon wrote:Unlike you I have a life so I don't spend all my time on Eve.
The Hulk got nerfed its pretty much useless compared to pre-patch. They need to tweak it again at the very least expand the Ore hold to something a bit more useful.
As for being tired of posts about mining ships... well your in the wrong forum. Go read something else.
The hulk has been buffed in every way excluding the cargohold. It now yields more and has a better tank. Only people like you who are using it incorrectly could see it as a nerf.
Only a toon that is barely able to fly a hulk, could have such a narrow minded view of its uses.
Leon |

ashley Eoner
39
|
Posted - 2012.08.15 01:59:00 -
[48] - Quote
Monsieur Leon wrote:ashley Eoner wrote:Monsieur Leon wrote:Unlike you I have a life so I don't spend all my time on Eve.
The Hulk got nerfed its pretty much useless compared to pre-patch. They need to tweak it again at the very least expand the Ore hold to something a bit more useful.
As for being tired of posts about mining ships... well your in the wrong forum. Go read something else.
The hulk has been buffed in every way excluding the cargohold. It now yields more and has a better tank. Only people like you who are using it incorrectly could see it as a nerf. Only a toon that is barely able to fly a hulk, could have such a narrow minded view of its uses. Leon Son I run a fleet solo..
Oh and CCP has something to say to you.
http://community.eveonline.com/devblog.asp?a=blog&nbid=73098
Quote: The goal here is to allow players to choose a barge that fits their specific play style rather than lead them on a journey from the worst barge to the best one.
The Covetor and Hulk cater to group mining operations due to their large mining capability, low EHP and storage, forcing them to rely on others to haul and resupply them with mining crystals. The Retriever and Mackinaw are specifically designed for autonomy purposes, as their large ore bays allow their pilot to stay inside an asteroid belt for longer without having to dock. The Procurer and Skiff are made for protection against suicide gank, or NPCs, by giving a large enough buffer to react to incoming attacks, while paying for that with a lower mining yield.
Have a good day. |

Monsieur Leon
University of Caille Gallente Federation
5
|
Posted - 2012.08.15 02:14:00 -
[49] - Quote
Oh and CCP has something to say to you.
http://community.eveonline.com/devblog.asp?a=blog&nbid=73098
Quote: The goal here is to allow players to choose a barge that fits their specific play style rather than lead them on a journey from the worst barge to the best one.
The Covetor and Hulk cater to group mining operations due to their large mining capability, low EHP and storage, forcing them to rely on others to haul and resupply them with mining crystals. The Retriever and Mackinaw are specifically designed for autonomy purposes, as their large ore bays allow their pilot to stay inside an asteroid belt for longer without having to dock. The Procurer and Skiff are made for protection against suicide gank, or NPCs, by giving a large enough buffer to react to incoming attacks, while paying for that with a lower mining yield.
Pay attention to yields stated too
Quote:Ship Veldspar/hour Mercoxit/hour Ice/hour Hulk 2,035,290 3,217 85 Covetor 1,846,763 2,916 80 Mackinaw 1,761,350 2,781 79 Retriever 1,677,477 2,650 75 Skiff 1,615,918 2,557 72 Procurer 1,538,971 2,432 68
Have a good day.[/quote]
Wow how special... most miners run their own fleet. What would be the point otherwise.
As for CCP they can have their opinion, but the forums are for players to voice theirs.
The Hulk got nerfed - need to expanded the ore hold.
Cheers, Leon |

ashley Eoner
42
|
Posted - 2012.08.15 02:17:00 -
[50] - Quote
Monsieur Leon wrote:Wow how special... most miners run their own fleet. What would be the point otherwise.
As for CCP they can have their opinion, but the forums are for players to voice theirs.
The Hulk got nerfed - need to expanded the ore hold.
Cheers, Leon Mighty high opinion of yourself. It's CCP's game not yours. The new Hulk gives you more base tank yield and space for ore. Yet you complain because it's not as much space as a cargo expanded hulk. If you're running it in a fleet with the proper boosters it'll out yield anything else by a good amount. |
|

Monsieur Leon
University of Caille Gallente Federation
5
|
Posted - 2012.08.15 02:23:00 -
[51] - Quote
ashley Eoner wrote:Monsieur Leon wrote:Wow how special... most miners run their own fleet. What would be the point otherwise.
As for CCP they can have their opinion, but the forums are for players to voice theirs.
The Hulk got nerfed - need to expanded the ore hold.
Cheers, Leon Mighty high opinion of yourself. It's CCP's game not yours. The new Hulk gives you more base tank yield and space for ore. Yet you complain because it's not as much space as a cargo expanded hulk. If you're running it in a fleet with the proper boosters it'll out yield anything else by a good amount.
No actually its our game. They write the code, we pay the money and play it. If either end of the equation fails then there is no game. Not at least in the manner it exist now.
The hulk got nerfed. Needs to have the ore hold expanded.
Cheers, Leon |

ashley Eoner
43
|
Posted - 2012.08.15 02:25:00 -
[52] - Quote
Monsieur Leon wrote:ashley Eoner wrote:Monsieur Leon wrote:Wow how special... most miners run their own fleet. What would be the point otherwise.
As for CCP they can have their opinion, but the forums are for players to voice theirs.
The Hulk got nerfed - need to expanded the ore hold.
Cheers, Leon Mighty high opinion of yourself. It's CCP's game not yours. The new Hulk gives you more base tank yield and space for ore. Yet you complain because it's not as much space as a cargo expanded hulk. If you're running it in a fleet with the proper boosters it'll out yield anything else by a good amount. No actually its our game. They write the code, we pay the money and play it. If either end of the equation fails then there is no game. Not at least in the manner it exist now. The hulk got nerfed. Needs to have the ore hold expanded. Cheers, Leon Well then take CCP to court then since they are illegally modifying something you own....
|

Monsieur Leon
University of Caille Gallente Federation
5
|
Posted - 2012.08.15 02:38:00 -
[53] - Quote
No need. Communication can be done via forums.
Cheers, Leon |

Tassian Marrix
Spatial Interaction Ltd Sentinel Alliance
2
|
Posted - 2012.08.15 03:23:00 -
[54] - Quote
Monsieur Leon wrote: The hulk got nerfed. Needs to have the ore hold expanded.
Cheers, Leon
You mine more now in a mack then you did in your cargo hulk. And the hulk set up for yield still mines more then any other ship. Not sure where you are getting this is a nerf from.
Assuming you have exhumer 5 and only ship / fitting bonuses:
MLU Mack 35km3 ore 360 Base * 1.75 * 1.5 * 1.05 * 1.09 * 1.09 * 1.09 * 2 = 2569.99km3
Cargo Hulk ~18km3 cargo 360 Base * 1.75 * 1.15 * 1.15 * 3 = 2499.53km3
|

