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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Epsilon Bathana
EPS Tax Haven
0
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Posted - 2012.08.24 16:25:00 -
[181] - Quote
Inline with the police role of CONCORD:
CONCORD security details - different sizes (1,2 or 4 ships), different durations (1, 2, 5 or 10 minutes) When activated will assign a number of ships to you as fleet for the specified duration. These ships will travel with you and protect you wherever you go, including low & null sec. Usefull for crashing gate camps and short transports through dangerous systems
CONCORD allert When activated will redirect a CONCORD patrol to your current location where they will patrol for a while until they are redirected to their next patrol location. Usefull for extra protection when you suspect the new arriving ship(s) to be (scouts for) gankers, but also for gankers to draw patrols away from a location they just hit |
Gronn
V.E.I. -Entropy-
20
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Posted - 2012.08.24 16:54:00 -
[182] - Quote
I want an item that gives the ability to call in a CONCORD air strike on a target. Sort of like when you try hi-sec ganking and get CONCORDED in 15 secondsGǪ |
Velarra
Ghost Festival Naraka.
103
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Posted - 2012.08.24 20:07:00 -
[183] - Quote
Concord skill book for : [Pirate Faction] [ship class], that overrides current flight requirements. |
DONOTLOOKBACK
School of Applied Knowledge Caldari State
0
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Posted - 2012.08.24 20:46:00 -
[184] - Quote
Slappy Andven wrote:CCP Affinity wrote:If we added more items to the LP store, what would you like to see? I want snow ball launchers, but ones that fire paint balls. If you shoot someone with it, it tags their hull with a paint splotch. T2 launchers and t2 ammo would deploy an entire paint job on a hull. Imagine annoying the fsck out of that ganker by giving his ship a custom My Little Ganker / Hello Jerkwad paint job. Throw in a Concord skateboard and hoodie, and you've got a My Lil Vandal starter kit. Those poor, poor freighters will look like subway cars from the 70s. |
DONOTLOOKBACK
School of Applied Knowledge Caldari State
1
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Posted - 2012.08.24 23:16:00 -
[185] - Quote
Satea Marsh wrote:Lots of cool ideas. Go with the police angle.
These are listed in order of acquistion/price. You must have the previous item to get the next item (example, must have deputy badge to get sheriff badge):
* Deputy's Badge: Can now fire on criminals using the faction police rules in .5, .6, .7 systems (example, could fire on -3.5 in .7 system); must have and maintain +3.0 sec status or better at all times. GCC instantly voids the badge.
* Sheriff's Badge: Can now fire on criminals using the faction police rules for all sec systems (example, could fire on -2 in Jita); must have and maintain +5.0 sec status or better at all times. GCC instantly voids the badge.
* Captain's Badge: same as Sheriff, plus access to Concord Agents (of which a small number would be reintroduced/re-enabled)
* Judge's Robes: Same as Captain's badge, plus can fire on any negative sec status, anywhere, anytime This post inspired me and I added to the idea. Not sure if it belongs in this thread, so I'm just going to link my idea thread here:
https://forums.eveonline.com/default.aspx?g=posts&t=147501&find=unread |
HillAnt
1 Ant Corp
0
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Posted - 2012.08.25 11:14:00 -
[186] - Quote
- a codebreaker-salvager-decoder in one module possibly hi slot or mid slot so you don't have to gimp your ship in order to explore signatures.
- A special container which fits in cargo that can contain more than 2-3x of its own volume, but only holds ammo.
- Concord Control Towers (S, M and L) which gives a 10% bonus to the amount of moon material harvested and reacted, 100-200% bonus to silo capacity and have a bigger fuel bay but no combat bonuses, or even a some combut debuffs (such as -25% turret/missile damage and range) and less hitpoints in all 3 areas.
- CONCORD Shuttle that can warp cloaked
and please make all of these items substantially expensive, so that they are rare. |
Siksak
Enterprise Estonia Northern Coalition.