Shereza
Center for Advanced Studies Gallente Federation
34
|
Posted - 2012.08.15 03:42:00 -
[55] - Quote
Let's see now. Presuming all skills at level 5...
Hull: 3164 then, 2500 now. 21% nerf. Armor: 1266 to 2250. 77.72% buff. Shield: 1899 to 2750. 44.81% buff.
Total EHP: 9,217 to 10,891. 18.16% buff.
Well, hulks got a survivability buff it seems. Granted damage controls will no longer be as useful as they were pre-1.2, but it's still an overal buff.
Base ore yield with modulated lasers & T2 crystals: 1302 then, 1302 now. No buff, no nerf. Base ice yield with T2 harvesters: 565 then, 600 now. 6.19% buff.
Well, ice yields got marginally buffed so in effect their total mining capacity was buffed, but their ore mining yield is identical to pre-1.2.
Base cargo capacity for holding ore: 8,000m3 then, 8,500m3 now. 6.25% buff. Base cargo capacity for other stuff: 8,000m3 then, 350m3 now. 95.6255 nerf.
500m3 isn't a lot, but for people who flew tanked hulks or maximum yield hulks prior to 1.2 it's still a buff. The reduction in overall cargo is pretty harsh, but then the primary reason for it other than holding ore was to hold crystals which also got their volume cut in half. The odd number puzzles me given that it would take 375m3 to hold 15 T2 crystals, but meh. Regardless it's enough to hold 14 T2 crystals or 23 T1 crystals.
Now let's have some fun here. Let's look at how fittings can change things up a bit.
Pre-1.2 ice yield for the hulk was 565, but with the mining rig the 1.2 hulk pulls 682 for a 20.715 "buff." Maximum ore capacity went from 18,727m3 to 9,319m3, a 50.24% nerf. Fairly heavy nerf if you weren't mining in a fleet. That's also using T2 cargo rigs. A more realistic comparison would be 17,199m3 to 9,252m3 or a 46.21% nerf.
Now pre-1.2 suicide ganking was a concern. In fact it still is, or at least should be for players with some intelligence. Pre-1.2 you could push 32,541 EHP fairly easily. Granted you had to use T1 strip miners to fit an MSE2 in, but there's slow and steady versus flash and burn. Now the hulk hits 34,211 with the same build, and while that's only a 5.13% buff it's still a buff. Of course on the flip side the hulk's shield recharge rate got nerfed from 468.8 to 750, nearly a 60% increase/nerf which in turn means that a buffer-tanked hulk's "tank" went from 119 DPS to 80 DPS for a 32.77% nerf.
So let's recap a bit here. Hulks have the exact same ore yield, better ice yield, more base EHP, more absolute buffer, worse passive "tank," less ability to hold 100 crystals, more ability to hold ore in a maximum tank/yield fit and is otherwise about the same as it was pre-1.2.
Well, except for the shield recharge which generally only matters significantly against belt rats and the cargo issue which matters significantly only for solo miners the numbers indicate that the hulk was buffed, not nerfed.
Now I'm sure that that cargo capacity was important to a lot of hulk miners, but I don't really have a lot of sympathy for them. Sure, I put cargo rigs on my hulks, but I never bothered with cargo expanders in the lows. I either mined with an industrial on-site to pick up jet-canned ore or with an orca to hold ore, and even with T1 strip miners high-sec asteroids generally pop fast enough that I have to change targets fairly frequently. Frequently enough, in fact, to make also moving ore around at the same time fairly trivial.
All things considered the hulk was, for me at least, buffed. Furthermore the changes seem like an effective way for CCP to "encourage" the players to properly tank hulks instead of just whining about suicide ganking. I mean the facts are same ore yield, better ice yield, more EHP, especially base and shield-related EHP values, and a slight buff to the ship's minimum ore-holding capacity all for the cost of maximum ore capacity and pasive tank. |

Cedo Nulli
Royal Amarr Institute Amarr Empire
217
|
Posted - 2012.08.15 03:47:00 -
[56] - Quote
Monsieur Leon wrote:Unlike you I have a life so I don't spend all my time on Eve. Good start for a post with attempt to sound like a cool kid.
Monsieur Leon wrote:The Hulk got nerfed its pretty much useless compared to pre-patch. They need to tweak it again at the very least expand the Ore hold to something a bit more useful. Hulk is like it was before, it simply aint the only choice no more. CCP stated they wanted to add flavour to mining ship choices via bringing different strenghts to each.
Oh well .. after the frig rebalance you had tons of one choice battleclinic copypasters confused and screaming for a rifter buff as it was no longer the one and only frigate to use for every situation.
These rebalances lately are great and much needed to keep the game alive. |

Astroniomix
Thorn Project Black Thorne Alliance
144
|
Posted - 2012.08.15 04:08:00 -
[57] - Quote
Monsieur Leon wrote:
The hulk got nerfed. Needs to have the ore hold expanded.
You realize that the new mack has the same yield as the old max-crargo shtifit hulks you idiots used to fly; right? |

Pipa Porto
769
|
Posted - 2012.08.15 04:18:00 -
[58] - Quote
Monsieur Leon wrote:Wow how special... most miners run their own fleet. What would be the point otherwise.
As for CCP they can have their opinion, but the forums are for players to voice theirs.
The Hulk got nerfed - need to expanded the ore hold.
Cheers, Leon
Take a Look at the New Mack. It might rustle your jimmies the right way.
Also, who cares if it got nerfed (though I don't grant your premise that your mining style got nerfed). The change was called a "re-balance." In re-balancing things, OP ships get nerfed, and UP ships get buffed into a new, better balance. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Black Nova Corp.
449
|
Posted - 2012.08.15 07:33:00 -
[59] - Quote
ashley Eoner wrote:Monsieur Leon wrote:Unlike you I have a life so I don't spend all my time on Eve.
The Hulk got nerfed its pretty much useless compared to pre-patch. They need to tweak it again at the very least expand the Ore hold to something a bit more useful.
As for being tired of posts about mining ships... well your in the wrong forum. Go read something else.
The hulk has been buffed in every way excluding the cargohold. It now yields more and has a better tank. Only people like you who are using it incorrectly could see it as a nerf.
wrong.
the hulk got buffed in every way INCLUDING cargo.
pre-patch, 8k cargo. post patch, 8.5k ore bay AND 350 cargo. do the maths. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Black Nova Corp.
449
|
Posted - 2012.08.15 07:39:00 -
[60] - Quote
Astroniomix wrote:Monsieur Leon wrote:
The hulk got nerfed. Needs to have the ore hold expanded.
You realize that the new mack has the same yield as the old max-crargo shtifit hulks you idiots used to fly; right?
new mack has more cargo, ehp [and that's pretty much before you even start adding fittings], and yield than the old **** fit hulks, and yet people still moan... Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
|

Shereza
Center for Advanced Studies Gallente Federation
34
|
Posted - 2012.08.15 08:26:00 -
[61] - Quote
Dave stark wrote:wrong.
the hulk got buffed in every way INCLUDING cargo.
pre-patch, 8k cargo. post patch, 8.5k ore bay AND 350 cargo. do the maths.
No, it didn't. The hulk's absolute maximum cargo was cut by 45-50%, dependant on rigs, it's shield regeneration time was increased by roughly 60% (passive shield tank nerf), and its available cargo for crystals was significantly reduced as well. The overall net effect was a buff for the hulk, yes, but saying it was "buffed in every way" is incorrect. Hell, for that matter the effectiveness of damage controls on the hulk was nerfed because CCP reprioritized shield HP over hull HP for some strange reason. |

Dave stark
Black Nova Corp.
449
|
Posted - 2012.08.15 08:46:00 -
[62] - Quote
Shereza wrote:Dave stark wrote:wrong.
the hulk got buffed in every way INCLUDING cargo.
pre-patch, 8k cargo. post patch, 8.5k ore bay AND 350 cargo. do the maths. No, it didn't. The hulk's absolute maximum cargo was cut by 45-50%, dependant on rigs, it's shield regeneration time was increased by roughly 60% (passive shield tank nerf), and its available cargo for crystals was significantly reduced as well. The overall net effect was a buff for the hulk, yes, but saying it was "buffed in every way" is incorrect. Hell, for that matter the effectiveness of damage controls on the hulk was nerfed because CCP reprioritized shield HP over hull HP for some strange reason.
**** fitting your hulk doesn't mean the hulk got nerfed.
also, the mackinaw has more ehp, yield and cargo than the shitfit hulk. again, how is there a nerf here? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

ashley Eoner
43
|
Posted - 2012.08.15 09:09:00 -
[63] - Quote
Dave stark wrote:ashley Eoner wrote:Monsieur Leon wrote:Unlike you I have a life so I don't spend all my time on Eve.
The Hulk got nerfed its pretty much useless compared to pre-patch. They need to tweak it again at the very least expand the Ore hold to something a bit more useful.
As for being tired of posts about mining ships... well your in the wrong forum. Go read something else.
The hulk has been buffed in every way excluding the cargohold. It now yields more and has a better tank. Only people like you who are using it incorrectly could see it as a nerf. wrong. the hulk got buffed in every way INCLUDING cargo. pre-patch, 8k cargo. post patch, 8.5k ore bay AND 350 cargo. do the maths. I assumed he had full cargo hold expander rigs/mods.. |

Dave stark
Black Nova Corp.
450
|
Posted - 2012.08.15 09:11:00 -
[64] - Quote
ashley Eoner wrote:Dave stark wrote:ashley Eoner wrote:Monsieur Leon wrote:Unlike you I have a life so I don't spend all my time on Eve.
The Hulk got nerfed its pretty much useless compared to pre-patch. They need to tweak it again at the very least expand the Ore hold to something a bit more useful.
As for being tired of posts about mining ships... well your in the wrong forum. Go read something else.
The hulk has been buffed in every way excluding the cargohold. It now yields more and has a better tank. Only people like you who are using it incorrectly could see it as a nerf. wrong. the hulk got buffed in every way INCLUDING cargo. pre-patch, 8k cargo. post patch, 8.5k ore bay AND 350 cargo. do the maths. I assumed hehad full cargo hold expander rigs/mods..
yeah, fail fitting your hulk doesn't mean it got nerfed, especially when they added a ship that beats the shitfit hulk in every way. even more so when you already have the skills to fly said ship. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Idris Helion
University of Caille Gallente Federation
26
|
Posted - 2012.08.15 14:51:00 -
[65] - Quote
chandraboy wrote:Ccp you suck seriously you removed 50percent of my capacity and i should be happy for you allowing me to pay to playi know peeps who are goiing to quit playing becauuse of your action why. Cant you leave the good thing alone why do you always mess them up 
It's funny when people don't read the release notes. Or the roughly 1,000 forum threads on this very issue. Or the help and mining channels in-game.
|

Idris Helion
University of Caille Gallente Federation
26
|
Posted - 2012.08.15 14:53:00 -
[66] - Quote
ariel jade wrote:chandraboy wrote:Ccp you suck seriously you removed 50percent of my capacity and i should be happy for you allowing me to pay to playi know peeps who are goiing to quit playing becauuse of your action why. Cant you leave the good thing alone why do you always mess them up  I just noticed to day the te expanded Cargo was not working on my Hulk anymore.
It does work...for the cargo bay. Not for the ore bay.
|

Idris Helion
University of Caille Gallente Federation
26
|
Posted - 2012.08.15 14:58:00 -
[67] - Quote
Sigras wrote:by that logic why not get a retriever? its got "about the same yield" and "about the same ore bay" or why ever get an implant? its "about the same as not having one"
Actually I think more miners ought to give the Retriever a serious look before heading directly for a Mack. First of all, a Retriever is still in the same ballpark yield-wise as a Mack, and has a huge ore bay as well (27.5 m3 versus 35K m3 on the Mack). It only has one mid, so you can't tank it much, but so what? Put some T1 Hobs in your drone bay and you can tank any belt rat in hisec Empire space. Rets cost about 1/10 of what a Mack will run you, so you can easily lose one or two without caring much.
You can also skill into a Retriever pretty quick -- Industry V, Astrogeology III, and MIning Barge I puts you into one.
|

Shereza
Center for Advanced Studies Gallente Federation
37
|
Posted - 2012.08.15 19:44:00 -
[68] - Quote
Dave stark wrote:**** fitting your hulk doesn't mean the hulk got nerfed.
also, the mackinaw has more ehp, yield and cargo than the shitfit hulk. again, how is there a nerf here?
Your response only applies to maximum cargo fittings, it does not apply to the shield recharge nerf, the lower base cargo capacity for mining crystals, or the reduced effectiveness of damage controls due to the HP reprioritization. Even if you want to discount ship fittings that's two clear nerfs, and while it still needs one to count fittings it's also one meta-nerf. For that matter the shield resistance bonus was lowered which in turn lowers the effectiveness of flat HP boosting modules like shield extenders which is another meta-nerf.
So with two actual nerfs and two meta-nerfs how was the hulk "buffed in every way INCLUDING cargo" again? |

ashley Eoner
43
|
Posted - 2012.08.16 06:06:00 -
[69] - Quote
Shereza wrote:Dave stark wrote:**** fitting your hulk doesn't mean the hulk got nerfed.
also, the mackinaw has more ehp, yield and cargo than the shitfit hulk. again, how is there a nerf here? Your response only applies to maximum cargo fittings, it does not apply to the shield recharge nerf, the lower base cargo capacity for mining crystals, or the reduced effectiveness of damage controls due to the HP reprioritization. Even if you want to discount ship fittings that's two clear nerfs, and while it still needs one to count fittings it's also one meta-nerf. For that matter the shield resistance bonus was lowered which in turn lowers the effectiveness of flat HP boosting modules like shield extenders which is another meta-nerf. So with two actual nerfs and two meta-nerfs how was the hulk "buffed in every way INCLUDING cargo" again? Wait someone actually relied on the hulks natural shield recharge for a tank? Really?
|

Shereza
Center for Advanced Studies Gallente Federation
37
|
Posted - 2012.08.16 06:56:00 -
[70] - Quote
ashley Eoner wrote:]Wait someone actually relied on the hulks natural shield recharge for a tank? Really?
I would imagine that just about every high-sec miner who didn't fit a shield booster and mined below .9 (or .8, I can never remember where rats start spawning) security and couldn't be arsed to deploy drones did. That said the fact is that people who tanked their hulks actually did rely on the ship's passive regeneration to offset at least some of the damage, especially in DPS-oriented builds like the catalyst's, from suicide gankers. It takes a bit longer for someone to chew through your 5k shields if your shield tank can regenerate enough to mitigate 15% of their damage than it does if your regeneration only mitigates 10%, possibly long enough for CONCORD to put down the donuts and step on the antimatter. /shrugs.
Deride the idea all you want, but folks did rely on it to one degree or another and in one way or another. |
|