0
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Posted - 2012.08.25 12:21:00 -
[187] - Quote
Capital energy neutralizer |
Dennis Gregs
The Scope Gallente Federation
22
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Posted - 2012.08.25 16:12:00 -
[188] - Quote
Velarra wrote:Concord skill book for : [Pirate Faction] [ship class], that overrides current flight requirements.
Nope. |
stoicfaux
1501
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Posted - 2012.08.26 18:33:00 -
[189] - Quote
Gronn wrote:I want an item that gives the ability to call in a CONCORD air strike on a target. Sort of like when you try hi-sec ganking and get CONCORDED in 15 secondsGǪ Fine print: * Air not included.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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Neadle
Industrial Heavy Movers Intoxications Inc.
0
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Posted - 2012.08.27 00:09:00 -
[190] - Quote
Concord Moon Harvesting Array
Deployable in 0.4 to 1.0 systems CPU: 500 PG: 15000
Security------Resources mined 0.4------------100 Units/hour 0.5------------90 units/hour 0.6------------80 units/hour 0.7------------70 units/hour 0.8------------60 units/hour 0.9------------50 units/hour 1.0------------40 units/hour
This variation of the moon harvester would allow high sec POSes to mine moon minerals but at a reduced rate to what lowsec and 0.0 moon harvesters can mine at. |
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Mina Sebiestar
Mactabilis Simplex Cursus
80
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Posted - 2012.08.27 04:38:00 -
[191] - Quote
Concord standing packages so i can sell some to people that kill other people...or not everybody have a carebear alt somewhere. |
Lazlo Ho
Another Day Older
1
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Posted - 2012.08.27 21:14:00 -
[192] - Quote
CCP Affinity wrote:okay, imagine you only ever had access to the Concord LP store - no other store. What would you like to see in it? It does not necessarily have to be something that currently exists in EVE
Doesn't exist in Eve? Since it is Concord... how about a police band radio where I can get 'local' reports of pod/ship kills as I'm flying around? You could save me the trouble of checking the map every five jumps and just give me a little window that shows activity in the neighboring systems. Even population stats that update as I fly around would help with Exploration. |
DarthNefarius
Minmatar Heavy Industries
292
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Posted - 2012.08.28 20:02:00 -
[193] - Quote
CCP Affinity wrote:okay, imagine you only ever had access to the Concord LP store - no other store.
Does that mean there are plans to discontinue the Concord LP conversions?
=========================================================
EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents. EVE demographics vs CSM demographics, nothing to worry about... |
barbara1234
The Knights of Spamalot
3
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Posted - 2012.08.28 20:52:00 -
[194] - Quote
Some amazing suggestions.
I like the bounty hunting idea's, but I think bounty hunting would be better if it were a viable means of earning LP for this store rather than a commodity you can buy from it.
Here's my random thoughts.
Undercover Ops module - High/Mid slot - always on, user does not appear in local.
CONCORD implants - similar to low grade faction implants, improves scan res.
CONCORD gang links - not sure about bonuses (boni, I know), I'm thinking police interceptor squad but with out stepping on existing links, maybe warp speed, warp strength, % chance of being able to deploy cyno's in jammed systems.
I like the ship ideas, but there are too many good one so what about a CONCORD T3, to keep everyone happy and to fit the ganglinks on.
Peace \/ |
Pookie McPook
The Whiskers of Kurvi-Tasch
10
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Posted - 2012.08.28 21:08:00 -
[195] - Quote
+6 implants |
Pony Lord Planck
Keith Planck's Secret Pony Brigade
0
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Posted - 2012.08.29 02:55:00 -
[196] - Quote
1. Genolution Implants, all 5 of them, or at least the last 3
2. +6 Attribute implants ;) |
Phinger
Trantor Mentalics
2
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Posted - 2012.08.29 03:02:00 -
[197] - Quote
how about an implant/hardwiring that prevents skill loss from a TECH 3 loss.....
you buy this you gimp choices in hardwiring mods....but you prevent a skill loss.
Make it even racial specific....so there is 4 choices one for each races TECH 3 ships....so u want all 4 ship choices then you have a jump clone for each choice.