Idris Helion
University of Caille Gallente Federation
29
|
Posted - 2012.08.16 13:27:00 -
[71] - Quote
Shereza wrote:ashley Eoner wrote:]Wait someone actually relied on the hulks natural shield recharge for a tank? Really?
I would imagine that just about every high-sec miner who didn't fit a shield booster and mined below .9 (or .8, I can never remember where rats start spawning) security and couldn't be arsed to deploy drones did. That said the fact is that people who tanked their hulks actually did rely on the ship's passive regeneration to offset at least some of the damage, especially in DPS-oriented builds like the catalyst's, from suicide gankers. It takes a bit longer for someone to chew through your 5k shields if your shield tank can regenerate enough to mitigate 15% of their damage than it does if your regeneration only mitigates 10%, possibly long enough for CONCORD to put down the donuts and step on the antimatter. /shrugs. Deride the idea all you want, but folks did rely on it to one degree or another and in one way or another.
I've never seen a rat spawn in .9, and I rarely get one in .8. In .5 systems, I tend to get a spawn of two or three rats every half-hour or so. I throw up some Hobs in .6 and .7 systems and have some moderate shield tank, and I've never had rats take my shield below 50% before the drones popped them. That's why I prefer hardeners/extenders to shield regens in hisec -- you have plenty of time between rat spawns for your shield to crank back up. It's also good for ablating huge alpha hits by gankers.
In lowsec and null you obviously need more in-depth tank, both active and passive. |

ashley Eoner
44
|
Posted - 2012.08.16 22:31:00 -
[72] - Quote
Shereza wrote:ashley Eoner wrote:]Wait someone actually relied on the hulks natural shield recharge for a tank? Really?
I would imagine that just about every high-sec miner who didn't fit a shield booster and mined below .9 (or .8, I can never remember where rats start spawning) security and couldn't be arsed to deploy drones did. That said the fact is that people who tanked their hulks actually did rely on the ship's passive regeneration to offset at least some of the damage, especially in DPS-oriented builds like the catalyst's, from suicide gankers. It takes a bit longer for someone to chew through your 5k shields if your shield tank can regenerate enough to mitigate 15% of their damage than it does if your regeneration only mitigates 10%, possibly long enough for CONCORD to put down the donuts and step on the antimatter. /shrugs. Deride the idea all you want, but folks did rely on it to one degree or another and in one way or another. So only fail people relied on it. It's like the fail people who fitted cargohold expanders in their lows and are now complaining about the loss space. So is a nerf really a nerf if it effects something that doesn't matter?
Like the person said above .9 and up has no spawns and even the hardest high sec rat gets obliterated by hobgoblins well before they do anything.
EDIT : I actually like the increase in shield tank on the hulk. Yes it makes a DC unit a bit less effective but it also means my orca pilot's siege warfare has a bigger effect then before (harmonizer etc). |

Shereza
Center for Advanced Studies Gallente Federation
38
|
Posted - 2012.08.17 00:12:00 -
[73] - Quote
Idris Helion wrote:I've never seen a rat spawn in .9, and I rarely get one in .8. In .5 systems, I tend to get a spawn of two or three rats every half-hour or so. I throw up some Hobs in .6 and .7 systems and have some moderate shield tank, and I've never had rats take my shield below 50% before the drones popped them.
Rats don't spawn in .9 systems, I said below .9 for a reason. As for popping them, I've found that in many situations, especially when multi-box mining, it's more efficient to ignore them if you can reasonably do so. Once spawned so long as none are killed the rats stick around attacking the same old target which means you can "safely" deploy mining drones with no fear of them being at risk until/unless some errant ratter blows up the NPCs attacking you.
ashley Eoner wrote:So only fail people relied on it. It's like the fail people who fitted cargohold expanders in their lows and are now complaining about the loss space. So is a nerf really a nerf if it effects something that doesn't matter?
Yup, only idiots relied on passive regeneration. Smart people, however, used it if they could reasonably do so given that smart people generally use every resource available to accomplish their goals.
You'd have to be a moron not to make use of free shield regeneration, but hey, if there are people out there who packed two expander rigs and two expander mods in the lows on hulks I'm sure there are people out there who didn't want the extra 100-300 HP their shield regeneration could get them if someone (please note the singular nature since "a gang" would rip through even a buffered hulk before shield regeneration was a factor worth noting) tried to gank them.
ashley Eoner wrote:EDIT : I actually like the increase in shield tank on the hulk. Yes it makes a DC unit a bit less effective but it also means my orca pilot's siege warfare has a bigger effect then before (harmonizer etc).
Unfortunately that "bigger effect" isn't all that much bigger. It's something like 104 EHP, 7.5%, when you compare buffer fits with orcas packing T2 harmonizing links using max skills and no siege mindlink.
TBH, it's annoying how quickly the hulk's EHP buff drops, percentage-wise, when you compare tanked builds from pre-1.2 and now.
[Hulk, EHP] Damage Control II Micro Auxiliary Power Core II
Medium Shield Extender II Adaptive Invulnerability Field II Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I
Strip Miner I Strip Miner I Strip Miner I
Medium Core Defense Field Extender I Medium Core Defense Field Extender I
That build went from 36,381 "omni" EHP to 38,488, a 5.8% increase, and the shield regeneration dropped from 138 DPS to 93 DPS, 32.6% drop. Contrast that to the 18.whatever% increase in raw EHP hulks got and it's annoying. It's still an EHP buff, it's still good, it's just annoying how you go from 18% naked to 6% tanked. |

Pipa Porto
782
|
Posted - 2012.08.17 00:31:00 -
[74] - Quote
Shereza wrote: That build went from 36,381 "omni" EHP to 38,488, a 5.8% increase, and the shield regeneration dropped from 138 DPS to 93 DPS, 32.6% drop. Contrast that to the 18.whatever% increase in raw EHP hulks got and it's annoying. It's still an EHP buff, it's still good, it's just annoying how you go from 18% naked to 6% tanked.
The maximum amount of time a gank can take is ~26 seconds (this is assuming you're stupid enough not to rabbit when someone baits CONCORD away). A 45DPS reduced tank (assuming the entire thing happens at peak recharge ) loses you 1170 EHP regened during the gank. The change got you a 2107 EHP increase.
That's a net 937 EHP buff. That increases as the gank gets shorter because CONCORD's unspawned (who sticks around after CONCORD's been baited), or the gankers bring slightly more DPS than strcitly necessary.
So now you're complaining that the Hulk (not meant to be a tanky ship anymore) didn't get its tank buffed enough? EvE: Everyone vs Everyone
-RubyPorto |

Shereza
Center for Advanced Studies Gallente Federation
38
|
Posted - 2012.08.17 02:15:00 -
[75] - Quote
Pipa Porto wrote: So now you're complaining that the Hulk (not meant to be a tanky ship anymore) didn't get its tank buffed enough?
I haven't actually complained about anything. All I did was point out that the statements that the hulk "got buffed in every way" were factually incorrect. |

Frostys Virpio
Profit's Prophets Strategic Alliance
0
|
Posted - 2012.08.17 17:56:00 -
[76] - Quote
Shereza wrote:Pipa Porto wrote: So now you're complaining that the Hulk (not meant to be a tanky ship anymore) didn't get its tank buffed enough?
I haven't actually complained about anything. All I did was point out that the statements that the hulk "got buffed in every way" were factually incorrect.
It got buffed in all the important way when you consider it's new intended role of fleet miner. For solo mining, it's definately NOT the ship to use and that is an intended result so nobody should be unhappy about it. The full cahnge at most require people who used to only own a hulk to buy a new ship if they used to mine solo in a hulk. If they didn't own one, they will ahve to choose what kind of mining they mostly intend to do. As an added bonus, if you plan to solo mine mostly and buy a mack, you can still do somewhat good if you happen to be in a fleet because the yields are not that far away.
The important point still stands tho. The hulk is NOT intended at all to be a solo miner now. NOT AT ALL. Thats why it does not have the right stats to solo mine efficiently. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
41
|
Posted - 2012.08.17 19:20:00 -
[77] - Quote
Pfffa. Mine solo mines quite efficiently. I just have to not be lazy and dump ore every 3 min. ;)
I will admit I usually bring my Orca alt, but not always. I do break out the Mack when I decide to play the semi-afk game though. |

Pipa Porto
794
|
Posted - 2012.08.17 19:26:00 -
[78] - Quote
Shereza wrote:Pipa Porto wrote: So now you're complaining that the Hulk (not meant to be a tanky ship anymore) didn't get its tank buffed enough?
I haven't actually complained about anything. All I did was point out that the statements that the hulk "got buffed in every way" were factually incorrect.
What's all this then?
Shereza wrote:Unfortunately that "bigger effect" isn't all that much bigger. It's something like 104 EHP, 7.5%, when you compare buffer fits with orcas packing T2 harmonizing links using max skills and no siege mindlink.
TBH, it's annoying how quickly the hulk's EHP buff drops, percentage-wise, when you compare tanked builds from pre-1.2 and now. EvE: Everyone vs Everyone
-RubyPorto |

ashley Eoner
45
|
Posted - 2012.08.17 20:20:00 -
[79] - Quote
Pipa Porto wrote:Shereza wrote:Pipa Porto wrote: So now you're complaining that the Hulk (not meant to be a tanky ship anymore) didn't get its tank buffed enough?
I haven't actually complained about anything. All I did was point out that the statements that the hulk "got buffed in every way" were factually incorrect. What's all this then? Shereza wrote:Unfortunately that "bigger effect" isn't all that much bigger. It's something like 104 EHP, 7.5%, when you compare buffer fits with orcas packing T2 harmonizing links using max skills and no siege mindlink.
TBH, it's annoying how quickly the hulk's EHP buff drops, percentage-wise, when you compare tanked builds from pre-1.2 and now. How dare you use reality and facts against Shreza. I mean seriously this person thinks that the hulk lost 100-300hp shield regen after the buff or something. Which will somehow stop a gang of gankers from ganking a hulk but not a hp buffer fit... |

ashley Eoner
45
|
Posted - 2012.08.17 20:21:00 -
[80] - Quote
ashley Eoner wrote:Pipa Porto wrote:Shereza wrote:Pipa Porto wrote: So now you're complaining that the Hulk (not meant to be a tanky ship anymore) didn't get its tank buffed enough?
I haven't actually complained about anything. All I did was point out that the statements that the hulk "got buffed in every way" were factually incorrect. What's all this then? [quote=Shereza]Unfortunately that "bigger effect" isn't all that much bigger. It's something like 104 EHP, 7.5%, when you compare buffer fits with orcas packing T2 harmonizing links using max skills and no siege mindlink. TBH, it's annoying how quickly the hulk's EHP buff drops, percentage-wise, when you compare tanked builds from pre-1.2 and now. How dare you use reality and facts against Shreza. I mean seriously this person thinks that the hulk lost 100-300hp shield regen after the buff or something. Which will somehow stop a gang of gankers from ganking a hulk where as a buffer fit which has more HP will somehow be doomed.. |
|

Shereza
Center for Advanced Studies Gallente Federation
39
|
Posted - 2012.08.17 22:07:00 -
[81] - Quote
Pipa Porto wrote:What's all this then?
Stating facts.
ashley Eoner wrote:How dare you use reality and facts against Shreza. I mean seriously this person thinks that the hulk lost 100-300hp shield regen after the buff or something. Which will somehow stop a gang of gankers from ganking a hulk where as a buffer fit which has more HP will somehow be doomed..
The hulk lost shield regeneration due to the increased recharge time, that's a fact. I also don't recall saying or even implying that it was enough to "stop a gang of gankers." How you would come to that conclusion when I even pointed out that the EHP increase the hulk got when buffer tanked was in the 5-6% range is beyond me.
_____
Put words in my mouth all you want, ascribe motivations to my posts that don't exist all you care to, it doesn't change the fact that not every change made to the hulk was a buff. The overall effect was a buff, but not every change was a buff. Feel free to believe that the hulk was "buffed in every way" if you want to though. |

ashley Eoner
45
|
Posted - 2012.08.18 02:43:00 -
[82] - Quote
Shereza wrote:Pipa Porto wrote:What's all this then?
Stating facts. ashley Eoner wrote:How dare you use reality and facts against Shreza. I mean seriously this person thinks that the hulk lost 100-300hp shield regen after the buff or something. Which will somehow stop a gang of gankers from ganking a hulk where as a buffer fit which has more HP will somehow be doomed.. The hulk lost shield regeneration due to the increased recharge time, that's a fact. I also don't recall saying or even implying that it was enough to "stop a gang of gankers." How you would come to that conclusion when I even pointed out that the EHP increase the hulk got when buffer tanked was in the 5-6% range is beyond me. _____ Put words in my mouth all you want, ascribe motivations to my posts that don't exist all you care to, it doesn't change the fact that not every change made to the hulk was a buff. The overall effect was a buff, but not every change was a buff. Feel free to believe that the hulk was "buffed in every way" if you want to though. You're utterly failing at reading but that doesn't surprise me because only someone that is an utter failure would gripe that gaining shield health resulting in an overal EHP boost in a fleet vessel is a nerf because the regen went down 10 hps. |

Serena Serene
The Scope Gallente Federation
2978
|
Posted - 2012.08.18 06:03:00 -
[83] - Quote
Why are you people so eager on pushing Shereza in the "silly complainer" corner? What I've read from her in this thread sounds reasonable and not even like a complaint, not to speak of a silly one.
She says the hulk got buffed. She says there are some aspects where it got worse but other changes offset that, so that it got buffed over all. She's not saying "gaining shield hp is a nerf because regen went down" .. she says that regen went down, so the over-all buff when you account for regeneration, too, is not as big as looking at pure static ehp implies.
Maybe you all are too used to people like the OP whose complaints really sound very unreasonable so you understand everything as whining? I'm not sure, I just don't really see it in this case. It feels like you are overreacting here.
Edit: tried to clarify what I meant somewhat |

Reaver Glitterstim
Dromedaworks inc
203
|
Posted - 2012.08.22 01:07:00 -
[84] - Quote
ashley Eoner wrote:I have a noticeable increase in yield You and the other 5% who mine while present at your computer. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Herr Hammer Draken
Imperial Academy Amarr Empire
90
|
Posted - 2012.08.22 06:29:00 -
[85] - Quote
Monsieur Leon wrote:Oh and CCP has something to say to you. http://community.eveonline.com/devblog.asp?a=blog&nbid=73098Quote: The goal here is to allow players to choose a barge that fits their specific play style rather than lead them on a journey from the worst barge to the best one.
The Covetor and Hulk cater to group mining operations due to their large mining capability, low EHP and storage, forcing them to rely on others to haul and resupply them with mining crystals. The Retriever and Mackinaw are specifically designed for autonomy purposes, as their large ore bays allow their pilot to stay inside an asteroid belt for longer without having to dock. The Procurer and Skiff are made for protection against suicide gank, or NPCs, by giving a large enough buffer to react to incoming attacks, while paying for that with a lower mining yield.
Pay attention to yields stated too Quote:Ship Veldspar/hour Mercoxit/hour Ice/hour Hulk 2,035,290 3,217 85 Covetor 1,846,763 2,916 80 Mackinaw 1,761,350 2,781 79 Retriever 1,677,477 2,650 75 Skiff 1,615,918 2,557 72 Procurer 1,538,971 2,432 68 Have a good day.
Wow how special... most miners run their own fleet. What would be the point otherwise.
As for CCP they can have their opinion, but the forums are for players to voice theirs.
The Hulk got nerfed - need to expanded the ore hold.
Cheers, Leon[/quote]
Here is a player that is stuborn to the last and refuses to adapt. Well then enjoy your Hulk. You could be having so much more fun in a Mack with a huge ore bay and a tank easily double what you had in your Hulk. And the Mack will mine just about as fast as your old Hulk did. But hey refuse to adapt and complain about the change. When you rage quit I will take your stuff.
Herr Hammer Draken "The Amarr Prophet" |