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Lag Amplifier
Antigamers INC
0
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Posted - 2012.08.30 01:12:00 -
[198] - Quote
Zhilia Mann wrote:Sexy Cakes wrote:Bloodpetal wrote:A new line of "Legal Performance Enhancers"
Faction Damage Controls
I like these 2 ideas a lot. Agreed. Snowballs are another idea I could get behind.
Agreed, 2 of the better ideas I have seen on this list. |
goldiiee
Tax and War Haven
32
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Posted - 2012.08.30 08:24:00 -
[199] - Quote
Concord Cyno Service.
This service would be available from any station, it allows concord to move your ships instantlly from one station to another. For a set amount of lp 1000 lp for every ten jumps or portion thereof, so 3000lp for 30+ jumps. (It might even be a sliding scale with the Lp cost increasing to 30k LP for 30+ jumps)
You would still have to move your pod but your ships would be waiting for you when you arrived at the latest Incursion system. Getting it done is easy, dealing with drama not so much. |
nahjustwarpin
Imperial Academy Amarr Empire
35
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Posted - 2012.08.30 10:16:00 -
[200] - Quote
(possibly) device or module that will give a snapshot of people in other system |
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Gunny Sack
Caldari Provisions Caldari State
4
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Posted - 2012.08.30 21:08:00 -
[201] - Quote
goldiiee wrote:Concord Cyno Service.
This service would be available from any station, it allows concord to move your ships instantlly from one station to another. For a set amount of lp 1000 lp for every ten jumps or portion thereof, so 3000lp for 30+ jumps. (It might even be a sliding scale with the Lp cost increasing to 30k LP for 30+ jumps)
You would still have to move your pod but your ships would be waiting for you when you arrived at the latest Incursion system. You had me right up until the last line. Such a thing exists already--Red Frog. If it was limited like clone jumping, I say move the ship and the pod together. Maybe a cyno beacon on concord stations. Interesting concept. I've been obsessed with teleportation in eve. there are rudimentary forms of it already, but this would be pretty neat. |
Varrill Sarum
Royal Amarr Institute Amarr Empire
0
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Posted - 2012.09.13 04:40:00 -
[202] - Quote
CONCORD ships!
f.e. CONCORD Noobship. . overrides your Noobship - align-time + speed + cargo size + unscanable cargo |
Doddy
Excidium. Executive Outcomes
146
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Posted - 2012.09.13 10:46:00 -
[203] - Quote
Sec status "vouchers" of some sort.
ded implant set (dunno what it would do, it would just be cool). maybe a multi minor buff set like genolution.
Concord damage control.
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Apoq Surrat
Amarritus Patriotus
0
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Posted - 2012.09.18 04:39:00 -
[204] - Quote
I would like to be able to turn in my unused LP from other corporations, and trade it in for concord LP.
Like what we can do now, but reversed also. |
Mina Sebiestar
Mactabilis Simplex Cursus
87
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Posted - 2012.09.18 11:40:00 -
[205] - Quote
concord 'un-suck' dry dock,example u dock say raven and it dont suck any more. |
DarthNefarius
Minmatar Heavy Industries
355
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Posted - 2012.09.18 16:48:00 -
[206] - Quote
Zhade Lezte wrote:CCP Affinity wrote:okay, imagine you only ever had access to the Concord LP store - no other store. What would you like to see in it? It does not necessarily have to be something that currently exists in EVE Oh man, this gives me the faint hope that you're going to make ratting bounties give less ISK and instead give Concord LP to fix the isk inflation problem without harming the tenuously better than highsec null ratting income.
Looking at what has been happening with all the PLEX spikes we all see after every time a FW Tier 5 is attained it looks to me that the LP bonueses instead of ISK actually do affect inflation RIP VR |
Bugsy VanHalen
Society of lost Souls
167
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Posted - 2012.09.18 18:38:00 -
[207] - Quote
I got a few idea's, although maybe a little far fetched.
First is some type of community service certificate. these can come in different sizes at different costs. I would expect these would be among the most expensive items in the CONCORD loyalty points store.