Reaver Glitterstim
Dromedaworks inc
204
|
Posted - 2012.08.22 06:46:00 -
[86] - Quote
Herr Hammer Draken wrote:Here is a player that is stuborn to the last and refuses to adapt. Well then enjoy your Hulk. You could be having so much more fun in a Mack with a huge ore bay and a tank easily double what you had in your Hulk. And the Mack will mine just about as fast as your old Hulk did. But hey refuse to adapt and complain about the change. When you rage quit I will take your stuff.
This exactly.
I have mined in a retriever (when I do mine) since my first or second month in EVE. I'm just past 2 years now and still wasn't ready to train barges 5 before the changes were announced. My ship got a HUGE buff. I don't dispute that it needed a buff, but it's too much. It's just so darn easy to mine in this contraption that I really shouldn't have that insane output. I'd say give em these role bonuses and the problem will be fixed:
retriever/mackinaw: +25%
procurer/skiff: +100%
This would leave the small barges at a net mining yield of 200%/210% and the mediums at 250%/262.5%. The larges would have a base of 300% and a max of 345%/396.75%. This means at these amounts, even the procurer which is small and fast, has a big fat capacitor, has tons of HP and a pretty nice-sized ore bay, at mining barge skill level 1 would still mine more than half as fast as a max-skilled hulk. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Tassian Marrix
Spatial Interaction Ltd Sentinel Alliance
2
|
Posted - 2012.08.22 12:14:00 -
[87] - Quote
Ships are fine. I only mine 4100 m3 per cycle with my mack, it's 5200 per cycle with my hulk. Use the ship for the situation needed. I will stay in a hulk until my area gets dangerous then i will move to a mack or skiff. The changes were fairly balanced all around and dont really need any tweaking. |

Frostys Virpio
Profit's Prophets Strategic Alliance
3
|
Posted - 2012.08.22 13:34:00 -
[88] - Quote
Reaver Glitterstim wrote:Herr Hammer Draken wrote:Here is a player that is stuborn to the last and refuses to adapt. Well then enjoy your Hulk. You could be having so much more fun in a Mack with a huge ore bay and a tank easily double what you had in your Hulk. And the Mack will mine just about as fast as your old Hulk did. But hey refuse to adapt and complain about the change. When you rage quit I will take your stuff.
This exactly. I have mined in a retriever (when I do mine) since my first or second month in EVE. I'm just past 2 years now and still wasn't ready to train barges 5 before the changes were announced. My ship got a HUGE buff. I don't dispute that it needed a buff, but it's too much. It's just so darn easy to mine in this contraption that I really shouldn't have that insane output. I'd say give em these role bonuses and the problem will be fixed: retriever/mackinaw: +25% procurer/skiff: +100% This would leave the small barges at a net mining yield of 200%/210% and the mediums at 250%/262.5%. The larges would have a base of 300% and a max of 345%/396.75%. This means at these amounts, even the procurer which is small and fast, has a big fat capacitor, has tons of HP and a pretty nice-sized ore bay, at mining barge skill level 1 would still mine more than half as fast as a max-skilled hulk.
This automatically make the Hulk the default be all end all solution for mining which is exactly what CCP was trying to get away from. The problem is really easy to solve.
Use the Hulk when in a mining ops with orca support. Use the Mack when solo mining. Use the Skiff when mining in dangerous space.
Use thier related tech 1 version when you don't have the upfront isk or don't want to potential huge hit if you get blown up. |

Kelhund
Mars University Chained Reactions
8
|
Posted - 2012.08.22 16:02:00 -
[89] - Quote
Here I remember the days when the best mining ship out there was an Apocalypse with T2 mining lasers........I agree with the changes to the barges, and I think it brings a little more spice to them |

Reaver Glitterstim
Dromedaworks inc
204
|
Posted - 2012.08.23 10:48:00 -
[90] - Quote
Frostys Virpio wrote:Reaver Glitterstim wrote:-brilliant solutions- This automatically make the Hulk the default be all end all solution for mining You can say that all you want but history shows clearly that almost all miners disagree with you. Even now mackinaw prices are HIGHER than hulk prices, despite their mineral cost being substantially lower.
You're wrong, you're wrong, you're wrong. Stop trying to defend your position with feelings and opinions, because the facts blatantly disagree with you. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
|

Frostys Virpio
Profit's Prophets Strategic Alliance
3
|
Posted - 2012.08.23 19:12:00 -
[91] - Quote
Reaver Glitterstim wrote:Frostys Virpio wrote:Reaver Glitterstim wrote:-brilliant solutions- This automatically make the Hulk the default be all end all solution for mining You can say that all you want but history shows clearly that almost all miners disagree with you. Even now mackinaw prices are HIGHER than hulk prices, despite their mineral cost being substantially lower. You're wrong, you're wrong, you're wrong. Stop trying to defend your position with feelings and opinions, because the facts blatantly disagree with you.
The only reason why the mack price skyrocketed so high is because it is now usefull and people are buying them in drove. Once every serious solo miner have them and the demand goes back down, the price wil adjust. People who used to mine with 2 or account unsig either orca + hulk or Orca + hulk + hulk are now going with mack + mack and mack+ mack + mack because the total yields are better with those setups. Thats a **** ton of hulk potentially going abck for sale and a large extra demand for Mack. The mack for a multiboxer is batter up to 3 account where the added yield of a hulk + orca boost picks up to beat a full macks combo. A solo miner out of ops is a solo miner so he will go with a amck now of course. The Hulk will get used in large operation (4 account+).
Oh look. It's a fleet miner!
Your "brillant solution" would most likely only change the cutoff where hulks start beating macks in total yield to require 3 account instead of 4. Whats the point of doing that? |

Reaver Glitterstim
Dromedaworks inc
204
|
Posted - 2012.09.03 04:37:00 -
[92] - Quote
Frostys Virpio wrote:The only reason why the mack price skyrocketed so high is because it is now usefull and people are buying them in drove. Once every serious solo miner have them and the demand goes back down, the price wil adjust. And that explains why all the hulk miners switched to mackinaws. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Shereza
Center for Advanced Studies Gallente Federation
45
|
Posted - 2012.09.03 06:11:00 -
[93] - Quote
Reaver Glitterstim wrote:Frostys Virpio wrote:Reaver Glitterstim wrote:-brilliant solutions- This automatically make the Hulk the default be all end all solution for mining You can say that all you want but history shows clearly that almost all miners disagree with you. Even now mackinaw prices are HIGHER than hulk prices, despite their mineral cost being substantially lower. You're wrong, you're wrong, you're wrong. Stop trying to defend your position with feelings and opinions, because the facts blatantly disagree with you.
And about 10 days later mackinaw and hulk prices are nearly identical in Jita and skiff prices are around 65% of that, which is to say that compared to pre-1.2 prices mackinaws have dropped around 40m, hulks around 80m, and skiffs around 30m. PLEXes, however, are still 20m higher than they were pre-1.2. Go figure. 
Just an observation. |

Spc One
The Chodak Void Alliance
70
|
Posted - 2012.09.03 23:30:00 -
[94] - Quote
I am missing t-2 resitances on exhumers. Why did ccp remove them, it is a t-2 ship afterall ??! |

Shereza
Center for Advanced Studies Gallente Federation
45
|
Posted - 2012.09.03 23:46:00 -
[95] - Quote
I don't recall off-hand what the "official excuse" was but it probably boils down to realism on the part of exhumers being civilian ships and balance on the part of their increased shield hp making keeping the 7.5% bonuses to be OP for what the developers were aiming for. They were nice but hardly needed since even with the loss of the EHP they provided the raw HP the ships got more than compensates for it. |

Pipa Porto
860
|
Posted - 2012.09.04 00:02:00 -
[96] - Quote
Spc One wrote:I am missing t-2 resitances on exhumers. Why did ccp remove them, it is a t-2 ship afterall ??!
They never had them. Prepatch, the Hulk's 7.5%/barge level resistance bonus was included in its base stats (because the bonus was tied to the Mining Barge skill which was assumed to be at 5)
Now, the 5%/barge level resistance bonus is not included in the base stats, but is instead calculated once someone with barge 5 is actually flying the thing.
Oh, and a tanked Hulk has about 3k more EHP than it did before the patch, but whine away. EvE: Everyone vs Everyone
-RubyPorto |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
44
|
Posted - 2012.09.04 00:03:00 -
[97] - Quote
Kelhund wrote:Here I remember the days when the best mining ship out there was an Apocalypse with T2 mining lasers........I agree with the changes to the barges, and I think it brings a little more spice to them
Hah. I remember my 3rd account back before I let it lapse always mining in Domi with a fun little drone swarm. ;) A small masochistic part of me misses that. ;P |

Reaver Glitterstim
Dromedaworks inc
204
|
Posted - 2012.09.04 00:20:00 -
[98] - Quote
I'm honestly going to miss jet-can mining. There's no reason to throw out a jet-can from a retriever anymore, and so if I did, people would assume it's a trap. I can't get funny kills anymore in my retriever, so I just fit a survey scanner instead of a warp scrambler now. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Spc One
The Chodak Void Alliance
70
|
Posted - 2012.09.04 03:00:00 -
[99] - Quote
Pipa Porto wrote:Spc One wrote:I am missing t-2 resitances on exhumers. Why did ccp remove them, it is a t-2 ship afterall ??! They never had them. Prepatch, the Hulk's 7.5%/barge level resistance bonus was included in its base stats (because the bonus was tied to the Mining Barge skill which was assumed to be at 5) Now, the 5%/barge level resistance bonus is not included in the base stats, but is instead calculated once someone with barge 5 is actually flying the thing. Oh, and a tanked Hulk has about 3k more EHP than it did before the patch, but whine away. Oh, ok. So the only thing they changed about resitances is 7.5% per level to 5% per level.
|

Reaver Glitterstim
Dromedaworks inc
204
|
Posted - 2012.09.04 05:19:00 -
[100] - Quote
holy crap, they did change it to 5%! That's messed up! As if hulks weren't squishy already!
People used to destroy hulks with 10m isk catalysts. They really need a EHP buff! -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
|

Pipa Porto
863
|
Posted - 2012.09.04 07:38:00 -
[101] - Quote
Reaver Glitterstim wrote:holy crap, they did change it to 5%! That's messed up! As if hulks weren't squishy already!
People used to destroy hulks with 10m isk catalysts. They really need a EHP buff!
They also gave the Hulk a raw HP buff. The result is that the Hulk tanks more now than it did before, by about 3k EHP.
This is a conceptual failure since the goal of the rebalance was to make the answer to: "what should I use to be able to tank suicide ganks;" "use a Skiff." Right now, that's most certainly not the answer. EvE: Everyone vs Everyone
-RubyPorto |

Jorma Morkkis
State War Academy Caldari State
163
|
Posted - 2012.09.04 08:12:00 -
[102] - Quote
Pipa Porto wrote:They also gave the Hulk a raw HP buff. The result is that the Hulk tanks more now than it did before, by about 3k EHP.
This is a conceptual failure since the goal of the rebalance was to make the answer to: "what should I use to be able to tank suicide ganks;" "use a Skiff." Right now, that's most certainly not the answer.
Are you sure it's EHP buff? Passive recharge is locked to 5 now for all mining barges and exhumers, no matter how much you have shield HP.
I would like to see that 20k+ EHP dual MLU fit for Hulk!
Edit: Closest I can get with my bad Pyfa skills is 18,4k and that's against RF EMP. |

Pipa Porto
863
|
Posted - 2012.09.04 10:28:00 -
[103] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:They also gave the Hulk a raw HP buff. The result is that the Hulk tanks more now than it did before, by about 3k EHP.
This is a conceptual failure since the goal of the rebalance was to make the answer to: "what should I use to be able to tank suicide ganks;" "use a Skiff." Right now, that's most certainly not the answer. Are you sure it's EHP buff? Passive recharge is locked to 5 now for all mining barges and exhumers, no matter how much you have shield HP. I would like to see that 20k+ EHP dual MLU fit for Hulk!Edit: Closest I can get with my bad Pyfa skills is 18,4k and that's against RF EMP.
I was talking about the tanked Hulk which now sports a stiff ~40k EHP tank.
But, since you asked,
22.7k vs Omni. 23k vs Void. 20.9k vs EMP. 27.8k vs Quake. 21.8k vs PP.
No Implants.
[Hulk, Hisec Mininh]
Mining Laser Upgrade II Mining Laser Upgrade II
Small F-S9 Regolith Shield Induction Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I Adaptive Invulnerability Field II
Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II
Medium Processor Overclocking Unit I Medium Processor Overclocking Unit I EvE: Everyone vs Everyone
-RubyPorto |

Jorma Morkkis
State War Academy Caldari State
166
|
Posted - 2012.09.04 13:22:00 -
[104] - Quote
Pipa Porto wrote:22.7k vs Omni. 23k vs Void. 20.9k vs EMP. 27.8k vs Quake. 21.8k vs PP.
No Implants.
[Hulk, Hisec Mininh]
Mining Laser Upgrade II Mining Laser Upgrade II
Small F-S9 Regolith Shield Induction Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I Adaptive Invulnerability Field II
Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II
Medium Processor Overclocking Unit I Medium Processor Overclocking Unit I
With 6% shield capacity implant, it's still missing ~2k EHP from those numbers.
Only way to get close to those numbers is actually to use different rigs and implants:
[Hulk, Tank Fit]
Mining Laser Upgrade II Mining Laser Upgrade II
Small F-S9 Regolith Shield Induction Adaptive Invulnerability Field II Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I
Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II
Medium Processor Overclocking Unit II Medium Core Defense Field Extender I
Zainou 'Gypsy' Electronics EE-605 Zainou 'Gnome' Shield Management SM-705
Ok, since you claimed it can tank 40k against Void like the old Hulk... |

Bugsy VanHalen
Society of lost Souls
149
|
Posted - 2012.09.04 14:41:00 -
[105] - Quote
Sigras wrote:Alara IonStorm wrote:Not only that but to get the old Cargo Hulks big capacity you lose the MLU's. The Mackinaw can fit up to 3 giving it about the same yield as the Hulk with more capacity then it could ever fit. with 2 MLU II and T2 crystals in a hulk with perfect skills and no booster, it mines 1,547 m^3 per strip miner for a total of 4,641 m^3 per cycle 3 MLU II and T2 crystals in a mackinaw with perfect skills and no booster, makes it mine 2,008 m^3 per strip miner for a total of 4,016 m^3 per cycle TL;DR the hulk is still 15% better than the mack in yield even with the third MLU II
True, but the point many many miners are missing, your self included it seems, is that many miners, like the OP it seems, did not fit their hulks for max yield. They fit for max cargo. no MLU's, they used cargo expander II's.
The new mack with 3 MLU II's out mines the old max cargo HULK. And has significantly more room for ORE than the old max cargo HULK had.
Personally I still use HULK's as I run 3 with ORCA support, But for Solo miners who used to fit their HULKS for max cargo, the new Mack is much better.
In fact without a second account for hauling the HULK sucks bad. Even with the second account you are better off running two Macks. two macks gives you way more yield than a single hulk with a mining alt, even after factoring in time to run to station to dump ORE. |