Much like criminals in the real world can "serve time" for their crimes. A community service certificate represents time served and can be activated for an instant increase in security status. This would not be a major increase, and could only be used to raise sec status from negative up to 0.0. a - 10.0 Pirate would need hundreds of these to get back to 0.0 sec status. But could be a valuable isk sink and a great option for very rich high sec pirates over endlessly grinding sec status back up.
My second idea is for a CONCORD cyno beacon.
These would be exceptionally expensive single use items. They create a short range cyno in high sec (probably best if could only be used in 0.5 space)that can only be locked onto by jump freighters. Since jump freighters are already allowed in high sec this will not break anything. However these would need to be expensive enough that they will not be cost effective for general use. Jump freighters are already safe from most ganks and can only be caught by gate camps coming back into high sec. I am not suggesting making them 100% risk free. This would be far to expensive to use for every return jump to high sec. But perhaps worth the cost for a JF full of high end moon goo. Or jumping to a distant high sec system from Jita?
Third idea is a rehash of something that has been discussed for some time. An industrial carrier. Even just a single use BPC.
This ship would be much like a freighter, with no fitting slots of any kind. Only instead of a huge cargo hold it has a huge ship maintenance bay. Big enough to hold 8-10 fitted battleships. this is in no way a combat ship. but only used for moving loads of fitted ships around high sec. Great for mission runners to take all they own with them when moving to a new system. Also great for moving fitted ships to market for resale without sacrificing their rigs. Think of how a car carrier is used for moving 8-10 cars long distances between dealerships. It just doesn't make sense to drive them there when they can be moved all at once in a single load.
I believe this would enable population in EVE to spread out more into lesser used systems. Many players are reluctant to move from their home base as it takes so much logistics to move all their stuff, and if they don't like the new area it was all for nothing. This would allow players to freely move their home base easily without all the hassle, and move back or on to another system just as easily. I really don't see a down side, EVE could use more nomadic players to take advantage of the true size of the EVE universe. Make them very expensive like Jump freighters so not everyone can afford one. this should keep them somewhat rare. I am thinking a Tech 2 ORCA hull? perhaps add jump capability to it and allow it to use the CONCORD Cyno beacon I suggested as my first idea. |
Mike Voidstar
Voidstar Free Flight Foundation
0
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Posted - 2012.09.20 17:40:00 -
[208] - Quote
CONCORD faction ships are the obvious, along with faction modules.
I would like to see a few things like:
Discriminating smartbombs, they don't hit members of your own fleet. A module that extends the range of smartbombs.
CONCORD panic alert. Expensive consumable that makes CONCORD behave like you were in a 1.0 system for 15 minutes, so long as you are not in 0.0.
CONCORD turret weapons that are affected by any hull turret bonus, regardless of type or size. A small CONCORD turret could be improved by a bonus to large or medium weapons, for instance. These weapons would only be ruled by the generic gunnery skills, not the specific laser, hybrid, or projectile skills. For added fun, make them take only CONCORD ammo, but the ammo is like missles, one type for each damage type. |
Hermann Simm
State War Academy Caldari State
1
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Posted - 2012.09.20 23:32:00 -
[209] - Quote
Wearable Concord rookie, officer and sheriff badge; concord glasses; concord hats
Concord issued experimental duo-large armor repair system
Learning implant set that increases all attributes by a % if they are all plugged in including the omega |
DarthNefarius
Minmatar Heavy Industries
384
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Posted - 2012.10.15 06:26:00 -
[210] - Quote
CCP Affinity wrote:If we added more items to the LP store, what would you like to see?
Is there anything new going to come in the LP stores for Retribution? One thing I guess we do not need in Concord LP stores is attribute implants because FW Tier 5 ISK reductions have flooded the markets. Have other LP stores been seeing reduced usage due to mission runners not being able to compete with Faction Warfare LP store bonaza? I recall from CCP Diagoras tweets last February the ISK sink was around 6 trillion a month. Nostalgie ist die Faehigkeit, darueber zu trauern, dass es nicht mehr so ist, wie es frueher nicht gewesen ist. -- Manfred Rommel-á |
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