Pipa Porto
865
|
Posted - 2012.09.04 23:18:00 -
[106] - Quote
I'm not responsible for your issues with EFT.
Jorma Morkkis wrote:Ok, since you claimed it can tank 40k against Void like the old Hulk...
42.8k Void
Now, are you going to go ahead and follow through with proving the many, many claims you have left unsupported in various threads?
[Hulk, Tank Fit]
Micro Auxiliary Power Core II Internal Force Field Array I
Medium Shield Extender II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II
Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II
Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Genolution Core Augmentation CA-1 Genolution Core Augmentation CA-2 Inherent Implants 'Squire' Engineering EG-605
EvE: Everyone vs Everyone
-RubyPorto |

Sati Kerensky
SEA Industries SEA Empire
5
|
Posted - 2012.09.21 12:28:00 -
[107] - Quote
How about a bonus for a the Hulk and Covetor for the one thing mining ships need in a fleet op with Orca support now - increased range for the rock scanner ;) Solo miners don't need it (especially if the off-site boost gets removed), but for those >25km range stripminers, it's damn annoying to have a scanner range of just 22,5km. |

Pipa Porto
987
|
Posted - 2012.09.21 18:24:00 -
[108] - Quote
Sati Kerensky wrote:How about a bonus for a the Hulk and Covetor for the one thing mining ships need in a fleet op with Orca support now - increased range for the rock scanner ;) Solo miners don't need it (especially if the off-site boost gets removed), but for those >25km range stripminers, it's damn annoying to have a scanner range of just 22,5km.
Orca: 500% bonus to Survey Scanner range
FC's options with the fleet interface: http://wiki.eveonline.com/en/wiki/Fleet_options#Broadcast_system
Or just move in closer, and stop whining about getting your ships buffed. EvE: Everyone vs Everyone
-RubyPorto |

The VC's
Tribal Liberation Force Minmatar Republic
23
|
Posted - 2012.09.21 18:43:00 -
[109] - Quote
No response from OP.
I'm calling troll on this thread.
It's on it's sixth page now, so 7/10.
|

The VC's
Tribal Liberation Force Minmatar Republic
23
|
Posted - 2012.09.22 01:24:00 -
[110] - Quote
Just read through all the pages, I'm bumping it to a 9/10.
Well done. Nice execution, subtle without any need for further reinforcement. Pushed the right buttons with the right amount of pressure. |
|

Sati Kerensky
SEA Industries SEA Empire
6
|
Posted - 2012.09.22 03:38:00 -
[111] - Quote
Pipa Porto wrote:Sati Kerensky wrote:How about a bonus for a the Hulk and Covetor for the one thing mining ships need in a fleet op with Orca support now - increased range for the rock scanner ;) Solo miners don't need it (especially if the off-site boost gets removed), but for those >25km range stripminers, it's damn annoying to have a scanner range of just 22,5km. Orca: 500% bonus to Survey Scanner range FC's options with the fleet interface: http://wiki.eveonline.com/en/wiki/Fleet_options#Broadcast_systemOr just move in closer, and stop whining about getting your ships buffed. I seriously doubt you've ever mined efficiently since that includes stopping a cycle at the right moment, so you waste at most a few seconds, also usually one ship or even just one stripminer on a single rock. Orca scans and broadcasts are horrible for that. But nah, again a miner who posts a suggestion for a tiny useful boost, it's not about yield or tank, but let's call it whining anyways  |

Zetaomega333
HIFI INDUSTRIAL ROL.Citizens
15
|
Posted - 2012.09.22 04:38:00 -
[112] - Quote
Bugsy VanHalen wrote:Sigras wrote:Alara IonStorm wrote:Not only that but to get the old Cargo Hulks big capacity you lose the MLU's. The Mackinaw can fit up to 3 giving it about the same yield as the Hulk with more capacity then it could ever fit. with 2 MLU II and T2 crystals in a hulk with perfect skills and no booster, it mines 1,547 m^3 per strip miner for a total of 4,641 m^3 per cycle 3 MLU II and T2 crystals in a mackinaw with perfect skills and no booster, makes it mine 2,008 m^3 per strip miner for a total of 4,016 m^3 per cycle TL;DR the hulk is still 15% better than the mack in yield even with the third MLU II True, but the point many many miners are missing, your self included it seems, is that many miners, like the OP it seems, did not fit their hulks for max yield. They fit for max cargo. no MLU's, they used cargo expander II's. The new mack with 3 MLU II's out mines the old max cargo HULK. And has significantly more room for ORE than the old max cargo HULK had. Personally I still use HULK's as I run 3 with ORCA support, But for Solo miners who used to fit their HULKS for max cargo, the new Mack is much better. In fact without a second account for hauling the HULK sucks bad. Even with the second account you are better off running two Macks. two macks gives you way more yield than a single hulk with a mining alt, even after factoring in time to run to station to dump ORE.
Did you fail at math or somthing? Max skills a hulk still outmites a mack max skills and max MLU fit. Just jetcan mine, any miner who docks up every hold full of ore is an idiot and obviously doesnt care about making isk. jetcan mine then scoop every 2 hours, have a toon swap from hulk to orca and max it will take is 5-10min. And your back to mining.
|

Pipa Porto
989
|
Posted - 2012.09.22 05:09:00 -
[113] - Quote
Sati Kerensky wrote:I seriously doubt you've ever mined efficiently since that includes stopping a cycle at the right moment, so you waste at most a few seconds, also usually one ship or even just one stripminer on a single rock. Orca scans and broadcasts are horrible for that. But nah, again a miner who posts a suggestion for a tiny useful boost, it's not about yield or tank, but let's call it whining anyways 
What does your proposal improve? It improves the amount of ore you return to the station from the belt in a given amount of time. You know what we call that? Yield.
Again, you can also move closer. And also again, stop whining about your newly buffed ships. EvE: Everyone vs Everyone
-RubyPorto |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
113
|
Posted - 2012.09.22 05:46:00 -
[114] - Quote
Pipa Porto wrote:Sati Kerensky wrote:I seriously doubt you've ever mined efficiently since that includes stopping a cycle at the right moment, so you waste at most a few seconds, also usually one ship or even just one stripminer on a single rock. Orca scans and broadcasts are horrible for that. But nah, again a miner who posts a suggestion for a tiny useful boost, it's not about yield or tank, but let's call it whining anyways  What does your proposal improve? It improves the amount of ore you return to the station from the belt in a given amount of time. You know what we call that? Yield.Again, you can also move closer. And also again, stop whining about your newly buffed ships.
I don't too often agree with Pipa, but quoting this one for truth 100%.
Love the changes to mining barges, I have a different boat for each type of mining im doing now (active in fleet, afk while eating dinner, semi-afk solo while working, etc). Its been pure win. |

Matrim Fidard
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.09.23 16:42:00 -
[115] - Quote
i just hopped in a barge a few days before the rebalance. so with no real previous experience with them and i love them. i think ccp was successful in the rebalance. its not first second third best, they each have role to play. with a corpmate inhulk me in retriever we mine belts hard with just 2 people. just you, go with retriever. but to me mining drones seem completely useless now with yields so much better on procurer and retriever |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
116
|
Posted - 2012.09.23 18:52:00 -
[116] - Quote
Matrim Fidard wrote:i just hopped in a barge a few days before the rebalance. so with no real previous experience with them and i love them. i think ccp was successful in the rebalance. its not first second third best, they each have role to play. with a corpmate inhulk me in retriever we mine belts hard with just 2 people. just you, go with retriever. but to me mining drones seem completely useless now with yields so much better on procurer and retriever
More yield is still more yield. Mining drones will always have a place to the min / maxer. ;)
hmm... although it would be nice if one of the ships gave a drone mining bonus. |
|
|
|
Pages: 1 2 3 4 :: [one page] |